POSTAL 4 New Explosions & Other Updates!

Поделиться
HTML-код
  • Опубликовано: 28 май 2024
  • Finally!!! After weeks of waiting I can finally show off some of the updates I’ve made to Postal 4. In this first of many dev blog updates, I’ll be showing you guys the sweet new VFX I’ve made, as well as other fixes :).
    Timestamps
    00:00 - 00:48 - Intro
    00:54 - 02:00 - Fixing Foliage Rendering
    02:01 - 04:58 - VFX Updates
    04:59 - 05:35 - Outro
  • РазвлеченияРазвлечения

Комментарии • 450

  • @Kazrel_VO
    @Kazrel_VO 6 месяцев назад +662

    How can one person be so multitalented. A Renaissance man of our time.

    • @KommanderKarl
      @KommanderKarl  6 месяцев назад +93

      🫡

    • @notenum1
      @notenum1 6 месяцев назад +18

      Fr, how tf is one dude doing this good solo when cod has infinitely more money and people. Karl is the fucking G.O.A.T.

    • @Backfisch5927
      @Backfisch5927 6 месяцев назад +11

      A renaissance man? I heard they were coming to town real soon

    • @gayealisir5661
      @gayealisir5661 6 месяцев назад +6

      Who also has a nice caulk!

    • @randimarcum3646
      @randimarcum3646 6 месяцев назад +8

      ADD THE CAULK GUN TO POSTAL 4

  • @FloatingInDisgrace
    @FloatingInDisgrace 6 месяцев назад +673

    Holy shit. Making postal piss graphics is massive im unbelievably proud of you. Good work

    • @FloatingInDisgrace
      @FloatingInDisgrace 6 месяцев назад +52

      It looks so much better btw

    • @LazarheaD
      @LazarheaD 6 месяцев назад +11

      We can call him the Pissmaster!

    • @HubertBeckham
      @HubertBeckham 6 месяцев назад +6

      Thank you Karl, the new piss graphics are truly something else and it's because of you.

  • @KommanderKarl
    @KommanderKarl  6 месяцев назад +254

    Hey y’all! I did forget to mention, these updates are still technically WIP and are subject to change. I hope y’all enjoy them regardless when the update is released!
    patreon.com/kommanderkarl

    • @CrazyTech435
      @CrazyTech435 6 месяцев назад +5

      I hope with this update i’ll see less comments about the 3 that must not be named being better then postal 4

    • @LolmenTV
      @LolmenTV 6 месяцев назад +2

      I'm a 3D modeller too. I really like your all works! You will make this game so realistic. Your realistic effect skills are really awesome!

    • @DUKE_of_RAMBLE
      @DUKE_of_RAMBLE 6 месяцев назад

      Two dialogue suggestions for everyone to consider...
      Tossing something, be it an explosive, boomerang, thrown knife, whatever:
      _"Hold this for me..."_
      _"Can you hold this for me?"_
      Taking a leak:
      _"Time to drain the main vein!"_
      _"Gotta drain the main vein..."
      (for that matter, maybe it can be incorporated to "shake" it afterwards, and if you shake it too much, either he or someone nearby says _"...shaking it more than twice is considered playing with yourself...")_

    • @Gamer3427
      @Gamer3427 6 месяцев назад +3

      Just my opinion, but I feel like some of the explosion effects need to be aligned a little bit better to hide that they're an "effect" if that makes sense? Like the truck exploding at 2:51 the explosion shows up a bit too far out the front of it, and it's particularly noticeable as just being an "overlay" of sorts once it starts moving as a result. Maybe it's just me and because I was watching the explosions specifically though. I doubt I'd notice as much in game while blowing things up.

    • @Mentelgen-1337
      @Mentelgen-1337 6 месяцев назад

      all in all these look great kommander but... wasnt postal supposed to be the worse series ever? i mean postal 3 is their best game for being so bad the creators hated it.

  • @fuzzyhenry2048
    @fuzzyhenry2048 6 месяцев назад +143

    Karl. The leaves can have better subsurface scattering if you use Two Sided Foliage shading model.
    And If you remap the vertex normals of the leaf cards like a smooth blob sphere, the shading will be much more realistic.

