Railroader #73. It's a topsy Turvy Day with things in the wrong order. How will we get on?

Поделиться
HTML-код
  • Опубликовано: 5 сен 2024
  • Today we're playing Railroader.
    The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel.
    The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everything from business to driving the trains.
    In campaign mode the game starts out with a tutorial on how to play showing you the basics and will slowly give you the reigns to carry on by yourself.
    ------------------------------------------
    Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated.
    www.paypal.com...
    You can find me at various places.
    My Website
    www.bluewizard...
    My music (FindTheUnknown)
    / findtheunknown
    My Instagram (bluewizard.uk)
    / bluewizard.uk

Комментарии • 2

  • @neilharbott8394
    @neilharbott8394 11 дней назад

    You'd probably do better with a 23-class locomotive at Alarka. If you take the copper mine contract(s?) you'll need a climber! Maybe something like the small switcher (S23) or similar, the switcher doesn't have much legs - good fuel, but ravenous appetite - but small wheels give it a lot of grunt. I would figure it adequate to run freight between Alarka and the Alarka Junction exchange sidings.... or maybe the small diesel?!

  • @neilharbott8394
    @neilharbott8394 11 дней назад

    I predict you'll always have a problem with Saw Mill car supply, especially the woodchip cars. You're putting the newest woodchip car at the back of the loading area (understandable, so you get paid for it immediately), but you're putting the fullest loaded car outside of the loading area, which is resulting in the woodchips getting distributed loaded to the empty cars, the result is that cars don't get filled completely, and you get a new influx of cars the next day. I think the cause is the recent patch which added woodchip output, but now you're in a position where you always have an oversupply of railcars, I cannot see a reliable solution, short of (maybe) cancelling the contract, clearing the lines, and restarting it fresh?!?! The other option would be to delay swapping the cars until the end of the day, and seeing how much of the sidings can be emptied before the next delivery - though again that may leave you overloaded.