Carrying 9 old man's beard lichen weighs less than carrying 3 beard dressings. If you need them, craft them but don't keep them crafted in your inventory. Weight of 0.09 lbs vs 0.66 lbs. Saves almost a pound.
While the raw beard is lighter, if you need it, it's probably because you're in a medical emergency and it takes TIME to craft it from the raw ingredient to the usable dressing. TIME you may NOT HAVE. For meds, I'm more concerned about having what I need available to use in an emergency RIGHT NOW. As a rule, I have at least 3 doses of disinfectant, at least 4 bandages, and at least 1 dose of pain killers and at least 1 dose of antibiotics (either pharma or natural). Bandages are HUGE as you can bleed out and die in the time it takes to craft them if you don't have them ready BEFORE you have a medical emergency. Same goes for the old man's beard. it is possible to have a wound escalate from infection risk to a full blown infection in the time it takes to stabilize your situation, and craft up some dressings (you may still have active threats you need to deal with, especially if your wounds were from a timberwolf attack, there'll almost always be more then 1 of them and contrary to what some may believe, timberwolves CAN engage in a full wolf struggle and the difficulty is slightly harder then with normal wolves (I've experienced this personally). Traveling light does you no good if you didn't keep proper meds ready for instant use and you die to wounds or infection. I consider basic meds essentials that you do not want to skimp on. For meds, I also always like to keep at 1 emergency stim on hand. Those only weigh 0.1 kg, but when you need them, it's probably going to save your run (they've saved my runs on a few occasions). If you get too obsessed with traveling light that you fail to keep your emergency meds ready, you WILL regret it, it's only a matter of time.
@@Seriously_Unserious well u can have a crafted one beard and the rest uncrafted. In addition, the risk of infection takes a whole day to turn into an infection, so u have more than enought time to heal it and craft the rest... However, in Stalker its better to have all your meds prepared since there are more wolf than usual. Also u have to take into account what are u going to face while traveling, the kind of weather there are, possible loot you may find, etc.
@DodoJacket that's great early game, but when your skill goes up, the water will be melted, boiled, and evaporated in under an hour. Food cooks and burns faster too, making the cooking skill incredibly annoying.
Remember that you can save matches if you have a magnifying glass, by using it to light fires outdoors and taking a lit torch from that, that you can use to light indoor fires, without using any matches. Magnifying glass never lose condition, other than when damaged in bear attacks.
@@rcsibiu Yeah, as an American I understand imperial measurements way better than metric, but I'm playing a Canadian in a Canadian game set in Canada and the metric measurements help with the immersion.
When you were speaking on the bearskin vs bedroll topic, I think another thing thats important to take into account is, when you need to go hunting, gathering, looting. You can always drop some of these heavier things, to then go pick up more loot, and come back to your base. I found a huge enjoyment of actually surviving cave to cave instead of building to building. I would enough health items incase I got attacked once or twice, but then once i made it to a cave. I would drop all of the heavier items, grab a bunch of sticks or break down tree limbs, and make sure I had enough to stockpile for a few nights. I also wish, they had an option to drop off a backpack with all your items in it, but then only allow you to pick up a few things in your arms.
An outside pouch on a backpack; a separate compartment, where everything is stored as you pick it up, but then you can show stuff in specific pouches if you intend to haul them long term. The Forest had the most "realistic" inventory; you could see your bag and each item. I wish this had something similar. I think inventory management in this game is awful, but it's better than many games since it at least has category compartments.
Instead of taking a lot of water with you, you can make tea or coffee to save up some weight. A cup of tea is two times lighter than water, but it will restore the same amount.
Agreed on weight. But I most use coffee and tea for warmth bonus. So I want the fire and brew time just by the fire anyway. I usually wait till I have yellow risk warnings before I brew
If you have the proper amount of fire equipment, I usually opt for firewood/fuel over water. I would drop some water or max out my water tank before leaving just to carry the coal. Fire can be used for more things than water anyway.
I recently had been blessed to find this game and I AM OBSESSED with it. The artwork, the gameplay, everything really. I think I am hooked for the long haul on it. This video is really helpful to me because I always end up being loaded with too much stuff. I wanna try playing a survival, not the story mode, and was wondering if you have any tips for a begginer? :)
I've been hooked on this game since it went on Steam Greenlight. Course, it was a lot different back then, being an alpha release. But ive stayed anc continued to play through the updates all these years because im just fascinated with it. Some people might not see a point in a survival simulation, but those people most likely have never played single player games on a cold winter night with a warm cup of cocoa next to them :D
@@ChaotiX1 Yeah it is really the best survival game out there for me exept minecraft. But it's unfair to compare those two becuse this is much more realistic than minecraft. Minecraft dosent even have a warmth and cold meter.
I take the prybar everywhere unless I'm on a very specific mission. I ALWAYS seem to need it when I don't have it. Fishing, trunks, lockers I forgot about in caches, etc. I used to not take it and learned my lesson. I also like the rifle now that ammo can be crafted. Leave it at a good hunting spot rather than toting it everywhere and use it for large game in the area when needed. When moving to a new area I take it with me along with my other heavy supplies on that special trip. Sure beats chasing things all over heck with three arrows sticking out of it worried I'll lose my arrows only to eventually find it dead somewhere I didn't know an animal could even get to.
Last time I checked the pry bar had really good wolf attack stats too, so I always use it as my dedicated wolf wacker, it has limited use beyond opening a finite number of locked containers anyway. I don't think I've ever used one below 80%
I'm the same with always carrying the prybar and leaving the rifle at a base just for supply runs. I've only used the bow and arrows a couple of times and keep telling myself to make better use of them
It's much better to take 2 cans instead of a pot, you don't need so much water and you can save 0.7kg. Keep the pot in your base to make supplies of water when you cook.
thats the thing with a cooking pot you can COOK faster lets say you set up camp at a rabit den and stoned some rabits havest a slice cook it while havisting the second. When thats done put the second slice in the cooking pot to help it catch up. The cooking pot is far more useful then for just extra water
woah, i didn’t know you could cook faster with the pot?? huh. i like it because if i boil 2 liters of water i can sleep for 2 hours while that boils. with the cans i have to stay awake for that entire process, and since i usually boil my water for the next day at night that’s a really big difference.
@@errresh473 I haven't checked for other meat, but for wolf meat the gain is 10 minutes with the cooking pot. So it goes from 1 hour and 5 minutes for 1kg of meat, to 55 minutes. Not a significant amount of time gained for using a cooking pot. The game changer is using it for water.
