How He Made $3,000,000 From His Indie Game - Full Time Game Dev Podcast Ep. 020

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  • Опубликовано: 20 ноя 2024
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Комментарии • 113

  • @thomasbrush
    @thomasbrush  10 дней назад +2

    ► Get 50% off Full Time Game Dev during the Black Friday sale: www.fulltimegamedev.com/full-time-game-black-friday
    ► Learn how to go full time indie: www.fulltimegamedev.com/opt-in-how-to-make-six-figures

  • @nullx2368
    @nullx2368 Месяц назад +95

    His end quote is also my conclusion after 9 years of game dev. I'm not building games, I'm building myself. If I make a game in 5 days today, it will be better than a game that took me a year, 9 years ago. Skill and experience is crucial to start running successful games.

  • @blackholelabs2357
    @blackholelabs2357 Месяц назад +46

    Thomas, Big congrats on that one, I feel you are more involved in the process of Podcasting. You´re much less interrupting the interviewed person, You´re much less stumbling into 5 minutes monologues about Marketing and how to sell. We want to see the history, the mechanical challenges and emotional journey and the marketing from the person that is interviewed.
    Please keep that on, after being a bit disturbed by the last few podcast I´m now back on board and look forward to your´s.
    Thanks for being who you are and doing what you do.

  • @elisakowski6918
    @elisakowski6918 Месяц назад +51

    Stay healthy, all of you gamedev brothers and sisters

  • @paranormalgamesstudios
    @paranormalgamesstudios Месяц назад +12

    Im having similar health issues now too, and im working on being healthier dont take it for granted guys.

  • @lDeath489
    @lDeath489 Месяц назад +4

    Julian Ball is amazing, the way he look at his own mistakes and strength is so satisfying. Very inspiring in all aspects. I rarely do this because i don't have much money but I made sure to buy early access before commenting. Wish you and Thomas all the best.

  • @biaxthepanda
    @biaxthepanda Месяц назад +8

    I follow Julian since his graphic design era, such a great determination and journey.. Congrats and wish you the best!

    • @skylarmuffin8145
      @skylarmuffin8145 Месяц назад +1

      Ayy same, back when he was going by flow graphics, I still use some of his packs to this day ^-^

    • @biaxthepanda
      @biaxthepanda Месяц назад

      @@skylarmuffin8145 ahaha yes, i remember joining his retro design contest

  • @Apheleion
    @Apheleion Месяц назад +8

    got laid off with 400 other people, our mantra right now is "survive till 2025", its tough right now the industry is going through a time of corporate greed and over hiring corrections due to covid, I'm hopeful there will be more companies to join from both the triple A and indie scene.

  • @robaustin_
    @robaustin_ Месяц назад +6

    The guy is very smart. People need to really understand what a good game is.
    Many devs are very confused about that.

  • @RiPPiNGSTiCKS
    @RiPPiNGSTiCKS 8 дней назад +1

    38 min in, and i literally couldn't be more confident in indie devs
    understand this
    EVERY SINGLE THING you guys are talking about is EXACTLY!!!!! LIKE MUSIC INDUSTRY IN EARLY 2000'S
    TOO BIGG BUDGETS, THINK YOU NEED BIG STUDIO TO MAKE BIG GAME
    INDIE GAME DEV 2024 = INDIE MUSIC ARTIST / PRODUCER 2000
    lock in

  • @ShinGidora
    @ShinGidora Месяц назад +7

    I don't think our health is talked about enough in this industry. Without proper maintenance it can easily devolve into one of the unhealthiest career one can be. It's the same amount of desk time with less average pay than other software developer niches. That demands a lot of desk work that is stressful whether the work is entrepreneurial or not. I hope every one remembers to prioritize themselves over their dreams! I have made that mistake, and in hindsight, I wish I didn't choose countless sleepless nights for game dev over my own health. Imagine how much more content you can make if you're alive longer!

  • @Evangelos_Bl
    @Evangelos_Bl Месяц назад +20

    Massive respect for these people.

  • @luckyknot
    @luckyknot Месяц назад +2

    One of the best interviews I´ve watched in your channel, thanks for the knowledge sharing!

  • @SpazzyjonesGaming
    @SpazzyjonesGaming 26 дней назад +2

    Great interview! I started my content creation journey with Len's Island. Unreal to hear Julians perspective as a game dev. I do really hope Len's Island really pops off!

  • @GilbertGames
    @GilbertGames Месяц назад +2

    This was a really good one. Thanks Thomas! Julian was awesome and you asked great questions.

