@@unknownboi1265 I trust technology and science, but if nobody does it, as an engineer I feel the obligation to move things forward and work with those that really want to make the world a better place with technologies like this
@@unknownboi1265 not saying that we will be able to get in 10 years btw, only that there would most likely be a lot of new advances. The process to develop a good technology takes a lot of time
or you might not retire at all lol... I bet human health span will drastically improve in the future, well there could be medical breakthroughs in 2030, you never know!
I can't wait until NeuroReality is going to replace VR. Neuroreality is a tech which is directly connected to the brain. This article has a nice piece written about it. futurism.com/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface
I don't understand why people play seated because it just takes away from the experience which is like the entire point of vr Edit: I'm very sorry, I wasn't thinking about special cases (games that are meant to be played seated, people with disabilities, etc.)
I do it when my legs get sore and tired. It depends on the game though. I didnt do it at all for Alyx because it didn't feel right, but some games are more immersive when seated, like no man's sky, where you spend most of your time in a spaceship or exocraft, especially now that there are mechs. but even with games like boneworks sometimes just being able to sit down and have the game slightly augment your height is nice
The thing I’m hoping headsets start jumping on is being wireless. Going from Oculus Link to Virtual Desktop streaming was a dream come true and I just wish more companies would make stuff like the Vive wireless adapter.
that kind of stuff is even more hardware demanding than cable VR which is already pretty hard to run. I doubt we will be seeing anything wireless anytime soon.
This is the only reason I upgraded my original vive to a cosmos elite. Once I went wireless I couldn't go back. People can say what they want but 1. I feel free in vr 2. I don't have to worry about cables wearing out on me. I have the batteries to handle long sessions too. I've also never had latency issues. If I have I would never know. Completely unnoticeable.
@@blueninja012 that exists; but... it's still really bulky A better solution which I currently use is a VR pully system. 360 degrees of motion and you barely notice the cord, albeit sometimes brushing against your hair
Imagine somebody having full body tracking, haptic gloves that can let you feel, track your fingers, make you feel hot & cold, the texture of items etc., full haptic suit and a VR treadmill.. That would be the full VR experience.
At home i have : -3 vortx for simulating wind and temperature, opened doors etc, all things that envolve air displacement. - A subpac M2 for haptic response; even if it is not that accurate than a Bhaptics vest, it is more compatible than ever with all games despite some cons like music played in game, but not a real annoyance for me. -a walkOvr for standing games where you can walk in place to move forward, and for FBT and Mocap, Kat loco is not avilable yet for consumers while backers are not shipped , i 'm still waiting for mine to come / -my Rift S with its touchs equiped with mamut grips to have a VIC feeling. -Protube / forcetube* Vr for shooters ; Protas for hotas simulating with games like NMS with virtual joysticks attached at the knee level with rapid magnetic grip sytem. *Forcetube still in waiting state to ship , but shipping is in its way as the protube commercials say. Also, i will invest in the Protomy accessory for having recoil for pistols. Well, with all this stuff, immersion is really here at an average price not so high. P.S : Vortx need to be in exact center of the triangle , so i put a mat in the center of the air flux to stay here and avoid drifting away.
Bro I've walked around in VR it feels crazy immersive I just use my oculus quest in my yard at night because there's no sun that can hurt your headset and I just turn on my house lights outside so it can track and it works just fine
I’m sure that it’s gonna be a meme when someone says “it’s amazing what we will be doing in fr in 10 years” and then it shows a picture of some weird ass thing in vr like vr sex or sumin
Can we just talk about how neither of you two realise that Fleshlights are very much a thing? and that somehow neither of you thought it might be sarcasm
What we really need is someone who's really good at coding real-time acceleration in 3D space, someone who has a good design for shoes with ball rollers (likely magnetic) aaaaand someone who knows how to make really efficient ciruits… and someone who would fund it... Would be nice if you could make the shoes … calculate the resistance of the floor you're standing on... And then just check acceleration of your individual foot, rotation and position… and start rotating the balls accordingly to have a total acceleration of the whole system of 0. Edit: Maybe use Base Sations for tracking movement aswell, just to make it more accurate.
I disagree. there are many other vr youtubers that get a lot less recognition that they deserve. like less than 1k subs. Vr in general is a small neish so in terms of vr as a whole 6k subs is quite a lot
10 years... I'll be 28. Hmmm. Well. I'll be really excited when this advances to the point where crippled people won't have to move a limb to control their avatars.
@@ambientcalm3125 A screenshot from this conversation, would be a great opening, to a story about a group of terrorists in a Virtual Reality future type of society. It would go like: "Chief, these are the culprits of the last terrorist cyber attack, made in HolyShitLand2.0, no data about their whereabouts yet. Is there anything you want me to personally highlight from the report? - The case was huge and it could potentially lead to many advancements in their ranks, as well as being scrutinised by the public for not solving the case properly. Since the protests in 2020, the New World haven't shown much love for the police officers, every case, especially in a Virtual Reality part of the New World, could be used as a statement to the public, by politicians in their raise for power. Yet, The Chief, without showing any emotions, put the mug he was drinking his morning coffee from on the table, took the papers and calmly looked at the names. He haven't shared his disciple enthusiasm, he didn't need it, to banish anxiety from his mind. He was a professional, he knew how to get the job done, and nothing, not even the Mighty Emperor fucking Musk peeing on them from the Mars, could disrupt his morning coffee. Yet, as he lied his eyes down on the first name, he got this strange feeling. His muscles tensed, his breath pattern has slightly changed, his heart started beating just a bit faster than a moment ago... The feeling you get, when something ordinary in your life, all of the sudden seems bigger and... way more p e r s o n a l. XTheFusel? Hmm... I remember that name... Wait... - The Chief opened his eyes wide, his mug landed on the ground with a loud BANG, spilling the coffee all over the floor. BUTTERFINGER? - He gasped - DIVINEQILO?! IS THAT REALLY YOU GUYS?" And then, as the plot proceed, it turns out the terroritsic organisation making their moves in HolyShitLand2.0, was actually fighting for the survival of the Virtual Reality, battling the evil organisation EA, from mining the source energy, the so called "lifestream", out of the peoples wallets. I would finish the story with fighting the huge monsters, a badass with white hair and a long katana, killed off some of the main characters after some huge plot twists (sorry guys), and finished it with breaking the 4-th wall and informing the reader that the story is actually REAL, so the author could defend himself in court, as being sued by Square Enix, that he did not rip off any of their stories, in a legitimate claim, that he was just the medium, channeling the story from one of the possible futures. And you, you guys are my fucking proof. Your existence is the basis of my future wealth. Yes, I'm lonely. Add me too, Alexander Lenard. I don't suppose it will change in 10 years. "Then the Chief looked at the last name of the list. His mind seemed to stop, his face, first time in years, portrayed immense terror, growing out of the biggest confusion of his life. He read the name of a man, that years ago, which seemed to be a lifetime ago, wrote a strange story... A story about..." psst always look within
I've been thinking about the concept of that gloves since high school but lack the skill to build it. And now someone really developed one, even better than what I've imagined. Just amazing.
