Guess who's back, back again, Chyde is back, tell some men. There are MASSIVE SPOILERS for the whole series in this video. Sorry, it's an inherent consequence of this type of video.
My number one is when Zelda seals herself away for one thousand years in the Skyward Sword because what she said struck me enough to cry: "While its true that I am Hylia reborn, I am still my father's daughter and your friend...I am still your Zelda." The fact this is the prequel of all the Zelda games shows how much Zelda loves Link and knowing the two can never settle down and have a life together without Ganondorf or whatever evil threat is excruciatingly heart wrenching...
number one moment for me is the temple with the ghost in TP because i was a little child and i got scared for months not closing the wii by fear that the ghosts will pop out of my tv
There was one moment that I came upon replaying OoT that I found somewhat spectacular. Going through the game everytime Kid Link beats a dungeon ((And a couple other times, like on the bridge with Saria)) He finds himself in a difficult situation ((Scary or just too emotional for a ten year old to deal with)). This happens, and Link runs away. He runs from the dead Deku Tree, he runs from Saria trying to say goodbye, he runs from the Goron hug pile, and he tries to get away from Ruto ((He's in the water, so a little less successfully.)) Then you return to Hyrule Castle town to bring the stones to Zelda. She runs away from the castle, Ganon shows up, and stares down at you, demanding to know where the Girl on the white horse went. Link is obviously terrified and takes a few steps backwards from a scene literally right out of his nightmares. Then he stands his ground. In that moment, Link earns the Triforce of courage.
I never thought of that… man, these games can have so many interpretations! This is why people love them so much, and one reason it's my favorite video game series of all time. It's also an advantage of having a silent protagonist; it allows for endless interpretations!
logan greenup I'm not talking about hyrule warriors!!! I'm obviously talking about the zelda u trailer you know the one with the feminine link and the robot
Sorry, my favorite moment from Majora's Mask is the first time you play the Song of Time. The moon is crashing down and you take the the Ocarina, learn the song, but then you pull out the deku pipes and play it. It's like begging for a few precious seconds... only you get 3 days...
***** the ocarina is magical, so it form depend on ho is holding it. No race exept humans held it, so it was always an ocarina, but now another race held it, it turns into what that race is familiar with
thank you for the video. your clear reasoning helped me to get a more precise understanding what specific aspects actually make many zelda games so great.
I really admire and love how you described each of your best moments. So logical and yet very personal and emotional and it really touched me. Thank you for sharing your special memories! And I'm really looking forward to see your Skyward Sword review!
Am I the only one that absolutely loved twilight princess?? Idk maybe because it was the first zelda I have ever beaten in my life when I was a kid but I loved it.
The first Zelda game I beat was wind waker and the first Zelda I beat on master mode was skyward and I also loved the end of skyward once you beat demise when to disappears
Wow.... I'm speechless. This was an awesome video and you explained everything so unbelieveable good! I recognized so many moments myself and you got me to think of how awesome those moments really are and how good the franchise is. You're awesome!
The moment that to this day gives me chills, is when Linebeck goddamn slaps Bellum's dick with Link's sword. After ALTTP and OOT, that's the moment that hit me.
The part in Spirit tracks where you enter the empty shop, no music playing, you walk up to the counter and then you see the lower half of Linebeck III's body enter, he gets close and the camera is zooms on his face, Linebeck's theme plays and then your greeted with "What do you want, you Rupeeless ragamuffin?" would of made my list as I remember thinking "could it be?" as he entered and when I saw him I was so excited and happy that a Linebeck was in the game. Great video, the moments I have experienced were all memorable and my favourite companion got 2 moments :)
First video of yours that I watched and I instantly subscribed. Epic journey through my childhood. I loved no13 I remember how it blind sided me when arriving in that field! Totally entertaining and funny video!
Actually, you have to stop running to swing your sword in every Zelda game EXCEPT The Wii version of TP. Which is seriously one of the most awesome things in TP.
Well you could swing it while running in the Gamecube version as well, but he stops moving when he actually hits something. IIRC I thought it applied to the Wii version as well, I wasn't aware of any mechanics changes.
Hell yeah. I don't really think twilight princess is that good on the game cube. Mostly because the Wii version is flipped so I'm like "the fuck?" And with a button for the sword instead of swinging the remote isn't as fun. I think TP was really made for the Wii.
I have this one really stupid memorable moment that isn't really a moment but more just proof of my own idiocy as a kid. But when I was like 5, I saw my dad play the game and hyrule field scared the crap out of me at night. I literally didn't dare to look. Now skip forward a few years, I'm 8, maybe 9 and I finally (FINALLY) make it to the shadow temple. So I already found hyrule field at night scary, so the shadow temple scared me shitless. I was so so scared. I literally ran in there, grabbed the hover boots, left to finish the Spirit temple first and only dared to come back after. Now many many years later, it's my favourite temple, for some odd reason. But I will never forget I went into that temple the first time and ran right back out because I was so terrified.
