Meerkat Demo Unreal Engine 4.26 vs Unreal Engine 5.4 RTX 4080 Graphics Comparison
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- Опубликовано: 2 июн 2024
- Meerkat Demo Unreal Engine 4.26 vs Unreal Engine 5.4 RTX 4080 Graphics Comparison | Default Project Settings | Lumen
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Timestamps:
Unreal Engine 4.26.2 00:00
Unreal Engine 5.4.1 01:22
Side-by-Side 02:43
Stills 04:04
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#unrealengine5 #UnrealEngine #UE5 #RTX4080 - Игры
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Thanks for the comparison.
Obviously the realtime raytracing GI is missing in UE5, which leave the image slightly less saturated in the shadows. However I really love the sharp details and the much better render of the depth of field in UE5. The Fur looks so much better in UE5. The one issue apart from the late loading meshes, is the ghosting effects of UE5's temporal super resolution, or Anti Aliasing. I've hoped they would have fixed this by now.
This demo was clearly more designed for the older engine's use of artificial GI so it looks more saturated in spots.
UE5 just removes the baked lighting or whatever the original artistic intent was.
It removed all the bounce lights, which makes it look very unrealistic, imo.
Ist not exactly removing light, the surfaces just behave different. 5:10 e.g. the underside of the rock is darker in 4. All in all, I don't see any major improvement, the reflection is just set up differently.
10% difference for half the fps.
Unreal engine 5 lumen still needs a traditional path-tracing it lacks diffuse bounce lighting for albedo Nvidia Path-tracer is still unmatched.
Baked lights are actually the most accurate Lighting with the downside of rendering moving shadows, other than of course pathtraced offline renderers. Most AAA-Games still bake plenty of very detailed environments.
However I think with UE5's Lumen, they deactivated the realtime raytracing Method that was used in UE4 and replaced it with a much less performance intensive solution, that works perfectly together with nanite, but is arguably less visually stunning.
It would be interesting to see, how Unreal Engines Path Tracer would render this video offline!
Or you could try to get some of the missing GI back in UE5:
"From the project editor UI select "Edit -> Project settings → Engine → Rendering-> Global Illumination → Dynamic Global Illumination Method". From the drop down list select your preferred method (which can be None, lumen, Screen Space, Standalone Ray Traced, or an external plugin).
or you can manually edit the DefaultEngine.ini in .../path_to_your_UE5_project/config/DefaultEngine.ini
Go to the [/Script/Engine.RendererSettings] section in the configuration file and set the following variable to your preferred method and set r.DynamicGlobalIlluminationMethod to 0, 1, 2 or 3 (e.g " r.DynamicGlobalIlluminationMethod=0 ). By default, it is set to "1" which corresponds to "lumen". The methods, as listed above, are None (0), lumen (1), Screen Space (2), Standalone Ray Traced (Deprecated) (3)."
4:58 that's just wrong in UE5.4 The inside of the egg is completely black. But UE4 does it more realistically because light penetrates the shell a bit.
Also where is all the global illumination gone in UE5.4 The underside of the egg shell is just black?
👍
whoever that make the port forgot to config the material. UE5 already have translumenicense.
0:56 Vs 2:18
Massive difference in how light scatters and where shadows are 'supposed' to go. It's more "real" in UE 5.4, but it's more vibrant in UE 4.26.
UE4 actually uses real time raytracing to produce accurate bounce lights. UE5 uses Lumen, which cannot render bounce lights, outside their vision.
Just in UE 5.4 there are less real shadows around the shell than in UE 4.26. You've probably never been asked in elementary school to make crafts from an empty shell to remember how it interacts with the sun's rays.
