You Take Them To The Moon | Risk of Rain 2
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- Опубликовано: 8 сен 2024
- Watch the streams live! / race
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Downpatched umbral mithrix with phase 4 \/
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Playlist:
CLCOLLAB - All Mauro
Teetow - Etch a Sketch
Teetow - Wild Horses
Teetow - The Selfish Birdbreeder Soundtrack
Purely Grey - Searchlight
ko0x - Better Days Ahead
maf - Turrican2
Malmen - Shelter
Maniacs of Noise & Jeroen Tel - Cybernoid II
Rocketship - Zero Gravity Love
/ races-god-gaming-playlist
Thank you Kami for editing :)
#risk #rain #race
Stages 1 + 2: "you gotta use m+k, it's way more accurate when your aiming"
Stage 4: "god, I need a whole mod so I don't shoot my drones" 😂
listen man..
@@RacesVideos lmao, good stuff as usual race
The drones are going infront of my crosshair, it's not my aims fault >:(
The only gripe i have about this game is how few items actually functionally change the way they work when they synergize, like how you were talking at the beginning. I wish it was more like TBoI where certain item synergies could completely change the function of other items
my biggest hope with the dlc is gearbox adds more synergizing items into the game
@@thqwibblethis aged very poorly
This is the ror equivalent of sleeping with your stuffed animals :3
I overdosed on DIY Brazilian black tar
@@MtF_doom damn
I finished my whole climb on controller. I acknowledge that it's worse, but if you get fun out of controllers and no fun out of kb+m, it's still a viable way of completing anything this game has to offer.
only was talking about efficacy, you acknowledge kbm is better so we agree lol, anyone can do whatever they want though
or you can just have the best of both worlds and use gyro
You're not allowed to play Runner with controller sorry
The minecraft conversation is funny because I recently saw an image that was "what was the first version of minecraft you played" with images of the different versions and the PC versions was not only not on there but no one responding even seemed to notice
And then I realised in the time since I first played the Minecraft alpha an entire generation of kids has been born and raised and PC minecraft just isn't a thing they even consider an option
its absolutely insane lol
I mean sure, but my first version of Minecraft was on the Xbox 360 and I've been on PC for years now. Console has ease of access going for it so I could see a lot of people first experience be on console.
32:02 "the disputed skip" 🤣🤣🤣
Why did I have a feeling he'd find a crit printer Stage 5 when he picked Flurry? 😂
Also Recycler right off the bat, and scrapper every stage? Race gave up on hiding his .dll
No Race run goes unscathed on the .dll
Tbf he does a lot of runs on stream on a daily basis, only one of one every few days makes it to RUclips. It's not that unheard of for the ones with good luck to be the ones we see
I just think controllers are more comfy for platformers. Sure mouse and keyboard is likely more accurate and precise, but I like the way the controller feels in my hands
I think that's totally fair! use whatever makes your brain happy. we were just talking about what is better IF you cared about what specifically is better
Hi former controller only player. I tried playing ror2 with a controller for the first 50 hours. Was too stubborn to switch, switched once and all the sudden I'm never going back. I still prefer 2d games on controller (Celeste mainly)
Love to see it! And interesting, I have a friend who has hundreds of hours on celeste with a controller, but as soon as she switched to kbm she achieved full game any% hitless within a week and got into team hitless. If you switched I'm sure you'd find it better, but hey if you like the comfort of controller I aint stoppin ya lol
I have been playing with a controller for the past 7 years and I am working on switching
Drones body blocking like they’re in the Secret Service. I loathe it
8:16 okay, that statement is wrong for Outer Wilds in particular- the game handles better when you have the ability to adjust your thruster strength in all directions, rather than having it be on/off. I say this because if you launch the game without a controller enabled yes it tells you a controller is better
Having played outer wilds I could not disagree more, controlling the ship without wasd is unbearable
Outer Wilds is good IMO because controlling the ship is still a lot of fun and intuitive with a mouse and keyboard. If controller is genuinely better for a certain game that's fine, but I like it when developers accommodate the KB&M play style as well.
