There are many ways to travel Bucketheadland. You might walk, run, crawl through the paths, trails, tombs, bushes, woods, alleys, streets, and ditches. You may travel the park in a spiral. Some will choose to wander, stumble, roll, ramble, or rampage. It's harder when you're gagged, hogtied, blindfolded or blinded... but how often could that happen?
+mortusdominus doesn't matter how strong your weapons are I was like around lvl 50 with a fairly solid upgraded overseers guardian and almost got one hit killed by a frag grenade from a raider
Luke Maragni Exactly. I was level 47 with an instigating handmade rifle and Righteous Authority as my primaries and deliverer as my secondary, fully upgraded T-60 power armor and got one shotted by the splash damage of a missile.
I hope your feeling better bro your vids make me happy I hope you make a quick recovery my dad passed away when I was 9 I know how it feels love you man
Night Bot Funny you should say that. I had the extreme good fortune to find an Explosive Handmade Rifle...That thing is a fuckin' BEAST. Gobbles ammo though.
I came to love Overseer's Guardian modded to be a simple rifle with .38 barrel. Ammo is light, plentiful and damage is quite good even for endgame (so long I proc my sneak bonuses). I leave settlements with 160 bullets and then come back after a hike with 680 bullets. Even if I run out of all ammo for my big guns like Gauss Rifle, I can always rely on Guardian)
I know it's an old video, but there are a few things I'd like to say: -There are a couple of issues with the Gauss Rifle, namely that the ammo is very pricey (and heavy) and the weapon can be hard or even impossible to obtain earlier in the game. The earliest you're likely to be able to get one would be around mid-game by buying the Last Minute from Ronnie Shaw at the Castle, and if you're playing Survival mode for the first time, you probably aren't going to be bothering much with the Minutemen, at least until the Brotherhood shows up and you get access to vertibirds for more efficienct travel. -The Institute Laser IS worse than the Classic Laser...until you start to factor in some of the legendary effects, namely the Wounding and Furious effects, as the Institute Laser has a higher fire rate to better take advantage of these. The Wounding effect in particular can be hilariously OP on an Automatic Institute Laser with a beam splitter, as not only is the wounding effect stacking with every shot, but every BEAM that hits a target. Even enemies WAY above your level can die in a couple of seconds to this monster. -Regarding the Handmade Rifle, as good as it is, both of its unique variants, which have identical legendary effects (the Furious effect specifically) lend themselves best to automatic fire, which can be annoying if you're running a Rifleman build; if you can't get your hands on a Two-Shot or Instigating variant, you may want to stick with the Overseer's Guardian for that sort of build. Lastly, and this is an issue shared with other DLC weapons, no recon scopes, which can be a bit of an issue if you have problems with situational awareness. -The Radium Rifle isn't necessarily a straight upgrade over the Combat Rifle. It seems to fire slower, has noticeably worse recoil, and its irradiating gimmick is only particularly useful against certain types of enemies. Against super mutants and Brotherhood personnel in power armor, the radiation damage is useless, and against ghouls is WORSE than useless. Also, again, no recon scopes. On a more personal note, I prefer the Radical Conversion on Rifleman builds myself.
The person who made the video didn't do math. The Gauss Rifle is indeed a top tier weapon he ain't wrong there but that crap is so late game... That he is better of recommending OP stuff that one gets 15 min into the game: Laser Musket with x6 cranks = 180 damage, Gauss Rifle with all upgrades (Last Minute) = 192 damage. Minigun high sustained DPS has shred any boss even with no perks or the rare explosive ammo Minigun (this is the real S+ weapon but you get it if ur very lucky irl only)
@@ElDrHouse2010 1: the 6 crank laser musket is NO WHERE NEAR an early game weapon. I'm pretty sure you can't get science to rank 4 until well over level 40. 2: it can't suppresed 3: You have to constantly reload
@@grandduelslover3055 It is extremely strong through all the game it doesnt matter you cannot make it 6 crank that early. My point is that the damage is always high af due to the cranks, you are always doing damage above your level basically. It's the 2nd best garanteed Sniper in the game only behind Last Minute. & at the very end you get a Never Ending Laser Musket that can be cranked +999 times, as you can guess the thing can one shot anything. This is the best sniper period & the earlier vrsions are so accessible & powerful for when you get them, dont feel bad about it I'm just spitting facts. ruclips.net/user/shorts3CVEmRFk6hg
@@grandduelslover3055 I have a tier list on my channel all solved so you dont waste time where I explain the order. Laser Musket rocks it's like having a portable Kamehameha from Goku SSJ4 it will delete anything. It's only behind spray blasting weapons like the Minigun with the explosive ammo or the Laser Gatling because how braindead these weapons are just hold fire button over enemy & watch how the lifebar gets consumed like a fast download, no need to prepare with cranks before. I think Machineguns are more well rounded than Snipers but its allways good to carry an Sniper. The Laser Musket will never fail you.
@@ElDrHouse2010 Thing is in survival you don't have much HP so you can't really get close to perform headshots ( only way laser musket is doing anything ) because of the laser musket having the slowest unload speed in the game. And at long range it is litterly the worst sniper in the game. It can't be suppressed, meaning not only can't you benefit out of perks like mister sandman and the operators power play perk,but once you get one kill, everyone is gonna rush you , unless you have 5 points in sneak and 10 agility, which at that point, you should be able to use litterly anything else. In addition, the laser musket is extremely ammo inefficient. Unlike something like the laser rifle ( 150 damage per fusion cell, high fire rate as well ) or tesla rifle ( 250 damage per Fusion cell, chains to enemies and while its fire rate is bad it is WAY better than that of the laser musket ) the laser musket is stuck with an abysmal 60 damage per fusion cell. And when you consider it's terrible fire rate, why would you ever use over both of the guns I just mentioned if you're looking for something that uses fusion cells? And if you're looking for something to snipe with, why don't you use litterly any other sniper, which are capable of potentially more damage, fire rate and have suppressors? And at early game, you have like 0 fusion cells, meaning you can't really use it until you get to arc jet, where you get 300 fusion cells or so. But it just so happens that in the same mission, you also get the Righteous authority, which is way better at early and late game in survival. Also, I'm not sure if you're trolling, but the automatic laser musket can't be cranked at all. In fact, the automatic laser musket is just a way worse version of your laser rifle
Is it just me or does the Deliverer even use the same (or eerily similar) firing sound as the "PP7"? (When suppressed of course.) Or is it just my brain substituting sounds from my childhood?
Unless I'm missing something, Mr. Ringo, "lbs." is an abbreviation for "pounds". However I never played Fallout 4 or don't know if the unit varies between countries, so if they do [or there's some other reason], my apologies.
Yes, it is, but the thing is, I commonly hear people say things weigh a certain amount of pounds in fallout, that is false, atleast in the bethesda titles. They do not give us a unit of measurement, and nothing really matches what it should weigh in pounds, so we can safely assume, the fallout games (again the bethesda titles) do not measure in pounds. That was the point I was trying to make.