Same with me. I always did the Spirit Temple first and I just got the courage to go out in Hyrule Field once I knew I could get into the castle without night. Hell I was even scared of Mad Monster Mansion in Banjo-Kazooie which made me not playing my main save file for over a year... I was a pretty easy to scare child. :D
To this day I find both the bottom of the well and the Shadow Temple disturbing. And I'm a grown woman with children. -_- I was a sophomore in high school when OOT first came out, so I can't believe I was affected so much, but the Shadow Temple disturbed me so much I actually stopped playing it because I didn't want to go in there. It was about 6 months later before I worked up the nerve to finishing it, thus finishing the whole game.
AHAHAHAHA OMG LOVE THE ENDING!!!!! Nice touch on that. Great vid by the way really enjoyed watching someone talk about a great series in their own way.
my top most memorable moment is Midna's Desperate Hour/ Midna's Lament Just the sheer sense of urgency and overwhelming sadness and the desperate feeling that spurs you on to get her help just crushes all your feels in one split second. I really loved Twilight Princess, I know a lot of people won't agree with me and that is fine. But this was by far my most memorable moment because when Midna was first introduced I had a love/hate relationship with her. At moments I loved her for just the sly and sneaky things she did, but also hated her because of how badly she treated Link at the start of the game. However as time went on her characters probably became one of the most, if not the most, developed. She went from being a snarky selfish prick to a person who actually cared about Link and Zelda both and she did all she could to help them save the realm of light, she even put her own life on the line to protect Link when Zant struck him with his magic. She even tried to stop Ganon from harming Zelda when he went to posses her body. That takes guts. This is why Midna's Lament is and always will be my top memorable Legend of Zelda Moment. However strange as it is Midna's Lament isn't my top fave Legend of Zelda song, it's actually Dragoon Roost from Wind Waker. But seeing as Twilight Princess and Wind Waker are tied for my fave Zelda game...then the songs are tied I guess.
I'm actually a bit surprised you left out Link's Awakening on this list, even though you said it'd be dominated by 3D Zeldas. I remember that you did put LA as one of your favourites on your best Zelda games videos and to me it's one of the most touching games up to date. The moment I think of is when your entering Southern Shrine and finds out that your whole journey is nothing but a dream. All the people you've met, the island itself and everything else will vanish if you proceed to wake up the wind fish. It's in the later stages of the game and it left me puzzled. Did I actually want to continue? The music and atmosphere in this moment is absolutely amazing, and even though I understand it's your list and your choices it kind of saddens me that it was left out.
(This is about Paper Mario the Thousand-Year Door, not any LoZ game. I just thought of it when he asked if I have a stupid moment like Phantom Gannon hitting the light back from my childhood.) When I was young I loved Paper Mario the Thousand-Year door a lot, but I could never get passed the room in Hooktail's Castle where you obtain the paper mode power where Mario travels into the 3rd dimension while the game retains a 2-D view so Mario can wiggle his way through thin gaps in walls, doors, etc. and I couldn't figure out that it could be used that way for a good 10+ years. (Though I didn't play it for a good 4-5 between then and when I figured it out.) I was around 5 the first time I played it, so I was not in much of a position to figure out 'puzzles' anyways. Once I knew what to do I almost cried.
Aaaaand another genius thinking Zant went from badass to plain crazy during the game. Zant was ALWAYS mad , he was pretending not to be until the very ending of the game, it's called a plot twist.
People were just upset that he wasn't what he seemed. But yeah people who complain don't understand his character. He remained calm, because he knew he was in control. He only reverts to a psycho when his entire empire falls to some light dwelling teenager. I understand that people were disappointed, but to me it makes him much more memorable. I could also go into a lot of depth about how deep he makes the story but I'll keep this short.
I liked him, he was this angry, vengeful character... in a world where literally no one else feels those emotions. The Twili are meek and submissive, yet either causing his insanity or because of it, Zant is not, he hates the gods for trapping them forever, it's not like the modern twili did anything to deserve that, and then all of a sudden this god shows up, takes him as a vessel, lies to him, gives him power and makes him wage war on the light world. I like to imagine that last shot of him differently, it wasn't ganon just imagining zant dying. zant saw ganondorf was a mortal who had lied to him and lead him to do all this evil, and just when Ganon needs him if he's to survive and come back, Zant kills himself in a final act of redemptive spite, and thus Ganon cannot help but die with no vessel. It's also interesting how the only way to defeat two beings of light and shadow working together, was for midna and zelda to bind together, and for link to become tainted with darkness himself.
lol, I remember when he promised ALBW review in the spring of 2013, and I thought "it'll take a while but it'll be worth it", and here we are in 2015 and no updates for over a year.
