@@duncangreywater Well the problem is you still have to find the boss room if they aren't static, which they probably should have to be, but also I think crypts is the only thing getting randomized for now anyway to experiment with the system, we'll see what happens I guess.
So wait hol up. Your telling me they spend the majority of this season implementing and fixing the expressman, and right when he works really well they just yoink him away? These devs are actually a comedy show 😂😂😂
Just try and use that brain for like 2 seconds. Like I know thinking is hard but just try. If I can enter and leave a dungeon within 1-2 minutes, with the ability to go to any layer I want instantly, then why tf do I need the expressmen
@@Will-pt2hzjust use your brain for two seconds if this was always the plan why spend countless hours working on a feature that your gonna get rid of , this is like the 20th time they’ve done this
@@Rikuto01 Everybody hear this guys? Rikuto says that we'd do worse, so let's all stop critcising the game completely, since we aren't gamedevs and can't offer any insight or valid criticism as a result
Man, gotta love Ironmace working on a feature for several months (Expressman) only to scrap it and bury it on previous builds code. This game has a very special place in my heart but it's time to accept it's not Early Access - they are still designing and brainstorming basic design concepts
Seriously and they put way to much pressure on themselves, they should easily be able to understand that no matter what no reason to promise tons of content
Yeah, I want what's best for the game and the user experience, but I can't have faith they even have a fundamental concept of any of that. Is this just another multiclass season? Do all this work to revert it halfway through or at the start of the following one? smh.
@@chrism-_- but what about the people that want to visit more than one dungeon? If I want to go to Crypts to loot or PvP, then go to inferno afterwards, I can't. Because I won't have any space and it'll be like last season. If I want to do that, I'd have to leave, go back to the main menu, sell everything, organize, etc. Then queue BACK into the dungeon then go to Inferno. When they quite literally could've just left the expressman there, and if people wanted to they could go to Inferno literally after Crypts, deposit what they got to the expressman then continue on. It's not that hard to understand. Now I have to visit one dungeon once at a time and spend a lot of time at the main menu, when they could've just left the expressman there and we could go to multiple continous dungeons without having to go back to the main menu. They already have the loading area, they already have the expressman. Why remove ALL of that when they could enchance the player experience EVEN MORE? Give people like 15 seconds to deposit everything then load them into the next dungeon. They're not bots just because they despise IM wasting so much time and resources on something they're going to remove permanently, especially since that thing was SUPPOSED to be there permanently. They spend nearly all wipe trying to make the Expressman work as intended.
I'm not really excited for any of these changes except the sorcerer and new map. No expressman is an L, merging lobbies in inferno will make bossing a pain unless we get like 20 minutes to clear teams and boss. I don't like the idea of having to add gems to get more stuff on my gear unless i am just replacing rolls that i don't like. They're focusing on getting new content out while parts of the core game are still not right, i.e. the shield desync.
Wait until people camp spawn points and you join in progress to a axe to the face 😂. That will only take them 2 months to figure out, and eventually they'll just rebuild the entire system wasting another season 😊
@@arnejohnson7542 With random modules, fog of war, and the current system of not using spawn points that have a player nearby, I don't think this will be a problem
Yea doing boss is gonna be a crapshow. Even if you win against counters they are gonna absorb the dead players in boss room and i dunno if theres a cap on the shield/health they get from it.
Unless if im misunderstanding i think you misunderstood how gems are gonna work. Gems give you the chance to reroll a specific modifier on your gear. So if you have a +2 Dex +12% Reg Inter Speed you can reroll that Interaction modifier with a gem
@@notnadie Yeah almost as stupid as making uniques have worse stats than commons right? Lets not pretend the devs haven't made more questionable decisions.
ya.... ive been playing since PT2 and im not one of those who bash the devs constantly at all.... but my excitement for this game has been strangled.... by the devs... when i first played the game, like many of us i couldnt find enjoyment in any other game. all I wanted was DaD but now.... im considering moving on...
You aren’t alone, it’s sad seeing terrible idea after terrible idea. They make a change because of issue, then add in something that completely forgets about past issues
Yeah, been playing since PT2, this season was a huge nothing burger and has left me apathetic, and negative towards the devs, they seem to have issues actually fixing things. Hey we removed Ruins to fix (insert problems), but now it's back we fixed that! No, you really didn't, the same issues we had before are there and more prevalent, with Druid exploiting the map most heavily, making the map extremely unfun like before.
Training dummies as a solo or party should be one of the easiest gd things they could give us, and it absolutely shouldn't be reliant on queuing for into a dungeon or part of some silly social system.
i feel like no one is bringing up how having always open portals can be abused so easily like some ppl will just be hanging around them or make paths through map so they can exit easily, they will start fights and if they get somewhat low hp will immediatley run away and fight near the extract so they can escape, it might not sound bad to some but once ppl realize they can start kiting like this and everyone starts doing well it would make pvp feel garbage
they 100% have to make so that u have to interact with a lever to open red that only stays open for 5 sec and then u have to interact the lever again, and portals close automatically after 5 seconds too and if not taken u have to activate them again.
@@Alagachakstrategy becomes cheese if it's too easy and without drawbacks If you watch the q&a sdf says he wants players to never feel safe, you would feel very safe being able to take one step and exit so that is against his "vision"
Would love to chill in the tavern, and bet some gold in a card game. It seems like a thematic addition to the game loop for me (not for everyone of course).
@@KrisAir1 Exactly. Now if people want to go down, but they PvP'd a little bit, or looted. They'd have to go back to the main menu, sell, organize, etc, then queue BACK into the dungeon, then go down. Like personally, I would love to enter a continous dungeon like Crypts, PvP a little bit, loot, then immediately after go down to the continous dungeon Inferno. But now that's impossible. You HAVE to visit one dungeon at a time, or else you'll have no space for the other dungeon. Plus, are we going to spawn right next to a red? Bc if not, who's to say i won't run into a team when I plan on going down to Inferno? Lets say I kill them, now I won't have any space bc i looted them and I'm forced to leave then go back. I'm not sure how this will work, but I have a feeling it's going to suck lmao.
I think filling up lobbies for crypts is great, but keep the expressman and the zone between and definetly don't put people in inferno instanly. The gems are great except if they're a must. Sorcerer sounds good and the card game is a fun time.
