I finally had a chance to try it out, and it's very nice. I personally would like to see this become an official game template. Basically add some foot IK and it would make a nice starting point.
I often wondered over the last 6 months if learning Unreal and all the other 3D stuff was worth all the frustration. Now I´m glad I stuck with it. This is going to help my mini projects massively.
@@crossbonesI Honestly, I really do not know why people still spend money on animations when mixamo has just about anything you want, aside animals tho.
Cool, and if you turn the project into a template. You can make new projects from it. Please, make a video explaining that template making process. Because I'm sick of explaining it myself. lol
@@ethanwasme4307 , it's simple once you know how. But a bit long winded for the comments section. This is why I would like Mike to consider making a video on it. But if you look on RUclips, I've seen a few videos that explains it. But I can't remember the titles of the videos.
Its a great showcase for the realtime retargeting...one of the characters can switch between metahuman, the mannequin, many and a paragon char with the x key....showing all the different skeletons and their ik running one set of animations
If this uses motion matching, how difficult is it to add new animations to the system so that it utilizes those correctly. I'd be interested in a video about that.
Hi , I have watch many of your tutorials, and I am very much looking forward to you doing a tutorial about changing the motion match demo to an FPS game. Thank you
When you say that they should have made it an asset bundle of animations... well, I don't know. It may well be a subtle legal thing. As things get more and more procedural and realistic, it's going to be harder to detect unlicensed use of assets. I can imagine that other engines (and plugins for other engines) will try to copy the motion matching tech. Compare with how open source has often aped a particular closed source tech while being just different enough to avoid legal takedown notices. In the past, there have been issues where people have used assets as placeholders, then (often accidentally, but also sometimes deliberately) neglected to remove or replace the assets from the launched product, and this has led to legal challenge. Often the first step is a cease-and-desist which makes a good faith assumption. By having the animations inside a project-based bundle, you now have to take extra steps -- *conscious* steps -- to make them available outside of Unreal. This makes it less likely for any resale or reuse of the assets outside of Unreal are a mere oversight, and if an oversight happens... well, it's the devs' responsibility to set up asset and source control management, so Epic have the argument of "negligence" on their side -- you may have overlooked the legal license, but it's your own fault for not having adequate systems in place.
Thank you for another interesting video! It's always good to see your videos in my feed. It's awesome they did this! Does anyone happen to know if this package also comes with swimming animations? Thanks for the help!
Noup, it says in the market place " - Licensed for Use Only with Unreal Engine-based Products" Frankly, idk how it would be useful outside of UE. it relays on alot of their own systems. retargeting the animations would be a nightmare.
@@sherazali8691 terms of service. But I guess you're inclined not to care about that kind of thing and manage to get these working on a humanoid rig in Unity, sure. But if I was going to pirate I'd do it from someone with lesser means than Epic.
@@Ihasfinger911 I guess they won't be able to find out that these animations are from Unreal Engine... 😂 Regarding making them work with a Humanoid rig, unity accepts animations in .anim format but as far as I've seen, the animations and models from Unreal Marketplace are in uasset format... I may be wrong as I've not used UE.
@@sherazali8691 Maybe, but if you get some eyes on your game you're likely to get called out like that dev who used Dark Souls anims. Regarding the unreal to Unity pipeline, yes they're uassets and you'd have to use blender to convert. But unreal to blender isn't totally straight forward either.
I’m just looking for an animation file for the Maori HAKA for use in Blender. Still. It’s great others get the opportunity to make great content. Thanks.
It would be pointless anyway because the animations work specifically for the new unreal animation engine. These would be a nightmare to use with state machines in unity
Pretty much everything released by epic games themselves is only available for projects made in Unreal Engine. Like that's specifically there in the license. If it wasn't made by epic games then it would be a different story.
sadly I'm not updating unreal engine anymore, probably for ever, well probably until ( unreal engine 6.0 ) or something last time I updated I almost quitted development with UE. I got somewhere stable I'm not moving. But it's nice seeing thing available for free, even though I can't touch it.
The problem is now everyone will be using these animations and not a single project will look unique, similar to how every single projrct used ALS a couple of years ago...
@@krz9000 yeah I get that, I make my own locomotion systems, but I'm talking about those no effort devlogs that seem to just use marketplace assets. Sadly most unreal engine devlogs do that and I swear every other unreal devlog look the same except for a small number of devlogs
Bruh, these are not stylised fortnite animations, these are realistic mocap animations, just cos it's from epic doesn't mean it was pulled from fortnite.