Speaking on Analog keyboards. I have one of the Wooting Hall Effect mechanical keyboards, Wooting Two HE. For typing its like a smooth linear. But you can set it up with stuff like 1-1 analog range or you can set curves so it with steps. It also lets you set actuation point at any amount of press. Its also has options like rapid trigger which makes it so you don't have to fully release a key before you press it again which made it really popular with OSU players. I like the fact you don't need to install any drivers for it, you can do all the changes fully from the web app. They also have stuff like SOCD which makes it so pressing both a and d at the same time doesn't block your movement. Instead it priorities the last key pressed. Makes the AD spam really consistent in certain games for dodging. Or counter strafing like in CS.
yep I have one too!
I wish i had a Dios. It's so cute! And the reviving bit is cool too i guess that'd be pretty handy.
26:30 "its actually impressive that gearbox managed to introduce about as many noticeable bugs as new additions" this aged like fine wine
A silly modded item I've seen that has crit synergy is the Glass Harvester. Gives increased crit damage, but can break like a watch. When it breaks it gives a percentage of the xp necessary for your next level.
12:50 Analog keyboards were not necessarily banned, but rather custom steering profiles were banned.
Reason was because one of the streamers made a map that had a prize when you beat the author time. However, that author time was so hard because he used custom steering profile on one of ice parts of the track. This ended up being huge drama that developers ended up banning custom steering profiles, and changing the physics to be more fair to the keyboard players.
Now the only way to limit steering on keyboard is by using action keys which go in increments of 20%.
isn't that kinda the same thing? I guess I don't know the full situation but I do find it odd that you can use a steering wheel but can't have steering profiles on a keyboard, but hey not really my place lol. One of those things that might change over time when and or if analog keyboard are more common
@@RacesVideos It was made to be more fair to players who don't have expensive analog keyboards that have software that you can change steering profiles. Also another reason for banning the custom action keys was that keyboard players would go automatically to the most optimal steering angle for certain part of the track. Not sure what rules are on the wheel since if you want to steer 100% you'd have to turn the wheel like you are driving in Tokyo Drift, and in game like Trackmania where you need quick movements, that is a disadvantage.
Don't know what future holds for the input devices. New cars were added that are a lot better to drive with analog devices like steering wheel and normal controller, but for now you can use only normal action keys that were added in-game if you want to somewhat match with analog devices.
There is a video that you can watch called The Story of Trackmania's Most Controversial Map by Wirtual for full story if you are interested.
Love the edit at 16.02, great work!
The real ascended control setup is left hand controller, right hand mouse. its really dumb but using analog to walk slightly slower than normal throws peoples muscle memory off so bad that youre basically invincible
Analog keyboards save the day
For the M+K thing for the first two stages, I feel like a lot of it is a comfort thing. I used to play a lot of M+K, I'm sure if I practiced I can get back into it, but right now with how life's shaped out and how my current PC setup is, it's just more comfortable to play on controller for most things. In a way it's kinda helped me reframe myself from bwing focused on hard mechanical aim and more on good positioning and making sure I'm more aware of stuff. I don't know if that makes much sense, but it's how I've been thinking about it. "Ough but you can make good aim and still learn positioning raaah" I know. I know. but i'm not....good, at taking in multiple lessons at once. if i'm learning to aim, i'm struggling to learn positioning, etc.
you should do whatever you think is best for you as far as comfort or desire. I'm more talking about best case scenario than I am person levels of ability or fondness for a particular control type
Used to be a controller fiend. I agree that M&K is just better and basically haven't looked back. That said I do still play some games with my controller, mostly 2d Metroidvanias. I'd also argue that some movement heavy shooters controller is much more comparable as the disadvantage of aim is more compensated by the advantages of more precise 360° movement.
I can't believe it's 2024 and people still think controller is a competitive option to fight stick/m&kb/m&tablet/wheel
Actually, there is an argument for controllers over M&K that hasn't been tapped into yet.
Carpal Tunnel.
Using M&K increases the risk of getting carpal tunnel when compared to controller, at least according to the first results on Google. For games like FPS, I'd rather get carpal tunnel than play with a controller, but for something like a visual novel, where all you do for 90% of the game (sometimes 100% of the game) is read and press the A button, I'll just use the controller.