If the speed was more than a few minutes shaved off, and was more like half or even a third off, I'd be inclined towards the pot. The time just isn't enough for me to worry about. Like how the hatchet is half the speed of the hacksaw chopping branches - so I just keep a saw at a base. But if you don't find yourself with challanges to weight, then its good times. The weight of fur gear is nutters. I try to replace the mittens for work gloves or wool mittens, the pants for snow pants or combat pants, and the coat? I usually keep the coat. I enjoy keeping wood on me, enough for several hours. Or coal, if possible. And extra fuel for fast ignition. Water made into drinks weighs less and gives the warmth buff so I like keeping it around to get warm fast off just 20 minutes of fire if needed. 2 cans means two hot drinks at once.
@@CmdrTom yoo its so good to find someone that does tld tutorials and stuff hell im having no prob with surviving on interloper but ill still watch all of your tutorials, would u mind doing an up to date loot table? Id love to watch a video on it, keep up the good work and dont freeze out there!
That's very helpfull, I use to carry the minimum too in the perspective of finding what I miss on the field. This game make us think in a very intelligente way. And your choice of the cooking pot is making me think of changing my habbit.
IMO the distress pistol is way better than the revolver for defence. 100% of scaring any animal, and it weighs less than 1lb. The only potential downside is that flare shells are much rarer than revolver shells. Though I really only play on interloper so I don't have much choice.
First you need to find the flare gun, and not everyone knows that it spawns only in 2 locations, and distress flares weight a lot 1 flare = 10 bullets. And most of the time you only need 1 bullet to scare of a wolf
Yeah but Distress Pistol has very less ammo and it's ammo can't craft again. You can find 400-450 revolver ammos in 1 stalker save and you can recraft them.
Only reason to carry a pot and skillet is if you're going to make the pie/stew/porridge recipes. I do have the recipes but I'm usually saving those special recipes for the limited flour, acorn, potatoes I have so most of the time I roam around with only two recycleable cans and leave the kitchenware in a safehouse that I will return to later where I also have the flour and other materials.
The torch method is good, but keep in mind your chance to start fires. Once you get good enough sticks and a match give you a 100% chance to start, you don't need the torch most of the time. So you can save weight on them at that point (and save the light source for when you really need the torch for light). Torches are still useful for if you need to daisy chain fires however. You can either light a torch you already have with a campfire or stove fire, carry it with you and use the torch to light other fires as you need, and when it runs out, you can pull a new one from a lit fire and keep the daisy chain going for as long as you need to or the wind blows things out on you. You can also daisy chain torches on each other or daisy chain from lit flare to torch. You do this by tossing the lit torch/flare on the ground near you, and the get an unlit torch out and use the still sputtering old torch/flare to light the new one. Great way to save matches.
@@G-n0te Absolutely. However, you can get to 100% much earlier with good use of books (just be careful not to burn the books you can learn your skills from before finishing using it).
@@Seriously_Unserious on higher difficulties ive found you cant take days to read and cap levels, you basically dont have time to read The first few weeks. Lower difficulties it does not matter. Try out torch walking my friend. Its a joy. And you guarantee one match per fire, thats the whole reason you get to level 5 anyway right!!??
I always store bullets and only carry 12 round with me, that is plenty enough to explore unexplored areas in which you always find more bullets or get home to base camp from any area in the game.....except if i'm going to bleak inlet then i stock up a bit more.
Some of hte considerations listed here I think support my outpost method of base stocking. I dislike centralizing all loot, unless a region has been exhausted of all resources and I've determined it's not going to be a useful, fun, or worth the danger. I tend to scatter small batches of matches, water, fuel, and a can or two of calories around the map, in case I get lost in a blizzard, barely survive a mauling, or other event, far from my central outposts. A lot of tools though you can usually leave in a base though, where you know you'll be returning, where you know where it is. Like the pryba isn't as useful once you've cracked open every single locker and trunk from the Lighthouse to the Far Territory. But is it an item you'll want to move to fishing huts, as it can serve out it's remaining durability chipping open the ice hole for your cabin fever burn off. Etc.
Only use the bear bedroll if you know you can repair it. If you downed a bear and curing the hide and you don't need ot make a coat then go with the bear bedroll. Also only go with the bear roll if you're going on a long trip while you wait for the hide to cure back at home. There's also the improvised feather bedroll which is better thant he regular one and lighter than the bear roll. I would use that for shorter trips.
When I started using bear bedroll I now make it always cause it makes a world of a difference, you can go through storms out in the open under cover and with the normal one it's always a struggle.
You and me both. When I look to find where all the weight came from I usually find out it's something stupid like half a dozen cans of nearly spoiled peaches, or a firelog and 7 fir wood, or 14 coal, or 8 sewing kits and 13 cloth, or 6 bottles of painkillers and 4 cups of rosehip tea, or simply 2 gallons of water. It's amazing what I can miss even when I think I'm being careful with my weight :) Oh yeah, and uncured samplings. Always uncured saplings that I forget to set down until I realize I no longer have them and don't remember where I set them down to cure. "Well, I have some time in this storm, might as well make a few arro... oh. Well, I suppose I could make a 3rd set of rabbit gloves just for fun."
Flares have NEVER been useful in scaring wolves for me, I don't know what my game is missing but they have literally never caused a moment of hesitation for the wolf... I pretty much always just have one on me just in case but no more than that
I usually carry 3 flares if I get over 5 of them and leave the rest at a safehouse. One for going to a destination, and one for coming back and another just in case the wind blows out my torch around wolves.
When I was new to this game, I would hoard antiseptic because I was paranoid about animal attacks. It's really not worth carrying more than one or two though, because they weigh so damn much. I also try to only carry around 1-3 gallons of water at a time. It's very easy to melt and boil more water, and it also weighs a lot. I also immediately drink any soda, coffee, or tea that I come across to stay hydrated and keep my weight down. Similarly, I only ever carry two cans for boiling water and don't bother with hauling around the bigger pots.
I was wondering if the tactical pack that came in on the recent update Hesitant Prospect was worth the time to go get, it is. With the moose satchel and the tactical backpack it gives me a max weight of 99 lbs! Plus the tactical pack doesn't use an item slot unlike the moose satchel.
Once your really set up with your base and have survived for a while and have your good clothes and a fair bit of ammo the trip to ash canyon is worthwhile and less risky early on it’s a very deadly thing to go after practice runs in ash canyon on a different save from your main to get to know the map better is a definite recommendation
i refuse to carry sowing kit.. fish hooks do fine.. i stop at 10-20% then they become fishing only hook and stays in my fish huts of choices. Sowing kits goes into the current region stash.