I recently found your channel, and I have to say... I'm hooked on your content! Onto my actual comment, I probably would have talked about the Finale of Wind Waker more, more specifically, I would have talked about the part where Link stabbed Ganondorf's head. The first time I got there, I was shocked that the "Light hearted kids' game" of the franchise actually had the protagonist bury his sword in the head of the antagonist. But other than that, it was an extremely good list. Nice Job!
7makosheva but but why wouldn't they even tried it from the top? That is what i did because it seemed logical since you could still Z-target him! Oh gosh the horrors of people not knowing
Hold on one fucking second, I assure you, there are MUCH worse games in the Zelda franchise than Phantom Hourglass. I hope you know what I'm talking about *cough cough* CDI
Great to see a new video from you. Fantastic list. Even though I didn't exactly grow up with the series (at least from the very beginning; my Zelda history is complicated...I played Link's Awakening DX first back when it came out and also played a little of OoT-and I mean a very, very little, like just running around not knowing what was going on on a rental or something-back then too, then played Majora's Mask, but didn't really get into the series until around The Wind Waker), your top two moments absolutely resonated with me. I was fortunate to have played A Link to the Past (the GBA version, but I've played the original version countless times since) before OoT. I finally played through OoT for the first time on the WW pre-order bonus disc for the GameCube. With OoT fresh in my mind, I played the TWW as soon as it came out. TWW's story was doubly impactful for me after just having played the amazing OoT for the first time. Even though I wasn't super familiar with the series at the time, the finale of OoT was still mega powerful for me for all the reasons you mentioned, and still stands as my favorite finale in any game to date. The Wind Waker's finale comes close though. And the reveal of Hyrule at the bottom of the sea might be my personal favorite moment in the series. Both Tetra being Zelda and Hyrule's reveal both surprised me back then, and even though I again wasn't well-versed in the Zelda lore yet, that reveal of Hyrule with that music gave me chills and that scene still does every single time I play the game to this day. I only wish I hadn't known about The Dark World in ALttP and Sheik being Zelda so I could have got the full experience in that regard, but I still think that moment in ALttP is great and Sheik turning into Zelda was still an incredible moment for me the first time and every time I play OoT. It's a testament to just how well thought-out OoT is that even for me, someone with very limited Zelda experience at the time, and even when knowing the game's twists ahead of time, it still hit all the right notes. Off the top of my head, the only major stand-out moments I can think to add right now are a few more from MM like Anju and Kafei reuniting (as you said though, that game is just one memorable moment after the next), as well as some moments from Link's Awakening, which is obviously a personal favorite of mine, not only because of how brilliant it is but it being my first Zelda game and all, but you hit on a lot of my favorites and your top two (well, more like top five or so) absolutely resonated with me. Even if I didn't agree though (which as far as Phantom Hourglass is concerned, I actually don't...sure, it's not the greatest, but I like it, actually probably more than Spirit Tracks haha, but that's a different, long conversation), this list was just very well put together and I can really hear your passion for the series. Looking forward to future videos from you; keep up the excellent work! :)
Your 1 point as to why TP, which did nothing but rehash ideas from other zelda games, have no areas to explore, was the most linear zelda game before Skyward, had worthless characters that did absolutey nothing but make Link go save them, and was only made to satisfy fans and subsequently had no heart or soul put into it, is the best game in the series, because you get to be a wolf? Play the other games, then come back and tell me TP is the best because you get to be an animal that doesn't even exist as a species in that world. The only good thing about this game are some dungeons, and even then, not all of them are good.
This is your opinion, and its not that linear, I know everyone adores OOT but come on OOT was such a small area to explore; there was so much more in TP and jsut because you didn't like it, doesn't mean it was the worst; its better than most by some.
LxLJxG It is though because there is absolutely nothing to explore in the field. In OoT, at least Nintendo actually put little secrets like hidden skulltulas and ruppees in caves, as well as the big poes. In TP, there are trees, slopes, and a bridge. So cool to look at for hours. Besides, in OoT the field was supposed to just connect the areas that you were supposed to explore, and not be the area you would spend the most time in, and it isn't. Ever wonder WHY people "adore" OoT? Because it's good. TP is average, and absolute garbage compared to every other game in the series. Nintendo claimed it was a fanservice game, yet all we got was rehashed puzzles and boring characters, as I said earlier. Now, tell me please. Why is TP fun to you?
