Also I think the weight depends on how many parts you have so if you want to make an aerodynamic plane but want it light, you can put some aerodynamic parts on and then detach them
14:15 Its the air resistance pistons give. Even though they are retracted, seems that when it comes to pistons and drag, it only matter what is the case when they are in their default state, it doesnt matter what happens when theyre retracted. Dont forget the massive amount of extra thrust and youre still slower. 17:15 Well, i just answered that Btw, when building something fast, you should decrease its profile size as much as possible. Long wings was making it way slower The plane kept on pitching up becouse in the front you had 2 slopes that pitched you down and 4 that pitched you up. You know you can just make the two oppose each other and have 3 that yaw you left and 3 that yaw you right. Perfectly balanced
If you want to know how the game calculates drag you can try extending the upper props midair to see if it slows down. If it changes then the calculation is dynamic but if it doesn't matter whether they're up or down then it's a static calculation.
The issue with the pistons wasn't the weight but the added air resistance, activating piston/deactivating pistons does not change the way drag is calculated
Putting aerodynamics to the back really helps. I made a speedster boat using only 1 underwater propeller with the top speed of 278 kph with that method. No glitches of course.
Hey Kosmo, I kind of use gliches a lot too, but I have noticed that when it envolves speed, that little vibration the glitch causes really affects speed, so I dont think it was the weight, but that vibration. At least was my experience. Thanks for the content.
Fins only stabilise when they're at the back. Front fins make the vehicle flip around. And generally speaking, horizontal fins won't really correct you car's drifting because that's the yaw, which is the verticle fin.
"Does it make sense that it's not getting torque spin?" Kosmo, you have so much torque in these that the ground vehicle would literally uncontrollably turn. To give you a perspective on what I mean, the P-51 Mustang, with an engine rated for I want to say around 1500-1800 horsepower, would literally run itself off the runway if it went over 40" mercury manifold pressure. To provide context to that, the highest powered mustangs could reach 80" mercury. Literally if you put the throttle above half, it would cause the plane to run itself off the runway and potentially crash catastrophically. That thing should be a beyblade without contra-rotating props. Also, on the topic of drag, even if the wings are bright green, wings increase drag. Especially for high speed runs, smaller wings are always the way to go.
14:45 it's actually not the weight, it's almost never a weight problem because no matter how heavy the plane is, while you not forced to angle your plane upwards to just fly horizontally - weight is only effects acceleration of your plane, not top speed UPD - it's always front air resistance. Thus if you double it sideways - you also double the air resistance, so it never be faster, it's like launch two of this things side to side. In your case it's different because you don't double the wings. That leads us to another upgrade: you can place wings behind each other to make air resistance be like there is just one wing.
A cool idea I feel like you guys could try is have a race where you all build f1 cars and you could give them DRS if you use flap wings with the flap up as a spoiler as it’ll give downforce and then put he flap down when you are on the straights and don’t need any downforce
I tried the propeller for a quadcopter build... it couldn't get off the ground... I put them in a front and backward positions with some wing pieces and tails and the vehicle ended up as a relatively decent plane
2:10 I'm protanopia colorblind and I struggle with red/green spectrums. You should go take a dot test thing to see if you actually are colorblind like me. It wouldn't surprise me considering we're both Slavs lol.
well as allways to go fast power doesn't really matter, drag does >< ps: moving block doesn't change the "amount" of drag, only the direction can change.
Kosmo! How dare you not play the game how the comments are demanding you to!!! I'm kidding. You do you, good sir. But I believe that what ever the aerodynamics are saying in the build menu is the aerodynamics you'll get when you spawn it in. This is why the frictionless glitch works. The parts that had bad aerodynamics and higher friction on them are no longer part of the creation once they've been broken off and because the "new" contact points didn't have any friction or air resistance on them being calculated, the game does not update for that. In otherwords, the game does not dynamically update friction and air resistance in real time. What ever the arrows say in the build menu is what you get until you change something on it in the same build menu. This is kind of why seats will get yeeted so frigg'n far if they're ejected from some creations. They don't have a lot of air resistance calculated on them and usually they're not touching the ground so they have a low friction value as well.
in trailmakers aerodynamics does not make any change if they are behind the block he was going faster becouse he did fill the gap and the tailfing didnt have any drag
By the looks with the test you did its calculating the yellow resistance since the two test with varying propellers resulted in 600. Also im guessing by the video you got traumatized (i know not really) by your commenters. By the way that was a epic landing reminds me of the cartoon spy sits down into the vehicle but instead the plane crashes and your walking onto the deck
As far as I know, the game calculates the aerodynamics before spawning the vehicle. This is why frictionless glitches are possible
dang. thanks for clarifying
i've actually seen some creations that use that mechanica to remove air resistance using detatching parts, i forgot how it works
Just now deleted basically the same comment :)
Also I think the weight depends on how many parts you have so if you want to make an aerodynamic plane but want it light, you can put some aerodynamic parts on and then detach them
@@whimbur detaching blocks from in front if blocks causes the block it's in front of has no drag
That uneven tailfin had me fuming
yeah me too
got 'em?