My first two games, I only used the rifle. Constantly struggled with carry weight. My current game I'm using the bow and while it took a very very long time to be able to crouch and shoot, it was so worth the wait & weight. I prefer the two cans, cause you can usually find a cooking pot in each zone. Granted, I do play on the lowest difficulties..
Although I like your video and agree with most of the stuff you said, I would say, at least the way I play, its better to be warm and have less storage than colder and have more storage. For example, I usually use balaclava/wool toque+ rabbit hat, wolfskin/bearskin or 2 bearskin, 2 cowichan sweaters, gauntlets, wool ear wrap, 2 ski pants, 2 wool long johns, AMD insulated boots.While this limits my mobility a bit, it does keep me warm, even in regions like bleak inlet and Forsaken airfield. This also gives you better protection, which is useful in voyager and stalker.
In loper, sometimes the clothes won't keep you warm regardless, so when your freezing, extra clothes are just extra weight. So there's often a fine balance between enough to keep you warm in caves and buildings but not so much that you are slow. Too slow = more time outside cold = higher condition loss. At least on loper. On voyager, I would sometimes walk through a blizzard and still be warm!
Something you didn't mention which is very important and even more so in Misery/Interloper. Leave stuff behind in safehouses you know you will backtrack to. Lot of the game is about planning ahead. If you know you will come back this way leave stuff behind there to lessen the load. In fact preparing safehouses should be part of the fun. I would use the Camp Office as a main hub to leave things behind while I went to explore Forlorn, Railrload and Mountain Town.
I was really wrestling with myself about the bearskin bedroll. I’m only on lower levels so it’s not about super bear fear for me, but still. It’s a… hassle, and the weight is important to consider. I wanted to make it so I’d have it, but wasn’t sure what I’d do. Going to forlorn muskeg to make more arrowheads, that kind of thing, I think I’m definitely taking it. The furs add so much weight that I’m a bit frustrated but… doesn’t matter if I have much room for found goodies if I become a popsicle. 🙃 I also agree about the cooking pot. It’s… controversial, but I’ve almost died of thirst more than almost died of hunger, and cooking in it is also useful. Storm coming up, it’s more likely you finish cooking before the fire is dead. It can make or break it. For the prybar, I generally take it when I’m looting or fishing (it doesn’t degrade nearly like a hatchet etc when opening fishing holes), and that’s about it. Man, I feel that added weight though!
cooking pot and bearskin bedroll are too heavy to carry and they give so mutch little boost for their weight. i keep 2 cooking pots in eatch of my bases because you cook faster so you save fuel but i carry 2 cans because you do the same job. a pot and a can is usefull if you fish a lot because its unlikely to burn your fish. i also try to get bearskin coat and wolfskin coat combo because its easier to maintain and when i have more bear hides i do 2nd bearskin coat to be as warm as possible but having a bearskin bedroll is a waste because you ll need to kill 3 bears in a month to get the hides to maintain the 3 bear clothes and i cant consume 3 bears meat in a month.
Little tip in case you didn't know, but leaving your meat outside in a safe area drastically increases the time it lasts. You can make a rock cache in case there's wolves all over your base (Blackrock Penitentiary). If you leave it out it'll last for over a month. Even if the durability of the raw meat hits 0 you can still cook it and it'll go back up by 50%. 3 bears can last me for a very long time. 1 moose has gotten me a very long ways, and I still have 2 bears worth of meat waiting for me when that runs out.
In Misery/Interloper trunks of cars and locked lockers are likely to have nothing except for the safe. You don't need the prybar for the safe anyway so long as you have the hacksaw you don't need the prybar. The hacksaw being used to take burdock. Only real use for the prybar in Interloper/Misery is to pop open the entrance to the Orca gas station in Mountain Town.
I think this is new but when lighting torches if you have both types of matches in your inventory it’s not a gurantee but more a 75-80 percent chance if I had to guess but when only one type of match is held it’s a gurantee
@@CmdrTom I usualy use the cooking pot way more often. SInce it has more uses than the can. The can is just in my backpack IF I forgot to take the cooking pot from the fireplace. So I can still make some water :)
Excellent video. Personally I prefer to use warmer clothes and than carry the bedroll, it is a little bit heavier but give also a good wind protection. If I want to do a long travel, to loot a big place, then I'll just dress lighter, carry the bedroll and if bad weather comes in I find a protected zone, but this mean you have to plan the travel so I do this only in areas that I already visited but non deeply explored.
I'm playing a new run.. Voyager. Around 110 days in so far and apparently it's -19c outside during snow drizzle.. haven't seen what it's like during a storm though 😂 I usually carry a travois on ne. It's 1kg but if you find a tonne of loot or kill a moose or bear you can carry all that. After watching this video I am going tk strip my character of everything.. And carry only what I need for that days mission 😂
I disagree about wearing furs. Fur clothing is very heavy. It’s great if you can’t find anything better, but there are better options. Also, once you can be outside in -25 weather with a -10 wind and still be gaining temperature, you really don’t need heavier clothing.
I mean.. it really depends on what you’re doing. If you are leaving your base behind to travel across 3 regions before heading back I think you’re properly packed.. but if it’s just 1 region I would probably drop like 3 flairs, go with the smaller bedroll, bring only a knife and no sharpening stone.. that’s just me though. Especially if I’m doing a scavenging run just one region over or something I wouldn’t leave without my weight being below 40.
so do we just pick a base to come back to is that why we put everything here? I'm new to the game so if you see this, pls help. also, what is the best place to pick a base?
You didn't talk about fuel to burn. I guess you can get buy by collecting sticks and looting areas with fuel like caves and churches but when you've got a torch consitantly lit I think you should decide to carry stuff. What to carry and how much I don't know
Can't say I know ANY other RUclipsrs, and never appeared. Closest I know are som small Twitch players and we're all friends from the Arcade Discord and FB group. So not me. But I do appreciate 7D2D. Always strikes me as ADULT Minecraft.
Great beginning guide! I've stopped gunloper runs and started true loper runs and must say, this may be too much gear. If you can get your weight near 15kgs (36ish lbs) then you'll be moving faster and may find that you need less gear than you thought. Maybe you don't even need to carry cans or a pot if you leave them at checkpoints throughout the map! Less weight for you to carry. Maybe you don't need a hatchet if you keep one near a camp that you expect to spend time chopping wood! Maybe you only need the revolver for fighting timberwolves, because you've mastered the bow on regular wolves? Tons of ways to shave that weight down even farther if that's your cup of tea. Thanks for keeping the fire burning, cheers!