  • @TechC68
    @TechC68 Месяц назад +4

    “No the game market isn’t struggling”. Thank u for some positivity! ❤

  • @grizzlybulls9696
    @grizzlybulls9696 Месяц назад +1

    Huge respect to these two, and glad Julian has begun to prioritize his health and fitness! Can't accomplish anything if you're dead

  • @FooyaGames
    @FooyaGames Месяц назад +15

    2:06 Making a small-scale game is tough! My team always struggles with this. It’s ironic because only with experience do you learn to control scope-after making a big game and realizing what’s actually big or small… so its a bit of a paradox >

    • @Hungoverxtaco1
      @Hungoverxtaco1 Месяц назад

      It's because it's not about understanding scope it's understanding what your effort is. If you can't take a process and give it a good estimate of effort you don't have enough experience. Until you can estimate effort try to stay as small as possible, break things down into smaller pieces, and plan better. Only then can you understand scope

  • @-nickdev
    @-nickdev Месяц назад +6

    This was pretty eye opening for me. I'm similar to Julian health wise and I've been experiencing lots of stress related heart palpatations recently. Definitely going to get my health better so I can keep making games.

    • @GU__NI
      @GU__NI Месяц назад

      dr bergs videos and a few othgers have helped, stay safe.

    • @dannys_85
      @dannys_85 20 дней назад

      heart palpitation may be high cortisol or toxicity/mineral deficiency, not necessary heard problem.

  • @CAInandAIbel
    @CAInandAIbel Месяц назад +47

    Am I the only one who gets stressed out at the thought that you can give yourself a heart attack by getting too stressed out 😅

    • @Genie3292
      @Genie3292 Месяц назад +7

      I just got a heart attack reading that

    • @SadTown99
      @SadTown99 Месяц назад +3

      ⁠@@Genie3292Your response to that comment is stressing me out.

    • @german_in_1940
      @german_in_1940 Месяц назад +1

      @@Genie3292 Thats completely fine grammar (beside the fact that it was missing a question mark I guess), unless you're just saying that *you realizing* you could get a heart attack from stressing out too much is what scared you?

    • @srsherman7
      @srsherman7 Месяц назад

      Same...

    • @Salamaleikum80
      @Salamaleikum80 Месяц назад

      as far as literature goes you can't

  • @gam1821
    @gam1821 Месяц назад +3

    Glad to see Julian got over it! Now he is rich, successull and healthy. Way to go, my man!

    • @gameworkerty
      @gameworkerty Месяц назад +5

      Their game has made about $2 million USD with 12 workers in the studio and has taken multiple years to release, I don't think anyone is rich.

    • @gam1821
      @gam1821 Месяц назад +1

      ​@@gameworkerty Haha oh, I felt for the clickbait. In that case glad he is successful and healthy!

    • @gameworkerty
      @gameworkerty Месяц назад

      @@gam1821 well if they made $4,000,000 (my mistake) and took 7 years with an average of 8~ workers that's about $70k USD per year which is good in Australia. So not bad living!

  • @SubzeroBlack68
    @SubzeroBlack68 Месяц назад +1

    Such a better podcast, actually worth listening compared to the previous ones.

  • @keyzack
    @keyzack Месяц назад +1

    This was so helpful and inspiring. Thanks for the effort 🙏

  • @ir2guru
    @ir2guru 24 дня назад

    I have been watching his dev logs for a very long time now, i think since 2018 or so. Love his work

  • @SA-hx3ej
    @SA-hx3ej Месяц назад

    This was a reaalllly good and deep episode... got me to thinking... both of you are a huge inspiration!

  • @RiPPiNGSTiCKS
    @RiPPiNGSTiCKS 8 дней назад +1

    this guy is a beast. "i just want to do what i want".
    that's literally the greatest respect to the creator and why it works.
    he also 100p right that zero family is the difference here. i also am like this guy, no responsibilities other than what i create. it's the meta play, leave the family and kids and then you can win.
    goodluck

  • @khalea
    @khalea 20 дней назад +3

    Very much identify with making a "bigger" game. A lot of advice on RUclips is to make something simple, and it can work for some, but I just don't find that interesting. Looking at it as a series of small systems / experiences and breaking down tasks is what helps keep me moving forward.

  • @OrangeCat-vj4qx
    @OrangeCat-vj4qx Месяц назад +6

    thomas never fails to make his guests feel awkward. lol

    • @facelessanon
      @facelessanon Месяц назад +2

      That's the cute thing that makes me feel like home whenever I listen to his podcasts. It motivates me to work harder as a game developer. Hopefully, I'll end up in one of his episodes.

  • @RXBeetle
    @RXBeetle Месяц назад +2

    for a minute at 53:00 I thought Thomas was simulating the visual POV of cardiac arrhythmia, not appropriate to laugh at but I was caught off guard

  • @MrChambers
    @MrChambers Месяц назад

    Been following Julian for a while, dudes a huge inspiration.

