Dev Q&A Recap - Sorcerer Class, TCG Game? New Map, Sockets, Swimming And MORE!

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  • Опубликовано: 3 дек 2024

Комментарии • 374

  • @falseshadow1220
    @falseshadow1220 День назад +301

    Removal of the Expressman is a big loss. It was honestly one of the best updates they ever made

    • @mcdonalduck
      @mcdonalduck День назад +21

      Nope, puts too much gear and gold into the game, hence the current economy

    • @Isaax
      @Isaax День назад

      @@mcdonalduck That's ridiculous.

    • @Roachcv5
      @Roachcv5 День назад +50

      @@mcdonalduck should be usable for quest items still thats a huge loss

    • @Bishop1664
      @Bishop1664 День назад +19

      @@falseshadow1220 but now you can leave and join dungeons at will, so there will be no need for him

    • @dallaswright3558
      @dallaswright3558 День назад +12

      Removing the only thing which adds inventory space ingame without a substitute is lame

  • @DZ7Z7D
    @DZ7Z7D День назад +90

    random modules and map layout+fog of war are W plans

    • @CaseyBlockMB
      @CaseyBlockMB День назад +2

      As long as the in game map is updating properly in real time, I'm excited for this notion.

    • @DZ7Z7D
      @DZ7Z7D День назад

      @@CaseyBlockMB yea i wasn't sure about random modules only but fog of war added is great, fits Dark and darker vibe too

    • @michaelangeleaux
      @michaelangeleaux День назад +1

      Disagree on fog of war. Now bosses will be impossible to get to

    • @duncangreywater
      @duncangreywater День назад +2

      @@michaelangeleaux I think of this as a plus. Getting rushed after the boss dies will become a rare event, not a constant struggle.

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      @@duncangreywater Well the problem is you still have to find the boss room if they aren't static, which they probably should have to be, but also I think crypts is the only thing getting randomized for now anyway to experiment with the system, we'll see what happens I guess.

  • @willfire6789
    @willfire6789 День назад +69

    So wait hol up. Your telling me they spend the majority of this season implementing and fixing the expressman, and right when he works really well they just yoink him away? These devs are actually a comedy show 😂😂😂

    • @andrewmacias97
      @andrewmacias97 День назад +4

      I wish I could keep defending them but fuck it they keep digging deeper

    • @matthewgannon3413
      @matthewgannon3413 День назад +1

      ​@@andrewmacias97 Deeper and Darker XD

    • @mikema7194
      @mikema7194 День назад

      It’s sdf vision

    • @Will-pt2hz
      @Will-pt2hz День назад +1

      Just try and use that brain for like 2 seconds. Like I know thinking is hard but just try. If I can enter and leave a dungeon within 1-2 minutes, with the ability to go to any layer I want instantly, then why tf do I need the expressmen

    • @dublinpatterson8200
      @dublinpatterson8200 День назад +4

      @@Will-pt2hzjust use your brain for two seconds if this was always the plan why spend countless hours working on a feature that your gonna get rid of , this is like the 20th time they’ve done this

  • @Isaax
    @Isaax День назад +108

    The Expressman was perfected at last, just to be taken from us once more...

    • @jeffersonderrickson5371
      @jeffersonderrickson5371 День назад

      Otto's friend was nice.

    • @HatersGonnaHateFPV
      @HatersGonnaHateFPV День назад

      On god it’s like they hate us

    • @hughjanus4698
      @hughjanus4698 День назад +6

      Waste of time and resources. They have no plan or foresight

    • @Rikuto01
      @Rikuto01 День назад

      @@hughjanus4698 You would do worse.

    • @Isaax
      @Isaax 6 часов назад

      @@Rikuto01 Everybody hear this guys? Rikuto says that we'd do worse, so let's all stop critcising the game completely, since we aren't gamedevs and can't offer any insight or valid criticism as a result

  • @vjbee292
    @vjbee292 День назад +89

    I can't help feeling that adding a TCG is watering down an already stretched Dev team

    • @jeffersonderrickson5371
      @jeffersonderrickson5371 День назад

      If it were an IRL tabletop deck builder ala Ascension I would be in.

    • @hughjanus4698
      @hughjanus4698 День назад +17

      Time and resources spent on the Express man wasted. They have no idea what they're doing

    • @willywalnuts
      @willywalnuts День назад +14

      Just like religion which is very, very irrelevant lmao

    • @Joe-ho5gc
      @Joe-ho5gc День назад

      its not that hard to use the well established tcg formats in existence to base their own upon... lol

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      This, 100%.

  • @dmmbigcash6068
    @dmmbigcash6068 13 часов назад +2

    Convinced that expressmen is the model for their sorc class. Looks very sorc like, also the only reason i can put together them removing him.

  • @GarnetSummoner
    @GarnetSummoner День назад +31

    Man, gotta love Ironmace working on a feature for several months (Expressman) only to scrap it and bury it on previous builds code. This game has a very special place in my heart but it's time to accept it's not Early Access - they are still designing and brainstorming basic design concepts

    • @heresplague3672
      @heresplague3672 День назад +1

      Seriously and they put way to much pressure on themselves, they should easily be able to understand that no matter what no reason to promise tons of content

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      Yeah, I want what's best for the game and the user experience, but I can't have faith they even have a fundamental concept of any of that. Is this just another multiclass season? Do all this work to revert it halfway through or at the start of the following one? smh.

