Kurtz is getting worse and worse every time Initially, everyone had problems due to poor optimization (I remember sometimes in battle the picture would freeze or a black screen would appear, and I had to read the battle by sounds and from memory) Then they tried to optimize it, and it seemed to get better (however, at some point my comrades and I were more likely to farm raids [like calamity knight], and we didn’t care about PVP) But then they changed the engine and started introducing a bunch of karmas in a row (it was great, but at the same time a new meta appeared every time, when the old one had not yet been properly fixed) Now the game has a lot of bugs that the developers don’t care about, and only 50-100 people play it (with a dozen twins) Regarding the game itself, I’m just going purely PVE. But before the latest update and the nerf of the hammer, I still decided to run into PVP. Actually, after merging all the servers, I was more often sent somewhere to the Asians, and there the level of the game is unclear, and the connection is often 0-2 sticks. So I survived in such cases solely because of the hyperarmor in the RMB of the hammer - now the hammer accumulates only yellow armor, which can be penetrated even by slayers And in general, it is clear that the developers have long given a damn about this project. On the other hand, there are interesting combat mechanics. Set up the server normally, eliminate various bugs (you can simplify some buggy moments like “throw-tab-space”, making them not bugs, but generally available mechanics), adjust the stats and skills of the characters, balance the ranks (still return 3-5 divisions within each rank), and you could get a really interesting team fighting game with 3-5 players per team... And then in the current realities of 2x2, if the opponents play well, and you have a newcomer in the group, then this is just a beating of Talem (if there is no save, then 2 opponents kill you before the mana break, after which they also kill your teammate), and in 3x3 Not only does the game start to lag more often due to a poor connection, but sometimes such chaos arises in which you don’t understand why you died in the first place In addition, I would like to note that KurtzPel used to be a less dynamic fighting game Any attack actually had its openings, many skills were more like a staff beam (they had a long animation and at the same time accelerated the damage gradually), while, having started some kind of movement, for the first 1-3 seconds of the animation there was no way to somehow interrupt the action or dodge during it (that is, each action resembled the RMB of an ax - when the first couple of seconds you cannot cancel the rotation) But the game still felt quite tense (at least, earlier there was an awareness that if you fall into control, you can’t escape from it - there was no mana break, no fury evasion initially / on the other hand, the player who caught control must was to monitor resources, and was preparing inside that the game could break at any moment, and the enemy would still fall out of control
I love these videos lmao
Kurtz is getting worse and worse every time
Initially, everyone had problems due to poor optimization (I remember sometimes in battle the picture would freeze or a black screen would appear, and I had to read the battle by sounds and from memory)
Then they tried to optimize it, and it seemed to get better (however, at some point my comrades and I were more likely to farm raids [like calamity knight], and we didn’t care about PVP)
But then they changed the engine and started introducing a bunch of karmas in a row (it was great, but at the same time a new meta appeared every time, when the old one had not yet been properly fixed)
Now the game has a lot of bugs that the developers don’t care about, and only 50-100 people play it (with a dozen twins)
Regarding the game itself, I’m just going purely PVE. But before the latest update and the nerf of the hammer, I still decided to run into PVP.
Actually, after merging all the servers, I was more often sent somewhere to the Asians, and there the level of the game is unclear, and the connection is often 0-2 sticks. So I survived in such cases solely because of the hyperarmor in the RMB of the hammer - now the hammer accumulates only yellow armor, which can be penetrated even by slayers
And in general, it is clear that the developers have long given a damn about this project. On the other hand, there are interesting combat mechanics.
Set up the server normally, eliminate various bugs (you can simplify some buggy moments like “throw-tab-space”, making them not bugs, but generally available mechanics), adjust the stats and skills of the characters, balance the ranks (still return 3-5 divisions within each rank), and you could get a really interesting team fighting game with 3-5 players per team...
And then in the current realities of 2x2, if the opponents play well, and you have a newcomer in the group, then this is just a beating of Talem (if there is no save, then 2 opponents kill you before the mana break, after which they also kill your teammate), and in 3x3 Not only does the game start to lag more often due to a poor connection, but sometimes such chaos arises in which you don’t understand why you died in the first place
In addition, I would like to note that KurtzPel used to be a less dynamic fighting game
Any attack actually had its openings, many skills were more like a staff beam (they had a long animation and at the same time accelerated the damage gradually), while, having started some kind of movement, for the first 1-3 seconds of the animation there was no way to somehow interrupt the action or dodge during it (that is, each action resembled the RMB of an ax - when the first couple of seconds you cannot cancel the rotation)
But the game still felt quite tense (at least, earlier there was an awareness that if you fall into control, you can’t escape from it - there was no mana break, no fury evasion initially / on the other hand, the player who caught control must was to monitor resources, and was preparing inside that the game could break at any moment, and the enemy would still fall out of control
Witch go brrrrrrr