StarCraft Original Pre-Release Screenshots Overview (1996-1998)

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  • Опубликовано: 19 дек 2024

Комментарии • 280

  • @Dismal626
    @Dismal626 6 лет назад +167

    fun fact: the guy in the portrait for the dropship at 0:51 ended up being the model used for the guy in the opening SC cinematic who drives the giant cargo ship

    • @WindiChilliwack
      @WindiChilliwack 6 лет назад +13

      Thanks for shouting that out! And i probably guess that the guys who went out to check the wreck, are the ones who are either SCV's or Marines.

    • @sewertendo
      @sewertendo 5 лет назад +14

      ​@@WindiChilliwack
      I remember reading somewhere the gameplay for Terrans back in the alpha was going to focus more around scavenging. But what remains of the original concept in the final game is that you can take opponent building addons, and the SC intro cinematic.
      Yeah, the intro cinematic for SC was probably completed almost 2 years before the game released.

    • @WindiChilliwack
      @WindiChilliwack 5 лет назад

      @@sewertendo Maybe it was some sort of building game for them? and the Protoss pluss the Zurg were basically like enemies to each other before they ran into the terrans. It's like Orcs and Humans but with a third character right?

    • @TheAnon03
      @TheAnon03 3 года назад +3

      was just about to comment that, he seems to be the unit portrait for all the terran units of that build.

    • @majormononoke8958
      @majormononoke8958 3 года назад

      Not only that. He is also the guy that as more than similarity with the portrait of the scvs in sc2...

  • @StudioMod
    @StudioMod 2 года назад +8

    The creep at 1:26 is OBJECTIVELY better edged than the current.

    • @clarkwolfang9779
      @clarkwolfang9779 Год назад +5

      Yeah, it genuinely looks as if the ground was alive.

    • @gyppygirl2021
      @gyppygirl2021 Год назад +4

      God what. What even is that. Why is that so much better than what we got in the final game. What the hell. Blizzard why you do this.

  • @cr128
    @cr128 7 лет назад +170

    The Valkyrie's mystery ability was an afterburners ability that temporarily increased its movement speed. It was scrapped as it could be used for hit-and-run attacks against enemy overlords.

    • @s21411
      @s21411 5 лет назад +14

      that seems like a viable strategy that should have been implemented.

    • @tamasmuszbek
      @tamasmuszbek 3 года назад +9

      @@s21411 OP nerf plz

    • @jamesd4520
      @jamesd4520 3 года назад +5

      Seeing as how valkyrie has been severely under utilized in pro play maybe terran needed this though the same could be said for scouts and devourers

    • @k-leb4671
      @k-leb4671 3 года назад +2

      Are you sure that's it? It looks like in the second image they're actually firing something into the ground where the Hydralisks are. Is that not the ability the video mentioned?

    • @DeterminedHaphazard
      @DeterminedHaphazard 2 года назад +1

      @@k-leb4671 No, I read about afterburners too. Hydralisks just deserved some rocket science.

  • @fotakatos
    @fotakatos 6 лет назад +82

    The science vessel as a ground unit kinda cracks me up because the thing ALWAYS looked like a ground unit to me. The fact that they basically just chopped off its legs and added a displaced shadow explains a lot, lol.

    • @k-leb4671
      @k-leb4671 3 года назад +15

      It always looked like a ground unit to you? How? To me it looks weird having those legs, like giving a house some legs.

    • @qaz3000
      @qaz3000 2 года назад +3

      it does look like it skipped leg day lol

    • @cellulanus
      @cellulanus 2 года назад +9

      Look again at the next image. It could always fly. It just used to be able to land.

  • @proddreamatnight
    @proddreamatnight 3 года назад +54

    "Siege tanks shooting carrier" oh one can dream....

  • @X3MgamePlays
    @X3MgamePlays 6 лет назад +77

    I still remember the Siege tank shooting air.

    • @BTpaintballer
      @BTpaintballer 6 лет назад +10

      It was fun for the N64 brood wars siege tanks in siege mode could hit air units, so the death ball of tanks got no time for battlecruisers

    • @sorrymybadxd
      @sorrymybadxd 3 года назад +6

      that would have brought a whole new meaning to tesagi

    • @DjAtmaWeapon
      @DjAtmaWeapon 3 года назад +4

      @@BTpaintballer N64 tanks could not hit air :/ Sorry about it

  • @diegowfrk1
    @diegowfrk1 3 года назад +17

    2:07 wait, what, why they left the valkyrie for bw if they had it good to go for vanilla? (down left on screen)

  • @TheLedgerDomain
    @TheLedgerDomain 4 года назад +110

    I remember some of these. My uncle was a huge StarCraft fan before, he collected the Alpha and Beta, before he bought the final released version. Unfortunately, all if was destroyed after a huge typoon that caused heavy flooding that lasted for weeks.