    • @galactic_overlord
      @galactic_overlord 6 месяцев назад +8

      This means the leaf cards will be lit as if they were a sphere instead of a card? I'm new to graphics and currently learning.

    • @fuzzyhenry2048
      @fuzzyhenry2048 6 месяцев назад

      @@galactic_overlord Search this title: Maya Tutorial - Vertex Normals on Tree Leaf Cards for Games

  • @Daniel-be6cj
    @Daniel-be6cj 6 месяцев назад +48

    I just tried disabling the tangent space thing on a hair material that looked sorta bad and WOW! Huge improvement! Thanks for going a bit depth on the behind the scenes stuff, spreading tips like that helps everyone

  • @jadethemarksmanwolf7020
    @jadethemarksmanwolf7020 6 месяцев назад +146

    man. It is amazing just how much of a difference these (from the outside) 2 small things being changed. Actually makes the game look significantly better.
    Edit. I think it is quite appropriate to call it a night and day difference. Bloody beautiful work Kommander.

  • @Ben_19M
    @Ben_19M 6 месяцев назад +165

    i think some camera shaking when explosions happen would be a really cool touch

    • @KommanderKarl
      @KommanderKarl  6 месяцев назад +89

      Yeah we’re planning to add that in

    • @spehhhsssmarineer8961
      @spehhhsssmarineer8961 6 месяцев назад +5

      @@KommanderKarl I think it would be hilarious if the giant taco on the truck would go flying straight up and then crash down.

    • @llMarvelous
      @llMarvelous 6 месяцев назад

      @@KommanderKarl Karl, I have a question
      I always wondered, why every vehicle in video games always have several kilos of tnt 🧨 onboard (preferably in easy to shoot places)
      Thanks in advance
      😂

  • @DavidWeberRepair
    @DavidWeberRepair 6 месяцев назад +35

    This is seriously a HUGE improvement! Night and day difference, especially with the foliage. Honestly, I wasn't expecting much from Postal 4 and it wasn't even on my radar but knowing you're on the team and seeing these changes are causing my hype levels to actually increase lol keep up the great work!

  • @ItsBofu
    @ItsBofu 6 месяцев назад +28

    The difference is phenomenal. I didn't expect awesome visual effects from a Postal game, but these are some of the most beautiful and vibrant explosions and flame effects I've seen in any game, not just a Postal one. The series has always struggled with making liquids (hehe) look realistic, and now they definitely do. Amazing work!

  • @Franshela
    @Franshela 6 месяцев назад +8

    Dude you fixed the piss. I love you

  • @vitaminme4203
    @vitaminme4203 6 месяцев назад +46

    This is so cool to see! Don’t get to see many before and after videos from game devs and how much improvements are made when the right person is hired. Keep it up!

  • @kendrickdo4319
    @kendrickdo4319 6 месяцев назад +12

    I do agree the visuals for the explosions and particles work very well for the new one.
    I wonder if it would seem a bit more realistic if there was those explosion screen shaking blur kind of thing

  • @yesanameirequested1682
    @yesanameirequested1682 6 месяцев назад +6

    Yeah, the new ones give the feeling of that "OOMFH," and it is somewhat more realistic, instead of the plain "boom" at the cost of being just boring. Like the old one feels like a png of a "boom" while the new one feels like you can feel the shrapnel going everywhere around you, the heatwave, the blast radius. Nicely done, highly appreciated.

  • @mindrage92
    @mindrage92 6 месяцев назад +6

    Could use some screen space distortion on the explosion to get that compressed shockwave feel.

  • @leobrenes4917
    @leobrenes4917 6 месяцев назад +6

    That looks amazing!! It's a brutal change. All your efforts are truly inspiring :D

  • @Shinesart
    @Shinesart 6 месяцев назад +7

    Great to see behind the scenes. I'm also learning gamedev so it's nice to know. RWS is lucky to have you since you are an 3D artist plus free publicity from your channel. Postal is over the top and the new particles fit that.