    • @guccimane8310
      @guccimane8310 День назад

      ​@@chrism-_- but what about the people that want to visit more than one dungeon? If I want to go to Crypts to loot or PvP, then go to inferno afterwards, I can't. Because I won't have any space and it'll be like last season. If I want to do that, I'd have to leave, go back to the main menu, sell everything, organize, etc. Then queue BACK into the dungeon then go to Inferno. When they quite literally could've just left the expressman there, and if people wanted to they could go to Inferno literally after Crypts, deposit what they got to the expressman then continue on. It's not that hard to understand. Now I have to visit one dungeon once at a time and spend a lot of time at the main menu, when they could've just left the expressman there and we could go to multiple continous dungeons without having to go back to the main menu. They already have the loading area, they already have the expressman. Why remove ALL of that when they could enchance the player experience EVEN MORE? Give people like 15 seconds to deposit everything then load them into the next dungeon. They're not bots just because they despise IM wasting so much time and resources on something they're going to remove permanently, especially since that thing was SUPPOSED to be there permanently. They spend nearly all wipe trying to make the Expressman work as intended.

  • @STASIS_AUDIO
    @STASIS_AUDIO День назад +10

    I'm not really excited for any of these changes except the sorcerer and new map. No expressman is an L, merging lobbies in inferno will make bossing a pain unless we get like 20 minutes to clear teams and boss. I don't like the idea of having to add gems to get more stuff on my gear unless i am just replacing rolls that i don't like. They're focusing on getting new content out while parts of the core game are still not right, i.e. the shield desync.

    • @pmc-jv7qs
      @pmc-jv7qs День назад +4

      Goblin caves bosses are gonna be near impossible once they put the modular system on the caves cause you have to do both for the gold as well

    • @arnejohnson7542
      @arnejohnson7542 День назад +5

      Wait until people camp spawn points and you join in progress to a axe to the face 😂. That will only take them 2 months to figure out, and eventually they'll just rebuild the entire system wasting another season 😊

    • @zedek_
      @zedek_ День назад +1

      @@arnejohnson7542
      With random modules, fog of war, and the current system of not using spawn points that have a player nearby, I don't think this will be a problem

    • @json8426
      @json8426 15 часов назад +1

      Yea doing boss is gonna be a crapshow. Even if you win against counters they are gonna absorb the dead players in boss room and i dunno if theres a cap on the shield/health they get from it.

    • @cuddlelingus5198
      @cuddlelingus5198 4 часа назад

      Unless if im misunderstanding i think you misunderstood how gems are gonna work. Gems give you the chance to reroll a specific modifier on your gear. So if you have a +2 Dex +12% Reg Inter Speed you can reroll that Interaction modifier with a gem

  • @Redb
    @Redb День назад +4

    so i could join a map thats been cleared of most of the mobs i need for quests

  • @christianfahy8813
    @christianfahy8813 День назад +2

    idk what i would do without you. thank you and enjoy ur rest

  • @chops5084
    @chops5084 День назад +48

    Its going to be great spawning into a map thats already been looted.

    • @notnadie
      @notnadie День назад +9

      obviously they will think about that kind of stuff. god people are stupid sometimes

    • @1nicesteak109
      @1nicesteak109 День назад +22

      @@notnadie HAHAHAH

    • @Wooshyy
      @Wooshyy День назад +23

      @@notnadie Yeah almost as stupid as making uniques have worse stats than commons right? Lets not pretend the devs haven't made more questionable decisions.

    • @chandlerh6418
      @chandlerh6418 День назад +13

      @@notnadieare you new here? The one guarantee is the devs do not think of the consequences of sdf’s delusion - I mean vision.

    • @Happy3Head
      @Happy3Head День назад

      he said that there's gonna be a limit when you can join in already started game, so it must be a few minutes I guess, so not gonna be a problem

  • @deadfordays
    @deadfordays День назад +37

    ya.... ive been playing since PT2 and im not one of those who bash the devs constantly at all.... but my excitement for this game has been strangled.... by the devs... when i first played the game, like many of us i couldnt find enjoyment in any other game. all I wanted was DaD but now.... im considering moving on...

    • @venomous7321
      @venomous7321 День назад

      You aren’t alone, it’s sad seeing terrible idea after terrible idea. They make a change because of issue, then add in something that completely forgets about past issues

    • @lemons708
      @lemons708 День назад

      was also in PT2, i moved on earlier this wipe when they nerfed everyones health pools.

    • @jonathanortiz3145
      @jonathanortiz3145 День назад +1

      Said perfectly, when this game was in the PT days IT HAD ME IN A CHOKEHOLD

    • @Mister_Livio
      @Mister_Livio День назад

      Yeah, been playing since PT2, this season was a huge nothing burger and has left me apathetic, and negative towards the devs, they seem to have issues actually fixing things. Hey we removed Ruins to fix (insert problems), but now it's back we fixed that! No, you really didn't, the same issues we had before are there and more prevalent, with Druid exploiting the map most heavily, making the map extremely unfun like before.

    • @psiduck6101
      @psiduck6101 День назад

      Take a break, that’s what I’m doing. Going to be playing again this coming wipe

  • @browningcm
    @browningcm День назад +7

    Terry n sdf got pokemon tcg pocket and was like “we should do this in our game” 😂

  • @Bishop1664
    @Bishop1664 День назад +19

    Guild halls would be cool, would be nice to have the training dummies back too

    • @donttouchmysoda7551
      @donttouchmysoda7551 День назад +1

      Let's get guilds first 😂

    • @Bishop1664
      @Bishop1664 День назад +5

      @ yea all my friends can join, oh wait they already stopped playing cos of the cancerous community and unforgiving pvp 😂

    • @BB-848-VAC
      @BB-848-VAC День назад

      They need to stop listening to people like you

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      @@donttouchmysoda7551 lol too true

    • @CaseyBlockMB
      @CaseyBlockMB День назад +1

      Training dummies as a solo or party should be one of the easiest gd things they could give us, and it absolutely shouldn't be reliant on queuing for into a dungeon or part of some silly social system.