@@Kiothe Doesn't dream already warp/condense "time" as a built-in mechanism? Understanding how the mind manages and (re)presents time to itself as an abstraction in the dream state when unrestricted by the strict material context could help make "virtual time" a reality. Who knows? Me? Pff.
I hope I'm wrong but I think you underestimate how lazy people can be. Years ago I read an article by a games journalist who said he put the Wii sensor bar on the floor next to his chair so his arm didn't get tired playing Red Steel. I think we'll end up seeing the average consumer chosing to play games which can be played seated or using movement scaling options where possible etc.
The problem with virtual treadmill's are that you run more in vr games than you'd think. The ideal VR would have your brain controlling and something to make it all feel real.
What’s wrong with you? Literally becoming jacked doing something you love is an absolute amazing thing. People like you are the reason behind our obesity epidemic
VR shoes, VR gloves, Sensors on your Left and right Wrists, Upper Arms, Ankles, a FULL VR Belt so the tracking know your exact hip height, and angle, That would make you have FULL control of your VR body. Imagine being able to kick stuff around, in Boneworks, with real foot motions.
Imagine in 10 years we could be rocking a omni directional treadmill, a whole body tracking jumpsuit that allows you to feel pain(optional pain) , eye tracking headset, advanced haptic gloves, the ability to feel presence in vr and gut feeling, could be used as torture.
to be honest, i think they'll do a lot with eye tracking in the future, especially when it comes to what gets rendered and such. making games easier to run at higher quality.
My brother: "Why do people want to feel being shot or punshed in vr?" Me choking someone to death in a VR multiplayer game in 2054: "This is great! Realy feels like immersiv meele combat!" The Guy i am about to kill: "Jokes on you i am into this shit!"
Software call Natural Locomotion on steam "Move naturally in virtual reality in any SteamVR game that supports trackpad/stick locomotion. " is very good
i think the treadmills are affordable but we need them at scale for cost for gloves i like the valve index but the main problem i think is to handed items as most thing you hold take 2 hands which is hard also we will have haptic vest of course so you can actually be scared of getting shot because in games most people dont care about death but maybe that will change when dying actually hurts
What we need is full dive vr technology that puts us to sleep and puts our consciousness inside the game where we can move freely and yell without having our real bodies and surroundings be affected, also all senses included
Use a large square plate drill holes in it and put small little balls very closely packed in the plate, than put motors on them and let them always center the player standing on the plate, voila, you got free movement in your living room
I have full body and I’m walking around all the time, by myself. It’s easy - you walk across your room and when you in about to uproch a wall your star to turn the stick and your body accordingly, after your walk back to other side of a room. I’m a VRchat dancer and you won’t be able to dance in a treadmill.
@@artificialintelligence5087 oh man... I think nanobots is very underrated. The only problem I see with them is if they can get hacked. Hopefully they can solve that 💪
@@gaddummit reality checks, visualisation before bed it just comes naturally to me usually but sometimes I get normal dreams. Ps only the less foggy ones are fun.
i dont have that many dreams and i never have lucid dreams but i had 1 dream (about a month ago) where i was in a (i guess) league of legends map but 3D and there were guns and i saw a wall and i was half concious and for the first time ever i could move my entire body in a dream it was like 60% fog but still i decided to climb that wall and i felt every touch and even the texture of the wall and the feel of the gun i was holding that was the first and only dream where i could move, before that i couldnt even control my legs also that dream was like 2 minutes long at most
If companies like Neuralink figure out direct nerve input/output like Gabe is predicting, all those problems you mentioned will be fixed. I'd say with direct neural feed, the technology can also start from a baseline, like basic movement output and sensory input like basic touch feedback without all those fancy cold/hot/pain, etc.
Hey there, I am here from the year 2049. Its really interesting to see how things where back then. I can tell you, we have it all now. But you know... once you get used to it there is nothing special about it anymore. They try to include everyday work into Virtual space now. Gonna be fun.
Hey you, look back 15-20 years to the age of the PS2 and the other older generation console, look at the peak of experiences from that time, take a look at the best experiences possible on a console now. Let’s hope VR can go even further than that leap
coudl we just focus on full body tracking? if there are games, where you can use your entire body, i'm sure there will be many options!! (imagine dance dance revolution mixed with beat saber!)
