@@gamingreverends-devcorner1379 hi! really great videos! btw, you can find the site on web[dot]archive[dot]org if you paste in the search box the broken link from you description. it loads slow, but it works.
Within the shader program it will be 1.1. But afaik when you pass the output colour on to the next stages by setting gl_FragColor, rgba will be clamped from 0 to 1. This should be relevant for at least one other stage in the drawing pipe line: the blend modes need numbers between 0 and 1.
These videos are a godsend
Thank you very much :)
Thank U for the amazing content and contribution for the game community
thank you very much :)
Great explanation!!!!
Very well thought out.
Thank you very much
Thank you very much!!! :)
You are a hero.
Amazing tutorial so far. I just want to point out the Shaderific link does not work right now.
Thx. Didn't know about shaderific. Marked it as broken for now since the whole site seems to be down for whatever reason.
@@gamingreverends-devcorner1379 hi! really great videos! btw, you can find the site on web[dot]archive[dot]org if you paste in the search box the broken link from you description. it loads slow, but it works.
what if i give to r component value greater 1, say 1.1? will it be treated as 1 ? or some more smart stuff ?
Within the shader program it will be 1.1. But afaik when you pass the output colour on to the next stages by setting gl_FragColor, rgba will be clamped from 0 to 1. This should be relevant for at least one other stage in the drawing pipe line: the blend modes need numbers between 0 and 1.
Are you a teacher? Haha very well explained! Nice pacing!
Nah, not a teacher - nor a coder. Glad you like it :)
👍
how can people learn all of this i dont understand ..im visual type
Best tutorial of shaders I've seen so far. This is what a beginner need.