  • @jasong345tg7
    @jasong345tg7 День назад +26

    i feel like no one is bringing up how having always open portals can be abused so easily like some ppl will just be hanging around them or make paths through map so they can exit easily, they will start fights and if they get somewhat low hp will immediatley run away and fight near the extract so they can escape, it might not sound bad to some but once ppl realize they can start kiting like this and everyone starts doing well it would make pvp feel garbage

    • @oscar95237
      @oscar95237 День назад +14

      they 100% have to make so that u have to interact with a lever to open red that only stays open for 5 sec and then u have to interact the lever again, and portals close automatically after 5 seconds too and if not taken u have to activate them again.

    • @hughjanus4698
      @hughjanus4698 День назад +2

      How you fought a Druid?

    • @Alagachak
      @Alagachak День назад +1

      That sounds like a smart strategy - securing your ability to retreat is a tactic.

    • @DamienCloud
      @DamienCloud День назад +4

      ​​@@Alagachakstrategy becomes cheese if it's too easy and without drawbacks
      If you watch the q&a sdf says he wants players to never feel safe, you would feel very safe being able to take one step and exit so that is against his "vision"

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      Absolutely something that will deserve consideration.

  • @majorstephen2854
    @majorstephen2854 День назад +3

    Would love to chill in the tavern, and bet some gold in a card game. It seems like a thematic addition to the game loop for me (not for everyone of course).

  • @mjohnson2807
    @mjohnson2807 День назад +11

    Why not keep the express man? Your other party members will still be on the level before you. Also gives time to recollect your team/strategy.

    • @KrisAir1
      @KrisAir1 День назад +3

      this also means u shouldnt fight on ruins or crypts if u plan to go down

    • @mjohnson2807
      @mjohnson2807 День назад +2

      @@KrisAir1 exactly, it used to be beneficial to clear out the lobby to not worry about getting ganked

    • @guccimane8310
      @guccimane8310 День назад

      ​@@KrisAir1 Exactly. Now if people want to go down, but they PvP'd a little bit, or looted. They'd have to go back to the main menu, sell, organize, etc, then queue BACK into the dungeon, then go down. Like personally, I would love to enter a continous dungeon like Crypts, PvP a little bit, loot, then immediately after go down to the continous dungeon Inferno. But now that's impossible. You HAVE to visit one dungeon at a time, or else you'll have no space for the other dungeon. Plus, are we going to spawn right next to a red? Bc if not, who's to say i won't run into a team when I plan on going down to Inferno? Lets say I kill them, now I won't have any space bc i looted them and I'm forced to leave then go back. I'm not sure how this will work, but I have a feeling it's going to suck lmao.

    • @KrisAir1
      @KrisAir1 День назад

      @ normally I would say the devs probably already have a solution for that but the recent updates kinda lowered my expectations, we will see

  • @bumpkin8009
    @bumpkin8009 День назад +1

    I think filling up lobbies for crypts is great, but keep the expressman and the zone between and definetly don't put people in inferno instanly.
    The gems are great except if they're a must. Sorcerer sounds good and the card game is a fun time.

  • @HNDVN
    @HNDVN День назад +3

    Its going to be me getting 3rd party all the time by a guy that just spawned in behind me

  • @saint_snow
    @saint_snow День назад +3

    I think the expressman should be repurposed as a paid extract that randomly appears around the map.
    Pay some gold and he gets you out.

    • @zedek_
      @zedek_ День назад +1

      That's a fun idea --- a guide who knows the way to gtfo... for a price.

    • @saint_snow
      @saint_snow День назад

      @@zedek_ especially since there will now be randomized maps and fog of war.

  • @ZombieFredo
    @ZombieFredo День назад +3

    Have a good rest. Good Q&A.

  • @SaintTCK
    @SaintTCK День назад +8

    I just wanna play Dark and Darker Hearthstone in the tavern and never actually play a raid

    • @levelu7
      @levelu7 День назад +3

      My guess, is that you'll have to find cards in the dungeon.

  • @jryce
    @jryce День назад +1

    thanks for the recap and the stream itself!

  • @Canopusxiii
    @Canopusxiii День назад +4

    Ey bruh, this is sounding like the cycle frontier every single season update ngl.

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      At least cycle knew it's intention for their game design before they went a year into early access. Just sayin.

  • @musicmayham7385
    @musicmayham7385 День назад +2

    So doing bosses with be 100% harder? With people constantly hitting reds and going down you’ll never be able to clean fully.

    • @pmc-jv7qs
      @pmc-jv7qs День назад +2

      Yup your gonna get 3rd partied in every hell boss, once the modular system for caves is put in you won't be able to find and kill both bosses in time, and you will be camped at the wyvern extract every time

  • @roflret
    @roflret День назад +4

    Socket system could go both ways. Massive W or L; can't wait to see!