Gatling laser gets 500 shots as a base. If you have nuclear physicist perk maxed you get 750. If you also have the repair bobblehead which increases fusion core efficiency by 10% the gatling laser gets 999 shots per fusion core.
Still baffles me as to why Bethesda thought it would make sense to require that we have the BIG LEAGUE perk maxed out in order for us to be able to max upgrade a HANDMADE RIFLE...
I personally don't think that the stat changes are worth making such a sexy weapon look stupid. It's not like it even needs to be better considering how monstrous it already is.
Primal Rage V2 thank god someone agrees. i mainly focus on visuals for my weapons, especially for things like the radium rifle or deliverer. i never use optics or huge mags
Just want to put this out there, one reason I love your channel: you didn't quit fallout 4 content after nukaworld, and I'm still playing it, and I love the lists for things like survival weapons, and the lore videos. :D
Hey man, my deepest condolences. These times can't be easy and I really hope that you and your family are getting all the support you need. Best wishes and I hope all is well on your side :)
I'm surprised you didn't add Overseer's Guardian to the list. Various mods, early-mid game effective, one additional proj and the ammo aren't so rare. Apart from that, I love using Deliverer (combine with gunslinger and conc fire with max party girl for luck boost with alcohols), Kellogg's pistol (goes very well with Deliverer) and double dmg with full hp Gauss rifle.
Because the 2 shot effect sucks and a plasma infused, irradiated, wounding, explosive, rapid, assassins, mutant slayers, lucky and even never ending would be better. The problem with 2 shot is that the second bullet has the base stats of the weapon, attachments, perks and i think V.A.T.S. too dont affect its stats, only the main bullet can be changed. 2 shot guns also have higher recoil and lower accuracy for the main bullet. The effect only gives like 18 or 30 extra damage if the 2nd bullet even hits your target. Its just not worth the recoil control loss.
Wait a minute. What exactly do you mean "No charging requirement" for the plasma sniper vs a laser sniper? I've never really noticed any sort of need to... charge the laser sniper, despite the prefix. It fires just like a regular laser rifle or a plasma rifle would, pull the trigger and pew.
The charge meter is blocked by sights. Remove any sights and put the sniper barrel on your gun. You will now see 3 lights all lighting up within 3-4 seconds for maximum damage.
the best weapon is the best upgraded version of a "Endless Double Barrel shotgun." pros : no reload (unless you pick up ammo) semi-auto, can be shot as a assault rifle ridiculously op cons : fires very fast, if you got a happy trigger finger ISN'T GOOD FOR SHOOTING PEOPLE IN THE KNEE
the problem I see with the handmade rifle is that the ammo it uses is 7.62 now in real life 7.62 and 308 caliber are very similar bullets only 308 has higher grain counts than 7.62. that is if I remember correctly.
A missed consideration is the easy availability of the Overseer's Guardian Combat Rifle, whose 2 shot legendary effect makes the base damage higher than both the Handmade Rifle and Radium Rifle. This gun also comes with interchangeable receivers for .38, .45, and .308 cartridges. Carrying those mods with you is a lot lighter than carrying a whole separate gun just to eat up your .45 ammo. I usually put a medium scope on mine, so I do recommend a back-up weapon for close quarters. Deliverer if you can spare the perks for gunslinger, a shotgun if you can spare the weight.
I definitely dig the wicked paint job on the hand made rifle from the Nukaworld DLC. It always reminds me of the DC comic/graphic novel as well as the film adaptation of Suicide Squad. That movie just doesn't get enough praise and love it deserves.
Oh, man. As someone who has both maxed out Heavy Gunner, and explosive expert, my explosive maxed out Minigun, Roman Candle, does so much damage. The Brotherhood of steel had no hope surviving Ivey's Minigun. (This is for you, Glory!)
As a general high agility character The deliverer (for me) Is a personal favorite due to how cheap the ammo rounds, and how easy they are to find and carry on your person. the best way I've used it was with max gun-fu and max better criticals which alternatively means after a forth target in vats your turning 160ish damage to 640ish per shot. (which can be combine with active sneak bonuses which top sneak at about 6x effective).
I found like 5 legendary items in Downtown Boston yesterday. A two shot lever action rifle, synth leg armor, an irradiated walking cane.. I was scared for my life navigating through all the ruins, avoiding and sneaking by powerful enemies, picking fights I know I could win, running low on supplies and trying to find a bed to save at. I died and lost all of the stuff I found when I took on a group of gunners and stepped on a landmine that I could've easily avoided if I wasn't reloading at the time. Three hours of progress wasted, only to be brought back to the bed in Diamond City. Survival mode hurts
So while within the very specific (and rather silly) situations defined for this list it makes sense, this list would be terrible for actually showing off what weapons are "good." Ammo weight compared to damage is completely irrelevant in the scheme of functionality unless its something absurd like a fatman or rocket launcher. Other factors like gun weight, ammo scarcity and vendor availability, weapon level ability, easily available legendary variants, and dps are all far far more important factors. While I fundamentally believe any weapon is viable, if you are looking for something powerful there are very specific choices for your build. You basically shouldn't ever use a .44 gun unless you are building something like a cowboy character or a pistol only character. Comparatively the Guass Rifle should be used by any sniper character, stealth ranged character, or even character that uses Rifleman in general due to its insane power. Guns like the Spray and Pray and Kiloton Rifle are unrivaled in terms of being good because for the builds that can take advantage of them, they are amazing. Cheap common ammo sold by every vendor, relatively lightweight for their killing power. Guaranteed one of the best modifiers at relatively cheap prices. You can also get to Vault 81 basically as soon as the game starts with little to no chance of dying and getting the caps to buy the gun are also easy. This also brings up the Overseers Guardian which is a staple gun in any build that wants auto's but not explosives (don't know why anyone would do that but whatever) or any build running snipers, or rifleman in general. Easy to get, common ammo, powerful legendary mod, always available almost as soon as the game starts. Can even use .38 if you happen to get scarce as well as .308. The Deliverer is also an amazing gun that can be acquired out of the gate (though it takes a bit of know how compared to the others.) The Deliverer does more damage than a normal 10mm outright. It also has two extremely powerful legendary effects on it making it basically the best 10mm due to its availability and power. Its a staple of all stealth ranged builds and pistol builds. Worse this list also completely ignores the powerful melee weapons in the game in favor of worthless ones like the Thirsty Zapper and Gatling Laser, both of which are extremely late game guns. You have to complete nukaworld to even get the Quantum Zapper which uses an extremely rare ammo type. In terms of explosive weaponry the Spray and Pray outperforms it in EVERY situation in all factors except for weight. Worse on Survival mode the Gauntlet is hard enough that you can't simply go and get it until at least the recommended level. The poison gas room alone will murder basically anyone who doesn't very seriously prepare for it. Even in the 40's range I was uncomfortable with the amount of damage it did to me. Furthermore the energy weapons in the game are 2nd tier at best. Laser rifles require quite late game upgrades to be approaching good, are bad for automatic builds, are bad for stealth builds, are relatively rare with relatively rare ammo, have poor accuracy and require science to modify. Plasma are much better but have too scarce of ammo and are too late game to make a list of great survival weapons. It also suffers from most of the same issues as a laser rifle except for the accuracy issues.