As I am witnessing indie-projects using this engine and encountering countless trouble dealing with it's quirks I disagree to the notion to be in the wrong baseball team. Was using it and found it unreasonable why this engine alone uses so much of my disc space. Besides that it is not about on what team you are, but whether you know where you can get the stuff or create it yourself. It is only 500 Animations. There are several 1000s of free animations across other sites out there (mixamo, rokoko, cgspeed etc.) for everyone to use in their projects in any engine.
How does releasing free locomotion animations make less jobs for animators? Do you think the only thing animators spend all their time animating is character locomotion??? Can't believe someone found a way to twist this into a negative thing
No, far from that. Do you really think that an animator would spend all his career working just on locomotion animations ? I don't think so, personally. The problem with that is just that people will keep using that and everything would be similar. But the system is heavy anyways, I don't think indies will really use it.
BOO, nobody should be using an entity on its knees for windows. Try supporting developers that are open to alternatives besides Windows kernel 24.04-1 or newer. Epic Games hates anything that is open source, free, not monetized, and does not give them more data to sell. I personally to not think of windows as my lord and savior, master, and only option available. Therefore, I have no interest in this at all.
Yes! Down with epic, how dare they give away 500 (that's with 2 zeroes) AAA quality animations to all those indie devs learning game dev/ that can't afford to pay for mocap suits. Shame on them!
yup, i made some stuff in unreal but if i were to make a game today, it would be in... well i wanted to say godot but truly it would be in gzdoom because that's where i'm most comfortable. but in a modern engine, it would be godot.
Unreal Engine has the source code available for free! You may backport this feature for Unreal 4 if you desire. It will not be easy, of course. But it is possible since they provide the engine source code.
Links
gamefromscratch.com/epic-games-release-500-free-aaa-quality-game-animations/
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Geeez we just released it, and people are already making videos? Slow down! :D
ayyy whats up longmire long time no see ma.. are you working on this sample too? if do, its super cool man.. playing with it right now as we speak :D
head going thru wall
@@eriryuukai I am! We've got a lot planned, this is just the beginning.
sir yappington the first yapper
the goat
You can't ever have enough good animations
I finally had a chance to try it out, and it's very nice. I personally would like to see this become an official game template.
Basically add some foot IK and it would make a nice starting point.
I often wondered over the last 6 months if learning Unreal and all the other 3D stuff was worth all the frustration. Now I´m glad I stuck with it. This is going to help my mini projects massively.
This just made a bunch of marketplace assets obsolete.
No animal animations.
Didn’t see archery
Not nessessarily, it has a lot of animations but you can add more to the database and give it even more options for movement
Imaging buying basic animations for money when they are available online like Mixamo etc
@@crossbonesI Honestly, I really do not know why people still spend money on animations when mixamo has just about anything you want, aside animals tho.
"UE-Only Content - Licensed for Use Only with Unreal Engine-based Products"
Well too bad.
Seeing as that's exactly what I'm using...
And the bad in this is?
They release free stuff for their own engine, which is also by far the most superior one at least for high end projects.
@@OnigoroshiZero no one said it was bad, but it's still pertinent information.
"The sky is blue" """"hurrr okay and? How is that a bad thing hurrr"
oof
Unreal Engine, they get more cool stuff than any other engine!
The default character looks like a drawing model. Which gives me an idea...
I guess that's the end of the line for most marketplace creators that develop locomotion packs and systems. I do love me some free assets!
Now we don't need those locomotion assets from the marketplace. 😄😄😄
Not everyone is on or will be moving to 5.4. Yeah, free and powerful is nice.
Great presentation. I just downloaded this. I'm about to go in.
Cool, and if you turn the project into a template. You can make new projects from it.
Please, make a video explaining that template making process. Because I'm sick of explaining it myself. lol
how do you turn a project into a template? can't find anything in the template docs
@@ethanwasme4307 , it's simple once you know how. But a bit long winded for the comments section. This is why I would like Mike to consider making a video on it.
But if you look on RUclips, I've seen a few videos that explains it. But I can't remember the titles of the videos.
Its a great showcase for the realtime retargeting...one of the characters can switch between metahuman, the mannequin, many and a paragon char with the x key....showing all the different skeletons and their ik running one set of animations
Note This is an Epic Game asset. Per the ToS, They can not be ported to other engine.
How do you handle animations with a melee weapon in your hand? Do you have to customize every single animation or even get tons of other animations?
"Layer per bone" + "layer by bool". So it will mix these with your Swordsman or katana or whatever anims.
Looks awesome. I still don't understand why Motion Blur is on by default. Most people turn that off for games.
My job as an animator is over. Thanks Unreal! 😂
What about the new content example released today too?
This was probably one of the best free downloads in a very long time.
I demand that you count and name all of the animations...!
If this uses motion matching, how difficult is it to add new animations to the system so that it utilizes those correctly. I'd be interested in a video about that.
