Shader Tutorial for GameMaker 28 - LUT Maps

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  • Опубликовано: 21 дек 2024

Комментарии • 27

  • @WangleLine
    @WangleLine 5 лет назад +7

    These are lovely. Thanks for making all of these tutorials, you're a great pillar of this community

  • @littlerogue4788
    @littlerogue4788 4 года назад +3

    Haven't posted another video since last year. We miss you, come back!

  • @FruitBK
    @FruitBK 4 года назад +1

    I'm so happy to meet your channel!! It's so amazing tutorial.!

  • @shira158
    @shira158 5 лет назад +9

    You are a God.

    • @MaltheF
      @MaltheF 5 лет назад +3

      seriously the best shader tutorials on youtube

    • @gamingreverends-devcorner1379
      @gamingreverends-devcorner1379  5 лет назад +4

      Seriously doubt it although I sometimes wish I were - but thx for the compliment :)

    • @shira158
      @shira158 5 лет назад +4

      That's exactly what a God would say.

  • @mosquitobird11
    @mosquitobird11 4 года назад

    Your tutorials are incredible, you should make videos again!! Do a gamedev series if you like making games, or more shader stuff, anything!

  • @philosopherhobbs
    @philosopherhobbs 5 лет назад +8

    Your tutorials are really high quality and well done. I don't think a lot of game developers will understand the importance of LUTs though from this tutorial. Showing how LUTs are used for lighting would go a lot further to attracting aspiring GameMaker users to this video. LUTs can really be used well in 2D games to make a good looking game look so much better. Here's an article on Graveyard Keeper that is a perfect illustration of what I'm talking about: www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php

  • @bradleebowers8203
    @bradleebowers8203 2 года назад

    I miss you reverend , come back!

  • @coxyofnewp
    @coxyofnewp 3 года назад

    Ive learnt so much from your shader tuts, do you think you'll do any other tuts on other subjects? As was looking through my old playlists and came across your vids again and wondered what you was up to.. Even if you've moved on or not doing any other, just a TNX and Great vids anyway

  • @jack-s3e1u
    @jack-s3e1u 3 года назад

    This is a brilliant tutorial! I have been using this shader in my Haxe/Kha game. I am having a problem though with transparency. If I render a white square at half opacity it comes out semi transparent grey. I think this might be an issue around premultiplied alpha. I can't figure out how to get the square looking like a semi transparent white square...

  • @m1s3ry97
    @m1s3ry97 5 лет назад +5

    Man you deserve 100k subs at least

  • @juhasoderqvist1946
    @juhasoderqvist1946 5 лет назад +1

    Excellent !!!

  • @lksxxtodin5292
    @lksxxtodin5292 Год назад

    Thanks!

  • @rtcwkillz
    @rtcwkillz 5 лет назад +1

    good tutorials!

  • @MiniMacroSound
    @MiniMacroSound 4 года назад

    does this work with an LUT that isn't a square?

    • @mosquitobird11
      @mosquitobird11 4 года назад

      Curious why you would want to work with a LUT that isn't square and sacrifice granularity but only in one color channel? I don't think the look up will work on a non square table but if you changed the lookup math you could make it work with any LUT I suppose.

  • @spiritualinsights862
    @spiritualinsights862 4 года назад +2

    here is converted & fixed version for gms 2.3
    drive.google.com/file/d/1qcF4R6YSsuIyMXFxPxIrotBQpDfzt-zn/view