  • @Revalopod
    @Revalopod 6 месяцев назад +5

    Before and after comparisons are always great to see. I look forward to seeing more!

  • @danwhite3224
    @danwhite3224 6 месяцев назад +1

    Duuuuuuuude those particle and fluid effects look so much better

  • @YOEL_44
    @YOEL_44 6 месяцев назад +10

    If you want some feedback...
    Make the vegetation textures more dynamic, they look just a bit flat.
    The explosions are great, you have given them a bunch of verticality, which is specially appropiate for fuel explosions, but ensure that hand grenades and molotovs also have some horizontal spread, they look a bit small, and the grenade could also have more dust and debris in its base.

  • @terricon4
    @terricon4 6 месяцев назад +4

    Nothing like recognizing some of the particle effects being used as ones I've also gotten from the marketplace. Does an odd thing when you see stuff you know intimately well and can identify like "that's the one I was using on my X" or, oh, that was like the 4th or 5th down the row of the overview map they had in the Y pack".

  • @invisiblehearths
    @invisiblehearths 6 месяцев назад

    I'm not super into shooter games, but I always appreciate touches of artistry, and I enjoy how your improvements bring an unmistakably better sense of a congruous place. Keep on keeping on!

  • @old_man_johnson9190
    @old_man_johnson9190 6 месяцев назад +3

    That looks awesome I love the new particle effects I think the over-top explosions really add to the personality of postal 4

  • @jamesxnickie99
    @jamesxnickie99 6 месяцев назад +1

    Adding your unique reloads and healing animations would fit perfectly with the comedy of the Postal series.

  • @TerryElSquatchO
    @TerryElSquatchO 6 месяцев назад +3

    The old particles look like the 90s to early 2000s limitation particles of postal 2 but the new once look like a modern game which postal 4 is a modern game so it fits a lot better.

  • @purplepeak8575
    @purplepeak8575 6 месяцев назад +6

    Damn so early the audio isn't working.
    Edit: Audio now works.

  • @synka5922
    @synka5922 6 месяцев назад

    I bet you get a bunch of people saying this looks bad or whatever, not realizing that this is not even close to finished. definitely a huge improvement!

  • @helkhugan9625
    @helkhugan9625 6 месяцев назад

    amazing work man! really fun to see this much passion put into a game

  • @turkeyleg72
    @turkeyleg72 6 месяцев назад +1

    Running with scissors truly have no regrets hiring you.

  • @BeaniiBabe
    @BeaniiBabe 6 месяцев назад +4

    Wow!! Your work took those effects from mobile game quality to REAL Postal quality, amazing ❤

  • @Topcatyo.
    @Topcatyo. 6 месяцев назад

    Wow, there's a very clear improvement in the footage you showed. Great work!

  • @thegreendude2086
    @thegreendude2086 6 месяцев назад +1

    The first Explosion looks so much more juicy with the flash of light, good job
    I didn't know you were a 3D artist, but I should have known considering your rant on the sky in red dead xD

  • @MoonyB
    @MoonyB 6 месяцев назад

    Excellet job!!! This is so wondeful and im very happy they employed you, RWS is one of the best out there rn

  • @thepopmanbrad
    @thepopmanbrad 6 месяцев назад

    gotta say its great to have you apart of RWS loved your youtube content and RWS is one of my fav companies even got the pleasure to be the first RWS server which has now been turned into the community server

  • @MrTastelessVideos
    @MrTastelessVideos 6 месяцев назад

    I haven't gotten around to playing P4 yet, but I am looking forward to it.
    anyways, your work looks incredible and really gives all particles the much needed beauty-lift it deserved.
    thank you for your work!

  • @xephon3000
    @xephon3000 6 месяцев назад

    Wow, it’s awesome seeing the old and new. You’re hella talented!

  • @TheSUPERWIND2023
    @TheSUPERWIND2023 6 месяцев назад +1

    Karl you've been on a roll, keep up the awesome work! Hope that Postal 4 continues to improve!