Yup your gonna get 3rd partied in every hell boss, once the modular system for caves is put in you won't be able to find and kill both bosses in time, and you will be camped at the wyvern extract every time
Half of these ideas i have written down on notes on my phone because i thought they were good ideas, a little extra idea from my notes page: when people jump into the abyss and die in ice caverns put all of their loot in a pile lootable chest with the lootpile model that the wyvern sits on and you can loot thr items back
Some good things and some bad things here. I’m intrigued where the game will go, but honestly the things I really want are either just not a priority, or are never coming :/
I've commented too much on this video already for nobody to be reading it, but here's some thoughts about what devs COULD be doing instead of w/e the hell they think they are now since clearly we're still in alpha stages of deciding what the game will be like. Honestly we've been given such a good base game to build on and I think the frustrations arise from the perceived potential that the player's see vs what the devs are focused on. Give us our damn quiver already. It's a meme now, we get it, you get it, now skip lunch once or twice and finish it already (JK but seriously), I don't care if patch gets delayed or if the model is non-existant or looks like a checkerboard, we NEED the functionality more than almost anything else that's being worked on. One handed weapons/shields/utility items should be interchangeable to which hand you carry them in. I should be able to equip a lantern with a stiletto dagger or a shield with a shortsword. Quick cast wheel for quickslots or AT LEAST for bard instrument, I would even go as far to say that if an instrument is in a quickslot you can put all the instruments in that same quickslot, or have an instrument bag or something, bard inventory management is nightmarish and a massive deterrent to getting engaged with the class (also a factor of lack of quivers). Allow market to be sorted by more than one variable (price) at the same time. Price and max roll str or filter for just items with 2 str on them for instance. (maybe all irrelevant after socketing, who knows) Give clerics helmets to wear from the squire even if they don't have affinity. (probably more classes with similar issues, but too lazy to check). Bards music buffs should function like auras from other classes where it's not so shiny if standing still. Address rogue trap detection being overly obstructive although it's not a big deal, it can't be that time-consuming anyway. Contemplate cooldowns on certain spells, songs, and ESPECIALLY shapeshifts, or utilize a combination of cd's+charges. It's feels a lot more calculated and skill oriented if druids can dodge a swing by morphing rat, or jump across a larger area than average, but not infinitely during a fight. Consider changing the perk for instant transform to instant transform with a cd and any time you try to change during cd it has the cast time, or do this and remove the perk altogether would be fair too which leads a bit into my next point. Pay way more attention to underpowered+underused talents/perks. These don't all take a huge amount of time investment to make adjustments to. Obviously we all want more content, but the classes are so barely dynamic atm that we need more or better options. Could easily consider Merging more perks together and even bake certain talents into classes or their corresponding skills for that matter as you continually address the weaker and entirely unused ones. 5 seasons of sprin+secondwind... *smh. Your character is in Solo-self-found lobbies until they buy the traders membership. I know we are worried about splintering the playerbase, but this would honestly be such a W patch, I'd be willing to guarantee we'd see the majority of players running ssf rather than not. And non-max level characters (presumably new characters) shouldn't really be in max level lobbies who have access to Market as it is. Added benefit of assisting with new player introduction if those lobbies are less saturated with players so they can learn the pve a little more. Also would add massive value to your character and the gear you earn and make things exciting again. Utilize your GD PTR, don't make us grind for shit we're willing and NEED to test for you. All created characters should be max level, merchants should probably have no crafting/purchase costs and quests should all be completed unless testing new variants, map choice shouldn't be rotation for ptr (although that's probably going away, but who knows, could be different in 3 days after the patch). Bottom line is we're 2 weeks out from another major overhaul, it should already be on test server with stuff like the sorcerer and the persistent dungeon. End of wipe is the literal perfect time to have your loyal fanbase testing your new content for you, like every other company does for a reason. ^Goes with above, and I'm hesitant to come down too hard on this because most of us are desperate for new content, but sweeping changes like multiclassing and patch 69 should probably not be getting dropped mid season, and again, should be getting tested (although mc was to some degree). Seasons can probably be shorter if the case is that you have new content that regularly, it's still EA so w/e I guess. Learn to limit how many items of each type that you can bring in to a dungeon or carry at one time. X many potions/meds (without reducing the stack count trololol), x many throwables, allow throwables to be used on pve and recoverable in the same fashion as arrows. Doesn't become a problem in pvp if they are max capped anyway and we can do away with some of these silly duct-taped interaction time fixes. If you have an open quickslot and you try to pick up an item with an interaction time to equip, just put the interaction time on the pickup animation. Shouldn't be digging through my bag in the heat of combat, you want things to be fluid and intuitive. Delete gold as an in game item. Each stash tab you have increases the cap that you can carry, and you can still keep large bags and chests as a reward which further increases the cap, but piles of 10g and single slot gold bags are just needlessly tedious and don't let you enjoy the loot hoarder sim. Replace all recipes for silver/gold/copper/cobalt/ruby/frostlight with an infusion system that lets you pick w/e gear you already have (keeps it's prior stats most likely, or keeps stats and upgrades to 1 additional stat if recipe for lower tier gear stays the same) and adds the additional effect of the infusion like undead damage, luck, damage reduction, etc. You could even have silver be added to armors to reduce the undead damage you take or damage from monsters. Maybe you cap which rarity of gear can have which infusions, fine. Even with the new socketing system infusions are relevant and better than being forced to play with x type of weapon/armor that is arbitrarily and inconsistently decided by the devs (looking at you exclusively barb gold weapons), added benefit of cleaning up vendor clutter. Could expand further with specific modules for in raid infusions if it adds value to the game loop. Be wary of item bloat. It's already pretty abysmal, but if every single added class brings 3-6 new class specific items the future is downright doomed. Why do we have almost literal duplicate items that are class exclusive to the other duplicate items? Marauder + and warden outfits should be one item and worn by rogues+rangers+druids+warlocks. It's particularly silly when you have a nonsensical restriction on an item like straw hat or shadow mask, but then you get the copperlight straw hat or golden scarf with less restrictions. And cobalt templar armor for warlocks but they can't wear the regular version without plate spec even though they have identical chainmail type pieces with the champion armor but that still excludes them from wearing crusader armor. Strawhat+foresthood+shadowhood are other offenders of being almost perfectly identical. Pick one, normalize the values, apply to each class you want to have a pure strength hat with light movespeed penalty. This really isn't a complex notion. It's just getting out of control. *tied in with baked in perks comment from above* [Most likely Controversal] Classes should be what they are because of their affinity for things, rangers should be more proficient in ranged weapons than fighters as a general rule same with barbarians and axes, not because of the 3 perks centered around bow/axe mastery (not as bad if you merge some more perks), let them use spears even if they don't have spear proficiency equipped. Let perks and skills be more build defining and have more pve centric (traps/lockpicks, wanderer's luck, infernal pledge, lore mastery, drunken brawler, advanced hearing, weapon mastery, Chase, campfire mastery, and maybe most class auras) just be baked in or acquired at stages of the leveling process perhaps. And to tie into the point about item bloat, loosen the restriction of more items. If I can use a rondel, I'm pretty sure I can figure out how to use a castillon for small examples, if you want big changes who cares if a wizard puts on platemail or wields a battle axe, if wearing anything tankier than leather then they can't cast, or if you equip a battleaxe it's going to be almost uesless cause you have no strength and dexterity. The biggest issue I'm concerned with is most of the more obvious (and often small) stuff will come too little too late. Not to be a doomer, but I don't want the game to die. It just irks me that the devs don't seem to be looking at or prioritizing anything like this. I also understand that my vision might be different, but I can come up with all this in a couple hours and somehow for the people who spend their livelihoods working on it are still seemingly trying to figure out what the core concepts of the game are.
