A lot of good predictions. 0:50 *Professor Putricide*: Weak prediction. 1:19 *Ghastly Conjurer*: Weak prediction. 2:37 *Leeching Poison*: Good prediction. 4:18 *Sindragosa*: Good prediction. 4:48 *Bring It On*: Weak prediction. 5:45 *Coldwraith*: Good prediction. 7:09 *Voodoo Hexer*: Good prediction 7:34 *Bearshark*: Good prediction. 9:22 *Hadronox*: Weak prediction. 10:13 *Abominable Bowman*: Good prediction. 10:36 *-Fidget- Fatespinner*: Good prediction. 10:38 *Bonemare*: Good prediction. 12:12 *Corpsetaker*: Good prediction. 13:21 *Light's Sorrow*: Good prediciton. 14:30 *Bolvar Fireblood*: Good prediciton.
And possibly anti-freeze mage. It only makes minions cheaper, so using bring it on against a mage with flamestrike, some glyph'd crap, two fireballs and a frost nova will make nothing cheaper. If only control warrior wasn't already good against freeze mage.
Yes, but that's not the definition I was using. "Good" also means "satisfied", and control warrior already has a full mage-killing kit replete with burst combos, dörty rat brawls, high-threat minions, and a button that gives them free un-Alexable HP. Bring it on is.. more of what we have, not really anything anyone wants.
Let me give a tip to every guy growing a moustache out there. Go in front of the mirror, smile so it spreads out, trim the bottom of the moustache to be equal to your upper lip. There creepiness is gone.
The new bolvar doesn't say when in hand. You have to play it onto the battlefield to get buffs on it, and because it has divine shield it is closer to a 5m 3/7, although really more of a 2.3/7
not really two cards since its about a minion in play and you will run a lot of divine shields in that deck and there is a big chance that paladin's death knight will have sth to do with divine shields
lookix154 Yea, but my point is it needs an another card to activate it and the result is not exactly game winning. Granted we haven't seen the entire set, but there needs to be a whole lot of powerful divine shield cards and synergy for Bolvar to see play, and even then I can't see him as the main star of the deck, more of a big midgame drop that just happens to have synergy with the powerful core cards
New Bolvar is definitely better than old Bolvar. Particularly in a Steed meta. 5 Mana 1/7 Divine Shield (possibly 3/7) going into Steed turn isn't terrible. He also gains attack on the board. Also has Divine Shield on himself (which means he buffs himself). And yes, he may not fit in any deck. But he's miles better than old Bolvar.
What Kripp forgot about Bolvar … Midrange and Control Paladin plays almost no 5 drops. But a strong 5 drop is important. If you can get Bolvar stick on the board (and it will most likely) you'll get a 3/13 Taunt, Divine Shield, Deathrattle summon a 2/6 and gain attack when a friendly minion loses divine shield. Spikered Steed single handed beats aggro decks … on this minion it destroys them.
Based on some of the reply so of my most recent post I'm not only the most visually uninteresting Kripperino, but also the most grammatically inept one as well.
I honestly LOVE where this is going so far. I once made a Divine Shield pally when Old Gods came out and it was SO fun to play! I am really looking forward to them pushing it! Steward of Darkshire + Stand Against The Darkness + Coin + Blood Knight was hilarious to pull off. The 18/18!!!
Here's my two cents on the cards here: Bring it on: change it to decrease enemy mana cost by 1, and maybe add card draw. Voodoo hexxer: buff stats af, maybe to a 3/7, then add overload. Bearshark: buff health. Hadronox: this might be much better as a warrior card, and they need to reduce its health and increase attack. Abominable Bowman: reduce health, then increase attack. Or maybe, change it to summon two beasts. Fatespinner: dayum, that's a fine card. Bonemare: maybe reduce mana cost. Corpsetaker: very powerful. (But does it tick on poisonous and stealth and all that shit?) Light's Sorrow: I mean, it gets combos with blood knight. Bolvar, Fireblood: KRIPP YOU MUPPET THIS BOLVAR ONLY WORK WHEN ITS *ON THE BOARD*
I think you misunderstood the new Bolvar, what I can tell from comparing the cardtext from the older Bolvar to the new one is, that the new doesn't fulfil its requirement as it is in your hand. So, what this means is, he get's +2 Attack every time a Divine Shield is destroyed while he is ON THE BOARD, not in your hand (Bolvar Fordragon especially reads "...while this is in your hand...". This effect includes his own Divine Shield to activate the effect, means he is at least 3/7 at the second attack when not silenced or debuffed in other manners. Have a nice day!
Professor Putricide: Green Christmas tree! Constructed: 7/10 Arena: HOLY SHIT!!! Ghastly Conjurer: Constructed: Nope! Arena: I guess that 4 mana 3,2 summoning a 0,5 got an upgrade, pretty okay Leeching Poison: Too expensive Constructed: maybe, somebody will make a meme deck out of it, Arena: it's better than some un-synergizing cards. meh Sindragosa: Wow, that's value, even getting Millhouse off has some value. Constructed: Doesn't waste draws, can't be stolen by Priests, basically a Dr. Dragon, very viable. Arena: If it works well alone in constructed then it will be insane in the arena. Bring in on: Depends, might be a bait card since Warrior has some really effective board clears, really hard to evaluate, but I like it. Coldwraith: Constructed: probably not, there is better card draws for 3 mana for a freeze mage deck and they really don't need a vanilla minion, need to see more cards to evaluate. Arena: Vanilla minion, like how often do you freeze and then plays a 3 mana, 3,4? Voodoo Hexxer: water elemental with redistributed stats and taunt, really nice. Constructed: They are pushing a new archetype right now, again, have to see more cards, Arena: great, just a very good staller for 5 alone. Bearshark: W,T,F? alright, Constructed: Yes,a better Misha even. Arena: Great, just a great card. Alright out of dat...
