Note: On flow 3.0 (and 2.0) you can remove Cosmic Quasar Dragon for AFD, and make Crimson before Librarian to get the same amount of counters, but +9 instead of 11 (1 less synchro and 1 done before Librarian). You should do this anyway if you wish to run AFD over CQD (which you should). Edit: For extra consistency reasons, I am trying a 48 card deck without Terraforming & Duelist Genesis as they do not help in the starting hand (genesis sometimes does in specific cases)
More detail about Small World (Smalltown) in case reading graphs isnt your thing. Here is why Smalltown is so good. TLDR: Converter+Any nontuner OR Any 2 Tuners OR Carrier + Any non-tuner is a full-combo speeder through Smalltown. Case 1: Smalltown + Converter + ANY nontuner, you can Smalltown the nontuner into any non-essential Tuner (one that can be discarded). Subcase 1: Carrier Carrier goes to Assault, Ash, or Cyberse through Droll; it makes a triangle with Jet/Ash, it can go to Stardust Synchron through Jet, etc. Note that there are more options, like going to Wheel but I’d rather keep the extra copy of Wheel in the deck rather than in the graveyard. Subcase 2: Droll Droll was mentioned with Carrier. It can go to the same cards above as well as Junk synchron. Subcase 3: Wurm Wurm goes to Ash/Jet through Carrier. Wurm can go to Jet or Assault through Stardust Synchron Subcase 4: Trail Trail goes to Ash, Cyberse, Stardust Synchron through Jet. Subcase 5: Converter+Converter You get the idea. Converter can go to many options through Assault. Hence Assault at 3. Case 2: 2 Tuners + Smalltown You of course dont want to use Rev/Wills through your mappings, so we disregard them. However, both Wills and Revo can get to Converter through Assault. In fact, every single tuner is mapped to Assault except for Jet and Ash. But, Ash can get to Converter through Junk, for example. Jet can get to Converter through Revo, but we don’t want to do that. Hence, in the case of 2 tuners, (provided that the 1 of each Speeder targets are still in the deck), Smalltown always leads to Converter. This is because a hand with 2 Jets is bad anyway due to one not staying in deck (but, I mean, you can get Cyberse instead but Revo is gone). Case 3: Carrier + Any non-tuner (not converter since that's Case 1) + Smalltown Unless you opened up Carrier as one of the non-tuners, you're stuck. The good news is that Wurm/Droll/Trail all lead to Junk or Cyberse, so you will be fine if you opened one of them with Carrier. In other words, the worst Smalltown unbricking hand is Wurm+Carrier because you will lose your Wurm through Smalltown. Hence, Smalltown is goated. Also hence the triple First Episodes.
Yo! I got it from AliExpress! Super cheap and absolutely love the design (weird choices for the genex dudes but other than that it's sick!) Search "Yugioh synchron playmat" and it'll be pretty much the first result. Under $9 USD! Also-dope profile on Adventure Synchrons! I'm too much of a purist when it comes to Synchrons (I also only recently came back to Yugioh so idk half the cards :P) but the synergy is insane!
I play a different version of stardust synchron where the main focus is getting out accel synchro stardust dragon along with a lv4 monster and jet to summon junk speeder under Accel's effect. Without doing that, how do you protect junk speeder from getting negated?
I don’t! It’s a do or die deck with an insanely high ceiling that essentially is unbeatable when Speeder resolves. Just run the crossouts/called, bait the Ash’s with the many extra search effs, etc. You can also chain block Ash with converter when making Speeder but then you lose your guaranteed combo later. The point of this deck is that one Speeder literally guarantees 4 negaters without relying on any draws. During the combo, you get like +9ish guaranteed and that brings the Calamity/Village lock.
I really liked your deck and I'm trying to learn how to use it. Could you record a live video on the channel playing with other players so we can see how to play with the hands that open in this deck?
I don’t go to locals or duel IRL really but I do plan on uploading some Master Duel videos! I have them recorded just havent gotten to posting them yet.