One tin can can make 2.0 litters of water in the same amount of time as it would take to make 2 liters with the big pot. If you have two tin cans you can make two liters of waters in under an hour. And they weigh much less. So I'm not sure how you could possibly think that the cooking pot is best. It's not better in any way.
Yes it turns out I was reading it in metric and I didn't realize also what is the HRV? and I don't know what you mean by "or you can make it tech pack in ash canyon" do you mean I can find the tech pack in ash canyon sorry I am new to the game and am trying to learn
however if your almost dead from dehydration or not a lot of fire wood near by or anything. taking 2 hours boil water could be life or dead vs 40 min with 2 cans. my opinion and moments i had, use 2 cans when traveling.. ;)
all i learned from this is holy shit i’m so glad i play using the metric system. everything is in really good ratios for quick addition/subtraction, i can’t imagine playing this game and constantly trying to add all of these awkward numbers. like 77 pounds?? what are u TALKING about lmfao
Completely disagree with your clothing choices. The mukluks are much better than the deerskin boots, and wool mittens are much better than rabbitskin. You're wasting too much weight in your clothing. The wolfskin coat is worthless.
First, I welcome everyone play their game, their way. And if weight is your only focus, I feel you. A major focus for me though is resources and repair over the LONG haul. And mine and a of veteran players report that one of the resources to go out first is cloth. Where hide, hide keeps coming at you. But thanks for watching and talking. Agree to disagree. But for pity's sake, stay warm.
@@CmdrTom What you're gaining in warmth and protection, you're losing in mobility and weight. I would personally prefer to gain points with my bow and not have to worry about protection.
I disagree. You have no mobility. Stay with synthetics as long as possible. The only "skin" things I currently have are the mukluks,.. I have 78% mobility, and +50, warmth.
Carrying 9 old man's beard lichen weighs less than carrying 3 beard dressings. If you need them, craft them but don't keep them crafted in your inventory. Weight of 0.09 lbs vs 0.66 lbs. Saves almost a pound.
Missed that.. thanks
good tip
While the raw beard is lighter, if you need it, it's probably because you're in a medical emergency and it takes TIME to craft it from the raw ingredient to the usable dressing. TIME you may NOT HAVE. For meds, I'm more concerned about having what I need available to use in an emergency RIGHT NOW. As a rule, I have at least 3 doses of disinfectant, at least 4 bandages, and at least 1 dose of pain killers and at least 1 dose of antibiotics (either pharma or natural). Bandages are HUGE as you can bleed out and die in the time it takes to craft them if you don't have them ready BEFORE you have a medical emergency. Same goes for the old man's beard. it is possible to have a wound escalate from infection risk to a full blown infection in the time it takes to stabilize your situation, and craft up some dressings (you may still have active threats you need to deal with, especially if your wounds were from a timberwolf attack, there'll almost always be more then 1 of them and contrary to what some may believe, timberwolves CAN engage in a full wolf struggle and the difficulty is slightly harder then with normal wolves (I've experienced this personally). Traveling light does you no good if you didn't keep proper meds ready for instant use and you die to wounds or infection. I consider basic meds essentials that you do not want to skimp on. For meds, I also always like to keep at 1 emergency stim on hand. Those only weigh 0.1 kg, but when you need them, it's probably going to save your run (they've saved my runs on a few occasions). If you get too obsessed with traveling light that you fail to keep your emergency meds ready, you WILL regret it, it's only a matter of time.
@@Seriously_Unserious well u can have a crafted one beard and the rest uncrafted. In addition, the risk of infection takes a whole day to turn into an infection, so u have more than enought time to heal it and craft the rest... However, in Stalker its better to have all your meds prepared since there are more wolf than usual. Also u have to take into account what are u going to face while traveling, the kind of weather there are, possible loot you may find, etc.
You never need to use old man beard, dont you think? Since infection risk takes process to become a problem
I prefer the cooking pot because you can read 2 hours of a book in the time it takes to melt the boil one full pot of water
If you're exact enough you can spend 1 hour boiling water on a can and it hasn't completely boiled away.
@DodoJacket that's great early game, but when your skill goes up, the water will be melted, boiled, and evaporated in under an hour. Food cooks and burns faster too, making the cooking skill incredibly annoying.
@@drengr2759 lv 5 cooking an you will have about 10 mins left sleeping 1 hour and boiling .5 liters
Remember that you can save matches if you have a magnifying glass, by using it to light fires outdoors and taking a lit torch from that, that you can use to light indoor fires, without using any matches. Magnifying glass never lose condition, other than when damaged in bear attacks.
genious
For playing this game, I would use metric, the round numbers just feel better
It's an american thing to use Oz and Lb for liquids and weight 😂🤣
Using liters and kilograms is forbidden in USA
@@rcsibiu Yeah, as an American I understand imperial measurements way better than metric, but I'm playing a Canadian in a Canadian game set in Canada and the metric measurements help with the immersion.
no
@@leeonardodienfield402 no
@@unworthy.potato don't get triggered now son
When you were speaking on the bearskin vs bedroll topic, I think another thing thats important to take into account is, when you need to go hunting, gathering, looting. You can always drop some of these heavier things, to then go pick up more loot, and come back to your base. I found a huge enjoyment of actually surviving cave to cave instead of building to building. I would enough health items incase I got attacked once or twice, but then once i made it to a cave. I would drop all of the heavier items, grab a bunch of sticks or break down tree limbs, and make sure I had enough to stockpile for a few nights. I also wish, they had an option to drop off a backpack with all your items in it, but then only allow you to pick up a few things in your arms.
An outside pouch on a backpack; a separate compartment, where everything is stored as you pick it up, but then you can show stuff in specific pouches if you intend to haul them long term.
The Forest had the most "realistic" inventory; you could see your bag and each item. I wish this had something similar.
I think inventory management in this game is awful, but it's better than many games since it at least has category compartments.
Bearskin bed roll will sometimes spawn in the lookout tower in bleak inlet (non interloper mode)
Instead of taking a lot of water with you, you can make tea or coffee to save up some weight.
A cup of tea is two times lighter than water, but it will restore the same amount.
Agreed on weight. But I most use coffee and tea for warmth bonus. So I want the fire and brew time just by the fire anyway. I usually wait till I have yellow risk warnings before I brew
If you have the proper amount of fire equipment, I usually opt for firewood/fuel over water. I would drop some water or max out my water tank before leaving just to carry the coal. Fire can be used for more things than water anyway.
