My tip is to just listen (read) what characters have to say. Even when there are not so many or long interactions with some they tell you their perspecive, tell what they mean. Game is not giving us any hints on what will happen after our actions, nor remind us what someone told us in conversation - you just have to remamber what npc were asking us, telling or worning. All of this makes it a great oldschool RPG and well, as with what they say they are "real" characters whom are better or worse, can have their own goals sometimes hidden from you, good or bad intentions. That's what makes it amazing game for me.
I can’t understand the reason you included spoilers in this video. This is for beginners, people playing the first game, yet you include footage from the other games. Bad move.
What spoilers? I just started the game, but i don't feel spoiled? Maybe the fact that I'll get a chain lightning character, but duh... That's not spoiling
The tips are good but I have to criticize the video on one point. Showing clips of exactly the opposite of what you're advising doesn't help drive the point home but instead makes things more confusing than they need to be. And generally there's some very goofy stunts being made in the clips such as wasting willpower just to move further and still be out of range to hit the enemy or zapping your own varl for 2 damage to get 1 damage on the warped etc.
I think a good tip is to make sure you maximise the specials. If a Varl can hit several enemy in one sweep, then good pre-positioning is a solid tactic. Equally some Varls can knock enemies back like 3 squares which is good for getting breathing space if big enemy warriors are swamping you. Also using rooks Mark is super powerful for killing singular units, in a single click but you have to get all you units base contact or LOS. Spearmen with high skill are really good at crippling units, with pig-sticker etc, shield units can tie up lots of units with their shield ability and with a mender can hold a flank single handed if well placed. Use those extra points wisely don't squander them on generic hits.
spear men ability plus knocking back a varl (ideally through the backline) mean doing alot of direct damage, also an enemy dying during his own turn means that turn gets skipped regrouping in the middle and resting is worth letting a 1hp enemy get a few hits in during the pillage phase (so you can manage the second wave)
I have a tip of my own. Use Tryggvi or Ludin to impale someone. Make sure every other warrior is far away, and make sure the warrior you're impaling is by himself. As soon as possible, retreat whichever one you used to impale the dude. When that warrior tries to attack someone, he'll suffer some damage for every step he takes. I've killed a lot of dredge using this technique.
Benashley Connell Yep, the reason why decided to use footage of the second game is beyond me, because there was literally zero fucking reason to do so. Not even mentioning the fact that half the time it wasn’t even relevant to what he was talking about. Pretty shitty, especially when this video was supposed to be targeted for BEGINNERS. Were the first game’s standard battles really not enough?
@@rubixmantheshapeshifter1769 Once you get the hang of it, the game is pretty straight forward and not that difficult. There are some challenging parts, but you'll get through it eventually.
Really love the game & the storyline. I've supported you guys by double-dipping on the trilogy on both Steam and the Switch. I can't wait for your next game!
Being an illustrator and a fantasy fan, I love banner saga's look and feel, but no matter how many tutorials I've seen, I still can't understand the combat mechanics and this always prevents me from buying it. I guess i'm just too stupid for banner saga.
attack enemies strength/hp early on I noticed this after many defeats with the AI on normal they attack the heck out of your units HP diminishing their overall damage the longer the fight drags on, archers and "mark of prey" ability are godsend better yet if you have a melee unit near the marked enemy
Should i play the first or second game? I wanna play the third one but afraid of didnt understand the story, but too lazy to play from the first one lol
I can't get over the initiative system in this series. It forces you to game the system. Go for the strongest, instead of killing off the easier ones. Maim enemies and then ignore them instead of outright killing them one by one. The smaller your force is, the more actions each one gets? How does that make sense? Gaaaah! It's so frustrating! I wish banner Saga were shitty overall so I wouldn't sit here complaining about it.
The initiative system is stupid but it also allows the game to create encounters in which your characters face a huge group of enemies and not instantly get destroyed and not get annoyed at how rarely you get a turn. Basically it makes you feel badass when you are the party with the lower number but it sucks when only a few high-strength enemies are left and you're fucked. I'd say that's not a horrible trade off.
Toprak I think game three makes the absolute most of the system as it adds way more viability to using a large party by specials the characters have. Rook’s special in the first game is one of many that benifits from a larger force and its incredibly potent. It’s also the weakest of these abilities that benefit from a larger force. And the strongest of these abilities if you know what you are doing with it makes the final battle a joke. You’ve basically got abilities that can enable specific play styles and there’s actually quite a few using decent sized armies. You can also have a entire board of spawned allies that can’t be hurt till they take an action yeah that’s an actual strat you can use. On the other hand you are also given the perfect unit type for soloing entire maps with high movement the ability to move after performing an action and stun. It would be interesting to see if you could pvp this game what the meta would be. Since some of the more broken combos for in game requires you stall your enemies which is totally possible in game but would be harder against a actual person.