As for gloves, I think the valve index controllers are a better compromise. The lack of physical pushback is already a problem in VR, and having nothing to grab onto would only result in more immersion breaking. Not to mention controllers are much easier to set up. You put on your headset, you slap on the controllers very quickly, and you’re done. Some full body suit like seen in Ready Player One is so much extra work and just seems way too bulky for ease of play
VR treadmill or a giant robot arm that grabs you and moves your whole body around realistically with full-body tracking taking care of the movement translation in-game?
eye tracking, aka the ultimate optimization for both VR and classic monitors ( i think adaptive detail can also benefit classic monitors as well using eye tracking )
Would love to see a game that takes the outer world and translate it into the vr with different styles, for example lowpoly, allowing also outdoor use (with proper sunlight protection for the cameras and sensors) so you can freely roam around without bumping into things or getting the guardian up
To be faire, right now, just belt and feet tracking would be already a big step forward. It would allow us to lean without having our full body moving (I fell to many time this way...) and kick stuff (that I often try even knowing that my feet are not tracked) About walking and glove, it would be great indeed, but I think this is not "needed" right now and can take some time to be ready
Imagine a VR tech so immersive, so advanced that we could have a custom life that lasts for years in the VR but merely a couple of hours in real time. And we would not know the difference. What if we are in it right now?
Right now its a niche within a niche yes however I've got a good feeling that with the rise of quest buyers there will be more demand for stuff like this which inevitably will lead to producers making this a reality
Really need to think about static VR solutions. As an engineer pirouetting around your livingroom covered in wires is pretty inefficient and complicated way to acheive high level VR, especailly when the logical course for VR will deep dive. Static VR is the way to go (Static VR doesn't mean inactive) Many people will have remembered HL2's citadel where the combine were attached to hardpoints on the walls (search 'combine memory replacement') I believe this is and will be the correct path to do advanced VR. actions like, running, walking, climbing, stairs, sitting, jumping, driving, riding are all exponentially easier if you're strapped to a hardpoint (and safer too)
I’m a industrial design student and i’m developing an omnidirectional treadmill that does not use electricity, I hope to have a prototype in the next 18 months, but this type of project is more difficult to conceive here in Brazil
The key for peripherals to work across the board - in my opinion - is OpenXR. Once OpenXR becomes the standard for hardware-related details about a VR setup, games do not need tow orry too much about accessoire implementation, it would just be a part of OpenXR and thus abstracted, readily available to every and all devs. :)
I would love to help engineer some of this stuff. I like thinking about the military applications of this and think it would be way cooler to work with this stuff on classified defense force programs. VR tech could surely train soldiers realistically, we just need to advance the technology enough to make it feel borderline reality. I wouldn't be surprised if the US has some super advanced VR system to train certain personnel. I love imagining what it would look like hehe, I imagine something along the lines of the Animus from the Assassins Creed movie :P
Given how visualization technics are shown to help improve performance virtually (no pun intended) as much as RL practice, VR or even conventional video games are a very valid source of training for useful and varied tasks and protocols. Just a brilliant arena for brain training as a whole, particularly with a metacognitive approach.
I have an Xbox 360 Kinect. It kinda sorta works and if you have nothing for full body, its ok but I still find it very lacking, especially when you have a small play space like I do. I've ordered the Vive pucks and light houses. I hear you can get it to work with the Oculus Rift. But I feel like as soon as I get full body, then everyone will have them and haptic suits will be the next thing everyone will get. Kinda feel like the star belly Sneeches that live on the beaches.
There should be a hoverboard type walking tracker, where you lean while standing to move, hoverboards are second nature for me so it would work perfectly and would be accurate
Yeah I think that would work well. A board in a circle that you can rotate to turn and tilt forwards and backwards to move. You'd feel like you were really on a hoverboard rather than running, but not sure that would matter for most movement.
I would prefer to play AR if they would just develop that more. The Hololenz is a grand idea, but they need to make it commercially available to the everyday consumer. A lot of people could get out and exercise, especially in wide open spaces like parks. Have the technology on your face, not on a stupid phone, having to hold it up in front of you, not fully aware of your surroundings.
I guess the only way to change things is by mixing reality and game content. The game environment and the probs are created on the fly based on the real environment. This would be great if you could go outside with your VR set. You can have stairs, a hill and so on. Another solution would be a neural connection with the headset (or whatever).
The more realistic they try to make immersive environments and interaction the less realistic it becomes. You create somewhat lifelike movement ability with special platforms and shoes, you then need to address why standing on grass feels like standing on concrete. You give ability to grab things, you have to address why a person feels no weight even when dragging a heavy object. For people who want to sit, it would make sense to then make some kind of motorized wheelchair-based game for immersion. Something that tries to reduce the brain reminding itself it's all fake would make sense as a starting point. Remove the senses to some degree by making some kind of robot suit as the platform to play the game. It can walk and grab things etc but when movement becomes limited due to the difference between the game and real life, it could at least be explained by the robot since its movements are not supposed to represent your movements exactly.
Some of those walking around ones, they have the right idea but aren't doing it right, instead of a big experience set ups, have something that straps to your feet with balls on the bottom that roll around, so it feels like you're walking on ice, as well as straps you wear like a parachute harness, connected from a bolt in your ceiling, or if that's not an option then a steel frame (yes, which would be big, but still cheaper), just something to stop you from falling down.
