360 Tutorial | How to Clean Up Stereoscopic VR video in After Effects
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- Опубликовано: 23 авг 2024
- After Effects 2018 CC Stereoscopic 6K VR video clean up tutorial. A quick explanation and in-depth detailed explanation.
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1:00 A quick step-by-step from beginning to end in under 3 min
4:46 Detailed walkthrough
8:58 Set up your After Effects project
21:12 How to use "VR Comp Editor" in After Effects
26:06 How to Clean up your stereoscopic video using "Clone Stamp"
38:34 Wrap up
Still a great tutorial, even 5 years later!
A tip: instead of "doing the math" just type, for example, "6400/2" at the position input field and After Effects will calculate the correct value.
Amazing, super helpful! Besides 360 VR, is there any way to edit 180 VR LR?
This was just what I needed, thank you for taking the time to make this. I like that you did a quick run down in beginning and then the more detailed tutorial after.
I was curious how much AE supports stereo, I'm guessing from a quick google and this video, the answer is not very much? would be curious to see how this holds up in VR Stereo if the cloned bits look OK.
Thinking if you have 3D experience it MIGHT be better to re-make the top of the ramp surface in 3D, render it and comp it in? not sure if thats gonna be as quick tho
Great video!
Thanks for sharing. Just a thought - since the floor is roughly the same here its ok but if you have to paint out a more detailed ground, wouldn't it be better to copy paste the clone strokes and do touch ups to align parallax where necessary? I have seen left and right separately painted VR footage that got me cross eyed.
Champion!!! Thank you
Trying to learn this real fast. I'm noticing you cloned out the shadow with a different patterns of stamping for each eye. That creates a double vision/flickery effect at that angle in the final output. I'm guessing you need to somehow duplicate the exact clone stamp pattern for each eye and keep it exactly parallel so that both eyes get the same texture and parallax. Is that maybe what the 3D edit button can access? Maybe it's still not a perfect technique... maybe since most of the issue is shadow the best approach might be to take an overexposed image to use as a mask for the shadows. Then the tripod legs are your only issue.
Thats a good idea if you can make it happen. Using the clone stamp can definitely cause issues as you pointed out - especially with shadows of the camera rig. Tricky. Really anything you can do to downplay the camera gear is great. Often times I place the camera near a tree or something in an already existing shadow just so that's one less thing to have to manage. But that's not always possible.
Scott Barker good tip! Vr is definitely tricky and if it’s a moving shot...top-down lighting or diffused lighting are your only friends.
Don't have any idea what your doing hahahah. Looks awesome.
Great tutorial! That was exactly what I was looking for. Unfortunately I'm now stuck at the export. Rendering (even with lower quality) would take over 500 hours. And the export via AME wont show, how much time it will need for the export. I have a 6K 3D VR video that is 2 minutes long. My system: windows 10, Intel Core i7 7700, 32 GB RAM, Nvidia Quadro P2000, SSD (for the OS) with 231 GB (143 GB free space) and a HDD with 931 GB (completely empty). All drivers are up to date.
Yeah. 500 hours is a little longer than I'd be willing to wait. 360 video is incredibly taxing on computers. But your system seems like it should move faster than 500 hours. The only thing on the list that seems like it would slow you down is that 1tb HDD. If that's where you're reading and writing to, that will slow you way down. If you can get a RAID or another fast SSD, that could help a lot. In the meantime try exporting to your Internal SSD and see how long that takes.
@@ScottBarker Thanks for the answer. I tried it with HDD and SSD but it didn't render faster. Maybe I used the clone stamp too much. I have 70-80 paint layers per composition. Old habit from Photoshop. I'm new to After Effects.
@@aurekdorn What Codec and sizes are you exporting at?
@@ScottBarker I tried nstc rendering and h.264 export with different quality options.
@@ScottBarker I forgot to mention that it works when I delete the paint layers. I just tested that.
Quick question tho: Can you just copy the same stamp clone 'moves' (I saw it created a list there) from left to right? and isn't it much better? I mean the way you did it the left and right will look very different where the surface you cloned is and that will look weird or even unwatchable in 3D.
It's possible. But because of the difference in space between the eyes and cameras, you end up with a really similar problem as if you did it again. if you want to make the floor viewable, like if there is a reason to look down there. I've had success in the past by just taking a clean photo of the ground. Or even if you have the time remount/frame the 360 camera and then just comp in the alternate angle. Much like I do when painting myself out of a shot.
You should always copy the exact same clone or roto or really anything into the right eye with the correct offset. That was the thing in this video that I saw was incorrect when working with stereoscopic footage.
@@abrown7577 how do you know what is the correct offeset between the eyes?
Awesome tut, thanks! Would you do the same thing for adding text or motion graphics? How would you line up the text so it was in the same place on both left and right comps?
Yeah, that is something I can definitely put together. There's a setting in the "VR Plane to Sphere" effect called "Stereo Disparity". Sliding that back and forth can help make text look better in stereoscopic videos. It's tricky to do, but there are a number of things I do to make it work and it's very case dependent. So look out for that video for sure!
@@ScottBarker awesome, thanks!
omg thank you
I think the same issue happen to masks if you change the camera angle in the edit comp? So do you think, it would be the best method to render it out each time when a mask or clone stamp is applied? Is anyone able to do animations on stereoscopic footage in the VR Editor (especially in the Edit-Comp)? THX
I'm not sure I get the question. But I know you shouldn't have to render every time you clone stamp. That would be rough. Just make sure after you finish cloning or masking in the Edit comp to not touch or move the camera. at that point, you should just leave the edit comp. no need to go back and mess with the edit comp.