HAMMER: Advanced Tutorial #2 - Arches/Curves & func_details

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  • Опубликовано: 24 дек 2024

Комментарии • 62

  • @mi_a_di_real_buccaneer
    @mi_a_di_real_buccaneer 6 месяцев назад +2

    I am 8 years fkn late bro. But thank you 4 posting this. I have been learning for a few days and damn, this is what I call technique. Congrats!

  • @rrjaym
    @rrjaym 9 лет назад +15

    Hey, there is a way to make your arch start the proper rotation, in the same menu where you changed the rotation settings there is a box that says " reorient primitives on creation in the active 2d view" this makes it so the brush will orientate itself based on which viewport your mouse is over, although be careful as this will orientate block brushes aswell, and the textures on the block will be sideways if you dont select x/y when you make a block

    • @checkeratwork
      @checkeratwork  9 лет назад +2

      TTNG RRjaym Oh hey, that's good to know. I'll leave the setting off personally because of the block rotation thing which would probably drive me insane and creating arches in top and then rotating isn't that much of a hassle. Nice catch!

  • @originalname9789
    @originalname9789 2 года назад

    This really helped me with a map i'm making, it's dm_runoff but there's an extra passageway to an inaccessible area that is actually there before, it's just hidden behind brushes. I want to make a curve into one of the pre-made archways and this helped me to get the basics of it, and make it still HL2DM style. Thanks for the tutorial man!

  • @matho97
    @matho97 9 лет назад +2

    Fantastic episode. Just what I had in mind. You really are a good commentator and helper.
    Thank you, and keep up the amazing work.

    • @checkeratwork
      @checkeratwork  9 лет назад

      ***** Thank you very much, Matho. That's very motivating to hear haha!

  • @Colata367
    @Colata367 8 лет назад +6

    At around 1:45 where you explain texture alignment, you may want to explain (presuming that we're only using official SDK textures) that partnered textures can be identified by "a" or "b", etc. at the end of the texture's file name, just a quick tip that might help you from ravaging around trying to find co-operative textures!

  • @developmentsource6855
    @developmentsource6855 6 лет назад +2

    What a touch for: Arch Property

  • @TripOnSpot
    @TripOnSpot 3 года назад

    Thanks bro started making maps for fun and wanted to make some tunnels this was very helpful

  • @KennyRedux
    @KennyRedux 9 лет назад +1

    Very clever trick the visual group filter for func_detail... I will definitely use it for my map the next time i will work on it (i want to release the first beta as soon as i can but i still suck on optimization, lol).

    • @checkeratwork
      @checkeratwork  9 лет назад

      +Kenny Redux (Kenrox) Nice! Good luck!

  • @Osclala
    @Osclala 7 лет назад

    What would i need to do, if i wanted to crate a flatter arch (i circle which doesnt have the same diameter) thank you very helpful!

  • @blakeo352
    @blakeo352 9 лет назад +1

    Your great at this. Could you possibly go over how to change character models for the player, for example instead of the default terrorist, make it an anarchist? I havent found any videos on it yet.

    • @checkeratwork
      @checkeratwork  9 лет назад

      Blake O Thank you! I'll see where I can fit that in, it's pretty simple! Cheers and thanks for watching!

  • @fishistixTaken
    @fishistixTaken 4 месяца назад

    I need to know what your mic is because holy shit that sounds good (Edit: I forgot to mention at that time)

  • @unluckyYT
    @unluckyYT 7 лет назад

    Any idea on why every time I want to make an arch, one block is always unaligned with the clipped blocks next to it.

  • @Osclala
    @Osclala 7 лет назад

    also you explained that you needed to make a cutout for the arch, props cant be inside brushes is that gamebreaking?

  • @isanarditama
    @isanarditama 8 лет назад

    not sure if it will work for large arches, you know arches for big bridge, then theres a water below it

  • @copperboy3005
    @copperboy3005 8 лет назад +6

    My Editor crashed, when i did that :D

  • @Denvigen
    @Denvigen 7 лет назад

    after selecting arch the thing disappeared and I cant select block anymore. :/

  • @HeyItsEstey
    @HeyItsEstey 9 лет назад

    I had the object selected but shift V doesnt work?

  • @MrLyosea
    @MrLyosea 8 лет назад

    I like your videos, your very mellow and explain very well. What is your accent by the way, is that german? If so, your english is very good.

  • @freddyready8756
    @freddyready8756 9 лет назад

    Sorry but they are not allways on the grid and sometimes a really annoying tool.. sometimes its just nice to cut a block out and cut it copy and use the vertex modifer tool or whats it called to drag those edges around to make anything really (how do you know if its becoming a error objected oh well it got its bugs I assume) also follow ToTac's tutorial on Arc Construction advanced to see some cool work I allways mess up mine
    Tips: better use nodraw when you do so and add textures after to really take down the texture size of your maps?