So hard to not just 100% agree with this. These whacky back and forth changes and ideals for what the game should be are just too jarring to have faith in their design plan.
i think something cool if they did with the dummies would be to allow putting on different rarity of gear on it or changing the stats like health, mdr or adr on them so you can test your kit even more
A gold bank in the top right corner instead of managing tedious pouches and coins would be a huge quality of life improvement. I usually don’t have much time to play and I don’t want to spend that time moving gold. Wish they mentioned that.
I mean, tbh you shouldn't even really be taking the gold coins. They're useless. A green treasure piece is worth more or literally the same as a stack of 10 gold. Also, since they buffed looting in patch 68, you can easily find treasure that's green or above. But I do agree, they're should be a way to take gold that isn't stored into your inventory. Like a gold pouch that's already on your character.
@@guccimane8310 But I think the main point is to get rid of gold stacks of 10 and small gold bags. You could have a limit to how much gold you can carry based on how many stashed tabs you have, and you could still keep Large gold bags and chests as a means to increase that amount, but all without cluttering inventory. Should just be the counter you see in the total gold thing.
@@CaseyBlockMB Right that’s the main point idc about gold sorting in game bc I don’t even pick up gold. Out of game gold management is the point. Also, I liked your ideas
This sucks. I hate the direction they are taking. Also, if anyone actually listened to this live, the person speaking on Ironmace's behalf was absurdly hard to follow and rarely answered the question you asked. If he did, it took about 30 minutes for him to get the point across, just conflating what he said with useless talk about how they aren't working on new content, just continually tweaking forever and ever. Just feels like I'm sitting in a room with a decreasing population all pissed about their changes and they are just stoked on themselves and wanting to "play their own game".
They will get hate for getting the expressman out of the game and they know people will not like that, they are playing dumb for the moment but the backlash will catch to them.
Honestly, another multi class event would be beautiful. Let us try things we didn't get to last time. There is no need to be extra when something works well.
Cleric isn't just a onetrick, they have caster, they have nuke, they have bonk, they have the ability to build more movespeed than a buffed bard.. that line was ridiculous
What i got from all this is, instead of focusing on balance changes that are needed they are instead focused on maps and a social space instead of fixing the game thats already broken
My only concern about the continuous raids. So if you join the match late, most AI will be dead, bosses will be dead, high tier loot spawns will be gone?
If types of gems have a group of stats they affect, and their tradable, then it’s going to lead to a lot of stagnation. Every gem will simply be price locked at their most valuable stat, and that will push the other stats on the gem even farther down on viability. Looking forward to the system but that’s my initial prediction. While making builds might be easier, it won’t necessarily increase build diversity, and in fact it might have the opposite.
They should keep the expressman and just have a timer to go to the next dungeon like they already do when nobody is left in the current one, although they should increase it from its 10sec. To 15sec. Having to rush depot when ur running out of space is a bit annoying
Should have asked when they are going to remove another 5% action speed penalty for Druid Bear --- after they nerfed its damage scaling so hard, the action speed nerf was completely over the top.
Lots of W's, here. Socketing is very Diablo-esque and would love to see that. Water world though? Swimming? Just another way to get cursed to death by a warlock and nothing I can do about it. We also haven't thought to bring some balance to Warlock at all before E.O.W? Bunny-Hopping is a sad excuse for "I can't build MS into my builds". Ask my buddy about his 330 MS HR warlock builds and his 315-320 MS Sub 124 builds.
Regarding cleric, the class really is a one trick pony, saying we have pdr is a bit of a poor excuse considering they keep nerfing AR to PDR scaling while movement, true damage and penetration still remains strong. The devs have the right idea, if cleric loses heals, what makes them any better than a fighter or druid who now by the way has 4 heals, 5 if you include the perk while also retaining a high movement ability and damage output as well as so many safety nets. You cant remove the class' single good feature without giving something in return, what good is pdr on a class that struggles to catch up to fast classes that can constantly shoot? What good is pdr vs casters, that again move considerably faster than you? Thats what the devs realize, so cleric needs the heals right now to remain viable.
the only thing cleric lacks is close gap and in the caster build they dont need it that much either. lets not pretend its a lackluster class its has among the highest burst a ton of defense options and sustain, its just the mov speed meta in solos when other melees have gigastrong close gaps or can be cap ms in good build.
Lmao delusional clearly new to the game, yes the devs are incorrext time and time again and dont jave enough time to play their own game but at the surface level. Cleric has pdr health burst damage , bind , fairhfulness slows, ranged holy strike judgement, can be both tank high hp and damage with smite and two tap classes and heal thousands of hp in one fight , without one your measely 130hp is nothing and your team will die vs one @@sawritall4292
Considering clerics are the absolute most punished mobility class in the game the dev response is just a bummer. I'm glad they at least realize they can't touch it til they fix them or other aspects of the game but how long is all that going to take?
onepeg i know u put out videos like these fast to get the news out. strike while the iron is hot and all but i would love something segmented either by video edit design or by timestamp sections
I think the full lobbies will def be good for crypts but inferno? The point of killing people in crypts was half to lower the competition. Inferno is gonna get crazy difficult
Major problem with continous dungeon. If the map is 'open' and someone has spawned in after another player then there's a chance the boss is already dead or contested. How will they deal with this? Any one that spawns later will always be at a disadvantage.
My assumption is that will probably be an issue at first. However I think a super easy way to fix that is by allowing players to have an "opt out" button for loading into ongoing games. That way they get a guaranteed run where bosses haven't been killed.
Yeah, I think it's obvious to be concerned about this and I can't even necessarily have faith that they will make sure nobody is eyeballing my spawnpoint as I come in. Just too much unknown to feel comfortable in the devs choices. Exciting if done well, but that has rarely been the case with these guys lol.
This isn't an mmo, it's not designed to be. Honestly they need to stop getting so distracted with superfluous and dev time wasting ideas. If it's not coming at the cost of stuff we actually NEED and are BEGGING for, fine, no big deal. But I would find that incredibly hard to believe with such a small dev team and how the perpetual excuse/reason for lacking systems/content/qol has been "yes, we want that, they are just busy". I definitely get that, I do. But if that's the situation then wth are we even talking about right now? We're going to see major overhauls to the game again in about 2 weeks, do we really think we'll have time to discuss a cardgame and roleplay in a social space? Ridiculous.
I think if that is their solution they 100% have to make so that u have to interact with a lever to open red that only stays open for 5 sec and then u have to interact the lever again, and portals close automatically after 5 seconds too and if not taken u have to activate them again.