Game developers/designers take on these topics: -We won't see treadmills because they are WAYYY too expensive and really not that fun or useful to most players. They don't add gameplay when we have thumbsticks that can do the same thing and there's no way to give feedback on them to the player. (Honestly its also a safety hazard) -Haptic Gloves probably won't happen either when controllers, again, do everything we need to do and are already really great. I foresee some type of onboard tracking on controllers for finger tracking instead or bionic grip gloves which will simulate a surface of a virtual object by preventing your finger from moving into the colliders of objects. -Haptic Vests. These are awesome and already pretty cool. We could see these become more normal as people look for ways to fall deeper into the VR rabbit hole but right now even the best vests have very few points of contact/feedback so I feel there needs to be better coverage and a combination of temperature control and several types of feedback such as pressure, sound, and electric shocks at each of these "nodes". (Right now; one vest might have one of these types of input) -Full-body Tracking. This will certainly be the next step we see sooner rather than later. There are already some great third-party programs that use Kinects to track full-body movements in VR and I foresee this becoming a norm in the next generation of VR ESPECIALLY with room-scale setups. I already have this and it is genuinely another level of depth but there aren't many games that have implemented it into gameplay because not all players have this opportunity. Of course, companies will develop for the lowest common denominator. This is why we see so many 3DoF games still today. Unfortunately, until the majority of players have 6DoF full-body tracking we will have to wait, but you can help make it a reality by putting the functionality in your games and allowing players to experience it. Just make sure to design with full-body tracking in mind ;) Give me some feedback, let me know what you think. How am I wrong?
3:02 i have small thread mill for both legs and they are set on turn table i stand.thats my play area. i can walk when turn head table turns commentate(if setup for it) then i can walk that direction (or use pad turn)tilting head i can strafe(if in motion). thread mill detect when i place foot on front end it start roll and stop when leg reach back end all stop unless i havent place second leg front this would be case if i walk.running happen with button it just make it run faster so i need keep up with it. build is easy and cheap. only 50.000 oh kidding. what arduino cost i may ask? thats all and motors and controllers, but get input to game suck. need make own game to use it.i have noidea how input steamvr out side steamplatform unless i made game so i can read serial and lan. shoes with rollers on bottom and sitting on chair is bad combo.its hard to turn around but could make your chair turn with head. still have no ide to give input or get output from games. only games i create
The entire problem is that each game runs on different game engines, each VR gadget like vests, walking pads etc. works based of different systems. No game developer wants to put in the time to make every game ready for every single different gadget. There needs to be a all-around- system thats compatible with all of it.
I love the idea of someone paying $700 to be virtually punched in the face
I do too.
Cbt in vr
Even better paying for a crotch haptic suit part so “your virtual girlfriend can kick you in the balls”
@@Cyancat123 yeah that movie was really good
Love to see how everything will improve in the next 10 years
That's if we're lucky enough to make it to ten years from now.
@@unknownboi1265 I trust technology and science, but if nobody does it, as an engineer I feel the obligation to move things forward and work with those that really want to make the world a better place with technologies like this
@@unknownboi1265 not saying that we will be able to get in 10 years btw, only that there would most likely be a lot of new advances. The process to develop a good technology takes a lot of time
even 5 years will probably be a pretty big step up from what we have now
@@QueasyNurples even just 2-3 years.
well, I know I'll have A LOT of fun in my retirement years!
or you might not retire at all lol... I bet human health span will drastically improve in the future, well there could be medical breakthroughs in 2030, you never know!
@@vulpritprooze I like your optimism :D
@@IvanoForgione haha yes
@@vulpritprooze ehh I wouldn't say that
@@vulpritprooze but I fucks with it
I can’t wait until Haptic gear is integrated into oculus headsets, and isn’t incredibly expensive, and more consumer available.
Prob gotta wait quite a while though if Quests are sold at a loss right now in order to gain market share.
I can't wait until NeuroReality is going to replace VR. Neuroreality is a tech which is directly connected to the brain.
This article has a nice piece written about it. futurism.com/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface
@@2009heyhow we'll likely see this in 2060. I'll be almost 70 years old by then 🤣
@@ashtonphoenyx Me: *starts eating healthy food*
@@2009heyhow LOL don't forget to exercise too!
I don't understand why people play seated because it just takes away from the experience which is like the entire point of vr
Edit: I'm very sorry, I wasn't thinking about special cases (games that are meant to be played seated, people with disabilities, etc.)
Some people just dont have the room or just dont want to stand for potentially hours.
Yeah it's true that it isn't immersive at all for me
I do it when my legs get sore and tired. It depends on the game though. I didnt do it at all for Alyx because it didn't feel right, but some games are more immersive when seated, like no man's sky, where you spend most of your time in a spaceship or exocraft, especially now that there are mechs. but even with games like boneworks sometimes just being able to sit down and have the game slightly augment your height is nice
lazy people
@@daniyil4843 Or tired people that have been playing in standing for 2 hours and want to play seated
The thing I’m hoping headsets start jumping on is being wireless. Going from Oculus Link to Virtual Desktop streaming was a dream come true and I just wish more companies would make stuff like the Vive wireless adapter.
that kind of stuff is even more hardware demanding than cable VR which is already pretty hard to run. I doubt we will be seeing anything wireless anytime soon.
We're bound by wireless bandwith and battery life.
This is the only reason I upgraded my original vive to a cosmos elite. Once I went wireless I couldn't go back. People can say what they want but 1. I feel free in vr 2. I don't have to worry about cables wearing out on me. I have the batteries to handle long sessions too. I've also never had latency issues. If I have I would never know. Completely unnoticeable.
theoretically couldn't you stuff a PC in a backpack with a battery and get something wireless?
@@blueninja012 that exists; but... it's still really bulky
A better solution which I currently use is a VR pully system. 360 degrees of motion and you barely notice the cord, albeit sometimes brushing against your hair
Imagine playing DayZ on those treadmills. Players will be the healthiest people.
Heart disease would drop significantly!
AHAHAHAHAHAHAH
Not on a fiat earth buddy! Get real moron earth flat wouldn’t allow vr to exist!
@@n1k32h what are you even talking about?
@@n1k32h You being sarcastic or looking for an argument?
Imagine somebody having full body tracking, haptic gloves that can let you feel, track your fingers, make you feel hot & cold, the texture of items etc., full haptic suit and a VR treadmill.. That would be the full VR experience.