  • @Noise-fe6dp
    @Noise-fe6dp 2 года назад +7

    2:15 the range of that firebat in the top right

  • @cellulanus
    @cellulanus 2 года назад +22

    I don't think the Science Vessel was a ground unit. Look at 1:11, you can see a Science Vessel flying.
    I think it was an air unit that could land. You can actually see it doesn't have a move command button when landed, which we can see on the screenshot where a wraith is selected, instead having the weird icons plus what looks like a takeoff button.
    I'm guessing that you had to land the Science Vessel to unlock it's abilities at the cost of making it stationary.

    • @pierreo33
      @pierreo33 Год назад +3

      yes and 1:04 you can see the "lift off" symbol

  • @Tenraiden
    @Tenraiden 2 года назад +10

    Man I remember the hype building up for this game since Warcraft 2.. sigh I miss everyone from back then

    • @raiden72
      @raiden72 Год назад +2

      Ya dude 1996-1998 were insane times. StarCraft music and atmosphere was really mystical and vast.

  • @DeterminedHaphazard
    @DeterminedHaphazard 2 года назад +17

    Those spiked early Zerg buildings and mark II Terran units were badass ideas.

  • @ximbabwe0228
    @ximbabwe0228 3 года назад +25

    2:58 I love that desert "water" is just a misty cliff, would have loved to see that in the final game

    • @k-leb4671
      @k-leb4671 3 года назад +3

      Or possibly a very misty swamp.

    • @majormononoke8958
      @majormononoke8958 3 года назад +3

      we got the black oil smawp water for it though...

  • @Brandywine53
    @Brandywine53 4 года назад +15

    Probably one of the greatest video games of all time. Thank you for posting this video

  • @Toastinfingers
    @Toastinfingers Год назад +6

    that early Protoss theme rocks soooo heavy

  • @Xick
    @Xick 3 года назад +11

    That "mk1", "mk4", etc. looks like an equivalent of the "Level" thing Warcraft 2 units had, which incremented with each upgrade or spell researched for them. At 0:56 the "Terran Goliath mk11" has Chaingun mk5 + Scatter Missiles mk4 + Armor mk2, and at 1:20 there's a "Terran Phoenix mk4" with Gemini Missiles mk4 + Armor mk0.

  • @andersonklein3587
    @andersonklein3587 6 лет назад +100

    You know, there's many things about the alpha that I actually would have preferred went into the final game. (realistic fighters with curve movement, bigger spacecraft, gorier zergs, etc)

    • @cyberjunk2002
      @cyberjunk2002 5 лет назад +9

      Yeah, it looked like wraiths and scouts strafed like interceptors. That would have been more realistic and interesting (and changed how they impacted the game) than basically flying tanks.

    • @alekseyl172
      @alekseyl172 2 года назад +2

      @@cyberjunk2002
      Well, you know... budget and time issues. Also the problems of old fashioned technologies from 90-s.

    • @cyberjunk2002
      @cyberjunk2002 2 года назад

      @@alekseyl172 they had pretty good looking demos. Probably more just that they couldn't get their code in order... Starcraft was notorious for bugs during development due to some fundamentally bad decisions made early on. They probably saw as a way to simplify... Oh there's some bug about strafing? Let's just remove strafing.

    • @alekseyl172
      @alekseyl172 2 года назад

      @@cyberjunk2002
      Which decisions, for example?

    • @cyberjunk2002
      @cyberjunk2002 2 года назад +1

      @@alekseyl172 apparently they used an stl-like data structure for linked lists. It's good on paper but the problem is that it requires coordination between all the different linked lists whenever you delete an element. They ended up having a lot of dangling references which caused crashes... That one comes to mind from when I first learned about this like 10 years ago as it really stuck out to me but there are probably more.

  • @alexfriedman2047
    @alexfriedman2047 6 лет назад +51

    lol at the hydra den its called " Snakey " at 2:30 lol. Such a trip considering i played this 1998-2001 and 2013-2018 to look at this. I would like to play some of the old beta versions of starcraft it would be cool lol.