I hope it works but they might as well just break the maps and let us queue into whatever, it makes no real sense to queue into a dungeon just to jump into another queue for a different floor.
they should have made way more ruins modules, and randomise them, before crypts, reduce the amount of statics especially in ruins redo the mopspawns in ruins so u cant skip modules rework the walls in ruins so u cant skip modules give us the swarm back so u cant hide that easy for 12 mins + fog of war
Im really worried about the socket system. It seems it would HIGHLY benefit the people who grind DnD 24/7 and casuals will have to go towards the gold paywall to nearly keep up.
Even if casuals have to buy into sockets with gold, it's so easy to make money since the loot buffs, that if you don't have enough gold to buy those gems, it's honestly your fault. I can easily make 600-800 per normals run in GC.
@@reddev1l550 well gg, when the current gear price inflation stays then youll have to do several of those GC normal runs to get first of all the item itself AND then a good gem, wich will probably be a high price item. I think its an easy answer to just say "jUst GrInD moRE", but thats shouldnt be the solution. Especially when thinking about SDFs Vision. But well have to see..
@@AlexanderSley Are you actually dumb or just trolling? Its going to be a new wipe with a new item system. Why would the current gear price (which is only insanely high bc of any gear being usable in arena) persist through to the next season... If you dont spend more than 2 iq on a snarky comment just dont write it.
from 5 by 5 grids, to 4 by 4 grids, with the ability to instantly run down to inferno, and whilst youre in-game more people can continue to come in for the first few minutes.. if they continue to keep the timers as they are, how is anyone supposed to do anything without getting spawn rushed by someone meta abusing?
Sad to see expressman go. Frustrated that, from what Onepeg said, they seem most enthusiastic about implementing a TCG (no one asked for this but i get a few might find it interesting I guess), and the thing I’m looking most forward to (randomized modules) is really hard to create and will likely take years to get right.
I actually already play other cardgames way too often while I sit in a bush waiting for the map I want to play for 10 minutes. But yes, supremely out of touch idea that I can't see being a good investment of dev time.
Dec 18 patch notes pdr cap raise to 85% also fighter pasive skill armor rating buffed to 20% rogues hide raised to 4 uses druids can fly o. Their new form and cast spells and kill you barb ms buffed to 330 at all times you no longer needs to take your chest or have good boots anymore 👍
Implementation of infil but no respawns? I kinda hate that ngl. So if you want to kill the inferno boss, you need to get lucky and hope you're not spawned late because bosses don't respawn? Idk man. I'm excited but hope that doesn't end up too annoying or luck dependent. At the very least, I'm glad I get to skip ruins. With expressman gone, do you at least get to access your stash while in the queue from red stairs leading into crypts? I forgot to ask if they were every going to change the horrible arena map pool that everyone hates. So many asymmetrical maps still up for months...
We don’t know how many minutes until the infil is locked out. If the timer is 4 minutes or less from the start it may not be so bad. If it’s longer, it won’t make much sense
So kinda no point to doing anything in the first level if you want to go down because it’s not like you can kill off your opponents before and if there’s no expressman to send gear
Removal of the Expressman is a big loss. It was honestly one of the best updates they ever made
Nope, puts too much gear and gold into the game, hence the current economy
@@mcdonalduck That's ridiculous.
@@mcdonalduck should be usable for quest items still thats a huge loss
@@falseshadow1220 but now you can leave and join dungeons at will, so there will be no need for him
Removing the only thing which adds inventory space ingame without a substitute is lame
random modules and map layout+fog of war are W plans
As long as the in game map is updating properly in real time, I'm excited for this notion.
@@CaseyBlockMB yea i wasn't sure about random modules only but fog of war added is great, fits Dark and darker vibe too
Disagree on fog of war. Now bosses will be impossible to get to
@@michaelangeleaux I think of this as a plus. Getting rushed after the boss dies will become a rare event, not a constant struggle.
@@duncangreywater Well the problem is you still have to find the boss room if they aren't static, which they probably should have to be, but also I think crypts is the only thing getting randomized for now anyway to experiment with the system, we'll see what happens I guess.
So wait hol up. Your telling me they spend the majority of this season implementing and fixing the expressman, and right when he works really well they just yoink him away? These devs are actually a comedy show 😂😂😂
I wish I could keep defending them but fuck it they keep digging deeper
@@andrewmacias97 Deeper and Darker XD
It’s sdf vision
Just try and use that brain for like 2 seconds. Like I know thinking is hard but just try. If I can enter and leave a dungeon within 1-2 minutes, with the ability to go to any layer I want instantly, then why tf do I need the expressmen
@@Will-pt2hzjust use your brain for two seconds if this was always the plan why spend countless hours working on a feature that your gonna get rid of , this is like the 20th time they’ve done this
The Expressman was perfected at last, just to be taken from us once more...
Otto's friend was nice.
On god it’s like they hate us
Waste of time and resources. They have no plan or foresight
@@hughjanus4698 You would do worse.
@@Rikuto01 Everybody hear this guys? Rikuto says that we'd do worse, so let's all stop critcising the game completely, since we aren't gamedevs and can't offer any insight or valid criticism as a result
I can't help feeling that adding a TCG is watering down an already stretched Dev team
If it were an IRL tabletop deck builder ala Ascension I would be in.
Time and resources spent on the Express man wasted. They have no idea what they're doing
Just like religion which is very, very irrelevant lmao
its not that hard to use the well established tcg formats in existence to base their own upon... lol
This, 100%.
Convinced that expressmen is the model for their sorc class. Looks very sorc like, also the only reason i can put together them removing him.
Man, gotta love Ironmace working on a feature for several months (Expressman) only to scrap it and bury it on previous builds code. This game has a very special place in my heart but it's time to accept it's not Early Access - they are still designing and brainstorming basic design concepts
Seriously and they put way to much pressure on themselves, they should easily be able to understand that no matter what no reason to promise tons of content
Yeah, I want what's best for the game and the user experience, but I can't have faith they even have a fundamental concept of any of that. Is this just another multiclass season? Do all this work to revert it halfway through or at the start of the following one? smh.
@@chrism-_- but what about the people that want to visit more than one dungeon? If I want to go to Crypts to loot or PvP, then go to inferno afterwards, I can't. Because I won't have any space and it'll be like last season. If I want to do that, I'd have to leave, go back to the main menu, sell everything, organize, etc. Then queue BACK into the dungeon then go to Inferno. When they quite literally could've just left the expressman there, and if people wanted to they could go to Inferno literally after Crypts, deposit what they got to the expressman then continue on. It's not that hard to understand. Now I have to visit one dungeon once at a time and spend a lot of time at the main menu, when they could've just left the expressman there and we could go to multiple continous dungeons without having to go back to the main menu. They already have the loading area, they already have the expressman. Why remove ALL of that when they could enchance the player experience EVEN MORE? Give people like 15 seconds to deposit everything then load them into the next dungeon. They're not bots just because they despise IM wasting so much time and resources on something they're going to remove permanently, especially since that thing was SUPPOSED to be there permanently. They spend nearly all wipe trying to make the Expressman work as intended.
