This is why growing up in the 90's, really did feel like the future of gaming was going to be awesome. It wasn't just about graphics. It was physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened? Also: {We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
@@espasmemuscular seriously. I wish all Dev's would just walk away and start their own passion projects. They need to take power away from these higher ups & corps and bring power back to the people who bring all the value to this industry. I know sacrifice will have to be made but I truly think something like this will eventually pay off and save gaming. Eventually.
youre absolutely right. I founded a Studio called HyperMad Interactive which aims to advance gaming --- we are announcing out upcoming game soon and you will love it!
You know what I miss? Unlockable characters (mostly in multiplayer games) that aren't bought or paid for, but that you can unlock through the game, have to find, or do achievements to get. I think Baldur's Gate 3 is the newest game I remember having playable characters that are basically "hidden" in plain sight.
Yeah, I was surprised by the kinds of characters you could secretly recruit in BG3. I expected recruits to be limited to the selection of Origins characters.
@@grahbuckfan6 yeah that’s one thing I hate about fighting games nowadays, to unlock new characters you gotta fucking buy them even after paying full price of the game, unlike earlier times when you can unlock them by playing
All we really get now is unlocking a more difficult mode or dlc nothing feels complete and a money making scheme. BG3 is so good at giving you everything and more for what you paid for.
Trackmania Turbo was a very fun game to play together. Not the best racing game, but fun in split screen and great fun in the two player mode where you controlled the same car at the same time.
I miss just good couch co-op split screen games, period. Like I used to have a blast with my buddy playing Splinter Cell and working together, in stealth, to complete the missions. Those X-Men Legends games were fun too to play along with others beside you, even if they didn't need to be split screen. Classic split screen shooters like Halo or Call of Duty, in their simplicity and accessibility are missed. I've made this observation before, but it seems so funny that back in the old days of poor graphic games like N64, PS1 and 2 era there were so many split-screen games and the TVs were mostly small back then. I remember Twisted Metal games. So much fun, but graphics are laughable compared to today. Now, with flatscreen, wide and high-def TVs... where are all the split-screen games? They'd be perfect for this era. It would feel like we got our own small TV even if it was split into 4 like in the Goldeneye 007 games.
I'm playing just cause 3 right now and love being able to destroy everything lol. Would reccomend it and just cause 4, also if you're in to fps then try "the finals." It's free and you can destroy just about everything on the buildings in that game. Can even blow the floor out from underneath your enemies
I miss having the whole game at launch. Alternate costumes? Check. Concept art galleries? Check. Bonus levels? Check. Post-game content? Check. Nowadays it's hard to find a game that doesn't arbitrarily cut this stuff out and sell it back to us as DLC.
@JohnMarston-sf1vkSpeak for yourself, tard, but some of us grew up in a time when DLC wasn't a thing. Games were complete at launch. But keep letting everyone know who the real short bus rider is.
I know, very annoying. I've seen them do it before. It's possible that it could be a lazy attempt to increase exposure by appearing in more places like Google using SEO techniques. Also, watch time matters on RUclips, so they don't really want you to skip through their videos.
I miss when you used to unlock cool skins and camos by doing challenges in the game instead of buying them. Cool cosmetics used to be a badge of honor, now they’re proof that you were suckered into paying $20 for a digital item that does nothing for you in terms of gameplay. Whole map packs used to only cost $15!
This was the comment I was looking for. I enjoy getting trophies\achievements, but I’d be more inclined to replay a game if I could see my efforts go towards a cool cosmetic. Challenge runs seem to be DIY vs being naturally included and giving players a fun way to experience the game. Games add so much content only to limit what you can unlock. Fall camo in MW2 used to be the highlight (assuming you didn’t hack the game lol), but now everyone runs around with fancy skins because they can be purchased on a whim.
Well you can thank capitalism for making games as a service instead of games you can access fully from first acquisition. The desire to make endless profit trumps the game industry's desire to make quality, full new games. Unless we see a big support of indie developers who can make full games like that which we used play, I don't see much improvement. Be happy with what you get. Seems like 1 in 20 games now are actually good out of the box and don't need any DLC to be enjoyed.
I miss games like Mega Man X where it rewarded you for going through hell to get a piece of armor. Completing the ultimate armor was far more satisfying than a pop up telling you you did something.
@@helpumuch6887i feel you on the online trophies but at that same time I like to think of it as being a reward for being there when it was popping. Like I take pride in my skate 3 platinum cus you had to be there in 2010-13 when EVERYBODY was playing…fucking good times
@@Wavecheckfoo I never thought of it like that before, I’m also not a trophy hunter myself. The only game I ever got 100% on was lego Star Wars the complete saga back in the day😂
I love when games have a little extra physics that allow you to play with the worlds smallest bits. Push a potted plant. Splash water, make a mess, reorganize things, drag stuff around. Break things into itty bits. I like just a little wiggle room to get distracted by the small stuff. The way zombies could be shredded up and still move around with missing limbs that you caused in original RE3, just weirdly fun gore stuff. Not too graphically detailed, but fun.
I spent hours in Half Life 2 just throwing a can around so guard won't catch me then bringing a bicycle to the top floor and throwing a TV out of window. Portal also has achievements for doing some stupid stuff like that (breaking cameras or playing with radio).
Stealth games where you can manipulate lights and shadows for sneaking. For reference see the classic Thief games or Splinter Cell. In newer games, sneaking is often not much more than hiding in bushes, see The Last of Us or Assassin's Creed games.
AvP from 2000 had this. You could destroy nearly every single light source to create darkness to hide in. Almost a quarter century later and no game has this feature anymore.
Assassin's Creed never cared for light, they had "social stealth" with sitting on benches or blending in with monks, this is what I miss in newer ones: Origins and Odyssey had discovery tour mode where you could play instruments, do pottery or sewing, pray at altars etc., and NONE of those actions are in main game... Despite animations being there and working with character models. You just hide in grass.
Unlockable costumes that aren’t purchased - spiderman PS4 made me realise how much I’d missed it! Remember grinding for the helmets in Halo Reach? Yeah, we didn’t know how good we had it! 😅
Bro you better mention Mercenaries.. It's a game about taking out terrorists where you can call in any artillery in existence... Just absolutely endless creativity
@lukesheridan301 it was so great. Every modern game has a fraction of it. Same thing with prototype. Could be nostalgia but that gamr was expert level on moving from a normal guy to a superhumanm... slowly becoming an Unstoppable force.. Just fun games
I think it's hilarious that any car manufacturer would think video games can have a marketing impact on real world auto sales. It's almost like they've arrived from the stone ages asking, "What matter of dark magic is this?" 😂
If anything, even if there's vehicle damage, the games simply made players aware of the cars. It's free advertising, even when they're blown into smithereens.
Polyphony (Gran Turismo series) famously. However, the success of the Burnout series stands uncontested as the best arcade racing game ever made, simply playing up the crash mechanics possible at the time. Now if Beam NG had the same appeal...
It makes sense if I’m a 18 year old about to buy my first car and all I know about Kia’s is in my video game they always crash and get damaged faster that’s the only point of reference I have for the advertisement of the car
I mean from certain point of view it is definitely stupid, but on the other hand, having those cars in the game is advertisement for cars, and obviously they prefer if those cars look shiny and great in that game at all time, right? Obviously, myself, and manye others I imagine, never played Need for Speed and figured - you know, I really need to buy Lamborghini Gallardo... But like who knows, there will be at least some rich car enthusiast collectors that play those games obviously.
In regard to A.I, I really like how TLoU2 did it. Using names, reacting to dead bodies, calling out your location, using sounds to communicate, etc. One of the best.