    • @lotgc
      @lotgc 3 года назад

      It would be cool if they made like a skin pack with the alpha graphics for SCR

    • @alexfriedman2047
      @alexfriedman2047 3 года назад

      ​@@lotgc 네 ㅇ ㅈ 동의해요. 이 버전을 할 수 있다면 멋지겠어요. 님, 넌 한국인이죠? 저는 한국어를 배우고 있어요. 노력하는 중이에요. Yea , Agreed. I wish I could play this version. It would be cool to play this version. You Korean?? I'm learning Korean although my Korean isn't very good yet.

    • @lotgc
      @lotgc 3 года назад

      @@alexfriedman2047 I'm not actually Korean, although you could say I was 'adopted' in a sense. You're Korean was pretty good, although your word choice was a bit funny. Did you use a translator? If so, you should check out Papago if you haven't already. It's much more accurate and detailed than Google translate.
      The best advice I can give you though, is to join a Korean Minecraft server. Survival Minecraft is basically the closest you can get to actually going there, and many aspects of the game translate well into real life, and plus, you will make a lot of friends who will help you learn the language and the culture

    • @alexfriedman2047
      @alexfriedman2047 3 года назад

      @@lotgc Did you even read the comment? I told you in Korean That I'm learning Korean, so no I didn't use a translator. Also please tell me what word is awkward because I've heard Koreans use all of those words a lot.

    • @alexfriedman2047
      @alexfriedman2047 3 года назад

      @@lotgc Yeah I play Starcraft with Koreans a lot. I can basically say whatever I want but I still sometimes make little grammar mistakes here and there. I think If I went to Korea I would become fluent pretty fast, but I could just do it here if I find a new teacher. Are you fluent in Korean? Or just speak a bit?

  • @icemysta30
    @icemysta30 7 лет назад +152

    i don't see the flying defiler

    • @TheLastBabyMan
      @TheLastBabyMan 6 лет назад +52

      Right at the top at 1:21, there's a shadow of it.

    • @Slechy_Lesh
      @Slechy_Lesh 5 лет назад +4

      @@TheLastBabyMan No that's an overlord shadow

    • @Deamia
      @Deamia 5 лет назад +20

      Top middle, slightly to the left. imgur.com/6q4UIMj

    • @LysergicAcidDerivate
      @LysergicAcidDerivate 5 лет назад +10

      Its on the screen for like 1,5 seconds, so if you dont pause you will miss it...

    • @TheVocalTune
      @TheVocalTune 5 лет назад +2

      That sounds terrifying.

  • @LuckyGnom
    @LuckyGnom Год назад +3

    1:22 - 15 years later they sold us Flying Defiler as a brand new StarCraft 2 unit "Viper".
    1:39 - Oh, look at this, familiar name, Marauder.
    It's hilarious how Blizzard just took their old units/names/concepts and sold them in SC2 expansions. XDD

  • @krassilverfang5504
    @krassilverfang5504 4 года назад +42

    The Zerg look like some messed up Lovecraftian cosmic horror monsters.

    • @EVOKE7347
      @EVOKE7347 4 года назад +14

      Always have been, always will.

    • @ivory9494
      @ivory9494 3 года назад +3

      Look up tyranids, thats where they got the idea from (or copy the idea if you will)

    • @philiproe1661
      @philiproe1661 3 года назад +4

      @@ivory9494
      Yeah after Games Workshop rejected Blizzard's proposal for a 40k game they took their ideas for 40k and made their own IP. Terrans = Imperium, Zerg = Tyranids, Protoss = Eldar.

    • @dkkanofkash8798
      @dkkanofkash8798 3 года назад +10

      @@philiproe1661 Games Workshop f*cked up.

    • @barator03
      @barator03 3 года назад +4

      @@philiproe1661 warcraft 1 Was supposed to be A warhammer game, not starcraft. Search for the making of warcraft

  • @qbee3642
    @qbee3642 3 года назад +8

    Starcraft music in Midi is pretty amazing.

  • @Srab23
    @Srab23 6 лет назад +113

    your fading transitions are way too fast, I want some time to look at the images

    • @krassilverfang5504
      @krassilverfang5504 4 года назад +19

      There's a puase button over there

    • @Srab23
      @Srab23 4 года назад +7

      @Gerg Gergen my iq is too low for such complex computation

    • @fulldisclosureiamamonster2786
      @fulldisclosureiamamonster2786 4 года назад +10

      @@krassilverfang5504 some of them don't show the full images. How's the pause button gonna fix that?