I recently had been blessed to find this game and I AM OBSESSED with it. The artwork, the gameplay, everything really. I think I am hooked for the long haul on it. This video is really helpful to me because I always end up being loaded with too much stuff. I wanna try playing a survival, not the story mode, and was wondering if you have any tips for a begginer? :)
I have a whole playlist: Light for the Long Dark Tips and Tricks: ruclips.net/p/PLq_qzTPmIKg974Qby5RiECOutWjO8VsCy
I've been hooked on this game since it went on Steam Greenlight. Course, it was a lot different back then, being an alpha release. But ive stayed anc continued to play through the updates all these years because im just fascinated with it. Some people might not see a point in a survival simulation, but those people most likely have never played single player games on a cold winter night with a warm cup of cocoa next to them :D
Same here its really great best survival game eveh
Yeah nice
@@ChaotiX1 Yeah it is really the best survival game out there for me exept minecraft. But it's unfair to compare those two becuse this is much more realistic than minecraft. Minecraft dosent even have a warmth and cold meter.
I take the prybar everywhere unless I'm on a very specific mission. I ALWAYS seem to need it when I don't have it. Fishing, trunks, lockers I forgot about in caches, etc. I used to not take it and learned my lesson. I also like the rifle now that ammo can be crafted. Leave it at a good hunting spot rather than toting it everywhere and use it for large game in the area when needed. When moving to a new area I take it with me along with my other heavy supplies on that special trip. Sure beats chasing things all over heck with three arrows sticking out of it worried I'll lose my arrows only to eventually find it dead somewhere I didn't know an animal could even get to.
Last time I checked the pry bar had really good wolf attack stats too, so I always use it as my dedicated wolf wacker, it has limited use beyond opening a finite number of locked containers anyway. I don't think I've ever used one below 80%
Bow is lighter, arrows are reusable
I'm the same with always carrying the prybar and leaving the rifle at a base just for supply runs. I've only used the bow and arrows a couple of times and keep telling myself to make better use of them
The bar also works well as an ice breaker. Saves damaging your knife ir axe.
It's much better to take 2 cans instead of a pot, you don't need so much water and you can save 0.7kg. Keep the pot in your base to make supplies of water when you cook.
thats the thing with a cooking pot you can COOK faster lets say you set up camp at a rabit den and stoned some rabits havest a slice cook it while havisting the second. When thats done put the second slice in the cooking pot to help it catch up. The cooking pot is far more useful then for just extra water
woah, i didn’t know you could cook faster with the pot?? huh. i like it because if i boil 2 liters of water i can sleep for 2 hours while that boils. with the cans i have to stay awake for that entire process, and since i usually boil my water for the next day at night that’s a really big difference.
@@errresh473 I haven't checked for other meat, but for wolf meat the gain is 10 minutes with the cooking pot. So it goes from 1 hour and 5 minutes for 1kg of meat, to 55 minutes. Not a significant amount of time gained for using a cooking pot.
The game changer is using it for water.
If the speed was more than a few minutes shaved off, and was more like half or even a third off, I'd be inclined towards the pot. The time just isn't enough for me to worry about. Like how the hatchet is half the speed of the hacksaw chopping branches - so I just keep a saw at a base. But if you don't find yourself with challanges to weight, then its good times. The weight of fur gear is nutters. I try to replace the mittens for work gloves or wool mittens, the pants for snow pants or combat pants, and the coat? I usually keep the coat. I enjoy keeping wood on me, enough for several hours. Or coal, if possible. And extra fuel for fast ignition. Water made into drinks weighs less and gives the warmth buff so I like keeping it around to get warm fast off just 20 minutes of fire if needed. 2 cans means two hot drinks at once.
Nope, its much better to carry a pot.
Good stuff👍 not many people make long dark tutorials these days.
Thank you very much. I am currently on an attempt to complete the Faithful Cartographer, so you could say I am invested in this game for the long haul
@@CmdrTom yoo its so good to find someone that does tld tutorials and stuff hell im having no prob with surviving on interloper but ill still watch all of your tutorials, would u mind doing an up to date loot table? Id love to watch a video on it, keep up the good work and dont freeze out there!
That's very helpfull, I use to carry the minimum too in the perspective of finding what I miss on the field. This game make us think in a very intelligente way. And your choice of the cooking pot is making me think of changing my habbit.
IMO the distress pistol is way better than the revolver for defence. 100% of scaring any animal, and it weighs less than 1lb. The only potential downside is that flare shells are much rarer than revolver shells. Though I really only play on interloper so I don't have much choice.
First you need to find the flare gun, and not everyone knows that it spawns only in 2 locations, and distress flares weight a lot 1 flare = 10 bullets.
And most of the time you only need 1 bullet to scare of a wolf
Yeah but Distress Pistol has very less ammo and it's ammo can't craft again. You can find 400-450 revolver ammos in 1 stalker save and you can recraft them.
Flare shells are a lot more annoying to use then revolver bullets, mainly because of the drop, plus I like to be able to hipfore if need be.
So in short, this dude's suggestion is ineffective?
@@azulablue6988 one shot headshot bear. Need it on interloper
Only reason to carry a pot and skillet is if you're going to make the pie/stew/porridge recipes. I do have the recipes but I'm usually saving those special recipes for the limited flour, acorn, potatoes I have so most of the time I roam around with only two recycleable cans and leave the kitchenware in a safehouse that I will return to later where I also have the flour and other materials.
Just bought the DLC. Any tips? Are the new recipes good?
The torch method is good, but keep in mind your chance to start fires. Once you get good enough sticks and a match give you a 100% chance to start, you don't need the torch most of the time. So you can save weight on them at that point (and save the light source for when you really need the torch for light). Torches are still useful for if you need to daisy chain fires however. You can either light a torch you already have with a campfire or stove fire, carry it with you and use the torch to light other fires as you need, and when it runs out, you can pull a new one from a lit fire and keep the daisy chain going for as long as you need to or the wind blows things out on you. You can also daisy chain torches on each other or daisy chain from lit flare to torch. You do this by tossing the lit torch/flare on the ground near you, and the get an unlit torch out and use the still sputtering old torch/flare to light the new one. Great way to save matches.
Believe me, big fan of torch fires. ruclips.net/video/Jf8ZyxRlSq0/видео.html
Takes awhile to get to 100%. Torch fires are vital. Save your matches people and use a torch!
@@G-n0te Absolutely. However, you can get to 100% much earlier with good use of books (just be careful not to burn the books you can learn your skills from before finishing using it).
