Kay i allways have a feeling that you are the tutor who really wants his students to get better .. so thankfull for your tutorials. I would like to see a longer webinars from you. Like Mark and Garry do. Thx once again buddy 👌 great job
I love how awesome Reallusion products are. I'm tired of ToonBoom and other software where you have to do everything manually. If Reallusion makes a 2D character Rig maker, that we can port to Cartoon Animator, Harmony or Moho, that will be a game changer. And if you add some AI magic, that will be even cool. Simple describe your character, it will generate the full rig with all the body parts cut out and ready to go!
I love your tutorials on Cartoon Animator 5! Could you please create a tutorial on how to animate the wheels of a vehicle? I'm particularly interested in learning how to make the wheels rotate realistically as the vehicle moves across the screen. Any tips on syncing the wheel rotation with the movement of the vehicle would be really helpful.
Hi @muhammadamjad5818, You can try using Motion Pilot to integrate the car's movement with the rotation of the wheels. Please refer to the 2:28 mark in the following video for guidance: courses.reallusion.com/home/cartoon-animator/object-animations?v=wave-motion-in-motion-pilot-|-cartoon-animator-5-tutorial
Hi @soran2290, For non-standard humanoid characters, follow the general free-bone workflow: courses.reallusion.com/skill-paths/how-to-animate-any-image?v=cartoon-animator-5-tutorial-getting-started-with-spring-animation
Hi @ferretface, Certainly, you can create your own animations by following the tutorial videos below: courses.reallusion.com/home/cartoon-animator/character-motions
Hi @MrBighnaraj007, You can apply an elastic motion dynamic effect to any imported object, allowing you to customize your own composite prop with combined physics effects. For an overview of the elastic motion feature, visit this page: www.reallusion.com/cartoon-animator/2d-animation-prop.html. Tutorials on elastic motion are available here: courses.reallusion.com/home/cartoon-animator/object-animations.
Hi @Cauliflower79, The workflow in this video features raster images made in Photoshop. If you need a vector character creation process, please refer to the Illustrator workflow here: courses.reallusion.com/home/cartoon-animator/pipelines-and-render/illustrator?v=creating-a-g3-svg-character-in-illustrator-%7C-cartoon-animator-5-tutorial
Hi @Srinikrishnan, CTA 5 is available for purchase in India. Simply buy it from the Reallusion Software Store: www.reallusion.com/store/product.html?l=1&p=cta
I may have watch it twice and not understood it, can someone help me out? Is it true that you need to split the parts of a prepared character before using the template, and then use the template afterward? Actually I have a suggestion, why don't you let the software build in ai text to generate the character, and then use the ai to bind the bones, and then in the second step, use the text to make the ai generate different actions, I see that viggle ai can already use the text to generate different actions for the character, which can be more efficient when creating characters!
Because AI uses motion as a whole to move, character segmentation is not supported yet, so this part still has to be done manually. But characters that speak automatically using AI lack detail in their mouths and eyes. Manual work has more advantages in that regard.
@@1s_enough My current characters are all made using AI. Do I need to divide the parts and manually bind the bones after the production is completed? In fact, I have tried this before.
@@shouyouoYes, you should have separate sprites for arms, legs, body, face, eyes etc. If your character isn't going to be animated a lot, you could also try creating a free bone character. This is where you attach bones only where you need movement.
@@shouyouo I usually work on my ipad. I save the image in photos, and long-click the subject so I can save it as a cut-out. Then I erase the remaining pixels with Procreate. I'm less familiar with Photoshop, but I think you can also achieve this. Then I cut the image using the lasso tool in Procreate (PS also has this). Make sure the "joints" are round, so they can turn without showing square edges.
Kay i allways have a feeling that you are the tutor who really wants his students to get better .. so thankfull for your tutorials. I would like to see a longer webinars from you. Like Mark and Garry do.
Thx once again buddy 👌 great job
I love how awesome Reallusion products are. I'm tired of ToonBoom and other software where you have to do everything manually. If Reallusion makes a 2D character Rig maker, that we can port to Cartoon Animator, Harmony or Moho, that will be a game changer. And if you add some AI magic, that will be even cool. Simple describe your character, it will generate the full rig with all the body parts cut out and ready to go!
