Designing the MEGA AQUEDUCT in Timberborn!

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  • Опубликовано: 2 янв 2025

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  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  4 месяца назад +88

    Do you like free stuff? Joining my weekly newsletter is completely free, and this week's newsletter gave everyone an early heads up of a very cool FREE product sample coming soon!: realcivilengineer.beehiiv.com/

    • @Sepnopoly
      @Sepnopoly 4 месяца назад +5

      Guys, keep this comment of rce at 0 likes

    • @lilomel
      @lilomel 4 месяца назад +1

      ​@@Sepnopolyok

    • @ImTheHeyGuy
      @ImTheHeyGuy 4 месяца назад +3

      Hi rce 👋

    • @SprayNPray-y2e
      @SprayNPray-y2e 4 месяца назад +3

      Palworld is definitly something I think you should bring your engineering prowers to

    • @Kiko_has_a_watergun_rn
      @Kiko_has_a_watergun_rn 4 месяца назад +6

      Was that an RCE face reveal?

  • @MrMalu01
    @MrMalu01 4 месяца назад +810

    you can build a platform in the middle of the volcano on the water. the beavers will shed material without having to tear anything down and will still be healthy.

    • @belgare123
      @belgare123 4 месяца назад +84

      Yep they can build down from any point, so a platform would work great without beaver sacrifice.

    • @takumi2023
      @takumi2023 4 месяца назад +121

      Please let rce see this before we have another incident 3.0

    • @LagoRafael
      @LagoRafael 4 месяца назад +35

      I'm engaging with this comment so Matt can see this comment

    • @MrKarmapup69
      @MrKarmapup69 4 месяца назад +14

      I did this exact thing on this map.

    • @sushirunner
      @sushirunner 4 месяца назад +17

      came here to post this. .... but it might be that Matt hates his beavers and wants them to dive in poo 😀

  • @n8zimphotography
    @n8zimphotography 4 месяца назад +305

    Was fully expecting this to be experimental, doing the old school levees and power shafts seems like a massive amount of work when both are solved and look way cooler in the new version.

    • @usshared1649
      @usshared1649 4 месяца назад +28

      Agreed, he definitely should've just updated his world

    • @malam101
      @malam101 4 месяца назад +8

      This was the comment I was looking for. Thanks!

    • @SephirothRyu
      @SephirothRyu 4 месяца назад +13

      Then again, considering his performance with Beavantlantis 2, he'd probably use his civil architecturing skills to just flood the entire map with bad water.

    • @gredystar8333
      @gredystar8333 4 месяца назад +8

      i have been playing the experimental update and i would said they sure nailed the name for its phase at the moment. It is an insanely buggy mess. I have had multiple crashes, and even corrupted saves playing it. Not to mention all the bugs of water and bad water leaking due to the new water physics not being fully ironed out yet. If it was put to a vote, i would say just wait for a proper release.

    • @marcrubin9359
      @marcrubin9359 4 месяца назад +6

      @@gredystar8333 I've had no issues and I'm pushing 1000 beavers. We'll see how many I can cram into by beaver metropolis.

  • @niakitten2937
    @niakitten2937 4 месяца назад +555

    I feel sad for the beavers that RCE constantly forgets that they can build down nearly unlimited height wise. So building a small single line of platforms can protect the beavers from an.... INCIDENT™

    • @BlakeAStoffel
      @BlakeAStoffel 4 месяца назад +11

      Came here to say this but not in nearly as entertaining a way.

    • @88TheGasMaster
      @88TheGasMaster 4 месяца назад +3

      Thing is that I would love to see another incident

    • @necropaw
      @necropaw 4 месяца назад +9

      With a hole this deep (hehheh) its usually worth unlocking suspension bridges. Saves a lot of planks when youre spanning ~20 tiles. You only need to build a footing every 6 tiles instead of on every tile.
      Just have to remember to build them all from the same end. It doesnt look the best, but if you try to put the pillars in opposite ends of a span they wont be able to build the far pillar.