What about Stalker/Fallout crossover? A Stalker falls into a mysterious anomaly that transports him into the world of Fallout. Mod would add anomaly traps and "Artifacts".
The only complaint that you ever hear about the handmade rifle is that there is a heavy perk requirement for the upgrades. I can't ever believe how people so easily forget about the concept of stealing in the game. All over Nuka World is raiders that are carrying all sorts of modded out versions of the handmade rifle. All you have to do is steal them and take the mods off the guns. Free mods without a single perk requirement! Most of the guns have the absolute best receivers on them as well (full and semi auto). It is not difficult to find the best barrels, magazines, and even stocks (though I only ever found 2 light stocks (raider in the market place and the clinic). I have found tons of silencers and also compensator's. The only two difficult to find pieces are the Muzzle Brake (I found one on a raider's rifle out in the Nuka Wasteland on a random encounter) and the Large Quick Eject Magazine (have yet to find one, who cares anyway when you have the quick eject drum mag, am I right?). The Handmade rifle is EASY to upgrade without using a single perk. I can't believe I have never heard anyone with the idea to steal the mod's. It's quite honestly the easiest rifle to get upgrades for because of the sheer fact that they created a town that primarily uses multiple custom versions of that weapon with dozens of residents in it. There really isn't anywhere else in the entire game that has this setup (far harbor, maybe).
The legendary gatling lase, Aeternus, is by far the best weapon in the game when it comes to ammo efficiency. Two cores, and you're good to go, unlimited ammo for you.
I found an explosive western revolver from a legendary ghoul while I was jumping my way into a locked away location in the western place in Nuka World.
Getting really good at stealth and melee weapons is the best way to make it in survival mode. Between that and sticking with semi automatics you will conserve as much ammo as possible. Also, I’ll second the statement that the radium rifle is a very powerful weapon considering that it uses .45 acp. It is a pretty common ammunition to find in the commonwealth also, so I have very little trouble maintaining a surplus of it from enemy fights. So much so that I have to drop off excess .45s at my settlement all the time.
You should do a list with the Creation club items! I know most people hate them, but i dont honestly mind them. A lot of them are pretty well made, like the thunderbolt, 10mm pistol, or the manwell carbine (aside from the sound of the manwell). There are absolute trash ones tho, like the incinerator. That one just sucks.
When late in the game your console takes up so much gb the it takes a couple seconds to render depending on how much stuff is taking up space such as my red rocket
You should take a look at the Disciple's Blade. Its a fast attack melee weapon that really outshines the combat blade. In fact, its damage seems to be on par with the machete or the chinese officer's sword, but because of its fast attack speed, really does a lot more DPS. The SCAV magazine you find in Nuka World's junk yard that adds 25% damage to combat knives and switchblades also increases the damage of the disciple's blade, making it even more powerful. There are two unique variants, one (Throatslicer?) with a Wounding legendary effect that you can buy in the Nuka World market and the other has an Instigating legendary effect. For the stealthy, ninja-blitz build, this knife becomes a one strike, one kill weapon even without a legendary effect. I actually found a mighty legendary disciple's blade (off a legendary raider in the wasteland, wasn't even in Nuka World) that did a crazy amount of damage (>250, but I had Strength 9, Big Leagues 5 and the SCAV magazine mentioned above).
The Radium Rifle is super OP with the Two-Shot legendary effect. Its fire rate jumps to 300 and while the recoil is insane they're usually dead within like 3 - 4 shots.
The Deliverer is one of my favorite guns in Fallout 4. Mostly because it still makes use of 10mm ammo in the late game. A fully upgraded 10mm pistol isn't as good as this guy.
I think if a gun has the two shot or staggering legendary effects it is good to use because of its ammo efficiency and chance to help you get away. In game I usually go for the overseer's guardian as soon as I can. The best way to make money in survival though is by selling types of ammo you dont commonly use. For me that's the .38, .44, 5.56, and 10mm rounds. I think thats the best way of making caps in survival mode.
Puma, I've found some DLC ammo, like .45-70 and 7.62 within the base game in the Commonwealth. And it's mostly off of Raiders, Gunners, and occasionally some weapon merchants like Arturo and KLEO. Along with a few AK variants sold by KLEO. Hell, I've found Harpoons in ammo containers. Perhaps it's just the mods I have installed, or just me using Scrounger. But yeah, I've found the AK and Lever Action in the Commonwealth. Thoughts on that?
Thanks for a great video...I do like the AK (oops, handmade rifle), but it does get a bit thirsty on full auto. One problem I have with plasma is the slow velocity of the projectile, making it more difficult to snipe with.
Although Kiloton Radium Rifle is very fun to use, you haven’t lived until you’ve tried clearing out a swathe of enemies with an Explosive Handmade Rifle. Not as good as some other explosive weapons, but very fun nonetheless with the right perks
Be careful if the turn is because if you take all the fusion core ammo out of it you will not be able to reload any more into it so good luck you have play broken aeternus good job
my "survivalists rifle" in survival mode is a 2 shot combat rifle with the .38 receiver, full stock, ring sight, long light barrel, standard mag, and no muzzle. it does impressive damage even on max level enemies. and the .38 ammo is very common. i use the basic attachments to conserve on weight.
Got a mighty plasma rifle with the sniper barrel and everything else fully upgraded. The Mighty effect gives my rifle a flat 25% damage boost effect in all circumstances and its probs my most preferred gun overall. Combined with all the things that can boost that damage as well this is one of the most op weapons I've found off of regular legendary drops.
This just really highlighted how bad the Alien Blaster is, sure its fun to use and we all still do, but compared to our more primitive lazer and plasma technology that's already 200 years old, the Alien Blaster doesn't really stand out...........
In thoz clips with the DeathClaws in the RAD storm I think it is if I saw that I’d probably turn around and fast travel as far away as possible (unless I had power armor on)
Get the Nuclear Physicist perk right away, and you can spam water purifiers with the high level generators in Sanctuary. Then Sanctuary becomes a purified water FACTORY and you can buy more ammo than you know what to do with. Fusion cores for days baby! Best part is, you're only anchored to the high intelligence, the rest of the character build is up to you.
@Puma Hey, I've been playing a modded playthrough with the Modern Firearms mod and I was able to get a DSR .50 over 1k damage. It was great. Like, I think it has 1,183 after a few ranks of Rifleman and I forgot the others. You should do a modded top ten list using that mod. :3 There's great weapons, and I could use a damage focused video for help in the Wasteland. XD Keep up the good work! :D
The thrist zapper is ok if u actually have nuka quantums... So for any normal person you have around 3-10 shots before you have to go make/buy/find more nuka cola quantum
On my recent playthrough I was doing a sneak survival run and couldn’t wait to get the deliverer. Then early in the game around like lv 10 I got a Two Shot 10mm pistol before meeting the Railroad. Way better than the deliverer...