Spicy today Race, huh? Lots of takes in this video.
Maybe! I think a lot of people are stubborn though, the path to self improvement is scary so sticking with what youre used to is easier. These things != better, that was the point
11:24 sots prediction goes crazy
I think Sekiro Shadows Die Twice is the only souls game I've ever played on M&K, and honestly, it wasn't too bad. I will say that I've tried on others before, and most of them are much more unpleasant than a controller
the thing is, at least modern souls games are playable on kbm. better maybe on controller but the level of discrimination kbm gets (similar to the effect of platformers) just makes me question it, seems like a fandom preference thing instead of a racing game with steering type efficacy thing (from the outside looking in)
@@RacesVideos I will say from the brief experience i did have with them, Elden Ring and even DS3 were still completely playable on M&K, I just prefer it personally. I definitely think you're right about the whole "Fandom holding on to it" thing tho
The Souls saga is legitimately one of the very few exceptions to the "KBM is better than controller" rule and i still dont know why lol
I gaslit myself into thinking the title was “When Life Gives You Dio’s..” for whatever reason
Edit: It was literally the thumbnail. Not deleting my comment for the algorithm so ignore my foolishness. Have a decent day
About the thing with platformers on controller. I played Celeste on the Switch and I would constantly dash in the wrong direction because of using the joystick and every time I just wanted to use a keyboard. The only games I really play on controller now are fighting games and souls games
Yo i showed up in a video :D (I'm wookies107) and yes I do now use keyboard and mouse for risk of rain 2
As someone who has played Soulsborne games extensively on PC with hundreds of hours using mouse and keyboard, I can say that using a controller is 100x better. I made the switch to controller and it was the best decision I ever made.
4:51 WE WILL NOT STAND FOR MINECRAFT SLANDER
I think the kb+m vs controller argument is more about accessibility. Some people simply cannot play on kb+m and controllers are more ergonomic or it's much easier to handle for them
nah, if you cannot use one or the other because of accessibility reasons the whole conversation just doesn't apply to you. this is about people who are willing and also able to use a better option. if you can't or just prefer one it's fine!
I see controller vs mouse to also be a question of what kind of aim you have: capped or uncapped. Uncapped is the default for most FPSes, where your look speed is theoretically infinite as long as you move the mouse fast enough. Capped exists more in the vehicular space such as pre-AC 6 Armored Core. Over there turn speed is a highly important statistic found in lightweight legs that gives them an important tool in being gremlins, whereas if you choose heavy legs you turn like a boat but if you deny flanking positions to your opponent you are at an advantage due to sheer bulk. Trying to translate that dynamic on mouse is really not feasible since you will need a gorillion sensitivity settings standardized and at some point you will run out of mousepad, which doesn't happen on controller. You could also try some sort of try separating point of aim with where the mech is pointing, but that would lead to going left actually being going backwards and stuff like that. This leads to either choosing controller or keyboard only, and the latter while theoretically better will have quite a learning curve. Then you remember that the PS3/360 era games have a bunch of movement tied to pressure sensitivity and then it's either get a controller or only use a properly set up analog keyboard. You will also see this capped phenomenon in flight games, but the more accessible ones are theoretically best played with keyboard only.
Yeah that's basically all I could find for advantages inherently exclusive to controllers other than stuff like how rolling an analog stick is a smoother movement than doing the same on keyboard. Ultimately it doesn't matter that much to most people because they all look to experiences that aren't exactly making full use of that nonsense.
7:40 if hack n' slash refers to aarpgs like path of exile and diablo, I genuinely cannot see myself playing PoE with a controller. Like holy hecc, the amount of time you'd waste just thumb sticking over to each passive on the skill tree, or item in your inventory would be absurd.
i think theyre referring to games more like dmc, bayonetta, and mgrr
I would have lost this run because I play on console.
As a m&k player of Elden Ring and Monster Hunter, their input limitations suck because they're just providing 1:1 options with controllers. For example, if I could scroll up and down with my scroll wheel through my spells I'd not overshoot as much, but no, I can only bind my scroll wheel up to what's essentially a d-up press. Hard to tell if it's lazy or balancing.