  • @Szalami
    @Szalami 6 месяцев назад

    Absolutely amazing job, I'm pretty sure RWS hired an amazingly skilled individual. Looking forward for more updates, loving it!

  • @BossZnakemaster
    @BossZnakemaster 6 месяцев назад +2

    The new Postal update is awesome. Incredibly hyped to have you working for RWS.

  • @OutlawedPoet
    @OutlawedPoet 6 месяцев назад

    I've been holding off on POSTAL 4 for a while now but this definitely sold me on it. The particle and vegetation improvements showcased here (namely the piss of course) make the game look infinitely better. Well done.

  • @BurningFishGaming
    @BurningFishGaming 6 месяцев назад

    This is awesome! Thanks for your work and for sharing this insight with us!

  • @beret3416
    @beret3416 6 месяцев назад

    Man you did such a great job! Few months ago i ran across a problem that got me stuck. Now i'm gonna play it again thanks to you!

  • @helnerim9987
    @helnerim9987 6 месяцев назад

    that's really cool man, I loved Postal 2 so seeing you work on the 4 just makes the game shines more

  • @Vermilleno
    @Vermilleno 6 месяцев назад +2

    Karl, they really need to fix interior lighting. In general this game has huge artstyle issue. It doesnt look like a cohesive whole, rather a mishmash clashing styles. It tries to be cartoony, yet strives for realism. Its weird.
    Nonetheless I appreciate your work!

  • @ReprobiCrucesignati
    @ReprobiCrucesignati 5 месяцев назад

    They look so much better now. Great job!

  • @KeeKeeSteel
    @KeeKeeSteel 6 месяцев назад

    I love how you made sure everything was as over the top as it could be also nice job on makeing the piss look great

  • @notofuse8549
    @notofuse8549 6 месяцев назад

    Woah, this is awesome! I didn't know you were a 3D artist, let alone an amazingly talented one!!

  • @beerandgame
    @beerandgame 5 месяцев назад

    Amazing!! I love postal saga, and now I playing the 4, and I regret nothing. I can't wait for more show impovements.

  • @verycherrycos
    @verycherrycos 6 месяцев назад

    LOVELY WORK!! They look amazing, Kommander!

  • @battlesheep2552
    @battlesheep2552 6 месяцев назад +2

    Nice, those are some proper BAYSPLOSIONS

  • @sweatysocks8214
    @sweatysocks8214 6 месяцев назад +2

    I wasnt sold until i saw the piss. Now i now why they hired you, just amazing work.

  • @SmiteKnight-dc6lp
    @SmiteKnight-dc6lp 5 месяцев назад

    Wow man I had no idea you are this awesome. Subscribed immediately. 😊✌🏼

  • @alexandrefillot9600
    @alexandrefillot9600 6 месяцев назад +9

    I can clearly recognise your style with those explosions, they look just like they do in your vids!

  • @jacobscarberry4799
    @jacobscarberry4799 6 месяцев назад

    Man, making it better! Great job KK!

  • @enokdnb7388
    @enokdnb7388 6 месяцев назад

    Man, I didn't know you you were a game dev!!
    You earned yourself a sub, also helps that your videos are just awesome.
    Keep it up!

  • @scottthompson7332
    @scottthompson7332 6 месяцев назад

    Excellent work. It's good to see these improvements.

  • @WorldsWorstBoy
    @WorldsWorstBoy 6 месяцев назад +3

    People who say this game sucks has never played a bad game

  • @Alex-bz1wj
    @Alex-bz1wj 6 месяцев назад

    Love game dev videos like this, hopefully we get to see more on the future!

  • @DianaTaffie
    @DianaTaffie 6 месяцев назад

    Yoo that's great! Amazing explosions and ESPECIALLY amazing piss. Bless you, chief.

  • @dimsthedimwit600
    @dimsthedimwit600 5 месяцев назад

    The explosions are done so well that the cars not flying into the stratosphere feels like a crime

  • @Aussie_Grunt
    @Aussie_Grunt 6 месяцев назад +1

    Karl is just built different, doing the work that Running With Scissors could never do.

