Reducing weight leads to powerful new upgrades. And honestly, at Williams my drivers smash & crash all the time so creating durable parts that last a long time is irrelevant because my drivers normally destroy them 😂
I’m curious/confused on development. Let’s assume on track “1” I need low speed cornering, so I develop UF2 for that attribute. On track “2” I need top speed, so I develop UF3 for the top speed attribute. Let’s assume 4 or 5 races later, I need low speed cornering again. Should be developing one type of underfloor that focuses on low speed cornering and be developing a second underfloor for top speed and switch back and forth between them? I’ve been developing a new version of the UF, migrating to it, developing a further UF, migrating to it, etc. Thoughts?
I’m trying this approach…. Lower the maximum weight for the first development part but don’t produce it for the massive gains in performance on intense. Then design the next part without any ATR on a balanced weight loss whilst still gaining a good amount from my previous intensive design! See how it goes but seems to have worked well…
How do I prevent my powertrain from reducing significantly in a short period of time? For example, I just bought a new engine and after one race it went from 99% to around 78%.
I picked williams as my first team, because I always liked it, and when drive to survive came out, the team principal back then Claire Williams, she has such charisma and was down to earth, wish she would of stayed and watch the car developed into something better. Now the other reason is I wanted to take a struggling team and make them a contender in 2-3 seasons, that's where the fun is and the challenged. First season my boards wants me to be 8th place, great so I know what to focus on, I take a look at the grid and see who is at the top of low field, in my save is was Alpine. Ferrari, Mercedez,RB and AM, are too far ahead that you cannot compete against them and the money they draw in (first season tho) so I have to worry about alpine, Hass,AR and Mclaren, but Alpine is the better out of the bunch, so that is my target to beat if I want to please the board members. Once i started developing part that helped me get there, I needed to make sure my drivers were getting the best management and training in order to get there, Albon is already good by default (because he has experience, but at his age he should be at the level of Carlos Sainz or Sergio Perez, nonetheless we are gonna use him for points for the next two season and start preparing our D2 for that seat. Also Albon has a medium development skill which means he aint gonna learn fast in the simulation, Logan however has a high development skill which is great!!! hes young, and all he need is confidence and more chemistry with his race engineer. So I already have my target goals for season 1 and know what to do and achieve them, you can see results arlready in season 1, if you managed to beat alpine and get ahead in points, you will get more money eventually to developed more parts, however I believed the facilities are things to start working on ASAP, Driver simulator is a must (max it out as fast as you can) this will make sure your driver get more XP and get better and better and be able to push your car to its limit every time you upgrade it. And Design center. It must be priority numero uno.
Right at the start of the video... "That should link on the screen now" = nope. Edit: it's in the description of the video. Other than that, insightful content as always. Thank you. This really adds a lot to the F1 Manager experience.
Reducing weight leads to powerful new upgrades. And honestly, at Williams my drivers smash & crash all the time so creating durable parts that last a long time is irrelevant because my drivers normally destroy them 😂
I’m curious/confused on development. Let’s assume on track “1” I need low speed cornering, so I develop UF2 for that attribute. On track “2” I need top speed, so I develop UF3 for the top speed attribute. Let’s assume 4 or 5 races later, I need low speed cornering again. Should be developing one type of underfloor that focuses on low speed cornering and be developing a second underfloor for top speed and switch back and forth between them? I’ve been developing a new version of the UF, migrating to it, developing a further UF, migrating to it, etc. Thoughts?
I’m trying this approach…. Lower the maximum weight for the first development part but don’t produce it for the massive gains in performance on intense. Then design the next part without any ATR on a balanced weight loss whilst still gaining a good amount from my previous intensive design! See how it goes but seems to have worked well…
How do I prevent my powertrain from reducing significantly in a short period of time? For example, I just bought a new engine and after one race it went from 99% to around 78%.
I always just knock the weight back by 1 click, seems the most efficient way I’ve found so far
I sadly left 10mil on the cost cap, hoping to be much closer to the cap this season.
What is smart looking forward to the next season? In terms of upgrade's.
Look at what's effected by regulation changes
Also don't bother moving the sliders for research, they currently don't work.
@@seanbailey8545being patched by end of the month
E
E
I picked williams as my first team, because I always liked it, and when drive to survive came out, the team principal back then Claire Williams, she has such charisma and was down to earth, wish she would of stayed and watch the car developed into something better. Now the other reason is I wanted to take a struggling team and make them a contender in 2-3 seasons, that's where the fun is and the challenged. First season my boards wants me to be 8th place, great so I know what to focus on, I take a look at the grid and see who is at the top of low field, in my save is was Alpine. Ferrari, Mercedez,RB and AM, are too far ahead that you cannot compete against them and the money they draw in (first season tho) so I have to worry about alpine, Hass,AR and Mclaren, but Alpine is the better out of the bunch, so that is my target to beat if I want to please the board members. Once i started developing part that helped me get there, I needed to make sure my drivers were getting the best management and training in order to get there, Albon is already good by default (because he has experience, but at his age he should be at the level of Carlos Sainz or Sergio Perez, nonetheless we are gonna use him for points for the next two season and start preparing our D2 for that seat. Also Albon has a medium development skill which means he aint gonna learn fast in the simulation, Logan however has a high development skill which is great!!! hes young, and all he need is confidence and more chemistry with his race engineer. So I already have my target goals for season 1 and know what to do and achieve them, you can see results arlready in season 1, if you managed to beat alpine and get ahead in points, you will get more money eventually to developed more parts, however I believed the facilities are things to start working on ASAP, Driver simulator is a must (max it out as fast as you can) this will make sure your driver get more XP and get better and better and be able to push your car to its limit every time you upgrade it. And Design center. It must be priority numero uno.
Right at the start of the video... "That should link on the screen now" = nope. Edit: it's in the description of the video.
Other than that, insightful content as always. Thank you. This really adds a lot to the F1 Manager experience.
your cAAAAAAr😂
Hilarious 🤦♂️