@@Seriously_Unserious on higher difficulties ive found you cant take days to read and cap levels, you basically dont have time to read The first few weeks. Lower difficulties it does not matter. Try out torch walking my friend. Its a joy. And you guarantee one match per fire, thats the whole reason you get to level 5 anyway right!!??
@@Seriously_Unserious sidenote: you can double check tools in your inventory to make sure you have finished the book in question. Cheers good luck!
I always store bullets and only carry 12 round with me, that is plenty enough to explore unexplored areas in which you always find more bullets or get home to base camp from any area in the game.....except if i'm going to bleak inlet then i stock up a bit more.
Some of hte considerations listed here I think support my outpost method of base stocking. I dislike centralizing all loot, unless a region has been exhausted of all resources and I've determined it's not going to be a useful, fun, or worth the danger.
I tend to scatter small batches of matches, water, fuel, and a can or two of calories around the map, in case I get lost in a blizzard, barely survive a mauling, or other event, far from my central outposts.
A lot of tools though you can usually leave in a base though, where you know you'll be returning, where you know where it is. Like the pryba isn't as useful once you've cracked open every single locker and trunk from the Lighthouse to the Far Territory. But is it an item you'll want to move to fishing huts, as it can serve out it's remaining durability chipping open the ice hole for your cabin fever burn off. Etc.
On long travels I take the pot, when on supply and food runs, I take a can and usually eat from a few others to get another
Only use the bear bedroll if you know you can repair it. If you downed a bear and curing the hide and you don't need ot make a coat then go with the bear bedroll. Also only go with the bear roll if you're going on a long trip while you wait for the hide to cure back at home. There's also the improvised feather bedroll which is better thant he regular one and lighter than the bear roll. I would use that for shorter trips.
When I started using bear bedroll I now make it always cause it makes a world of a difference, you can go through storms out in the open under cover and with the normal one it's always a struggle.
This was very helpful. I always find myself carrying too much 😂
I am here to help. That's what this playlist is for. Thank you for watching
You and me both. When I look to find where all the weight came from I usually find out it's something stupid like half a dozen cans of nearly spoiled peaches, or a firelog and 7 fir wood, or 14 coal, or 8 sewing kits and 13 cloth, or 6 bottles of painkillers and 4 cups of rosehip tea, or simply 2 gallons of water. It's amazing what I can miss even when I think I'm being careful with my weight :) Oh yeah, and uncured samplings. Always uncured saplings that I forget to set down until I realize I no longer have them and don't remember where I set them down to cure. "Well, I have some time in this storm, might as well make a few arro... oh. Well, I suppose I could make a 3rd set of rabbit gloves just for fun."
I personally was guilty of carrying 3 POUNDS of matches once...
That was the inspiration for this video
I'm currently on my 500 day Pilgrim run and feel I can get away with being a packrat. Actual survival will be difficult. :P
I always keep like 5 flares on me out of fear... wolves are scary, okay?
I hear you... respect
Flares have NEVER been useful in scaring wolves for me, I don't know what my game is missing but they have literally never caused a moment of hesitation for the wolf... I pretty much always just have one on me just in case but no more than that
@@PixelatedPeach Do you throw them? For me personally I have to light it and then toss it near the wolf to scare them off.
i'm not carrying them anymore, they just annoy me by making me cycle through a lightsource i never use every time i want to use one
I usually carry 3 flares if I get over 5 of them and leave the rest at a safehouse. One for going to a destination, and one for coming back and another just in case the wind blows out my torch around wolves.
When I was new to this game, I would hoard antiseptic because I was paranoid about animal attacks. It's really not worth carrying more than one or two though, because they weigh so damn much. I also try to only carry around 1-3 gallons of water at a time. It's very easy to melt and boil more water, and it also weighs a lot. I also immediately drink any soda, coffee, or tea that I come across to stay hydrated and keep my weight down. Similarly, I only ever carry two cans for boiling water and don't bother with hauling around the bigger pots.
I was wondering if the tactical pack that came in on the recent update Hesitant Prospect was worth the time to go get, it is. With the moose satchel and the tactical backpack it gives me a max weight of 99 lbs! Plus the tactical pack doesn't use an item slot unlike the moose satchel.
Once your really set up with your base and have survived for a while and have your good clothes and a fair bit of ammo the trip to ash canyon is worthwhile and less risky early on it’s a very deadly thing to go after practice runs in ash canyon on a different save from your main to get to know the map better is a definite recommendation
Or, illegally use a dolly or wheelbarrow to carry more weight on fair ground. If only it were a legal move
i refuse to carry sowing kit.. fish hooks do fine.. i stop at 10-20% then they become fishing only hook and stays in my fish huts of choices. Sowing kits goes into the current region stash.
With a belief of trimming weight, I can't argue that. Good idea
Had absolutely no idea that you could use fishing lines instead of a sewing kit, thanks
I keep the sewing kits at a base and only do repairs when the item hits 70% or less.
My first two games, I only used the rifle. Constantly struggled with carry weight. My current game I'm using the bow and while it took a very very long time to be able to crouch and shoot, it was so worth the wait & weight.
I prefer the two cans, cause you can usually find a cooking pot in each zone. Granted, I do play on the lowest difficulties..
That was a good intro to me I thought it would be better for me to stick to normal clothes but you prove me wrong
Depends on how long you want to play. Fabric is generally the first to come in short supply.
Hide keeps on coming to you
Although I like your video and agree with most of the stuff you said, I would say, at least the way I play, its better to be warm and have less storage than colder and have more storage. For example, I usually use balaclava/wool toque+ rabbit hat, wolfskin/bearskin or 2 bearskin, 2 cowichan sweaters, gauntlets, wool ear wrap, 2 ski pants, 2 wool long johns, AMD insulated boots.While this limits my mobility a bit, it does keep me warm, even in regions like bleak inlet and Forsaken airfield. This also gives you better protection, which is useful in voyager and stalker.
In loper, sometimes the clothes won't keep you warm regardless, so when your freezing, extra clothes are just extra weight. So there's often a fine balance between enough to keep you warm in caves and buildings but not so much that you are slow.
Too slow = more time outside cold = higher condition loss.
At least on loper. On voyager, I would sometimes walk through a blizzard and still be warm!
Thanks for the guide. Pretty much the system i developed mysef. Except i take less matches, no lantern and some food
Great tips, I have to dump most of my inventory lol 😂 it's easy to dismiss light items but they just add it without noticing
Something you didn't mention which is very important and even more so in Misery/Interloper.
Leave stuff behind in safehouses you know you will backtrack to. Lot of the game is about planning ahead. If you know you will come back this way leave stuff behind there to lessen the load. In fact preparing safehouses should be part of the fun.