Sounds like a bit of an arse to set up tho. In 10 years tho...
@@starmole5000 i agree
At home i have :
-3 vortx for simulating wind and temperature, opened doors etc, all things that envolve air displacement.
- A subpac M2 for haptic response; even if it is not that accurate than a Bhaptics vest, it is more compatible than ever with all games despite some cons like music played in game, but not a real annoyance for me.
-a walkOvr for standing games where you can walk in place to move forward, and for FBT and Mocap, Kat loco is not avilable yet for consumers while backers are not shipped , i 'm still waiting for mine to come /
-my Rift S with its touchs equiped with mamut grips to have a VIC feeling.
-Protube / forcetube* Vr for shooters ; Protas for hotas simulating with games like NMS with virtual joysticks attached at the knee level with rapid magnetic grip sytem.
*Forcetube still in waiting state to ship , but shipping is in its way as the protube commercials say.
Also, i will invest in the Protomy accessory for having recoil for pistols.
Well, with all this stuff, immersion is really here at an average price not so high.
P.S : Vortx need to be in exact center of the triangle , so i put a mat in the center of the air flux to stay here and avoid drifting away.
@@netshaman9918 damn man, how much did you pay for all that?
Aka: Drugs
Bro I've walked around in VR it feels crazy immersive I just use my oculus quest in my yard at night because there's no sun that can hurt your headset and I just turn on my house lights outside so it can track and it works just fine
Nice but make sure there’s no moisture in the air if you live somewhere humid like Florida or Washington it will damage the headset
I’m sure that it’s gonna be a meme when someone says “it’s amazing what we will be doing in fr in 10 years” and then it shows a picture of some weird ass thing in vr like vr sex or sumin
Porhub already has a VR mode, there have been goals to make fake pussies to use.
S M O N K fake pussies? Dont be silly noone is going to do something like that
@@ValentineC137 If there's a possible market. It will be made. People would buy that. Therefore it will be made.
Can we just talk about how neither of you two realise that Fleshlights are very much a thing? and that somehow neither of you thought it might be sarcasm
You sir are a prophet
Vr is already impressive cannot wait to see the future of this technology!
5:08 Ah, a man of culture I see
cock and ball torture from wikipedia the free encyclopedia
@@thatcosmokramer cock and ball torture or C B T
What we really need is someone who's really good at coding real-time acceleration in 3D space, someone who has a good design for shoes with ball rollers (likely magnetic) aaaaand someone who knows how to make really efficient ciruits… and someone who would fund it...
Would be nice if you could make the shoes … calculate the resistance of the floor you're standing on...
And then just check acceleration of your individual foot, rotation and position… and start rotating the balls accordingly to have a total acceleration of the whole system of 0.
Edit: Maybe use Base Sations for tracking movement aswell, just to make it more accurate.
Virtual insider is such an underrated VR youtuber
True
I disagree. there are many other vr youtubers that get a lot less recognition that they deserve. like less than 1k subs. Vr in general is a small neish so in terms of vr as a whole 6k subs is quite a lot
@@williamsmith6921 there are vr RUclipsrs with millions of subscribers. 6k isn't a lot
You dont need to fight over me boys, Im all yours
10 years...
I'll be 28. Hmmm.
Well. I'll be really excited when this advances to the point where crippled people won't have to move a limb to control their avatars.
add me in the Oasis then OK? xTheFusel. See ya in ten years
@@axelschafer7139 I will add you too my name is Butterfinger
Shit, ill be 32
Add me yh I'll be 24, Divineqilo
@@ambientcalm3125 A screenshot from this conversation, would be a great opening, to a story about a group of terrorists in a Virtual Reality future type of society. It would go like:
"Chief, these are the culprits of the last terrorist cyber attack, made in HolyShitLand2.0, no data about their whereabouts yet. Is there anything you want me to personally highlight from the report? - The case was huge and it could potentially lead to many advancements in their ranks, as well as being scrutinised by the public for not solving the case properly. Since the protests in 2020, the New World haven't shown much love for the police officers, every case, especially in a Virtual Reality part of the New World, could be used as a statement to the public, by politicians in their raise for power. Yet, The Chief, without showing any emotions, put the mug he was drinking his morning coffee from on the table, took the papers and calmly looked at the names. He haven't shared his disciple enthusiasm, he didn't need it, to banish anxiety from his mind. He was a professional, he knew how to get the job done, and nothing, not even the Mighty Emperor fucking Musk peeing on them from the Mars, could disrupt his morning coffee. Yet, as he lied his eyes down on the first name, he got this strange feeling. His muscles tensed, his breath pattern has slightly changed, his heart started beating just a bit faster than a moment ago... The feeling you get, when something ordinary in your life, all of the sudden seems bigger and... way more p e r s o n a l.
XTheFusel? Hmm... I remember that name... Wait... - The Chief opened his eyes wide, his mug landed on the ground with a loud BANG, spilling the coffee all over the floor. BUTTERFINGER? - He gasped - DIVINEQILO?! IS THAT REALLY YOU GUYS?"
And then, as the plot proceed, it turns out the terroritsic organisation making their moves in HolyShitLand2.0, was actually fighting for the survival of the Virtual Reality, battling the evil organisation EA, from mining the source energy, the so called "lifestream", out of the peoples wallets.
I would finish the story with fighting the huge monsters, a badass with white hair and a long katana, killed off some of the main characters after some huge plot twists (sorry guys), and finished it with breaking the 4-th wall and informing the reader that the story is actually REAL, so the author could defend himself in court, as being sued by Square Enix, that he did not rip off any of their stories, in a legitimate claim, that he was just the medium, channeling the story from one of the possible futures.
And you, you guys are my fucking proof. Your existence is the basis of my future wealth.
Yes, I'm lonely.