I love watching these reviews It always tells me with 90% accuracy which cards are the best based on which cards the streamer thinks are terrible - With love
Bolvar and the one cost adapt card. Gets spell immunity and has divine shield to deal with minions or board clear. Requires two cards but only requires turn 6 and both are easy to establish. Win game by turn 7.
The thing about voodoo hexxer i never hear anyone talk about is if you don't have a spell to remove it and you're forced to trade your minion is pretty much frozen for two turns so it has that going for it.
I LOVE corpsetaker. ANYTHING they can add that interacts with your deck other than "if you have no copies" is a blessing. Maybe Hearthstone will be a real card game someday?
You know what I just found out? Taunt Warrior is actually really insane right now. Seriously I decided to play the deck just for fun the other day, never having played it before and wrecked my way from rank 15-6 in a few hours with only two losses. The only reason I can think of that people stopped playing this deck is because it was weak to quest rogue, but quest rogue is gone from the meta because of the nerf.
Didn't realize until krip said it but with the new hero power you can kill the Frozen champ and summon a 3/6 elemental in its place as well as getting a random legendary.
And *Inconsistency Stone* claimes another victim. This time the one and only Kripparian. Apparently new Bolvar gains attack (also?) when on the board. So it's always guaranteed to be at least a 1/7 with divine shield which buffs itself to 3/7 when losing his shield. Seriously Blizzard, get your damn card texts consistent so people know exactly what they do when they see them the first time with no addition explanation...
Bolvar has divine shield guys, it's obviously weak against transform effects, but apart from that this card will be harder to remove and has the potential to grow.
Hadronox is insane with naturalize. You get your enemy closer to fatigue and summon a very defensive board. Works great aginst Aggro and Control. Just nice.
With bolvar fireblood if he has divine shield and he loses it would that trigger as a friendly and then gain +2 attack? If so without the opponent having removal or silence (in best cases) he would act similar to a taunt as in you'll wanna get rid of him first.. playing a deck with divine shield would make this card so problematic for the opponent.. definitely getting excited for this new expansion!
Krip made a mistake! (gasp). Bolvar activates the same way as the weapon, it has to be on the board! But that also means it self activates and can keep growing.
Sindragosa is (was?) a member of the Blue Dragonflight, which is known for its affinity with magic. The one that really doesn't make any sense is Putricide for Hunter.
Bring it on is pretty Good against Aggro. If you can heal for Ten in turn 4 or 5 when your opponent can play his entire hand either way it will hugely benefit you.
I think Kripp forgot that new Bolvar have divine shield itself, and it said "friedly minion", not "other friendly minion", so it's at the very least 1/7 divine shielded for 5 mana, which immediately becomes 3/7 when it loses its own divine shield. It's pretty good even by itself
New Bolvar doesn't say anything about "in hand". Which means he gets +2 attack when *he* loses divine shield. Which means it's at least a 3/7 for 5. That's still not good, but just one more divine shield loss makes him OK.
Bring It On into Brawl sounds good. Or why not into Whirlwind+King Mosh? Sleep with the Fishes? Etc. etc. basically, lower your opponents hand cost and then wreck them. With Dirty Rats you could potentially empty your opponents hand faster and use the Hog minion that gets Charge from an empty hand. Professor Putricide with the Hunter card that reduces Secrets to (0)? Turn 3, play the Secret reducer (I don't remember the name). Turn 4, Putricide, you can now play on RNG and potentially get 4 secrets for 2 secrets. That's 4 cards played with 6 card value. RNG because if Putricide randomly creates the Secret in your hand you'd only get 5 card value from 4 cards. Leeching Poison, seems like it could be useful to get back in the game again. Healing power between 1-40 (low range is 1 hit, regular dagger getting removed after 1 turn, and high range/dream is with Assassin's Blade 3/4+3 pirate buffs+Deadly Poison=10 Damage/Lifesteal a hit, 4 hits). The only thing I'm wondering about Lifesteal is whether it will allow you to go below 0. Say I have 2 Health left, and the opponent has a 4/4 minion on the board. If I have a 4 damage weapon with Lifesteal, could I go to -2 and then go up to +2 and still be in the game or would it be a loss the moment I hit 0? How does Mistress of Mixtures work in similar situations? (Let's say I have 5 Health, Mistress on board, and Felfire Potion is played. Do I end up with 4 Health or dead?) Hadronox is super powerful as long as it doesn't get silenced. Druid has some of the strongest Taunt minions. Corpsetaker sounds strong and fun. Just a bit unthematic imo. It should've either removed those cards from the deck when you play it, or those types of minions with those effects would've had to die on board to give those effects. Nothing wrong with the card, just thoughts on the name of the card (Corpse and Taker). Unless Blizzard considers cards in your deck to be corpses :P New Bolvar plus the weapon card seems to imply Divine Shield Paladin returning. Blood Knight could make your weapon get a burst of power. The dream being a 6/4 weapon that doesn't get removed (Slow version though). Next cards I'm hoping for is some Warlock cards that allow you to choose your Discard cards. Maybe a minion "When this is in play, you get to choose your discards" or something. Or maybe something like Embrace the Shadows, Lock and Load, Stampede, but for Discard cards only "You may choose what to Discard until end of turn" type of thing.
I don't think Bolvar will trigger in the hand. It doesn't say anything about being in the hand. I think it only works when he's in play. It also doesn't say for each divine shield lost this game, so it doesn't seem like a fully static effect.