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl 4 месяца назад

      ​@@necropawit's also useful in extremely tall maps (often mods) since every time you have to shove 3+ platforms of 3 height, it becomes pretty efficient 😅

    • @8jof544
      @8jof544 4 месяца назад

      Charles Leclerc : that was just an INCHIDENT™

  • @samtrenchard1246
    @samtrenchard1246 4 месяца назад +219

    Beavers can build an infinite distance below them. You can create platforms from the edge all the way to the middle and build the cap from above the bad water. The beavers should build the platforms and the cap while staying above water.

    • @amandacourtney3519
      @amandacourtney3519 4 месяца назад

      Shut up and let the dummy do it his way, anyway is ok it’s just that some are better than others

    • @innononni6560
      @innononni6560 4 месяца назад

      or even a bridge (ig cuz hes not on experimenmtal they cost more but could still be worth)

  • @alenonimo
    @alenonimo 4 месяца назад +185

    14:30 You need the experimental to make an actual aqueduct that can bridge over rivers, so why not just do it? The experimental also have automatic sluices and it will be easier to transfer energy from the tower. We're you gonna save the new update for a later season or something?

    • @samanyupalthi
      @samanyupalthi 4 месяца назад +11

      Yeah, he probably planned out the bext season with experimental and doesn't want it to be merged into this season.

    • @pulsefel9210
      @pulsefel9210 4 месяца назад +11

      he usually waits till its not experimental before starting a season on it.

    • @LukeDorn-p5e
      @LukeDorn-p5e 4 месяца назад

      Yes

    • @kizzi7393
      @kizzi7393 4 месяца назад

      I would love for you to use experimental becouse its just better

    • @Valent125BeMothing
      @Valent125BeMothing 4 месяца назад +2

      More than that, in experimental mode you have acces to stackable vertical power shafts, the gavity battery he built could be connected in a reasonable amount of time with those.

  • @laurakidd2627
    @laurakidd2627 4 месяца назад +39

    We love watching your channel! Timberborners has even caught the attention of our cat Luna-Belle, normally she has zero interest in the tv; it just doesn't exist for her unless we're watching Timberborners, we put this on and she came through meowing and is sat in front of the screen watching it.
    Then if we watch you doing anything else she meows because she doesn't hear the intro music. No clue why Timberborners but she loves it.
    Not sure if she's the first but she is 110% your number one fan! 😂

  • @seawolf2830
    @seawolf2830 4 месяца назад +34

    Just putting this out there, but beavers can build DOWN from a mega bridge over the poo water 5:55

  • @CajunCrustacean
    @CajunCrustacean 4 месяца назад +64

    Unless it's changed, beavers can build an unlimited distance downward, so you *could* build platforms out to the badwater source and build the dome without contamination.

  • @Zecko19
    @Zecko19 4 месяца назад +23

    25:56 RCarchitEct: Why are my beavers sick? - Path into Poocano on full display...

  • @Drahcar
    @Drahcar 4 месяца назад +32

    Please go into experimental mode. Please remember that Beavers can build down vertically extreme distances and just make a bridge over the badwater for them to build the badwater cap

  • @bigbear333
    @bigbear333 4 месяца назад +66

    Btw might consider the installation next to the badwater Dome. That still allows you to extract the badwater and prevents it from coming out of the hole. The dome just seals it

    • @MrKarmapup69
      @MrKarmapup69 4 месяца назад +5

      Yes and platform to the center so we don't have another incident.

    • @eoln_
      @eoln_ 4 месяца назад +1

      ​@@MrKarmapup69don't mention the incident

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl 4 месяца назад +1

      The dome has its uses, iirc, if you open the dome on the dry season you still get poo out of it, so it's basically useful for unlimited energy.

    • @zerken77
      @zerken77 4 месяца назад +1

      @@lXlDarKSuoLlXlthe iron teeth have that one, the dome just stops it

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl 4 месяца назад

      @@zerken77 wait, really? I guess my tendency for playing mostly iron teeth has come to bite me in the tail uh?

  • @HampterTheFifth
    @HampterTheFifth 4 месяца назад +209

    BEAVERS CAN BUILD INFINITELY DOWN U DONT HAVE TO DROWN THEM IN BADWATER!!!!!