Add me too, Alexander Lenard. I don't suppose it will change in 10 years.
"Then the Chief looked at the last name of the list. His mind seemed to stop, his face, first time in years, portrayed immense terror, growing out of the biggest confusion of his life. He read the name of a man, that years ago, which seemed to be a lifetime ago, wrote a strange story...
A story about..."
psst
always look within
I've been thinking about the concept of that gloves since high school but lack the skill to build it. And now someone really developed one, even better than what I've imagined. Just amazing.
I enjoy watching this great video! Definitely looking forward to the other videos you mentioned in the end of this one.
What if the feeling decades and centuries in game was only minutes and hours in the real world? Can time drive one insane?
As long as our thinking speed doesnt change the awareness of time will stay the same
Like the hyperbolic time chamber. Spend all that time learning and come out super smart in minutes
There's that one paradox thing with the twins, and one going into space. Like that?
Would you age faster as a result?
@@Kiothe Doesn't dream already warp/condense "time" as a built-in mechanism? Understanding how the mind manages and (re)presents time to itself as an abstraction in the dream state when unrestricted by the strict material context could help make "virtual time" a reality. Who knows? Me? Pff.
Obesity will plummet. That's one thing for sure.
I hope I'm wrong but I think you underestimate how lazy people can be. Years ago I read an article by a games journalist who said he put the Wii sensor bar on the floor next to his chair so his arm didn't get tired playing Red Steel. I think we'll end up seeing the average consumer chosing to play games which can be played seated or using movement scaling options where possible etc.
1:55 I am having horrible flash backs to the walking in place for wii fit
That’s was what went though my head lol
Yeah, though walking forward with just moving one foot forward sounds pretty interesting, it could free up some buttons on a controller.
The problem with virtual treadmill's are that you run more in vr games than you'd think. The ideal VR would have your brain controlling and something to make it all feel real.
There would be no more obesity
You just a lazy ass
How would this be a problem??
What’s wrong with you? Literally becoming jacked doing something you love is an absolute amazing thing. People like you are the reason behind our obesity epidemic
The way I see it is that if VR counts as exercise then you don't need a gym.
I just want to play games like in SwordArtOnline .
finally someone made an sao comment
Be carefull of what u wish for
VR shoes, VR gloves, Sensors on your Left and right Wrists, Upper Arms, Ankles, a FULL VR Belt so the tracking know your exact hip height, and angle, That would make you have FULL control of your VR body. Imagine being able to kick stuff around, in Boneworks, with real foot motions.
*NEURALINK + VR HEADSET = SAO IN REAL LIFE*
Man I wish I could just take a peak 20 or 30 years into the future just to see where VR is at.
Can't wait for it to evolve! Hopefully in less than 10 years
I'm so ready for the future of vr, it's gonna be fucking sweet.
Imagine in 10 years we could be rocking a omni directional treadmill, a whole body tracking jumpsuit that allows you to feel pain(optional pain) , eye tracking headset, advanced haptic gloves, the ability to feel presence in vr and gut feeling, could be used as torture.
3:10 what is the music on background ? (ohhhh i recognised it, its from hl alyx soundtrack !)
imagine full dive becomes a real thing, how awsome woud that be.
ONE DAY🖤
2031
Epic review! The 3D rudder looks like the answer to racing and sports games.
This really reminds me of the movie Ready Player One
to be honest, i think they'll do a lot with eye tracking in the future, especially when it comes to what gets rendered and such. making games easier to run at higher quality.
Ah the future, where we pay to feel getting virtually shot in the face
My brother: "Why do people want to feel being shot or punshed in vr?"
Me choking someone to death in a VR multiplayer game in 2054: "This is great! Realy feels like immersiv meele combat!"
The Guy i am about to kill: "Jokes on you i am into this shit!"
@@eintyp4389 ah, the future, it sure looks great!
I like the Kat walk as well ... cool video dude..
We need the VR link from the striking vipers episode in black mirror
For some reason i was definitely expecting him to say "so i built a better one"
Software call Natural Locomotion on steam "Move naturally in virtual reality in any SteamVR game that supports trackpad/stick locomotion.
" is very good
I actually need to try that.
@@virtualinsider especially good for Skyrim mate.
@@virtualinsider You can use your feets to walk in games
i dont know who you are but i've hit like before i started watching the video and subbed please dont disappoint
i think the treadmills are affordable but we need them at scale for cost for gloves i like the valve index but the main problem i think is to handed items as most thing you hold take 2 hands which is hard also we will have haptic vest of course so you can actually be scared of getting shot because in games most people dont care about death but maybe that will change when dying actually hurts
What we need is full dive vr technology that puts us to sleep and puts our consciousness inside the game where we can move freely and yell without having our real bodies and surroundings be affected, also all senses included
Use a large square plate drill holes in it and put small little balls very closely packed in the plate, than put motors on them and let them always center the player standing on the plate, voila, you got free movement in your living room
Great informative videos as always! You deserve more subs, keep it up man!
Have to say I didn’t think of using the van door as a shield for bullets!
I’m hoping for virtual football/soccer
I have full body and I’m walking around all the time, by myself. It’s easy - you walk across your room and when you in about to uproch a wall your star to turn the stick and your body accordingly, after your walk back to other side of a room. I’m a VRchat dancer and you won’t be able to dance in a treadmill.
Vr is going to get so good in the coming years 😍
Especially when nanobots will be created and allow us fully to enter the virtual world!
@@artificialintelligence5087 oh man... I think nanobots is very underrated. The only problem I see with them is if they can get hacked. Hopefully they can solve that 💪
Everybody *hyped because of this*.