Idk if he left this out because it isn't a single shot (ammo efficient) but there is a unique handmade rifle called the "Problem Solver" from one of the gang leaders in Nuka World after doing 3 speech checks. Just look it up for a better walk through
So i know the video is old but i've being doing some calculations and research on some weapons of fallout 4 recently. After some time i came across this reddit post : www.reddit.com/r/fo4/comments/3u5t6h/psa_everything_you_never_wanted_to_know_about/ obviously about the gamma gun and variants. The damage (damage dealt) of both the gamma gun and lorenzo's artifact is heavily altered due to the Electric signal carrier antennae (some of the energy and the radiation damage is also counted as explosive damage, changing how the perks scale with it), but it seems the person forgot about the gunslinger perk, and also after all the dlc's are out we have things like the scav magazine that affects explosives, the tesla armor for the energy damage, etc. I really feel this weapon (lorenzo's artifact) deserves an in-depth look, before we had it in mind only because it's an unique weapon mod (so it can be put in a legendary gamma gun) and for it's knockback effect, but the actual damage that this weapon can reach is reaaaally impressive (the reddit post explains better the two different types of radiation damage, but also the weird and amazing interaction with the Electric signal carrier antennae). Oh and the post does not cover this but, it seems that the charged damage also contributes into the weird interaction of scaling, maybe being counted as ''energy/explosive damage'' too, which just blew my mind after testings, this weapon is a beast. EDIT: It changes the damage dealt, not the paper damage showed, which could be misleading.
In nuka-world I found an irradiated handmade rifle that effectively did about 187 damage per shot (100 radiation 87 ballistic), I would use it against the splattercannon in most cases.
hand made rifle: RPK, SVD stock, Bulgarian magazine, Vortex scope. probably using Tula ammo. and the ammo should be lighter because it's an intermediate cartridge: 7.62x39
Awesome list man. Are you going to cover any content in the upcoming Skyrim Remaster? I know there is a million videos of weapon guides for Skyrim, but I would love to see your thoughts on certain armors, weapons, lore, and theories.
Given best and present videos... I have followed the idea of using the Gatling Laser from you, it is a beautiful weapon... and its kinda crub my reloading habit given the FC usage... Plus the Explosive Gatling Laser (Named Crimson Flare Dragon) SO POWERFUL! (I killed myself with it plenty of times... ^^; )
I accidentally started this video at 0.5 speed and you sound really drunk LOL
Sorta. :)
i had to try it...
1.5 speed is great
There are many ways to travel Bucketheadland. You might walk, run, crawl through the paths, trails, tombs, bushes, woods, alleys, streets, and ditches. You may travel the park in a spiral. Some will choose to wander, stumble, roll, ramble, or rampage. It's harder when you're gagged, hogtied, blindfolded or blinded... but how often could that happen?
The Robert Workman I'm
Step one: legendary crafting mod
Step two: never ending thirst zapper
Step three: kill EVERYTHING!
Holy shit. Now that would be fun
Step two point two : Console command additem for a bunch of Nuka Cola Quantum.
Robbaz's balls?
Step 1 fast man
Step 2 Legendary Modification
Step 3 Two Shot
Step 3.1 Two Shot
Step 4 MIRV
Step 5 get Rekt by 12 MIRVs
If only the legendary crafting mod fucking worked, I only have diurnal :l
#9: Gauss Rifle
#8: Deliverer
#7: Laser Rifle/Pistol
#6: Western Revolver
#5: Handmade Rifle
#4: Radium Rifle
#3: Plasma Weapons
#2: Gatlin Laser
#1: Thirst Zapper
in case you don't want to listen to 5 minutes commentary each.
All i hav to say is why deliverer edit I like the deliverer now
@@decimalcross3325 i can be James Bond. That's the only reason.
@@aeureus I like the deliverer now. I usually use it without the silencer though
@@decimalcross3325 its a Walther PPK, keep the secret agent-esque feel tucked deep inside. I luv the suppressed gun.
Thx
I love how he does a survival mode video while playing on easy
saint echo i noticed that too
saint echo but think about it, you dont want to keep dying while you are show casing a gun
+mortusdominus doesn't matter how strong your weapons are I was like around lvl 50 with a fairly solid upgraded overseers guardian and almost got one hit killed by a frag grenade from a raider
Luke Maragni Exactly. I was level 47 with an instigating handmade rifle and Righteous Authority as my primaries and deliverer as my secondary, fully upgraded T-60 power armor and got one shotted by the splash damage of a missile.
yea dude!!! casually tanks grenade like a fuckin champ lol right
I hope your feeling better bro your vids make me happy I hope you make a quick recovery my dad passed away when I was 9 I know how it feels love you man
Will Charlton 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
Lmaooo
👊😂✋️
Whip
Puma: "No. 1...The Thirst Zapper."
Me: [sigh] Come on, Puma, you're messin' with us, right?
Me: [sees Quantum Thirst Zapper 1 shot a Deathclaw] 😲 "Holy Shit, Dude!!"
Shawnee Longbow That thing is a joke compared to the explosive minigun.
Shawnee Longbow Death claws aren't even that strong though if you have good guns like me and I play on survival with good armor (cloths)
Night Bot Funny you should say that. I had the extreme good fortune to find an Explosive Handmade Rifle...That thing is a fuckin' BEAST. Gobbles ammo though.
CLASSICSKATER 21 Still, you don't wanna get hit by one of those, though. The faster you can take it down, the better.
Shawnee Longbow I found a 2 shot handmade rifle
"Wazer Wifle"
Fallout 3 for life
legitdestruction yes the stupid kid
Biwwy
legitdestruction in little lamp light
Gamerstring Compared to the other kids he is probably the 2nd coolest kid.
Edgie Braahhh true
I came to love Overseer's Guardian modded to be a simple rifle with .38 barrel. Ammo is light, plentiful and damage is quite good even for endgame (so long I proc my sneak bonuses). I leave settlements with 160 bullets and then come back after a hike with 680 bullets. Even if I run out of all ammo for my big guns like Gauss Rifle, I can always rely on Guardian)
I know it's an old video, but there are a few things I'd like to say:
-There are a couple of issues with the Gauss Rifle, namely that the ammo is very pricey (and heavy) and the weapon can be hard or even impossible to obtain earlier in the game. The earliest you're likely to be able to get one would be around mid-game by buying the Last Minute from Ronnie Shaw at the Castle, and if you're playing Survival mode for the first time, you probably aren't going to be bothering much with the Minutemen, at least until the Brotherhood shows up and you get access to vertibirds for more efficienct travel.
-The Institute Laser IS worse than the Classic Laser...until you start to factor in some of the legendary effects, namely the Wounding and Furious effects, as the Institute Laser has a higher fire rate to better take advantage of these. The Wounding effect in particular can be hilariously OP on an Automatic Institute Laser with a beam splitter, as not only is the wounding effect stacking with every shot, but every BEAM that hits a target. Even enemies WAY above your level can die in a couple of seconds to this monster.