How they left that out is pretty astounding tbh. "Enemy AI is stagnant".... forgets one of the best examples in gaming that still shines 4 years later because it was so good. Que?? Also "Spider-man 2 doesn't have as many moves" while literally showing on screen that there are 8 additional abilities on top of the regular moveset. Something doesn't pass the sniff check on this one.
Perfect Dark actually went further than changing the mission objectives, they actually changed the layout of the missions themselves. In the Villa mission, on Agent you start out using a sniper rifle to save the negotiator from the guards holding her at gunpoint. On Perfect Agent, you *are* the negotiator and you're dropped off on the dock being held at gunpoint, without anyone to save you. And your starting point is the end of the level on the other difficulties. There are other more involved differences, like when you board Airforce One. On Agent, you just walk through security onto the plane with your concealed weapons. On harder difficulties, you need to smuggle your weapons in past security, and then you enter through the cargo hold. The next mission then starts in two different places because of where you entered the plane, and on the harder difficulties you need to recover the gear you sent onto the plane ahead of you. Brilliant stuff.
Perfect Dark was way ahead of its time. I can't think of an earlier game that had secondary weapon functions or AI opponents so you could play multiplayer maps alone. The AI for the sims in the multiplayer is better than any modern Ubisoft game. They were never walking into a wall or snagged on an object. They would run away if you dropped the guys around them.
I want another genuine single player experience that was made with love and care not the bullshit there peddling out that’s mostly multiplayer and you got a 45 minute campaign so the single players can’t bitch about it not having one the gaming industry is fucked and it’s so sad so see
I miss the ability to jump on small "lines" like on top of a "flat fence" _(if that makes sense)_ and not jump on it, just to goofily hover-slide off it because this simple feature was too much fun for the newer developers. 😒
Usually this is free now which is a good thing, but I do miss map pack dlc expansions. Nothing will beat the feeling of the Halo 3 map packs coming out.
@@Chasm9 Hitman 2 silent Assassin is all timer, I truly believe that at te time it came out, I think 2002, it was in a running for best game ever made yet. Maybe a huge reach from my part, but man that game was good.
@@leokhorn Remember when Tekken 1 used to unlock characters through beating the game? Specific characters would unlock specific extra characters, for example if you completed the game with Nina you unlocked Anna, play as King get Amour King. Play as Paul and get the Bear Kuma ETC. There were also a lot of C64/Amiga games that would unlock stuff only after you completed the games too.
@@leokhorn Resident Evil got you bonus modes and weapons on completion. Stuff like it or Onimusha had harder difficulty after completion, Dino Crisis 2 had a whole ass dinosaur fighting game as a bonus after you finish it. Metal Gear Solid gave you either bandana or stealth on replay, a tuxedo after two. Silent Hill was focused on getting all endings and also had NG+ extras. Fighting games had character, stage AND mode unlocks, Tekken Ball and Gon, Dr. b anyone? Reason gameplay unlocks are gone from fighting games is their tournament and multiplayer nature. You don't want a forced grind for all characters in eSports games.
Don't be sad that the old days are gone, be glad that you got to live them. I feel bad for people whose only gaming experiences are the modern-day battlepass "Triple A" titles.
For reminder its been 10 years since Shadow of Mordor and Nemesis System appear in the game industry. Hope other developer can create a similar system, they are really cool
@@BrianBrown-vd1vv and then they cough out suicide squad. I genuinely think they don’t want anyone in the game community to have fun and to instead spend a lot of money. the fact that they are hogging an amazing gameplay mechanic that could very well innovate gaming and they choose to not use it whatsoever and instead give us cash cows like suicide squad that are simply there to get us to spend money on battle passes is insane
4 месяца назад
@@stimswwolf7867 They are making a Wonder Woman game rumoured to have the system in it. I know, im not excited either. No one is.
I’ll be cautious with that game. I have done a lot of reading on suicide squads development and it seems that they were making the game way before Covid when Fortnite and battle passes were the buzz and they invested so much money that they couldn’t exactly scrap it. Wonder woman is their last chance and there should be no excuse for it to have any of that garbage considering that we are out of the plague of live service models (hopefully)
For the "difficulty giving more objectives" Time Splitters series was my favorite. It would extend a mission from a 10 minute run and gun to an extensive and actually hard mission filled a ton of objectives and it expands the lore a bit of the story.
Maybe I'm an outlier but I actually enjoy QTEs... when done well and not over used. They're great it big bombastic set pieces, or super cinematic boss fights where you want to be able to focus on the action that's happening and not be distracted by the fighting. It lets you take in everything going on around you instead of having to hyper-focus on your character.
Technically, you could buy a game from GoG (no DRM) and save it on external media. Like a Bluray disc or a flash drive. Of course, not all games are available from GoG. But they do have some modern games like Cyberpunk 2077, Baldur's Gate 3, and Timberborn. Though Baldur's Gate 3 is still available with a very nice physical copy.
Ah yes, 6 discs Baldur's Gate then expansion and second game and you buying the same game three times to get the full version with higher exp. limit. Still have a mountain of Neverwinter Nights, Icewind Dale and other old stuff on the shelf.)))
Never played the Arkham games, but always loved that kind of combat in Shadow of Mordor, Mad Max and Assassin's Creed. It was so fun to weave through a group of enemies and using the best ways to dispatch them one by one, whilst avoiding their attacks.
I remember seeing the "moving from cover to cover" for the 1st time in splinter conviction. I loved that, wish someone could bring that back, also the 'take down' from behind cover
Same. I've stopped playing modern AAA games. There's no innovation or fun stuff. It's either older games, or Indie games for me. It's almost like constraint breeds creativity. With the huge budget, humongous file sizes and the realism that can be achieved these days, AAA studios have forgotten that they need games to be fun, and not just realistic
I never thought I'd see the day i prefer indie games over AAA titles, yet here we are. Imo indie market is putting out the tops games anymore. Majority of AAA titles just feel like cash grabs anymore
I'm going to say one that is probably unpopular to most. But I miss the days of games that had numerous points of no return. There are still some games that offer a couple... but nowhere to the point that they used to. I remember ps1 Era games that used to lock so much from you if you missed it. And there was no way to get it aside from straight up restarting. Now days most games are forgiving. Miss a secret, you can either go back for it or it will show up later. I kinda hate it
Something I miss is army of two. Specifically 40th day because of the aggro system. It really made you stay on your toes and playing with another person made the game that much better.
Grew up playing those games with my older brother and 40th Day was definitely our favorite. Usually i was Rios and he was Salem. Such a great series with fun mechanics!
That game has a special place in my heart. I spent hours on the weekends back then playing it with my daughter. We had a blast. Good times. Good memories. Lots of laughs.
My friend and I still mention that game on a regular basis when we are playing something online together. We always are talking about how good of a co op game that was and wishing they'd make a new one
To me FEAR still has one of the most satisfying combats ever. The way enemies appear to coordinate or try to flank player, the way papers fly all over the place when you shoot inside the officer, TVs and monitors will blow up and there would be bullet holes. It's so satisfying having big gun fight with enemy squad then seeing the aftermath of the fight. Also this game had pretty advanced lighting back in the day, it's obviously now dated, but back then, the atmosphere was just top tier... and then out of nowhere game just goes full Resident Evil 5 on you.