  • @HalValla01
    @HalValla01 13 дней назад

    building a house while it's being tore down...that's an awesome analogy

  • @jonbailey7373
    @jonbailey7373 Месяц назад +2

    Would love to see the creator of axis unseen on here. His story seems pretty crazy, worked on multiple fallout games for years also the friggin game from grandmas boy demonik

    • @AlexGorskov
      @AlexGorskov Месяц назад

      Wow.. what? Interesting.

  • @johncardussi
    @johncardussi Месяц назад +1

    Early Access comments are marked as such. So it is easy for people to discard them once the game is released.

  • @dailysanity1523
    @dailysanity1523 Месяц назад +5

    Popcorn time baby

  • @ThangDuong-o1b
    @ThangDuong-o1b Месяц назад

    Man these video be inspiring me to start my game development journey ❤❤

  • @jorava8768
    @jorava8768 Месяц назад

    Julian has a very interesting life philosophy. Fascinating talk!

  • @mkaram4893
    @mkaram4893 Месяц назад

    Thanks for sharing this!

  • @Cuupi
    @Cuupi Месяц назад

    The health reason is also the reason why I stopped making prototypes. The inability to sleep made my anxiety went thru the roof and my heart felt l ike it could burst at any moment, I experience fainting a couple times too. It's no joke. This is why Im planning to have a team one day so I will still experience being a gamedev, just in a much smaller scale, one that my heart can take..

    • @AlexGorskov
      @AlexGorskov Месяц назад

      But prototype is "a smaller scale"?

  • @TheGameCourier
    @TheGameCourier Месяц назад +1

    This was therapeutic

  • @filipspasic3563
    @filipspasic3563 Месяц назад +12

    I get such Logan Paul vibes from this thomas dude

    • @jeremymorrison263
      @jeremymorrison263 20 дней назад

      Interesting... and how does that make you feel?

    • @PLanTonN
      @PLanTonN 3 дня назад

      Ok.
      I think you're a bad judge of people

  • @phigolden2706
    @phigolden2706 Месяц назад +1

    Damn I already watched this, how is it here again? Did u watch it live? 😮

  • @cybermats2004
    @cybermats2004 Месяц назад +5

    I remember watching his devlogs. Its so sad to see devs go away from youtube and just making their game

    • @coondog7934
      @coondog7934 Месяц назад +2

      Others will come and take their place.

  • @user-pe9qg3hg3k
    @user-pe9qg3hg3k Месяц назад

    love the content Thomas :)

  • @Archontas83
    @Archontas83 22 дня назад

    my only concern to early access is the negative reviews that could effect your game during launch.

  • @zionen01
    @zionen01 Месяц назад

    A cautionary tale about game development, keep yourself healthy along the way.

  • @JerryJohnes
    @JerryJohnes Месяц назад

    Sorry to hear about that. I design games too but my problem was people being slick with Bayer. Does the same thing if people give it to you without you knowing.

  • @aslkdjfzxcv9779
    @aslkdjfzxcv9779 Месяц назад

    congrats. livin the dream.

  • @laszloeszik5033
    @laszloeszik5033 Месяц назад

    This talk has so many parallels with me / us on the wrong level (the bad stuff, and not the good ones). It is always sad to hear how indie devs have to sacrifice time, family, health for a project that may not get known, played or even made.

  • @CharleyThePostman
    @CharleyThePostman Месяц назад

    It would be nice to have chapters

  • @thatmaninblack
    @thatmaninblack Месяц назад

    Looks like SimFarm 1., but with a serious upgrade. 😀 👍

  • @MichaelKocha
    @MichaelKocha Месяц назад +4

    So the developers who have made millions on their games think the indie scene is going strong. lol And the rest of us down here struggling in the dirt fighting for scraps are going "Uh... Hello?"

    • @AlexGorskov
      @AlexGorskov Месяц назад

      Change the way you think about it, even if it's not logical. Watch The Secret.

  • @TimmacTR
    @TimmacTR Месяц назад +1

    Holy shit. Respect.

  • @coondog7934
    @coondog7934 Месяц назад

    Chapters for the video would be a nice addition.

  • @p4nx
    @p4nx Месяц назад +1

    Kickstart It´s a low risk for the developer but not for the players.

  • @WelshGuitarDude
    @WelshGuitarDude 25 дней назад

    He had others on the team so most people won't be able to replicate this approach

  • @Urotsuki
    @Urotsuki Месяц назад +7

    wow this truly looks like the most generic default slop hence why mad respect for their breakthrough, very inspiring!!! update: okay so i actually got around trying it and it's actually so cool!!! i never really liked survival type of games much but i can highly recommend it

  • @Steak514
    @Steak514 Месяц назад +1

    I'd be curious if he was vaccinated with, you know, science juice.

