i was making a gun for my first model in the software but couldnt find a tutorial to join solids but this tutorial showed how to do that ive researched for hours over over a couple of days i was beginning to consider a refund but my spirits are back up because i got the solution so thank you, you deserve a like and a subscribe
That's why I made the videos to show people how things work in Plasticity. I learned them myself from others or experimentation, but together, we can grow together
Thanks for this. There are several tips here I wasn't aware of. Please do more... we are in need of good Plasticity tutorials. There's not a lot out there, and much of what exists is from the early releases.
Hey Alex, Great video. Thank you. I've viewed a few Plasticity videos, but being new to 3d Modeling, the learning curve is steep. The biggest frustration so far has been the assumption and speed factor the other "tutorials" go through with assumptions made and keystroke omittions. I appreciate your efforts. I want to learn plasticity so I can make rapid prototypes for 3d printing. Most of tutorials I'd found were more of the "lets show youtube how to make this complex shape in the least amount of time possible." and I'm more... show me how to make and modify basic shapes first. The fancy stuff can come later. I need to learn how to walk before I can run. A suggestion if your don't mind, please. ....can you put the keystrokes on the screen so newbe's like me can follow along and pause when required. Thank you.
Alexandru, AWESOME video! Please keep making these videos! I have not been able to find any 'beginner' videos on how to start drawing/designing 3D objects in Plasticity. Al the others assume I have a detailed knowledge of how to use the program! I design in Fusion 360 but it has taken me years to teach myself! Best Regards.
Not Enough Subscribers Another reason why your RUclips chapters aren’t working is because your channel doesn’t have enough subscribers. Your channel needs at least 1,000 subscribers before you can add RUclips chapters. Now I know why I did not saw that :)))
That scale to extend lines is really useful, thanks! I noticed on the first example that you filleted the vertex afterwards, but if that's the desired end result, would it be faster to just select the two unconnected vertices and hit B to bridge them? Cheers for the tips mate, instant sub from me.
Okay, so you loft between two lines, then you select the sheet made in this process. Then you search (press F) for the command "Unwrap face". This will create a flattened out version of your sheet. Now you roughly draw out a propeller shape with a curve tool onto the flattened shape, then you select your drawing, the flat plain and the sheet, and you run the "Wrap face" command. This will wrap your propeller drawing onto the sheet, now you can discard the edges and you're done! This explanation is long and complicated, if you just mess around with unwraps and wraps I'm sure you can figure it out ;)
1:45 Wait hold up, you're telling me this program doesn't have an auto-trim feature that connect two lines instantly? I feel like this is the most basic of 2d cad feature. Now I wonder if onshape is the same way.
@alexandrumolnar3d wowwww. Thank you so much for making this video! Honestly that one thing alone is a deal breaker, now I know not to invest time learning this. I mainly program/design 2d countertops, sometimes 3d wall surrounds. As I'm a stone fabricator.
Alex... Not sure if it's just me being a bit thick but I can't execute the line extend join using scale function and V in the way you seem to. If I offset V away from the end point then I can scale the line but I can't apply the shift to get the end point correctly positioned like you do.
steps: make verts (selection mode 1) and edges (selection mode 2) active. select 1st vert, "shift" select 2nd vert; hit "s" for scale and then "v" for pivot; move cursor to a point on the 1st line and hit "shift", move to 2nd line and again hit "shift". you should see two magenta construction line emerge and then cross to a common intersection; now, select that intersection to place the pivot point (z-y axes with white circle) at the intersection; now, hit "s" and move mouse to scale converge your two verts the intersection....as you hold down the "ctrl" key.
@@alexandrumolnar3d For simplicity and ease of use I had defaulted to hitting s s to quickly scale the whole line as trimming is so easy. Your new way looks just as quick. Thankyou. If I may offer a speed tip myself. I find that on most commands, typing an exact value while executing the command gets the job done quickly. So while rotating, for example, type in 180 while rotating. Similarly type in an exact value while extruding. If you find while typing the numbers, you see that you are say extruding up when you wanted to extrude down, then type - ve at the end of the number works just as well as at the beginning.
