mz-chemraid
HTML-код
- Опубликовано: 18 сен 2024
- Resource which spawns a lootcrate (designed for drug materials - but can be for any drops) on Cayo and allows players to fight over the contents. When one crate is raided, another spawns randomly and the raid continues.
- Crate spawn on resource starting - new spawn at a random location (default of 10 locations, more can be added via config);
- PolyZone anti-exploit measures have been adopted and server-sided protections (+ escrowed client side core functions) - when making new zones, be sure to make new polyzones and include the data in client/open_main.lua;
- Server sided lock out when one player is attempting to steal from the crate - no one else can in either setting the trigger or looting the chemicals phase;
- Option to disable hostile spawn which gives away some clue as to where the crate is located via shots fired;
- Timer displays when thermite (or item of your choice) is set to blow the crate open (time to raid can be changed via config);
- Time to loot the crate and what comes from the crate is customisable via config;
- After thermite (or equivalent) is set, 4x2 hostile spawns emerge to attack the player and any allies of the player - player must defend the loot and stay alive;
- Can completely change the mission to pay out in whatever you want - can be guns, cash or anything else. All payout logic is set via config and is in open server source code;
- Mission fails if player dies (low resmon consumption - with loop still runs at 0.00);
- Configured with okokNotify and qb-core standard notifications.
DISCORD SUPPORT: / discord
GET RESOURCE: mz-resources.t...