  • @ParadoxycOnline
    @ParadoxycOnline 8 лет назад

    Thank you Nihl your tutorials are very helpful

    • @checkeratwork
      @checkeratwork  8 лет назад

      Thank you ParadoxycOnline, cheers!

    • @ParadoxycOnline
      @ParadoxycOnline 8 лет назад

      +NihiL same to you, I will keep a lookout for more videos, I just started making my first defuse map. If you want to see progress let me know my Steam is "Paradoxyc". I have some emojis on my name right now lmao

  • @HelloMan181
    @HelloMan181 Год назад

    Thank you...

  • @tim19962
    @tim19962 8 лет назад

    in a beginner but i alwasys build the First part in no Draw and put an nodraw copy brick in the map een working

  • @niklas3798
    @niklas3798 8 лет назад

    like you tuts, but why not just use carve here?

    • @checkeratwork
      @checkeratwork  8 лет назад +1

      Thanks for watching! You could definitely just carve here but the Hammer carve tool is known to be buggy and as such is avoided like the plague by most mappers! :) Under certain circumstances it can create tiny or invalid brushes when it gets confused (or create vertices that are not on the grid) and since it's a lot of work to carve first and then go through everything and check that it was all done correctly, most people just make the geometry by hand so they can be sure as to what's going on!

    • @niklas3798
      @niklas3798 8 лет назад

      ah ok, didnt have that problem yet, but thanks for the quick answer =)

  • @ArnoldsKtm
    @ArnoldsKtm 8 лет назад +1

    People have to know more about you! Have you posted yourself in reddit?

    • @checkeratwork
      @checkeratwork  8 лет назад +1

      +Arnolds Kļavenieks Thank you very much. I have not. Maybe I should try and post the videos on a map making reddit for Hammer if there is an active one!

    • @TheKrispyKitty
      @TheKrispyKitty 8 лет назад

      I thought I had found all the Source Engine mappers on youtube, never even heard of this channel it just came up in my feed. You need to get yourself out there brother.

  • @JohnnyMcAwesome
    @JohnnyMcAwesome 9 лет назад

    sweet. This reminds me to the early days, when hammer was anounced to work with CS (classic)

    • @JohnnyMcAwesome
      @JohnnyMcAwesome 9 лет назад

      JohnnyMcAwesome Oh, and it didn't really chance since then ô0

  • @AndryRock9217
    @AndryRock9217 8 лет назад +1

    Very helpful! Thanks!

  • @joachimpfaller7932
    @joachimpfaller7932 6 лет назад

    Nice thx really helped me

  • @Jan-tz9cb
    @Jan-tz9cb 7 лет назад

    omg, thank you so much for this tutorial. You just safed my live :D

  • @pappatus515
    @pappatus515 9 лет назад +2

    better and better :-)

    • @checkeratwork
      @checkeratwork  9 лет назад

      KivilaZ Thank you KivilaZ :)

    • @pappatus515
      @pappatus515 9 лет назад +1

      ***** do u think its possible to edit old mirage of csgo? :=)

    • @checkeratwork
      @checkeratwork  9 лет назад

      If you have the bsp and can decompile it, sure.

  • @carsonschrader6874
    @carsonschrader6874 8 лет назад

    3:09 WHERE IS THE RETURN KEY

  • @pearlsek
    @pearlsek 8 лет назад

    My arch isn't on the grid, help me please

  • @stalsus
    @stalsus 3 года назад

    thanks mens!!

  • @B4-Panda
    @B4-Panda 6 лет назад

    Thanks dude btw theres a tool called "carve" for the thing you did along the minute 7

    • @KOMEOyt
      @KOMEOyt 5 лет назад +2

      do. not. use. carve.

    • @AlPootis
      @AlPootis 3 года назад

      @@KOMEOyt Name a good replacement.

  • @katen5379
    @katen5379 5 лет назад

    Invalid solid structure. -Hammer Editor, Check for Problems.

  • @ryannickens7848
    @ryannickens7848 6 лет назад +1

    Dude, you did that all wrong. First, you created a disk, not an arch. Then you had to delete the bottom parts you didn't want. Don't do that. Make an arch with the thickness you want, and make it 180 degrees. Then you just use the vertex tool to attach to the other brushes... you don't have to create ANY new brushes to fill in the gaps.

  • @parranoic
    @parranoic 7 лет назад

    You know you can just "cut" the shape you want with the tools/carve

  • @medjed2511
    @medjed2511 7 лет назад

    the mic picks up your swallowing

  • @mse5842
    @mse5842 7 лет назад

    oh my YODA its DARTH NIHL (search him up, Darth Nihl)

  • @stefe188
    @stefe188 8 лет назад

    541

  • @Pigzit
    @Pigzit 7 лет назад

    Mouthsmack much? Sounds like you have gum in your mouth or something. Very distracting for people with misophonia. Hard to listen through.