Hi , I have watch many of your tutorials, and I am very much looking forward to you doing a tutorial about changing the motion match demo to an FPS game. Thank you
When you say that they should have made it an asset bundle of animations... well, I don't know. It may well be a subtle legal thing. As things get more and more procedural and realistic, it's going to be harder to detect unlicensed use of assets. I can imagine that other engines (and plugins for other engines) will try to copy the motion matching tech. Compare with how open source has often aped a particular closed source tech while being just different enough to avoid legal takedown notices.
In the past, there have been issues where people have used assets as placeholders, then (often accidentally, but also sometimes deliberately) neglected to remove or replace the assets from the launched product, and this has led to legal challenge. Often the first step is a cease-and-desist which makes a good faith assumption.
By having the animations inside a project-based bundle, you now have to take extra steps -- *conscious* steps -- to make them available outside of Unreal. This makes it less likely for any resale or reuse of the assets outside of Unreal are a mere oversight, and if an oversight happens... well, it's the devs' responsibility to set up asset and source control management, so Epic have the argument of "negligence" on their side -- you may have overlooked the legal license, but it's your own fault for not having adequate systems in place.
Thanks so much!!
Is it safe to use this animation for game development? Even if it is for private corporate profit?
As long as it's used in Unreal it's safe yeah.
And people still use Unity smh
Can it be used in unity
Why its laggy?
Thank you for another interesting video! It's always good to see your videos in my feed.
It's awesome they did this!
Does anyone happen to know if this package also comes with swimming animations? Thanks for the help!
FINALLYYYYYYYYYY
Hi Michael! LTNS!
I don't use unreal engine but imma download this anyway in-case I ever do use unreal engine, this is genuinely so cool
I just started learning UE. This must be really lucky for me
Your channel is the best!
I have a question. So can we use these animation in other engines as well or just in unreal
Probably not, most assets released directly from Epic Games are for Unreal Only. In this case I also don't think they'd be that useful
Noup, it says in the market place " - Licensed for Use Only with Unreal Engine-based Products" Frankly, idk how it would be useful outside of UE. it relays on alot of their own systems. retargeting the animations would be a nightmare.
Please disable motion blur next time, it doesn't go well with youtube and it sucks in general. Other then that, one more thanks for all your work
is it possible to pull this to godot ?
Can I use them in unity?
No
@@Ihasfinger911 why?
@@sherazali8691 terms of service.
But I guess you're inclined not to care about that kind of thing and manage to get these working on a humanoid rig in Unity, sure. But if I was going to pirate I'd do it from someone with lesser means than Epic.
@@Ihasfinger911 I guess they won't be able to find out that these animations are from Unreal Engine... 😂
Regarding making them work with a Humanoid rig, unity accepts animations in .anim format but as far as I've seen, the animations and models from Unreal Marketplace are in uasset format... I may be wrong as I've not used UE.
@@sherazali8691 Maybe, but if you get some eyes on your game you're likely to get called out like that dev who used Dark Souls anims.
Regarding the unreal to Unity pipeline, yes they're uassets and you'd have to use blender to convert. But unreal to blender isn't totally straight forward either.
welp now i have to learn UE5
Welcome to the unreal family
One of us, one of us
I’m just looking for an animation file for the Maori HAKA for use in Blender.
Still. It’s great others get the opportunity to make great content.
Thanks.
would these work in different game engine?
No you cannot use marketplace assets on diffren engines
@@WiktorZ1 Why are you misleading people ? My UnrealToUnity does a really good job of porting assets to unity :)
🔥
I'm guessing you can't use the animations in unity ? since its from epic games themselves
It would be pointless anyway because the animations work specifically for the new unreal animation engine. These would be a nightmare to use with state machines in unity
Bingo
@@Erribell True but i meant animations themselves not the motion matching system
So can I use this in a game I plan to sell?
With Unreal Engine yes.
@@Raidoton even if I release it on steam?
@@Madara_Uchiha6666Yes you can
Can people use this animations in other engines like godot
Probably not, most assets released directly from Epic Games are for Unreal Only. In this case I also don't think they'd be that useful
@@gamefromscratch Thanks for the information 👍
Probably it's impossible from technical point. Like if animation blending is different, you won't get the same result. Or inverse kinematics.
No its licensed only for UE, but Mixamo is free for every platform (for now) so that would be a great alternative
@@HodgepodgeHomonculus askNK also recommended Rokoko, cgspeed and acticore as alternative sources for free animations.
Can these animations be opened in blender?
I don't use unreal, I use godot but the animations help me when drawing and taking references.
Pretty much everything released by epic games themselves is only available for projects made in Unreal Engine. Like that's specifically there in the license. If it wasn't made by epic games then it would be a different story.