Doesn't Bolvar also pump himself when his Divine Shield is removed? His effect doesn't mention the hand and he is a friendly minion when he is in play.
Bolvar gains attack on board, and it has divine shield. It's text also reads so that when he loses his own divine shield, he will become a 3/7. Still don't think it is good, but it is better than Kripp gave it credit for.
Kripp I think you're forgetting that bolvar is an automatic 3 7 because him losing his own divine shield counts. So to get full value you only need one more minion to lose one. Not that difficult
You are also forgetting late game potential with Bring it On!, as well as being a huge counter to freeze mage, which seems to be the theme of a lot of cards this expansion.
insane combos: Hadronox: in a c'thun deck bring back dark arakkoa twin emperor and a twilight geomancer'd c'thun Light's sorrow: blood knight. Bolvar, Fireblood: Blood knight.
Except new Bolvar doesn't say it has to be in your hand to gain new buffs. I think it's an on-board effect, and it has its own Divine Shield (so 3/7 outright).
yes you can, but it's super slow though. But you can be sure Imma summon the great wall of china if I get it. (sludge belcher + Hadronox+ n'zoth=14 belchers.)
When Kripp said like "It's three mana, it's midgame-ish" I realized in what a pathetic position Hearthstone is as a cardgame. Like there's no feeling of true huge lategame, just quick games.
Bonemare just seems way to strong to me. It is not comparable to Bog Creeper, Bog cannot give 4/4 of its attack/def as charge Kripp, and it also more stats on top of that.
Ticking abomination could be used in a paladin deck to try to remove all divine shields. Although somewhat ineffective in some situations it may prove to be a powerful combo
Bolvar Fireblood is a 3/7 not a 1/7 because it has a divine shield and buffs itself, so it isnt as horrible as you said. Still sucks though, but might be pickable in arena if its with 2 other bad legendarys
Well Bretons are an entire set of cards printed around the mechanic of gaining and losing Ward(Divine Shield in HS) in Elder Scrolls Legends but the effect is inconsistent there and I can bet it will be incosistent in Heartstone aswell.
Not sure why people keep talking as though the discount on Bring It On will ever really matter that much. You don't play it on turn two, you play it on like turn thirteen when they're basically out of cards and are going to be floating mana every turn anyway. Maybe not something you want to run two copies of due to how restrictive casting it can be but the card is obviously powerful enough to see play. Also obligatory comment about how wrong that Bolvar segment is. As has been mentioned it functions while on the board, not in the hand. As I haven't seen mentioned, the revisionist history regarding old Bolvar being bad is also off, yes the card was a meme but not because it was weak. It was a meme because this was in the time before the silence nerfs and a 5-mana 12/7 just isn't that great when every deck is running multiple things that hard counter it. Honestly I wouldn't be surprised if it were good in wild these days, although by this point paladin probably has too many good cards in general competing for space to make any vanilla minion that appealing.
I never understand making a card 9 mana instead of 10. A bad 9 mana card can be fixed with a minor stat change and an extra mana. Think about how a 4/7 evades priest removal, takes a fireball, and at 10 mana, can be brought into your hand by that one Wrath of the old gods card. And it even drops a bunch of taunts on the board after dying. In a Druid deck full of taunt, a taunt buff wouldn't be too farfetched. Not to mention, 10 mana for 11 stats would never be considered OP. Granted, it takes a full turn and wouldn't save you, But I feel like this card is made with Druid in mind, knowing you're supposed to use it to gain board presence, not to turn a game around. Especially with innervates and stuff, Druids can deal with a 10 mana card quite easily by playing innervate after playing the card and pulling a Mark of the Wild.
This is like getting a hearthstone education. That Druid (secretly choose one of two deathrattles) could be good. Your opponent can try to play around it, though, by like trying to kill your other creatures if it's likely he made it 'deathrattle: give your creatures +2+2. Wait. . isn't there a 3 mana 2/2 that when it dies (deathrattle) all your creatures get +1+1 and it's hard to use?
Bolvar will deal at least 4 damage when trading, because it gains attack when it loses it's own shield. a 5 drop 4/7 with divine shield isn't bad at all. dodges fireball, at the very least.
that's fair. but it's not really a 3/7 because its a divine shield. its more like 3/7+X, where X is the first instance of damage. if you put it behind strong paladin taunts that have divine shield like tirion and the 3 mana 2/2, it's actually even stronger than i originally indicated. you only have to get the effect off once before the shield is popped for it to easily be worth 6 mana (its 5), and worse case scenario its probably valued at 4 & 1/2 mana (sans silence/transform effects)
I still messed up a bit in my explanation, but I honestly think this card is being under-rated. I could be wrong, but it seems like a card that is easily 5 stars in a dedicated deck.
The druid legendary could be played at turn 10 with the quest so you could summon few heavy taunt minions with 5 or more attack and potentially complete the quest. Yeah,I opened the quest and didn't dust it,I still hope.
Hm, I see what they're trying to do with this expension. By printing high health and low attack minions, and introducing lifesteal, they hope to extend the avarage time a match takes. (meaning: many minions on the board, hero health decreasing slowly due to low attack, hero health recovering due to life steal, targets present on board to life steal from.) Interesting...
To make leeching poison viable they should have made it absorb the health of whatever your weapon kills so it would go with envenom but still work with the deadly poisons also
kripp bolvar will gain attack while on the board too, and he activates himself if he loses his divine shield. it's an ongoing effect, not a battlecry that stops once you play him
Leech + Blade Flurry is like a weaker Hazzazeal heal, for 1 more card, but instead of being overloaded for 2-5 mana the turn after, you pay 2-5 prior for the weapon that gets destroyed.