***** You know, close minded ass-faces like you really piss me off with your nostalgia value bullshit. Ocarina of Time is not the masterpiece everybody says it is. Sure, it was innovative and certainly ahead of its time, but it's fucking 2014 for God's sake. Of course, a feeble brained moron like yourself who enjoys beating small animals into submission and forcing them to repeat the process on their own kin, you probably won't understand this positively mind-boggling concept that I'm presenting to you, so I'll break it down piece by piece for you. So set yourself up with a pot of coffee and a snack, cause this is gonna be a read. 1. Combat OoT was a stepping stone to make Zelda more combat-centric, and because of this, the world was going to have to change. But the world DIDN'T change. You had new combat options, like rolling, dodging, stabbing and leaping, and the new Z-Targetting, but the world was still designed like a 2-d Zelda game. For instance, you're utilizing Z-Targetting in a fight against a Stalfos, and then you utilize that awesome side-step, and now you've fallen into a hole, and now have to walk ALL the way through the dungeon to get back to that mini-boss fight. The combat scenario and the world-exploration scenario became 2 different things, and the combat section itself was lacking because 80% of it is waiting for the enemy to give you an opening. Twilight Princess saw these flaws and fixed the shit out of them. With new sword techniques in the game to learn (which are OPTIONAL, if you're the kind of OoT fanboy who got all butthurt by the idea), and a new AI for enemies, the combat-centric nature of Zelda finally melded together. Combat felt fluid and satisfying, and for the first time in the franchise since Link to the Past, your ability to actually play the game became the deciding factor on your ability to control the pace of the battle. There was no more waiting for an enemy to stand back up after you knock him down because you could just kick him while he's down and finish it. Save that turn-based combat for Pokemon. In addition to this, Twilight Princess also improved on your other realms of combat, the realms being horseback combat and underwater combat. In OoT, you could use a bow on horseback, and the controls were about as responsive as a twitching Stephen Hawking with Down Syndrome. In Twilight Princess, the bow's response was fluid and immediate, and you could use your sword, slingshots, bombs, and your boomerang on horseback. In OoT, your underwater arsenal included your hookshot. Twilight Princess gave you the clawshot, your sword, and bombs that can detonate underwater. 2. The Overworld "In OoT, at least Nintendo actually put little secrets like hidden skulltulas and ruppees in caves, as well as the big poes." Oh boy, you blew up a rock. Now you're in a hole in the ground. Kick open the chest, the game goes "duh duh duh duuuuuuuh", and then you fucking leave. SOOOOOO much fucking fun. Going on a really meager and down-right easy hunt for only FIVE ghosts to give to some creepy dude who in return gives you a bottle. SO INNOVATIVE. Are you catching my persona? Your idea of fun is fucking boring, and your view at the overworld in Twilight Princess as a whole is completely 1-dimmensional. In fact, saying that there's nothing to see in Twilight Princess' land of Hyrule is evidence that you're just an ignorant fanboy who refuses to accept Wolf-Link as an innovative part of the franchise. Much like the new ability in A Link Between Worlds, Wolf Link is intended to change the player's view of the world around them by making use of the senses unique to wolves. Because of this, you have the ability to change the way you see the world around you. LITERALLY. All those caves that were "so cool" in Ocarina, and "aren't there" in Twilight Princess actually ARE there, you've just been too lazy to look. When you DO actually take the time to look, you'll find monster hordes, secret fishing holes, puzzle chambers, and even a dodongo-infested mine shaft. So please, do us all a favor and actually PLAY the game and explore it before bitching on the internet about how it's overworld is barren when it actually isn't. 3. Controls Please, tell me how Epona controls better in OoT then she does in Twilight Princess. Having to stop and then wait for your horse to back up every time there's a slight shift in elevation is so much better than being able to just, you know, actually ride a horse. Please, tell me how the swimming mechanic in OoT was soooooo much better than it was in Twilight Princess. Betcha you enjoyed that Water Temple waaaaay more than you enjoyed the Lakebed Temple. Why have your Iron Boots on an in-game task bar, when you could just pause the game, flip to your wearable items bar, and equip and unequip it every six seconds, right? 4. Characters "TP had worthless characters that did absolutey nothing but make Link go save them, and was only made to satisfy fans and subsequently had no heart or soul put into it." This statement is so downright ignorant and fucking stupid, I think I just got cancer. Worthless characters? No heart or soul? Hmmm, sounds like a Zelda game I've played before, alright. Although it sounds WAAAY more like Ocarina of Time than it does Twilight Princess. Blasphemy, you say? Well, let's have a look... Your beloved characters in Ocarina of Time lack a serious something. I doubt you'd understand it if I described it to you, so to keep things simple, we'll just call this something, "Personality". In Ocarina of Time, Link is intentionally given no "personality". Shigeru Miyamoto says that this was done so that you, the player, would feel more immersed in the experience. But guess what? IT DOESN'T FUCKING WORK. When you present us characters like Saria, who are supposed to be life-long friends, and you give us a character with no expression, it causes you to feel absolutely NOTHING towards a character that a game is trying to FORCE you to connect with. On top of that, Link