I'm not really excited for any of these changes except the sorcerer and new map. No expressman is an L, merging lobbies in inferno will make bossing a pain unless we get like 20 minutes to clear teams and boss. I don't like the idea of having to add gems to get more stuff on my gear unless i am just replacing rolls that i don't like. They're focusing on getting new content out while parts of the core game are still not right, i.e. the shield desync.
Goblin caves bosses are gonna be near impossible once they put the modular system on the caves cause you have to do both for the gold as well
Wait until people camp spawn points and you join in progress to a axe to the face 😂. That will only take them 2 months to figure out, and eventually they'll just rebuild the entire system wasting another season 😊
@@arnejohnson7542
With random modules, fog of war, and the current system of not using spawn points that have a player nearby, I don't think this will be a problem
Yea doing boss is gonna be a crapshow. Even if you win against counters they are gonna absorb the dead players in boss room and i dunno if theres a cap on the shield/health they get from it.
Unless if im misunderstanding i think you misunderstood how gems are gonna work. Gems give you the chance to reroll a specific modifier on your gear. So if you have a +2 Dex +12% Reg Inter Speed you can reroll that Interaction modifier with a gem
so i could join a map thats been cleared of most of the mobs i need for quests
idk what i would do without you. thank you and enjoy ur rest
Its going to be great spawning into a map thats already been looted.
obviously they will think about that kind of stuff. god people are stupid sometimes
@@notnadie HAHAHAH
@@notnadie Yeah almost as stupid as making uniques have worse stats than commons right? Lets not pretend the devs haven't made more questionable decisions.
@@notnadieare you new here? The one guarantee is the devs do not think of the consequences of sdf’s delusion - I mean vision.
he said that there's gonna be a limit when you can join in already started game, so it must be a few minutes I guess, so not gonna be a problem
ya.... ive been playing since PT2 and im not one of those who bash the devs constantly at all.... but my excitement for this game has been strangled.... by the devs... when i first played the game, like many of us i couldnt find enjoyment in any other game. all I wanted was DaD but now.... im considering moving on...
You aren’t alone, it’s sad seeing terrible idea after terrible idea. They make a change because of issue, then add in something that completely forgets about past issues
was also in PT2, i moved on earlier this wipe when they nerfed everyones health pools.
Said perfectly, when this game was in the PT days IT HAD ME IN A CHOKEHOLD
Yeah, been playing since PT2, this season was a huge nothing burger and has left me apathetic, and negative towards the devs, they seem to have issues actually fixing things. Hey we removed Ruins to fix (insert problems), but now it's back we fixed that! No, you really didn't, the same issues we had before are there and more prevalent, with Druid exploiting the map most heavily, making the map extremely unfun like before.
Take a break, that’s what I’m doing. Going to be playing again this coming wipe
Terry n sdf got pokemon tcg pocket and was like “we should do this in our game” 😂
Guild halls would be cool, would be nice to have the training dummies back too
Let's get guilds first 😂
@ yea all my friends can join, oh wait they already stopped playing cos of the cancerous community and unforgiving pvp 😂
They need to stop listening to people like you
@@donttouchmysoda7551 lol too true
Training dummies as a solo or party should be one of the easiest gd things they could give us, and it absolutely shouldn't be reliant on queuing for into a dungeon or part of some silly social system.
i feel like no one is bringing up how having always open portals can be abused so easily like some ppl will just be hanging around them or make paths through map so they can exit easily, they will start fights and if they get somewhat low hp will immediatley run away and fight near the extract so they can escape, it might not sound bad to some but once ppl realize they can start kiting like this and everyone starts doing well it would make pvp feel garbage
they 100% have to make so that u have to interact with a lever to open red that only stays open for 5 sec and then u have to interact the lever again, and portals close automatically after 5 seconds too and if not taken u have to activate them again.
How you fought a Druid?
That sounds like a smart strategy - securing your ability to retreat is a tactic.
@@Alagachakstrategy becomes cheese if it's too easy and without drawbacks
If you watch the q&a sdf says he wants players to never feel safe, you would feel very safe being able to take one step and exit so that is against his "vision"
Absolutely something that will deserve consideration.
Would love to chill in the tavern, and bet some gold in a card game. It seems like a thematic addition to the game loop for me (not for everyone of course).
Why not keep the express man? Your other party members will still be on the level before you. Also gives time to recollect your team/strategy.
this also means u shouldnt fight on ruins or crypts if u plan to go down
@@KrisAir1 exactly, it used to be beneficial to clear out the lobby to not worry about getting ganked
@@KrisAir1 Exactly. Now if people want to go down, but they PvP'd a little bit, or looted. They'd have to go back to the main menu, sell, organize, etc, then queue BACK into the dungeon, then go down. Like personally, I would love to enter a continous dungeon like Crypts, PvP a little bit, loot, then immediately after go down to the continous dungeon Inferno. But now that's impossible. You HAVE to visit one dungeon at a time, or else you'll have no space for the other dungeon. Plus, are we going to spawn right next to a red? Bc if not, who's to say i won't run into a team when I plan on going down to Inferno? Lets say I kill them, now I won't have any space bc i looted them and I'm forced to leave then go back. I'm not sure how this will work, but I have a feeling it's going to suck lmao.
@ normally I would say the devs probably already have a solution for that but the recent updates kinda lowered my expectations, we will see
I think filling up lobbies for crypts is great, but keep the expressman and the zone between and definetly don't put people in inferno instanly.
The gems are great except if they're a must. Sorcerer sounds good and the card game is a fun time.
Its going to be me getting 3rd party all the time by a guy that just spawned in behind me
I think the expressman should be repurposed as a paid extract that randomly appears around the map.
Pay some gold and he gets you out.
That's a fun idea --- a guide who knows the way to gtfo... for a price.
@@zedek_ especially since there will now be randomized maps and fog of war.
Have a good rest. Good Q&A.
I just wanna play Dark and Darker Hearthstone in the tavern and never actually play a raid
My guess, is that you'll have to find cards in the dungeon.
thanks for the recap and the stream itself!
Ey bruh, this is sounding like the cycle frontier every single season update ngl.
At least cycle knew it's intention for their game design before they went a year into early access. Just sayin.
So doing bosses with be 100% harder? With people constantly hitting reds and going down you’ll never be able to clean fully.
Yup your gonna get 3rd partied in every hell boss, once the modular system for caves is put in you won't be able to find and kill both bosses in time, and you will be camped at the wyvern extract every time
Socket system could go both ways. Massive W or L; can't wait to see!
Half of these ideas i have written down on notes on my phone because i thought they were good ideas, a little extra idea from my notes page: when people jump into the abyss and die in ice caverns put all of their loot in a pile lootable chest with the lootpile model that the wyvern sits on and you can loot thr items back
Some good things and some bad things here. I’m intrigued where the game will go, but honestly the things I really want are either just not a priority, or are never coming :/
Really getting over this rollercoaster unfortunately
Never thought I would quit after being utterly addicted for months. Haven't played in weeks now. It's very very sad.
