KIT OPS RYAN Edition for Blender
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- Опубликовано: 1 окт 2024
- Here's a video describing the improvements and updates for the 8/29/2023 version of KIT OPS called Ryan Edition.
DISCORD
cw1.me/discord
PATREON
/ chippwalters
KIT OPS 2 PRO
gum.co/kitopspro
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CYBERDECKS KPACKS at Blender Market:
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SIMPLE SCIFI
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QSHOT2
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EEVEE+Cycles Materials System
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KIT OPS PARALLAX
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DESIGN MAGIC
chippwalters.g...
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KIT OPS 2 FREE
gum.co/kitops
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SYNTH
gum.co/kitopss...
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KIT OPS BATCH
gumroad.com/l/...
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K-Cycles
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Sci-Fi in a Box by GREEZYBEAR
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Perspective Plotter by Mark Kingsnorth
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I was disappointed that there wasn’t a ‘sixly’ and ‘sevenly’😅
Yeah, the AI just didn't get it. ha
Thanks for the video ;-), the only complain is the new editing feature you put in your new videos, really don't like the overlay text with the bright blue highlight
Fair enough!
I would like to see Synth support KitOps Parallax maps to populate buildings quickly, with the option to arbitrarily set custom numbers of rooms and apply a random tint overlay (for glass). I would be further interested if it can swap between two maps during animations, as the TOD changes.
Hey Chipp.
This is amazing, however im a little conserned about topology. Adding a simple connector i noticed the topology was way off, even missing edges. Is there a quick fix for this or do I need to remake the entire model for the purpose of the asset pipeline. I also noticing decal aint working. When im selecting "select insert" all i get on the surface is a grey plane.
You are mistaken about topology. Topology is something no longer as important for creating game assets unless they are dynamic and need to either explode or bend in some way. I have a good discussion about it on my cw1.me/discord in the just-chat channel
perfect, thanks!
Hey Chipp just started using KitOps and been loving it, your tutorials are also pretty helpful.
A little suggestion I would make is regarding setting the origin point to geometry, we all use the Origin to Geometry all the time and something I find very useful is this convenience feature in the free addon "Animbox" which is a little row of buttons that set the origin to the center bottom, top, front, back etc... based on what I assume is the bounding box and also a button to set to selected vertex/edge/face which is something I use all the time specially coming from Modo which had these features handy and to be honest 90% of the time I use the "Bottom" option cause we know thats the most useful haha
Anyway, it would be handy to have it directly on KitOps, also from the number of times I saw tutorials telling folks to select the geometry in edit mode and raise it so the origin is on the bottom by eyeballing it makes me think folks would find it "enlightening" lol. Cheers!
Good points. I think Anthony has a tool also that can do the same but we might want to add it to kit ops. Still, you want to set the origin just a tiny bit off if you've got a cutter that's going to match perfectly to the surface, that way you won't have any issues with booleans.
🎉💯🤙
😍