@@TheTalmon18 No doubt. Meta is annoying with all the Snake Eyes this, DiabellStar the Wack B1tch that, Eldlich this, Kashtira that. Got old fast. It's like either run those copy and paste decks or not progress, and I refuse.
There’s a play around Nib at the very end, which is why i dont bother running nib for crossout. Also, it’s even better now with Bystial! Going second: pray they brick and/or pray you have the hand traps lol
@@TheTalmon18 oh my bad man I mean like where do you go to learn the decks you make. Like at the end you were showing combos and I was wondering what site you're using to do that
@@alexburns7235 ah! Duelingbook is the website. It was all the craze back then when there was a site called “dueling network”. That got shut down many years back and dueling book came ad a replacement :) Definitely a good place to test out combos! Thats where i discovered these combos
@@alexburns7235 Sheesh! $$! The current deck is at 47 (I took out terraforming, duelist genesis & sychro dilemma to improve the starting hand) and RIP Baronne! Replace Baronne with Bystial dis Pater but thats an expensive card :P It's definitely a learning curve! I've been a Synchron player my whole life and even then this combo has gone through many revisions. At first it required Trail and 2 lvl 1 tuners, then I thought about searching Arrive instead of illumination and saving Converter for the Wheel revive and it came to this epic guaranteed combo!
I was super confused when Cosmic Quasar showed up in the combo, as that wasn't in the decklist and I then realized you were using that instead of AFD. I'll probably just use Cosmic Quasar since thats what was used in the demonstrated combo's and I don't what would change about the combo if I used AFD and I don't play Synchro's enough to figure it out 😅 If anyone could explain to me the combo difference that would be much appreciated.
Use either Flows, but make Crimson Dragon before making Librarian. You give up 2 draws but you gain 2 counters. As for AFD, there is no guaranteed combo since it will require having Wheel in your hand by the time Blazar is summoned (and having Assault is good too). Its a bit of improv at that point. But, the two replays have the combos. When Blazar is summoned, summon Wheel through Arrive. Then you can summon assault with its own eff if you have it. 5+2=AFD. From there, you can use field to bring back wheel again. Pop field with AFD to search Village, then AFD+wheel = crimson
@TheTalmon18 Oh wow, I wasn't expecting such a quick response! Thank you so much, I'm just recently coming back to Yugioh and I had a synchro deck I really liked but I forgot how to use it properly so I went looking for a new one. Lo and behold I found this one! A bit of a heavy ask, but do you think there's any chance you could tell me how the combo works if I gave you my other synchro decklist? I haven't seen any others like it and it was my favorite but I can't find the original video that showcased it.
@@ArgusWonTr1ck I can try. I also came back recently (at the time of this video pretty much) and the last time i played was 2015. I’m only really familiar with Synchrons but Ill give it a shot!
@TheTalmon18 Hey, the fact that you even agreed to help is already more than most would do! Here's the Decklist: Main Deck: 1x Supreme King Gate Zero 3x Supreme King Dragon Darkwurm 2x Hyper Synchron 3x Junk Synchron 2x Ash Blossom & Joyous Spring 3x Doppelwarrior 3x Junk Converter 1x Performapal Odd-Eyes Synchron 2x Cyberse Synchron 2x Effect Veiler 3x Sauravis, the Ancient and Ascended 2x Downbeat 1x Reinforcement of the Army 3x Dark Ruler No More 1x Foolish Burial 2x Tuning 1x Called by the Grave 3x Living Fossil 2x Infinite Impermanence Extra Deck: 1x Cosmic Blazar Dragon 1x Shooting Quasar Dragon 1x Hot Red Dragon Archfiend Abyss 1x Crystal Wing Synchro Dragon 1x Stardust Dragon 1x Power Tool Dragon 1x Shooting Riser Dragon 1x T.G. Hyper Librarian 1x Junk Speeder 2x Assault Blackwing - Sohaya the RainStorm 1x Samsara, Dragon of Rebirth 1x Phonon Pulse Dragon 1x Martial Metal Marcher 1x Celestial Double Star Shaman When I played before I had taken my break from Yugioh, this was my favorite deck because the whole idea was that you could make two lvl 12 monsters, plus crystal wing or 1 hot red dragon archfiend, and with all the draws you'd end with a hand full of hand traps. I almost completely forgot the combos though, and I'm hoping I'll be able to relearn them somehow 😅
In this deck, 100% no. Its not something you want to open and even if you do, you can get Junk instead and guarantee get revo in the grave from your hand using Converter
I dont! Please check out the comments/description. The combo was recorded before I discovered thr AFD combo. However, you can do the same exact combo by just summoning crimson before librarian (you just get less draws). Also, that combo the way it is is the worst case scenario (not drawing assault or wheel).