lake of "personality" makes the whole game feel forced upon the player. Link doesn't really have any motivation whatsoever to save anybody because he has no "personality". His lack of "personality" means we as players can't connect to anyone the game wants us to. And because of this, the only reason we can find that we should be wasting our time trying to save the world is because some big-ass talking tree in the woods told us to. It's the game trying to TELL you HOW to feel, and that's the last thing you want a game to do. Twilight Princess' characters, despite your ignorant accusation, are by no means worthless. How can I come to this conclusion? The characters have that thing I keep mentioning, "personality". Link is given a "personality", but not to the point to where his overrules that of the player's. From the way he interacts with others around him, we are able to understand the kind of relationships he has with the other characters, and because of this, we're actually able to connect with them through him. THAT is how you implement good character design, NOT by making some fucking dumbass gaurd sit at the bottom of Death Mountain and tell you you can't go up without consent of the Royal Family. Not with some fucking owl who flies around disrupting the flow of your gamer experience by showing up out of fucking nowhere to tell you what you need to do next. In the prologue of the game, the children of your village and your childhood friend all get kidnapped by bandits, and so your focus for the first act of the game is to save all of them. And you're compelled to. The prologue is a bit lengthy, I'll admit, but with good reason. The Link portion gets you aquainted with Link's relationship with the kids. The Wolf portion helps you understand the concern of their parents. All of this fuels your motivation to save them. You want to save your friends, you want to put the minds of concerned parents at ease. The second half of the game revolves around Midna... while we're at it, let's talk about her. Midna is a bitch to you for the entire first half of the game. She doesn't care about your feelings or the fate of your world, she only cares about herself. She feels as though her suffering is greater than the world of light's. However, the more you and Midna travel together, the more she opens up to you and develops as a character. CHARACTER DEVELOPMENT. IMPORTANT. NOT IN OCARINA. Overall, my point with all of this is that I don't believe for a moment that the characters in Ocarina are actually people, I feel like they're NPCs. And it's because they lack "personality". Twilight Princess' characters have enough of it for me to actually feel for their plight and make me WANT to help them for means other than just to advance the plot. 5. Story Sorry I'm not sorry. I'm about to ruin your childhood. In Ocarina of Time, you begin your journey as a boy, draw the master sword, travel through time, become a man, and defeat the king of evil, where he is then sealed away by the sages. From an initial reaction, pretty fucking awesome concept. But when you look at it with a critical eye, you scratch your chin for a second, look at it again, deny to yourself that Nintendo was really that stupid with this game, look at it ONCE MORE, and then finally come to the conclusion that Nintendo fucked up BIG with the story of Ocarina of Time. Which is kinda pathetic, considering that CLEARLY the only focus in the game was story. If you don't believe me, see bullets 1-4. Now the question: "How did they fuck up, you dumb piece of shit?" (asks anyone who has read this far.) Plot Hole A. The Seal Over the Sacred Realm Well, look at the game. In the past, Ganondorf threatens to enter the Sacred Realm, steal the Triforce, and plunge Hyrule into everlasting darkness. There are two keys to opening the Sacred Realm: The Ocarina of Time, and the Master Sword. While the Ocarina of Time is an object that can be held by anyone, the Master Sword can be weilded ONLY by the hero chosen by the goddesses. This means that the only one who can pull the sword from its pedestal, thereby opening the Sacred Realm is Link. Now Link is unaware of the toll he must pay upon claiming the Master Sword, being sealed in a chamber for 7 years, and because of this, Ganondorf is able to walk into the Sacred Realm, and claim the Triforce of Power. However, throughout the course of the game, you are able (and required) to travel back in time at any given moment. Now any normal person with a brain would just put the sword back in its place, say "fuck it, I'm just gonna call the police", and just have Ganondorf arrested. But as I mentioned previously, Link has no "personality", and this game's story has no soul, so for the sake of Nintendo making a fortune for 20 years, we're all just gonna go with it. Plot Hole B. Time/Space Theory Think about how time/space works. When someone travels back in time from the future, there's always that presented danger that anything one does in the past can drastically change the course of the future. But what happens when someone travels into the future from the past? Nothing. The events from the past are unaffected by the events of the future. Duh, right? I mean, the future comes after the past. So how is the relevant? Well, Link traveling into the future to defeat a man who threatens to become the Usurper King of Hyrule AFTER he has already done so is a waste of time, really (7 years, in fact). On top of that, the way the game concludes itself is fucking stupid. Link and the sages seal Ganon away in the future, and Link returns to the past before Ganondorf could rise to gain the Triforce. In the very last scene after the credits, we see Link in Hyrule Castle, about to warn Zelda about Ganondorf's plot for betraying Hyrule and conquering the world. Ganondorf is later captured, incarcerated in the Arbiter's Grounds, and banished into the Twilight Realm by the sages. HOLD ON JUST A MINUTE. Plot Hole C. Hyrule Historia So Link goes through the