Sounds like the want the matchmaking to function similarly to the cycle, and we all saw how that went...
I've commented too much on this video already for nobody to be reading it, but here's some thoughts about what devs COULD be doing instead of w/e the hell they think they are now since clearly we're still in alpha stages of deciding what the game will be like. Honestly we've been given such a good base game to build on and I think the frustrations arise from the perceived potential that the player's see vs what the devs are focused on.
Give us our damn quiver already. It's a meme now, we get it, you get it, now skip lunch once or twice and finish it already (JK but seriously), I don't care if patch gets delayed or if the model is non-existant or looks like a checkerboard, we NEED the functionality more than almost anything else that's being worked on.
One handed weapons/shields/utility items should be interchangeable to which hand you carry them in. I should be able to equip a lantern with a stiletto dagger or a shield with a shortsword.
Quick cast wheel for quickslots or AT LEAST for bard instrument, I would even go as far to say that if an instrument is in a quickslot you can put all the instruments in that same quickslot, or have an instrument bag or something, bard inventory management is nightmarish and a massive deterrent to getting engaged with the class (also a factor of lack of quivers).
Allow market to be sorted by more than one variable (price) at the same time. Price and max roll str or filter for just items with 2 str on them for instance. (maybe all irrelevant after socketing, who knows)
Give clerics helmets to wear from the squire even if they don't have affinity. (probably more classes with similar issues, but too lazy to check).
Bards music buffs should function like auras from other classes where it's not so shiny if standing still.
Address rogue trap detection being overly obstructive although it's not a big deal, it can't be that time-consuming anyway.
Contemplate cooldowns on certain spells, songs, and ESPECIALLY shapeshifts, or utilize a combination of cd's+charges. It's feels a lot more calculated and skill oriented if druids can dodge a swing by morphing rat, or jump across a larger area than average, but not infinitely during a fight. Consider changing the perk for instant transform to instant transform with a cd and any time you try to change during cd it has the cast time, or do this and remove the perk altogether would be fair too which leads a bit into my next point.
Pay way more attention to underpowered+underused talents/perks. These don't all take a huge amount of time investment to make adjustments to. Obviously we all want more content, but the classes are so barely dynamic atm that we need more or better options. Could easily consider Merging more perks together and even bake certain talents into classes or their corresponding skills for that matter as you continually address the weaker and entirely unused ones. 5 seasons of sprin+secondwind... *smh.
Your character is in Solo-self-found lobbies until they buy the traders membership. I know we are worried about splintering the playerbase, but this would honestly be such a W patch, I'd be willing to guarantee we'd see the majority of players running ssf rather than not. And non-max level characters (presumably new characters) shouldn't really be in max level lobbies who have access to Market as it is. Added benefit of assisting with new player introduction if those lobbies are less saturated with players so they can learn the pve a little more. Also would add massive value to your character and the gear you earn and make things exciting again.
Utilize your GD PTR, don't make us grind for shit we're willing and NEED to test for you. All created characters should be max level, merchants should probably have no crafting/purchase costs and quests should all be completed unless testing new variants, map choice shouldn't be rotation for ptr (although that's probably going away, but who knows, could be different in 3 days after the patch). Bottom line is we're 2 weeks out from another major overhaul, it should already be on test server with stuff like the sorcerer and the persistent dungeon. End of wipe is the literal perfect time to have your loyal fanbase testing your new content for you, like every other company does for a reason.
^Goes with above, and I'm hesitant to come down too hard on this because most of us are desperate for new content, but sweeping changes like multiclassing and patch 69 should probably not be getting dropped mid season, and again, should be getting tested (although mc was to some degree). Seasons can probably be shorter if the case is that you have new content that regularly, it's still EA so w/e I guess.
Learn to limit how many items of each type that you can bring in to a dungeon or carry at one time. X many potions/meds (without reducing the stack count trololol), x many throwables, allow throwables to be used on pve and recoverable in the same fashion as arrows. Doesn't become a problem in pvp if they are max capped anyway and we can do away with some of these silly duct-taped interaction time fixes. If you have an open quickslot and you try to pick up an item with an interaction time to equip, just put the interaction time on the pickup animation. Shouldn't be digging through my bag in the heat of combat, you want things to be fluid and intuitive.
Delete gold as an in game item. Each stash tab you have increases the cap that you can carry, and you can still keep large bags and chests as a reward which further increases the cap, but piles of 10g and single slot gold bags are just needlessly tedious and don't let you enjoy the loot hoarder sim.
Replace all recipes for silver/gold/copper/cobalt/ruby/frostlight with an infusion system that lets you pick w/e gear you already have (keeps it's prior stats most likely, or keeps stats and upgrades to 1 additional stat if recipe for lower tier gear stays the same) and adds the additional effect of the infusion like undead damage, luck, damage reduction, etc. You could even have silver be added to armors to reduce the undead damage you take or damage from monsters. Maybe you cap which rarity of gear can have which infusions, fine. Even with the new socketing system infusions are relevant and better than being forced to play with x type of weapon/armor that is arbitrarily and inconsistently decided by the devs (looking at you exclusively barb gold weapons), added benefit of cleaning up vendor clutter. Could expand further with specific modules for in raid infusions if it adds value to the game loop.
Be wary of item bloat. It's already pretty abysmal, but if every single added class brings 3-6 new class specific items the future is downright doomed. Why do we have almost literal duplicate items that are class exclusive to the other duplicate items? Marauder + and warden outfits should be one item and worn by rogues+rangers+druids+warlocks. It's particularly silly when you have a nonsensical restriction on an item like straw hat or shadow mask, but then you get the copperlight straw hat or golden scarf with less restrictions. And cobalt templar armor for warlocks but they can't wear the regular version without plate spec even though they have identical chainmail type pieces with the champion armor but that still excludes them from wearing crusader armor. Strawhat+foresthood+shadowhood are other offenders of being almost perfectly identical. Pick one, normalize the values, apply to each class you want to have a pure strength hat with light movespeed penalty. This really isn't a complex notion. It's just getting out of control.
*tied in with baked in perks comment from above*
[Most likely Controversal] Classes should be what they are because of their affinity for things, rangers should be more proficient in ranged weapons than fighters as a general rule same with barbarians and axes, not because of the 3 perks centered around bow/axe mastery (not as bad if you merge some more perks), let them use spears even if they don't have spear proficiency equipped. Let perks and skills be more build defining and have more pve centric (traps/lockpicks, wanderer's luck, infernal pledge, lore mastery, drunken brawler, advanced hearing, weapon mastery, Chase, campfire mastery, and maybe most class auras) just be baked in or acquired at stages of the leveling process perhaps. And to tie into the point about item bloat, loosen the restriction of more items. If I can use a rondel, I'm pretty sure I can figure out how to use a castillon for small examples, if you want big changes who cares if a wizard puts on platemail or wields a battle axe, if wearing anything tankier than leather then they can't cast, or if you equip a battleaxe it's going to be almost uesless cause you have no strength and dexterity.