    • @lwhite513
      @lwhite513 4 месяца назад +2

      Bump

    • @lwhite513
      @lwhite513 4 месяца назад +2

      Bump again

    • @benzyu6168
      @benzyu6168 4 месяца назад +6

      You could use bridges to reach the badwater source so as not to contaminate your beavers

    • @lwhite513
      @lwhite513 4 месяца назад +7

      I support this comment because I think all caps is better for Matt's understanding 😅

    • @eoln_
      @eoln_ 4 месяца назад +1

      Bump

  • @captaindelta43
    @captaindelta43 4 месяца назад +10

    Every Timberborners season :-
    Massive totally avoidable deaths
    Massive Super uper duper mega Dams
    High priority literally everthing
    Matt getting distracted or cocky and a massive adverse hit (like robot beavers , droughts etc )
    We just love the banter nonetheless

  • @Qantravon
    @Qantravon 4 месяца назад +7

    2 things you should do:
    1) Dynamite the overflow for the pond by the berry farm to allow it to fully drain, and put in a floodgate. That way, when a badtide hits, you can dump out the badwater and avoid your berries getting contaminated. Badtides only last a couple of days, and the berries will survive for 9 days without water, so that's probably a preferable result.
    2) Add floodgates on both overflows for the main water source. When a badtide hits, raise the one leading to the main valley and lower the one off the back, allowing the badwater to spill off the map quickly without passing by your farms. When a drought hits, raise both to increase your storage capacity.

  • @Mrnachocheese69
    @Mrnachocheese69 4 месяца назад +55

    5:53 rce being an actual architect, making beavers suffer

    • @Dfarrey
      @Dfarrey 4 месяца назад +4

      He's got access to platforms, overhangs, and bridges. He could easily build the badwater dome without contaminating a single beaver, yet here we are.

  • @mortuos557
    @mortuos557 4 месяца назад +43

    you'll need a bad water rig instead, so you can get bad water when the poocano is cleaned.
    also you can also just build platform and just build them from up top. no matter how deep below the building is...

    • @mandrakejake
      @mandrakejake 4 месяца назад +4

      The badwater rig won't work once he floods it with water.

    • @mortuos557
      @mortuos557 4 месяца назад +1

      @@mandrakejake thats what levees are for xD

    • @cathygrandstaff1957
      @cathygrandstaff1957 4 месяца назад +3

      Though unless Matt goes crazy with dynamite and terraforming, something he’s never shown any inclination towards, he probably will be fine with just what bad tides provide.

    • @JamesTDG
      @JamesTDG 4 месяца назад +2

      There is a 2nd badwater source, so that could be kept isolated and run a rig in it

  • @kevinm6293
    @kevinm6293 4 месяца назад +17

    Please just go to experimental. Replacing the paths with power shafts one by one is completely insane. You can also use the 6x1 ( or other sizes ) metal platforms for the mega aqueduct and also the automatic sluice gates for bad tides.

  • @nobody.of.importance
    @nobody.of.importance 4 месяца назад +5

    Also seriously bro, look into sluices. They make dealing with badwater SOOOOO much easier. You could replace the dam piece near your blueberry fields with a sluice gate and set it to only open when badwater contamination is above, say, 5%. You won't get any water, but it'll help your crops keep longer. Likewise with your primary water source at the top of that small hill there, you can have sluice gates pointing off the map and another set of gates feeding into your village. If you set the one leading off the map to open above 5% contamination and the other to close above 5%, all the badwater will be directed off the map rather than into your water supply. Another interesting thing: Floodgates control the water level BEHIND them, sluice gates help control the water level IN FRONT OF them. You can use that to build reservoirs that slowly leak into your waterways to keep them topped up during droughts. Hope that helps.
    Edit: Oh you're still playing in the Release build. I've stuck entirely to the Experimental build lately and thought they'd already released it proper. Advice still applies once it rolls around, though!

  • @238Sig
    @238Sig 4 месяца назад +14

    If you make the skyscraper a rectangle, instead of the architectural shape it is now, you can build all of your horizontal power shafts on one side of the tower and have the path on the other. That should save a lot of time in deleting paths for a couple of shafts.

    • @zyeborm
      @zyeborm 4 месяца назад +2

      he could just go to experimental so he could build an actual aqueduct and just run vertical power shafts up the side

  • @realbadmoosh
    @realbadmoosh 4 месяца назад +6

    17:55 Did he face revealed in his newslettler.