    • @PumpedSmartass
      @PumpedSmartass 3 года назад

      You are right, yet you can set youtube playback speed so ...

    • @vladimirversescu8097
      @vladimirversescu8097 3 года назад +2

      @@PumpedSmartass Yet that does not solve the fact that you cannot see the full screenshot due to the panning and transition.

  • @coolguy02536
    @coolguy02536 6 лет назад +49

    Rather ironic how in the pre-alpha we only see Zerg, while in SC2's development we mostly saw Terran and Protoss.
    Also peculiar how 0:29 all the structures use the finished product's names.

    • @osrictemper4225
      @osrictemper4225 5 лет назад +6

      Feels like modders work

    • @k-leb4671
      @k-leb4671 3 года назад +4

      Yeah I find it very peculiar that the Terran and Protoss got so much of the spotlight during SC2's development, despite the fact that the Protoss were basically sidelined in SC1 and the Zerg were most prominent.
      And what do you know, once SC2 was released the Protoss were once again sidelined (until the 2nd expansion released).

  • @amineaiffa
    @amineaiffa 4 года назад +16

    Valkyries were such a cool concept unit. It's too bad they are really just an afterthought and when you do build them they don't even work properly. I remember playing 8 player big game hunters and whenever you needed to build valkyries their missile attacks wouldn't work because of the sprite limit on the maps. They'd shoot maybe 2 missiles and just sit there and die.

  • @alternativewalls4988
    @alternativewalls4988 2 года назад +15

    I really dig the multiple add-ons concept. Drydocks also seem cool

  • @MrMcSpiff
    @MrMcSpiff Год назад +1

    Huh, flying Defiler makes its sprite moving so *weird* make sense now. it still moves like it flies, but with no flight shadow, giving it this weird uncanny disconnected-from-the-ground feeling.

  • @はるか-d7t3l
    @はるか-d7t3l 3 года назад +7

    2:51 was actually on the release box art for Brood war. Speaking of box art, in the manual, the art you see at 2:36 were also there. The incomplete Arbiter Tribunal, Cybernetics Core and Observatory

    • @k-leb4671
      @k-leb4671 3 года назад +1

      It's funny how they had just the smallest amount of changes. You almost wonder why they bothered.

  • @gnatinator
    @gnatinator 3 года назад +3

    2:18 those unit outlines! Exactly like in Pax Imperia: Eminent Domain. Also Pax was originally a blizzard game. High likelyhood starcraft and Pax Imperia share some of the same engine.

  • @battlesheep2552
    @battlesheep2552 3 года назад +3

    I like how the earlier goliaths looked even more like ED-209 from Robocop

  • @Janx14
    @Janx14 3 года назад +10

    I find it interesting there's a few zerg unit and building designs that seemed to incorporate crystals

    • @k-leb4671
      @k-leb4671 3 года назад

      I wonder what the thought process behind that was. Same goes for the crystals on the final game's Defiler Mound.

    • @majormononoke8958
      @majormononoke8958 3 года назад

      Isnt it pretty clear ? The minerals you garther obvioulsy ...

  • @avsanddinal5786
    @avsanddinal5786 2 года назад +6

    now I understand why the Academy does not fly

    • @mehtWPD
      @mehtWPD Год назад

      Yes, it's amazing that it used to be an add-on for barracks

  • @clarkb2697
    @clarkb2697 4 года назад +19

    Well thank God it didn't look like the first pictures, that looked crazy. I honestly couldn't tell anything apart

  • @canadianturfsandwich1258
    @canadianturfsandwich1258 6 лет назад +10

    Its surprising how the project did not cancelled at the early pre alpha

    • @tFighterPilot
      @tFighterPilot 4 года назад +6

      You don't like Warcraft 2 in Space?

    • @hallo-mt5tx
      @hallo-mt5tx 4 года назад

      why would it, compare this to other games from the mid 90s
      by that standard every game in the perioud should have been canceled haha

  • @syweb2
    @syweb2 Год назад +2

    1:23 Wheres the flying defiler? I only see Overlords.

  • @roshango125ab
    @roshango125ab 5 лет назад +14

    I find it interesting that they got rid of the 3 levels of terrain, i wonder why. They kinda had it in some maps in some ways but not the smooth way it's shown here. They ultimately went back to it in SC2

    • @Altermerea
      @Altermerea 4 года назад

      Maybe it didn't really looked aesthetic enough. You can still kinda do the third level artificially in Scmdraft if you draw the tiles well enough, but it's not that convenient.