  • @ransom5530
    @ransom5530 День назад +1

    Half of these ideas i have written down on notes on my phone because i thought they were good ideas, a little extra idea from my notes page: when people jump into the abyss and die in ice caverns put all of their loot in a pile lootable chest with the lootpile model that the wyvern sits on and you can loot thr items back

  • @wanderingwind9601
    @wanderingwind9601 День назад +4

    Some good things and some bad things here. I’m intrigued where the game will go, but honestly the things I really want are either just not a priority, or are never coming :/

  • @incizer4419
    @incizer4419 День назад +13

    Really getting over this rollercoaster unfortunately

    • @Prevail9
      @Prevail9 День назад

      Never thought I would quit after being utterly addicted for months. Haven't played in weeks now. It's very very sad.

  • @shreddertheman9995
    @shreddertheman9995 День назад +3

    Sounds like the want the matchmaking to function similarly to the cycle, and we all saw how that went...

  • @CaseyBlockMB
    @CaseyBlockMB День назад +2

    I've commented too much on this video already for nobody to be reading it, but here's some thoughts about what devs COULD be doing instead of w/e the hell they think they are now since clearly we're still in alpha stages of deciding what the game will be like. Honestly we've been given such a good base game to build on and I think the frustrations arise from the perceived potential that the player's see vs what the devs are focused on.
    Give us our damn quiver already. It's a meme now, we get it, you get it, now skip lunch once or twice and finish it already (JK but seriously), I don't care if patch gets delayed or if the model is non-existant or looks like a checkerboard, we NEED the functionality more than almost anything else that's being worked on.
    One handed weapons/shields/utility items should be interchangeable to which hand you carry them in. I should be able to equip a lantern with a stiletto dagger or a shield with a shortsword.
    Quick cast wheel for quickslots or AT LEAST for bard instrument, I would even go as far to say that if an instrument is in a quickslot you can put all the instruments in that same quickslot, or have an instrument bag or something, bard inventory management is nightmarish and a massive deterrent to getting engaged with the class (also a factor of lack of quivers).
    Allow market to be sorted by more than one variable (price) at the same time. Price and max roll str or filter for just items with 2 str on them for instance. (maybe all irrelevant after socketing, who knows)
    Give clerics helmets to wear from the squire even if they don't have affinity. (probably more classes with similar issues, but too lazy to check).
    Bards music buffs should function like auras from other classes where it's not so shiny if standing still.
    Address rogue trap detection being overly obstructive although it's not a big deal, it can't be that time-consuming anyway.
    Contemplate cooldowns on certain spells, songs, and ESPECIALLY shapeshifts, or utilize a combination of cd's+charges. It's feels a lot more calculated and skill oriented if druids can dodge a swing by morphing rat, or jump across a larger area than average, but not infinitely during a fight. Consider changing the perk for instant transform to instant transform with a cd and any time you try to change during cd it has the cast time, or do this and remove the perk altogether would be fair too which leads a bit into my next point.
    Pay way more attention to underpowered+underused talents/perks. These don't all take a huge amount of time investment to make adjustments to. Obviously we all want more content, but the classes are so barely dynamic atm that we need more or better options. Could easily consider Merging more perks together and even bake certain talents into classes or their corresponding skills for that matter as you continually address the weaker and entirely unused ones. 5 seasons of sprin+secondwind... *smh.
    Your character is in Solo-self-found lobbies until they buy the traders membership. I know we are worried about splintering the playerbase, but this would honestly be such a W patch, I'd be willing to guarantee we'd see the majority of players running ssf rather than not. And non-max level characters (presumably new characters) shouldn't really be in max level lobbies who have access to Market as it is. Added benefit of assisting with new player introduction if those lobbies are less saturated with players so they can learn the pve a little more. Also would add massive value to your character and the gear you earn and make things exciting again.
    Utilize your GD PTR, don't make us grind for shit we're willing and NEED to test for you. All created characters should be max level, merchants should probably have no crafting/purchase costs and quests should all be completed unless testing new variants, map choice shouldn't be rotation for ptr (although that's probably going away, but who knows, could be different in 3 days after the patch). Bottom line is we're 2 weeks out from another major overhaul, it should already be on test server with stuff like the sorcerer and the persistent dungeon. End of wipe is the literal perfect time to have your loyal fanbase testing your new content for you, like every other company does for a reason.
    ^Goes with above, and I'm hesitant to come down too hard on this because most of us are desperate for new content, but sweeping changes like multiclassing and patch 69 should probably not be getting dropped mid season, and again, should be getting tested (although mc was to some degree). Seasons can probably be shorter if the case is that you have new content that regularly, it's still EA so w/e I guess.
    Learn to limit how many items of each type that you can bring in to a dungeon or carry at one time. X many potions/meds (without reducing the stack count trololol), x many throwables, allow throwables to be used on pve and recoverable in the same fashion as arrows. Doesn't become a problem in pvp if they are max capped anyway and we can do away with some of these silly duct-taped interaction time fixes. If you have an open quickslot and you try to pick up an item with an interaction time to equip, just put the interaction time on the pickup animation. Shouldn't be digging through my bag in the heat of combat, you want things to be fluid and intuitive.
    Delete gold as an in game item. Each stash tab you have increases the cap that you can carry, and you can still keep large bags and chests as a reward which further increases the cap, but piles of 10g and single slot gold bags are just needlessly tedious and don't let you enjoy the loot hoarder sim.
    Replace all recipes for silver/gold/copper/cobalt/ruby/frostlight with an infusion system that lets you pick w/e gear you already have (keeps it's prior stats most likely, or keeps stats and upgrades to 1 additional stat if recipe for lower tier gear stays the same) and adds the additional effect of the infusion like undead damage, luck, damage reduction, etc. You could even have silver be added to armors to reduce the undead damage you take or damage from monsters. Maybe you cap which rarity of gear can have which infusions, fine. Even with the new socketing system infusions are relevant and better than being forced to play with x type of weapon/armor that is arbitrarily and inconsistently decided by the devs (looking at you exclusively barb gold weapons), added benefit of cleaning up vendor clutter. Could expand further with specific modules for in raid infusions if it adds value to the game loop.
    Be wary of item bloat. It's already pretty abysmal, but if every single added class brings 3-6 new class specific items the future is downright doomed. Why do we have almost literal duplicate items that are class exclusive to the other duplicate items? Marauder + and warden outfits should be one item and worn by rogues+rangers+druids+warlocks. It's particularly silly when you have a nonsensical restriction on an item like straw hat or shadow mask, but then you get the copperlight straw hat or golden scarf with less restrictions. And cobalt templar armor for warlocks but they can't wear the regular version without plate spec even though they have identical chainmail type pieces with the champion armor but that still excludes them from wearing crusader armor. Strawhat+foresthood+shadowhood are other offenders of being almost perfectly identical. Pick one, normalize the values, apply to each class you want to have a pure strength hat with light movespeed penalty. This really isn't a complex notion. It's just getting out of control.
    *tied in with baked in perks comment from above*
    [Most likely Controversal] Classes should be what they are because of their affinity for things, rangers should be more proficient in ranged weapons than fighters as a general rule same with barbarians and axes, not because of the 3 perks centered around bow/axe mastery (not as bad if you merge some more perks), let them use spears even if they don't have spear proficiency equipped. Let perks and skills be more build defining and have more pve centric (traps/lockpicks, wanderer's luck, infernal pledge, lore mastery, drunken brawler, advanced hearing, weapon mastery, Chase, campfire mastery, and maybe most class auras) just be baked in or acquired at stages of the leveling process perhaps. And to tie into the point about item bloat, loosen the restriction of more items. If I can use a rondel, I'm pretty sure I can figure out how to use a castillon for small examples, if you want big changes who cares if a wizard puts on platemail or wields a battle axe, if wearing anything tankier than leather then they can't cast, or if you equip a battleaxe it's going to be almost uesless cause you have no strength and dexterity.
    The biggest issue I'm concerned with is most of the more obvious (and often small) stuff will come too little too late. Not to be a doomer, but I don't want the game to die. It just irks me that the devs don't seem to be looking at or prioritizing anything like this. I also understand that my vision might be different, but I can come up with all this in a couple hours and somehow for the people who spend their livelihoods working on it are still seemingly trying to figure out what the core concepts of the game are.