I would use the Camp Office as a main hub to leave things behind while I went to explore Forlorn, Railrload and Mountain Town.
You should question that hatchet. Hacksaws are more sustainable, as they can be repaired with scrap metal.
Thank ye, I did have a pound or 2 of matches.
I have literally been there. I feel ya
I just get well fed, moose satchel and the technical backpack and carry everything with me.
And I always love those opinions !
I wanted to keep a list down for someone with nothing, and everything is a bonus
Try keeping the well fed bonus on interloper lol
@@jamesoclaire4512 at least now we have the option of moose hide satchel and technical pack for interloper
I was really wrestling with myself about the bearskin bedroll. I’m only on lower levels so it’s not about super bear fear for me, but still. It’s a… hassle, and the weight is important to consider. I wanted to make it so I’d have it, but wasn’t sure what I’d do. Going to forlorn muskeg to make more arrowheads, that kind of thing, I think I’m definitely taking it.
The furs add so much weight that I’m a bit frustrated but… doesn’t matter if I have much room for found goodies if I become a popsicle. 🙃
I also agree about the cooking pot. It’s… controversial, but I’ve almost died of thirst more than almost died of hunger, and cooking in it is also useful. Storm coming up, it’s more likely you finish cooking before the fire is dead. It can make or break it.
For the prybar, I generally take it when I’m looting or fishing (it doesn’t degrade nearly like a hatchet etc when opening fishing holes), and that’s about it. Man, I feel that added weight though!
Agreed, but on the upside there are 3 options to expand your weight max now
Cmdr_Tom I heard something about a new kind of gear you can find that doesn’t take a slot?
@@AmaraJordanMusic Technical backpack, found in the new Ash canyon. +11 pounds carry weight
Awesome video brotha 🤘
And for best warmth, also keep your clothes as pristine as possible!
i have an obsession with keeping my clothes pristine
Respect... Likely going that way in my Live & Dying series.
We need a update of that video. Pretty please?
cooking pot and bearskin bedroll are too heavy to carry and they give so mutch little boost for their weight. i keep 2 cooking pots in eatch of my bases because you cook faster so you save fuel but i carry 2 cans because you do the same job. a pot and a can is usefull if you fish a lot because its unlikely to burn your fish. i also try to get bearskin coat and wolfskin coat combo because its easier to maintain and when i have more bear hides i do 2nd bearskin coat to be as warm as possible but having a bearskin bedroll is a waste because you ll need to kill 3 bears in a month to get the hides to maintain the 3 bear clothes and i cant consume 3 bears meat in a month.
Little tip in case you didn't know, but leaving your meat outside in a safe area drastically increases the time it lasts. You can make a rock cache in case there's wolves all over your base (Blackrock Penitentiary). If you leave it out it'll last for over a month. Even if the durability of the raw meat hits 0 you can still cook it and it'll go back up by 50%. 3 bears can last me for a very long time. 1 moose has gotten me a very long ways, and I still have 2 bears worth of meat waiting for me when that runs out.
In Misery/Interloper trunks of cars and locked lockers are likely to have nothing except for the safe. You don't need the prybar for the safe anyway so long as you have the hacksaw you don't need the prybar. The hacksaw being used to take burdock. Only real use for the prybar in Interloper/Misery is to pop open the entrance to the Orca gas station in Mountain Town.
WOWZAS, you are really good at this game, holy cow!!
I think this is new but when lighting torches if you have both types of matches in your inventory it’s not a gurantee but more a 75-80 percent chance if I had to guess but when only one type of match is held it’s a gurantee
The mukluks is better than deerskin at almost everything,but if u want to save the cloth and leather then nvm
For medium length games I agree, and if leather were more plentiful I'd switch
Thank you, I loved this well-detailed weight carrying management video. From now on, I will always know what to keep and what to drop.
I just try to help.
@@CmdrTom I now have a good pair of settings in scenarios of the regions of what are the greatest tools to have depending on the situation.
Thank you, this is really helpful.
Very cool video and great commentary. Thanks Cmdr Tom!
I appreciate that. Thanks
great video - very helpful :D
This is a fantastic video. I was surprised you don't carry any food on you at all.
Whoa.. flag on the play. I do... that what the left over weight is for.
There are two types of Long Dark players. There are two tin can players, and there are cooking pot players. No other differences matter.
I always cary one tin can and one cooking pot xD
@@real_Furryratchet HERESY!
I see no issue with the combo, whatever works.
@@CmdrTom I usualy use the cooking pot way more often. SInce it has more uses than the can. The can is just in my backpack IF I forgot to take the cooking pot from the fireplace. So I can still make some water :)
@@TheSuperhomosapien I knowwwww haha. The can...can be useful xD but for me it is just a backup if I forgot my cooking pot again xD
Excellent video.
Personally I prefer to use warmer clothes and than carry the bedroll, it is a little bit heavier but give also a good wind protection.
If I want to do a long travel, to loot a big place, then I'll just dress lighter, carry the bedroll and if bad weather comes in I find a protected zone, but this mean you have to plan the travel so I do this only in areas that I already visited but non deeply explored.
Lit torch is not 100% firestarter anymore and without the fire lvl perk you waste tinder each fail.
Who else uses C° and metric? I can't understand it in real life, but I do understand it in the game.
I undestand it, but as I am an American playing a game, I switched the settings to US norms. I didn't want to keep converting
I am Canadian, and old enough to know both. I usually leave in metric.
When i play in passive mode i dont need to take weapons on my adventures
this was very helpful thank you!
Very welcome
For me, always 2 pots, one bear skin, and one bow with six arrows.
2 pots??
Jesus man you boil a whole gallon at a time?
I'm playing a new run.. Voyager. Around 110 days in so far and apparently it's -19c outside during snow drizzle.. haven't seen what it's like during a storm though 😂
I usually carry a travois on ne. It's 1kg but if you find a tonne of loot or kill a moose or bear you can carry all that.
After watching this video I am going tk strip my character of everything..
And carry only what I need for that days mission 😂
I disagree about wearing furs. Fur clothing is very heavy. It’s great if you can’t find anything better, but there are better options. Also, once you can be outside in -25 weather with a -10 wind and still be gaining temperature, you really don’t need heavier clothing.
Doesn't really help. Playing story and the cap is 35lbs, with the buff for not starving. I manage, but it seems I'm always overweight.
I think you meant 35kg not lbs
What the hell did you start off with mukluks?