    • @Altermerea
      @Altermerea 4 года назад +4

      Also yeah, some maps do have the third level of terrain, but it's always a type of terrain you can never build structures on.

    • @roshango125ab
      @roshango125ab 4 года назад +3

      @@Altermerea gotta love the least slippery ice in the universe on snow maps

    • @k-leb4671
      @k-leb4671 3 года назад

      Yeah I hate that they regressed, and then didn't even expand on it that much in StarCraft 2. I want to terraform vast mountains with several levels of cliffs, but you can't do that in either of the games, and it's worse in the first game.

  • @boba3597
    @boba3597 4 года назад +7

    Ahh yes, the Snakey and the Radiation Cluster. Well known Zerg buildings.
    2:28 and 2:32

    • @EVOKE7347
      @EVOKE7347 4 года назад +1

      Don't forget the Nest!

  • @InfestedCommander
    @InfestedCommander 6 месяцев назад

    Some of the unit portraits from the alpha and beta are present in the cutscenes of the final build we got in StarCraft 1.

  • @DarkstormEpicWorld
    @DarkstormEpicWorld 7 лет назад +28

    2:59 Valkyries attack hydras?

    • @cr128
      @cr128 7 лет назад +14

      Valkyrie's design was reused from a cut beta unit that was bigger and could attack ground

    • @alexfriedman2047
      @alexfriedman2047 6 лет назад +11

      back then they did , they were called frigates. They were super powerful and they took them out because it was too op and they wanted to save the unit for expansion.

    • @fernan784
      @fernan784 6 лет назад +2

      And the Zerg queen had the mutalisk attack

    • @Golemoid
      @Golemoid 5 лет назад +7

      @@alexfriedman2047 talk about cutting finished content to sell it in DLCs lmao. No wonder blizz and activision merged.

    • @youtubovekomenty6280
      @youtubovekomenty6280 17 дней назад

      In the StarCraft 1 Beta there was a unit called mercenary gunship which had similar attacks to this and the model looks like a Raider also SC beta

  • @BSon-sj9uc
    @BSon-sj9uc 7 лет назад +35

    I still play starcraft brood war :)

  • @Zatra
    @Zatra Год назад +5

    Ojalá algún día podamos ver gameplays de starcraft beta 🤧🤧🤧

  • @Anubis1993KZ
    @Anubis1993KZ 2 года назад +1

    2:22 looks like terran buildings supported 2 add-ons. And academy was an add-on as well 🤔

  • @oravlaful
    @oravlaful 2 года назад +2

    pre alpha zergs be like "weird shapes but with spikes"

  • @TheAnon03
    @TheAnon03 3 года назад +3

    2:12 I think that was used as the rear case art for a demo disk

    • @lotgc
      @lotgc 3 года назад

      I think it was also used in a Prima strategy guide or something, because it's super familiar to me 🤔

  • @donskiver
    @donskiver 4 года назад +1

    This music sounds like if warcraft 2 human music and StarCraft protoss music had some kind of weird mutant baby together. The horns and trills are very reminiscent of Warcraft 2 and the harp and some of the synth sounds reminiscent of StarCraft. It's very interesting to see the lineage and development of such a well known and beloved game. I, for one, am glad that we didn't get the "orcs in space" version. I'm glad that blizzard took all that criticism to heart and started over from scratch with the engine and sprite work.

    • @johnadams8796
      @johnadams8796 2 года назад

      That's starcraft music from the final game

    • @johnadams8796
      @johnadams8796 2 года назад

      my apologies. The first 47 seconds is different.

  • @alexconstantinescu6232
    @alexconstantinescu6232 7 лет назад +15

    At 2:03 in the Starcraft Beta I see a Valkyrie. Was it really there or mistake ?

    • @endfite
      @endfite 7 лет назад +20

      It was in the beta but was later on removed only to be added back in Brood War. It probably wasn't the same unit that it is now.

    • @asrtyqwdfg9605
      @asrtyqwdfg9605 5 лет назад

      But it's a broodwar mission which is mission 6 for the terrans in Broodwar. You can even see the layout of the minimap being the same as in that mission.

    • @Altermerea
      @Altermerea 4 года назад +2

      @@asrtyqwdfg9605 maybe this map was reused in Brood War? This happened in Enslavers as well, they reused two maps from abandoned Terran missions 7 and 10.

