Could you make a tutorial about player automatically rotates to face the cursor but only rotate in Y axis? just like some top down shooting game Also your tutorial videos are very helpful, looking forward to seeing more
@@hieptrantuan1105 Alright. It is simple that it doesn't need to make tutorial. All you have to do is, make new inputs with "MouseX" and "MouseY". codes are : float mouseX = input.GetAxis ("Mouse X"); float mouseY = input.GetAxis ("Mouse Y"); / each Mouse X and Y string values are reserved by Unity Input system. now you know how to make input with mouse movement, the next thing is modifying existing codes of the tutorial. Try it first, let me know if you are not getting it.
@@aboutgamemaking i made it, thank you very much, looking forward to seeing more tutorials, could you make tutorial about shooting system when pushing keystroke or mouse button? I really love that yui-chan model with guns
@@hieptrantuan1105 I am so happy you did it! maybe your request is also simple that it doesn't need the tutorial too. You may know there are options about Input. function. All you have to do is : input.GetKeyDown and input.GetKeyUp Therefore, you can start and stop firing bullets with two conditional code with that. :)
@@SpaceFlightSimulator Ok, uhhh.... When you entered Quality Settings in Project Settings, you will find a Button with Question Mark. That button is linked the Unity Document, and all descriptions about options in Quality Settings. Try it and if you don't understand about some of options, let me know. :)
Could you make a tutorial about player automatically rotates to face the cursor but only rotate in Y axis? just like some top down shooting game
Also your tutorial videos are very helpful, looking forward to seeing more
Ok, do u mean charater's Y rotation via only mouse movement? Not pushing mouse button?
@@aboutgamemaking yes, i mean that, and i use mouse and keyboard to input
@@hieptrantuan1105 Alright. It is simple that it doesn't need to make tutorial.
All you have to do is, make new inputs with "MouseX" and "MouseY".
codes are :
float mouseX = input.GetAxis ("Mouse X");
float mouseY = input.GetAxis ("Mouse Y");
/ each Mouse X and Y string values are reserved by Unity Input system.
now you know how to make input with mouse movement, the next thing is modifying existing codes of the tutorial.
Try it first, let me know if you are not getting it.
@@aboutgamemaking i made it, thank you very much, looking forward to seeing more tutorials, could you make tutorial about shooting system when pushing keystroke or mouse button? I really love that yui-chan model with guns
@@hieptrantuan1105 I am so happy you did it!
maybe your request is also simple that it doesn't need the tutorial too.
You may know there are options about Input. function.
All you have to do is :
input.GetKeyDown and input.GetKeyUp
Therefore, you can start and stop firing bullets with two conditional code with that.
:)
Can u make a video of quality settings specially for mobile devices.
Do you mean Quality Settings in Project Settings?
@@aboutgamemaking Yes
@@SpaceFlightSimulator Ok, then do you need detailed description of each option?
@@aboutgamemaking hmm thanks
@@SpaceFlightSimulator Ok, uhhh....
When you entered Quality Settings in Project Settings, you will find a Button with Question Mark.
That button is linked the Unity Document, and all descriptions about options in Quality Settings.
Try it and if you don't understand about some of options, let me know. :)