An Introduction to Shaders in GameMaker

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  • Опубликовано: 20 дек 2024

Комментарии • 36

  • @XydenKonos
    @XydenKonos Год назад +8

    Useful stuff. Been avoiding shaders for years now. This actually made it digestible. Excited to try some ideas.

  • @fierorecensione5828
    @fierorecensione5828 Год назад +4

    very very useful and user friendly too, thank you Michael you are a true hero!

  • @MerweenTheWitch
    @MerweenTheWitch 9 месяцев назад +3

    This series is life saving, thank you so so much! 🙏

  • @zarkha_
    @zarkha_ Год назад +5

    i want this series !!! thanks you !!! 👌

  • @LJ-im2mr
    @LJ-im2mr Год назад +1

    I was trying to look this up a couple hours ago, nice!!

  • @ChesterGameDev
    @ChesterGameDev Год назад +3

    FoxyOfJungle is the best

  • @dinar8749
    @dinar8749 6 месяцев назад +2

    Good video. Other than the Texture videos for your "Flowing Water Shaders" which other specific videos from your playlist should I watch so I can watch that one?

    • @DragoniteSpam
      @DragoniteSpam  6 месяцев назад +1

      probably the texture repeating/filtering ones, textures and samplers are the most important though

    • @dinar8749
      @dinar8749 6 месяцев назад

      @@DragoniteSpam Thanks!

  • @nujuju299
    @nujuju299 Год назад

    Uh, quick note, for some 19:47-ish, one alternative to converting degrees to rads (aside from the degtorad() function) is to directly use the trig functions as dsin, dcos, dtan, dtan2... -- They take degrees. (I don't do 3D but I at least know dsin/dcos for 2D.. lol) -- These have been extremely useful for me.

    • @DragoniteSpam
      @DragoniteSpam  Год назад +1

      Those functions aren't in shaders.

    • @nujuju299
      @nujuju299 Год назад

      Oh, oops, sorry. lol 😅

  • @lksxxtodin5292
    @lksxxtodin5292 Год назад

    Thank you for talking about this!
    I realy love the "Game Revernds" tutorial series for shader programers here in RUclips, do you think on make a similar thing?

  • @Alex_Power
    @Alex_Power 10 месяцев назад

    Can the inbuilt Gamemaker effects shaders be used for gui elements that have a drawGUI event? It would be useful for buttons and headings, but I cant get them to work with drawGUI

  • @fierorecensione5828
    @fierorecensione5828 Год назад

    If i need a sort of fog that make disappear things when the player move out from a point, how can i do that?

    • @DiceDrivenGameDev
      @DiceDrivenGameDev Год назад +2

      Not a shader but maybe use the cloud effect in gray, alongside making the sprites transparent (change alpha channel value)

    • @fierorecensione5828
      @fierorecensione5828 Год назад +1

      Thank you for the reply, is there any chance to see a video or a little know how for making me more clear what i have to do?
      @@DiceDrivenGameDev

    • @DiceDrivenGameDev
      @DiceDrivenGameDev Год назад

      @@fierorecensione5828 the closest thing is a pseudo light system like or an actual 2d light system, I cant pase links here but just seach on youtube for them those may suit your needs

  • @NoNaame04
    @NoNaame04 11 месяцев назад

    Do you know of any good GLSL documentation sites? Gamemaker themselves don't have any shader functions in their manual as far as I can tell.

    • @DragoniteSpam
      @DragoniteSpam  11 месяцев назад +1

      Something like this? gmshaders.com/glossary/

    • @NoNaame04
      @NoNaame04 11 месяцев назад

      Exactly what I was looking for, Thank you!@@DragoniteSpam

  • @FoxyOfJungle
    @FoxyOfJungle Год назад

    Could you lend me a few more hours of the day? 🤣 Great video! 👌

    • @DragoniteSpam
      @DragoniteSpam  Год назад

      i word-counted the PPFX page btw, it currently comes in at about 2,000 words and i dont think i ever turned in anything that was longer than about 600

    • @FoxyOfJungle
      @FoxyOfJungle Год назад

      @@DragoniteSpam I think a big part of this is the Debug class (with UI stuff)

    • @DragoniteSpam
      @DragoniteSpam  Год назад

      @@FoxyOfJungle i meant the itch page lol

    • @FoxyOfJungle
      @FoxyOfJungle Год назад

      @@DragoniteSpam That makes sense lmao

    • @wahwah12wahwah12
      @wahwah12wahwah12 11 месяцев назад

      omg it is the guy from the gamemaker forum

  • @TheDoooot
    @TheDoooot Месяц назад

    Please god please how do you stack shaders??

    • @DragoniteSpam
      @DragoniteSpam  Месяц назад

      draw the scene to surface using one shader, and then draw the surface to another using another shader

  • @alfombracitario
    @alfombracitario Год назад

    I needed this thanks!

  • @idiovic
    @idiovic 4 месяца назад

    Personal timestamp: 8:03

  • @XorDev
    @XorDev Год назад

    Good stuff

  • @kevinbatdorf
    @kevinbatdorf 10 месяцев назад

    Good video thanks but are we sure that's a dog?

  • @Motivatedclock
    @Motivatedclock 20 дней назад

    sounds like black magic to me