GBO2, Zeta Gundam vs Atlas, a new dawn approaches!
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- Опубликовано: 8 фев 2025
- GBO2 gameplay featuring the Zeta gundam on the mass driver facility map. The Zeta hasn't been touched up and has once again fallen behind in the meta. This is largely due to the mid range shooting, instant stun economy, build stun speed, bulk and Stun resistance of generals at the cost all having outpaced it. Whilst in Bio sensor now at 50% HP the suit has access to some neat melee damage potential and rounded out bulk, with added stun resist for it's TF ram attack runs. However it's style of gameplay can be inflexible by comparison and requires the suit focus in on a singular enemy suit to make up for it's lack of MA since it uses it's TF to close gaps safely. Without teammates willing to follow the zeta into hell, (wow frontlining in this day and age!) than the zeta is going to have it rough. This vulnerability is not helped by it having below 20k HP base. And these shortcomings have only become more pronounced as more suits get added or buffed around 600. Leaving it to rely on it's Biosensor Ram attack for survivability and stun resistance, which as said, is a fairly predictable play that any player that remembers their triangle button can counter (less so if there are teammates around to take advantage of pushing!!!). But at the very least Yongwhavin nerfs are due tomorrow and a lvl 4 zeta will be dropping for 750. At the very least we'll see some shake ups to the potential of zeta in the future.