effort of sealing Ganondorf away in the future, just so he can return to the past afterwards so he can put the sword down, say "fuck it I'm just gonna call the police", they inform the authorities, Ganondorf gets arrested, and then the sages just seal him away anyways!? THE WHOLE MESS OF TIME-TRAVELING, END-OF-THE-WORLD BULLSHIT COULD HAVE BEEN COMPLETELY AVOIDED!? The answer is yes. Nintendo just fucking admitted it. Your entire adventure throughout the course of the game is completely and entirely meaningless. You claim that Twilight Princess has no soul in it, but you may want to have a look at your favorite game of all time, and the "best game ever made" before making such harsh and inaccurate accusations about another man's favorite Zelda game, ESPECIALLY when you have no evidence to back any of it up. Now for anyone who's actually read this far without rage-quitting on life or starting a death-threat letter against me, here's my disclaimer: by no means is Ocarina of Time a bad game. To this day, I'm still entertained while playing it. The dungeons are fun, interesting, and non-linear, the quest for the Biggoron sword is pretty fulfilling, and to this day, one of my favorite experiences in video games is conquering the Gerudo Fortress. On top of that, the concept of a hero who travels through time to save the world is actually pretty cool. Hell, if you look at the timeline from Wind Waker's point of view, OoT's Future Link is a goddamn legend, and rightfully so. But if you look at it from the moment and time of OoT itself, it's incredibly flawed, and there's as many plot-holes in it as there is in The Dark Knight Rises. Twilight Princess, as a whole, is just a more solid game. The plot is far more consistent and immersive, the combat feels better, the controls are responsive and conveniently placed, and the characters are more relatable because I actually feel like they're human when I talk to them. I feel for this game in ways Ocarina never made me feel, even when I first played this game at the age of 4. Alright, I'm done with my diatribe. This has all been on my mind for a very long time now, so thank you to anyone who put up with my shit and read to the end. If anyone disagrees with me on any of this, go ahead and send me a diatribe of your own. It's only fair, I just made you read a comment on RUclips that's longer than most high schoolers are probably capable of writing.
Madara Uchiha You think i didn't watch the sequelitis for zelda? Because 1 point in, you're already "borrowing" "points" from the video. Im not close-minded, in fact, i like twilight princess. However, I was questioning this person's logic because their one point as to why the game was their favorite and the best was that you get to be a wolf. If you look at almost ALL the puzzles in the game, they are rehashed from other, better games. twilight was only made to shut the fans up because they kept bitching and moaning about the art-style and sailing of Wind Waker. Subsequently not as much heart or soul was put in, and it's clearly noticeable. The best villain ever from zelda was Zant. He was a calm, collected leader that stole the crown. He was calm and cool throughout the whole game... at least until you fight him. In these last seconds of his life, they ruined the character. the calmness was completely forgotten about, and they made him batshit crazy, which ruined the whole sense of taking down someone who was a complete badass and took over Hyrule, your homeland. Then he went batshit insane for no reason. then, Nintendo felt the need to bring back Ganon, which just lengthened the game, and added a boring, easy dungeon just so that people who were bitching about the tech demo fight not being a part of Wind Waker, would be included. Then, not only was the fight backwards, it was way too easy. He walks slower than a slug slithers, hit slits a child, and all you do to overpower him when the blades meet is mash A. No strategy, just mash A. The best character by far was Midna. I was actually sad when she left, just as I teared up with real sadness when Navi left (yes, I like Navi) and I feel Navi could have been like Midna if the 64DD took off, which would give more space and subsequently make room for that kind of thing. So, yes. Twilight Princess is okay, but it tried to be better than OoT, but instead just borrowed countless aspects from it in hopes to ignite nostalgia and drive up sales. There, Twilight Princess is a good game, and a below average zelda. That's what you wanted to see. Also, one last thing, I don't beat small animals, nor force them to do that to their kin. I think it's funny that you'd say that even though I have given no proof nor evidence through my claims that OoT is better. That's like me saying you're a homosexual and murder people that don't agree with you views on how homosexuality is the way to go. Not true, at least as far as I know, and you gave no proof nor evidence supporting my claim. Good day, sir.
One of my favourite moments was when Link and Phantom Zelda make it to the top of the Spirit Tower, and fight Staven (or Byrne). The fight isn't the moment, but it's the cutscene afterwards. It's brilliant. I love Spirit Tracks.
Ok, you keep beating on Phantom Hourglass, but here's the thing: That is actually the game that convinced me to play LOZ. I got into it thanks to Peanut ButterGamer's videos, so I wanted to try a game. My friend gave my PH, because that was the only portable LOZ game she had. I played it and hated the windwaker style graphics after looking at beautiful shots of OOT and MM on youtube, but I had so much fun that I bought the OOT remake, along with Link Between worlds and started catching up. If it weren't for that game, I wouldn't be the gamer I am today. However I never did complete phantom hourglass.
The one that got me hooked was Majora's Mask. I just, I loved how the three days loop thing it in, plus, it was the first game that made me cry and think about life, when I was eight.