-Regarding the Handmade Rifle, as good as it is, both of its unique variants, which have identical legendary effects (the Furious effect specifically) lend themselves best to automatic fire, which can be annoying if you're running a Rifleman build; if you can't get your hands on a Two-Shot or Instigating variant, you may want to stick with the Overseer's Guardian for that sort of build. Lastly, and this is an issue shared with other DLC weapons, no recon scopes, which can be a bit of an issue if you have problems with situational awareness.
-The Radium Rifle isn't necessarily a straight upgrade over the Combat Rifle. It seems to fire slower, has noticeably worse recoil, and its irradiating gimmick is only particularly useful against certain types of enemies. Against super mutants and Brotherhood personnel in power armor, the radiation damage is useless, and against ghouls is WORSE than useless. Also, again, no recon scopes. On a more personal note, I prefer the Radical Conversion on Rifleman builds myself.
The person who made the video didn't do math. The Gauss Rifle is indeed a top tier weapon he ain't wrong there but that crap is so late game... That he is better of recommending OP stuff that one gets 15 min into the game: Laser Musket with x6 cranks = 180 damage, Gauss Rifle with all upgrades (Last Minute) = 192 damage.
Minigun high sustained DPS has shred any boss even with no perks or the rare explosive ammo Minigun (this is the real S+ weapon but you get it if ur very lucky irl only)
@@ElDrHouse2010 1: the 6 crank laser musket is NO WHERE NEAR an early game weapon. I'm pretty sure you can't get science to rank 4 until well over level 40.
2: it can't suppresed
3: You have to constantly reload
@@grandduelslover3055 It is extremely strong through all the game it doesnt matter you cannot make it 6 crank that early. My point is that the damage is always high af due to the cranks, you are always doing damage above your level basically. It's the 2nd best garanteed Sniper in the game only behind Last Minute.
& at the very end you get a Never Ending Laser Musket that can be cranked +999 times, as you can guess the thing can one shot anything. This is the best sniper period & the earlier vrsions are so accessible & powerful for when you get them, dont feel bad about it I'm just spitting facts.
ruclips.net/user/shorts3CVEmRFk6hg
@@grandduelslover3055 I have a tier list on my channel all solved so you dont waste time where I explain the order. Laser Musket rocks it's like having a portable Kamehameha from Goku SSJ4 it will delete anything. It's only behind spray blasting weapons like the Minigun with the explosive ammo or the Laser Gatling because how braindead these weapons are just hold fire button over enemy & watch how the lifebar gets consumed like a fast download, no need to prepare with cranks before. I think Machineguns are more well rounded than Snipers but its allways good to carry an Sniper. The Laser Musket will never fail you.
@@ElDrHouse2010 Thing is in survival you don't have much HP so you can't really get close to perform headshots ( only way laser musket is doing anything ) because of the laser musket having the slowest unload speed in the game. And at long range it is litterly the worst sniper in the game. It can't be suppressed, meaning not only can't you benefit out of perks like mister sandman and the operators power play perk,but once you get one kill, everyone is gonna rush you , unless you have 5 points in sneak and 10 agility, which at that point, you should be able to use litterly anything else. In addition, the laser musket is extremely ammo inefficient. Unlike something like the laser rifle ( 150 damage per fusion cell, high fire rate as well ) or tesla rifle ( 250 damage per Fusion cell, chains to enemies and while its fire rate is bad it is WAY better than that of the laser musket ) the laser musket is stuck with an abysmal 60 damage per fusion cell. And when you consider it's terrible fire rate, why would you ever use over both of the guns I just mentioned if you're looking for something that uses fusion cells? And if you're looking for something to snipe with, why don't you use litterly any other sniper, which are capable of potentially more damage, fire rate and have suppressors? And at early game, you have like 0 fusion cells, meaning you can't really use it until you get to arc jet, where you get 300 fusion cells or so. But it just so happens that in the same mission, you also get the Righteous authority, which is way better at early and late game in survival. Also, I'm not sure if you're trolling, but the automatic laser musket can't be cranked at all. In fact, the automatic laser musket is just a way worse version of your laser rifle
The deliverer in 1st person always reminds me of the PP7 from Goldeneye 64
Ed M it's based off the "Walter ppk/s"
Both weapons are essentially walther ppk’s
Is it just me or does the Deliverer even use the same (or eerily similar) firing sound as the "PP7"? (When suppressed of course.) Or is it just my brain substituting sounds from my childhood?
it kinda reminds me of splinter cell
There probably the Same gun
irradiated plasma rifles do ALL damage types
Yes it is good but few enemys i come across rarely use a stimpack
Not poison right?
ah yes forgot that. it just does radiation energy and ballistic
irradiated machete+sacrificial blade?
wait no energy damage
yeah
>AK style rifle
>24 pounds
>24 fucking pounds
Edgar Meanwhile IRL ak variants (47, 74, 104) has average weight of 3-5 kilograms.
Fallout doesn't measure in pounds, you tool.
No, they're not pounds. They're an unknown unit of weight.
Unless I'm missing something, Mr. Ringo, "lbs." is an abbreviation for "pounds". However I never played Fallout 4 or don't know if the unit varies between countries, so if they do [or there's some other reason], my apologies.
Yes, it is, but the thing is, I commonly hear people say things weigh a certain amount of pounds in fallout, that is false, atleast in the bethesda titles. They do not give us a unit of measurement, and nothing really matches what it should weigh in pounds, so we can safely assume, the fallout games (again the bethesda titles) do not measure in pounds. That was the point I was trying to make.
Due to your unfortunate loss, you post videos more than most youtubers!
Respect💪🏻
tru dat g, stay stronk
We all Love you puma. Respect. :)
*this comment is TOTALLY approved*
Connor Jenkins 111 likes, vault 111 confirmed
Blaze Crusher
And 1+1+1 is 3, 3 plus three is six, three 6s is 666, illuminati is vault-tec.
John Gervais 666 I Satan not illuminate.
Blaze Crusher
The illuminati worship Satan, illuminati confirmed.
Gatling laser gets 500 shots as a base. If you have nuclear physicist perk maxed you get 750. If you also have the repair bobblehead which increases fusion core efficiency by 10% the gatling laser gets 999 shots per fusion core.
Thanks for the content. We all love you, Puma.
Hello from Spain!
Still baffles me as to why Bethesda thought it would make sense to require that we have the BIG LEAGUE perk maxed out in order for us to be able to max upgrade a HANDMADE RIFLE...
I still don't understand how people can casually defile the beautiful Walther PPK with a long barrel and extended mag.
Q would be appalled
Because it can be better
I personally don't think that the stat changes are worth making such a sexy weapon look stupid. It's not like it even needs to be better considering how monstrous it already is.
Primal Rage V2 thank god someone agrees. i mainly focus on visuals for my weapons, especially for things like the radium rifle or deliverer. i never use optics or huge mags
I thought it was a Makarov not a Walther.