Taunt druid. Play a ton of taunts, turn 9 Hadronox. Turn 10 Deathwing. Get deathwing plus a board full of taunts. Win. Unless frost nova doomsayer or twisting nether. :P
i dont think that bolvar is that bad when the deck works, because often enough it will survive the turn you play it and can be followed up with spikeridged, so you get more time to pop some divine shields
New bolvar is a friendly minion and he has divine shield.. the first time the 1/7 takes damage he loses his shield and becomes a 3/7 a 1/7, Enrage:gain +2 attack for 5 is pretty ok I guess, the fact that he CAN become stronger is pretty good I think bolvar will see play in a few fringe constructed decks, and also be pretty damn good in arena
well, i'm thinking synergies, I can definitely see giving this taunt being great. since TGT card quality has gone up, but the meta has also become more aggressive, having a small minion slayer on 5 is pretty good, and divine shields are pretty big in this expansion so having your slayer grow into something huge with little input be possible could be pretty great
I never liked the "it's gonna get wrecked by removal" argument. Like in MTG: "Dies to Doomblade, worthless." Lots of people don't run ooze , or they don't draw it. Not a reason not to play a weapon buff.
Why wasn't he ranting about Bonemare? The card will be auto-pick in Arena. "Oh isn't good if you don't have a minion". ANY buff card (Dark Iron Dwarf, Shattered Sun Cleric) only works with a minion and are great arena cards so what a dumb thing to say, not even mentioning that the 4/4 with Taunt buff is insane.
Not that anyone will play deathstalker rexxar but Bearshark might be one of the best options for build-a-beast. Decent stats and a very troublesome ability.
I for sure thought that you would go crazy over Bonemare, especially for it's power in arena. I'm shocked by your "blah" response to it. It's 7 mana 9/9 basically, half of which will be taunt. I feel like it's gonna dominate arena.
3 Reviews in and we're still waiting for my next brother...
MagmaRagerino Kripperino ice rager already exists
Why not scourge rager?! 3 mana 5/1 deathrattle deal 1 damage to a random enemy!
Necro-Rager: 3 mana 1/5 Deathrattle: Summon a 5/1 Risen-Rager.
Joshua Perry 5 mana 3/1 summon 5/1!!!
Joshua Perry SO OVERSTATTED OMG 3 MANA 6/6!1!1!1!1PogChamp
New Bolvar doesn't gain attack while in your hand, only when it's on the board.
Sandman730 so even more irrelevant
It's better than original but not that good, at least you can play it as 3/7
It's actually BELOW trash level.
Ah, so it's several hundred thousand miles below meme tier in the depths of card game hell then. Gotchya
Nikita Yudin actually it is very fine
He didn't say when he'd see us next, but told us to stay tuned for the next card review.
naruto opening 6
Stahp
So, kripps quitting youtube and hs confirmed?
naruto opening 6 stahp
I dont play hs anymore and haven't for quite a while, but i still love watching you play and love hearing your insight. Thanks Krippers
Honetly if you can get some friends (lol friends?!?) to play with you should start again. Fuck ladder and all that just play and have fun.
A lot of good predictions.
0:50 *Professor Putricide*: Weak prediction.
1:19 *Ghastly Conjurer*: Weak prediction.
2:37 *Leeching Poison*: Good prediction.
4:18 *Sindragosa*: Good prediction.
4:48 *Bring It On*: Weak prediction.
5:45 *Coldwraith*: Good prediction.
7:09 *Voodoo Hexer*: Good prediction
7:34 *Bearshark*: Good prediction.
9:22 *Hadronox*: Weak prediction.
10:13 *Abominable Bowman*: Good prediction.
10:36 *-Fidget- Fatespinner*: Good prediction.
10:38 *Bonemare*: Good prediction.
12:12 *Corpsetaker*: Good prediction.
13:21 *Light's Sorrow*: Good prediciton.
14:30 *Bolvar Fireblood*: Good prediciton.
FarSightterino Kripperino lmao ur name and text hahah
( ͡° ͜ʖ ͡°) Very -good- Interesting
FarSightterino Kripperino wait so wen u say weak prediction u mean its gonna be better than he said?
almost
BEARSHARK?! My dreams have come true!
*insert a Vodka meme*
I just squirted milk through my nose, the pinnacle of imagination.
MANBEARPIG
Sounds more like some kinky porn movie.
It looks really fucking hilariously cool, but I just want to know one thing...
When in the hell did that ever appear in World of Warcraft?
Cards
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1:13
2:03
3:06
4:21
5:46
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7:26
8:11
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13:24
McKynnen mvp
are ya salty?
McKynnen But why? You didn't even listed card names..
Gotta keep some intrigue :*
When frozen champion gives you sindragosa
Salterino Kripperino you honestly don't see the value of infinite big minions? Your opponent can't have removal forever!
Salterino Kripperino Sneeds into Sneeds is worse because you summon an 8 mana card for free. Here you have to spend a turn playing it.
bring it on is a card designed for co-op boss fights. basically the only reason they added it
Who? Bolvar?
Salih Hayranoglu Its pretty good against freeze mage and other spell heavy decks
And possibly anti-freeze mage. It only makes minions cheaper, so using bring it on against a mage with flamestrike, some glyph'd crap, two fireballs and a frost nova will make nothing cheaper. If only control warrior wasn't already good against freeze mage.
Good < Great
Yes, but that's not the definition I was using. "Good" also means "satisfied", and control warrior already has a full mage-killing kit replete with burst combos, dörty rat brawls, high-threat minions, and a button that gives them free un-Alexable HP. Bring it on is.. more of what we have, not really anything anyone wants.