@TheTalmon18 I was just asking because I use to play him in my synchron deck then realized he really served no purpose but to take up space in the extra deck lol
0:00 - Introduction
0:22 - Main Deck
10:34 - Extra Deck
15:52 - Outro (Synchron Playmat)
16:07 - Flow 2.0 (No Converter & AFD)
18:36 - Flow 3.0 (No AFD)
24:13 - Replay 1
24:55 - Replay 2 (Max Field)
27:33 - Bonus: Nibiru? No problem.
31:14 - Small World Mapping
Note: On flow 3.0 (and 2.0) you can remove Cosmic Quasar Dragon for AFD, and make Crimson before Librarian to get the same amount of counters, but +9 instead of 11 (1 less synchro and 1 done before Librarian). You should do this anyway if you wish to run AFD over CQD (which you should).
Edit: For extra consistency reasons, I am trying a 48 card deck without Terraforming & Duelist Genesis as they do not help in the starting hand (genesis sometimes does in specific cases)
More detail about Small World (Smalltown) in case reading graphs isnt your thing.
Here is why Smalltown is so good. TLDR: Converter+Any nontuner OR Any 2 Tuners OR Carrier + Any non-tuner is a full-combo speeder through Smalltown.
Case 1: Smalltown + Converter + ANY nontuner, you can Smalltown the nontuner into any non-essential Tuner (one that can be discarded).
Subcase 1: Carrier
Carrier goes to Assault, Ash, or Cyberse through Droll; it makes a triangle with Jet/Ash, it can go to Stardust Synchron through Jet, etc. Note that there are more options, like going to Wheel but I’d rather keep the extra copy of Wheel in the deck rather than in the graveyard.
Subcase 2: Droll
Droll was mentioned with Carrier. It can go to the same cards above as well as Junk synchron.
Subcase 3: Wurm
Wurm goes to Ash/Jet through Carrier. Wurm can go to Jet or Assault through Stardust Synchron
Subcase 4: Trail
Trail goes to Ash, Cyberse, Stardust Synchron through Jet.
Subcase 5: Converter+Converter
You get the idea. Converter can go to many options through Assault. Hence Assault at 3.
Case 2: 2 Tuners + Smalltown
You of course dont want to use Rev/Wills through your mappings, so we disregard them. However, both Wills and Revo can get to Converter through Assault. In fact, every single tuner is mapped to Assault except for Jet and Ash. But, Ash can get to Converter through Junk, for example. Jet can get to Converter through Revo, but we don’t want to do that. Hence, in the case of 2 tuners, (provided that the 1 of each Speeder targets are still in the deck), Smalltown always leads to Converter. This is because a hand with 2 Jets is bad anyway due to one not staying in deck (but, I mean, you can get Cyberse instead but Revo is gone).
Case 3: Carrier + Any non-tuner (not converter since that's Case 1) + Smalltown
Unless you opened up Carrier as one of the non-tuners, you're stuck. The good news is that Wurm/Droll/Trail all lead to Junk or Cyberse, so you will be fine if you opened one of them with Carrier. In other words, the worst Smalltown unbricking hand is Wurm+Carrier because you will lose your Wurm through Smalltown.