@@darealkosmo that's not how that works, Kosmo...
@@joneinarmattiasvisser6113 how what works? joking around in the comments? :)
@@darealkosmo :)
14:15 Its the air resistance pistons give. Even though they are retracted, seems that when it comes to pistons and drag, it only matter what is the case when they are in their default state, it doesnt matter what happens when theyre retracted. Dont forget the massive amount of extra thrust and youre still slower.
17:15 Well, i just answered that
Btw, when building something fast, you should decrease its profile size as much as possible. Long wings was making it way slower
The plane kept on pitching up becouse in the front you had 2 slopes that pitched you down and 4 that pitched you up. You know you can just make the two oppose each other and have 3 that yaw you left and 3 that yaw you right. Perfectly balanced
I think the gane calculates aereodynamics the second you exit build mode and keeps it that way, this is how the 0drag glitch works
Copy
Yes the game calculates air resistance like that with the arrows in the menu. That's why the 0 drag glitch works.
As a colorblind person I tentd not to see the darker greens so him pointing that out makes it so much easier when building
If you want to know how the game calculates drag you can try extending the upper props midair to see if it slows down. If it changes then the calculation is dynamic but if it doesn't matter whether they're up or down then it's a static calculation.
That's a cool idea. :)
The issue with the pistons wasn't the weight but the added air resistance, activating piston/deactivating pistons does not change the way drag is calculated
love the vids been watching since 10k keep up the great work!
I absolutely love the Bonneville style cars. Great video :)
"The new propellers are FANtastic
Putting aerodynamics to the back really helps. I made a speedster boat using only 1 underwater propeller with the top speed of 278 kph with that method. No glitches of course.
Hey Kosmo, I kind of use gliches a lot too, but I have noticed that when it envolves speed, that little vibration the glitch causes really affects speed, so I dont think it was the weight, but that vibration. At least was my experience. Thanks for the content.
Now I want to see a multiplayer video based around building and racing the propeller based drift cars!
Fins only stabilise when they're at the back. Front fins make the vehicle flip around. And generally speaking, horizontal fins won't really correct you car's drifting because that's the yaw, which is the verticle fin.
That piston idea is perfect for a super prop!!
The legend kosmo has uploaded again 😊
"Does it make sense that it's not getting torque spin?"
Kosmo, you have so much torque in these that the ground vehicle would literally uncontrollably turn. To give you a perspective on what I mean, the P-51 Mustang, with an engine rated for I want to say around 1500-1800 horsepower, would literally run itself off the runway if it went over 40" mercury manifold pressure. To provide context to that, the highest powered mustangs could reach 80" mercury. Literally if you put the throttle above half, it would cause the plane to run itself off the runway and potentially crash catastrophically.
That thing should be a beyblade without contra-rotating props.
Also, on the topic of drag, even if the wings are bright green, wings increase drag. Especially for high speed runs, smaller wings are always the way to go.
14:45 it's actually not the weight, it's almost never a weight problem because no matter how heavy the plane is, while you not forced to angle your plane upwards to just fly horizontally - weight is only effects acceleration of your plane, not top speed
UPD - it's always front air resistance. Thus if you double it sideways - you also double the air resistance, so it never be faster, it's like launch two of this things side to side. In your case it's different because you don't double the wings. That leads us to another upgrade: you can place wings behind each other to make air resistance be like there is just one wing.
10:14 any landing that you walk away from is a good landing
The wings being so far back looks hilarious
14:33 lol idk why but this is hilarious
Cha05typhoon: great idea on the propeller based drifting
"When this thing ramps up it really ramps up." Kosmonaut, 2023
EDIT: Yes I Do That Everytime Someone Says Something "Logical" On RUclips.
I actually comented on the smaller propeller size in your demonstration video/ first video with the new parts
The new propellers are fan tastic
Drive it off some ramps!
“ITS A PROPELLER SAUSAGE!!”
-Kosmo
Love the videos and you earned a sub ❤
A cool idea I feel like you guys could try is have a race where you all build f1 cars and you could give them DRS if you use flap wings with the flap up as a spoiler as it’ll give downforce and then put he flap down when you are on the straights and don’t need any downforce
“Jebus” got my dying😂😂😂😂
I tried the propeller for a quadcopter build... it couldn't get off the ground... I put them in a front and backward positions with some wing pieces and tails and the vehicle ended up as a relatively decent plane
This vid was insanely funny. Keep up the work!
one thing ive learned in past couple days is that those force icons have no idea what they are talking about half the time
Nice.
2:13 That's called Deuteranomaly and there's all different levels of it.