Just want to put this out there, one reason I love your channel: you didn't quit fallout 4 content after nukaworld, and I'm still playing it, and I love the lists for things like survival weapons, and the lore videos. :D
hey puma its great youre still making videos while youre going through this. keep up the great work.
Hey man, my deepest condolences. These times can't be easy and I really hope that you and your family are getting all the support you need. Best wishes and I hope all is well on your side :)
what happened?
@@BoSinnfan54 you find out what happened?
I got a lucky Western Revolver, so you definitely can get them from random drops
I'm surprised you didn't add Overseer's Guardian to the list. Various mods, early-mid game effective, one additional proj and the ammo aren't so rare.
Apart from that, I love using Deliverer (combine with gunslinger and conc fire with max party girl for luck boost with alcohols), Kellogg's pistol (goes very well with Deliverer) and double dmg with full hp Gauss rifle.
kiloton rifle is better
Yes, most of these guns are shit compared to Overseer's Guardian then Kiloton
Chaktip Paiboon its unique version of the combat rife
Because the 2 shot effect sucks and a plasma infused, irradiated, wounding, explosive, rapid, assassins, mutant slayers, lucky and even never ending would be better.
The problem with 2 shot is that the second bullet has the base stats of the weapon, attachments, perks and i think V.A.T.S. too dont affect its stats, only the main bullet can be changed.
2 shot guns also have higher recoil and lower accuracy for the main bullet.
The effect only gives like 18 or 30 extra damage if the 2nd bullet even hits your target. Its just not worth the recoil control loss.
Wait a minute. What exactly do you mean "No charging requirement" for the plasma sniper vs a laser sniper? I've never really noticed any sort of need to... charge the laser sniper, despite the prefix. It fires just like a regular laser rifle or a plasma rifle would, pull the trigger and pew.
The charge meter is blocked by sights. Remove any sights and put the sniper barrel on your gun. You will now see 3 lights all lighting up within 3-4 seconds for maximum damage.
the best weapon is the best upgraded version of a "Endless Double Barrel shotgun."
pros :
no reload (unless you pick up ammo)
semi-auto, can be shot as a assault rifle
ridiculously op
cons :
fires very fast, if you got a happy trigger finger
ISN'T GOOD FOR SHOOTING PEOPLE IN THE KNEE
Explosive combat shot gun is better.
wounding combat shotgun is the best
Explosive does splash doe and cripples every thing in 2 shots, i havent found anything that survives more then 8 shots.
Euan The Amazing Potato fuck recoil, don't spam the gun too much, just use it against glowing ones and such legendary skits, very good.
explosive cripples it before it can get to you
i thought we told you to take a long break
pretty sure this would be a video prepared in advance
whats so hand made about the hand made rifle? All I could tell was a shovel stock... 😐
Maybe they were custom build?
Whoever made the models for the Hand made rifle was definitely an AK enthusiast.
RIFLE IS FINE
I remember in the beginning, lots of people thought the handmade rifles were going to be Chinese assault rifles coming back. Sadly not.
the problem I see with the handmade rifle is that the ammo it uses is 7.62 now in real life 7.62 and 308 caliber are very similar bullets only 308 has higher grain counts than 7.62. that is if I remember correctly.
I sold my thirst zapper not checking thinking it was just a legit water gun. q.q
You can find more.
Well that's good.
Son Goten I can't exactly remember where, but I think there is like 3 in the arcade where you can play the fun mini games.
Ya I think can you can just win them at the arcade.
Thanks guys.
A missed consideration is the easy availability of the Overseer's Guardian Combat Rifle, whose 2 shot legendary effect makes the base damage higher than both the Handmade Rifle and Radium Rifle. This gun also comes with interchangeable receivers for .38, .45, and .308 cartridges. Carrying those mods with you is a lot lighter than carrying a whole separate gun just to eat up your .45 ammo. I usually put a medium scope on mine, so I do recommend a back-up weapon for close quarters. Deliverer if you can spare the perks for gunslinger, a shotgun if you can spare the weight.
I got a legendary wester revolver. named it Lucky
I named mine Dirty Harry
found 2 with explosive i named one "It´s High Noon"
Named mine "Peacekeeper" ( ͡° ͜ʖ ͡°)
nice reference to new vegas.
OpposingForces it is my favorit gun from New vegas
I definitely dig the wicked paint job on the hand made rifle from the Nukaworld DLC. It always reminds me of the DC comic/graphic novel as well as the film adaptation of Suicide Squad. That movie just doesn't get enough praise and love it deserves.
"Let's see if we can get 800 likes." *Looks at counter. 2k likes.* Hey! Congrats!
Now they are 17k 🤣
Two-shot laser musket, fully-upgraded. Now that was a fun weapon! :D
I STILL need to do a survival play through! Thanks for posting this!
C PT you should makes you feel like your in the game
LEFT SIDED BOLTS
Oh, man. As someone who has both maxed out Heavy Gunner, and explosive expert, my explosive maxed out Minigun, Roman Candle, does so much damage. The Brotherhood of steel had no hope surviving Ivey's Minigun. (This is for you, Glory!)
As a general high agility character The deliverer (for me) Is a personal favorite due to how cheap the ammo rounds, and how easy they are to find and carry on your person. the best way I've used it was with max gun-fu and max better criticals which alternatively means after a forth target in vats your turning 160ish damage to 640ish per shot. (which can be combine with active sneak bonuses which top sneak at about 6x effective).
Personally, I am in love with my two-shot guass rifle, very ammo efficient.
I found like 5 legendary items in Downtown Boston yesterday.
A two shot lever action rifle, synth leg armor, an irradiated walking cane..
I was scared for my life navigating through all the ruins, avoiding and sneaking by powerful enemies, picking fights I know I could win, running low on supplies and trying to find a bed to save at.
I died and lost all of the stuff I found when I took on a group of gunners and stepped on a landmine that I could've easily avoided if I wasn't reloading at the time.
Three hours of progress wasted, only to be brought back to the bed in Diamond City.
Survival mode hurts
@@utisti4976 bro the comment is from 4 years ago
Nice video, I feel like your content has really been getting better and better recently.
So while within the very specific (and rather silly) situations defined for this list it makes sense, this list would be terrible for actually showing off what weapons are "good." Ammo weight compared to damage is completely irrelevant in the scheme of functionality unless its something absurd like a fatman or rocket launcher. Other factors like gun weight, ammo scarcity and vendor availability, weapon level ability, easily available legendary variants, and dps are all far far more important factors.
While I fundamentally believe any weapon is viable, if you are looking for something powerful there are very specific choices for your build. You basically shouldn't ever use a .44 gun unless you are building something like a cowboy character or a pistol only character. Comparatively the Guass Rifle should be used by any sniper character, stealth ranged character, or even character that uses Rifleman in general due to its insane power.
