I never really was good at shaders....I just split my sprites up into white pixel groups depending on the color changes I plan to have and then color blend. Most of my stuff is just clothing and such, like rimworld, so I would have like a shirt that is white for my sprite (and maybe 0xDBDBDB and 0x777777 for shadow contrasting) and then just set image_blend to the actual color of the shirt. I'm not sure if GMS still blends like the old days, but I got in the habit of doing it this way and using those values. I do the same thing with trees, having multiple layers of "white" canopy sprites that I blend in various shades of green, and in autumn I can switch them to reddish hues until finally changing alpha to make them disappear as winter starts....since this is done in extremely small increments at night time, the player can hardly tell it is happening.
wow game in shader excellent !!!
4:12 welp, never unseeing that
Just in time because I needed this to decide to start in game maker ! Watching intently
This is great! Thank you
Thanks for the great video
I never really was good at shaders....I just split my sprites up into white pixel groups depending on the color changes I plan to have and then color blend. Most of my stuff is just clothing and such, like rimworld, so I would have like a shirt that is white for my sprite (and maybe 0xDBDBDB and 0x777777 for shadow contrasting) and then just set image_blend to the actual color of the shirt. I'm not sure if GMS still blends like the old days, but I got in the habit of doing it this way and using those values. I do the same thing with trees, having multiple layers of "white" canopy sprites that I blend in various shades of green, and in autumn I can switch them to reddish hues until finally changing alpha to make them disappear as winter starts....since this is done in extremely small increments at night time, the player can hardly tell it is happening.
That'd still a valid way to do it, takes rather a lot of work to set up though doesn't it?
Any thoughts on doing a video on coding for multiple screen or multiple window game design in GMS2?