2:10 I'm protanopia colorblind and I struggle with red/green spectrums. You should go take a dot test thing to see if you actually are colorblind like me. It wouldn't surprise me considering we're both Slavs lol.
Also I bet the drift car would be a lot more stable in a drift if you put a spoiler on the back and moved the propeller to the front. Dunno though.
Nice comment. Oh and you should name it the flying fuzzy caterpillar.
13:40 im pretty sureits becouse every piston has a alredy calculated air resistance so it doesnt change retracting the pistons
well as allways to go fast power doesn't really matter, drag does ><
ps: moving block doesn't change the "amount" of drag, only the direction can change.
That uneven fin was so annoying but I'll get over it
Cmon the double propeller one was cool.
You should've put wings behind other winds, it haves the same lift and less drag
2:48 Maybe stop wearing an scarf when you sit in front of an propellor.. That looked terrifying😵
It's like a baby bottle brush now 🤣🤣🤣
You should try the zero drag glitch
9:05
Bro building an XB-35
9:30 bros made the B2 bomber without the covers or jets
Just gotta say is thanks for the awesome videos
8:01 that laugh
I didn't even know this game had different shades of green lol
Love u vids Kosmo:-)
kosmos goblin laugh when he made a propeller spaceship
Kosmo! How dare you not play the game how the comments are demanding you to!!! I'm kidding. You do you, good sir. But I believe that what ever the aerodynamics are saying in the build menu is the aerodynamics you'll get when you spawn it in. This is why the frictionless glitch works. The parts that had bad aerodynamics and higher friction on them are no longer part of the creation once they've been broken off and because the "new" contact points didn't have any friction or air resistance on them being calculated, the game does not update for that. In otherwords, the game does not dynamically update friction and air resistance in real time. What ever the arrows say in the build menu is what you get until you change something on it in the same build menu. This is kind of why seats will get yeeted so frigg'n far if they're ejected from some creations. They don't have a lot of air resistance calculated on them and usually they're not touching the ground so they have a low friction value as well.
Alright Aviation Architects. Who's willing to recreate the boings and airbases each version of thier respect livery company
in trailmakers aerodynamics does not make any change if they are behind the block he was going faster becouse he did fill the gap and the tailfing didnt have any drag
i love how he only uses one vertical wing thingy (i forgot the name ) on the back end
Its calped a spoiler
the parallel propeller build around it to hide it inside a realistic plane looks.
I’m disappointed that you didn’t continue with the delta wing design 😢
pistons definitely glitch out the physics, not a weight issue its a bug with the pistons at speed.
By the looks with the test you did its calculating the yellow resistance since the two test with varying propellers resulted in 600. Also im guessing by the video you got traumatized (i know not really) by your commenters. By the way that was a epic landing reminds me of the cartoon spy sits down into the vehicle but instead the plane crashes and your walking onto the deck
how many miniguns does it take to go supersonic? 😎
Unless trailmakers has something really weird going on, the weight of vehicle should have no effect on the top speed.
I could be wrong but more weight makes the wheels collide with the ground more in the game
Nice plane
Put guns on it and bring it to a dock fight
No propeller plane will get to the sound barrier.
I have trailmakers and the airborn update.
Nope. It doesn't go away. It stays there and gets calculated as normal, therefore reducing the speed by a lot.
booo! thanks for clarifying :)
@@darealkosmo It also haunts your nightmares and doesn't let you sleep at night. 😅😂
You are welcome. 🤣
So that’s what he meant by “and reality”
"The comments are always right, except when they wrong" - Kosmic wise man, 04/28/2023
I stopped playing trailmakers for like a year cuz i got bored and its very very realistic now those propellers dont hit the grids
my friend ( SH|BANANA|PC on steam ) gave me a plane with two propellers and it can reach 2k kph, almost double the speed of sound
"im hungry"
😎
Build a AC-130 as a plane
NICE!!!!
why the only 1 tailfin ???
Chirpo Space Program
nice.
I did this with 674 power cores worth of large jets (disclaimer I reached the end of the map in a few seconds)
Игра пересчитывает аэродинамику только при повреждении, или разъединении
sup nerds
Nice
Nice!
Hi
Why didn’t they make this drift car exist?
nice
why dosnt he do these chalenges with the power in the front so he dosnt spin out?
The random *I’m hungry*
U MISSED SEMICTROLATALITY yes its a word
=====================================
I like chees burgers i wached this when it had 999 views
"nice"
nice realistic plane, you didn't really break reality yet keep trying
am i the only one thats triggered abt kosmo not noticing that there only one vertical stabiliser
lol it triggered me during editing, I thought I had copied it over.
@@darealkosmo Oh wow did not expect you to reply, actually kinda excited. I love your videos keep up the good work.
Hi
(Might be first maybe idk)
Ok
tentupleup
make a slime
jebus
Noice! XD
Sorry and moobo
any coment