    • @thebenster7624
      @thebenster7624 4 года назад

      @@Altermerea true infact i was able to download and play both and honestly they werent too bad if they were kept story wise as for 7 they explained how Raynor knew Tassader from before as they never explained it. but it is what it is

    • @Altermerea
      @Altermerea 4 года назад

      @@thebenster7624 they never explained it, because it was assumed to happen behind the screen. The story about how they met and what they did together before the Protoss Campaign was later retroactively retold in books tho. Tassadar, Zeratul and Raynor even managed to kill the player-controlled Cerebrate from the Zerg Campaign, surprisingly.

  • @darkswarm13
    @darkswarm13 5 лет назад +4

    i remember when i was a kid i went to fucking circuit city when it was a thing and they must have had the alpha because i remember the buildings connected like that

  • @mitkoogrozev
    @mitkoogrozev 3 года назад +2

    So the earliest Zerg buildings were literally just spikes pointing in different directions, different number of spikes, a hole with teeth, and generic meat texture in between.

  • @InfestedCommander
    @InfestedCommander 6 месяцев назад

    I think the flying minerals in the pre-alpha inspired the flying minerals in the StarCraft II: Heart of the Swarm mission called "With friends like these".

  • @kurzackd
    @kurzackd Год назад +1

    Interesting how the ALPHA building/unit names were actually *closer to the final release's names* than the *BETA's names* were... :O
    That's really weird... Maybe the author of the video confused the images/names for Alpha and Beta versions... ? It honestly doesn't make sense otherwise...
    .

  • @TempYoutubeAc
    @TempYoutubeAc 4 года назад +2

    I have the Broodwar Original CD. It has same exact pic on the label, but the color is saturated with orange instead of white

  • @alexfriedman2047
    @alexfriedman2047 6 лет назад

    heck yeah thanks for posing
    im a starcraft player and this stuff is super fun to look at.

  • @Дедмороз-я8ф
    @Дедмороз-я8ф 3 года назад

    Congratulations, merry Christmas to all !

  • @Umbra_of_Emberspike
    @Umbra_of_Emberspike 3 года назад +1

    I remember how they wanted the medic to be released with the original and not as late as Brood War, but ran out of time. I don't blame them based on how much of this they went through before the first launch.

  • @wlacsilbalazs
    @wlacsilbalazs 3 года назад +1

    I played a Starcraft version back in 2000 or before. I contained 4(or5) terran missions only. I dont remember very well cause it was in english and I did not spoke that language. It was different, the magistrate has a portrait of the battlecruiser captain, the zerg has been called xenomorphs (yes), and there was a faction(i think) and teir leader was the portrait from the science vessel and he has a robotic voice, totally different than the vessel. Any of this has ring a bell to anyone? The final mission has been called "extermination". What could that be?

    • @LeoTheJust
      @LeoTheJust 3 года назад +1

      Starcraft Precursor?

    • @wlacsilbalazs
      @wlacsilbalazs 3 года назад +1

      @@LeoTheJust WOW!! It is! Thanks! I will download that.

    • @LeoTheJust
      @LeoTheJust 3 года назад +1

      @@wlacsilbalazs Have fun!

  • @stardustmiku
    @stardustmiku 4 года назад +1

    Man i would love to play those early content like cut content ingame

  • @JeanBaptisteEmanuelZorg
    @JeanBaptisteEmanuelZorg 3 года назад

    minerals in space - fucking awesome, and lol, Dropship’s driver looked like a dude from the game’s intro - interesting

  • @Rakshasa1986
    @Rakshasa1986 4 года назад +2

    The soundtrack sounds like a cross between Warcraft 2 and current Broodwar.

  • @Reds-Retros
    @Reds-Retros Год назад

    The original design (pre-alpha) reminds me a lot of the Drakonis planet in Rock 'n' Roll racing. Probably was the same artist.

  • @cyberjunk2002
    @cyberjunk2002 5 лет назад +2

    Check out video of the beta here: ruclips.net/video/v-jF-U7uMIA/видео.html I really liked how the air units moved and attacked (around the 5:18 mark).

  • @pizzalord3n
    @pizzalord3n 6 лет назад +4

    That alpha though. Wow

  • @Youngpeach22
    @Youngpeach22 4 года назад +1

    2:03 This is Brood War campaign map --

  • @FinalVibes
    @FinalVibes Год назад +1

    Flying defiler would be super powerful...

