Better Command Trucks (and better everything in conflict) (suggestion) | Arma Reforger

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  • Опубликовано: 13 сен 2024
  • In this video I would like to suggest to change how command trucks and spawning works.
    This is not entirely my own suggestion, I got the idea after reading comments from Emperor and some of the guys commenting on my videos.

Комментарии • 15

  • @StevenSeagul783
    @StevenSeagul783 29 дней назад +8

    Do you remember back when we use to be able to destroy enemy radio antennas? That idea was similar to what you want to do with the radio truck, minus the driving of the truck to the location. I didn’t mind that set up. I think if BI was to implement your idea with the radio truck, they should make attackers wait 5+ min to fully capture the objective once cleared so that it gives the defenders enough time to get to the objective; and a chance to coordinate a plan of attack to reclaim dominance over the objective.
    This would help team play I believe, and also would urge the importance of keeping ALL your bases stocked up on enough supplies, other wise you will have to spawn at some other base that does have supplies that is farther away.

    • @PENGUIN5115
      @PENGUIN5115 29 дней назад +2

      Yeah this is largely how things worked at the start of the year if you replace the truck with a tent. I remember being so disappointed that they got rid of the ability to disassemble as an attacker. I understand some of the reasoning they used, but ultimately it left us with a far less dynamic Cat and Mouse style attack and defend that benefits smart defenders. Defenders should still have an advantage, but as an attacker you often had to probe and figure out where things were build while coordinating both the disassembly and covering spawns. It felt like you could make progress to a goal rather then just kill the guys spawning and watching a timer.
      I'm hoping destruction and power will help give some of that gameplay back. I'm imagining that compositions would have different states that affect their function. I.E. A radio tent would take a certain amount of damage and then stop functioning. It would be up to defenders to repair it and restore function. The same would apply to other compositions. Take out an armory and you can't spawn with custom gear until its fixed.

    • @ronnytotten9292
      @ronnytotten9292 29 дней назад

      Disassembling with a shovel was a bit much however, destruction with explosives is a good move ​@@PENGUIN5115

  • @emillime7943
    @emillime7943 День назад

    When they allow us to build bases anywhere on the map it will be a very different game. Also the electric grid sounds so cool. I love the supply and fuel mechanics I want more stuff like that allows for multi objective complex missions like no other game

  • @innocentsmoothi6999
    @innocentsmoothi6999 29 дней назад +2

    This idea is genuinely incredible and would make the game so much better

  • @samathythemanathy8112
    @samathythemanathy8112 25 дней назад

    This is exactly how the RTS Wargame: Red Dragon works and its great.

  • @stickyrice7643
    @stickyrice7643 29 дней назад +1

    I like the idea of the truck requiring to be within a town. At the least it shouldn't be capable of being deployed within a hundred meters of the enemy base... I really think that these trucks should be supply based and require supplies, this would force the team using it to actively work to keep the mobile spawn point up and working