Me: *has been playing God in my lucid dreams for the past 2years*
what method do you use wtf
@@gaddummit reality checks, visualisation before bed it just comes naturally to me usually but sometimes I get normal dreams. Ps only the less foggy ones are fun.
i dont have that many dreams and i never have lucid dreams but i had 1 dream (about a month ago) where i was in a (i guess) league of legends map but 3D and there were guns and i saw a wall and i was half concious and for the first time ever i could move my entire body in a dream it was like 60% fog but still i decided to climb that wall and i felt every touch and even the texture of the wall and the feel of the gun i was holding that was the first and only dream where i could move, before that i couldnt even control my legs also that dream was like 2 minutes long at most
If companies like Neuralink figure out direct nerve input/output like Gabe is predicting, all those problems you mentioned will be fixed.
I'd say with direct neural feed, the technology can also start from a baseline, like basic movement output and sensory input like basic touch feedback without all those fancy cold/hot/pain, etc.
Hey there, I am here from the year 2049. Its really interesting to see how things where back then. I can tell you, we have it all now. But you know... once you get used to it there is nothing special about it anymore. They try to include everyday work into Virtual space now. Gonna be fun.
-_- 😑
Yo time-bro, is full dive real yet?
Hey you, look back 15-20 years to the age of the PS2 and the other older generation console, look at the peak of experiences from that time, take a look at the best experiences possible on a console now. Let’s hope VR can go even further than that leap
Corg as a narrator is really something!
coudl we just focus on full body tracking? if there are games, where you can use your entire body, i'm sure there will be many options!! (imagine dance dance revolution mixed with beat saber!)
You can use natural locomotion and nintendo joycons for the locomotion segment.
What is the song playing at 4:00 ?
It sounds like a half life song
It's from HL:A. I believe the song is called Ending Triumph.
@@CodaDoes thanks!
As for gloves, I think the valve index controllers are a better compromise. The lack of physical pushback is already a problem in VR, and having nothing to grab onto would only result in more immersion breaking. Not to mention controllers are much easier to set up. You put on your headset, you slap on the controllers very quickly, and you’re done. Some full body suit like seen in Ready Player One is so much extra work and just seems way too bulky for ease of play
Underrated channel
We need something that restricts the movement of your legs so you can jump and make noving on slanted slopes more immersive
VR treadmill or a giant robot arm that grabs you and moves your whole body around realistically with full-body tracking taking care of the movement translation in-game?
This looks great I'm going to subscribe to your channel
Thanks for accelerating the future
im pretty sure that a vr treadmill right now costs more than a new room renovation for the vr
i believe that one day all of this will be much better, compact and less expensive
Awesome vid! Dream to try out haptic gloves
Nice video, I hit the subscribe button. Keep up the good work!
eye tracking, aka the ultimate optimization for both VR and classic monitors ( i think adaptive detail can also benefit classic monitors as well using eye tracking )
The first thing I'd like to see is a true VR experience with field of view and resolution in the headset.
Would love to see a game that takes the outer world and translate it into the vr with different styles, for example lowpoly, allowing also outdoor use (with proper sunlight protection for the cameras and sensors) so you can freely roam around without bumping into things or getting the guardian up
To be faire, right now, just belt and feet tracking would be already a big step forward. It would allow us to lean without having our full body moving (I fell to many time this way...) and kick stuff (that I often try even knowing that my feet are not tracked)
About walking and glove, it would be great indeed, but I think this is not "needed" right now and can take some time to be ready
Imagine a VR tech so immersive, so advanced that we could have a custom life that lasts for years in the VR but merely a couple of hours in real time. And we would not know the difference. What if we are in it right now?
you never know
and the fact neurolink is making chips for our brains so we can for example control our phones via mind making them obsolete
2022 NerveGear we are IN the game =P
Right now its a niche within a niche yes however I've got a good feeling that with the rise of quest buyers there will be more demand for stuff like this which inevitably will lead to producers making this a reality
Really need to think about static VR solutions. As an engineer pirouetting around your livingroom covered in wires is pretty inefficient and complicated way to acheive high level VR, especailly when the logical course for VR will deep dive. Static VR is the way to go (Static VR doesn't mean inactive) Many people will have remembered HL2's citadel where the combine were attached to hardpoints on the walls (search 'combine memory replacement') I believe this is and will be the correct path to do advanced VR.
actions like, running, walking, climbing, stairs, sitting, jumping, driving, riding are all exponentially easier if you're strapped to a hardpoint (and safer too)
I’m a industrial design student and i’m developing an omnidirectional treadmill that does not use electricity, I hope to have a prototype in the next 18 months, but this type of project is more difficult to conceive here in Brazil
You know what it would be cool? Like in some movies we're they used pods to put your brain into a VR by literarly sleeping.
The key for peripherals to work across the board - in my opinion - is OpenXR. Once OpenXR becomes the standard for hardware-related details about a VR setup, games do not need tow orry too much about accessoire implementation, it would just be a part of OpenXR and thus abstracted, readily available to every and all devs. :)
I might start saving upfor the catwalk treadmill.
Nice use of the remix of the end triumph for HL:Alyx
interesting to see the old connect camera does full body tracking..... i wonder what the new ps5 camera might do...... 🤔
Can't wait for full dive
You might be misusing the word 'commercial'. Use the word 'enterprise' instead. What you're saying will make more sense.
I would love to help engineer some of this stuff. I like thinking about the military applications of this and think it would be way cooler to work with this stuff on classified defense force programs. VR tech could surely train soldiers realistically, we just need to advance the technology enough to make it feel borderline reality. I wouldn't be surprised if the US has some super advanced VR system to train certain personnel. I love imagining what it would look like hehe, I imagine something along the lines of the Animus from the Assassins Creed movie :P
Given how visualization technics are shown to help improve performance virtually (no pun intended) as much as RL practice, VR or even conventional video games are a very valid source of training for useful and varied tasks and protocols. Just a brilliant arena for brain training as a whole, particularly with a metacognitive approach.