  • @Sanchez9241
    @Sanchez9241 Год назад

    1:56 this music theme is more like from first alien movie

  • @pcmapas37
    @pcmapas37 7 лет назад +10

    Is this beta soundtrack?
    Also, is it possible to find these beta builds? If the CDs exist, then someone must have them.

    • @Marc83Aus
      @Marc83Aus 7 лет назад +5

      Sounds like the warcraft II soundtrack.

    • @UdoKrawallo
      @UdoKrawallo 7 лет назад +6

      It is WC2 soundtrack but modified to sound more "spacy". Might be interesting where the original files can be found.

    • @saiyangamer6650
      @saiyangamer6650 6 лет назад

      I wants those files, imagine if they had been keept on the star edit has special buildings, why you didn´t make that blizzard.

    • @BigFry9591
      @BigFry9591 6 лет назад +2

      It just sounds like the Starcraft soundtrack. I've played enough to recognize it. Even if it was many years ago.

    • @alexfriedman2047
      @alexfriedman2047 6 лет назад

      I think its the beta starcraft theme. Obviously has been changed since starcraft release and in the beginning sounds like war2 music. It is 100% not the same music that's in regular broodwar play. I play remastered everyday and its deff the beta music or something.

  • @JcoleMc
    @JcoleMc 3 года назад

    Looks like In Early starcraft alpha air units were actually able to fly in space
    At 1:17

  • @VaYomerHashem
    @VaYomerHashem 3 года назад

    true fan is here. i got everything.

  • @HawaiiKnut
    @HawaiiKnut 3 года назад

    "This is not Warcraft in Space!" indeed. I think the Warcraft II style version looked cool, but I can understand why they went for a different route for a different series.

  • @dannyldd
    @dannyldd Год назад

    do you know if there's some way to access those alpha - beta files from Orcs in space? Specially that tileset with zerg creep that look so awesome.

  • @vazzeg
    @vazzeg 2 года назад +1

    Man, I like the pre-alpha Zerg design a lot more. A lot more boney, a lot more "gigeresque", a lot gorier, I think they are a lot more creepy compared to the final design. I wish they would've just updated those instead of making them more "fleshy" I guess.

    • @rickydiscord7671
      @rickydiscord7671 2 года назад

      if only someone make a mod out of those older zerg versions in SC2. that would be great and surprising for new gen that haven't seen them before. and I getting some lovecraft vibes when I see them everytime. maybe that's why they change there look. and it also look like some creepy stuff I draw when I was little. because of horror movies and I have an odd mind on top of that and I still do now.

  • @ryannguyen7466
    @ryannguyen7466 6 лет назад +1

    2:10 siege tank shooting carrier? Why did they cut this from the game XD

    • @sharkpunchbignemesis9890
      @sharkpunchbignemesis9890 4 года назад

      It wasn't the Siege Tank. It was the Battlecruiser's Yamato Cannon.

    • @TerriorR.
      @TerriorR. 4 года назад +1

      @@sharkpunchbignemesis9890 look well there's a siedge tank shooting a Carrier in the top

  • @coolcat001100
    @coolcat001100 6 лет назад +6

    Is it just me, or do the sprites in the pre-release version look a lot more... devoid of color? Kinda joyless, really...

    • @k-leb4671
      @k-leb4671 3 года назад

      Yoooo it's coolcat!

  • @sharkpunchbignemesis9890
    @sharkpunchbignemesis9890 4 года назад

    2:10 That was definitely not a Siege Tank shooting the Carrier. That was the Battlecruiser's Yamato Cannon.

  • @mishainutr
    @mishainutr 3 года назад

    stilll looks so amaizing and atmospheric...way better then any 3d

  • @FroggBoy1
    @FroggBoy1 2 года назад

    Unthinkable, this is (not) Warcraft in space!

  • @ivandovranic5834
    @ivandovranic5834 3 года назад

    Everything up to 01:00 was done in WC2 engine, after that they switched on juiced up Diablo. Good decision.

  • @unskilled822
    @unskilled822 3 года назад +1

    is there any version still avaible of the alpha or its lost source?

  • @bjently
    @bjently 5 лет назад +1

    Only thing I wish Starcraft had was Total Annihilation plane physics, where they couldn't stop moving. It's unrealistic to have them hover.

    • @thebenster7624
      @thebenster7624 4 года назад +1

      not really this is starcraft their technology can have VTOL hovering infact we have some aircraft that can "hover" but obv not to the extent shown there and also it was 1998 not really much you could've done to improve what it is at the time.