I couldn't imagine that to be balancing lmao
@@RacesVideos In the sense that it's a pvp game that they might see granting better control options as an advantage so they just leave the mapping options the same.
controller is only something I bring out for dark souls games
edit: said this before the comment in the video touching on soulslikes, and ill fill you in since you haven't played them much (and frankly neither have i but i recently completely beat ds2 so I'm going to just give my experience)
souls games aren't really about camera manipulation at all, the absolute limits of "need" for it are looking behind you to catch an ambush. the entire combat loop lends itself well to one digit being the dedicated move, dodge, block, parry, attack or heavy attack digit as it greatly reduces the focus needed on how you interact with the game and lets you instead focus on the game itself (which demands that attention and more than requires it). there's no room to think, and very little room to physically move your fingers in any given situation which lends itself awfully to a mouse and keyboard, and i say this as a veritable keyboard and mouse preacher. WASD is good for most things but not souls movement, you NEED more than the 8 directions you can get to make the most of your dodges and spacing and while with most games i would say camera manipulation makes up for it, but moving your hand to do it just takes up too much mental bandwidth in a rush imo.
or to TL;DR it, M+K is too much mental bandwidth for too little possible gain, the games are designed with controllers not in mind but at heart, as such controllers just work well and have inherent advantages from the design being centered around them that M+K do not. the way I see it the main advantages a M+K have (that being completely free and precise camera movement and rigid regular movement) simply aren't important.
also completely separate to the rest of the comment, a RoR mobile game would be cool, just god not a goddamn gatcha. something non-commital and simple that still has RoR's DNA would be nice to have around to play while doing whatever away from my computer, but god above why did they think a gatcha was a good idea
Just got my first e8 win! (commando) its all thanks to you for encouraging the e8 climb
Although to be fair I skipped every e5 and e7 cause I got bored of doing every single eclipse on every character
Forgive me if it has been said already, but with Apex Legends there are some competitive reasons to have a controller rather than m&k. Generally most pro teams will have 1 person on controller, and the other 2 m&k, purely bc the controller player with the stupid aim assist can do really well in close engagements, alongside being able to pull off movement techs that are very difficult, if not impossible, to do on m&k. That being said I am still a massive advocate of m&k, I dont use controller and generally agree that in the vast majority of cases m&k is better.
yeah that's the thing in the video I said I didn't want to get into as much, cause I personally think games with auto aim like that that is a crime lol
Stick controller is worse than MnK sure but gyro is really good and I would argue is equivalent to MnK, but I think it feels a bit unconventional to people familiar with either stick controller or MnK which turns a lot of people off. It’s so good if you’re willing to put in the time to learn it. The Wii gave gyro a bad reputation which is funny because the Wii mainly uses motion controls which is different than gyro.
Obligatory comment that aiming with a controller can be made SIGNIFICANTLY better by just using gyro controls.
I've always been a M&K player and there may not be any significant advantages to playing with gyro on a controller over just using M&K for me, but for the handful people who just can't use M&K for other reasons it can be an absolute game changer. And even if I wouldn't ever need to, I think it's really fun to just play in a different way from time to time or when I want to be reeeeeeeally leaned back. Setting it up can be a bit of a learning process, but you'd be surprised at what you can do with Steams controller settings if you start to look into Action Sets and so on.
(I know it's bad manners to refer to other channels, but SolarLight has the perfect video that goes into why controllers really don't have to be as bad as people make them out to be.)
Demoknight tf2?
@@fizikabi6358 Technically the video I mean is about using Controller in TF2, but it can be applied to basically any FPS on Steam.
man i lost a run just like this the other day as captain. 3 dios entering the mithrix fight, i thought for sure id be fine despite my terrible damage but i threw so hard, and right near the end of phase 3, too
pain
Okay actually speaking on the controller vs keyboard matter, there is one shooter game that wouldn't want to play on keyboard; Splatoon. The movement in that game would just not work with keyboard nearly as well, and due to the gyro control, aiming isn't an issue at all. Just thinking about using a keyboard for that game makes my hand cramp.
never played it but I've heard much of the same thing echoed from those who play splatoon, I can't speak on it at all though ¯\_(ツ)_/¯
@@RacesVideos Movement is the most important thing in Splatoon, and because it is designed for controllers only, it takes full advantage of it. For other shooty games i do agree tho for sure.
you take the moon and you take the moon and you take the moon and you take the moon and you
average controllers are not so usefull, but some of their variations can be cool and at some aspects better than keyboard (for example, arcade sticks are rly good for fighting games (comfortable and more precise motion imputs) and shmups (precise diagonal movement)). but yeah ultimetly keyboard is better for most of the games
cool vid btw!