I never got to experience #14 because my best friend in high school friggin spoiled it! I recall this conversation from 2000 Me (about to play the fire temple)... oh please Sheik! Stop hitting on me, I don't swing that way Andy: You know it's Zelda right? Me: ....(rage in 3-2-1.....) FALCON PUNCH!
So glad you had that moment as your number 1, I think it's the most epic moment in all of video-gaming! Don't forget how awesome the music is!!! Otherwise, a great list. Thanks!
Same I'm not done it yet tho my least favourite part so far is the weird flying whale you have to fig before you get to th Gordon island with the nostalgic music
I think everything you mentionned is diserving of a place here, but for me personally, a few more scenes struck my imagination, and now bring me to the edge of tears with nostalgia and with the sheer power of the imagery. - Song of healing and the different scenes, mostly the gibdo mask with Pamela and her father in Ikana valley. This song on its own motivated me to learn Piano. - Ballad of the windfish. The end of a dream. In my case, turning the page to a hundred young boy's playtimes. Farewell Marin. I will miss you. - The conclusion to Kafei and Anju's quest. I didn't have internet back then. It took me months to complete the quest, just from hearsay and from trial and error. I followed the mailman, the mother, the shady-salesman, the theif, Anju and Kafei for multiple 3 day cycles each just to figure it out. I watched them live, and struggle on the path of grief. Denial. Anger. Bargain. Sorrow. Like every other character. I watched them live and die. Again. And again. And over again. And incrementally I helped them... And when it happened. When I watched the both of them rush into this doomed place. Rush under the crashing moon to their certain death, just to be with each other one last time, I saw the real heroes of the game. The two character that really reached Acceptance in grief. In the end they were together. I don't know which was more painful... letting everyone die, or comming back in time and undoing all of it. - The epic scene of TP where you ride epona into battle to save Colin. Hair raises on my arms every time I watch him wave his sword in the air with the setting sun behind him after his victory. - Serenade of water. The place just lights my imagination. It's perhaps the one most romantic scene between Link and Zelda, after all. That and the kiss at the end of "the adventure of link?". Makes me realise that Link and Zelda might never even have anything else romantic going on, ever. But seriously this room and the astral observatory showed me there existed more colors than I thought there could. - Horse hoves. Six ocarina notes. Cue the piano. Press start. And here you go. You finally have it, that nintendo you've been begging for for a year. All of your life's dreams are accomplished it seems. You're now embarking on a journey that will see you from childhood to adulthood. One that will mold you into the man you should be, give you a role model, and spark your soul with the flame of adventure.
I asked what happened to you a year ago.... But man I just can't stop wondering what happened at least give us a video on why you left us plz. Or if you could plz make a video and an explanation on why you didn't or couldn't make videos. I really do love your content, so please an explanation or a confirmation that your are coming back would be amazing. Try to reply plz chyde... Reply to anyone.
SS Groose... darn that scene was awesome and soo funny... Oh I laughed the first time I saw this, but your character name made me laugh more than the first time I ever saw this scene XD
Damn it! You have about 2 or 3 moments I'm thinking about putting in my own list when I'm gonna make one :p My won't be so unique after all...oh well! This was a great video! Very well done, and seeing other people's favorite moments from Zelda is always interesting. 30 minutes may seem like a long time, but it was totally worth watching this. Great job! :)
The number one moment gives me chills to this DAY it’s such an effective final boss. It’s not even that difficult but that ONE moment just elevated the ENTIRE game for me. Something important for his intimidation is the fact that he knocks the Master Sword out of your hand. You’ve had a sword since the beginning and without it the game feels naked. When you get the sword back it gives you the feeling that you’ve gained the upper hand and delivering the final blow is SO satisfying. God this series is amazing.
You make pristine content on this channel. I share the love of the series, too. It would be awesome to see your impressions on Breath of the Wild, man :)
I think the screen (Dawn of a new day) in M/M is my favorite moment because when I first time playing majora's mask, I didn't like it because of the timesystem, but when the screen (dawn of a new day) pops up, then I realized that the whole point of the timelimit is build to that point. Even though you're not care so much about the time limit, you still feeling like you have to take into account about the time especially when you don't know what's gonna happen if you run out of time. And when that screen is popping up, then I always think yes no more time limit! And you feel like you actually saved the people of termina. That's why it's my favorite moment.
What Zant did to Minda, was he pulled her out of Link's shadow, were she hides from the sunlight and light magic... when the light spirit reemerged after being attack she was in the light, wounding her and nearly killing her
To go along with number 1, i believe that the final scene (when you kill Ganon, like those final swings, then STAB) is the best scene in the series. P.S you have earned another subscriber(me) lol
My favorite moment was when you have beaten all the temple in majoras mask and you go to the clock tower. Then when you play oath to order... IT GETS REAL, all the giant spirits come out and hold up the moon and then majora starts freaking out and just passes out... I thought the game was over and I was like, no final boss battle?? Then the mask floats up and says he no longer need his puppet and just drops the skull kid. AND THE MUSIC. Everything just made me want to cry. I'm not saying your list is bad for not including it. I loved the video I'm the biggest legend of zelda fan of all time and I subscribed.