Those oldies where indeed so much fun, seems fun isn't the main focus anymore for devs. Sad but true, awesome video Gameranx ! (as always :) ) thank you for that, Leon
Another well-rounded list. I was talking to an old gamer like myself and brought up cloth physics. The first game I remember with interactive cloth physics was called Nocturne. Walking through a draped curtain blew my mind the first time I saw it, I couldn't stop running my character against the walls. Wreckfest is about the only modern Burnout-like racing game but lacks the native arcadey effects of the namesake series. It's still hella fun to destroy the AI who get downright vengeful if you tinker with the code a bit. I find it almost comical in the current state of AI obsession that we can't get games with some kind of external intelligent NPCs, even if faked or relatively simplistic for the sake of a game. The Division in the harder modes were about the enemy AI that had a semblance of pushing your weak flanks to get you off balance, but they went more bullet-sponge brute force than truly intelligent enemy. Metal Gear V was close, too, but easy to counter. If I could insert my own missed mechanic, the art of storytelling a long, cumulative character arc that captures your attention and builds for the entire duration of the game. While I appreciate sidequests to add content and playtime to get my money's worth, the fetch-quests and empty chase get so repetitive that you end up taking a break and forget to ever finish the thing.
Throwing out for number 5, does anyone remember 'Freedom Fighters'? ps1or ps2 days but that game is totally forgotten about. Had a lot of fun playing against my friend in that game.
Came to the comments to see if anyone was going to mention Freedom Fighters. Their ragdoll physics was also amazing. I wish we got a sequel or a remake. I can imagine a 'Russia invading US story' being popular...
I love how at least two of these examples were basically just one studio doing them. Like for the huge moveset example you listed Hulk Ultimate Destruction and Prototype. Those were both made by the same studio. Then for the last one with changing objectives based on difficulty you mentioned Goldeneye, Perfect Dark, and Timesplitters. Timesplitters was made when the heads of the team that made both Perfect Dark and Goldeneye split off and formed Free Radical. Sounds like what we really need is smaller and more focused studios that have the creative freedom to do these sorts of things and not huge amalgam studios constantly chasing shareholders.
Euphoria was also used for Star Wars: The Force Unleashed 1 and 2 along with Digital Molecular Matter where certain environments break to emulate real world physics. Those were the games that introduced me to those mechanics. 👍
I know neither of the Force unleashed games were great, but I had a blast using force powers and feeling like a badass, force pushing stormies halfway across the map.
On the controlling your team one, SOCOM us navy seals had the ability to talk into your mic to give your team orders. I wish that made it into more single player games, it was a great mechanic that added a level of immersion.
Hell Let Loose is a game that allows server browsing. It features player owned servers for rent and has quite a big community. I think it deserves a shout out for Number 6 & 7. You give orders to your squad, but they're human; so, they can say no, which can be frustrating.
PS2-era Ghost Recons you were able to control your AI-squad using mic - was soooo impressed by that, thought that was going to be the future. Shocked we don't see stuff like that any more, especially since mics are so much more common place and with voice-recognition tech being so much more advanced nowadays.
HL2 physics was an eyeopener when it came out. Soldier of fortunates location based shot placement was unbelievable back in the day, being able to shoot an enemy in the leg and see it removed was such a new thing. Enemy AI has changed over the years, seeing marines try to flank you in HL1 really was immersive.
Correct. It use to be a secondary mechanic you specifically speced into whilst playing. Specifically becouse you wanted a complete gameplay change. Now it is the gameplay. There is nothing else
For the first 10 minutes, all I could think was, "If they don't mention R6 Vegas/Vegas 2 in this list, someone messed up!" The squad commands and the way that your weapons and gadgets caused AI to react was so cool in that series!
Giving instructions to your squad verbally with voice recognition, and having AI that's smart enough to understand what you're saying, and follow those instructions is something I would love to see.
I know the level of technology we are at inhibits it but, I miss being able to buy a game and rushing over to my console and popping the disc in and playing. Now I gotta wait for my crummy wifi to install it all first. PS2/PS3 Era was peak gaming for me. I never knew how good I had it...
Lots of people will hate me for saying this, but hot damn... I miss cover-based third person shooters. I understand the concerns with the mechanics... and that's the thing. Instead of developing those features with innovations in mind... all we got were downgrades. Just compare Future Soldier to Wildlands/Breakpoint. Man, there was something so much more cool with being able to move from cover to cover in an intense shootout. And, yes, I know there are still some out there. The Division for example... but the RPG and endless grind just killed it for me, especially late game. I actually loved my time with Army of Two - The Devil's Cartel just replaying shootouts on my PS3. Man, I wish we'd get a re-release of that for PC. Mouse and keyboard controls with no autoaiming would make that game a hundred times more replayable!
You know what I won’t miss?! This era of Remakes & Nostalgia… 😵💫 Gaming is heading new & better times🔥🎉 We finally start to vote with our wallets and set higher standards❤
@@TheCephalon the good aul days. Now you need a degree in engineering to parry and attack one guy at a time, and hope he isn't a higher level than you, you know an assassin. 😂
Your number 3 point (starting everyone at the same level each match in terms of loadouts) is why I love the halo infinite pvp, especially fiesta. There’s no need to worry about a meta
I don't mind them when done correctly and the game doesn't overload you with them. Like resident evil started doing at one point. They got carried away with quik time events for a couple games there 😂
Here is my list of what I do miss from todays games. -Having you usual friends name tag changing color depending on their health and turning into injured stance, (Call of Duty 2003) -Your AI allies and enemies having names. like one AI is yelling at the other stuff like "Hans enemy to your right" (Call of Duty 2) -Enemy AI is telling the other what kind of cover you are using like: "Behind that container... Truck... house etc. (Mercenaries 2) -Enemy AI is recovering and healing injured teammates. (Medal of Honor Pacific Assault, Far Cry 2) -Random friendly AI is talking to you in the middle of combat. (Medal of Honor Airbourne) -AI is capable to priorise enemy by treat level. like shooting the one with the gun first instead of the one with a pistol. (Far cry 3)
Nah, the cadence was perfect but the voice felt very off to me at the beginning. I’d wondered if they’d hired a new person. I think it was the pitch, because it’s definitely his speech pattern. Maybe he’s got a cold or a new mic?
I miss physx in games... now rarely we see destruction on the environment. Now so many games feel like a ps2 game with how little you interact with the environment. What happened with the big action scripted moments back in ps3 era?
The Force Unleashed games would be my go to examples for Havok and Euphoria. Picking up stormtroopers with the Force and whipping them around while watching them flail, tumble, and generally just careen all over the place was hugely satisfying.
@@Fonzzz002 Press start to pause cutscene, and X to skip it. And in case you accidentally skip a cutscene that you don't want to, maybe a feature where you can re-watch cutscenes from the pause menue.
Perfect Dark certainly had replayability because of the difficulty levels. It was a good game even on the easiest level but had so much more to give on the harder levels. I played it a lot co-op with my brother and we never finished the game on the hardest level. And we did try, at the time we were both adults and managed to see each other on some weekends and often we ended up playing together because the game was just that good. I think we ended up playing the game for a couple of years every now and then, and we haven't really played together since, except for the random racing games with my brothers kids. It's not just nostalgia, older games have some good traits that seem to have been forgotten by the devs!
19:00 Yes, you SHOULD lock content behind difficulty. I mean what else should be your reward for mastering the game? You wanna play it again on a higher difficulty just to have a harder time? You don't want any cool rewards that say "hell yeah, you beat the game on extreme"? Maybe you should just git gut then. I mean what's next? They don't want the final cutscene to be locked behind the final boss? I can't beat Stellar Blade's final boss and am thus never gonna see the end to the story, but you don't see ME whining about content being locked behind difficulty. Video games are getting more and more accessible, and lower difficulty options are always nice... but beating those should only give the player the bare minimum experience, while all the extras should be reserved as reward for those who actually played the game as intended.
Please make a 10 weirdest game worlds video and add "lost in random" !!! I just love that game! You can tell the studio poured their souls into making it!