@@colinhare4722 Yeees I also use it but typing - at the end of the numbers if it is in the other direction and for rotating I press down Ctrl and it does the job much faster only if I need a specific value I type in but thanks for sharing with me :D
Is Plasticity still unable to import any type of mesh geometry yet, like STLs? Checked it out a while ago, they could have something but it was useless for the #1,2,3 use-cases for this type of software, that is quickly editing existing 3d assets for 3d printing, games etc
You can import Igs/iges into plasticity with a studio license. you can convert a mesh into igs/iges and export via a paid plugin for blender. this seems to work, as I've seen it mentioned by two different people, including "Redbaron RC" here on youtube. though I don't have a studio license so I couldn't tell you firsthand if it worked.
Very useful info thx bro
You are welcome!
i was making a gun for my first model in the software but couldnt find a tutorial to join solids but this tutorial showed how to do that ive researched for hours over over a couple of days i was beginning to consider a refund but my spirits are back up because i got the solution so thank you, you deserve a like and a subscribe
That's why I made the videos to show people how things work in Plasticity. I learned them myself from others or experimentation, but together, we can grow together
Great tips. Thanks
My pleasure!
Some pretty great tips. The construction plane from viewing angle I had no idea about!
As I learn videos will come :D
Thanks for this. There are several tips here I wasn't aware of. Please do more... we are in need of good Plasticity tutorials. There's not a lot out there, and much of what exists is from the early releases.
Glad it was helpful!
Oh yeah. Thank you so much sharing those skills to us. You are a nice guy. THX for your time. Wish you all the best.
It is nice to hear that I can help ❤ glad you found them useful!
Once again a ton of things I had no idea about in Plasticity. Great video
That was the idea to make them public so we can all grow 💪🏻
very useful tips, the shift plane tip is new to me.
I am still learning and find out great ones, will make another video part 2 💪🏻
Thx for these tips.
This is the type of video I love.
Plenty of speech and at a learning speed.
Love to hear that!
@@alexandrumolnar3d great, looking forward to your videos
@2:47 you can see it's a shit ;-) awsome video thanks
Thanks man! Made it a little funny without wanting it :))
He says "sheet" but his accent makes it sound that way😉
thank you for the Plasticity tips Alexandru!
You are welcome!
Thank you bro
Welcome bro
awsome , please make more videos like this
Will do!
Great video with some helpful tips. I have been following Plasticity for a while but not seen some of the tips you display/talk about. Thanks
I also love when I find out new tricks 💪🏻 thanks for watching!
Hey Alex, Great video. Thank you. I've viewed a few Plasticity videos, but being new to 3d Modeling, the learning curve is steep. The biggest frustration so far has been the assumption and speed factor the other "tutorials" go through with assumptions made and keystroke omittions. I appreciate your efforts. I want to learn plasticity so I can make rapid prototypes for 3d printing. Most of tutorials I'd found were more of the "lets show youtube how to make this complex shape in the least amount of time possible." and I'm more... show me how to make and modify basic shapes first. The fancy stuff can come later. I need to learn how to walk before I can run. A suggestion if your don't mind, please. ....can you put the keystrokes on the screen so newbe's like me can follow along and pause when required. Thank you.
Hello James, glad to hear that it helped you! Will put keystrokes on my following videos
Alexandru, AWESOME video! Please keep making these videos! I have not been able to find any 'beginner' videos on how to start drawing/designing 3D objects in Plasticity. Al the others assume I have a detailed knowledge of how to use the program! I design in Fusion 360 but it has taken me years to teach myself! Best Regards.
Will do Garry and thank you! 🙏🏻
great video. could benefit from chapters, to more easily see what is being covered, or skip to a section when reviewing.
I need to learn how to do those but thanks for the feedback!
@@alexandrumolnar3d this 3 minute video does a pretty good job describing how it's done. :-) ruclips.net/video/pEpcIunCMVY/видео.html
Thanks man!
Not Enough Subscribers
Another reason why your RUclips chapters aren’t working is because your channel doesn’t have enough subscribers.
Your channel needs at least 1,000 subscribers before you can add RUclips chapters.
Now I know why I did not saw that :)))
Very good. Thank you.
Glad I could help
imprint into cylinder: the imprint curve works great, but I am not allowed to select the new inner face. thnx
That scale to extend lines is really useful, thanks! I noticed on the first example that you filleted the vertex afterwards, but if that's the desired end result, would it be faster to just select the two unconnected vertices and hit B to bridge them? Cheers for the tips mate, instant sub from me.
You can fillet at what dimensions you want, by lofting/briging them is harder but yeah that could be a solution as well. Thanks for the sub 🙏🏻
Can we make a Ships Propeller fan in plasticity....
and how do we do that?