I hear this complaint about the maim strategy and I always reply the same way - in an actual battle, you wouldn't go out of your way to kill an enemy you've already disabled when another, more dangerous enemy is bearing down on you. In an actual battle, you wouldn't have your entire squad focus attacks on one enemy at a time, but instead you would engage unit-to-unit and gang up as opportunity allows. No, it's not realistic, but it's no less realistic than any other turn-based strategy combat. It's just unconventional compared to the way the vast majority of games have been doing this for decades. It's innovative and fun.
@@jawbone78 I disagree, in theory, finishing off easy targets fast, is almost always good. Realistically not incapacitating them allows them to become a threat at some point. In a game scenario, like Apex or League of legends, you always want to reduce the number of enemies as soon as possible, which usually mean focus the targets that are squishy, out of position, or even bad at the game and easy pickings. Strength in numbers is a very logical thing that works for most scenarios.
Whilst the "maim don't kill" strategy can be effective, i prefer the "uninstall don't play" strategy. It just feels wrong that you are punished for finishing off your enemies. I've played turn based games for years on computers and on tabletops, and this is the weirdest and unintutive system for turns I've seen yet. A combat system that rewards *almost* defeating your opponents, sequentially, rewards you in combat. This is the only game I've ever played where it is frequently desirable to kill off your own units and leave your opponents alive, and that makes zero strategic sense whatsoever.
I see logic to the "maim dont kill" thing, because imagine you in the brink of death, close to the last breath, so it makes sense you attack with minimal force, and not full force like in perfect health, which is the standard to every game. We are use to it, but it makes more sense in this game, dont you think? What I DONT agree in this game its complete bulls*it that if you have 5 characters and the enemy 2, they have as much turns as you. What the f*ck? Why? THIS doesnt make sense at all and completely unfair. By logic, its like one side has super speed just because they are outnumbered. Not me nor the enemy should have this.
Allan John slight correction. It’s logical that it’s harder to command a larger force. What’s less believable is that you can’t choose which person acts. You totally could keep commanding that one person doing most the work anyway rather then the tell each person to do something.
If you apply this type of logic to typical turn-based game strategies, they also wouldn't make sense except for the fact that everyone's accustomed to them after decades of convention. This game tried something new and forced players to do something few strategy games do, which is to unlearn what you're bringing to the game from others like it. It's fine that it's not to everyone's taste, but if you let yourself enjoy it it is incredible.
I don't find the game to be fun ... It has the rhythm of a NES JRPG but in all fights, everything is very slow narrative and that bores, besides the interface is confusing, rest is not even reflected in the game. I see why the physical trilogy for Nintendo Switch cost me $ 10.
Really? Not if I got my service revolver , one pop can pop a hole in a head like a cracked coconut. On the other hand the fury of the newsrooms are as aggressive and to not be messed with
What are your own tips for beginners, and heck, for advanced players too? Share the wisdom!
My tip is to just listen (read) what characters have to say. Even when there are not so many or long interactions with some they tell you their perspecive, tell what they mean. Game is not giving us any hints on what will happen after our actions, nor remind us what someone told us in conversation - you just have to remamber what npc were asking us, telling or worning. All of this makes it a great oldschool RPG and well, as with what they say they are "real" characters whom are better or worse, can have their own goals sometimes hidden from you, good or bad intentions. That's what makes it amazing game for me.
Banner saga 1 vs 2 for mobile? I have not played banner saga 1 or 2 but, the game seems interesting.🤔🤷♂️
dont trust people just bc they have faces, they will lie through their helmet
Lol as a "beginner" i have no idea what's going on in the screen anyway
I can’t understand the reason you included spoilers in this video. This is for beginners, people playing the first game, yet you include footage from the other games. Bad move.
What spoilers? I just started the game, but i don't feel spoiled? Maybe the fact that I'll get a chain lightning character, but duh... That's not spoiling
The tips are good but I have to criticize the video on one point. Showing clips of exactly the opposite of what you're advising doesn't help drive the point home but instead makes things more confusing than they need to be. And generally there's some very goofy stunts being made in the clips such as wasting willpower just to move further and still be out of range to hit the enemy or zapping your own varl for 2 damage to get 1 damage on the warped etc.