Hadronox for mill druid potential? Resurrect Deathlords/Belchers, naturalize it as Kripp said. Could work, maybe.
Alberto Sara Yea but only in wild
Alberto Sara Would definitely work in mill Druid but as stated above, in wild only.
RedEye Gamer man. Both. Nzoth brings back the spider. Minion waves
If you already play belcher, hadronox, and deathlord, you already have 5 deathrattles.
Hey kripp.. WARRIORS NEVER GONNA RUN OUT OF CARDS NOW XD
Thought the same XD
makaramuss control idol, 2 mana bash druids with a bikelock
There's a bit of Kripp's moustache that's bugging the hell out of me!
Below the right nostril yeah?
he's fucking eating it, I can't stop looking at it...
Let me give a tip to every guy growing a moustache out there. Go in front of the mirror, smile so it spreads out, trim the bottom of the moustache to be equal to your upper lip. There creepiness is gone.
The new bolvar doesn't say when in hand. You have to play it onto the battlefield to get buffs on it, and because it has divine shield it is closer to a 5m 3/7, although really more of a 2.3/7
like that weapon is prob better and the weapon is already kinda sux
play this same turn you use one divine shield and its 3/7 divine shield turning into 5/7 when damaged
lookix154 So a two card combo for an ok 5 drop? That's not good enough for ranked
not really two cards since its about a minion in play and you will run a lot of divine shields in that deck and there is a big chance that paladin's death knight will have sth to do with divine shields
lookix154 Yea, but my point is it needs an another card to activate it and the result is not exactly game winning. Granted we haven't seen the entire set, but there needs to be a whole lot of powerful divine shield cards and synergy for Bolvar to see play, and even then I can't see him as the main star of the deck, more of a big midgame drop that just happens to have synergy with the powerful core cards
Shouldnt Bolvar's effect work off of himself losing divine shield?
Crimsir it does.
New Bolvar is definitely better than old Bolvar. Particularly in a Steed meta. 5 Mana 1/7 Divine Shield (possibly 3/7) going into Steed turn isn't terrible.
He also gains attack on the board. Also has Divine Shield on himself (which means he buffs himself).
And yes, he may not fit in any deck. But he's miles better than old Bolvar.
What Kripp forgot about Bolvar … Midrange and Control Paladin plays almost no 5 drops. But a strong 5 drop is important. If you can get Bolvar stick on the board (and it will most likely) you'll get a 3/13 Taunt, Divine Shield, Deathrattle summon a 2/6 and gain attack when a friendly minion loses divine shield. Spikered Steed single handed beats aggro decks … on this minion it destroys them.
None, just reviewing cards.
Based on some of the reply so of my most recent post I'm not only the most visually uninteresting Kripperino, but also the most grammatically inept one as well.
*replys
*replies
I honestly LOVE where this is going so far. I once made a Divine Shield pally when Old Gods came out and it was SO fun to play! I am really looking forward to them pushing it!
Steward of Darkshire + Stand Against The Darkness + Coin + Blood Knight was hilarious to pull off. The 18/18!!!
WINTER IS HERE
Here's my two cents on the cards here:
Bring it on: change it to decrease enemy mana cost by 1, and maybe add card draw.
Voodoo hexxer: buff stats af, maybe to a 3/7, then add overload.
Bearshark: buff health.
Hadronox: this might be much better as a warrior card, and they need to reduce its health and increase attack.
Abominable Bowman: reduce health, then increase attack. Or maybe, change it to summon two beasts.
Fatespinner: dayum, that's a fine card.
Bonemare: maybe reduce mana cost.
Corpsetaker: very powerful. (But does it tick on poisonous and stealth and all that shit?)
Light's Sorrow: I mean, it gets combos with blood knight.
Bolvar, Fireblood: KRIPP YOU MUPPET THIS BOLVAR ONLY WORK WHEN ITS *ON THE BOARD*
I think you misunderstood the new Bolvar, what I can tell from comparing the cardtext from the older Bolvar to the new one is, that the new doesn't fulfil its requirement as it is in your hand. So, what this means is, he get's +2 Attack every time a Divine Shield is destroyed while he is ON THE BOARD, not in your hand (Bolvar Fordragon especially reads "...while this is in your hand...". This effect includes his own Divine Shield to activate the effect, means he is at least 3/7 at the second attack when not silenced or debuffed in other manners. Have a nice day!
Professor Putricide: Green Christmas tree! Constructed: 7/10 Arena: HOLY SHIT!!!
Ghastly Conjurer: Constructed: Nope! Arena: I guess that 4 mana 3,2 summoning a 0,5 got an upgrade, pretty okay
Leeching Poison: Too expensive Constructed: maybe, somebody will make a meme deck out of it, Arena: it's better than some un-synergizing cards. meh
Sindragosa: Wow, that's value, even getting Millhouse off has some value. Constructed: Doesn't waste draws, can't be stolen by Priests, basically a Dr. Dragon, very viable. Arena: If it works well alone in constructed then it will be insane in the arena.
Bring in on: Depends, might be a bait card since Warrior has some really effective board clears, really hard to evaluate, but I like it.
Coldwraith: Constructed: probably not, there is better card draws for 3 mana for a freeze mage deck and they really don't need a vanilla minion, need to see more cards to evaluate. Arena: Vanilla minion, like how often do you freeze and then plays a 3 mana, 3,4?
Voodoo Hexxer: water elemental with redistributed stats and taunt, really nice. Constructed: They are pushing a new archetype right now, again, have to see more cards, Arena: great, just a very good staller for 5 alone.
Bearshark: W,T,F? alright, Constructed: Yes,a better Misha even. Arena: Great, just a great card.
Alright out of dat...
