and with the evolution of technology and coming of new hack programs, it's getting more and more easier to find more lost content from this game, as well from other games
The track looks tiny. Like another section of a drift track, because only about 4 to 6 cars can fit on that tiny Racetrack altogether. On what I am thinking it could been used like the URLs from Underground 2 to make it more longer in comparison at that time. Or in any case it could've been used as a drift track like the one in the video.
Avenash Razor stuff stays the same mostly. Just that 1.4 got a more HD and different font and that you required 1.4 to play online. Not really sure what changed outside minor bugfixes. 1.3 was a patch to fix crashing on vista
Holy actual shit. Another mystery, the cut raceway. From the looks of it, it would appear to be another drift track, or a Street X/URL kinda thing from Underground. Since the track is very small and most likely uses small parts of it, then it's probably not a drift track, but more of an actual raceway like the URL or Street X from Underground.
There could be a link between the "Cut Raceway" and all the banners in Kempton that refers to a _Palmont Motor Speedway_ ... vignette3.wikia.nocookie.net/nfs/images/0/05/NFSCPalmontMotorSpeedwaySign.jpg/revision/latest?cb=20160106154135&path-prefix=en
+Onivlas Brony yeah. many people say that the drift track is the speedway so thats why that custom track i made awhile back was called speedway #1. the billboards are also around silverton. another ineresting thing is that there are some ai called "leipzig racers" leipzig is a porsche test track iirc
Speedyheart ik this is a REALLY late comment, but the leipzeig or however you spell it drivers are nothing too special as a preview of nfs carbon was shown in leipzeig, using footage that likely included those drivers :D
+AFK 269 (Ζουράμπ Μελάτζε) heres some coolish info / theoryish thing : nfs undercover is called "nfsmw2" in the game files. it have hjighways connecting cities together which was an idea early on into carbons planning. carbon was going to be more like undercover with the cities connected with highways (or so it seems.) in the end they decided to keep it to a relatively small area.
+Speedyheart A bit of an additional fun fact: The reason they decided to call it undercover was partially due to their development time being severely cut short by EA. In a few interviews with previous black box employees they talk about how if they had an additional year they would have made quite possibly the best game in the most wanted-era of games. That's also the reason the city seems so dead and the lighting effects were terrible. They were all very early versions of what they wanted to do. Same with why slamming into the cops was so ineffective. Also, if memory serves, they also mentioned that if they knew development time would be cut short then they would have used the old engine for MW/Carbon but since they thought they had more time they wanted to use a new and much better engine.
+Kajzerowe granie na MAXXXA!!! dx11 / hw hacks = skipdraw 1 / resolution = 4x native (one of the x native options will give you a giant fps boost. figure out which one) the game will run slow in menus if you get good performance ingame
"Which also explains why Palmont is significantly smaller than Mystery City." palmont is very small until you take into account the space the canyon tracks take up in the void.
@@olzhas1one755 So you rather have all traffic cars should be supercars? That would be unrealistic. Crappy cars makes games feel more real life, as lot of people drive crappy cars in real life.
9 years later and we're still discovering cut content from Carbon
and with the evolution of technology and coming of new hack programs, it's getting more and more easier to find more lost content from this game, as well from other games
another 9 years and still a yes!
The track looks tiny. Like another section of a drift track, because only about 4 to 6 cars can fit on that tiny Racetrack altogether. On what I am thinking it could been used like the URLs from Underground 2 to make it more longer in comparison at that time. Or in any case it could've been used as a drift track like the one in the video.
All these years. Now here we are 2016 still discovering stuff.
if you notice in the bonus dvd on ps2 of collectors edition you were suppose to drive the supra not the m3 at the canyon
the bonus DVD is 50/50 a lot of the car models and stuff used are placeholders.
when they update the game to 1.1v 1.2v 1.2v 1.3v and 1.4v do they remove stuff?
Avenash Razor stuff stays the same mostly. Just that 1.4 got a more HD and different font and that you required 1.4 to play online. Not really sure what changed outside minor bugfixes. 1.3 was a patch to fix crashing on vista
which version of nfs carbon is better?
+Avenash Razor 1.2 for unlegit. 1.4 for legit
R.i.p trafpizza
Is so good that someone give so many attention for a game that a love so much. Keep going bro 👊🏻🖤
Possible test track?
It looks like an unfinished part of the drift course. Or it's basically the drift course but half of it.
+Devin Millar its used in a drift test race as you spawn where the minimap says the small part is :p
Holy actual shit. Another mystery, the cut raceway. From the looks of it, it would appear to be another drift track, or a Street X/URL kinda thing from Underground. Since the track is very small and most likely uses small parts of it, then it's probably not a drift track, but more of an actual raceway like the URL or Street X from Underground.