I have an Xbox 360 Kinect. It kinda sorta works and if you have nothing for full body, its ok but I still find it very lacking, especially when you have a small play space like I do. I've ordered the Vive pucks and light houses. I hear you can get it to work with the Oculus Rift. But I feel like as soon as I get full body, then everyone will have them and haptic suits will be the next thing everyone will get. Kinda feel like the star belly Sneeches that live on the beaches.
There should be a hoverboard type walking tracker, where you lean while standing to move, hoverboards are second nature for me so it would work perfectly and would be accurate
Yeah I think that would work well. A board in a circle that you can rotate to turn and tilt forwards and backwards to move. You'd feel like you were really on a hoverboard rather than running, but not sure that would matter for most movement.
I would prefer to play AR if they would just develop that more. The Hololenz is a grand idea, but they need to make it commercially available to the everyday consumer. A lot of people could get out and exercise, especially in wide open spaces like parks. Have the technology on your face, not on a stupid phone, having to hold it up in front of you, not fully aware of your surroundings.
I guess the only way to change things is by mixing reality and game content. The game environment and the probs are created on the fly based on the real environment. This would be great if you could go outside with your VR set. You can have stairs, a hill and so on. Another solution would be a neural connection with the headset (or whatever).
The more realistic they try to make immersive environments and interaction the less realistic it becomes. You create somewhat lifelike movement ability with special platforms and shoes, you then need to address why standing on grass feels like standing on concrete. You give ability to grab things, you have to address why a person feels no weight even when dragging a heavy object. For people who want to sit, it would make sense to then make some kind of motorized wheelchair-based game for immersion. Something that tries to reduce the brain reminding itself it's all fake would make sense as a starting point. Remove the senses to some degree by making some kind of robot suit as the platform to play the game. It can walk and grab things etc but when movement becomes limited due to the difference between the game and real life, it could at least be explained by the robot since its movements are not supposed to represent your movements exactly.
Have you tried redirected walking in OpenVR Advanced Settings?
Hope this will come true somed
ay and online cl
ass will not be a problem
Some of those walking around ones, they have the right idea but aren't doing it right, instead of a big experience set ups, have something that straps to your feet with balls on the bottom that roll around, so it feels like you're walking on ice, as well as straps you wear like a parachute harness, connected from a bolt in your ceiling, or if that's not an option then a steel frame (yes, which would be big, but still cheaper), just something to stop you from falling down.
I hope haptic suits work on psvr since most people can’t afford a PC setup and the headset or the headset alone plus psvr is less work
I like the haptic gloves. honestly i wish they'd just make a controller using the haptics magnetic hand tracking.
“Dude did you get the new oculus suit?”
“Thats like 2 grand man! I only got a cheap $100 headset”
What a reality the future will be.
I think you should take a look at Weightless VR, it has some interesting features and a possibly low price.
Can you do a video on Full Dive VR? Like, the theories and potentials.
Game developers/designers take on these topics:
-We won't see treadmills because they are WAYYY too expensive and really not that fun or useful to most players. They don't add gameplay when we have thumbsticks that can do the same thing and there's no way to give feedback on them to the player. (Honestly its also a safety hazard)
-Haptic Gloves probably won't happen either when controllers, again, do everything we need to do and are already really great. I foresee some type of onboard tracking on controllers for finger tracking instead or bionic grip gloves which will simulate a surface of a virtual object by preventing your finger from moving into the colliders of objects.
-Haptic Vests. These are awesome and already pretty cool. We could see these become more normal as people look for ways to fall deeper into the VR rabbit hole but right now even the best vests have very few points of contact/feedback so I feel there needs to be better coverage and a combination of temperature control and several types of feedback such as pressure, sound, and electric shocks at each of these "nodes". (Right now; one vest might have one of these types of input)
-Full-body Tracking. This will certainly be the next step we see sooner rather than later. There are already some great third-party programs that use Kinects to track full-body movements in VR and I foresee this becoming a norm in the next generation of VR ESPECIALLY with room-scale setups. I already have this and it is genuinely another level of depth but there aren't many games that have implemented it into gameplay because not all players have this opportunity. Of course, companies will develop for the lowest common denominator. This is why we see so many 3DoF games still today. Unfortunately, until the majority of players have 6DoF full-body tracking we will have to wait, but you can help make it a reality by putting the functionality in your games and allowing players to experience it. Just make sure to design with full-body tracking in mind ;)
Give me some feedback, let me know what you think. How am I wrong?
Sounds about right to me
@@SameGProds Yeah but I suppose that is the point I was trying to make. Thank you for expanding it!
@@SameGProds We've seen some really awesome stuff with this and you're right this will be SO interesting!
Holy S. Your subs shot up fast to 5.47k.
3:02 i have small thread mill for both legs and they are set on turn table i stand.thats my play area. i can walk when turn head table turns commentate(if setup for it) then i can walk that direction (or use pad turn)tilting head i can strafe(if in motion). thread mill detect when i place foot on front end it start roll and stop when leg reach back end all stop unless i havent place second leg front this would be case if i walk.running happen with button it just make it run faster so i need keep up with it. build is easy and cheap. only 50.000 oh kidding. what arduino cost i may ask? thats all and motors and controllers, but get input to game suck. need make own game to use it.i have noidea how input steamvr out side steamplatform unless i made game so i can read serial and lan. shoes with rollers on bottom and sitting on chair is bad combo.its hard to turn around but could make your chair turn with head. still have no ide to give input or get output from games. only games i create
The entire problem is that each game runs on different game engines, each VR gadget like vests, walking pads etc. works based of different systems. No game developer wants to put in the time to make every game ready for every single different gadget. There needs to be a all-around- system thats compatible with all of it.
Maybe nerve gear would be more efficient