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      #endrant but I've definitely got more.

    • @EderMask34
      @EderMask34 20 часов назад

      You should really try to talk through mail or call to someone from the dev team to share your ideas, there is a lot of good imo

    • @arturschneberger4465
      @arturschneberger4465 13 часов назад

      I ain't reading all that

  • @raphytator
    @raphytator 17 часов назад

    Thanks for your work. Theses news are very interesting !

  • @BB-848-VAC
    @BB-848-VAC День назад +3

    Ironmace needs a process to vet and implement ideas. This one dude going off humches is not good anymore

    • @CaseyBlockMB
      @CaseyBlockMB День назад +1

      So hard to not just 100% agree with this. These whacky back and forth changes and ideals for what the game should be are just too jarring to have faith in their design plan.

  • @vangrail27
    @vangrail27 21 час назад

    Love the continuous dungeon idea really excited for that

  • @ZepplinHarden
    @ZepplinHarden 4 часа назад

    i think something cool if they did with the dummies would be to allow putting on different rarity of gear on it or changing the stats like health, mdr or adr on them so you can test your kit even more

  • @kylelitton4797
    @kylelitton4797 День назад +4

    A gold bank in the top right corner instead of managing tedious pouches and coins would be a huge quality of life improvement. I usually don’t have much time to play and I don’t want to spend that time moving gold. Wish they mentioned that.

    • @CaseyBlockMB
      @CaseyBlockMB День назад +2

      Yeah, gold should have just been a currency that is separate from your inventory a long time ago, pretty silly at this point.

    • @guccimane8310
      @guccimane8310 День назад

      I mean, tbh you shouldn't even really be taking the gold coins. They're useless. A green treasure piece is worth more or literally the same as a stack of 10 gold. Also, since they buffed looting in patch 68, you can easily find treasure that's green or above. But I do agree, they're should be a way to take gold that isn't stored into your inventory. Like a gold pouch that's already on your character.

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      @@guccimane8310 But I think the main point is to get rid of gold stacks of 10 and small gold bags. You could have a limit to how much gold you can carry based on how many stashed tabs you have, and you could still keep Large gold bags and chests as a means to increase that amount, but all without cluttering inventory. Should just be the counter you see in the total gold thing.

    • @kylelitton4797
      @kylelitton4797 День назад

      @@CaseyBlockMB Right that’s the main point idc about gold sorting in game bc I don’t even pick up gold. Out of game gold management is the point. Also, I liked your ideas

  • @finalheals3456
    @finalheals3456 День назад +1

    This sucks. I hate the direction they are taking. Also, if anyone actually listened to this live, the person speaking on Ironmace's behalf was absurdly hard to follow and rarely answered the question you asked. If he did, it took about 30 minutes for him to get the point across, just conflating what he said with useless talk about how they aren't working on new content, just continually tweaking forever and ever. Just feels like I'm sitting in a room with a decreasing population all pissed about their changes and they are just stoked on themselves and wanting to "play their own game".