4.26 is more beautiful, 5.4 is more realistic/natural but also make it look dull
I don't think realistic looks that way, some scenes are more realistic in UE4 like in this too dark shadow inside the hole 3:38
@FantasyNero it's not all too dark, when the little guy is on top of the egg it makes the egg look like it's floating for unreal 4, UE5 is more realistically grounded, not perfect given this was applied to something old after the fact, but still u can see it's doing things more realistically especially in other moments where u see light and color bounce like the canyon behind the meerkat when he is on top of the egg and then also on the egg shell when he is inside the hole
The UE5 version has no bounce lights, while UE4 has them. Maybe a bit too strong in the 4 version, but at least they are there. In 5 they are totally gone. Just dull, black and grey shadows.
@@Oozaru85 actually there is but much reduced or not as vibrant
@Oozaru85 yes it does have bounce light, ue4 imo is doing it incorrectly not accounting for the sky hue mixed in the open space
This demo was done with the capabilities of Unreal Engine 4. The artist adapt their artistic vision to the tools of unreal 4. Make this comparison is curious to watch how is the compatibility between two versions of Unreal (I think there are issues in the scattering propriety of the egg material, the fur rendering of the eagle and the global lighting in the unreal 5 footage). But is not barely useful to compare anything else.
This video clearly demonstrates why transferring a game or animation from one engine to another is not a straightforward process. All the work on lighting, textures, antialiasing, etc., for this animation was created with the limitations of UE4 in mind. When the person transferred the animation to UE5.4, they didn't adjust the lighting or textures, which are overly sharp, nor did they use the new tessellation tools for fur, feathers, and terrain details. As a result, the original version is obviously more visually appealing.
@3:24 objects like the rock surface in the background looks alot more natural in ue4
Seems major issue is that is something wrong with the setup of the sub surface scattering in the egg shell material making it look less translucent in the UE5 version. I think this is why many claim it needs more bounce light. look at the rocks. Plenty of bounce there. Almost as much as UE5 Apart from less saturation. But that is an art choice in the UE4 version. This can easily be fixed in the UE5 version with just a color grading curve. No what makes the egg look more realistic in the UE4 version is the translucent material that seems to not be working properly in the UE5 version and that is why the egg look so “dark”
Thank you for the side by side from 2:46 Honestly i couldn't see any difference between them when watching. UE4 is more fun to watch but a little bit too orange. UE5 has better dark levels for shadows but the overall image isn't as much fun to watch, slightly dull. But again watching them one at a time without the side by side i honestly couldn't see any difference between them.
It looks more visually appealing because of how the post-processing and shading were adjused to fit the scene in UE4, all of which doesn't transfer too well into UE5.
This is not correct comparison.
First of all, you must desable Lumen and bake light in ue5. Second, you must ensure that the postprocess is set up the same. I see that this is not the case. And other, and other, and other.... fps count, render time, used technologies...
Exactly
Hair looks much better in UE4
Eagle too !
This video clearly demonstrates why transferring a game or animation from one engine to another is not a straightforward process. All the work on lighting, textures, antialiasing, etc., for this animation was created with the limitations of UE4 in mind. When the person transferred the animation to UE5.4, they didn't adjust the lighting or textures, which are overly sharp, nor did they use the new tessellation tools for fur, feathers, and terrain details. As a result, the original version is obviously more visually appealing.
Ok die technischen Fähigkeiten sind echt beeindruckend aber unreal4 ist ausgereifter als die 5 dadurch sieht das bild stabiler aus aber bei der unreal5 sind die lichteffekte der Wahnsinn. Bei den Farben und Kontrasten glaub ich ist das Einstellung
I didn't even know, that UE4 could produce these kind of graphics.
Is there a precompiled version somewhere, so we can test ourselves?
What are the vram usage difference, between the two versions and what about different resolutions? 1080p, 1440p, 4k?
This was baked lighting in version 4
It was actually raytracing, Im mistaken
I faced a similar problem when I moved from 5.1 to 5.3, all the lighting became dull and the picture was more blurry, I tried many times to render my latest scene in version 5.3, but every time I faced problems. Even though I use post-processing for my scenes every time, it doesn't improve the situation. Even lut presets.
Yeah UE 5 clearly needs some time imo
Is there any original video? RUclips compression ruined the quality and both looks almost the same
U blind?