  • @Zkeleton969
    @Zkeleton969 6 месяцев назад +1

    Vast improvements, especially with the particle effects. What else did I expect from the master, heh.

  • @januleosz9999
    @januleosz9999 6 месяцев назад +1

    amazing work, I hope you can fix postal 4 even more. the game just dont feel like postal to me, but with your work it's getting closer!

  • @NoobPCGamer1267
    @NoobPCGamer1267 6 месяцев назад

    Im gonna play it again now, thanks for those amazing updates!

  • @scully8959
    @scully8959 6 месяцев назад

    fire effects are top shelf mate, cant wait to see more of your work

  • @cirox8963
    @cirox8963 6 месяцев назад

    These particles are so damn good! Looking at these i never realized how bad the other ones were, you, sir, are a great dude!

  • @danoid7998
    @danoid7998 5 месяцев назад

    That mushroom cloud on the explosions is so nice.

  • @treefiddytwoo
    @treefiddytwoo 6 месяцев назад

    it's crazy how much these little details can enhance your experience with a game, they're definitely getting their money's worth with you!

  • @LiMirro
    @LiMirro 6 месяцев назад

    Amazing changes, I really like it👏

  • @yeetisfetus7101
    @yeetisfetus7101 6 месяцев назад

    Excellent work man! Can’t wait to see the next update. The piss look a lot better, and not like yellow paint, and the new effects are beautiful.

  • @aced4fun
    @aced4fun 6 месяцев назад

    Awesome that you're working on Postal!

  • @ThirtyTwelve
    @ThirtyTwelve 6 месяцев назад

    Great work Karl. I liked the before and after difference.

  • @acat9710
    @acat9710 6 месяцев назад +4

    Karl never fails to rail our boredom from behind

  • @jojojodododo
    @jojojodododo 10 дней назад

    reminds me of the particle effects for hell let loose. good work man!

  • @-_YourAnimatorSavageAreLOL_-
    @-_YourAnimatorSavageAreLOL_- 6 месяцев назад

    You are so damn talented man, they look damn *AMAZING!*

  • @Erakius323
    @Erakius323 6 месяцев назад

    Damm, these improvements are epic. Also, did not know Postal 4 was out yet. Will be grabbing a copy as soon as I can.

  • @DeadEnd1986
    @DeadEnd1986 5 месяцев назад +1

    This... is actually a real improvement. It makes the game feel much more powerful and the weapons more brutal. I love it, please keep it up!

  • @put1996
    @put1996 6 месяцев назад

    You are probably the best thing to happen to Postal 4 since release, that piss physic and volumetric lighting is really impressive.

  • @flyingfirebear7270
    @flyingfirebear7270 6 месяцев назад

    Love the improvements shown here, excited to see them whenever they happen to come out! The only thing I would say bout the game personally is I don’t like how the light reflects on some of the guns, for some it’s a lot and for some I feel like it’s not enough.

  • @denmarkball7728
    @denmarkball7728 6 месяцев назад

    Just found u today. Congrats on the job and your achievements with postal

  • @asnailman
    @asnailman 6 месяцев назад

    This looks sick! Running with scissors definitely made a great choice hiring you. I can't wait to play it for myself. (Keep up the good work Kommander Karl!)

  • @AdamMerlin
    @AdamMerlin 6 месяцев назад

    Whaaat!? I knew about your videos but I had no Idea you were THAT talented and had such a robust 3D background!?