Think the games where I mostly prefer controllers are Metroid Prime 1&2 (in a door-rando with tricks), Phantasy Star Online (absolutely horrible with MKB), and yeah I agree soulslikes are definitely well geared for controllers I'd wager.
...So not that many, but still.
The only situation where controller is better than m+k is in a game where you can walk slower by pushing the stick a fraction, because keyboards can't do that its on off, where controller can have variable inputs. There's just not a lot of games where that matters though
Analog keyboards kinda remove the need for that these days. But also yeah like you said even if you can use that it’s sooo so rare for it to be more useful than a keyboards just patent accuracy
@@RacesVideos i like to play ac games with controller, i don't think 3rd person melee focused games benefit too much from either format and controllers let you sit back and chill, just a comfort thing at that point
Genuine question: why is railgunner crit anti-synergy? It's +10% damage, right? and regular crit is (on a statistical level) +100%*10%=+10% also, no? so why is it worse on runner?
Because it's +10% on ONE ability and NONE of your items while everyone else gets +10% on all of their abilities AND their items
So railgunner gets 10% extra CRIT damage so this is what a normal scenario would look like
100 (base damage for example) + 100 (crit damage) + 10 (extra crit damage from lens) = 210 which is only a 5% increase in damage which is 1/4 of a watch for example here with less multiplicative nature. You can definitely build crit but it’s extremely expensive and it’s the lowest damage increase you can get in the game for an item
do you have a mod that makes Recycler spawn on first equipment barrel? not accusing you of cheating or anything, just surprised how little reaction you had to scoring it as your first time haha
just a lot of hours :)
youtube algorithm got me right for once
30:18 can someone explain how did his recycler reset so quickly?
ReduceRecycler, if you look at his time you'll notice it also jumped a minute
What are the skin and skill swap mods that you use?
skin tuner allows you to change the colors, skillswap allows you to change skills
@@RacesVideosoh what a legend. Cheers
the only reason i still use controller for celeste is because its more comfortable (also the feather)
comfy is a fair reason!
It kind of disappoints me when PC games don't have good mouse and keyboard controls. I get that KB+M players aren't the center of the world, but it's a PC. The default PC input method should work, granting possible exceptions for some games that really demand two analog sticks.
i only use a controller for some games, mainly being souls games and fighting games just because the button layout feels more comfortable that way. using a controller for a fps is psychotic behaviour
I'm new to the game (75h playtime) and got inspired by watching loadout races (I'm getting them back from the oldest to the newest ).
After unlocking them all i just started to do eclipse 1 with all character in order, from commando to void fiend.
I did the first 5 almost first try, then i did arti within a few attempt but now i'm stuck with merc...
I already played him for hous now, but i cant pass afer stage 5 after 40 min full clear run, any suggestion? (i'm already using the 3* m1 + dash/any other ability strats) and (since i'm really liking loadout races, i'm against lunar items too)
When people get stuck on e5 I usually assume theyre not dodging well enough and probably over relying on healing. Take a step back to think about how to circle and dodge and stuff especially. If you like the loadout races also remember don't necessarily try to emulate how fast they go as youre learning, loot up the stages. Good luck hopefully that helps
@@RacesVideos i meant i did first try first 5 survivors (commando, huntress, bandit, multi and engi) and i'm struggling with merc, everything in E1
Ah, in that case I would just pay attention to where you’re dashing and how you’re dodging. Because I have a feeling you’re letting go of some of the basics you’ve learned from other characters because you’re playing someone with a slightly different play style on movement
So I want to get ROR2 on a PC but for now I have an ARM based Mac and it's a no-go. In the meantime I have ROR2 on Nintendo switch and while the motion controls arent perfect, they give you an advantage leaps and bounds above what a console non motion experience can give you. I have aim assist turned off but I swear to god that it stays on ever so slightly, it can be a little maddening. Anyways, TLDR, motion controls on console are moderately better than controller alone... if you're on Switch.
so I've heard actually, thanks for the insight!
