The Basics of Palette Swapping in GameMaker

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  • Опубликовано: 29 дек 2024

Комментарии • 8

  • @MiguelAngelValdepenaDelgado
    @MiguelAngelValdepenaDelgado 2 месяца назад

    wow game in shader excellent !!!

  • @BLTspirit
    @BLTspirit 2 месяца назад

    4:12 welp, never unseeing that

  • @QuillColor
    @QuillColor 2 месяца назад

    Just in time because I needed this to decide to start in game maker ! Watching intently

  • @wolfieeeee256
    @wolfieeeee256 2 месяца назад

    This is great! Thank you

  • @lsk21kr
    @lsk21kr 2 месяца назад

    Thanks for the great video

  • @sabriath
    @sabriath 2 месяца назад

    I never really was good at shaders....I just split my sprites up into white pixel groups depending on the color changes I plan to have and then color blend. Most of my stuff is just clothing and such, like rimworld, so I would have like a shirt that is white for my sprite (and maybe 0xDBDBDB and 0x777777 for shadow contrasting) and then just set image_blend to the actual color of the shirt. I'm not sure if GMS still blends like the old days, but I got in the habit of doing it this way and using those values. I do the same thing with trees, having multiple layers of "white" canopy sprites that I blend in various shades of green, and in autumn I can switch them to reddish hues until finally changing alpha to make them disappear as winter starts....since this is done in extremely small increments at night time, the player can hardly tell it is happening.

    • @DragoniteSpam
      @DragoniteSpam  2 месяца назад

      That'd still a valid way to do it, takes rather a lot of work to set up though doesn't it?

  • @diggerocean2000
    @diggerocean2000 2 месяца назад

    Any thoughts on doing a video on coding for multiple screen or multiple window game design in GMS2?