  • @nikomu7256
    @nikomu7256 Месяц назад +1

    Thomas try to maker Pinstripe but 3D

  • @StudioYarn
    @StudioYarn Месяц назад +4

    Keep your mental and physical health up y’all. This shit matters

  • @alexanderwalter4504
    @alexanderwalter4504 Месяц назад +1

    in the morning it was still 4 million, towards the evening it was 3 million, if i rewatch tomorrow, will it be 2 million? :D

    • @rmet255
      @rmet255 Месяц назад +1

      lmao I noticed that as well!

    • @thomasbrush
      @thomasbrush  Месяц назад +1

      Made a mistake originally in title :) see description

  • @unrealdevop
    @unrealdevop Месяц назад +5

    Noice

  • @RiPPiNGSTiCKS
    @RiPPiNGSTiCKS 8 дней назад

    first time watcher, wow first 8 minutes are kinda opissing me off. number 1, plz let the guy talk and let's not make this about you pal... second, why the fuck did i see 2 ads already in the first 10 min? also, never complain about how difficult it is to create things for a living, no one who also creates for a living respects it.
    kindly, a legend

    • @RiPPiNGSTiCKS
      @RiPPiNGSTiCKS 8 дней назад

      27 min and and like 12 ads later...
      u fukin chump

  • @censoredeveryday3320
    @censoredeveryday3320 Месяц назад

    Given the competition with games, I just don't see this being possible for me. It would be a Herculean effort without much pay off IMO.

  • @kwcnasa
    @kwcnasa Месяц назад

    Resume @39:00
    Good question on @17:35 reviews warp clean? No.

  • @coreyrobinson1900
    @coreyrobinson1900 Месяц назад

    👏🏾👏🏾👏🏾👏🏾🔥🔥🔥🔥

  • @find2hard
    @find2hard 20 дней назад

    Survival bias. There was a report that the top 20% steam indie games make about 50k in sales on average. So 80% doesn't make enough to even cover 1 year's wage, or their costs.

  • @elifry1478
    @elifry1478 Месяц назад

    what if: games were never meant to be made at the AAA level?

  • @sasdasu00dfsdfardo
    @sasdasu00dfsdfardo Месяц назад

    are those real interviews or are the ones pike a recorded interview somewhere else and then put your questions on top?

  • @fatalmystic
    @fatalmystic 12 дней назад

    He did not make 3 million with this game. The studio he founded had total cost of 3 million so far and he got it financed. He surely makes a nice amount, but not 3 mil :D

  • @NarkisMagana
    @NarkisMagana Месяц назад

    Great content, as always! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?

  • @evok3r
    @evok3r Месяц назад

    How did he manage to lose $1,000,000 since you made your first thumbnail?

    • @thomasbrush
      @thomasbrush  Месяц назад

      I made a mistake in the title originally. I since fixed and left a note in the description

    • @evok3r
      @evok3r Месяц назад

      @@thomasbrush haha I guessed so, I was just joking / wanted to make sure that I’m not crazy 😂

  • @OnyDeus
    @OnyDeus Месяц назад +2

    I dont get why half the comments here are borderline unhinged

  • @JakubSK
    @JakubSK 6 дней назад

    No he didn't

  • @RadikalizedEternally
    @RadikalizedEternally Месяц назад +1

    7 years is WAY to long I’m sorry but that is a horrible time frame the world changes with tech if it takes you a decade to make one game u might as well be building a rocket like Elon musk to fly to Pluto an how is it costing you even near 100k what are u making over there 😂😂😂😂😂u can make literally a replica of any AAA titles now it’s so simple wtf you’ll be on man METH😂😂😂 you know I gotta troll an have fun sometimes here haha my old friends aren’t like us young bulls 😂😂😂learn the force 😅

    • @mattp8665
      @mattp8665 Месяц назад +3

      Animal Well took 7 years to make and put about 6 million in Bassos account. How much have you made with your replica AAA? It takes what it takes, who cares how long and how much.

    • @RadikalizedEternally
      @RadikalizedEternally 27 дней назад

      @@mattp8665 🥹🥹🥹🥹😂😂😂😂😂😂🫠🫠🫠🫠idiots okay bro

  • @wfam9609
    @wfam9609 Месяц назад +2

    Most indie games will fail.Only super special one can success.

    • @FireF1y644
      @FireF1y644 Месяц назад +2

      Not sure about that, statiatics are a bit more complicated than that. Basically, most games that fail are so bad that they deserve to fail, and good games fail not so often (but still do).