Why pick only keyboard or controller when you can use both?
I personally have controller plugged in almost all the time. If i get overwhelmed by one thing I just switch to another to feel less pain
this seems like a personal experience that doesn't really translate to most, happy you found a solution for yourself though!
@@RacesVideos aw, thanks for the sweet response!
I've played games since i was like 8 and i don't think that games should have Aim Assist in anywhere near the strength that they have been. I understand in alot of cases but there at least be the option for NO Aim Assist, period.
The main reason that controler player are worse than M+K players is because the devs add in Aim Assist. It's like bowling with the rails up or typing with autofill. Sure, you're still bowling and it's valid, but it is significantly more difficult to correct your inherent mistakes when the results are obfuscated from you.
finally the comment i wanted to see
Race, I really appreciate your slightly UwU energy
....you make a dionade!
I got into a situation where I had to choose between card and recycler and I couldn't pick both. I know they're both good but when should I take one over the other?
HEY I MADE IT IN A VIDEO!! (I’m Heyo4569)
Controller is definitely better for most 3d games that aren't in first-person or don't require a lot of aiming. Analogue sticks are just better for 3d movement, and mouse is better for aim.
And trying to play a soulslike with kbm is genuinely cursed for everything except menuing. Those games were built from the ground up with controllers in mind and usually have terrible kbm support.
any other game that isn't a souls game for your 3D game category? cause I can't really think of any that I would rather play with a controller
The idea of playing Eldin Ring with mouse and keyboard made something inside of me shrivel up. Very grody.
Also another type of game thats better on controller is fighting games. Even inputting a simple DP feels wretched.
I remember I tried really hard to get into console shooters in the 2010s and I just couldn't cause aiming and looking around felt absolutely terrible.
Splatoon gyro aim took a while to learn but I genuinely cannot go back. I think controller is only slightly worse for most games, and there's a few specific games where I think controller is just better
never used it but I'm glad controllers are at least attempting to mitigate the aiming issue with new features and things like this, I'm not one to shit on progress. Conversations like this is how things like gyro end up existing, super cool
Doesn't help that most console shooters don't have an fov slider and are stuck at 60-80 fov. Not only can I not aim, but now I have a motion sickness induced migraine.
ok but it does actually kinda look like a gup
in regards to platformers and the use of keyboards or controllers, i think celeste is better with a controler, bc the air dashes are more precise compared to the general 8 directions. idk i havent played in controller, ive struggled thru it with the keyboard for 40 hours
all the top celeste players in the world use keyboard, especially when it comes down to the precise movement you need for insane custom levels. SOME players opt to use the stick on a controller for feather areas but all round more keyboards are used anyway. I think on a casual level more controllers are used more though because at that level its not very competitive.
well that confirms that i just suck at the game but then again, its the ways its supposed to be
yeah I don't want to bring you down or anything! for sure do whatever is comfortable for you, but I think largely these are exactly how this conversation always tends to play out when anyone tries to defend controller being optimal for platformers lol. it cant come from JUST biased personal experience because most platformer players grew up on controllers and have always used them. The keyboard scene for platformers has really just exploded in recent years
@@RacesVideos I know that at least Parrot Dash uses analog controller, and they are definitely a "top celeste player" when it comes to custom levels. That said, I do believe that she is more the exception than the norm
Platformers are 100% better on controllers if and only if it was designed with controllers in mind and the keyboard doesn't support analog input. If you have analog inputs that actually change how fast you move based on how far the joystick is moved, then you have a level of control that is very difficult to replicate on a digital keyboard. If the input is digital, or just has walk/run then they are equal because the controller loses any specific advantage that it had. People legitimately perform better on platformers with controller if the platformer has precise control that benefits from analog input. Super mario maker, Celeste and Super meat boy are examples.
