COH3 1v1 FeriG (US) vs Zulu (WM)

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  • Опубликовано: 1 окт 2024
  • Company of Heroes 3 FeriG (US Force, Armored) vs Zulu (Wehrmacht, Breakthrough) on Faymonville
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    Send your replays for casting to tightropegaming@gmail.com
    Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
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Комментарии • 20

  • @jayros4269
    @jayros4269 3 месяца назад +5

    The manpower hacks just ruin the game.

  • @schmidbag
    @schmidbag 3 месяца назад +7

    great match and cast, thanks tightrope!

  • @paulfaure6210
    @paulfaure6210 3 месяца назад +4

    Hello Tightrope !
    Thanks you for this cast ! 2 Huges skilled players are in action !!! 🙃😆
    But this game let me in the trouble, for WM players... 🤔 ! What's wrong on Zulu's game ??? Nothing ... during 22min.
    WM-US match up is it really balanced ??? I do not think so ... for many reasons !
    Early game :
    - Grenadiers fears Riflemen and wait MP4O ... Few minutes losen to take ... his side fuel !
    - 2 MG42 comes after. Clearly, no choice to do another BO. US Riflemen are too many ... WM have not enough ammo for more MP40 ... and point life of Grenadier are too low vs Riflemen (480hp vs 600 hp). WM need to trap Riflemen in MG to force back up.
    - 2 Grenadiers + 2 MG42 => The early game WM is already ending. Not enough strong DPS and US Vehicule may come soon. Zulu go to middle game on T3.
    Parenthesis (T2 did not choice) :
    - PanzerJaeger G43, good life, good DPS vs undercover unit, smoke, flares to show. But no Panzerfaust to trap vehicule, worst choice if opponent have mortars (G43 have not enough time to be efficient), smoke not really need (no US MG). Viable only with LG40's Lufftwaffe Doc in same time ... But LG40 do not percing armor on late game Tank ... You need to win before 20min ... It is "tought" !
    - PanzerJaeger PanzerSchreck, good life, heavy damage on vehicule, smoke. But no DPS on infantry (only 4 classic rifle AND too many US riflemen at this time), no flare, and too poor range, and NO AMMOS (PzSchreck cost 90 ammunitions ... MP40 on grenadiers have already use it).
    - 221, quick, good range sight, can be add canon, But 240hp without armor on middle game US vehicule ... garbage !!!
    - AA canon, it is an MG with more life, But static, and DPS on vehicule is not enough to trap and punish before US vehicule turn around you ... Garbage
    - Upgrade to Wirbelwind and Marder. Just cost too enough fuel. Opponent vehicule come 2-3 min before. You go to loose map control, and probably 1 unit on back up while you wait to build that... If you have taken your half map fuel on early game (not on this game).
    Middle game :
    - Rush on Stummel to blow the frontlines !!! 2 Grenadiers + Pioneer vs 3 US Riflemen + Captain + Scout + Engineer Flamethrower (+ 1 Riflemen quickly)... Zulu works miracles ... But it is an impossible battle on frontline. Stummel come to DPS and make troubles. WM hoped US not fight together and forgot to unlock Grenade/sticky bomb.
    - Stummel have 320 hp ... It is a breakfast for Greyhound ... ATGun come on the rear shadow.
    - Now Zulu have no choice. His army can deal the fight. But his army need to stay all together (ATGun none mobility, axis, slow uncrew). He try to chase on right, on left, on center, he have losen the fight control.
    - FeriG know this is the time where he can travel like a rabbit in the salad field 🤣!!! Just half of his army need to opposite the front, when he take the rest of the map. FeriG add 2 Mortars to kill MG42 or punish capture point. Mortars Vet1 unlock a special ability which kill any infantry unit in 8 only seconds (3 shots). With 2 mortars ... Zulu must react in ... 2-4 seconds. Even for a level player like Zulu, that's too quickly ... Zulu go to loose his first MG, and map control.
    Late Game :
    - FeriG is a smart boy. He give a chance to win for Zulu. FeriG use 1 Greyhound and BARS on US Riflemen. So, Zulu, still alive on huges micro and battle, can build Panzer IV with a huge timing, and make the double.
    - FeriG have 2 ATGun, but it is not enough to control the movement of 2 Panzer IV on all the map. Zulu show the failure on the left. But ... Mortar pit and Greyhound stay alive. This WM push cost too many. Zulu back up on his main base with out take point after clear the aera (he have losen his motocycle).
    - Now, Game is OVER ! Easy Eight come. All WM units are equal or under value combat (Panzer IV have worst DPS and life than Sherman Easy height) vs US unit, but US player have + 2 mortars. WM army have 95/100 value US Army have 80/100. FeriG is a top player too. He continue to deal fight without loses, wait his second Easy Eight.
    - Zulu do his maximum, but his last MG go down. At this time, US Riflemen can travel like he want. Scout show the battle. Easy Eight violate everything on first shot. WM ATGun go "death" ... Nothing can stop to advance Easy Eight... "GG WP" time !
    .
    WM - US ... Unbalanced !!!
    Maybe, if Zulu use mortars, 8 Rad, Panthers, and find something without MP40 on his grenadiers on early game... Maybe he could have a chance !? 🤔
    I don t know 🤗!

  • @S_1_L_3_N_C_3
    @S_1_L_3_N_C_3 3 месяца назад +5

    Thanks for the cast TR

  • @Mcfly868
    @Mcfly868 3 месяца назад

    The free mp mechanics is a big problem in balance for sure. But dam zulu is bad

  • @davidbrumby761
    @davidbrumby761 3 месяца назад +2

    good shit bro

  • @simplyfinny
    @simplyfinny 3 месяца назад +1

    lol, did a spectator leave at 12:45?

  • @littlechatelain2395
    @littlechatelain2395 3 месяца назад

    Thanks for the upload TR. I noticed an interesting visual bug. at 23:30, you can see that the Easy 8 suddenly has barrel wrappings and sandbags on the turret. It seems to have picked up the Devil's Brigade cosmetic trappings for a few moments. It then dissapears a few moments later. I'm guessing it has something to do with the modded spectator mode. Just a funny thing I thought I'd point out :p

  • @fabi5544
    @fabi5544 3 месяца назад

    what a game god that was intense!

  • @MW-hv1cl
    @MW-hv1cl 3 месяца назад

    Good matcy

  • @kerrypaz7576
    @kerrypaz7576 3 месяца назад

    Give every faction MP Cheats or give no faction MP Cheats. Gotta pick one relic.

  • @Ashrit141
    @Ashrit141 3 месяца назад +1

    3/10 unrealistic game, at 25:40 a soldier literally eats a 75 mm Panzer 4 shell and keeps running like nothing happened RIP

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 3 месяца назад +1

      That is normal for Coh

    • @dragonlord4643
      @dragonlord4643 3 месяца назад +5

      also did you notice that the Wehrmacht player had a smaller army like 4 units smaller than the US one and was already pop capped while the US player could field like 3-4 additional units if he had ressources, like were is the balance in this???

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 3 месяца назад +2

      @@dragonlord4643 Don't pay all credit to quantity. Quality also matter.
      While USF player used the base Riflemen, Weh used elites such as Pgren and Stoss.

    • @Schaden-freude
      @Schaden-freude 3 месяца назад +2

      @@scorpiontdalpha9799 up until last patch riflemen beat pgrens and could hold against stoss

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 3 месяца назад

      @@Schaden-freude But upgrading Riflemen to their full potential to fight them equally is expensive, while teching to Pgren and Stoss is not the issue since they are from buildings that provide nice stuffs.