  • @petermatis6083
    @petermatis6083 4 месяца назад +26

    Now that you have dynamite, you could make irrigation holes for your crops so you don't need to relly on the turn of the tide.
    Blow a big hole, dump it full of water and BAM.

    • @liamnehren1054
      @liamnehren1054 4 месяца назад +5

      or rebuild your pathways on top of irrigation paths.

    • @pulsefel9210
      @pulsefel9210 4 месяца назад +2

      they dont work as well anymore. single blocks only water a small area around. a 3x3 hole though should give the full irrigation since 3 is the minimum for full spread.

    • @petermatis6083
      @petermatis6083 4 месяца назад

      @@pulsefel9210 true.
      Also you'll have to build a 1×1 bridge over it. Or the beavers won't reach the middle.

  • @The_fake_Seed
    @The_fake_Seed 4 месяца назад +23

    you can use tall house to transfer power vertically

  • @mdanov
    @mdanov 4 месяца назад +5

    Barracks, lodges and other buildings pass power along, even if they don't require power. You could pile houses on the side of the tower to get the power down instead of building shafts one by one.

  • @nobody.of.importance
    @nobody.of.importance 4 месяца назад +1

    So a few tips about beaver builders: They can build up to one tile above them, but can also reach every single tile under that. If you have the ladders mod, for example, building UP requires you to put 2-tile-high platforms on one side of them, but if you're trying to get down a cliffside, even if it's 5, 10, 20 tiles down, you can build it from the bottom up, since the building is below the beaver. So for that poocano, you can easily have them safely build the badwater dome by having platforms reaching up to just above the badwater levels. Despite being way higher up than the dome, they can still reach it. Don't ever have to go into the badwater if you plan carefully x) Hope it helps m8

  • @drakemartes937
    @drakemartes937 4 месяца назад +2

    Evil for making those stairs instead of platforms for the beavers to not have to go through all that badwater

  • @MiguelVicoR
    @MiguelVicoR 4 месяца назад +9

    Building range down is unlimited, you could build an avove-water pontoon to the edhe of the bad water discharge and noone has to die

  • @jonahsampson4843
    @jonahsampson4843 4 месяца назад +6

    If you were in experimental and used the new sluice blocks, you wouldn’t haven’t to manage your floodgates for bad tides. Sluice gates do it automatically if you set it up right.

  • @AtomToast
    @AtomToast 4 месяца назад +28

    Honestly, your current projects definitely scream experimental. I think you are just hurting yourself by staying where you are

  • @cnettoo
    @cnettoo 4 месяца назад +2

    matt not seeing those stairs built inside the poocano? pure joy

  • @JamesTDG
    @JamesTDG 4 месяца назад +2

    14:30 Matt, just do experimental, you're gonna need it anyways to do the MegaAqueduct!

  • @ashermort7410
    @ashermort7410 4 месяца назад +2

    Hey Matt! If you build platforms over the poocano to the pop water source for the cap then the beavers won’t get contaminated. They can build infinity downward. Also you should use the bad water rig and not the dome so you still have access to poo water for your centrifuge and explosives.

  • @insanityliestous
    @insanityliestous 4 месяца назад +3

    Make sure you blow the ground underneath that battery! MAXIMIZE THAT BATTERY BABY

  • @iancrowe9560
    @iancrowe9560 4 месяца назад +1

    Him building those pumps as far away as possible killed me lol

  • @NNZaero4066
    @NNZaero4066 4 месяца назад +6

    I honestly thought this was going to be an experimental one. Nope, it's a Timberborners!! Woohoo!

  • @harrisonwilkinson4986
    @harrisonwilkinson4986 4 месяца назад +2

    You, in theory, could use the megaqueduct for water storage as well. Just build a platform on an edge and slap a pump on that.

  • @noelskyfall
    @noelskyfall 4 месяца назад

    We NEED the experimental mode. It would make everything so much easier and also the shafts and the Megaqueduct(TM) would look sooooooo much cooler. Also if you're feeling cheeky you could use the space below the Megaqueduct(TM) to shame some beavers in the shadows or just put a WheelOfShame(TM) on top of the PowerTower(TM) (please call it like that) for some architects. Or put a rooftop terrace up there for the Beavles... Endless possibilities!
    Also keep up your videos! I really enjoy them!