Guns like the Spray and Pray and Kiloton Rifle are unrivaled in terms of being good because for the builds that can take advantage of them, they are amazing. Cheap common ammo sold by every vendor, relatively lightweight for their killing power. Guaranteed one of the best modifiers at relatively cheap prices. You can also get to Vault 81 basically as soon as the game starts with little to no chance of dying and getting the caps to buy the gun are also easy. This also brings up the Overseers Guardian which is a staple gun in any build that wants auto's but not explosives (don't know why anyone would do that but whatever) or any build running snipers, or rifleman in general. Easy to get, common ammo, powerful legendary mod, always available almost as soon as the game starts. Can even use .38 if you happen to get scarce as well as .308.
The Deliverer is also an amazing gun that can be acquired out of the gate (though it takes a bit of know how compared to the others.) The Deliverer does more damage than a normal 10mm outright. It also has two extremely powerful legendary effects on it making it basically the best 10mm due to its availability and power. Its a staple of all stealth ranged builds and pistol builds.
Worse this list also completely ignores the powerful melee weapons in the game in favor of worthless ones like the Thirsty Zapper and Gatling Laser, both of which are extremely late game guns. You have to complete nukaworld to even get the Quantum Zapper which uses an extremely rare ammo type. In terms of explosive weaponry the Spray and Pray outperforms it in EVERY situation in all factors except for weight. Worse on Survival mode the Gauntlet is hard enough that you can't simply go and get it until at least the recommended level. The poison gas room alone will murder basically anyone who doesn't very seriously prepare for it. Even in the 40's range I was uncomfortable with the amount of damage it did to me.
Furthermore the energy weapons in the game are 2nd tier at best. Laser rifles require quite late game upgrades to be approaching good, are bad for automatic builds, are bad for stealth builds, are relatively rare with relatively rare ammo, have poor accuracy and require science to modify. Plasma are much better but have too scarce of ammo and are too late game to make a list of great survival weapons. It also suffers from most of the same issues as a laser rifle except for the accuracy issues.
stay strong out there
i fr thought this was a covid comment
What about Stalker/Fallout crossover? A Stalker falls into a mysterious anomaly that transports him into the world of Fallout. Mod would add anomaly traps and "Artifacts".
I love plodding into Children of Atom bases with power armour on. Those rad guns wrecked me the first time I encountered them.
You have a lot of knowledge of the game. JW ever thought of trying a playthrough without a sneak build? Just a though. :) Love the videos btw.
I got an explosive western revolver on my first legendary drop after installing the dlc.
The only complaint that you ever hear about the handmade rifle is that there is a heavy perk requirement for the upgrades. I can't ever believe how people so easily forget about the concept of stealing in the game. All over Nuka World is raiders that are carrying all sorts of modded out versions of the handmade rifle. All you have to do is steal them and take the mods off the guns. Free mods without a single perk requirement! Most of the guns have the absolute best receivers on them as well (full and semi auto). It is not difficult to find the best barrels, magazines, and even stocks (though I only ever found 2 light stocks (raider in the market place and the clinic). I have found tons of silencers and also compensator's. The only two difficult to find pieces are the Muzzle Brake (I found one on a raider's rifle out in the Nuka Wasteland on a random encounter) and the Large Quick Eject Magazine (have yet to find one, who cares anyway when you have the quick eject drum mag, am I right?).
The Handmade rifle is EASY to upgrade without using a single perk. I can't believe I have never heard anyone with the idea to steal the mod's.
It's quite honestly the easiest rifle to get upgrades for because of the sheer fact that they created a town that primarily uses multiple custom versions of that weapon with dozens of residents in it. There really isn't anywhere else in the entire game that has this setup (far harbor, maybe).
The legendary gatling lase, Aeternus, is by far the best weapon in the game when it comes to ammo efficiency. Two cores, and you're good to go, unlimited ammo for you.
I didn't know the thirst zapper was a real gun until I watched this video. thank you.
what in the F did you do to get 13k xp?
"~" key, "player.setlevel" Not sure what level he set his character to, or what level he was when he used the player.setlevel command, though.
I found an explosive western revolver from a legendary ghoul while I was jumping my way into a locked away location in the western place in Nuka World.
Stay strong and live to your fullest puma.
Getting really good at stealth and melee weapons is the best way to make it in survival mode. Between that and sticking with semi automatics you will conserve as much ammo as possible.
Also, I’ll second the statement that the radium rifle is a very powerful weapon considering that it uses .45 acp. It is a pretty common ammunition to find in the commonwealth also, so I have very little trouble maintaining a surplus of it from enemy fights. So much so that I have to drop off excess .45s at my settlement all the time.
You should do a list with the Creation club items!
I know most people hate them, but i dont honestly mind them. A lot of them are pretty well made, like the thunderbolt, 10mm pistol, or the manwell carbine (aside from the sound of the manwell).
There are absolute trash ones tho, like the incinerator. That one just sucks.
I have a problem with the the hand made rifle every time I switch to it my game freezes up for a few seconds does any one know why
happens to me with the plas rail, I'm assuming that it might be that the file is big, so it freezes up for a bit to load it
the hand made rifle is from the Nuka World DLC, not a mod.
Jacob S how long have you played on your save for? As mine will slow down a lot cuz I have a very old Xbox one
When late in the game your console takes up so much gb the it takes a couple seconds to render depending on how much stuff is taking up space such as my red rocket
sorry for your loss my heart goes out to you and your family
MEME STAR oh shit its keemstars 3rd account
g'day
G'day (12:32am) for me
G'day fellas
ayyy its 1:02 for me
+Suspence who?
+Suspence thanks
You should take a look at the Disciple's Blade.
Its a fast attack melee weapon that really outshines the combat blade. In fact, its damage seems to be on par with the machete or the chinese officer's sword, but because of its fast attack speed, really does a lot more DPS. The SCAV magazine you find in Nuka World's junk yard that adds 25% damage to combat knives and switchblades also increases the damage of the disciple's blade, making it even more powerful.
There are two unique variants, one (Throatslicer?) with a Wounding legendary effect that you can buy in the Nuka World market and the other has an Instigating legendary effect. For the stealthy, ninja-blitz build, this knife becomes a one strike, one kill weapon even without a legendary effect. I actually found a mighty legendary disciple's blade (off a legendary raider in the wasteland, wasn't even in Nuka World) that did a crazy amount of damage (>250, but I had Strength 9, Big Leagues 5 and the SCAV magazine mentioned above).
The Radium Rifle is super OP with the Two-Shot legendary effect. Its fire rate jumps to 300 and while the recoil is insane they're usually dead within like 3 - 4 shots.
The Deliverer is one of my favorite guns in Fallout 4. Mostly because it still makes use of 10mm ammo in the late game. A fully upgraded 10mm pistol isn't as good as this guy.
An explosive 10mm can stand up to it with proper perk investment, but that’s about it.
I think if a gun has the two shot or staggering legendary effects it is good to use because of its ammo efficiency and chance to help you get away. In game I usually go for the overseer's guardian as soon as I can. The best way to make money in survival though is by selling types of ammo you dont commonly use. For me that's the
.38, .44, 5.56, and 10mm rounds. I think thats the best way of making caps in survival mode.