How does your torch have full durability
you craft them instead of taking from a fire
Haha! No way I can get down any bear. I barely manage to hit a rabbit with a stone
Theres a diffrence between hitting rabbit with strone and bear with gun
@@izawa9211 yeah, and that's a game.
@@blurredwolf2339 yeah but theres a diffrence, hitting a bear with a gun should be easier than hiting rabbit with stone
@@izawa9211 msmbfkskd it's still hard mkay 😐.... 😟😭
I'm a loot goblin. I'm always encumbered.
What about fire wood?
You sound like Henry from Firewatch
I am not him, but I will take that as a compliment, thanks
I mean.. it really depends on what you’re doing. If you are leaving your base behind to travel across 3 regions before heading back I think you’re properly packed.. but if it’s just 1 region I would probably drop like 3 flairs, go with the smaller bedroll, bring only a knife and no sharpening stone.. that’s just me though. Especially if I’m doing a scavenging run just one region over or something I wouldn’t leave without my weight being below 40.
so do we just pick a base to come back to is that why we put everything here? I'm new to the game so if you see this, pls help. also, what is the best place to pick a base?
Often people will build a base in each map yes. It is all personal preference
late comment but how would you go about expanding backpack space in wintermute?
Episode 4 You find a moose hide satchel
I found a moose satchel in Episode 3. But wintermute is so easy you won't even have to be concerned about hoarding supplies.
You didn't talk about fuel to burn. I guess you can get buy by collecting sticks and looting areas with fuel like caves and churches but when you've got a torch consitantly lit I think you should decide to carry stuff. What to carry and how much I don't know
Do you know Gotyerback Gaming???? I remember brass tacks on 7 Days To Die and you sound like him. Taking bullets again Tom?! 😂
Can't say I know ANY other RUclipsrs, and never appeared.
Closest I know are som small Twitch players and we're all friends from the Arcade Discord and FB group.
So not me.
But I do appreciate 7D2D.
Always strikes me as ADULT Minecraft.
Very informative, but the gameplay is a little choppy.
Great beginning guide! I've stopped gunloper runs and started true loper runs and must say, this may be too much gear.
If you can get your weight near 15kgs (36ish lbs) then you'll be moving faster and may find that you need less gear than you thought.
Maybe you don't even need to carry cans or a pot if you leave them at checkpoints throughout the map! Less weight for you to carry.
Maybe you don't need a hatchet if you keep one near a camp that you expect to spend time chopping wood!
Maybe you only need the revolver for fighting timberwolves, because you've mastered the bow on regular wolves?
Tons of ways to shave that weight down even farther if that's your cup of tea.
Thanks for keeping the fire burning, cheers!
OMG... pounds?
Why the h. LBS stands for "pounds"? xD
1. Switch to metric
2. ...
thanks so much for this breakdown!
Thank you. This is what I am here for.
Check out the full playlist.
One tin can can make 2.0 litters of water in the same amount of time as it would take to make 2 liters with the big pot. If you have two tin cans you can make two liters of waters in under an hour. And they weigh much less. So I'm not sure how you could possibly think that the cooking pot is best. It's not better in any way.
HOW ARE U AT 76LB!?!?!??!
How to you get to carry 77 LBS
There are 3 carry weight boosts in game.
Well fed
Moosehide satchel
Technical backpack
Each adds 11 pounds capacity and they are stackable.
Thanks for the tips but the well fed bonus only gives me five extra LBS also do you know where I can find moose and the technical backpack?
@@oscarhunt2951 could you be reading stats in metric? 5kilos is 11 lbs
I am American so I flip the settings for my brain
@@oscarhunt2951 moosehide satchel is the prize of HRV, or you can make it
Tech pack is Ash Canyon
Yes it turns out I was reading it in metric and I didn't realize also what is the HRV? and I don't know what you mean by "or you can make it tech pack in ash canyon" do you mean I can find the tech pack in ash canyon sorry I am new to the game and am trying to learn
you sound like that khan academy guy
Perfect advice for novices
however if your almost dead from dehydration or not a lot of fire wood near by or anything. taking 2 hours boil water could be life or dead vs 40 min with 2 cans. my opinion and moments i had, use 2 cans when traveling.. ;)
all i learned from this is holy shit i’m so glad i play using the metric system. everything is in really good ratios for quick addition/subtraction, i can’t imagine playing this game and constantly trying to add all of these awkward numbers. like 77 pounds?? what are u TALKING about lmfao
I actually am decent with both units of measurements, but Imperial is my first reflex.
@@CmdrTom i salute ur courage, even tho i grew up w the imperial system the numbers are just too awkward for me lmao
Failed to start 9 times?!
85% chance my ass
wooden pc
70 Pounds? Can't you only carry 30 pounds when first starting?
Are you sure youre playing pound on your game. The game starts as metric.
@@519pigeon Yea Kinda late, I noticed that I was on Metric about 1 day after posting the comment. Thanks for replying.
LBS .... sigh... redundant unit...
POUNDS. LoL. Inter uncomparable imperial units. Just let go.
I dont think anyone gives a fuck about diffrence between pounds and kilograms
@@izawa9211 go and ask some physicist.
@@puckpovier1559 correction i dont think anyone on RUclips gives a fuck
Bruh is playing in lbs mode 💀
Kill bears? Bears kill themselves when I unleash my furious Pyrnees War Dog!
Not very ultra light, also no reason to carry water if you can boil water anywhere.
Taking paper matchstick. Lol
Bro 4 fps lol
i personally carry everything i find
This is, of course, not for Interloper game play.
Of course carrying bow better than carrying rifle.
And I agree, but this is the internet so there almost always a different opinion
@@CmdrTom but..muh firearm
But...muh packweight...
@@CmdrTom *technical pack well fed and moose hide satchel noises*
When you get them... great!
Completely disagree with your clothing choices. The mukluks are much better than the deerskin boots, and wool mittens are much better than rabbitskin. You're wasting too much weight in your clothing. The wolfskin coat is worthless.
First, I welcome everyone play their game, their way. And if weight is your only focus, I feel you.
A major focus for me though is resources and repair over the LONG haul. And mine and a of veteran players report that one of the resources to go out first is cloth.
Where hide, hide keeps coming at you.
But thanks for watching and talking.
Agree to disagree.
But for pity's sake, stay warm.
@@CmdrTom What you're gaining in warmth and protection, you're losing in mobility and weight.
I would personally prefer to gain points with my bow and not have to worry about protection.
Bullets are reusable
I disagree. You have no mobility. Stay with synthetics as long as possible. The only "skin" things I currently have are the mukluks,.. I have 78% mobility, and +50, warmth.