Okay, so you loft between two lines, then you select the sheet made in this process. Then you search (press F) for the command "Unwrap face". This will create a flattened out version of your sheet. Now you roughly draw out a propeller shape with a curve tool onto the flattened shape, then you select your drawing, the flat plain and the sheet, and you run the "Wrap face" command. This will wrap your propeller drawing onto the sheet, now you can discard the edges and you're done!
This explanation is long and complicated, if you just mess around with unwraps and wraps I'm sure you can figure it out ;)
Yes I will post one later today
Video with the propeller is live ! :D
1:45 Wait hold up, you're telling me this program doesn't have an auto-trim feature that connect two lines instantly? I feel like this is the most basic of 2d cad feature. Now I wonder if onshape is the same way.
Haha, yep! there is no auto-trim or auto-merge 😢
@alexandrumolnar3d wowwww. Thank you so much for making this video! Honestly that one thing alone is a deal breaker, now I know not to invest time learning this. I mainly program/design 2d countertops, sometimes 3d wall surrounds. As I'm a stone fabricator.
Do you have any video about creating the drill model on your video or is there any way to access the design file of that?
thanks bro
Welcome!
My construction lines don't always appear on pressing shift, any idea why not?
the Shift on the right side of the keyboard. I' ve just figure it out.
Alex... Not sure if it's just me being a bit thick but I can't execute the line extend join using scale function and V in the way you seem to. If I offset V away from the end point then I can scale the line but I can't apply the shift to get the end point correctly positioned like you do.
steps: make verts (selection mode 1) and edges (selection mode 2) active. select 1st vert, "shift" select 2nd vert; hit "s" for scale and then "v" for pivot; move cursor to a point on the 1st line and hit "shift", move to 2nd line and again hit "shift". you should see two magenta construction line emerge and then cross to a common intersection; now, select that intersection to place the pivot point (z-y axes with white circle) at the intersection; now, hit "s" and move mouse to scale converge your two verts the intersection....as you hold down the "ctrl" key.
@@kenw8875 Thank you very much for your help Ken. Not too sure what I was doing wrong but you've walked me through it successfully. Cheers
@@colinhare4722 here is a new video of a more easier way to connect two points, hope it helps :D
ruclips.net/video/x3hFYJGHAOU/видео.html
@@alexandrumolnar3d For simplicity and ease of use I had defaulted to hitting s s to quickly scale the whole line as trimming is so easy. Your new way looks just as quick. Thankyou.
If I may offer a speed tip myself. I find that on most commands, typing an exact value while executing the command gets the job done quickly. So while rotating, for example, type in 180 while rotating. Similarly type in an exact value while extruding. If you find while typing the numbers, you see that you are say extruding up when you wanted to extrude down, then type - ve at the end of the number works just as well as at the beginning.
@@colinhare4722 Yeees I also use it but typing - at the end of the numbers if it is in the other direction and for rotating I press down Ctrl and it does the job much faster only if I need a specific value I type in but thanks for sharing with me :D
Thakn you Alex, is it possible to move points, once it's a body / mesh?
Sadly not yet 😢, maybe in the future
Is Plasticity still unable to import any type of mesh geometry yet, like STLs? Checked it out a while ago, they could have something but it was useless for the #1,2,3 use-cases for this type of software, that is quickly editing existing 3d assets for 3d printing, games etc
I only use it to start a project and after retouch in Blender
Think u have bridge with blender now. duno it works with STL format
You can import Igs/iges into plasticity with a studio license. you can convert a mesh into igs/iges and export via a paid plugin for blender. this seems to work, as I've seen it mentioned by two different people, including "Redbaron RC" here on youtube. though I don't have a studio license so I couldn't tell you firsthand if it worked.
At 1:52 how do you snap the vertices with scale?
hold down "ctrl" key.
Yes, hold down Ctrl on Windows or Cmd on a Mac 😊
Thank you but please speak louder! You end every sentence with less and less volume. One step from whispering.
I think I was speaking but inside my head or at least thinking :))
I dunno if he gets quieter towards the end of the video or something, but the volume seems completely fine for me, mate...
it's a nice video, but I couldn't hear much of what you were saying. either get a new recording system or speak louder
The new video is louder :D but yeah need more volume
plasticity vs moi3d which one is very powerful?
At the moment, I would say moi3d because it is older and has more bugs fixed, but I work faster in Plasticity and has more potential. I hope it help
thanks@@alexandrumolnar3d
Why so quiet?
The mic was set to low, sorry