Delta Halo Remnants
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- Опубликовано: 18 сен 2024
- A more ambitious environment shot with a bit of animation and sim work. A remnant from the Schism, a Covenant Assault Carrier, is being disassembled and hauled off to a foundry by several Forerunner Strato-Sentinels to have it's raw materials repurposed.
Built in 3ds Max
Rendered with V-Ray
Gaea
Speed Tree
Forest Pack
Substance Painter
Nuke
Adobe After Effects
This man deeply understands the halo forerunner aesthetic, mechanical hovering drones going about their mechy routines on a massive ring super structure
Much better than h5’s humanoid promethean bipeds
not to mention the fucking transformer dogs!
Those sentinels already exist in lore.
I am so transfixed by lore surrounding Installation 05. There's so much that goes unexplained about this place!
Stunning work! This is how I LOVE to see forerunner technology portrayed.
this is what the halo series should've looked alike man
Beautiful, beautiful work man. The sheer amount of details alone are crazy. You really nailed the Forerunner aesthetic. Keep it up
This is genuinely gorgeous, I'm glad I saw this get featured in Halo Archive. Easy subscribe.
Looks fantastic great job 😁
good.
Omg thanks babe 😚😚😚😚😚🫵💦
mid even.
@@PURPLMUNKII purp? More like.. stupid dumb color. Pick red or blue idiot
it's beautiful
This is gorgeous! And what a cool look into something that isn't often seen in Halo
Incredible work, man! Truly. Really nice to see this coming along so well, and very excited for the whole thing to come together!
This is amazing. THIS looks exactly like Halo ! vs. what 343 has pumped out since taking over. Wish you had a seat at the designers table on any future halo games.
Very cool animation! An assault carrier model from Adiri?
No, I build all my own assets. I built the CAS a few years back. I think Adiri used mine as reference along with Blur's and the one from Halo 3. He did good work though.
@@DavyJonesVFX Wow, got it, very cool
Wow! This looks really great!
this is just so cool awesome work
This is on par with the halo 2 remastered cutscenes
Insanely cool.
This 16 second clip looks infinitely more like old halo.
such an incredible shot, how did you build the terrain?
I used Gaea to generate several different mountain ranges and then positioned them in 3ds Max. Shaders were set up using V-Ray's triplanar projection and a bunch of textures, mixing, and layering. Forest Pack was used to scatter all the foliage.
@@DavyJonesVFX incredibly helpful, thanks a lot!
this video needs more likes.
OMG this is amazing
1 person can create this and we got the trash heap of the Halo TV show instead.
Noice
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Are those sentries cutting up a Covenant superfreighter?
Basically. I explain a little in the description.
needs audio
Saving that for the trailer
Environment skills are good but I think the scale is not working. All the architectural and artificial elements do not gel well together in regards to the scale. Feels like a matte painting effect
@marklavania3680 I don't disagree. However, can you elaborate more? (If I wasn't turned off about re rendering this shot, I would, but it's a 400 hour long render)
@@DavyJonesVFX I guess the Forerunner tower on screen left (SL) and that wall architecture are aligning well with the overall terrain size. The problem is with the Covenant cruiser - I am assuming that is the crashed vehicle there; It is too big/massive and does not set well with the Forerunner tower. I guess lowering it;s size will help in decreasing rendering times as well? The best thing about it is the atmosphere you have created around it. That looks top notch and helps in integration with the terrain. Another big issue - which kind of kills off your hard work is the drone that starts from the centre of the screen and flies towards the crashed site. There is not enough variation in scale when it reaches the crash site. Hence it feels like you are animating it against a matte painting. The size of the drone appears bigger than the Forerunner tower. Maybe I am unable to connect with that animation. I am not sure but the scale looks a bit off for me. Overall it looks great! I think your fog and distance integration skills are cool.
@@marklavania3680 Yeah I feel what you're getting at. I tried to keep the scales in line with the lore, like the big ship (Covenant Assault Carrier) being something like 3.2 miles in length, and the Forerunner Strato-Sentinels being half a kilometer tall. Perhaps lowering the camera and integrating some foreground elements that help sell the scale in the beginning would have been good, but unfortunately it's too late for that. This scene is heavy because of the terrain shaders that use triplanar and displacements, and just the sheer amount of trees with transparency in its textures. I turned everything that I could into a V-Ray proxy but it was only enough to get each frame down to like 30-40 minutes.
@@DavyJonesVFX yes, I can imagine - offline rendering engine challenges. It is a great final product though. You must be happy. Congratulations! Good learning!