I love watching these reviews
It always tells me with 90% accuracy which cards are the best based on which cards the streamer thinks are terrible
- With love
Bolvar and the one cost adapt card. Gets spell immunity and has divine shield to deal with minions or board clear. Requires two cards but only requires turn 6 and both are easy to establish. Win game by turn 7.
The thing about voodoo hexxer i never hear anyone talk about is if you don't have a spell to remove it and you're forced to trade your minion is pretty much frozen for two turns so it has that going for it.
Doesn't Bolvar, Fireblood only trigger the effect when it's in play? It doesn't say "while this is in your hand" like the old Bolvar.
I LOVE corpsetaker. ANYTHING they can add that interacts with your deck other than "if you have no copies" is a blessing. Maybe Hearthstone will be a real card game someday?
I missed the other 2 reviews, worst Kripperino.
No FarSightterino Kripperino best Kripperino
Moo :(
Cowerino Kripperino best Cow
naruto opening 6
Stahp
To catch you up, he said he'd see us tomorrow both times. However, on the second one, he didn't refer to us as "you guys."
You know what I just found out? Taunt Warrior is actually really insane right now. Seriously I decided to play the deck just for fun the other day, never having played it before and wrecked my way from rank 15-6 in a few hours with only two losses. The only reason I can think of that people stopped playing this deck is because it was weak to quest rogue, but quest rogue is gone from the meta because of the nerf.
Hey I still run a wild deck with Bolvar in it. Hyped to have 2 Bolvars to work with now
Didn't realize until krip said it but with the new hero power you can kill the Frozen champ and summon a 3/6 elemental in its place as well as getting a random legendary.
And *Inconsistency Stone* claimes another victim. This time the one and only Kripparian.
Apparently new Bolvar gains attack (also?) when on the board. So it's always guaranteed to be at least a 1/7 with divine shield which buffs itself to 3/7 when losing his shield.
Seriously Blizzard, get your damn card texts consistent so people know exactly what they do when they see them the first time with no addition explanation...
What's up with Bonemares splash art? Looks really low resolution.
Bolvar has divine shield guys, it's obviously weak against transform effects, but apart from that this card will be harder to remove and has the potential to grow.
Hadronox is insane with naturalize. You get your enemy closer to fatigue and summon a very defensive board. Works great aginst Aggro and Control. Just nice.
With bolvar fireblood if he has divine shield and he loses it would that trigger as a friendly and then gain +2 attack? If so without the opponent having removal or silence (in best cases) he would act similar to a taunt as in you'll wanna get rid of him first.. playing a deck with divine shield would make this card so problematic for the opponent.. definitely getting excited for this new expansion!
Krip made a mistake! (gasp). Bolvar activates the same way as the weapon, it has to be on the board! But that also means it self activates and can keep growing.
Wait does Bolvar fireblood have to be in your hand? It doesn't say that
Sindragosa is (was?) a member of the Blue Dragonflight, which is known for its affinity with magic.
The one that really doesn't make any sense is Putricide for Hunter.
Bring it on is pretty Good against Aggro. If you can heal for Ten in turn 4 or 5 when your opponent can play his entire hand either way it will hugely benefit you.
I think Kripp forgot that new Bolvar have divine shield itself, and it said "friedly minion", not "other friendly minion", so it's at the very least 1/7 divine shielded for 5 mana, which immediately becomes 3/7 when it loses its own divine shield. It's pretty good even by itself
Sindragosa is a undead BLUE dragon. The blue dragon aspect is (was) Malygos. Also known as the aspect of magic.
Thyralon blue can also mean really really really cooooooold.....
New Bolvar doesn't say anything about "in hand". Which means he gets +2 attack when *he* loses divine shield. Which means it's at least a 3/7 for 5. That's still not good, but just one more divine shield loss makes him OK.
Bring It On into Brawl sounds good. Or why not into Whirlwind+King Mosh? Sleep with the Fishes? Etc. etc. basically, lower your opponents hand cost and then wreck them. With Dirty Rats you could potentially empty your opponents hand faster and use the Hog minion that gets Charge from an empty hand.
Professor Putricide with the Hunter card that reduces Secrets to (0)? Turn 3, play the Secret reducer (I don't remember the name). Turn 4, Putricide, you can now play on RNG and potentially get 4 secrets for 2 secrets. That's 4 cards played with 6 card value. RNG because if Putricide randomly creates the Secret in your hand you'd only get 5 card value from 4 cards.
Leeching Poison, seems like it could be useful to get back in the game again. Healing power between 1-40 (low range is 1 hit, regular dagger getting removed after 1 turn, and high range/dream is with Assassin's Blade 3/4+3 pirate buffs+Deadly Poison=10 Damage/Lifesteal a hit, 4 hits). The only thing I'm wondering about Lifesteal is whether it will allow you to go below 0. Say I have 2 Health left, and the opponent has a 4/4 minion on the board. If I have a 4 damage weapon with Lifesteal, could I go to -2 and then go up to +2 and still be in the game or would it be a loss the moment I hit 0?
How does Mistress of Mixtures work in similar situations? (Let's say I have 5 Health, Mistress on board, and Felfire Potion is played. Do I end up with 4 Health or dead?)
Hadronox is super powerful as long as it doesn't get silenced. Druid has some of the strongest Taunt minions.
Corpsetaker sounds strong and fun. Just a bit unthematic imo. It should've either removed those cards from the deck when you play it, or those types of minions with those effects would've had to die on board to give those effects. Nothing wrong with the card, just thoughts on the name of the card (Corpse and Taker). Unless Blizzard considers cards in your deck to be corpses :P
New Bolvar plus the weapon card seems to imply Divine Shield Paladin returning. Blood Knight could make your weapon get a burst of power. The dream being a 6/4 weapon that doesn't get removed (Slow version though).
