Doing EVEN MORE awful things to Space Quest

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  • Опубликовано: 25 окт 2024

Комментарии • 22

  • @geekjosh
    @geekjosh Час назад +7

    It's ironic how the first thing Text Mode does is obliterate all the in-game text. XD

  • @KM-hv1jg
    @KM-hv1jg 2 часа назад +4

    Text mode is fascinating! Programmers really had to get creative with graphics limitations.

  • @Lunchpacked180
    @Lunchpacked180 Час назад +3

    ALL ABOARD THE PAINTRAIN!

  • @pop_ulation
    @pop_ulation Час назад +2

    Space quest 1 forced into text mode looks just like a NES with dirty pins

  • @MonochromeWench
    @MonochromeWench 37 минут назад

    It is amazing how much the community now knows about how Sierra's engines work. It's not like Sierra gave out the source code for them but you can't discount the amount of work people will put into something just for a laugh. And no one is surprised Santa would manage to get past the root monster

  • @vtmarik
    @vtmarik 2 часа назад +2

    More pain on the train? On main? This is our gain!
    Edit: Oh god, as if the Cyborg already wasn't distressing enough!

    • @KM-hv1jg
      @KM-hv1jg Час назад

      The Pain Train stays mainly in the plains.

  • @lakeberatan1339
    @lakeberatan1339 7 минут назад

    The first SQ game I played was SQ3 and my machine could only handle CGA so I think of the CGA version as the real version. None of your fancy 16 colours, all pink and cyan baby.

  • @ceruleanserpent387
    @ceruleanserpent387 39 минут назад

    truly the pain train

  • @HadleyCanine
    @HadleyCanine 32 минуты назад

    The hacky textmode versions make me wonder if someone could write a driver based off of libcaca, where it tries to pick sensible characters to approximate the original graphics.
    I don't know enough about SCI internals to know about how the actual text rendering works though, so I'm not sure if having all the text being completely unreadable would be something that could be fixed with that kind of approach or not. In theory it's all text, so drawing that in text mode would be the easiest part, but only if the text rendering is handled by the driver itself.

  • @micahbush5397
    @micahbush5397 Час назад +1

    So what does King's Quest V look like in Text Mode? That, paired with Cedric's voice, would be true torture.

  • @AdventureGameHotspot
    @AdventureGameHotspot 2 часа назад +1

    Letssss go!!!

  • @Harmon1ca
    @Harmon1ca 2 часа назад

    4 colour SQIV? You have committed crimes against Space Quest and her people.

    • @spacequesthistorian
      @spacequesthistorian  Час назад

      Hear me out: text mode SQ4 with a 4 color CGA shader on top. Better?

    • @Harmon1ca
      @Harmon1ca 57 минут назад

      @@spacequesthistorian Make it look like SQIII and we have a deal.

    • @spacequesthistorian
      @spacequesthistorian  9 минут назад

      @@Harmon1ca Where would the pain be in that?

  • @RetroJedi9
    @RetroJedi9 2 часа назад +1

    SQ4 text mode > Amiga version

  • @polygon586
    @polygon586 Час назад

    So what you're saying is that SQ4 is completable in text mode as long as we skip all the time pod parts?

    • @spacequesthistorian
      @spacequesthistorian  Час назад

      Yes. You could theoretically go through the game in VGA mode first, write down all the time codes (and where the buttons are, 'cos you won't be able to read the symbols), then restore your first save game on Xenon. The time codes are all generated at the start of the game so... it is technically possible. Just a huge fucking chore.