They both look good, but I don't know where the mega improvement is in this scene. the surfaces just behave differently. E.g. The surface of the egg is diffuse in 5, does not reflect as much, absorbs light. I like it better in 4, the ambient light influences the color of the egg 4:44, in 5 not at all 4:51.
Больше багов, чем улучшений. Нереалистичные солнечные блики, сверкающие глаза
We're definitely seeing diminished returns with newer iterations of graphics engines.
That light scattering makes a whole lot of difference and I also notices smoother shadow edges in UE4 but overall both impressive Nanite offer more details
turn off HDR = Unreal engine 5.4
Pourquoi on passe de 360p en unreal 4 à 720p en unreal 5. Il faut le mettre à qualité égale
음 고정gi를 거의다 내리고 앰비언트 오클루전을 먼거리 고정으로 적용했다가 근거리실시간으로 부드럽게 처리 할수있게됬다는 걸까
여전히 둘중하나는 포기한게 보이는데 최적화 문제로 쓸때없는 연산을 줄이겠다 인듯 최적화가 전부니까 만점드려요 제작과정이 더좋아진게 크니
Maybe the labels are switched or there are some mistakes in the porting process to ue5. Ray tracing is disabled in ue5. Light scatters correctly on the bottom of the egg in ue4, while in ue5 it's just dark, also the interior of the shell is totally black (min 5:00)
the ue5 one, if it was a game would stutter and have awful frametimes. this just shows with proper optimization you could achieve something great, whereas most ue5 creators just spam the base high end graphics and ignore optimization and the game turns into a stutter frametime mess.
Cycu? Był taki super recenzent albo w PSX Extreme albo w Secret Service ale raczej w PSX :)
It's got to the point now where consumer grade graphics chips can render CG quality like movies
I assume you're watching on some tiny screen becase it's nowhere CG quality. It's painful to watch.
This is not a good example of that with the super low amount of samples per frame they're using, yet your claim it's been possible for over 10 years now.
@@michal7x7 No
That's CGI, the only difference is it being real time or not.
And to be fair Unreal 4 looks...not really good ? The LOD pop in at the beginning is painful.
We've been able to render movie CGI like scenes in real time for years, it just need to be a small scene not a whole ass game
I'm not a professional, but I have the impression that the light and shadows are consistent with UE 5( Example :5,46 min the animal's belly). Which gives a more realistic image. With perhaps a better worked LUT, I don't know?
But I prefer the visual of UE 5.
Funny how the fake bounce light made it looked "better", sometimes the best solution is the artist solution.
I mean it was fake. I bet it was done with GI calculations. It’s just baked do not realtime. And this makes me think that reason UE5 version looks dull is that the it has not be properly set up. As lumen should be able to produce same / similar results as UE4 for this scene.
I just think original scene had great art / light direction. While the new one basically was just converted abd tweaked to have good light direction
@@litjellyfish I think in the 4.26 they used the regular "ambient" sky and ground light or just a sun light rotated toward the "sky" without casting shadows, like I usually do. That way you can control the amount of fake bounce light in those desert scenes, wich looks quite good if all scenes are outdoor areas. The 5.4 is calculating more precise real time shadows and GI, that kills the fake sun bounce from small areas and made it look dull in some scenes.
But if you check at 3:39 you can see that the scene has less light bleeding in 5.4 and it look better in my opinion.
One solution for that is keeping the light on but reduce the power and disable it in the sequencer while the indoor scenes are happening.
@@BB_O_99 yes for sure. Totally agree. Also I think the translucent/sub surface scattering setup on the egg shell itself is a bit off in the new version. That is what I think many react o no
How many hours did you render this on 4080?
It's real time demo.
There's something wrong with the UE5 demo - in the thumbnail, you can see the inside of the egg is totally black and there's no reflected light on the bottom of the egg. I honestly think there's a glitch.
just the addition of ambient occlusion?