Mouse + KB is better for aiming, Controller is better for platforming, and anything in between is simply preference. Keyboard is technically better for fighting games, but you'd probably want a hitbox instead. Racing wheels are obviously better for racing games, and so on. M+KB isn't strictly better than controller in anything but shooters.
I see where you're coming from with extra utility of movement, but when the world record for meatboy was set with a keyboard it's hard to say, 'wow this is definitely worse'. The truth is you rarely ever actually need that analog level of micro control for platformers. Just because it's available to be used doesn't mean it's needed or helpful. Mario maker you don't really have a choice in controller (even though the emulated mario games all have world records on keyboard now btw!), but for games that you do the precision of a keyboard is hard to beat if you're someone who cares about that sort of thing. Celeste also has almost every single top runner using a keyboard suspiciously enough, especially in the custom level categories where you actually need precision.
If you're playing a game with casual intentions and don't care too much about top level precision I would agree that maybe the extra tiny movement speed control is nice, but that's also not what I'm talking about :) all about precision baby
also with analog keyboards they kinda just take the cake on everything these days
@@RacesVideos It is true that world record platformers are often set on Keyboard, but there are plenty of pad players up there too. But for most people that aren't as skilled at platformers in particular, the analog control is a very huge performance boost for them. Once you get to speedrun levels of skill though, there are people that beat games using guitar hero controllers. It's the same for fighting games with hitboxes and traditional arcade sticks. In the lower to mid range level of skill they are better, but once you get to the highest level, the skill is so high that the advantages of the hitbox sort of disappear even though it is objectively the better control scheme. The gap between controller and keyboard for platformers isn't nearly as big as the gap between controller and mouse aim though
I think the advantages of such minute things in lower end skill categories come from years of experience in either category. If I have 10 years on keyboard and 0 on controller I'm going to be better with keyboard in these games. The opposite is also true, and the thing is most players grow up playing platformers on controller so they think it's more natural, because frankly it is to them, which is okay! But when we really sit down and take a look and what real precise gameplay looks like it really is keyboards. Not that it matters too much in the end of things, just tired of people saying platformers can ONLY be played with controller lol. The human spirit can accomplish amazing things with anything like you said. Just a lot of misconceptions and misinformation out there due to bias. Appreciate the back and forth David
Real Yakuza use a gamepad
lmfao
what the name of the skins mod??? (that make another section with the name of ''skins'')
skin tuner!
@@RacesVideos thank you :DD
I have the option of mouse and keyboard, but I still play on Xbox because my PC is a potato
6:55 wired controllers???
Personally I think the monster hunter series was better on controller, but it has pretty not pc friendly controls anyway. But yeah whenever a fps game comes out on console pretty much no pc players actually enjoy it because it removes so much skill expression and control. Look at valorant console bete for example.
having played monster hunter for a bit I personally never minded the controls on kbm at all, especially when it came time to aim at things in the game
I find that modern games took all the skill out of the game and now all the game is is finding the meta and abusing it
I think it's not necessarily about taking skill 'out' but rather shifting it around to other areas to increase the skill floor of a lot of games for marketing reasons, if the barrier to entry on a game is good aim there will be a lot of players who decide to quit for example
Personally the way i think of it is just controllers are better for movement while mnk is way better for aim
The more precise a game's movement needs to be, the better controller becomes, and the more precise your aim needs to be, the better mnk becomes
the thing is precise movement games need precise controls right? controller isnt precise, there's a reason the top platformer game records and communities are all set with keyboard lol. from mario to celeste to super meat boy to everything in between. I think it's something many of us grew up hearing and never questioned but the small 'advantage' of being able to use analog isnt actually an advantage compared to the accuracy of a keyboard
@@RacesVideos platformers I think are a tossup personally, kbm might have a slightly higher skill ceiling, but 2d platformers also have one entire less axis of movement than 3d games, and 3d games where movement is heavily emphasized, like rocket league, controllers are absolutely preferred.