  • @angelramirezgarcia8264
    @angelramirezgarcia8264 4 месяца назад +1

    I made a Mega Aqueduct before the experimental. It was great. It provided water to both sides of the map.
    It was the canyon map, tho, so it basically was a giant double wall at one side of the map, with platforms in the middle, but it did its job. Most of the map was green.
    It also had 4 water exits: the main one (the original one), 2 that went to one side each, and a 4th one that dropped water out of the map to the same side it came from (for badtides).
    It looks a lot better now that it's a propper acqueduct thanks to the update, but I'm still pround of the original desing.
    (It has also ben automated now.)
    Since yours goes through the middle of the map, and it's gonna take waaaay more materials, and be made in one go, I would suggest you to wait until you can use the new platforms and new stuff before designing it. For now, focus in the power tower and the volcano. (And build more builder's huts, please. It takes them hours to walk up so many stairs, and up a mountain, uphill both ways.)

  • @steeljawX
    @steeljawX 4 месяца назад +3

    You're underestimating the determination of beavers. Just because you didn't put a connected path to the stairs down the poocano doesn't mean it's out of reasonable reach of a path's end for the beavers. I can't say for certain, but I want to say that beavers will act on a certain block radius off any path they're able to access that's connected to their district and is within relative reason. Like I've had beavers in 2 different districts cross the district crossing on either side to pick up resources from things I deconstructed around it. Like a group from one side was crossing into what would be the other district's territory to grab stuff, and vice versa and it wasn't like 2 or 3 blocks distance. It was like 12-15 blocks. So even though you didn't have a connected path to the stairs down the poocano, I suspect your builders still saw a job to be done within a reasonable distance from a path connected to the district and did what they could. You've inadvertently already caused the Incident 3.0 official.

    • @APS_Inc
      @APS_Inc 4 месяца назад

      You can see that they started building the stairs down to the bad water source.

    • @urkerab
      @urkerab 4 месяца назад +1

      I believe your build limit is 10 squares away from the end of the path.

  • @nobody.of.importance
    @nobody.of.importance 4 месяца назад

    Another trick I like to do is place a single dynamite on each tile of pathway, run water through the resulting channel, pop in some power lines, and cover em up with a platform and a path. You can actually connect buildings to the power system from underneath, so all you have to do to power something in a nice, orderly way is to bomb out a single tile underneath where you're building the building, place a horizontal to vertical power shaft, and build the building directly on top of it. Simple, efficient, and it looks organized! Mind you this is just how I play, just some tips, if you prefer some other way, noooo judgement here.

  • @michaelrigoni1191
    @michaelrigoni1191 4 месяца назад +1

    After all this years matt still have no idea that you can build down no matter what the height, so he could use platform to build the tap to the badwater
    Noice

  • @nerm2k
    @nerm2k 4 месяца назад +3

    25:14 if you start building at the bottom and let it slowly fill up with water as you go, would beavers be able to swim to all parts of the aqueduct alleviating the need for all the extra levies?

    • @OriginalPiMan
      @OriginalPiMan 4 месяца назад +1

      Beavers need pretty close access to whatever they're building, unless they are building from above, they won't stray more than 10 tiles away from the path to build, and they will stay at ground level when going on paths (or land) through water.

  • @eoln_
    @eoln_ 4 месяца назад +2

    Hey, beavers can build from above! Consider building a bridge and then sealing the bad water source.
    Also there is a bad water extractor, wich seals the source and extraxts a lot of badwater.

  • @brontesundstrom9288
    @brontesundstrom9288 4 месяца назад +4

    Best day of the week!! Timberborners Friday!!!

  • @ukaszwodyka3845
    @ukaszwodyka3845 4 месяца назад +1

    5:50 I'm sure that will make some problems with contamineted Beawers in future- but really soon.

  • @zefferbro
    @zefferbro 4 месяца назад +2

    You can use buildings to transfer power. Meaning you can build narrow houses vertically to the top of the tower. So you don't have to replace the stairs.

  • @robindude8187
    @robindude8187 4 месяца назад +2

    Build a platform above the poo water. Beavers will build down below without getting into the water. When the platform gets out to the cap, they'll build that without going down either. They can always build down, an infinite amount, without having to go down to the same level in order to build it. They can only build up by one block.