The biggest issue I'm concerned with is most of the more obvious (and often small) stuff will come too little too late. Not to be a doomer, but I don't want the game to die. It just irks me that the devs don't seem to be looking at or prioritizing anything like this. I also understand that my vision might be different, but I can come up with all this in a couple hours and somehow for the people who spend their livelihoods working on it are still seemingly trying to figure out what the core concepts of the game are.
#endrant but I've definitely got more.
You should really try to talk through mail or call to someone from the dev team to share your ideas, there is a lot of good imo
I ain't reading all that
Thanks for your work. Theses news are very interesting !
Ironmace needs a process to vet and implement ideas. This one dude going off humches is not good anymore
So hard to not just 100% agree with this. These whacky back and forth changes and ideals for what the game should be are just too jarring to have faith in their design plan.
Love the continuous dungeon idea really excited for that
i think something cool if they did with the dummies would be to allow putting on different rarity of gear on it or changing the stats like health, mdr or adr on them so you can test your kit even more
A gold bank in the top right corner instead of managing tedious pouches and coins would be a huge quality of life improvement. I usually don’t have much time to play and I don’t want to spend that time moving gold. Wish they mentioned that.
Yeah, gold should have just been a currency that is separate from your inventory a long time ago, pretty silly at this point.
I mean, tbh you shouldn't even really be taking the gold coins. They're useless. A green treasure piece is worth more or literally the same as a stack of 10 gold. Also, since they buffed looting in patch 68, you can easily find treasure that's green or above. But I do agree, they're should be a way to take gold that isn't stored into your inventory. Like a gold pouch that's already on your character.
@@guccimane8310 But I think the main point is to get rid of gold stacks of 10 and small gold bags. You could have a limit to how much gold you can carry based on how many stashed tabs you have, and you could still keep Large gold bags and chests as a means to increase that amount, but all without cluttering inventory. Should just be the counter you see in the total gold thing.
@@CaseyBlockMB Right that’s the main point idc about gold sorting in game bc I don’t even pick up gold. Out of game gold management is the point. Also, I liked your ideas
This sucks. I hate the direction they are taking. Also, if anyone actually listened to this live, the person speaking on Ironmace's behalf was absurdly hard to follow and rarely answered the question you asked. If he did, it took about 30 minutes for him to get the point across, just conflating what he said with useless talk about how they aren't working on new content, just continually tweaking forever and ever. Just feels like I'm sitting in a room with a decreasing population all pissed about their changes and they are just stoked on themselves and wanting to "play their own game".
They will get hate for getting the expressman out of the game and they know people will not like that, they are playing dumb for the moment but the backlash will catch to them.
Random modules. My god. These quests are going to be actual HELL now.
Honestly, another multi class event would be beautiful. Let us try things we didn't get to last time. There is no need to be extra when something works well.
Joining a map half way done already sounds like the wackest shit ever tbh....
Cleric isn't just a onetrick, they have caster, they have nuke, they have bonk, they have the ability to build more movespeed than a buffed bard.. that line was ridiculous
ONE CHARACTER FOR EACH CLASS? LETS GOOO FREE TO PLAY W
Preciate ya for the summary homie
What i got from all this is, instead of focusing on balance changes that are needed they are instead focused on maps and a social space instead of fixing the game thats already broken
Loot is gonna be weird af imma join all late and every chest is gonna be looted
Im never doing quest again. Can't find a monster any more it over ; it was fun. just pvp now😢
My only concern about the continuous raids. So if you join the match late, most AI will be dead, bosses will be dead, high tier loot spawns will be gone?
If types of gems have a group of stats they affect, and their tradable, then it’s going to lead to a lot of stagnation. Every gem will simply be price locked at their most valuable stat, and that will push the other stats on the gem even farther down on viability. Looking forward to the system but that’s my initial prediction. While making builds might be easier, it won’t necessarily increase build diversity, and in fact it might have the opposite.
B hop is the worst part of this game. Casting a spell or using ranged in close combat is supposed to be max punished.
They should keep the expressman and just have a timer to go to the next dungeon like they already do when nobody is left in the current one, although they should increase it from its 10sec. To 15sec. Having to rush depot when ur running out of space is a bit annoying
Some form of healing sickness that you get after recovering too main cleric spells would be a good nerf.
sorcer will be added on start wipe?
There NEEDS to be a GLADIATOR arena where we can CHALLENGE SPECIFIC PEOPLE TO DUELS.
If i could play pazaak in dark and darker I'd be so happy. Real ones know.
Man of culture 👌
Give us 15 second in between floors to depo loot into expressman
Should have asked when they are going to remove another 5% action speed penalty for Druid Bear --- after they nerfed its damage scaling so hard, the action speed nerf was completely over the top.
Ladder is made like shit excited how swim will go on
fixing ladders should be top priority, its so painful
Lol, hopefully they give us a breath mechanic too >
Lots of W's, here. Socketing is very Diablo-esque and would love to see that. Water world though? Swimming? Just another way to get cursed to death by a warlock and nothing I can do about it. We also haven't thought to bring some balance to Warlock at all before E.O.W? Bunny-Hopping is a sad excuse for "I can't build MS into my builds". Ask my buddy about his 330 MS HR warlock builds and his 315-320 MS Sub 124 builds.
Regarding cleric, the class really is a one trick pony, saying we have pdr is a bit of a poor excuse considering they keep nerfing AR to PDR scaling while movement, true damage and penetration still remains strong. The devs have the right idea, if cleric loses heals, what makes them any better than a fighter or druid who now by the way has 4 heals, 5 if you include the perk while also retaining a high movement ability and damage output as well as so many safety nets.
You cant remove the class' single good feature without giving something in return, what good is pdr on a class that struggles to catch up to fast classes that can constantly shoot? What good is pdr vs casters, that again move considerably faster than you? Thats what the devs realize, so cleric needs the heals right now to remain viable.
the only thing cleric lacks is close gap and in the caster build they dont need it that much either. lets not pretend its a lackluster class its has among the highest burst a ton of defense options and sustain, its just the mov speed meta in solos when other melees have gigastrong close gaps or can be cap ms in good build.
@@oscar95237 Idk, devs seem convinced that cleric doesnt have much going for them, are you calling the devs liars?
Lmao delusional clearly new to the game, yes the devs are incorrext time and time again and dont jave enough time to play their own game but at the surface level. Cleric has pdr health burst damage , bind , fairhfulness slows, ranged holy strike judgement, can be both tank high hp and damage with smite and two tap classes and heal thousands of hp in one fight , without one your measely 130hp is nothing and your team will die vs one @@sawritall4292
@@sawritall4292No calling them ignorant.