Next cards I'm hoping for is some Warlock cards that allow you to choose your Discard cards. Maybe a minion "When this is in play, you get to choose your discards" or something. Or maybe something like Embrace the Shadows, Lock and Load, Stampede, but for Discard cards only "You may choose what to Discard until end of turn" type of thing.
I don't think Bolvar will trigger in the hand. It doesn't say anything about being in the hand. I think it only works when he's in play. It also doesn't say for each divine shield lost this game, so it doesn't seem like a fully static effect.
Doesn't Bolvar also pump himself when his Divine Shield is removed? His effect doesn't mention the hand and he is a friendly minion when he is in play.
Does Leeching Poison work with Envenom Weapon so you can heal for the killed minion's HP regardless of your weapon attack?
Bolvar gains attack on board, and it has divine shield. It's text also reads so that when he loses his own divine shield, he will become a 3/7. Still don't think it is good, but it is better than Kripp gave it credit for.
Is bonemare a real standard card or just for the L. King?
if it has a rarity its gonna be a card you can get from adventure bosses
Kripp I think you're forgetting that bolvar is an automatic 3 7 because him losing his own divine shield counts. So to get full value you only need one more minion to lose one. Not that difficult
Sindragosa was a blue dragon, their domain is magic (arcane and frost), and the partner of malygos the essence of all magic, so yeah
You are also forgetting late game potential with Bring it On!, as well as being a huge counter to freeze mage, which seems to be the theme of a lot of cards this expansion.
insane combos: Hadronox: in a c'thun deck bring back dark arakkoa twin emperor and a twilight geomancer'd c'thun
Light's sorrow: blood knight.
Bolvar, Fireblood: Blood knight.
Except new Bolvar doesn't say it has to be in your hand to gain new buffs. I think it's an on-board effect, and it has its own Divine Shield (so 3/7 outright).
You can combo Hadronox with N'Zoth
yes you can, but it's super slow though. But you can be sure Imma summon the great wall of china if I get it.
(sludge belcher + Hadronox+ n'zoth=14 belchers.)
Maybe for Voodoo Hexxer, it has low stats because you don't want it to kill the enemy minions but leave it frozen to utilize your other frozen cards.
we cannot be sure if it'll work
but
they're promoting a control season, and that makes me so glad
When Kripp said like "It's three mana, it's midgame-ish" I realized in what a pathetic position Hearthstone is as a cardgame. Like there's no feeling of true huge lategame, just quick games.
So if somehow you managed to get the bowman, and you used the unearthed raptor on it, could the raptor summon itself? because it is a beast right?
Bonemare just seems way to strong to me. It is not comparable to Bog Creeper, Bog cannot give 4/4 of its attack/def as charge Kripp, and it also more stats on top of that.
10:00
Man i really add that to my deathrattle hunter!
Ticking abomination could be used in a paladin deck to try to remove all divine shields. Although somewhat ineffective in some situations it may prove to be a powerful combo
Leeching Poison works with Blade Flurry right?
The cards look really interesting though. Seems you can create a lot of interesting mechanic/combos, meta looks promising.
2:03 Lvl. 4 Blade Flurry - heal to full.
Need today's cards in this video.
ded1020 this won't work, the same way the card that gives your weapon poisonous doesnt synergize with bladefurry :/
That would have been cool tho haha
well poop. and here i am with 2 freshly crafted blade flurries like a sucker.
Bolvar Fireblood is a 3/7 not a 1/7 because it has a divine shield and buffs itself, so it isnt as horrible as you said. Still sucks though, but might be pickable in arena if its with 2 other bad legendarys
Would blade flurry work with the card? That could be a decent heal and clear... few card combo may let it down
b33f_tv Gaming the give a weapon poisonous doesn't work with it. Doubt that would.
for sindragosa she is a blue dragon which are all about the magic and arcane not too weird for mage to get right?
Well Bretons are an entire set of cards printed around the mechanic of gaining and losing Ward(Divine Shield in HS) in Elder Scrolls Legends but the effect is inconsistent there and I can bet it will be incosistent in Heartstone aswell.
Doesnt Bolvars ability trigger on himself?
He is a 1/7 divine shield
when he hits, he becomes a 3/7
thats pretty ok for a 5 drop right?
Please?
Didn’t watch the video one bit. Who else is resisting the card reveals? I like the cards to feel completely unknown when I open my packs :P
Not sure why people keep talking as though the discount on Bring It On will ever really matter that much. You don't play it on turn two, you play it on like turn thirteen when they're basically out of cards and are going to be floating mana every turn anyway. Maybe not something you want to run two copies of due to how restrictive casting it can be but the card is obviously powerful enough to see play.
Also obligatory comment about how wrong that Bolvar segment is. As has been mentioned it functions while on the board, not in the hand. As I haven't seen mentioned, the revisionist history regarding old Bolvar being bad is also off, yes the card was a meme but not because it was weak. It was a meme because this was in the time before the silence nerfs and a 5-mana 12/7 just isn't that great when every deck is running multiple things that hard counter it. Honestly I wouldn't be surprised if it were good in wild these days, although by this point paladin probably has too many good cards in general competing for space to make any vanilla minion that appealing.
soooo, is divine shield paladin back yet? I still play that deck.
I never understand making a card 9 mana instead of 10. A bad 9 mana card can be fixed with a minor stat change and an extra mana. Think about how a 4/7 evades priest removal, takes a fireball, and at 10 mana, can be brought into your hand by that one Wrath of the old gods card.