The faked GI light bounce of UE4 is doing a lot of heavy lifting here. It's making it look a lot warmer and pleasing to look at. You could probably easily achieve the same look in UE5 though if you wanted to.
who's made the sound design?
Why nobody doesn't define that is very hard work?
WetaFX did the sound
Very small differences. I bet UE 5 vs UE 6 will be not visible difference for nomal people casue We right now are really close to perfectioon...
The same thing people said about mid 2000 graphics like GTA 4 or Gears of War :)
Nah these were huge upgrade, GTA 4 used all new engine for a 2008 game@@TheDrunkenPL
They just imported the project to unreal 5
@@kpo1233yea, they didn't turn on the 2 most imp settings in ue 5.4, lumen and nanites. L
only thing I thought seeing this is, do I need a new GPU? 😅
UE4 version looks artistically better for the scene imo (Probably because it had extra care which considered color grading and shading as there were limitations in UE4).
The UE5 part looks like it was just ported to the new engine with no extra tweaks to retain some of the art style even though the tools are more advanced.
The reddish tint on the UE4 one (with lack of higher grade shadows) is better for 3d cartoons/adventure games, while the UE5 one would better fit some action movie CGI/action games.
All just my opinions, but we should remember that digital content should have differentiation and character to avoid feeling the same.
What is the difference in performance?
UE 5.4 is more realistic, where the difference between the two engines is lumen and nanites. A revolutionary tool that owns UE5. Now the second question is why the developers have not used the full potential of UE5 yet
@@majstorringo nah, my question is - "what is the difference in performance?"
Like what is the difference in FPS, GPU/CPU load and multithreading between UE 4.26 and UE 5.4?
@@bravointheuaEverything same, almost🤔, only as i sad. LUMEN AND NANITE UNIQUE TECHNOLOGY for UE5.
@@majstorringo you still didn't answer 😆
@@bravointheuaobviously ue 5.4 has far less performance because of accurate lighting and shadows. This video didnt use lumen and nanites, else it would look photirealistic
В 5 версии анрила яйцо сделали камнем и его стенки перестали пропускать солнечный свет😮
Looks so blurry... fuck taa. this is a fucking blurry mess
why the hell did they remove the bounce light in 5
Definitely 5 I hate that over warm orange colour tone they made last Gen games look I prefer the more natural look and less orange, looks more photo real .
Well this is light and art direction and nothing to do with natural or not. Don’t you think you have those colors for real?
@@litjellyfish yes that's probably true like when I using the E3 Witcher 3 lighting mod makes the games look 100 times better , it's crazy how much lighting can effect colour .
@@bpwilko Yes I still say this (and also sound sometimes) is often undervalued. In all areas. UI, Apps, 2D Games, 3D. Many thing colors is just for stylized games and that its just to have good materials and pop some lights and a sun and thing GI will make everything look good. Nope. Its as with films, to built a feeling using light and light color. Compare say the latest Alien movies with the first one (and Blade Runner) the lighting is realistic still its better than real sometimes
que le pasó al ojo en el min 3:39 en UE5 jajaja
3:32 the egg shadow pops-in in the UE5 version :(
Ff7 rebirth issue, the damn blurry image problem 😅
4 have more colors but 5 is more realistic colors but they both beautiful
so better fur and shadows?
Comparación en juegos ✅ no en videos de la vida real❌
I want a meerkat survival game
More physics in the world around!!!
better lighting and ambient occlusion
For reality of Unreal Engine - add shader cache compilation stutters to this clip.
Assets look the same. It looks like only a difference in lighting
Maybe you don't see any differences but you get -50% of FPS in packet.
2:18 wut? eye blaster?
it's the convolution bloom.
No difference except a little bit more shadow and darker color pallete in UE 5
We will always think that glowing colors and more brightness are more beautiful. But they are artificial in UE4.