I really feel it on number 3. I miss the old days of games like Lost Planet's PVP where everyone using a rocket launcher was using the same rocket launcher. Time spent in game didn't unlock a new & more powerful rocket launcher or shotgun, that time taught you how to be more precise with the weapons on offer or how to use it more effectively. For example, someone could grab a VS (mech) but players who's spent time honing skills would know how to tackle the VS with a shotgun (shoot the gap in the knee joint to stumble the VS forcing it to turn 45 degrees). Now it feels like if you're not playing PVP within the first week of a game release you face an uphill battle cause others have unlocked perks & weapon mods. I basically want to see some games release without any kind of perks, weapons or weapon mods because these games never feel properly balanced, nowdays it's not about a persons skill in a game, skill got replaced with time sunk into the game.
Two of my favorite mechanics from gaming came from the same game. The Getaway. First, the navigation system. As a child, it took me hours to realize it. No mini map, no direct route on screen. You receive mission directions from car's blinkers which you gained control of at the end of game. Second, the health regeneration. To heal yourself, you must walk against the wall and turn perpendicular to the wall. Your character would lean against the wall and start breathing heavy. As you heal, the blood stain would shrink and disappear.
i miss having to grind for skins the old fashioned way. like in early COD you have to get X amount of headshots with a certain weapon to unlock a fancy skin. makes you really earn it and proud to show off.
Fun fact: All the euphoria features from older R* titles are still part of the currently used RAGE engine. R* just didnt enabled them in GTA5 and RDR2 because the euphoria engine isnt used to be a main feature of these games anymore. If you add certain parameters and tweak some values in the physicsengine configuration file, you get much much better euphoria related results...
If there is one modern game where the enemy AI blew me away, it would have to be TLOU2. Dogs sniffing you out, people flanking you and calling out strategies to other members, seeing you enter a room and with the knowledge of there being no alternative route sniffing you out from beneath beds and hidy holes. Incredible stuff!
I remember the ratchet and clank games back in the day had this thing called the insomniac museum. You had to set your ps2 clock to a certain time like 2 am, and it was filled with a bunch of development related stuff. Basically a museum about the game development and it had mini games and all kinds of cool stuff in it. Nowadays you’re lucky to get a finished game, let alone bonus content.
Actually owning the game. I miss how that used to work.
You know physical copies are still a thing right?
"You'll own nothing and you'll be happy"
doesn't matter
for example the physical copy of the crew can't even be played because of server closing@@Slcblackid
Yay communism!
@@Slcblackidother than first party sony games, disc games are now usually just a partial preload with a required download to work
This is why growing up in the 90's, really did feel like the future of gaming was going to be awesome. It wasn't just about graphics. It was physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened?
Also:
{We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
When the greedlords of world saw there was serious money in the industry is when triple a started going to shit
@@espasmemuscular seriously. I wish all Dev's would just walk away and start their own passion projects. They need to take power away from these higher ups & corps and bring power back to the people who bring all the value to this industry. I know sacrifice will have to be made but I truly think something like this will eventually pay off and save gaming. Eventually.
Corporations happened
youre absolutely right. I founded a Studio called HyperMad Interactive which aims to advance gaming --- we are announcing out upcoming game soon and you will love it!
I love that you said this. Im glad im not the only one who thinks this way. Fuck the Greedlords
You know what I miss? Unlockable characters (mostly in multiplayer games) that aren't bought or paid for, but that you can unlock through the game, have to find, or do achievements to get. I think Baldur's Gate 3 is the newest game I remember having playable characters that are basically "hidden" in plain sight.
Half the point to a lot of fighting games back in the day was unlocking all the characters
Yeah, I was surprised by the kinds of characters you could secretly recruit in BG3. I expected recruits to be limited to the selection of Origins characters.
@@grahbuckfan6 yeah that’s one thing I hate about fighting games nowadays, to unlock new characters you gotta fucking buy them even after paying full price of the game, unlike earlier times when you can unlock them by playing
In fighting games back then everyone was unlockable by Just playing for free
All we really get now is unlocking a more difficult mode or dlc nothing feels complete and a money making scheme. BG3 is so good at giving you everything and more for what you paid for.
I miss destructible environments like in Red Faction or Battlefield.
I also miss a good split screen racing game.
Trackmania Turbo was a very fun game to play together. Not the best racing game, but fun in split screen and great fun in the two player mode where you controlled the same car at the same time.
@@briondalion not going to lie, that sounds right up my street hahahaha
I miss just good couch co-op split screen games, period. Like I used to have a blast with my buddy playing Splinter Cell and working together, in stealth, to complete the missions.
Those X-Men Legends games were fun too to play along with others beside you, even if they didn't need to be split screen.
Classic split screen shooters like Halo or Call of Duty, in their simplicity and accessibility are missed.
I've made this observation before, but it seems so funny that back in the old days of poor graphic games like N64, PS1 and 2 era there were so many split-screen games and the TVs were mostly small back then. I remember Twisted Metal games. So much fun, but graphics are laughable compared to today.
Now, with flatscreen, wide and high-def TVs... where are all the split-screen games? They'd be perfect for this era. It would feel like we got our own small TV even if it was split into 4 like in the Goldeneye 007 games.
I'm playing just cause 3 right now and love being able to destroy everything lol. Would reccomend it and just cause 4, also if you're in to fps then try "the finals." It's free and you can destroy just about everything on the buildings in that game. Can even blow the floor out from underneath your enemies
The upcoming Kingmaker has full destructible environments.
I miss having the whole game at launch. Alternate costumes? Check. Concept art galleries? Check. Bonus levels? Check. Post-game content? Check. Nowadays it's hard to find a game that doesn't arbitrarily cut this stuff out and sell it back to us as DLC.
@JohnMarston-sf1vk quiet your ass up, little man.
Hidden characters and levels that you had to find or figure out!!
@JohnMarston-sf1vk if I didn’t play older games, why would I be talking about missing those features? Hm?
Hells, I even miss when DLC meant a large new story contents addition, usually with new areas, characters and unlockables
@JohnMarston-sf1vkSpeak for yourself, tard, but some of us grew up in a time when DLC wasn't a thing. Games were complete at launch. But keep letting everyone know who the real short bus rider is.
0:29 Ragdoll
2:33 Burnout Takedowns
4:14 Realistic enemies
6:42 Lots of abilities
8:44 Servers
10:22 Squad commands
11:56 Smooth combat
13:44 Level playing field
15:27 Quick-Time Events
17:06 Objectives based on difficulty
Thank you, I don’t see why they timestamp the numbers as just “number 6” as if that means anything. Just put 1 or two words per rank. Kind of annoying
I know, very annoying. I've seen them do it before.
It's possible that it could be a lazy attempt to increase exposure by appearing in more places like Google using SEO techniques.
Also, watch time matters on RUclips, so they don't really want you to skip through their videos.
@@MitchWarren they want you to watch the video
@@BastiatC I didn't. Just read the comments.
@@MassivePonyFan 👮♂️
I miss when you used to unlock cool skins and camos by doing challenges in the game instead of buying them. Cool cosmetics used to be a badge of honor, now they’re proof that you were suckered into paying $20 for a digital item that does nothing for you in terms of gameplay. Whole map packs used to only cost $15!
I remember watching killcams on COD and respecting the opponent if they had fall camo on their guns 😂
This was the comment I was looking for. I enjoy getting trophies\achievements, but I’d be more inclined to replay a game if I could see my efforts go towards a cool cosmetic. Challenge runs seem to be DIY vs being naturally included and giving players a fun way to experience the game. Games add so much content only to limit what you can unlock. Fall camo in MW2 used to be the highlight (assuming you didn’t hack the game lol), but now everyone runs around with fancy skins because they can be purchased on a whim.