I think a good tip is to make sure you maximise the specials. If a Varl can hit several enemy in one sweep, then good pre-positioning is a solid tactic. Equally some Varls can knock enemies back like 3 squares which is good for getting breathing space if big enemy warriors are swamping you. Also using rooks Mark is super powerful for killing singular units, in a single click but you have to get all you units base contact or LOS. Spearmen with high skill are really good at crippling units, with pig-sticker etc, shield units can tie up lots of units with their shield ability and with a mender can hold a flank single handed if well placed. Use those extra points wisely don't squander them on generic hits.
spear men ability plus knocking back a varl (ideally through the backline) mean doing alot of direct damage, also an enemy dying during his own turn means that turn gets skipped
regrouping in the middle and resting is worth letting a 1hp enemy get a few hits in during the pillage phase (so you can manage the second wave)
I have a tip of my own. Use Tryggvi or Ludin to impale someone. Make sure every other warrior is far away, and make sure the warrior you're impaling is by himself. As soon as possible, retreat whichever one you used to impale the dude. When that warrior tries to attack someone, he'll suffer some damage for every step he takes. I've killed a lot of dredge using this technique.
Use Tryggvi and after push the ennemy away with a Varl, if he walks after you will deal a lot of free damage.
Thanks for the spoilers
Benashley Connell Yep, the reason why decided to use footage of the second game is beyond me, because there was literally zero fucking reason to do so. Not even mentioning the fact that half the time it wasn’t even relevant to what he was talking about. Pretty shitty, especially when this video was supposed to be targeted for BEGINNERS. Were the first game’s standard battles really not enough?
Thx for your commentary, dt would like to see x)
Spoilers warning?!?! I just bought the trilogy, thanks as*hole.
I just finished all the trilogy, I enjoyed this game.
Really? How this games hard ... Probs a god .
@@rubixmantheshapeshifter1769 Once you get the hang of it, the game is pretty straight forward and not that difficult. There are some challenging parts, but you'll get through it eventually.
@@rubixmantheshapeshifter1769 I agree with him. I think I got the hang of it towards the end of the first game.
Spoilers everywhere you goofball
What a freaking bummer did you really have to spoil the game for me?!
I wish they released #3 on mobile as well
Really love the game & the storyline. I've supported you guys by double-dipping on the trilogy on both Steam and the Switch. I can't wait for your next game!
This game is just so utterly beautiful. Awestruck everytime I see it.
Being an illustrator and a fantasy fan, I love banner saga's look and feel, but no matter how many tutorials I've seen, I still can't understand the combat mechanics and this always prevents me from buying it. I guess i'm just too stupid for banner saga.
just buy it and keep dying until u master it.
@@lordbluefire6335 hahaha i'll think about it. Thanks 🍻
attack enemies strength/hp early on I noticed this after many defeats with the AI on normal they attack the heck out of your units HP diminishing their overall damage the longer the fight drags on, archers and "mark of prey" ability are godsend better yet if you have a melee unit near the marked enemy
This is great . I have a friend who gave me the banner saga trilogy for the switch, but I am currently focus on Octopath traveler and guacamelee stce
Thanks Romeo! We hope you get the chance to check out The Banner Saga Trilogy soon! Turn-based is your thing, then?
@@VersusEvil well to be honest , I like games with cool stories haha. So it doesn't really matter which genre so long as I like the story
Giving advice for beginners with fottage from late game... IDK about that
This video is perfection. Thanks.
I am soooo bad at this games. I hope, your guide will help me
Baner saga 4 plese
Should i play the first or second game? I wanna play the third one but afraid of didnt understand the story, but too lazy to play from the first one lol
You need to play them all really to understand, although you could watch a playthrough or something
Never felt so desperate to survive lol
Seems like this videos have too much spoilers. No thanks.
I can't get over the initiative system in this series. It forces you to game the system. Go for the strongest, instead of killing off the easier ones. Maim enemies and then ignore them instead of outright killing them one by one. The smaller your force is, the more actions each one gets? How does that make sense? Gaaaah! It's so frustrating! I wish banner Saga were shitty overall so I wouldn't sit here complaining about it.
The initiative system is stupid but it also allows the game to create encounters in which your characters face a huge group of enemies and not instantly get destroyed and not get annoyed at how rarely you get a turn. Basically it makes you feel badass when you are the party with the lower number but it sucks when only a few high-strength enemies are left and you're fucked. I'd say that's not a horrible trade off.