Puma, I've found some DLC ammo, like .45-70 and 7.62 within the base game in the Commonwealth. And it's mostly off of Raiders, Gunners, and occasionally some weapon merchants like Arturo and KLEO. Along with a few AK variants sold by KLEO. Hell, I've found Harpoons in ammo containers.
Perhaps it's just the mods I have installed, or just me using Scrounger. But yeah, I've found the AK and Lever Action in the Commonwealth. Thoughts on that?
Thanks for a great video...I do like the AK (oops, handmade rifle), but it does get a bit thirsty on full auto. One problem I have with plasma is the slow velocity of the projectile, making it more difficult to snipe with.
the western revolver can be found with the deliverers lower vats cost plus 25% hit chance. I found it in the Commonwealth before fighting Kellogg.
I hope he knows that the infinite ammo isn't actually infinite ammo it just means you never need to reload the gun.
Edgar Ponce he knows
Unless it's the aeturnus
i think the aeternus is glitched making it truly infinite, it might have been patched (though knowing bethesda that's unlikely)
Knowing Bethesda it's a feature
Although Kiloton Radium Rifle is very fun to use, you haven’t lived until you’ve tried clearing out a swathe of enemies with an Explosive Handmade Rifle. Not as good as some other explosive weapons, but very fun nonetheless with the right perks
Lmaooo the "gaows" rifle
Good to see ya back mate, cheers!
Be careful if the turn is because if you take all the fusion core ammo out of it you will not be able to reload any more into it so good luck you have play broken aeternus good job
institute rifles are great for a stealth laser build as they have a built in suppressor, they hog a lot of ammo though.
my "survivalists rifle" in survival mode is a 2 shot combat rifle with the .38 receiver, full stock, ring sight, long light barrel, standard mag, and no muzzle. it does impressive damage even on max level enemies. and the .38 ammo is very common. i use the basic attachments to conserve on weight.
That's the glory of 7.62mm, it's very light and does just as much if not more than 308/30.06 and other cartridges of similar size.
BaronVonPanzer cool
I like how you've considered the weight of the ammo, but a bit confused as to why you didn't consider the weight of the weapon itself as well.
I really like the Handmade Rifles fire animation.
The handmade rifle is also known as the ak 47 and svd dragov
Your gameplay looks smooth is this console 30 frames?
Got a mighty plasma rifle with the sniper barrel and everything else fully upgraded. The Mighty effect gives my rifle a flat 25% damage boost effect in all circumstances and its probs my most preferred gun overall.
Combined with all the things that can boost that damage as well this is one of the most op weapons I've found off of regular legendary drops.
You can purchase 7.62 ammo from gangs in the commonwealth once assigned to settlement shops
I found a two shot Western Revolver on survival and I loved it!!
RESPECT dude really and when i heard it makes me sad but you need to go allong with your life
Minigun with the explosive legendary trait is by far the best gun ive come across on fallout 4. Highly recommend it should you be fortunate to find it
This just really highlighted how bad the Alien Blaster is, sure its fun to use and we all still do, but compared to our more primitive lazer and plasma technology that's already 200 years old, the Alien Blaster doesn't really stand out...........
In thoz clips with the DeathClaws in the RAD storm I think it is if I saw that I’d probably turn around and fast travel as far away as possible (unless I had power armor on)
Get the Nuclear Physicist perk right away, and you can spam water purifiers with the high level generators in Sanctuary. Then Sanctuary becomes a purified water FACTORY and you can buy more ammo than you know what to do with. Fusion cores for days baby! Best part is, you're only anchored to the high intelligence, the rest of the character build is up to you.
@Puma Hey, I've been playing a modded playthrough with the Modern Firearms mod and I was able to get a DSR .50 over 1k damage. It was great. Like, I think it has 1,183 after a few ranks of Rifleman and I forgot the others. You should do a modded top ten list using that mod. :3 There's great weapons, and I could use a damage focused video for help in the Wasteland. XD
Keep up the good work! :D
The thrist zapper is ok if u actually have nuka quantums... So for any normal person you have around 3-10 shots before you have to go make/buy/find more nuka cola quantum
On my recent playthrough I was doing a sneak survival run and couldn’t wait to get the deliverer. Then early in the game around like lv 10 I got a Two Shot 10mm pistol before meeting the Railroad. Way better than the deliverer...
I also like how the radium rifle is a Volksturmmgewher
Idk if he left this out because it isn't a single shot (ammo efficient) but there is a unique handmade rifle called the "Problem Solver" from one of the gang leaders in Nuka World after doing 3 speech checks. Just look it up for a better walk through
So i know the video is old but i've being doing some calculations and research on some weapons of fallout 4 recently.
After some time i came across this reddit post : www.reddit.com/r/fo4/comments/3u5t6h/psa_everything_you_never_wanted_to_know_about/ obviously about the gamma gun and variants.
The damage (damage dealt) of both the gamma gun and lorenzo's artifact is heavily altered due to the Electric signal carrier antennae (some of the energy and the radiation damage is also counted as explosive damage, changing how the perks scale with it), but it seems the person forgot about the gunslinger perk, and also after all the dlc's are out we have things like the scav magazine that affects explosives, the tesla armor for the energy damage, etc.
I really feel this weapon (lorenzo's artifact) deserves an in-depth look, before we had it in mind only because it's an unique weapon mod (so it can be put in a legendary gamma gun) and for it's knockback effect, but the actual damage that this weapon can reach is reaaaally impressive (the reddit post explains better the two different types of radiation damage, but also the weird and amazing interaction with the Electric signal carrier antennae).
Oh and the post does not cover this but, it seems that the charged damage also contributes into the weird interaction of scaling, maybe being counted as ''energy/explosive damage'' too, which just blew my mind after testings, this weapon is a beast.
EDIT: It changes the damage dealt, not the paper damage showed, which could be misleading.
In nuka-world I found an irradiated handmade rifle that effectively did about 187 damage per shot (100 radiation 87 ballistic), I would use it against the splattercannon in most cases.
Glad you're back puma
hand made rifle: RPK, SVD stock, Bulgarian magazine, Vortex scope. probably using Tula ammo. and the ammo should be lighter because it's an intermediate cartridge: 7.62x39
If you get to low ammo on the Gatling lazer Just switch off then switch back in and your core will be full
Awesome list man. Are you going to cover any content in the upcoming Skyrim Remaster? I know there is a million videos of weapon guides for Skyrim, but I would love to see your thoughts on certain armors, weapons, lore, and theories.
I like this informative video. Thanks, VPG.
Old Reliable from Far Harbor is my running gun. And until I could get it the overseers guardian is the bomb.
hope you stay ok bro ,love your videos
I've got a legendary radium rifle with explosive shots from a legendary ghoul in dlc vault 88,my favourite gun ever)
Furious handmade rifle is damn powerfull. Good for tight spaces and big enemy.
Given best and present videos... I have followed the idea of using the Gatling Laser from you, it is a beautiful weapon... and its kinda crub my reloading habit given the FC usage... Plus the Explosive Gatling Laser (Named Crimson Flare Dragon) SO POWERFUL! (I killed myself with it plenty of times... ^^; )