  • @edopronk1303
    @edopronk1303 4 месяца назад

    Farms! Make them bigger. Put a stair besides them, so one farm can reach multiple levels, instead of an extra farm (19:25)
    And remove the path that goes to nowhere.
    Plant sunflowers!

  • @LikaV1996
    @LikaV1996 4 месяца назад +1

    Hey RCE, you can build from high to low
    So I'm pretty sure you can just build platforms above the poo-cano water and have the beavers "dump" materials into the bad water seal thingy
    When they're done with materials they can build it from up above as well

  • @pkpeter12
    @pkpeter12 4 месяца назад +20

    Face reveal??? 17:57

    • @Ketchuponmars
      @Ketchuponmars 4 месяца назад +3

      I thought so too

    • @OB1-D2
      @OB1-D2 4 месяца назад +1

      Or is Matt trolling us

    • @floydmaseda
      @floydmaseda 4 месяца назад +4

      That is Brad Pitt lol

    • @healerdan
      @healerdan 4 месяца назад +1

      I saw that and SPRINTED to the comments. Almost got me to sign up for the news letter, too bad it's Brad Pitt.

  • @samuelmendlowitz7276
    @samuelmendlowitz7276 4 месяца назад

    Please keep this season going with the beaver nation getting happier and happier as the megaquaduct is built

  • @nacoran
    @nacoran 4 месяца назад +2

    Everyone else is telling you you can build a platform out for the beavers to build the poop plug without your beavers getting sick. You need some sluices heading off the map and screening your megaaquaduct.

  • @doone5303
    @doone5303 4 месяца назад +5

    You don't need to sacrifice any beavers just build platforms out to it above the badwater.

  • @Smokethetires
    @Smokethetires 4 месяца назад

    Can’t wait to see the Megaqueduct if you can build that tower and a few megadams you surely could find a way to do the aqueduct. You could try to make it like a bridge over the valley if you can do a waterproof floor. At least you won’t have to block off half the map that way and it should look pretty nice where you put it.

  • @TheShamru
    @TheShamru 4 месяца назад

    Hope this series gets 1000 spin-offs! I love the combination of both RCE and Timberborners!

  • @Jays_video_watcher
    @Jays_video_watcher 4 месяца назад +2

    Mr. RCE,
    Maybe instead of capping and filling the poocano with water install a tall narrow dam around the bad water discharge. And have a small aqua duct to remove the overflow.
    Like a donut with a large water exterior and a small chocolate center.
    That way you can still have access to the bad water for late game and have a plenty of water for your colony.

  • @ShaggySatyr
    @ShaggySatyr 4 месяца назад +1

    Make sure you have space for the gravity batteries on either side so they don't get interrupted by roads. While you're at it bomb out the ground beneath them as low as you can.

  • @chrisberti3794
    @chrisberti3794 4 месяца назад

    18:13 petition for Matt to refer to them as posh planks again

  • @tbbbo
    @tbbbo 4 месяца назад

    I remember making a late game super gravity battery that had like 3 million horsepower capacity at its highest and to make it most space efficient I had the staircase up to the top placed inside it then converted to where the axles went up to the top. Deleting each individual path and stair was EXCRUCIATING because you had to do each one at a time cuz if you clicked and dragged in the slightest it also selected everything else above it…
    Needless to say, in my going on autopilot, I had to reopen the save several times after deleting the tower halfway down multiple times. I was so done with that whole project afterwards that I went to the games “make a suggestion” feature, relayed everything I just said in way more detail, and suggested a “quick place on stairs and paths” type feature where you can select times where you don’t need to delete these to build on top of them.
    The ticket I made for the creation of the feature was put on “in consideration” a week or so later.

  • @kennethjorgensen6703
    @kennethjorgensen6703 4 месяца назад

    I just binged all 8 seasons of Timberborners. I gotta say, Matt, your heightened skills in the later seasons are impressive, compared to S1. You make a great beaver god. "Some of you may die, but that is a sacrifice I'm willing to make" - RCE, probably

  • @donzapatero4808
    @donzapatero4808 4 месяца назад +2

    Maybe timberborn should implement an elevator mod. Also the new update added vertical shafts

  • @Bies-pk7nu
    @Bies-pk7nu 4 месяца назад +1

    @RealCivilEngineer Why dont you build the aqueduct out of platforms like a real aqueduct and just build a channel on top of a platform bridge. So your beavers can walk under the aqueduct.