This is a UE 4 engine demo running on compatibility mode on UE 5, so is basically the same demo running twice with some compatibility adjustments. For those wondering how is possible that UE 4 looks so good it is because UE 4 is already an extremely capable and almost photorealistic engine. This is why many upcoming current gen games are still using it instead of UE 5, it is lighter to run and based on the current console hardware capabilities actually it doesn’t make almost sense to use UE 5
So basically they added HDR in it.
i rmemeber the older version ue4 looked better but now with updates ue 5 blows it out
similar,like rtx vs path tracing and thats all
Global Illumination removed on UE5.
@@YOEL_44does not global illumination include indirect light? I mean if you don’t have any indirect light you don’t have a global illumination right
This demo was made with UE4's limitations (lighting, anti-aliasing, textures etc.) in mind, so it doesn't transfer too well into UE5. As result it looks better and more natural in UE4, as the post-processing settings and shading were also adjusted to UE4's version to fit the scene better. The demo in UE5 doesn't use any new tech like lumen. And the RT won't work well with materials that aren't made with RT in mind.
Shadows are popping in on 5.4 at 2:11, not too impressive there.
in UE 4 more interesting light, in UE 5 shadows are dirty and no reflexes
I wish I knew how to do 3D renderings.
GI is Missing in ue5 you should reinstall the ue5
Deberian poner el rendimiento fps vs los graficos ganados
No es una carrera, este ejemplo no esta diseñado para un videojuego, es como el corto que se usaba de benchmark en Blender, la intencion es demostrar unica y exclusivamente las mejoras graficas, aunque se tire 10mins generando cada fotograma.
I can't understand but ,U4 looking more beautiful at my eyes🤔how could it be possible???👍🎮🤔
Because this comparison does not make sense in the way you think it does. This demo was built in UE4 with UE4's feature set in mind and then simply ported to UE5. The baked lighting is replaced by Lumen which results in a more realistic behaviour of light and shadow but the scene also loses the artistic vision of the original. Also it doesn't efficiently utilize UE5's other advanced technologies like nanite or virtual shadow maps.
This demo is a nice look at the compatibilities between UE4 and UE5. But is is NOT a competetive comparison. UE5 is basically running on training wheels while UE4 is fully utilized.
Only more Shadow?
Much more ambiant occlusion. The only difference I notice
Where? I see less ambient occlusion. Or are you meaning less bounce light ? (The opposite kind of ambient occlusion)
UE 4 is better in my opinion, because the colors are bright and not boring, while UE 5 looks duller and darker
I don't know why the higher the graphics, the darker the colors, just look at the game Ghost of Tsusima, where the PS 5 version has more cinematic images than the PC version with the MAX setting
UE4 = real life shadows
UE5 = there is no upgrade, we only put fake black shadows on everything.
Its all about light
corporates needs you to find the differences between this engine and this engine
they're the same engine, just drop the games
Ähm To Be Honest! For The Eye There Is No Diference!
It's seems like unreal 5 are not computing indirect lightning.
4 is better
So you mean you like fake lighting and unrealistic shadows? Great.
@@abhirupkundu2778
Shut up, bot.
@@abhirupkundu2778 Dude, on the contrary, version 4 looks more realistic.
Illumination
Occlusion
Reflex
and something else
@@mixonium3134 dude that looks far worse than real life. Ue5 literally simulates real life with 98% accuracy
@@abhirupkundu2778 Are you kidding? Бросай долбиться в глаза
So they reduced the saturation and call it the day
This demo was made with UE4's limitations (lighting, anti-aliasing etc.) in mind, so it doesn't transfer too well into UE5. So it looks more natural in UE4. The demo in UE5 doesn't use any of the new tech like lumen.
и что я тут должен увидеть? я вижу, что 4 куда лучше смотрится! очередное доказательство того, что с каждым годом графика ни как особо не меняется (есть исключения конечно), а требования к играм многократно возрастают!