  • @UEemperor
    @UEemperor 28 дней назад +1

    (Bear with me on the long post, but by the end i hope ill show you a different, better game experience than what we got now)
    I get where you are going with this, and it harkens back to the old arma 2 warfare mode with the benny mod, which essentially had you use a mobile command vic, that deployed into the HQ, and from then on you would build up everything else (like in reforger), the key differences however being:
    -You couldnt make another base, unless you researched it (and that was +1 or 2 bases max)
    -The buildings could be destroyed at any time, through the relevant equipment (C4, heavy vic guns etc)
    -The game worked on a monetary system, which was gained by the amount of towns you control, and even then the only one who could build was the commander, the players just used money to get gear/vics, and to donate it to the commander for more research + building.
    Ok that was a long explanation, but the point is, IT STILL DOESNT MATTER in reforger. NOTHING matters.
    Supplies are plentiful. Gear and vic points are plentiful. Spawns are literally everywhere +, tactics dont matter. Nothing matters in the end. (and no, not just cuz its a game)
    For me, i would go the natural/realism route, with just a few gameifications to help it:
    -NO SPAWNS. The only spawn is HQ. That way if you want to get from A to B, pilots/transport drivers are important, and can coexist with others.
    -NO EQUIPMENT. Only in HQ. That way you get attached to your kit, and have to plan/stock up ammo on trucks etc to survive. Not just "kit up and spawn".
    -NO antenna based gameplay. Instead of this "go everywhere do everything", have a more curated experience, like with command trucks giving you the opportunity to capture towns.
    -NO SUPPLY abundance. Since supplies are used for everything, its useless to care for them if there is an abundance of supply. Instead, have supplies be tied to the number of towns you hold (lets say, local population support), and also have periodical supply runs in main base (external support). Also, PHYSICALIZE the transfer of resources. Just like how resources need to be put on trucks to move around, you also have to put them into/out of trucks. This will increase the emotional investment of the supply job, and make it more exciting for those that want to do it, instead of just driving, clicking a button, bye.
    -CAPTURING A TOWN should be a multistep process. Capturing landmarks (church, port, admin building in morton for example) would be more interesting than the current system.
    All of that would make the game more hardcore, yes i know, but they would also make it more natural in its gameplay, and with the rest of the changes ill mention below, allow the game to be a more immersive, challenging, but ultimately fun experience, as people will strive to survive more, therefore the fights will be more sensible, the usage of teamwork will be a tad bit (i say a tad cuz theres still people who wont get the mindset) better, and the fights will be more cinematic, esp if you live through them.
    But as i said, that would make it a lot more hardcore, but also punishing. And imo, punishing is not necessarily fun. So a few differences in some systems could fix up some of these problems, these are:
    -Medical system overhaul. People die way too quickly AFTER going down unconscious. So much that medics are out of a job, they are not needed. What if we made the medical system matter more, without making it frustrating? Getting grazed shouldnt be a problem. Getting a "medium" wound in a body part should debilitate you somehow (arms = lots of sway, legs = inability to run fast/limping). Getting a serious wound puts you out of action and in need of external help. THIS IS WHERE THE SYSTEM TIES IN WITH THE PREVIOUS SUGGESTIONS. Medics now have a job of taking a casualty back to a vehicle, and fully healing them up. The soldier WILL be able to get up and move around with a heavy wound, but wont be able to fight. He NEEDS a medic to get healed up. And that will help with the no spawn mechanic, as itll allow a "second chance" to people who died, WITHOUT allowing nonsensical gameplay (shift+W) to flourish.
    -Mobile spawns. The command truck will be the only way to spawn IN FROM everywhere on the map, but will be limited to ONE PER FACTION. (aka one truck, thats it)
    -Spawn radios but different. The radios CAN be a LIMITED ONE LIFE spawn, AND ONLY FOR THE PEOPLE IN THE VICINITY OF THE SPAWN. Aka, you cannot get a buddy to join you magically mid game, if he just arrived. That means radios stay, allow you a "second chance", but thats it.
    -Lessen supply costs. Since the supplies will be much scarcer, most equipment thats basic (small arms) will cost significantly less than they do now (altho not 0).
    Overall, in my opinion, the problem is more about how reforger doesnt have a clear vision of what it wants to be, and not the individual mechanics in place.

    • @caracal3892
      @caracal3892  28 дней назад +1

      I think these are very good ideas. If spawning would not be available at every cap area, then transport players would be more required and it would be more fun for transport players because they know they are needed.

    • @UEemperor
      @UEemperor 28 дней назад +1

      @@caracal3892 Pretty much the point yes. Just natural gameplay that promotes teamwork and coordination.

  • @AlexDC93
    @AlexDC93 28 дней назад

    I think instead of a spawn truck there should just be no spawning on a contested point.
    And then increase the time to capture so the defenders have time to mount a counter assault to win it back.
    I had a game where we had the respawn tents covered on an attack which then forced the defenders to drive in from a near by point to shift us out and that ended up being really fun as we as the attackers were then defending the cap and surrounding roads to hold them back.
    30 seconds to neutralise followed to 5-10 min to capture giving defenders time to react would be ideal.
    Then the defenders can set up any squad radios or command trucks they wish.

    • @AlexDC93
      @AlexDC93 28 дней назад

      Although the ideas are not mutually exclusive some built object in a town as a backup spawn as well as the default spawn points where the default spawn points get turned off when contested.

  • @bushcat274
    @bushcat274 28 дней назад

    So what is to stop 1 man sneaking through town and rocketing the truck?
    It would break the game tbh.

    • @UEemperor
      @UEemperor 28 дней назад

      The same can be said of the current system, with people sneaking into an abandoned place and capping it cuz theres noone there, just by sitting on it. (im playing only on PvP servers, so no AI, btw)
      I think the whole supply/spawn/equipment system to be really flawed fundamentally.