  • @Waffleblox_roblox
    @Waffleblox_roblox 4 месяца назад +1

    17:54 face reflection???🫣

  • @chadmckean9026
    @chadmckean9026 4 месяца назад +7

    5:35 just build a bridge

    • @electronicfreak1111
      @electronicfreak1111 4 месяца назад

      Yesss but it's going to take him 3 episodes the realise

  • @dr.bubonic
    @dr.bubonic 4 месяца назад

    Love the Timberborners series I’ve watched all seasons in less then two months 😅

  • @cheffrin3751
    @cheffrin3751 4 месяца назад +2

    I don't know about anyone else but I wouldn't judge you for going into experimental mode to run the power shafts.

  • @JoJoGaminG36
    @JoJoGaminG36 2 месяца назад

    A engineering Newsletter? Now THATS the type of Newsletter i want to get weekly

  • @chadmckean9026
    @chadmckean9026 4 месяца назад +1

    23:00 the unconnected stairs are in range of the end of the path

  • @Grim_medic
    @Grim_medic 4 месяца назад +3

    Oh man, you know you dont have to kill beavers to build. You could just make a pathway on top of the sludge. They can build straight down.

  • @justanumber1839
    @justanumber1839 4 месяца назад +2

    the fact that its not 100k power bothers me more than it should

  • @ryansanders4067
    @ryansanders4067 4 месяца назад

    NGL i watch for the unbridled chaos this series is, i keep wanting to give you tips but I'd definitely play this way if i was going in blind

  • @darthgbc363
    @darthgbc363 4 месяца назад +1

    The beavers can build 2 levels above them & unlimited below them. So, build a platform or bridge over the bung, above the badwater. A single wide path down the middle.

  • @RoyleCgaming
    @RoyleCgaming 4 месяца назад +1

    RCE not knowing you can build off the end of Bridges...such an architect... lol

  • @kizzi7393
    @kizzi7393 4 месяца назад

    22:57 the first set of stairs going into the poocano is probbably in building range and the went to build it

  • @benoitfradelin-c2j
    @benoitfradelin-c2j 4 месяца назад

    rce, you can use Metal Platform too make the floor of the mégaduct and add a few levee to bring the water like Roman aqueduct.
    I love Timberborners ep :D

  • @rrodey2015
    @rrodey2015 4 месяца назад

    23:08 I was confused how the beavers were getting contaminated, then when he looked over the pit, I knew instantly. (I also predicted that the cut off path wouldn't stop the beavers from building that! I don't blame him fully, that is an insane distance for them to register)
    Also I've watched the past 11 episodes today!

  • @markrensen9293
    @markrensen9293 4 месяца назад

    Hi RCE. I love this game and the way you play it. I haven't played a game in 10 years. You made me install steam and buy this game today and now my daughter is also playing it. Just wanted to say thank you and to the devs of this game.

  • @LegendhypergameGD
    @LegendhypergameGD 4 месяца назад +2

    Matt being an architect for the 999th time:

  • @BH-rx3ue
    @BH-rx3ue 4 месяца назад +1

    the power shafts wont work in the skyscraper, not enough room for them to turn

  • @thimonsolci7893
    @thimonsolci7893 4 месяца назад

    I’m into marketing and I saw the change of todays video.
    It’s great keep on going.
    I’m also a fan, you are great!

  • @alexanderyoutubeplan8572
    @alexanderyoutubeplan8572 4 месяца назад +1

    Matt/RCE UK Election Who Did You Vote

  • @mtbrocket
    @mtbrocket 4 месяца назад

    You are insane! 😂 I love this series. 😊

  • @MicFt7
    @MicFt7 4 месяца назад +1

    I'm waiting for the moment when RCE realizes that he will need badwater later and that he won't be able to fill poocano with normal water and use the badwater source in the same time until next patch (or experimental)... :)

  • @NickBosshard
    @NickBosshard 4 месяца назад +1

    May I recommend you build a Herbalist so you at least have the antidote. But also listen to the other comments and build platforms pls :)

    • @greenaum
      @greenaum 4 месяца назад

      He built one one or two episodes ago, he mentions turning it back on in this video.

