State machine preview

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  • Опубликовано: 9 фев 2025
  • In this very quick video I show off the rudimentary state machine I've built. Right now, it has three active states: idle, pursuing, and attack_m. I utilized an interface IState I defined and an abstract base state class to derive new, contract-secured states, which are accessed through a dictionary that uses enums as keys so there's no risk of typo nonsense with string keys.
    Obviously, very rudimentary. Hell it doesn't even have an attack animation, it just halts for a second. But it's something!
    Oh: that is a Swarmer maggot model designed and animated by me. This is my first time using custom models and animations from scratch, so that's neat. If you like the look of my chicken legged-gribbly, check out FEET FIRST INTO HELL fore more awful monsters!
    #learntocode2025 #unity3d

Комментарии • 1

  • @CoachCNY
    @CoachCNY  17 дней назад

    Sorry for the dumpy audio; was recording on the new laptop which doesn't have a world class mic.
    I'm going to show off more of how this sucker works for my weekly log tomorrow. It's occupied my work time Tuesday, Thursday, and this morning, Friday. So, you know, bears some light I guess.