  • @jorgeandre4449
    @jorgeandre4449 День назад +1

    They will get hate for getting the expressman out of the game and they know people will not like that, they are playing dumb for the moment but the backlash will catch to them.

  • @zzzJOEB
    @zzzJOEB 21 час назад

    Random modules. My god. These quests are going to be actual HELL now.

  • @Daniel-Choe
    @Daniel-Choe День назад

    Honestly, another multi class event would be beautiful. Let us try things we didn't get to last time. There is no need to be extra when something works well.

  • @Mehqah
    @Mehqah День назад +2

    Joining a map half way done already sounds like the wackest shit ever tbh....

  • @vin_nta
    @vin_nta День назад

    Cleric isn't just a onetrick, they have caster, they have nuke, they have bonk, they have the ability to build more movespeed than a buffed bard.. that line was ridiculous

  • @BrunoLuzdeJesus
    @BrunoLuzdeJesus 11 часов назад

    ONE CHARACTER FOR EACH CLASS? LETS GOOO FREE TO PLAY W

  • @dbailey6299
    @dbailey6299 День назад

    Preciate ya for the summary homie

  • @THR-hx4jk
    @THR-hx4jk День назад

    What i got from all this is, instead of focusing on balance changes that are needed they are instead focused on maps and a social space instead of fixing the game thats already broken

  • @Canopusxiii
    @Canopusxiii День назад +1

    Loot is gonna be weird af imma join all late and every chest is gonna be looted

  • @chick8495
    @chick8495 День назад +2

    Im never doing quest again. Can't find a monster any more it over ; it was fun. just pvp now😢

  • @itzpyrogg3393
    @itzpyrogg3393 15 часов назад

    My only concern about the continuous raids. So if you join the match late, most AI will be dead, bosses will be dead, high tier loot spawns will be gone?

  • @franpschorr3646
    @franpschorr3646 7 часов назад

    If types of gems have a group of stats they affect, and their tradable, then it’s going to lead to a lot of stagnation. Every gem will simply be price locked at their most valuable stat, and that will push the other stats on the gem even farther down on viability. Looking forward to the system but that’s my initial prediction. While making builds might be easier, it won’t necessarily increase build diversity, and in fact it might have the opposite.

  • @jeffersonderrickson5371
    @jeffersonderrickson5371 День назад +2

    B hop is the worst part of this game. Casting a spell or using ranged in close combat is supposed to be max punished.

  • @Josh7569
    @Josh7569 5 часов назад

    They should keep the expressman and just have a timer to go to the next dungeon like they already do when nobody is left in the current one, although they should increase it from its 10sec. To 15sec. Having to rush depot when ur running out of space is a bit annoying

  • @qweasdzxcqweasdzxcqwe
    @qweasdzxcqweasdzxcqwe 17 часов назад

    Some form of healing sickness that you get after recovering too main cleric spells would be a good nerf.

  • @jaswietlan800
    @jaswietlan800 День назад +1

    sorcer will be added on start wipe?

  • @Retrolizer
    @Retrolizer День назад

    There NEEDS to be a GLADIATOR arena where we can CHALLENGE SPECIFIC PEOPLE TO DUELS.

  • @5amura115
    @5amura115 День назад +1

    If i could play pazaak in dark and darker I'd be so happy. Real ones know.

  • @saiko1271
    @saiko1271 20 часов назад

    Give us 15 second in between floors to depo loot into expressman

  • @zedek_
    @zedek_ День назад

    Should have asked when they are going to remove another 5% action speed penalty for Druid Bear --- after they nerfed its damage scaling so hard, the action speed nerf was completely over the top.

  • @sunchris1810
    @sunchris1810 День назад +7

    Ladder is made like shit excited how swim will go on

    • @KrisAir1
      @KrisAir1 День назад +2

      fixing ladders should be top priority, its so painful

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      Lol, hopefully they give us a breath mechanic too >

  • @bradleymckinney6825
    @bradleymckinney6825 День назад

    Lots of W's, here. Socketing is very Diablo-esque and would love to see that. Water world though? Swimming? Just another way to get cursed to death by a warlock and nothing I can do about it. We also haven't thought to bring some balance to Warlock at all before E.O.W? Bunny-Hopping is a sad excuse for "I can't build MS into my builds". Ask my buddy about his 330 MS HR warlock builds and his 315-320 MS Sub 124 builds.

  • @sawritall4292
    @sawritall4292 День назад +6

    Regarding cleric, the class really is a one trick pony, saying we have pdr is a bit of a poor excuse considering they keep nerfing AR to PDR scaling while movement, true damage and penetration still remains strong. The devs have the right idea, if cleric loses heals, what makes them any better than a fighter or druid who now by the way has 4 heals, 5 if you include the perk while also retaining a high movement ability and damage output as well as so many safety nets.
    You cant remove the class' single good feature without giving something in return, what good is pdr on a class that struggles to catch up to fast classes that can constantly shoot? What good is pdr vs casters, that again move considerably faster than you? Thats what the devs realize, so cleric needs the heals right now to remain viable.

    • @oscar95237
      @oscar95237 День назад +3

      the only thing cleric lacks is close gap and in the caster build they dont need it that much either. lets not pretend its a lackluster class its has among the highest burst a ton of defense options and sustain, its just the mov speed meta in solos when other melees have gigastrong close gaps or can be cap ms in good build.