I like how you always use the pizza delivery car from NFSMW 2005 for every video regarding in the PS2 demo. It's cool though.
+Devin Millar LOST!
HAVE YOU SEEN THE PIZZA CAR?
LAST SEEN NFSC PS2 DEMO
Yeah I did.
There are A LOT of elements from NFSMW 2005 that they were going to use in Carbon.
Devin Millar you aught to see the gameplay files for the ps2 demo. they are half mw and half carbon its unreal
Yeah i would say. EA Black Box was just too lazy I would say.
Ghost Games needs to remake Carbon and make it 1000x better like they did with NFS 2015.
Devin Millar new video uploaded btw :p
2:25 Anyone noticed the chicken leg XD
Amer Masood 😑
Xd
You really blow my mind and I never see anything like this before
R. I. P. Track 2005-2006 :(
Palmont Motor Speedway?
There could be a link between the "Cut Raceway" and all the banners in Kempton that refers to a _Palmont Motor Speedway_ ...
vignette3.wikia.nocookie.net/nfs/images/0/05/NFSCPalmontMotorSpeedwaySign.jpg/revision/latest?cb=20160106154135&path-prefix=en
+Onivlas Brony yeah. many people say that the drift track is the speedway so thats why that custom track i made awhile back was called speedway #1.
the billboards are also around silverton. another ineresting thing is that there are some ai called "leipzig racers" leipzig is a porsche test track iirc
Speedyheart ik this is a REALLY late comment, but the leipzeig or however you spell it drivers are nothing too special as a preview of nfs carbon was shown in leipzeig, using footage that likely included those drivers :D
What is the name of the emo japanese girl that appears in your photo of the channel (the little one) and its anime
+Sines - NFS Carbon emo japanese girl. rofl. watamote.wikia.com/wiki/Tomoko_Kuroki ?
Its kinda fun, the videos talkin bout secret things in a racing game and im wondering the name of an anime emo girl xD
ive found something strange in this game ThErE iS a nother palmont in the east and the canyon locations are in the same spot but i cant enter it
Pretty soon in NFS 2015 we will be discovering beta features..... Any time soon that is....
How did you get out of the map on the PS2 version?
379felipe has a tutorial about it on his channel.
basically you exploit the fact that one of the cars can go through the walls
How far is bayview from palmart
It might be above you or below you or something. That's why we might not see it.
I DID... not know this! cool
Too much mysteries I NFS Carbon both in demo and final game
+AFK 269 (Ζουράμπ Μελάτζε) heres some coolish info / theoryish thing : nfs undercover is called "nfsmw2" in the game files. it have hjighways connecting cities together which was an idea early on into carbons planning. carbon was going to be more like undercover with the cities connected with highways (or so it seems.) in the end they decided to keep it to a relatively small area.
+Speedyheart good to know dude
+Speedyheart A bit of an additional fun fact: The reason they decided to call it undercover was partially due to their development time being severely cut short by EA. In a few interviews with previous black box employees they talk about how if they had an additional year they would have made quite possibly the best game in the most wanted-era of games. That's also the reason the city seems so dead and the lighting effects were terrible. They were all very early versions of what they wanted to do. Same with why slamming into the cops was so ineffective. Also, if memory serves, they also mentioned that if they knew development time would be cut short then they would have used the old engine for MW/Carbon but since they thought they had more time they wanted to use a new and much better engine.
the ps2 version was made in about 6 months from the carbon/mw engine
Speedyheart Wow, didn't know that part. How is the game on the PS2?
How did you get the Beta Version of this game ?
It's a PS2 demo.
your settings pls
+Kajzerowe granie na MAXXXA!!! dx11 / hw hacks = skipdraw 1 / resolution = 4x native (one of the x native options will give you a giant fps boost. figure out which one)
the game will run slow in menus if you get good performance ingame
why was mystery city even dropped
+TD BAINS did it even exist outside of concept form?
we dont know for sure
"Which also explains why Palmont is significantly smaller than Mystery City."
palmont is very small until you take into account the space the canyon tracks take up in the void.
Why are there drawn shapes in the void?
drawn shapes?
the cut raceway could be the mysteri city
Why are you driving a crappy random traffic car?
how dare you call trafpizza a crappy random traffic car. its the best car to ever exist in a video game
Speedyheart wow you still replied after a year posting this vid.
btw it would not be crappy if it could turn at high speed without losing control 😂
@@Speedyheart Sorry, my bad
@@olzhas1one755 So you rather have all traffic cars should be supercars? That would be unrealistic. Crappy cars makes games feel more real life, as lot of people drive crappy cars in real life.