Did you look into Mixamos animations?
Learned today that Rokoko, Cgspeed and Acticore also offer free animations.
500 free animations, 5 million "A Difficult Game About Climbing" clones 🤣 Joking aside though this is freaking amazing
great stuff
So can we export these as anim files to unity or not?
You could technically but it would be against Unreals ToS, it's only free to use in Unreal Engine
this is a cool deal
Why I'm investing so much on Unity on the past T_T
damn ... all this for free? Really starting to feel like it is time to leave Unity in the dust
Roblox needs something like this
What’s the license like on these animations? Can we use in a different engine (assuming we can figure out how to get it to work)
No on the store page they "UE-Only Content - Licensed for Use Only with Unreal Engine-based Products"
Damn...
Being that I'm a noob using Godot, would these function outside of Unreal?
probably would break the TOS. pretty sure if its on the epic store, it must be made in unreal engine
@@The_SupremeSage that's actually really good info, thank you
Do you know any place for animations for Unity? Except mixamo!
Unity actually have a Github of animations, don't recall the exact location though.
Chinese Unity perhaps 😅
sadly I'm not updating unreal engine anymore, probably for ever, well probably until ( unreal engine 6.0 ) or something last time I updated I almost quitted development with UE. I got somewhere stable I'm not moving. But it's nice seeing thing available for free, even though I can't touch it.
You could use my Asset Downgrader to move the AnimationSequences to older UE versions :)
Is there any way we could bake the animations out for "other game engines"?😅
Nevermind, I saw the license info😭
gg ALS
Someone should port to unity 😢
And for Godot is possible?
can we use them in Godot?
Epic the best, steam cartel!
The problem is now everyone will be using these animations and not a single project will look unique, similar to how every single projrct used ALS a couple of years ago...
The thing is that you simply can add more of your own animations to the system with pretty much zero implementation effort
@@krz9000 yeah I get that, I make my own locomotion systems, but I'm talking about those no effort devlogs that seem to just use marketplace assets. Sadly most unreal engine devlogs do that and I swear every other unreal devlog look the same except for a small number of devlogs
My concern is that anyone who uses these animations will instantly have their game feel like fortnite
Bruh, these are not stylised fortnite animations, these are realistic mocap animations, just cos it's from epic doesn't mean it was pulled from fortnite.
I feel bad for Goddot, Unity, Blender, other game engines.... You are in wrong baseball team.
eh, not sure about that. there's a reason why UE5 is the least used among them
As I am witnessing indie-projects using this engine and encountering countless trouble dealing with it's quirks I disagree to the notion to be in the wrong baseball team. Was using it and found it unreasonable why this engine alone uses so much of my disc space.
Besides that it is not about on what team you are, but whether you know where you can get the stuff or create it yourself.
It is only 500 Animations. There are several 1000s of free animations across other sites out there (mixamo, rokoko, cgspeed etc.) for everyone to use in their projects in any engine.
Yes, less jobs for animators!! I love it!! let's keep destroying the industry!!
How does releasing free locomotion animations make less jobs for animators? Do you think the only thing animators spend all their time animating is character locomotion???
Can't believe someone found a way to twist this into a negative thing
No, far from that. Do you really think that an animator would spend all his career working just on locomotion animations ? I don't think so, personally.
The problem with that is just that people will keep using that and everything would be similar. But the system is heavy anyways, I don't think indies will really use it.
oh yes, there are many people animating locomotions, when there are many locomotion assets. 🥴
Did you cry about mixamo?
Not using Unreal engine ever.
that das a very valuable input. 🙄
BOO, nobody should be using an entity on its knees for windows. Try supporting developers that are open to alternatives besides Windows kernel 24.04-1 or newer. Epic Games hates anything that is open source, free, not monetized, and does not give them more data to sell. I personally to not think of windows as my lord and savior, master, and only option available. Therefore, I have no interest in this at all.
Yes! Down with epic, how dare they give away 500 (that's with 2 zeroes) AAA quality animations to all those indie devs learning game dev/ that can't afford to pay for mocap suits. Shame on them!
On behalf of everyone else reading this.. WTF are you going on about? 🤣
Yes Epic Games hates open source so much that's why they gave millions to open source projects including Blender and Godot...
yup, i made some stuff in unreal but if i were to make a game today, it would be in... well i wanted to say godot but truly it would be in gzdoom because that's where i'm most comfortable. but in a modern engine, it would be godot.
Unreal Engine has the source code available for free! You may backport this feature for Unreal 4 if you desire. It will not be easy, of course. But it is possible since they provide the engine source code.
you can't deny how unreal is light speed ahead of unity when it comes to quality 3d stuff.
you got me at you like free stuff
Hi #Unity can you check that ! 😄