    • @sawritall4292
      @sawritall4292 День назад

      @@oscar95237 Idk, devs seem convinced that cleric doesnt have much going for them, are you calling the devs liars?

    • @samxsARAN
      @samxsARAN День назад

      Lmao delusional clearly new to the game, yes the devs are incorrext time and time again and dont jave enough time to play their own game but at the surface level. Cleric has pdr health burst damage , bind , fairhfulness slows, ranged holy strike judgement, can be both tank high hp and damage with smite and two tap classes and heal thousands of hp in one fight , without one your measely 130hp is nothing and your team will die vs one ​@@sawritall4292

    • @collinrobbin
      @collinrobbin День назад

      @@sawritall4292No calling them ignorant.

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      Considering clerics are the absolute most punished mobility class in the game the dev response is just a bummer. I'm glad they at least realize they can't touch it til they fix them or other aspects of the game but how long is all that going to take?

  • @WholesomeCureShow
    @WholesomeCureShow День назад +4

    The tgc is gonna be dnd cash cow, thats what they're aiming for id bet

  • @travix7454
    @travix7454 День назад

    onepeg i know u put out videos like these fast to get the news out. strike while the iron is hot and all but i would love something segmented either by video edit design or by timestamp sections

  • @Do6man
    @Do6man 13 часов назад

    I think the full lobbies will def be good for crypts but inferno? The point of killing people in crypts was half to lower the competition. Inferno is gonna get crazy difficult

  • @jonesyDRUMZ
    @jonesyDRUMZ День назад

    This game will never come out of early access because they change so much so often. This like Tarkov all over again

  • @EsotericCat
    @EsotericCat День назад +1

    social stuff > content since they dont add content ever anyways

  • @FalchionEdge
    @FalchionEdge День назад +4

    Major problem with continous dungeon. If the map is 'open' and someone has spawned in after another player then there's a chance the boss is already dead or contested. How will they deal with this? Any one that spawns later will always be at a disadvantage.

    • @reddev1l550
      @reddev1l550 День назад

      My assumption is that will probably be an issue at first. However I think a super easy way to fix that is by allowing players to have an "opt out" button for loading into ongoing games. That way they get a guaranteed run where bosses haven't been killed.

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      Yeah, I think it's obvious to be concerned about this and I can't even necessarily have faith that they will make sure nobody is eyeballing my spawnpoint as I come in. Just too much unknown to feel comfortable in the devs choices. Exciting if done well, but that has rarely been the case with these guys lol.

  • @CaseyBlockMB
    @CaseyBlockMB День назад +1

    This isn't an mmo, it's not designed to be. Honestly they need to stop getting so distracted with superfluous and dev time wasting ideas. If it's not coming at the cost of stuff we actually NEED and are BEGGING for, fine, no big deal. But I would find that incredibly hard to believe with such a small dev team and how the perpetual excuse/reason for lacking systems/content/qol has been "yes, we want that, they are just busy". I definitely get that, I do. But if that's the situation then wth are we even talking about right now? We're going to see major overhauls to the game again in about 2 weeks, do we really think we'll have time to discuss a cardgame and roleplay in a social space? Ridiculous.

  • @MrRKsmiley
    @MrRKsmiley День назад

    Will the continuous dungeon apply to Frost Mountains ice abyss?

  • @groovy3286
    @groovy3286 День назад +6

    the any time red/blue is such a bad idea

    • @oscar95237
      @oscar95237 День назад +1

      I think if that is their solution they 100% have to make so that u have to interact with a lever to open red that only stays open for 5 sec and then u have to interact the lever again, and portals close automatically after 5 seconds too and if not taken u have to activate them again.

    • @silversy9031
      @silversy9031 День назад

      @@oscar95237 w idea

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      I hope it works but they might as well just break the maps and let us queue into whatever, it makes no real sense to queue into a dungeon just to jump into another queue for a different floor.

  • @DreeUnderwood-s7m
    @DreeUnderwood-s7m День назад

    Final Fantasy 8 and 9 (VIII & IX) had trading card mini-games. FF7 (VII) had chocobo racing, catching, and training as the mini-game.

    • @Onepeg
      @Onepeg  День назад

      FF7 remake had a card game

  • @Bruhtus
    @Bruhtus День назад

    they should have made way more ruins modules, and randomise them, before crypts,
    reduce the amount of statics especially in ruins
    redo the mopspawns in ruins so u cant skip modules
    rework the walls in ruins so u cant skip modules
    give us the swarm back so u cant hide that easy for 12 mins + fog of war

  • @AlexanderSley
    @AlexanderSley День назад +1

    Im really worried about the socket system. It seems it would HIGHLY benefit the people who grind DnD 24/7 and casuals will have to go towards the gold paywall to nearly keep up.

    • @reddev1l550
      @reddev1l550 День назад

      Even if casuals have to buy into sockets with gold, it's so easy to make money since the loot buffs, that if you don't have enough gold to buy those gems, it's honestly your fault. I can easily make 600-800 per normals run in GC.

    • @AlexanderSley
      @AlexanderSley День назад

      @@reddev1l550 well gg, when the current gear price inflation stays then youll have to do several of those GC normal runs to get first of all the item itself AND then a good gem, wich will probably be a high price item. I think its an easy answer to just say "jUst GrInD moRE", but thats shouldnt be the solution. Especially when thinking about SDFs Vision. But well have to see..

    • @Shlaf
      @Shlaf День назад

      ​@@AlexanderSley Are you actually dumb or just trolling? Its going to be a new wipe with a new item system. Why would the current gear price (which is only insanely high bc of any gear being usable in arena) persist through to the next season... If you dont spend more than 2 iq on a snarky comment just dont write it.