And it even drops a bunch of taunts on the board after dying. In a Druid deck full of taunt, a taunt buff wouldn't be too farfetched. Not to mention, 10 mana for 11 stats would never be considered OP. Granted, it takes a full turn and wouldn't save you, But I feel like this card is made with Druid in mind, knowing you're supposed to use it to gain board presence, not to turn a game around. Especially with innervates and stuff, Druids can deal with a 10 mana card quite easily by playing innervate after playing the card and pulling a Mark of the Wild.
How to know if Kripp is being sarcastic: wide eyes, staring at the camera, and talking really quickly.
This is like getting a hearthstone education. That Druid (secretly choose one of two deathrattles) could be good. Your opponent can try to play around it, though, by like trying to kill your other creatures if it's likely he made it 'deathrattle: give your creatures +2+2. Wait. . isn't there a 3 mana 2/2 that when it dies (deathrattle) all your creatures get +1+1 and it's hard to use?
Does the Fatespinner give your opponent +2 as well?
Bolvar will be a 3/7 when it loses its own divine shield right? It doesn't seem that bad.
Bolvar will deal at least 4 damage when trading, because it gains attack when it loses it's own shield. a 5 drop 4/7 with divine shield isn't bad at all. dodges fireball, at the very least.
that's fair. but it's not really a 3/7 because its a divine shield. its more like 3/7+X, where X is the first instance of damage. if you put it behind strong paladin taunts that have divine shield like tirion and the 3 mana 2/2, it's actually even stronger than i originally indicated. you only have to get the effect off once before the shield is popped for it to easily be worth 6 mana (its 5), and worse case scenario its probably valued at 4 & 1/2 mana (sans silence/transform effects)
I still messed up a bit in my explanation, but I honestly think this card is being under-rated. I could be wrong, but it seems like a card that is easily 5 stars in a dedicated deck.
7:50 Bearshark into Houndmaster is preeeety good
Isn't Bolvar Fireblood the current lich king?
The druid legendary could be played at turn 10 with the quest so you could summon few heavy taunt minions with 5 or more attack and potentially complete the quest. Yeah,I opened the quest and didn't dust it,I still hope.
Why would you hold your quest to turn 10?
you could mulligan that and play a ramp kinda deck,idk.
Hm, I see what they're trying to do with this expension.
By printing high health and low attack minions, and introducing lifesteal, they hope to extend the avarage time a match takes. (meaning: many minions on the board, hero health decreasing slowly due to low attack, hero health recovering due to life steal, targets present on board to life steal from.)
Interesting...
They're pushing control game, with it is Nzoth as one of the most powerful Legendary for this update( could be because of f*ckton of deathrattles)
"Because Control Warrior runs out of cards"
I have one card for you Kripp, it's called Dead Man's Hand
To make leeching poison viable they should have made it absorb the health of whatever your weapon kills so it would go with envenom but still work with the deadly poisons also
kripp bolvar will gain attack while on the board too, and he activates himself if he loses his divine shield. it's an ongoing effect, not a battlecry that stops once you play him
Leech + Blade Flurry is like a weaker Hazzazeal heal, for 1 more card, but instead of being overloaded for 2-5 mana the turn after, you pay 2-5 prior for the weapon that gets destroyed.
Taunt druid. Play a ton of taunts, turn 9 Hadronox. Turn 10 Deathwing. Get deathwing plus a board full of taunts. Win. Unless frost nova doomsayer or twisting nether. :P
i dont think that bolvar is that bad when the deck works, because often enough it will survive the turn you play it and can be followed up with spikeridged, so you get more time to pop some divine shields
well it gains +2 when it loses it's divine shield too right? So it's basically a 5 mana 3/7 potentially bigger. I mean, bad, but could be worse
New bolvar is a friendly minion and he has divine shield.. the first time the 1/7 takes damage he loses his shield and becomes a 3/7
a 1/7, Enrage:gain +2 attack for 5 is pretty ok I guess, the fact that he CAN become stronger is pretty good
I think bolvar will see play in a few fringe constructed decks, and also be pretty damn good in arena
well, i'm thinking synergies, I can definitely see giving this taunt being great. since TGT card quality has gone up, but the meta has also become more aggressive, having a small minion slayer on 5 is pretty good, and divine shields are pretty big in this expansion so having your slayer grow into something huge with little input be possible could be pretty great
Bolvar gains attack while on board and can proc itself since it has divine shield so I think it's a little better than Kripp thinks. But only a little
I never liked the "it's gonna get wrecked by removal" argument.
Like in MTG: "Dies to Doomblade, worthless."
Lots of people don't run ooze , or they don't draw it. Not a reason not to play a weapon buff.
Why wasn't he ranting about Bonemare? The card will be auto-pick in Arena. "Oh isn't good if you don't have a minion". ANY buff card (Dark Iron Dwarf, Shattered Sun Cleric) only works with a minion and are great arena cards so what a dumb thing to say, not even mentioning that the 4/4 with Taunt buff is insane.
Bolvar + Blood knight + Light's Sorrow. And the rest of the cards you guys can imagine. Probably a fun deck
today i got my first ever 12 wins in arena
Clap
Everdreen Katchila slower clap
a lonely spoon even slower clap
Luis Tzu slower clapping *intensifies*
The claps are now so slow that the opponent has conceded out of boredom.
That was fast Kripp!
Not that anyone will play deathstalker rexxar but Bearshark might be one of the best options for build-a-beast. Decent stats and a very troublesome ability.
I for sure thought that you would go crazy over Bonemare, especially for it's power in arena. I'm shocked by your "blah" response to it. It's 7 mana 9/9 basically, half of which will be taunt. I feel like it's gonna dominate arena.