@@saintdeltaeagle the problom is zoomers they are human garbage and have ruined everything I enjoyed
Peak customization was Rainbowsix Vegas 2. It ended there and just got worse then I could ever have imagined
@@ANGELOFDARKification You can still do that. Just lots of people don't have the max level camos.
I miss games actually being finished when they launch.
"Inter-what update needed? You mean I just bought you a game that's broken?! That's it, back to the shop, kids!"
Fantasy of modern gamers who never had to experience Fallout 2 or Daggerfall on launch.
I miss full games.
Facts, $80s for one half baked game mode these days.
👍
Well you can thank capitalism for making games as a service instead of games you can access fully from first acquisition.
The desire to make endless profit trumps the game industry's desire to make quality, full new games.
Unless we see a big support of indie developers who can make full games like that which we used play, I don't see much improvement. Be happy with what you get. Seems like 1 in 20 games now are actually good out of the box and don't need any DLC to be enjoyed.
We all do ☹️
@@coolioso808Yeah I agree man let's switch to communism or a dictatorship, those usually work out pretty well..... 🤣🤣
Anyone remember when you could get 100% of achievements without doing a bunch of nonsense, hidden, and borderline impossible tasks?
I miss games like Mega Man X where it rewarded you for going through hell to get a piece of armor. Completing the ultimate armor was far more satisfying than a pop up telling you you did something.
Stuff like “collect every collectible” then there are hundreds of them, or online only stuff that you aren’t able to do anymore
Idk man the Road To Recon achievement in halo 3 and odst was top notch
@@helpumuch6887i feel you on the online trophies but at that same time I like to think of it as being a reward for being there when it was popping. Like I take pride in my skate 3 platinum cus you had to be there in 2010-13 when EVERYBODY was playing…fucking good times
@@Wavecheckfoo I never thought of it like that before, I’m also not a trophy hunter myself. The only game I ever got 100% on was lego Star Wars the complete saga back in the day😂
I'm surprised that Sleeping Dogs wasn't mentioned with the Batman Arkham combat. That was one of the best implementations of that combat system.
Sleeping dogs is super underrated still to this day
You are right
Adore Sleeping Dogs. Combat was a blast, and it had a solid story and a great soundtrack. Wish they'd make a sequel.
Just replayed that game. Still hold up incredibly well
@@BrianBrown-vd1vv they were i think but the first game flopped and they cancelled the sequel, like they shutdown the studio ig
I love when games have a little extra physics that allow you to play with the worlds smallest bits. Push a potted plant. Splash water, make a mess, reorganize things, drag stuff around. Break things into itty bits. I like just a little wiggle room to get distracted by the small stuff.
The way zombies could be shredded up and still move around with missing limbs that you caused in original RE3, just weirdly fun gore stuff. Not too graphically detailed, but fun.
I spent hours in Half Life 2 just throwing a can around so guard won't catch me then bringing a bicycle to the top floor and throwing a TV out of window. Portal also has achievements for doing some stupid stuff like that (breaking cameras or playing with radio).
you forgot split screen gaming. Coutch co-op or competitive.
Indy games or remakes of older games are where I have to look for good co-op or splitscreen nowadays.
@BrianBrown-vd1vv 'Untitled Goose Game' is where it's at for me and my girl right now. 😂
Big time agree! Loved the ol' couch co-op and split screen games.
I miss those. Used to be so fun playing with my sister
Get a switch
Stealth games where you can manipulate lights and shadows for sneaking. For reference see the classic Thief games or Splinter Cell. In newer games, sneaking is often not much more than hiding in bushes, see The Last of Us or Assassin's Creed games.
That’s “too hard” to integrate.
AvP from 2000 had this. You could destroy nearly every single light source to create darkness to hide in. Almost a quarter century later and no game has this feature anymore.
Assassin's Creed never cared for light, they had "social stealth" with sitting on benches or blending in with monks, this is what I miss in newer ones: Origins and Odyssey had discovery tour mode where you could play instruments, do pottery or sewing, pray at altars etc., and NONE of those actions are in main game... Despite animations being there and working with character models. You just hide in grass.
@@KasumiRINA Light is supposed to play a role in Shadows. I'd love to see a proper stealth game though like older Splinter Cell.
There have been many games since 2010 where light matters for stealth. Great example would be Metro Last Light
Unlockable costumes that aren’t purchased - spiderman PS4 made me realise how much I’d missed it!
Remember grinding for the helmets in Halo Reach? Yeah, we didn’t know how good we had it! 😅
Man do i miss reach's profession. So hard but yet still rewarding
Bro you better mention Mercenaries.. It's a game about taking out terrorists where you can call in any artillery in existence... Just absolutely endless creativity
I think driving NK vehicles to slip past NK checkpoints was really cool. Wish there was still disguises like that
@lukesheridan301 it was so great. Every modern game has a fraction of it. Same thing with prototype. Could be nostalgia but that gamr was expert level on moving from a normal guy to a superhumanm... slowly becoming an Unstoppable force..
Just fun games
I think it's hilarious that any car manufacturer would think video games can have a marketing impact on real world auto sales. It's almost like they've arrived from the stone ages asking, "What matter of dark magic is this?" 😂
If anything, even if there's vehicle damage, the games simply made players aware of the cars. It's free advertising, even when they're blown into smithereens.
Polyphony (Gran Turismo series) famously. However, the success of the Burnout series stands uncontested as the best arcade racing game ever made, simply playing up the crash mechanics possible at the time. Now if Beam NG had the same appeal...
It makes sense if I’m a 18 year old about to buy my first car and all I know about Kia’s is in my video game they always crash and get damaged faster that’s the only point of reference I have for the advertisement of the car
I mean from certain point of view it is definitely stupid, but on the other hand, having those cars in the game is advertisement for cars, and obviously they prefer if those cars look shiny and great in that game at all time, right? Obviously, myself, and manye others I imagine, never played Need for Speed and figured - you know, I really need to buy Lamborghini Gallardo... But like who knows, there will be at least some rich car enthusiast collectors that play those games obviously.
I do appreciate their assumptions that I’ll ever be able to afford a super car 😂
In regard to A.I, I really like how TLoU2 did it. Using names, reacting to dead bodies, calling out your location, using sounds to communicate, etc. One of the best.
How they left that out is pretty astounding tbh. "Enemy AI is stagnant".... forgets one of the best examples in gaming that still shines 4 years later because it was so good. Que??
Also "Spider-man 2 doesn't have as many moves" while literally showing on screen that there are 8 additional abilities on top of the regular moveset.
Something doesn't pass the sniff check on this one.
Perfect Dark actually went further than changing the mission objectives, they actually changed the layout of the missions themselves.
In the Villa mission, on Agent you start out using a sniper rifle to save the negotiator from the guards holding her at gunpoint. On Perfect Agent, you *are* the negotiator and you're dropped off on the dock being held at gunpoint, without anyone to save you. And your starting point is the end of the level on the other difficulties.
There are other more involved differences, like when you board Airforce One. On Agent, you just walk through security onto the plane with your concealed weapons. On harder difficulties, you need to smuggle your weapons in past security, and then you enter through the cargo hold. The next mission then starts in two different places because of where you entered the plane, and on the harder difficulties you need to recover the gear you sent onto the plane ahead of you. Brilliant stuff.
Perfect Dark was way ahead of its time.
I can't think of an earlier game that had secondary weapon functions or AI opponents so you could play multiplayer maps alone.
The AI for the sims in the multiplayer is better than any modern Ubisoft game. They were never walking into a wall or snagged on an object. They would run away if you dropped the guys around them.
The best designed single player campaign story
It was so damn good.
Hearing anyone mention Jet Li: Rise to Honor makes me so giddy, I LOVED that game.