    • @Hrizmont
      @Hrizmont День назад +1

      @@AlexanderSley the biggest problem with the game - regular players play together with nolifers

  • @BibiBSFatal
    @BibiBSFatal День назад

    Did they change the goblin merchant? Because I havent been getting my kits back after dying

    • @reddev1l550
      @reddev1l550 День назад +1

      Most likely your kits have been looted by players. Therefore you won't get it back

  • @Shawny_Quest
    @Shawny_Quest 17 часов назад

    I highly dislike the idea of joining a full lobby of inferno

  • @ShadowSki
    @ShadowSki День назад +2

    W oncepegged

  • @lorddrac7824
    @lorddrac7824 День назад

    Wish expressman would still be in for just Treasures 😢

  • @johnq89
    @johnq89 День назад

    If they had a TGC I'll be on dark for way toooo long

  • @VALNARXXX
    @VALNARXXX День назад

    They gonna fuck it up, having all portals open at the beginning is such a BAD idea, you already have way to much options to escape....

  • @Pricklypearcafe
    @Pricklypearcafe День назад

    Always excited for more dark and darker

  • @the_silverking
    @the_silverking День назад

    from 5 by 5 grids, to 4 by 4 grids, with the ability to instantly run down to inferno, and whilst youre in-game more people can continue to come in for the first few minutes.. if they continue to keep the timers as they are, how is anyone supposed to do anything without getting spawn rushed by someone meta abusing?

  • @changedlater7707
    @changedlater7707 7 часов назад

    Sad to see expressman go. Frustrated that, from what Onepeg said, they seem most enthusiastic about implementing a TCG (no one asked for this but i get a few might find it interesting I guess), and the thing I’m looking most forward to (randomized modules) is really hard to create and will likely take years to get right.

  • @kylemahnken222
    @kylemahnken222 День назад +2

    In game card game are you serious???? Like ill just play mtg or pokemon if i want to play a card game. What a waste of resources

    • @CaseyBlockMB
      @CaseyBlockMB День назад

      I actually already play other cardgames way too often while I sit in a bush waiting for the map I want to play for 10 minutes. But yes, supremely out of touch idea that I can't see being a good investment of dev time.

  • @JustFishBait
    @JustFishBait День назад

    the fog of war mechanic = wont bother playing the game anymore.
    Thank god POE 2 is going to exists :)

  • @travix7454
    @travix7454 День назад

    did they fix rogue yet?

  • @mmkaykats
    @mmkaykats День назад

    Not a fan of the "leave whenever, join sometime" thing. I think after players spawn in that no more players should be added to the map

  • @tronki5067
    @tronki5067 День назад +2

    Dec 18 patch notes pdr cap raise to 85% also fighter pasive skill armor rating buffed to 20% rogues hide raised to 4 uses druids can fly o. Their new form and cast spells and kill you barb ms buffed to 330 at all times you no longer needs to take your chest or have good boots anymore 👍

  • @bruman182
    @bruman182 День назад

    Let me guess. No fighter nerfs....

  • @browningcm
    @browningcm День назад +2

    Yesss death to the bunny hop lets gooo!!!

  • @NukeOverlord
    @NukeOverlord День назад

    Implementation of infil but no respawns? I kinda hate that ngl. So if you want to kill the inferno boss, you need to get lucky and hope you're not spawned late because bosses don't respawn? Idk man. I'm excited but hope that doesn't end up too annoying or luck dependent. At the very least, I'm glad I get to skip ruins. With expressman gone, do you at least get to access your stash while in the queue from red stairs leading into crypts?
    I forgot to ask if they were every going to change the horrible arena map pool that everyone hates. So many asymmetrical maps still up for months...

    • @Onepeg
      @Onepeg  День назад

      We don’t know how many minutes until the infil is locked out.
      If the timer is 4 minutes or less from the start it may not be so bad.
      If it’s longer, it won’t make much sense

  • @tomtee6252
    @tomtee6252 День назад

    Why would you ever take a red portal ever?

    • @Shlaf
      @Shlaf День назад

      What kind of dumbass comment is this...

  • @corpsescavetv5904
    @corpsescavetv5904 День назад

    i need a triple triad version of DnD card game

  • @lilybloom6854
    @lilybloom6854 День назад

    Please take care and rest your voice

  • @Happy3Head
    @Happy3Head День назад

    The link to the full Q&A is the link to your studio xd. Fix the link

  • @PepeMeegs
    @PepeMeegs 14 часов назад

    Cant wait to get home and play valheim instead

  • @tillercaesar-kq4ou
    @tillercaesar-kq4ou День назад

    So kinda no point to doing anything in the first level if you want to go down because it’s not like you can kill off your opponents before and if there’s no expressman to send gear

  • @ray-ray_jackson2k5
    @ray-ray_jackson2k5 День назад

    I wish them luck with their wipe... I think I wipe my hands of this disappointment.

  • @Kyle-dk9iy
    @Kyle-dk9iy 13 часов назад

    So they spent this entire season trying to fix expressman and then threw it out
    Aight, bet

  • @Nemissis4265
    @Nemissis4265 День назад +1

    Lmfao a 3 hr video, and that's all.

  • @planetprod3519
    @planetprod3519 День назад

    Where are the rouge nerfs

  • @garsch0k
    @garsch0k День назад +5

    like if you think game’s gonna suffer even more than after patch 69