Considering clerics are the absolute most punished mobility class in the game the dev response is just a bummer. I'm glad they at least realize they can't touch it til they fix them or other aspects of the game but how long is all that going to take?
The tgc is gonna be dnd cash cow, thats what they're aiming for id bet
onepeg i know u put out videos like these fast to get the news out. strike while the iron is hot and all but i would love something segmented either by video edit design or by timestamp sections
I think the full lobbies will def be good for crypts but inferno? The point of killing people in crypts was half to lower the competition. Inferno is gonna get crazy difficult
This game will never come out of early access because they change so much so often. This like Tarkov all over again
social stuff > content since they dont add content ever anyways
Major problem with continous dungeon. If the map is 'open' and someone has spawned in after another player then there's a chance the boss is already dead or contested. How will they deal with this? Any one that spawns later will always be at a disadvantage.
My assumption is that will probably be an issue at first. However I think a super easy way to fix that is by allowing players to have an "opt out" button for loading into ongoing games. That way they get a guaranteed run where bosses haven't been killed.
Yeah, I think it's obvious to be concerned about this and I can't even necessarily have faith that they will make sure nobody is eyeballing my spawnpoint as I come in. Just too much unknown to feel comfortable in the devs choices. Exciting if done well, but that has rarely been the case with these guys lol.
This isn't an mmo, it's not designed to be. Honestly they need to stop getting so distracted with superfluous and dev time wasting ideas. If it's not coming at the cost of stuff we actually NEED and are BEGGING for, fine, no big deal. But I would find that incredibly hard to believe with such a small dev team and how the perpetual excuse/reason for lacking systems/content/qol has been "yes, we want that, they are just busy". I definitely get that, I do. But if that's the situation then wth are we even talking about right now? We're going to see major overhauls to the game again in about 2 weeks, do we really think we'll have time to discuss a cardgame and roleplay in a social space? Ridiculous.
Will the continuous dungeon apply to Frost Mountains ice abyss?
the any time red/blue is such a bad idea
I think if that is their solution they 100% have to make so that u have to interact with a lever to open red that only stays open for 5 sec and then u have to interact the lever again, and portals close automatically after 5 seconds too and if not taken u have to activate them again.
@@oscar95237 w idea
I hope it works but they might as well just break the maps and let us queue into whatever, it makes no real sense to queue into a dungeon just to jump into another queue for a different floor.
Final Fantasy 8 and 9 (VIII & IX) had trading card mini-games. FF7 (VII) had chocobo racing, catching, and training as the mini-game.
FF7 remake had a card game
they should have made way more ruins modules, and randomise them, before crypts,
reduce the amount of statics especially in ruins
redo the mopspawns in ruins so u cant skip modules
rework the walls in ruins so u cant skip modules
give us the swarm back so u cant hide that easy for 12 mins + fog of war
Im really worried about the socket system. It seems it would HIGHLY benefit the people who grind DnD 24/7 and casuals will have to go towards the gold paywall to nearly keep up.
Even if casuals have to buy into sockets with gold, it's so easy to make money since the loot buffs, that if you don't have enough gold to buy those gems, it's honestly your fault. I can easily make 600-800 per normals run in GC.
@@reddev1l550 well gg, when the current gear price inflation stays then youll have to do several of those GC normal runs to get first of all the item itself AND then a good gem, wich will probably be a high price item. I think its an easy answer to just say "jUst GrInD moRE", but thats shouldnt be the solution. Especially when thinking about SDFs Vision. But well have to see..
@@AlexanderSley Are you actually dumb or just trolling? Its going to be a new wipe with a new item system. Why would the current gear price (which is only insanely high bc of any gear being usable in arena) persist through to the next season... If you dont spend more than 2 iq on a snarky comment just dont write it.
@@AlexanderSley the biggest problem with the game - regular players play together with nolifers
Did they change the goblin merchant? Because I havent been getting my kits back after dying
Most likely your kits have been looted by players. Therefore you won't get it back
I highly dislike the idea of joining a full lobby of inferno
W oncepegged
Wish expressman would still be in for just Treasures 😢
If they had a TGC I'll be on dark for way toooo long
They gonna fuck it up, having all portals open at the beginning is such a BAD idea, you already have way to much options to escape....
Always excited for more dark and darker
from 5 by 5 grids, to 4 by 4 grids, with the ability to instantly run down to inferno, and whilst youre in-game more people can continue to come in for the first few minutes.. if they continue to keep the timers as they are, how is anyone supposed to do anything without getting spawn rushed by someone meta abusing?
Sad to see expressman go. Frustrated that, from what Onepeg said, they seem most enthusiastic about implementing a TCG (no one asked for this but i get a few might find it interesting I guess), and the thing I’m looking most forward to (randomized modules) is really hard to create and will likely take years to get right.
In game card game are you serious???? Like ill just play mtg or pokemon if i want to play a card game. What a waste of resources
I actually already play other cardgames way too often while I sit in a bush waiting for the map I want to play for 10 minutes. But yes, supremely out of touch idea that I can't see being a good investment of dev time.
the fog of war mechanic = wont bother playing the game anymore.
Thank god POE 2 is going to exists :)
did they fix rogue yet?
Not a fan of the "leave whenever, join sometime" thing. I think after players spawn in that no more players should be added to the map
Dec 18 patch notes pdr cap raise to 85% also fighter pasive skill armor rating buffed to 20% rogues hide raised to 4 uses druids can fly o. Their new form and cast spells and kill you barb ms buffed to 330 at all times you no longer needs to take your chest or have good boots anymore 👍
Let me guess. No fighter nerfs....
Yesss death to the bunny hop lets gooo!!!
Implementation of infil but no respawns? I kinda hate that ngl. So if you want to kill the inferno boss, you need to get lucky and hope you're not spawned late because bosses don't respawn? Idk man. I'm excited but hope that doesn't end up too annoying or luck dependent. At the very least, I'm glad I get to skip ruins. With expressman gone, do you at least get to access your stash while in the queue from red stairs leading into crypts?
I forgot to ask if they were every going to change the horrible arena map pool that everyone hates. So many asymmetrical maps still up for months...
We don’t know how many minutes until the infil is locked out.
If the timer is 4 minutes or less from the start it may not be so bad.
If it’s longer, it won’t make much sense
Why would you ever take a red portal ever?
What kind of dumbass comment is this...
i need a triple triad version of DnD card game
Please take care and rest your voice
The link to the full Q&A is the link to your studio xd. Fix the link
Cant wait to get home and play valheim instead
So kinda no point to doing anything in the first level if you want to go down because it’s not like you can kill off your opponents before and if there’s no expressman to send gear
I wish them luck with their wipe... I think I wipe my hands of this disappointment.
So they spent this entire season trying to fix expressman and then threw it out
Aight, bet
Lmfao a 3 hr video, and that's all.
Where are the rouge nerfs
like if you think game’s gonna suffer even more than after patch 69