Hence, Smalltown is goated. Also hence the triple First Episodes.
Your mat is sick! where did you get it if you dont mind me asking 🙏🙏
Yo! I got it from AliExpress! Super cheap and absolutely love the design (weird choices for the genex dudes but other than that it's sick!)
Search "Yugioh synchron playmat" and it'll be pretty much the first result. Under $9 USD!
Also-dope profile on Adventure Synchrons! I'm too much of a purist when it comes to Synchrons (I also only recently came back to Yugioh so idk half the cards :P) but the synergy is insane!
@@TheTalmon18 thanks so much!!
I play a different version of stardust synchron where the main focus is getting out accel synchro stardust dragon along with a lv4 monster and jet to summon junk speeder under Accel's effect. Without doing that, how do you protect junk speeder from getting negated?
I don’t! It’s a do or die deck with an insanely high ceiling that essentially is unbeatable when Speeder resolves. Just run the crossouts/called, bait the Ash’s with the many extra search effs, etc.
You can also chain block Ash with converter when making Speeder but then you lose your guaranteed combo later.
The point of this deck is that one Speeder literally guarantees 4 negaters without relying on any draws. During the combo, you get like +9ish guaranteed and that brings the Calamity/Village lock.
I really liked your deck and I'm trying to learn how to use it.
Could you record a live video on the channel playing with other players so we can see how to play with the hands that open in this deck?
I don’t go to locals or duel IRL really but I do plan on uploading some Master Duel videos! I have them recorded just havent gotten to posting them yet.
Hey man I was wondering. Is there a way to run the diabellstar package and or adventure package while still getting out the big boss monsters?
Konami always tries nerfing this in MD by limiting Speeder to one which caused me to have to change the extra deck
To be honest, if you need a 2nd speeder you probably lost by the time you get to make the second one on your next turn since its a hard once per turn.
@@TheTalmon18 No doubt. Meta is annoying with all the Snake Eyes this, DiabellStar the Wack B1tch that, Eldlich this, Kashtira that. Got old fast.
It's like either run those copy and paste decks or not progress, and I refuse.
Is it really not worth running fluer synchron anymore?
how u playing around nibiru, or how u play going secound?
There’s a play around Nib at the very end, which is why i dont bother running nib for crossout.
Also, it’s even better now with Bystial!
Going second: pray they brick and/or pray you have the hand traps lol
Hey man where are you going to learn this deck? I'm tryna learn it in real life but boi it's taking a while
What do you mean? Im not sure what you mean about where/when im gona learn the deck when i made it😅
@@TheTalmon18 oh my bad man I mean like where do you go to learn the decks you make. Like at the end you were showing combos and I was wondering what site you're using to do that
@@alexburns7235 ah! Duelingbook is the website.
It was all the craze back then when there was a site called “dueling network”. That got shut down many years back and dueling book came ad a replacement :)
Definitely a good place to test out combos! Thats where i discovered these combos
@@TheTalmon18 sweet thanks man :) I got watched your video and built the same deck in real life. It's taking me a minute to learn it 🤣
@@alexburns7235 Sheesh! $$!
The current deck is at 47 (I took out terraforming, duelist genesis & sychro dilemma to improve the starting hand) and RIP Baronne! Replace Baronne with Bystial dis Pater but thats an expensive card :P
It's definitely a learning curve! I've been a Synchron player my whole life and even then this combo has gone through many revisions. At first it required Trail and 2 lvl 1 tuners, then I thought about searching Arrive instead of illumination and saving Converter for the Wheel revive and it came to this epic guaranteed combo!
I was super confused when Cosmic Quasar showed up in the combo, as that wasn't in the decklist and I then realized you were using that instead of AFD.