  • @WindiChilliwack
    @WindiChilliwack 6 лет назад

    There was one at the Starcraft 2 Alpha. At the left picture which was the 1996 picture, is 0:15 included a goliath like white robotic Zealot.

  • @ad7799
    @ad7799 11 месяцев назад

    Wish they release the Warcraft 2 Starcraft Build as a LameDuke

  • @Endru85x
    @Endru85x 4 года назад

    Some of early Zerg designs reminds me of Diablo, especially Hive in Hellfire.

  • @realeye2767
    @realeye2767 4 года назад

    Why but I'm feeling cry by seeing these screenshots😭😭😿

  • @Einzeilhandery
    @Einzeilhandery Год назад

    they really used the smoking dude from the opening scene of mission 1 to be the operator lmao

  • @hallfiry
    @hallfiry 7 лет назад +26

    The buildings at 0:30 are fanmade and not from Blizzard.

    • @kyriekyie
      @kyriekyie 7 лет назад +11

      Moritz Ernst Jacob its actually the early alpha and its look lame so they decided to upgrade the game engine

    • @victor-costinalexandru3660
      @victor-costinalexandru3660 6 лет назад +8

      I am heavily inclined to believe @Moritz Ernst Jacob. The buildings in that draft are completely identical in name and design with those we got in the final version of Starcraft. However, in 1:42, we clearly see the Queen's Nest named as "Hive" and the Evolution Chamber named as "Spore Colony". It is normal for units and buildings to change during development.

    • @Rubashow
      @Rubashow 6 лет назад +3

      Fanmade for what and when? Isn't it logical to assume that those come from the very early development process of SC?

    • @hallfiry
      @hallfiry 6 лет назад +2

      They were part of a Starcraft mod called "pre-craft", made by Josh Marshall aka pyro_maniac (edit: or another guy named Stux) back in September 2000 and published on infoceptor.net
      web.archive.org/web/20071217103101/www.infoceptor.net:80/cstructure.shtml
      He made them as mockups from the early Zerg screenshots.

    • @kylemcdonald8985
      @kylemcdonald8985 6 лет назад +1

      no they are not go look at game play of starcraft 1996 restored those are the actual first draft designs of starcraft buildings made off of the warcraft game engine...know your stuff before you criticize others

  • @SteamGrace
    @SteamGrace 3 года назад

    all i can say is, thank god for fan outcry

  • @EVOKE7347
    @EVOKE7347 4 года назад

    If any StarCraft II players are here, doesn't the ground Science Vessel look kinda like a Colossus?

  • @umigainsborough1
    @umigainsborough1 3 года назад

    They werent kidding when they said there was a Warcraft in Space

  • @juggernaut6832
    @juggernaut6832 4 года назад +2

    Zergs were way creepier in pre alpha imo

  • @Allnatural-10b
    @Allnatural-10b 3 года назад

    Really wished they stuck with the original zerg from pre-alpha and just adjusted the level of spikiness lmao

  • @gustafbstrom
    @gustafbstrom 3 года назад

    The music feels like a mix between SC and Warcraft II. Is it a variant in some of the games, or am I missing something?

  • @Esteban-ss6wq
    @Esteban-ss6wq 3 года назад +1

    Omg this is gold, thanks

  • @thatone_zergling
    @thatone_zergling 3 года назад

    Land unit Science vessel looks cursed

  • @angry_zergling
    @angry_zergling 3 года назад +1

    2:30 Snakey? What the heck is a Snakey?

  • @Jagaimo_chan
    @Jagaimo_chan 4 года назад +1

    why did zerg units look so creepy in alpha versions.

    • @Wiktorino1984
      @Wiktorino1984 4 года назад +4

      alfa version base on warcraft 2 engine.

  • @Mindflayer86
    @Mindflayer86 6 лет назад

    Is there any chance to get hands on the Brood War Beta CD?

  • @truongdangmanh7471
    @truongdangmanh7471 3 года назад

    Guys where do I download Starcraft alpha version ? :)

  • @archyology
    @archyology 3 года назад

    Imagine siege tanks could blink ...

  • @feliperojas-doomride
    @feliperojas-doomride 3 года назад +1

    So all original zerg structures looked the same as one another; and protoss original nexus became SC2 stargate. Interesting

  • @unagiandroe
    @unagiandroe 4 месяца назад

    'ol Snakey

  • @ubercomrade
    @ubercomrade 4 года назад

    Am I the only one who prefers the originals look?