I love your tutorials on Cartoon Animator 5! Could you please create a tutorial on how to animate the wheels of a vehicle? I'm particularly interested in learning how to make the wheels rotate realistically as the vehicle moves across the screen. Any tips on syncing the wheel rotation with the movement of the vehicle would be really helpful.
Hi @muhammadamjad5818,
You can try using Motion Pilot to integrate the car's movement with the rotation of the wheels.
Please refer to the 2:28 mark in the following video for guidance:
courses.reallusion.com/home/cartoon-animator/object-animations?v=wave-motion-in-motion-pilot-|-cartoon-animator-5-tutorial
Please do 360 head creation on complex face
Add a record button to the 2d motion key editor... like the motion pilot.... we need to animate the body in realtime
And for chibi/ small characters? 😮
Hi @soran2290,
For non-standard humanoid characters, follow the general free-bone workflow:
courses.reallusion.com/skill-paths/how-to-animate-any-image?v=cartoon-animator-5-tutorial-getting-started-with-spring-animation
thanks Kay for this video, can you make same for svg?
ruclips.net/video/oSldChIJbbY/видео.html
Maybe this is what you need? :)
I've seen it, Maybe you can search for this video "Creating a G3 SVG Character in Illustrator "
Hello dear
Can I use the hand with the pen in some drawings such as whiteboard programs
What if it is possible?
Is there a way to make your own unique animations, or are you restricted to the presets?
Hi @ferretface,
Certainly, you can create your own animations by following the tutorial videos below:
courses.reallusion.com/home/cartoon-animator/character-motions
Hi.. could you guys upload a tutorial video on pop up book style animation in cartoon animator
Hi @MrBighnaraj007,
You can apply an elastic motion dynamic effect to any imported object, allowing you to customize your own composite prop with combined physics effects.
For an overview of the elastic motion feature, visit this page: www.reallusion.com/cartoon-animator/2d-animation-prop.html.
Tutorials on elastic motion are available here: courses.reallusion.com/home/cartoon-animator/object-animations.
This can only be done with vector characters, right?
Hi @Cauliflower79,
The workflow in this video features raster images made in Photoshop. If you need a vector character creation process, please refer to the Illustrator workflow here:
courses.reallusion.com/home/cartoon-animator/pipelines-and-render/illustrator?v=creating-a-g3-svg-character-in-illustrator-%7C-cartoon-animator-5-tutorial
Please add node system like toonboom has
Hi @DodiReynoso,
We will share your feedback with the dev team. Thanks for the suggestion!
@@reallusion with the new puppet of 5.3 and node system in next update CTA will be the premiere 2d software you guys will gonna be big
Sir can I buy this software from India?
Hi @Srinikrishnan,
CTA 5 is available for purchase in India.
Simply buy it from the Reallusion Software Store:
www.reallusion.com/store/product.html?l=1&p=cta
Cant u just make a pluging that helps make characters..instead of templates?..
Good idea, there should be a simpler character creation process.
no it can't be
Is still free?
I may have watch it twice and not understood it, can someone help me out?
Is it true that you need to split the parts of a prepared character before using the template, and then use the template afterward?
Actually I have a suggestion, why don't you let the software build in ai text to generate the character, and then use the ai to bind the bones, and then in the second step, use the text to make the ai generate different actions, I see that viggle ai can already use the text to generate different actions for the character, which can be more efficient when creating characters!
Because AI uses motion as a whole to move, character segmentation is not supported yet, so this part still has to be done manually. But characters that speak automatically using AI lack detail in their mouths and eyes. Manual work has more advantages in that regard.
@@1s_enough My current characters are all made using AI. Do I need to divide the parts and manually bind the bones after the production is completed? In fact, I have tried this before.
@@shouyouoYes, you should have separate sprites for arms, legs, body, face, eyes etc. If your character isn't going to be animated a lot, you could also try creating a free bone character. This is where you attach bones only where you need movement.
@@MurielsAnimatedStories Do you have any tips on how to cut characters quickly?
@@shouyouo I usually work on my ipad. I save the image in photos, and long-click the subject so I can save it as a cut-out. Then I erase the remaining pixels with Procreate. I'm less familiar with Photoshop, but I think you can also achieve this. Then I cut the image using the lasso tool in Procreate (PS also has this). Make sure the "joints" are round, so they can turn without showing square edges.
Add a record button to the 2d motion key editor... like the motion pilot.... we need to animate the body in realtime