Good video. Other than the Texture videos for your "Flowing Water Shaders" which other specific videos from your playlist should I watch so I can watch that one?
Uh, quick note, for some 19:47-ish, one alternative to converting degrees to rads (aside from the degtorad() function) is to directly use the trig functions as dsin, dcos, dtan, dtan2... -- They take degrees. (I don't do 3D but I at least know dsin/dcos for 2D.. lol) -- These have been extremely useful for me.
Thank you for talking about this! I realy love the "Game Revernds" tutorial series for shader programers here in RUclips, do you think on make a similar thing?
Can the inbuilt Gamemaker effects shaders be used for gui elements that have a drawGUI event? It would be useful for buttons and headings, but I cant get them to work with drawGUI
@@fierorecensione5828 the closest thing is a pseudo light system like or an actual 2d light system, I cant pase links here but just seach on youtube for them those may suit your needs
Useful stuff. Been avoiding shaders for years now. This actually made it digestible. Excited to try some ideas.
very very useful and user friendly too, thank you Michael you are a true hero!
This series is life saving, thank you so so much! 🙏
i want this series !!! thanks you !!! 👌
I was trying to look this up a couple hours ago, nice!!
FoxyOfJungle is the best
Good video. Other than the Texture videos for your "Flowing Water Shaders" which other specific videos from your playlist should I watch so I can watch that one?
probably the texture repeating/filtering ones, textures and samplers are the most important though
@@DragoniteSpam Thanks!
Uh, quick note, for some 19:47-ish, one alternative to converting degrees to rads (aside from the degtorad() function) is to directly use the trig functions as dsin, dcos, dtan, dtan2... -- They take degrees. (I don't do 3D but I at least know dsin/dcos for 2D.. lol) -- These have been extremely useful for me.
Those functions aren't in shaders.
Oh, oops, sorry. lol 😅
Thank you for talking about this!
I realy love the "Game Revernds" tutorial series for shader programers here in RUclips, do you think on make a similar thing?
Can the inbuilt Gamemaker effects shaders be used for gui elements that have a drawGUI event? It would be useful for buttons and headings, but I cant get them to work with drawGUI
If i need a sort of fog that make disappear things when the player move out from a point, how can i do that?
Not a shader but maybe use the cloud effect in gray, alongside making the sprites transparent (change alpha channel value)
Thank you for the reply, is there any chance to see a video or a little know how for making me more clear what i have to do?
@@DiceDrivenGameDev
@@fierorecensione5828 the closest thing is a pseudo light system like or an actual 2d light system, I cant pase links here but just seach on youtube for them those may suit your needs
Do you know of any good GLSL documentation sites? Gamemaker themselves don't have any shader functions in their manual as far as I can tell.
Something like this? gmshaders.com/glossary/
Exactly what I was looking for, Thank you!@@DragoniteSpam
Could you lend me a few more hours of the day? 🤣 Great video! 👌
i word-counted the PPFX page btw, it currently comes in at about 2,000 words and i dont think i ever turned in anything that was longer than about 600
@@DragoniteSpam I think a big part of this is the Debug class (with UI stuff)
@@FoxyOfJungle i meant the itch page lol
@@DragoniteSpam That makes sense lmao
omg it is the guy from the gamemaker forum
Please god please how do you stack shaders??
draw the scene to surface using one shader, and then draw the surface to another using another shader
I needed this thanks!
Personal timestamp: 8:03
Good stuff
Good video thanks but are we sure that's a dog?
it's dog-adjacent
sounds like black magic to me