yeah rocket league is the one game id say controller works on, but car games and flying games for the most part, yeah we all know that lol. I think the list is so short though for games like that
@@RacesVideos I think soulslike games are another form of 3d game that while obviously not as movement intensive as rocket league still has enough emphasis on movement for controllers to still edge slightly ahead, but yeah they're definitely not as common as games where mnk is better, nor is the gap nearly as big
i love dying
i would say something about fighting games being controller dominated but there's people who play tekken on a keyboard lmao
Playing Sm64 with MNK rn
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my brother is a giant keyboard nerd and a PCMR guy but he still plays halo on controller
your brother realizes that halo was created with one of the most egregious auto aim aim lock patterns for controller and is willing to throw away his own personal enjoyment for the gain of free aim. I would still play on a kbm but I enjoy the personal satisfaction of aiming skill than I do necessarily winning also
@@RacesVideosi failed to mention that he is incredibly washed up and rarely ever plays games anymore and refuses to play anything above heroic
nvm your brother sucks
It looks weird to me when I see people playing games like Smash Bros with a KB. I prefer using D-Pads for regular platformers so it’s probably not that crazy. Just feels weird in concept.
i think thats just habitual opinion taking form, takes effort to mentally step out of that mindset. keyboard is just full of better dpads lol. better switches, better control, more accuracy, etc.
Fromsoft games just don't have great keyboard support for some reason
yeah they hate you
Not that this was the argument but for me there's just games that are more fun on controller lol.
Hey that’s valid, it was never about what’s more fun for each person
Super meat boy is the only game i can think where controller is better than kb
World record is done with keyboard, does that impact the way you think about it?
@@RacesVideos Makes sense i guess its like celeste where its just more consistent to do strats with but for me anytime i play SMB with a controller i get way better than kb even though i play celeste with kb and suck at that with controller
Listen I will acknowledge m+k is better in most situtations, but if you tell me you like using m+k when playing any of the PC Monster Hunter ports for any weapon class other than the bows/bowguns we're going to sit down and have a long conversation
Alright let’s have that conversation
@@RacesVideos Ight imma start
.....if you really think you need a m+k when your entire combat systems relies on literally only 3 button prompts with minimal aiming then you are legit MMO/MOBA pilled and need to seek medical help /hj
Always a controller player ( i only have a switch and can’t get a pc)
Controller is only better than m&k for racing games.
I got a new analog keyboard and I'll say, controller might not even be anymore lmao
@@RacesVideos dang, for real? What’d you get that’s so good to dethrone the controller??
wooting two HE
@@RacesVideos aight Mr. Moneybags 💰 fr tho, solid choice.
Dark souls is without a doubt better with controller
maybe!
absolutely
So is Strafe better than Flurry unless you have crit build? Am I understanding that right?
yis
@@RacesVideos thank you for the reply sensei :3
I think controllers are better for platformers bcuz its fun
yeah thats okay! i think kbm is better because its more precise and yields better results, theres room for both of us to be right. use whatever you like more
Apex is actually easier on controller because the aim assist is set so high. Many pro players who have played mnk their entire career have switched to controller, including imperialhal who is considered the goat of the game.
don't get me starting on games designing themselves to play for you lol
hot take, controller copers, lost their chance for m&k aim when they hated on gyro
I think the first 10 mins of this video was actually excruciating to watch holy fuck mnk elitist make every game less fun
Lmao
Fighting games are always better with controller
is the first 10 minutes just a shitpost/comment bait?
i mean, couldnt you just learn to use keyboard and controller? i dont feel you need to give up one or the other completely. there are also gonna be some games that feel inherently better on controller, like devil may cry or any 2d/3d platformer. hell, gyro is a thing now and i guess it can help some peeps who have some form of disability where keyboard isnt an option
also that guy who said hack n slash games. i think he meant devil may cry, bayonetta, hi fi rush, etc...
I mean what I'm talking about it just using what's better IF you can and IF you want to. In some situations like rocket league that can mean using controller. No one really has to do anything though, it was also about addressing the ideas that certain control schemes arent always better because of common misconception and you are absolutely able to adjust to anything if you believe in yourself (with a strong underlying idea of being physically able to do so), remember a lot of these conversations get cut out because youtube too
yeah i dont have really expertise in those games, I automatically assumed other styles of HnS that I grew up with, so that being said I have no idea what is better for those games