  • @balazstersztenyak8567
    @balazstersztenyak8567 4 месяца назад +1

    for a moment i thought there was a face reveal on the youtube play button photo, but then i recognized the face

  • @cavalieroutdoors6036
    @cavalieroutdoors6036 4 месяца назад +1

    So far as the aquaduct goes, why not build a support structure with the platforms and build the channel/trough with levees? It would take a fraction of the resources and have thr same result.
    Edit to add: I did the same as you with the gravity batteries, but I built the core first and used scaffolding around the exterior so the builders could access the gears and platforms. It also made it easier to build the platforms for the gravity batteries themselves.

  • @floydmaseda
    @floydmaseda 4 месяца назад +1

    Not me getting all excited at 17:55 about the face reveal.... before realizing lol 🤦‍♂

  • @lyntorbm7539
    @lyntorbm7539 4 месяца назад +1

    Experimental mode ! Experimental mode ! Experimental mode !

  • @jamesleatherwood5125
    @jamesleatherwood5125 4 месяца назад +1

    Soooo..... why are you doing the massive levvy instead of using the overhangs? as overhangs woulld leave the underneath usable?

    • @sushirunner
      @sushirunner 4 месяца назад

      The overhangs are experimental only at the moment.

    • @chadmckean9026
      @chadmckean9026 4 месяца назад +2

      he is running U5 not u6

    • @jamesleatherwood5125
      @jamesleatherwood5125 4 месяца назад

      @@chadmckean9026 AHHHHH! We gotta wait for the next season for overhangs! gotit!

  • @sethl3702
    @sethl3702 4 месяца назад +1

    Get some bots togo down there and plug that hole!

  • @unitrader403
    @unitrader403 4 месяца назад

    @RealCivilEngineerGaming for the vertical power shaft you could just use some tall buildings stacked on top of each other. no need to use them for something else. the high aparment from the Iron Teeth is for example perfect for that. Yeah, its expensive in logs, but you dont have to keep track of it at least..

  • @knightbeforedawn
    @knightbeforedawn 4 месяца назад

    The beavers can build Down from any height you can build platforms out to the bad water source and build the dome from above the surface.

  • @sc2_Nightmare
    @sc2_Nightmare 4 месяца назад

    And that is why you build the power tower out of living quarters. They transfer power between each other. Yes, also up and down. Also, I wonder if he will read the comments telling him that the beavers can build down infinitely and he could just put platforms above the waterline before he drowns them all in the poocano.

  • @Flemmi
    @Flemmi 4 месяца назад +2

    I think upgrading to experimental might be what you need to do. if it were only the power shafts, you could get the mod that added them originally, couldnt you? but with the mega aquaduck it seems upgrading is more sensible

  • @OpreanMircea
    @OpreanMircea 4 месяца назад

    the commitment! to build the corkscrew shaft

  • @ASDIIOFFICIAL
    @ASDIIOFFICIAL 4 месяца назад +1

    isn 't vertical power shaft available now in game ? why not build that from back side of tower ? they can build from each floor easily ??

  • @Petch85
    @Petch85 4 месяца назад

    19:49 Remember your units.... Engineering is about unites 😂.
    You need 150 hp for 3 hours to make 1 stick of dynamite. That is 450 hph. 98000 hph in the battery. 98000 hph/450 hph ~= 217 sticks of dynamite.
    (Good thing there is no losses in the transmission of the power in this game 😂)

  • @senffabrik4903
    @senffabrik4903 4 месяца назад

    you can use the holes in the map to pump freshwater in. More green spots to farm on.

  • @antithese101
    @antithese101 4 месяца назад

    My favorite series is back with another episode!

  • @takumi2023
    @takumi2023 4 месяца назад

    You can just block the contamination using the block around the water source. You'd still keep your barries around the pond.
    You should prioritize the wind farm. They have access issues you should take a look at. Then, add more storage and production for did and wood. You should make a stockpile before building a mega project. If you want some example, check out how skyestome is building his projects. You need to make the beavers happier before you can do megaprojects. (Happiness increase workspd and life expectency)