I always saw that game case at Family Video, but never went forward and rented it. Same with Urban Reign (not to say they are similar)
We miss old games in general. Especially single player non-rpg games
I want another genuine single player experience that was made with love and care not the bullshit there peddling out that’s mostly multiplayer and you got a 45 minute campaign so the single players can’t bitch about it not having one the gaming industry is fucked and it’s so sad so see
I miss the ability to jump on small "lines" like on top of a "flat fence" _(if that makes sense)_ and not jump on it, just to goofily hover-slide off it because this simple feature was too much fun for the newer developers. 😒
exactly why im re starting my ps1/p2 collection / getting an hdmi adapter and calling it a day. Companies are lost
you people are so weird. there are so many good games out there and you act like they dont exist
Yess! To me the ps2 games were the best and funnest to play.
Usually this is free now which is a good thing, but I do miss map pack dlc expansions. Nothing will beat the feeling of the Halo 3 map packs coming out.
I loved the crashing mini-game in Burnout 3. Combine a puzzle with crazy physics and vehicle explosions and utter mayhem.
Many an evening, my brother, my sister in law, and myself would scream "Flip the bus!" at that very minigame.
TWO WORDS: “DESTRUCTIBLE ENVIRONMENTS!” 😮😮😮😮😮😮😮😮😮
Two words: the finals
Max Payne 2's ragdoll physics were totally revolutionary in 2003. I had so much fun playing it as a kid :D
Hitman 2 was hilarious with ragdoll and they fly away the more you shoot them.
@@dansmith1661 yes that too 😂 I played Silent Assassin and MP2 around the same time period. Both awesome games 😄
@@Chasm9 Hitman 2 silent Assassin is all timer, I truly believe that at te time it came out, I think 2002, it was in a running for best game ever made yet. Maybe a huge reach from my part, but man that game was good.
I was too young for those games back in the day and I can't wait for the remakes so I get to experience them
@@Kalibre97 hell yeah! I can't wait for those remakes! :P
I remember buying games and they actually worked at launch
no zoomer you dont
Tell that to the people that bought ET lol.
I really miss when games used to reward you with extra content when you finished the main game. These days its called paid DLC.
I believe you but I need a refresher. Examples?
@@leokhorn Remember when Tekken 1 used to unlock characters through beating the game? Specific characters would unlock specific extra characters, for example if you completed the game with Nina you unlocked Anna, play as King get Amour King. Play as Paul and get the Bear Kuma ETC.
There were also a lot of C64/Amiga games that would unlock stuff only after you completed the games too.
@@leokhorn Resident Evil got you bonus modes and weapons on completion. Stuff like it or Onimusha had harder difficulty after completion, Dino Crisis 2 had a whole ass dinosaur fighting game as a bonus after you finish it.
Metal Gear Solid gave you either bandana or stealth on replay, a tuxedo after two. Silent Hill was focused on getting all endings and also had NG+ extras. Fighting games had character, stage AND mode unlocks, Tekken Ball and Gon, Dr. b anyone?
Reason gameplay unlocks are gone from fighting games is their tournament and multiplayer nature. You don't want a forced grind for all characters in eSports games.
Thanks for this nostalgic video. Now i'm sad. Good old days. Not perfect times but really fun.
Don't be sad that the old days are gone, be glad that you got to live them. I feel bad for people whose only gaming experiences are the modern-day battlepass "Triple A" titles.
I miss unlocking character in fighting game. I remember unlocking mewtwo in Smash Melee...
Now you gotta pay for it
For reminder its been 10 years since Shadow of Mordor and Nemesis System appear in the game industry.
Hope other developer can create a similar system, they are really cool
WB patented it, so unless they make the game, we unfortunately aren't gonna see it. How you can patent a gameplay mechanic is beyond me.
WB patented the Nemesis system, so unless they make it, we aren't going to see it any time soon. How you can patent a gameplay mechanic is beyond me.
@@BrianBrown-vd1vv and then they cough out suicide squad. I genuinely think they don’t want anyone in the game community to have fun and to instead spend a lot of money. the fact that they are hogging an amazing gameplay mechanic that could very well innovate gaming and they choose to not use it whatsoever and instead give us cash cows like suicide squad that are simply there to get us to spend money on battle passes is insane
@@stimswwolf7867 They are making a Wonder Woman game rumoured to have the system in it. I know, im not excited either. No one is.
I’ll be cautious with that game. I have done a lot of reading on suicide squads development and it seems that they were making the game way before Covid when Fortnite and battle passes were the buzz and they invested so much money that they couldn’t exactly scrap it. Wonder woman is their last chance and there should be no excuse for it to have any of that garbage considering that we are out of the plague of live service models (hopefully)
GTA 4 will always be a game close to my heart
Ya i think it is still better than 5
Fr i remember the day it came out staying home from school and getting totally engrossed in the story line.
I'm replaying it right now for the 5th time I think, and it's such a fun game.
It was the peak of 3d GTA. GTA V was such a downgrade
My favorite GTA even over San Andreas
Goldeneye, Perfect dark, Halflife. these are the games i'm still praising to this day.
For the "difficulty giving more objectives" Time Splitters series was my favorite. It would extend a mission from a 10 minute run and gun to an extensive and actually hard mission filled a ton of objectives and it expands the lore a bit of the story.
Maybe I'm an outlier but I actually enjoy QTEs... when done well and not over used. They're great it big bombastic set pieces, or super cinematic boss fights where you want to be able to focus on the action that's happening and not be distracted by the fighting. It lets you take in everything going on around you instead of having to hyper-focus on your character.
I miss actually owning the full game when buying.
Technically, you could buy a game from GoG (no DRM) and save it on external media. Like a Bluray disc or a flash drive. Of course, not all games are available from GoG. But they do have some modern games like Cyberpunk 2077, Baldur's Gate 3, and Timberborn. Though Baldur's Gate 3 is still available with a very nice physical copy.
That was a bug, not a feature.
It just works.
@@therealsauron8162
Ah yes, 6 discs Baldur's Gate then expansion and second game and you buying the same game three times to get the full version with higher exp. limit.
Still have a mountain of Neverwinter Nights, Icewind Dale and other old stuff on the shelf.)))
Never played the Arkham games, but always loved that kind of combat in Shadow of Mordor, Mad Max and Assassin's Creed. It was so fun to weave through a group of enemies and using the best ways to dispatch them one by one, whilst avoiding their attacks.
Messing with that swingset in gta4 with the wonky physics was so much fun online with friends
This is the best list for older gamers than you guys have done lately. Thanks for the memories, Jake.
I miss when single player games didn’t have micro transactions and online only requirements
If you broke, say so 😂
How'd I know there would be some dumb kid in the comments saying something like "iTs BeCaUzE yUr PoOr" 🙄
I remember seeing the "moving from cover to cover" for the 1st time in splinter conviction. I loved that, wish someone could bring that back, also the 'take down' from behind cover
I miss these games so much that I only play older games now. The previous two generations were Peak Video Game times
Same. I've stopped playing modern AAA games. There's no innovation or fun stuff. It's either older games, or Indie games for me. It's almost like constraint breeds creativity. With the huge budget, humongous file sizes and the realism that can be achieved these days, AAA studios have forgotten that they need games to be fun, and not just realistic
I never thought I'd see the day i prefer indie games over AAA titles, yet here we are. Imo indie market is putting out the tops games anymore. Majority of AAA titles just feel like cash grabs anymore
1. owning a box copy
2. full game right out of the box
3. expansion pack (addons) right out of the box
4. gallery view
5. And lastly Unlockables
You can still buy copys discs, yall just all fall for the ganepass seems cheap bs
Jake out here sounding like he's hiding in Harry Potters room under the stairs
He is!! 😲🤯
I also thought he sounded strange
I'm going to say one that is probably unpopular to most. But I miss the days of games that had numerous points of no return. There are still some games that offer a couple... but nowhere to the point that they used to. I remember ps1 Era games that used to lock so much from you if you missed it. And there was no way to get it aside from straight up restarting. Now days most games are forgiving. Miss a secret, you can either go back for it or it will show up later. I kinda hate it
Something I miss is army of two. Specifically 40th day because of the aggro system. It really made you stay on your toes and playing with another person made the game that much better.