  • @titanoboahunter9008
    @titanoboahunter9008 6 месяцев назад

    I did NOT know you worked on the Callisto protocol, good job, i like it so far

  • @Ceeed100
    @Ceeed100 6 месяцев назад +1

    You really did a great job. The p1ss looks rly good, wet surfaces etc.
    Just the explosions look a bit weird. The simulation itself was done rly well, but it just looks like a flat video that gets played. No real depth/volume to it. Maybe having particles/chunks fly out with a smoke trail in all directions would enhance the depth feel of it. But either way, really gooood job. Love behind the scenes stuff :D
    Echt gut :D

  • @HuskySansVergogne
    @HuskySansVergogne 6 месяцев назад +5

    Love your work
    What if some smoke effects would take some weird shape when destroying things with more "funny weapon"
    Maybe a little too cartoonish as an idea but in small doses it could be funny.
    Like an easter egg effect that trigger occasionally

    • @arostwocents
      @arostwocents 6 месяцев назад

      A 1% rng of odd happenings would fit with postal imo

  • @VincentRoyceMorgan
    @VincentRoyceMorgan 6 месяцев назад +2

    Postal being a hacky, janky mess has always been part of the charm for me. It's like the mark of a B-movie.
    I'm still excited to see you enthusiastically polish this game to perfection.

  • @KeshaFilm
    @KeshaFilm 6 месяцев назад

    Fixing that disaster called "postal 4" is something that should be respected.

  • @seanmcdermott9608
    @seanmcdermott9608 6 месяцев назад

    Holy shit dude, these are amazing!

  • @mistergone5156
    @mistergone5156 6 месяцев назад

    I loved Postal 4, nice work!

  • @gayealisir5661
    @gayealisir5661 6 месяцев назад

    Wow man congratulations man!

  • @Nephalen
    @Nephalen 5 месяцев назад

    wow dude what a difference that made. Well done!

  • @akiray1999
    @akiray1999 6 месяцев назад +1

    dude, you’re making me proud to have the name Karl? You’re killing it out here!

  • @gamercop2148
    @gamercop2148 5 месяцев назад

    This man just made Postal 4 1000x times better.

  • @baldi-gamr-453
    @baldi-gamr-453 6 месяцев назад +2

    its great seeing you take what was already the best game ive ever played and making it better

    • @ColdStarr
      @ColdStarr Месяц назад

      Best game you've played? Guess you havent played many games at all lol

    • @baldi-gamr-453
      @baldi-gamr-453 Месяц назад

      @@ColdStarr i have played so many games lmao. modern Wolfenstein, both old and modern are doom, cod, battlefield, nearly every VR game ever, ultrakill and most new blood titles, Minecraft, i cant even begin to list the amount of games ive played because ive been playing them for my whole life, but those are the memorable ones. postal 4 is still the best game ive ever played

    • @ColdStarr
      @ColdStarr Месяц назад

      ​@@baldi-gamr-453 Thats fair enough. Personally wouldn't class Postal 4 even in my top 20 games. The game has huge fundamental technical and gameplay issues but each to their own. I had some fun with it, but I can count so many games that are better. Elden Ring, Skyrim, Witcher 3 just the name a few.

  • @EyesOfByes
    @EyesOfByes 6 месяцев назад +1

    The only thing I want is multithread optimisation. Referrering to what DigitalFoundry commented about UE5 vs RedEngine. Why is this important? Well, in a chaotic insane game like Postal, we want to instaspawn over 9000 enemies and then fire 69 grenades per second. So yeah, optimise it the core game engine, and leave the visual bling bling to modders. Piss and love, J
    Anyway, you really did elevate the game visuals!!

    • @YOEL_44
      @YOEL_44 6 месяцев назад

      He's a graphics guy, not a code guy...

  • @M-1996A1
    @M-1996A1 6 месяцев назад

    Very cool, congrats on the job.

  • @PantherCat64
    @PantherCat64 6 месяцев назад

    Alright, RWS made the right choice, this looks so nice.
    Awesome work.

  • @fedflintstone
    @fedflintstone 6 месяцев назад

    God I wish I was this talented. Great work!

  • @onwardturtle3815
    @onwardturtle3815 6 месяцев назад

    Thank you for your service

  • @hvymtal8566
    @hvymtal8566 6 месяцев назад

    In a game like postal, the vfx definitely deserves to be a bit over the top. Well done!

  • @twistsnakeanklesvids261
    @twistsnakeanklesvids261 6 месяцев назад

    They thought they were hiring a funny skit mime and discovered an experienced and talented 3D artist, that might be the funniest and coolest way to get a job I've ever seen. :D