Toprak I think game three makes the absolute most of the system as it adds way more viability to using a large party by specials the characters have. Rook’s special in the first game is one of many that benifits from a larger force and its incredibly potent. It’s also the weakest of these abilities that benefit from a larger force. And the strongest of these abilities if you know what you are doing with it makes the final battle a joke. You’ve basically got abilities that can enable specific play styles and there’s actually quite a few using decent sized armies. You can also have a entire board of spawned allies that can’t be hurt till they take an action yeah that’s an actual strat you can use. On the other hand you are also given the perfect unit type for soloing entire maps with high movement the ability to move after performing an action and stun. It would be interesting to see if you could pvp this game what the meta would be. Since some of the more broken combos for in game requires you stall your enemies which is totally possible in game but would be harder against a actual person.
I hear this complaint about the maim strategy and I always reply the same way - in an actual battle, you wouldn't go out of your way to kill an enemy you've already disabled when another, more dangerous enemy is bearing down on you. In an actual battle, you wouldn't have your entire squad focus attacks on one enemy at a time, but instead you would engage unit-to-unit and gang up as opportunity allows. No, it's not realistic, but it's no less realistic than any other turn-based strategy combat. It's just unconventional compared to the way the vast majority of games have been doing this for decades. It's innovative and fun.
@@jawbone78 Hello, and hello me from the past. I still don't like it but I got used to it. :)
@@jawbone78 I disagree, in theory, finishing off easy targets fast, is almost always good. Realistically not incapacitating them allows them to become a threat at some point. In a game scenario, like Apex or League of legends, you always want to reduce the number of enemies as soon as possible, which usually mean focus the targets that are squishy, out of position, or even bad at the game and easy pickings. Strength in numbers is a very logical thing that works for most scenarios.
Ok I expect something a little less obvious, what game doesn't tell you itself...
THiS Game Not For Noob !! LOL
u talking to fast Evil
gimmies the whole damn series ya nut cases .... I want my fix !!! 😆😆😆
Entire trilogy is now on Gamepass!
Whilst the "maim don't kill" strategy can be effective, i prefer the "uninstall don't play" strategy. It just feels wrong that you are punished for finishing off your enemies. I've played turn based games for years on computers and on tabletops, and this is the weirdest and unintutive system for turns I've seen yet. A combat system that rewards *almost* defeating your opponents, sequentially, rewards you in combat. This is the only game I've ever played where it is frequently desirable to kill off your own units and leave your opponents alive, and that makes zero strategic sense whatsoever.
I see logic to the "maim dont kill" thing, because imagine you in the brink of death, close to the last breath, so it makes sense you attack with minimal force, and not full force like in perfect health, which is the standard to every game. We are use to it, but it makes more sense in this game, dont you think?
What I DONT agree in this game its complete bulls*it that if you have 5 characters and the enemy 2, they have as much turns as you. What the f*ck? Why? THIS doesnt make sense at all and completely unfair. By logic, its like one side has super speed just because they are outnumbered. Not me nor the enemy should have this.
Allan John slight correction. It’s logical that it’s harder to command a larger force. What’s less believable is that you can’t choose which person acts. You totally could keep commanding that one person doing most the work anyway rather then the tell each person to do something.
If you apply this type of logic to typical turn-based game strategies, they also wouldn't make sense except for the fact that everyone's accustomed to them after decades of convention. This game tried something new and forced players to do something few strategy games do, which is to unlearn what you're bringing to the game from others like it. It's fine that it's not to everyone's taste, but if you let yourself enjoy it it is incredible.
I don't find the game to be fun ... It has the rhythm of a NES JRPG but in all fights, everything is very slow narrative and that bores, besides the interface is confusing, rest is not even reflected in the game. I see why the physical trilogy for Nintendo Switch cost me $ 10.
Play red dead 2 you’ll enjoy it, one of the most realistic games I’ve played
Thanks Hank! Cowboys vs warriors from norse mythology though... who wins?
Come on, The mighty Norse men! @@VersusEvil
Really? Not if I got my service revolver , one pop can pop a hole in a head like a cracked coconut. On the other hand the fury of the newsrooms are as aggressive and to not be messed with
Not newsrooms , I meant to say norsefolks
You need a good amount of friends to play with ya , online otherwise it is tough
Trying to learn this game feels like the first day in a college course, that you don't even know the name of. 1/10, game sucks.