Grew up playing those games with my older brother and 40th Day was definitely our favorite. Usually i was Rios and he was Salem. Such a great series with fun mechanics!
That game has a special place in my heart. I spent hours on the weekends back then playing it with my daughter. We had a blast. Good times. Good memories. Lots of laughs.
My friend and I still mention that game on a regular basis when we are playing something online together. We always are talking about how good of a co op game that was and wishing they'd make a new one
To me FEAR still has one of the most satisfying combats ever. The way enemies appear to coordinate or try to flank player, the way papers fly all over the place when you shoot inside the officer, TVs and monitors will blow up and there would be bullet holes. It's so satisfying having big gun fight with enemy squad then seeing the aftermath of the fight. Also this game had pretty advanced lighting back in the day, it's obviously now dated, but back then, the atmosphere was just top tier... and then out of nowhere game just goes full Resident Evil 5 on you.
Those oldies where indeed so much fun, seems fun isn't the main focus anymore for devs.
Sad but true, awesome video Gameranx ! (as always :) )
thank you for that,
Leon
Another well-rounded list. I was talking to an old gamer like myself and brought up cloth physics. The first game I remember with interactive cloth physics was called Nocturne. Walking through a draped curtain blew my mind the first time I saw it, I couldn't stop running my character against the walls.
Wreckfest is about the only modern Burnout-like racing game but lacks the native arcadey effects of the namesake series. It's still hella fun to destroy the AI who get downright vengeful if you tinker with the code a bit.
I find it almost comical in the current state of AI obsession that we can't get games with some kind of external intelligent NPCs, even if faked or relatively simplistic for the sake of a game. The Division in the harder modes were about the enemy AI that had a semblance of pushing your weak flanks to get you off balance, but they went more bullet-sponge brute force than truly intelligent enemy. Metal Gear V was close, too, but easy to counter.
If I could insert my own missed mechanic, the art of storytelling a long, cumulative character arc that captures your attention and builds for the entire duration of the game. While I appreciate sidequests to add content and playtime to get my money's worth, the fetch-quests and empty chase get so repetitive that you end up taking a break and forget to ever finish the thing.
Throwing out for number 5, does anyone remember 'Freedom Fighters'? ps1or ps2 days but that game is totally forgotten about. Had a lot of fun playing against my friend in that game.
I sure do. Was a lot of fun. I still have all the old playstations setup and still have that game. Might replay it soon, thanks for the reminder 😅
Freedom fighters was amazing
Replayed it on steam last week
Came to the comments to see if anyone was going to mention Freedom Fighters. Their ragdoll physics was also amazing. I wish we got a sequel or a remake. I can imagine a 'Russia invading US story' being popular...
@@TheRedhead600 omg I didnt even know it was on steam!!!
Man Jake brings back my favorite unknown games all the times. JET LEE bro. The twin stick combat was SICK
Shout out to SOCOM and the squad mechanics that were bar none. A franchise I sorely miss..
Yeah man, those games were so dang good. Your squadmates were super dependable.
Still waiting on Sony to revive SOCOM. RIP zipper, hell even take slant 6 coming back over the garbage shooters they make now.
Great list! Gameranx has mentioned this several times in the past but a variety of local co-op in games is something I miss a lot.
Yes crazy physics and destruction in games has been lacking.
I love how at least two of these examples were basically just one studio doing them. Like for the huge moveset example you listed Hulk Ultimate Destruction and Prototype. Those were both made by the same studio. Then for the last one with changing objectives based on difficulty you mentioned Goldeneye, Perfect Dark, and Timesplitters. Timesplitters was made when the heads of the team that made both Perfect Dark and Goldeneye split off and formed Free Radical. Sounds like what we really need is smaller and more focused studios that have the creative freedom to do these sorts of things and not huge amalgam studios constantly chasing shareholders.
Euphoria was also used for Star Wars: The Force Unleashed 1 and 2 along with Digital Molecular Matter where certain environments break to emulate real world physics. Those were the games that introduced me to those mechanics. 👍
I know neither of the Force unleashed games were great, but I had a blast using force powers and feeling like a badass, force pushing stormies halfway across the map.
On the controlling your team one, SOCOM us navy seals had the ability to talk into your mic to give your team orders. I wish that made it into more single player games, it was a great mechanic that added a level of immersion.
Hell Let Loose is a game that allows server browsing. It features player owned servers for rent and has quite a big community. I think it deserves a shout out for Number 6 & 7. You give orders to your squad, but they're human; so, they can say no, which can be frustrating.
PS2-era Ghost Recons you were able to control your AI-squad using mic - was soooo impressed by that, thought that was going to be the future. Shocked we don't see stuff like that any more, especially since mics are so much more common place and with voice-recognition tech being so much more advanced nowadays.
"I AM GOING TO DIE" sound clip is gold!
*eyes bugging out of her skull*
"I'm going to die"
*BOOM* 💥
😂😂
HL2 physics was an eyeopener when it came out. Soldier of fortunates location based shot placement was unbelievable back in the day, being able to shoot an enemy in the leg and see it removed was such a new thing.
Enemy AI has changed over the years, seeing marines try to flank you in HL1 really was immersive.
Im with there Jake about the parrying system being overplayed. Finally!
Correct. It use to be a secondary mechanic you specifically speced into whilst playing. Specifically becouse you wanted a complete gameplay change. Now it is the gameplay. There is nothing else
Finishers and takedowns in multiplayer games that you didn't have to purchase with real money.
I miss the insanity in Eternal Darkness
👍
For the first 10 minutes, all I could think was, "If they don't mention R6 Vegas/Vegas 2 in this list, someone messed up!" The squad commands and the way that your weapons and gadgets caused AI to react was so cool in that series!
Just when I sat on the toilet, thank you gameranx lol
@wraithrambler Over. I am not an animal 👀 😂
Aye, a fellow poop tuber. I salute u sir.
@@Magnusfication Hello sir. Indeed, I've been watching gameranx videos for years when the call arrives. 🚽
Too much information there buddy!
@@zukipmnow4445Is it a compliment or, well, the opposite 💩 if you do this channel whilst you do your business?
Giving instructions to your squad verbally with voice recognition, and having AI that's smart enough to understand what you're saying, and follow those instructions is something I would love to see.
Definitely, the bald guy from midnight club 3 is one of them 😅
I know the level of technology we are at inhibits it but, I miss being able to buy a game and rushing over to my console and popping the disc in and playing. Now I gotta wait for my crummy wifi to install it all first. PS2/PS3 Era was peak gaming for me. I never knew how good I had it...
I just hate how light/heavy attacks are all assigned to bumper buttons, even on games that are not soulslike. I usually remap everything.
Lots of people will hate me for saying this, but hot damn... I miss cover-based third person shooters. I understand the concerns with the mechanics... and that's the thing. Instead of developing those features with innovations in mind... all we got were downgrades. Just compare Future Soldier to Wildlands/Breakpoint. Man, there was something so much more cool with being able to move from cover to cover in an intense shootout. And, yes, I know there are still some out there. The Division for example... but the RPG and endless grind just killed it for me, especially late game. I actually loved my time with Army of Two - The Devil's Cartel just replaying shootouts on my PS3. Man, I wish we'd get a re-release of that for PC. Mouse and keyboard controls with no autoaiming would make that game a hundred times more replayable!