I'll probably just use Cosmic Quasar since thats what was used in the demonstrated combo's and I don't what would change about the combo if I used AFD and I don't play Synchro's enough to figure it out 😅 If anyone could explain to me the combo difference that would be much appreciated.
Use either Flows, but make Crimson Dragon before making Librarian. You give up 2 draws but you gain 2 counters.
As for AFD, there is no guaranteed combo since it will require having Wheel in your hand by the time Blazar is summoned (and having Assault is good too). Its a bit of improv at that point.
But, the two replays have the combos.
When Blazar is summoned, summon Wheel through Arrive. Then you can summon assault with its own eff if you have it. 5+2=AFD. From there, you can use field to bring back wheel again. Pop field with AFD to search Village, then AFD+wheel = crimson
@TheTalmon18 Oh wow, I wasn't expecting such a quick response! Thank you so much, I'm just recently coming back to Yugioh and I had a synchro deck I really liked but I forgot how to use it properly so I went looking for a new one. Lo and behold I found this one!
A bit of a heavy ask, but do you think there's any chance you could tell me how the combo works if I gave you my other synchro decklist? I haven't seen any others like it and it was my favorite but I can't find the original video that showcased it.
@@ArgusWonTr1ck I can try. I also came back recently (at the time of this video pretty much) and the last time i played was 2015. I’m only really familiar with Synchrons but Ill give it a shot!
@TheTalmon18 Hey, the fact that you even agreed to help is already more than most would do!
Here's the Decklist:
Main Deck:
1x Supreme King Gate Zero
3x Supreme King Dragon Darkwurm
2x Hyper Synchron
3x Junk Synchron
2x Ash Blossom & Joyous Spring
3x Doppelwarrior
3x Junk Converter
1x Performapal Odd-Eyes Synchron
2x Cyberse Synchron
2x Effect Veiler
3x Sauravis, the Ancient and Ascended
2x Downbeat
1x Reinforcement of the Army
3x Dark Ruler No More
1x Foolish Burial
2x Tuning
1x Called by the Grave
3x Living Fossil
2x Infinite Impermanence
Extra Deck:
1x Cosmic Blazar Dragon
1x Shooting Quasar Dragon
1x Hot Red Dragon Archfiend Abyss
1x Crystal Wing Synchro Dragon
1x Stardust Dragon
1x Power Tool Dragon
1x Shooting Riser Dragon
1x T.G. Hyper Librarian
1x Junk Speeder
2x Assault Blackwing - Sohaya the RainStorm
1x Samsara, Dragon of Rebirth
1x Phonon Pulse Dragon
1x Martial Metal Marcher
1x Celestial Double Star Shaman
When I played before I had taken my break from Yugioh, this was my favorite deck because the whole idea was that you could make two lvl 12 monsters, plus crystal wing or 1 hot red dragon archfiend, and with all the draws you'd end with a hand full of hand traps. I almost completely forgot the combos though, and I'm hoping I'll be able to relearn them somehow 😅
@@TheTalmon18 I hope that comment with the Decklist posted, RUclips sometimes says I post replies but then they never show up for everyone else XD
Who is BDF's replacement nowadays?
Bystial dis pater!
Revolution synchron in x3 is viable ?
In this deck, 100% no.
Its not something you want to open and even if you do, you can get Junk instead and guarantee get revo in the grave from your hand using Converter
@@TheTalmon18 Very well I see, and it's good to play a 40 card version or not ?
@@The-Sentry-Void
40 only if you dont want to run defense like called/imperm/ash/crossouts/droll
Why do you use cosmic quasar?
I dont! Please check out the comments/description. The combo was recorded before I discovered thr AFD combo. However, you can do the same exact combo by just summoning crimson before librarian (you just get less draws). Also, that combo the way it is is the worst case scenario (not drawing assault or wheel).
@TheTalmon18 I was just asking because I use to play him in my synchron deck then realized he really served no purpose but to take up space in the extra deck lol
Thanks, but baronesa die 😢
Ive realized cosmic quasar is utterly useless