Stop cutting the graphics, the graphics in all games are already excellent when you make a physical impact on the world around you, everything is beautiful everywhere, but you can’t get enough of the graphics alone, you want the stones and sand in the world around you to be physically changed just like in reality, otherwise there’s no point in all of it this beauty that it's worth everything Dead like scenery
Unreal Engine 4 win! Flawless victory
Why does it look better UE 4 is more real
UE 4.26/4.27 : "reasonable guideline for developing games with Unreal Engine 4" 4 cores cpu 8gb ram gtx 970 "we recommend compiling with a machine having 12 to 16 cores" .
UE 5 : "Recommended Hardware" 4 cores cpu 8gb ram, "Requirements for UE5 Rendering Features"rtx2000/rx6000 serie or newer , UE 5 "typical system" rtx 3080 128GB ram 32 Cores / 64 Threads. Source official website. Gtx 970 vs 3080 281percents speed difference source userbenchmark. Ebay price 970 30/50, rtx 3080 350/450, rtx2060/rx6600 100/180. What's your choice ? :)
The graphics card FullHD not prepared for unreal engine 5 for now, at least two more generations and surely yes. Unless you have much money for expensive cards of course.
Yes but what has that to do with tre video
@@litjellyfish It has a little to do with it, that engine is very demanding and in terms of image quality and fluidity I'll stick with unreal engine 4 for now.
@@lucascordoba6020 have you benchmarked it. Basically depending on what light setup you have it’s same performance or better than unreal engine 4 from videos I checked.
@@litjellyfish I will only say that when games in Unreal Engine 5 can be played as fluidly as, for example, Atomic Hearth, then I will agree with you, of course with a graphical improvement.
@@lucascordoba6020 sure. I mean if we look at similar hardware. Is not unreal engine 5 games with same level of details etc running smoothly compared to it?
This comparison is wrong because of many errors in ue5 example. Such as light occlusion or material transparency. Because of that it looks too simple and less realistic.
If unreal engine 4 can still look that good to this day, what the fck are we doing with unreal engine 5? 😂
I guess you should play Hellblade 2 ;)
Dont forget that UE4 runs 2x better than UE5
Don't forget that UE3 runs 8x better than UE5
UE5 has better processing. But UE4 is good enough already
performance compartison plz
I didn't put that in video as it's super messy, and since this is not a commercial project I don't see much of use to showcase unoptimized demo. It is after all straight "out of the box" default experience, which you may see right after opening the project in UE editor.
I mean if you guys really want to see the performance I can ofcourse prepare one for you.
@@Cycu1which one was running better?
wird UE5 seem to be lacking global illumination
Как по мне Unreal Engine 4 в одну калитку разносит 5 версию. лучше свет и нет таких тормозов в 5
Overall improvement, beside shadows of the hollowed eggs interior, U4 dealt much better than U5 with that detail.
UE5 no secondary colour light bounce ..
Great video and comparison, but this demo is such an awful comparison for the engines as it's quite obvious it's been made on UE4 and then updated for UE5, otherwise it'd look completely different on UE5. I think we're past the point of it mattering seeing as UE5's been around for about 4 years, but if people cared still and Epic did too then it would be cool to see a tech demo made on UE5 be downgraded to UE4 to show what's missing, this is more a comparison to show what's added if you port something over which isn't necessarily going to make full use of UE5 as it wasn't made from the ground up for it.
В 5 просто все темнее в4 лучше смотрится
Unreal Engine 5 uses HDR.
First of all, I haven't seen a game on UE4 that looks like this, and now UE5 is already out. I don't understand the excitement; UE4 and UE5 look almost identical except for the lighting, shadows, and maybe colors. Nothing new or groundbreaking...
Soooo older engine 4 looks better…thanks for showing me this..?
Looking better doesn't mean better as in terms of photo realism. Ue 4 simulates completely fake and rasterized lighting, makes me wanna puke because it doesn't follow even 1% of particle physics. Ue 5.4 looks hundred times better when lumen and nanites are turned on, which this video creator didn't
4я версия выглядит лучше, скорлупа у яйца просвечивается солнцем, и картинка менее плоская.
My 8GB 3060 Ti spit run out of memory error everytime I run this😂