10:40
SOCOM 😢
I agree w all of these. These game companies need to hire the Gameranx crew as consultants!!!!
Daily gameranx fix ✅🙏
loving the new host: Falcon Baldino!
I said the same thing 😅our little Jake is growing up 😂😂😂
You know what I won’t miss?!
This era of Remakes & Nostalgia… 😵💫
Gaming is heading new & better times🔥🎉
We finally start to vote with our wallets and set higher standards❤
Assassin's Creed fight mechanics, similar to the Arkham games, where you take down 20 guards using only 2 buttons
True 😂 especially the older ones. Attack and counter were the only 2 buttons that existed
@@TheCephalon the good aul days. Now you need a degree in engineering to parry and attack one guy at a time, and hope he isn't a higher level than you, you know an assassin. 😂
Replaying AC1 just now, the combat sucksl
@@TheCephalon I picked up part 3 & Rogue remasters recently. Just finished Black Flag again
That's the reason they changed the combat it got too boring just waiting to counter
Your number 3 point (starting everyone at the same level each match in terms of loadouts) is why I love the halo infinite pvp, especially fiesta. There’s no need to worry about a meta
The main mechanic i miss from older video games is fun gameplay.
Number 3 is why I love the gun game mode in Black Ops 2. it’s the pinnacle of fairness because everyone has the exact same gun for 45 seconds.
Unpopular opinion here. But I never had a problem with Quick time events. I actually liked them.
I don't mind them when done correctly and the game doesn't overload you with them. Like resident evil started doing at one point. They got carried away with quik time events for a couple games there 😂
Here is my list of what I do miss from todays games.
-Having you usual friends name tag changing color depending on their health and turning into injured stance, (Call of Duty 2003)
-Your AI allies and enemies having names. like one AI is yelling at the other stuff like "Hans enemy to your right" (Call of Duty 2)
-Enemy AI is telling the other what kind of cover you are using like: "Behind that container... Truck... house etc. (Mercenaries 2)
-Enemy AI is recovering and healing injured teammates. (Medal of Honor Pacific Assault, Far Cry 2)
-Random friendly AI is talking to you in the middle of combat. (Medal of Honor Airbourne)
-AI is capable to priorise enemy by treat level. like shooting the one with the gun first instead of the one with a pistol. (Far cry 3)
This didn't sound like Jake, or was it just me 😅?
Maybe they changed something about their sound mixing, yesterday's Falcon video sounded a little off to me as well.
Nah, the cadence was perfect but the voice felt very off to me at the beginning. I’d wondered if they’d hired a new person. I think it was the pitch, because it’s definitely his speech pattern. Maybe he’s got a cold or a new mic?
Physical copies of games I could actually own were my favourite mechanic 😭
I miss physx in games... now rarely we see destruction on the environment. Now so many games feel like a ps2 game with how little you interact with the environment.
What happened with the big action scripted moments back in ps3 era?
Agreed
The Force Unleashed games would be my go to examples for Havok and Euphoria. Picking up stormtroopers with the Force and whipping them around while watching them flail, tumble, and generally just careen all over the place was hugely satisfying.
Skipping cutscenes with a single button press.
Not a fan of that one tbh. Sometimes you want to pause a cutscene and not skip the entire thing by accident.
@@Fonzzz002 Press start to pause cutscene, and X to skip it. And in case you accidentally skip a cutscene that you don't want to, maybe a feature where you can re-watch cutscenes from the pause menue.
I miss Hulk Ultimate Destruction. Never beat the game, but I remember it for a lot of things games don't do nowadays.
I got perma-banned from a battlefield 4 server because I wrote in chat "Joe Biden wake up" and it made the server admin mad
Sorry to hear that.
Kudos brother, good on ya lol
Did he ever wake up? 😢
Perfect Dark certainly had replayability because of the difficulty levels. It was a good game even on the easiest level but had so much more to give on the harder levels. I played it a lot co-op with my brother and we never finished the game on the hardest level. And we did try, at the time we were both adults and managed to see each other on some weekends and often we ended up playing together because the game was just that good. I think we ended up playing the game for a couple of years every now and then, and we haven't really played together since, except for the random racing games with my brothers kids. It's not just nostalgia, older games have some good traits that seem to have been forgotten by the devs!
Not all tho 😂
Sure😂
19:00 Yes, you SHOULD lock content behind difficulty. I mean what else should be your reward for mastering the game? You wanna play it again on a higher difficulty just to have a harder time? You don't want any cool rewards that say "hell yeah, you beat the game on extreme"? Maybe you should just git gut then. I mean what's next? They don't want the final cutscene to be locked behind the final boss? I can't beat Stellar Blade's final boss and am thus never gonna see the end to the story, but you don't see ME whining about content being locked behind difficulty. Video games are getting more and more accessible, and lower difficulty options are always nice... but beating those should only give the player the bare minimum experience, while all the extras should be reserved as reward for those who actually played the game as intended.
Chill lol
Please make a 10 weirdest game worlds video and add "lost in random" !!! I just love that game! You can tell the studio poured their souls into making it!
I really feel it on number 3.
I miss the old days of games like Lost Planet's PVP where everyone using a rocket launcher was using the same rocket launcher.
Time spent in game didn't unlock a new & more powerful rocket launcher or shotgun, that time taught you how to be more precise with the weapons on offer or how to use it more effectively.
For example, someone could grab a VS (mech) but players who's spent time honing skills would know how to tackle the VS with a shotgun (shoot the gap in the knee joint to stumble the VS forcing it to turn 45 degrees).
Now it feels like if you're not playing PVP within the first week of a game release you face an uphill battle cause others have unlocked perks & weapon mods.
I basically want to see some games release without any kind of perks, weapons or weapon mods because these games never feel properly balanced, nowdays it's not about a persons skill in a game, skill got replaced with time sunk into the game.
Two of my favorite mechanics from gaming came from the same game. The Getaway. First, the navigation system. As a child, it took me hours to realize it. No mini map, no direct route on screen. You receive mission directions from car's blinkers which you gained control of at the end of game. Second, the health regeneration. To heal yourself, you must walk against the wall and turn perpendicular to the wall. Your character would lean against the wall and start breathing heavy. As you heal, the blood stain would shrink and disappear.
i miss having to grind for skins the old fashioned way. like in early COD you have to get X amount of headshots with a certain weapon to unlock a fancy skin. makes you really earn it and proud to show off.
I’m currently in the middle of downloading og cod modern warfare remastered on my ps5. Anything is better than the garbage cod makes now.
Fun fact:
All the euphoria features from older R* titles are still part of the currently used RAGE engine. R* just didnt enabled them in GTA5 and RDR2 because the euphoria engine isnt used to be a main feature of these games anymore.
If you add certain parameters and tweak some values in the physicsengine configuration file, you get much much better euphoria related results...
If there is one modern game where the enemy AI blew me away, it would have to be TLOU2. Dogs sniffing you out, people flanking you and calling out strategies to other members, seeing you enter a room and with the knowledge of there being no alternative route sniffing you out from beneath beds and hidy holes. Incredible stuff!
I love videos on older games. Good stuff as usual
I will always repeat: GTA IV was the best GTA and the best physics!
*Spider-man falls on his face*
Girl: “I’m going to die!”
*BOOM*
bruh that doesn’t get any more funnier 😂😂
I remember the ratchet and clank games back in the day had this thing called the insomniac museum. You had to set your ps2 clock to a certain time like 2 am, and it was filled with a bunch of development related stuff. Basically a museum about the game development and it had mini games and all kinds of cool stuff in it. Nowadays you’re lucky to get a finished game, let alone bonus content.