Very nice list! A couple I didn't agree with and I wasn't sure if some issues were stated for humor sake or that you actually found them as a flaw. But to explain the King of Hyrule from Wind Waker he is just a lingering spirit. You never see him walk, he just appears when he can, and most of the time he is stuck as the King of Red Lions to live on. The only thing he could do was get the Triforce in his presence so he could save Link and Zelda, the rest was up to them. Still nice list and kudos for the Spirit Tracks love.
To me, I think the most memorable moment of any Zelda game was from Link's Awakening- now even this is technically two moments, I put them both at the top because of the fact that they are related to eachother- When you find out what really happens if you succeed in waking the Windfish, and the finale, because they both have such deep meaning and such a melancholy feel, and the contrast of that from a relatively bright and innocent game really hit me the first time I played the game. Link's Awakening, along with Majora's Mask, will always be my favourite Zelda games, because to me they're both the most atmospheric and meaningful.
9. Going back to The Temple of Time in the past is an awesome moment. That is 'till you start to think: Hey, why can't I leave the temple and still be in the past?
one of my favorite moments in zelda was when you run into the ghost ship in Phantom Hourglass for the second time in the mist maze puzzle thing /that music that plays during that time sticks out too
I grew up playing Twilight Princess and Wind Waker, but my most memorable moment of my childhood was definitely in TP. The first time I played, it took about an hour and a half to collect the first set of Tears of Light. When I finally found all of the tears, I was ecstatic. I remember how happy I felt when I collected all of the tears... Then I found out that there were 2 more.... But still, the WIN I felt at that moment is very memorable. I know I am not the only one that remembers that.
One scene in Skyward Sword I have to mention is the scene after the third dungeon where you encountered Impa and Zelda entering a Gate of Time, you were just about to reunite with Zelda on the bridge. All of a sudden Ghirahim shows up all like "SURPRISE MOTHA FUCKA!" He rushes in to get Zelda, but fights with Impa. Only drawback with Impa vs Ghirahim is that she doesn't attack. Impa shields Ghirahim's attacks and Zelda hands Link the Harp and the game is all like "This isn't the time to admire it!" Impa then tells Zelda to head for the gate, and Link jumps in to stop Ghirahim. I always chose "Go!" or "Protect Zelda" just to feel like the main badass. Impa makes it all up by destroying the gate by one of her... magic bombs or whatever and Ghirahim and just runs away like a dumbass. The scene was so good and it's my favorite out of Skyward Sword.
My favorite moment was in Wind Waker. It was when Aryll gets taken away. For me, it was the first moment in any game that I have played that made me feel an emotion.
I don't care what anyone says. Zelda is the best game series to have come into existence.
Agreed
My number one is when Zelda seals herself away for one thousand years in the Skyward Sword because what she said struck me enough to cry: "While its true that I am Hylia reborn, I am still my father's daughter and your friend...I am still your Zelda." The fact this is the prequel of all the Zelda games shows how much Zelda loves Link and knowing the two can never settle down and have a life together without Ganondorf or whatever evil threat is excruciatingly heart wrenching...
number one moment for me is the temple with the ghost in TP because i was a little child and i got scared for months not closing the wii by fear that the ghosts will pop out of my tv
jolitero Great and sad story in itself and now you've grown as Link to protect others from what they fear.
mine would be Linebeck trying to save Link and Tetra, and when I saw him get possessed I was like "NO LINEBECK U CAN'T," omg it made me cry
EmeraldDragonFlame Zelda proves its okay to cry in a video game. :)
The feels :(
There was one moment that I came upon replaying OoT that I found somewhat spectacular.
Going through the game everytime Kid Link beats a dungeon ((And a couple other times, like on the bridge with Saria)) He finds himself in a difficult situation ((Scary or just too emotional for a ten year old to deal with)). This happens, and Link runs away. He runs from the dead Deku Tree, he runs from Saria trying to say goodbye, he runs from the Goron hug pile, and he tries to get away from Ruto ((He's in the water, so a little less successfully.))
Then you return to Hyrule Castle town to bring the stones to Zelda. She runs away from the castle, Ganon shows up, and stares down at you, demanding to know where the Girl on the white horse went. Link is obviously terrified and takes a few steps backwards from a scene literally right out of his nightmares. Then he stands his ground. In that moment, Link earns the Triforce of courage.
I never thought of that… man, these games can have so many interpretations! This is why people love them so much, and one reason it's my favorite video game series of all time. It's also an advantage of having a silent protagonist; it allows for endless interpretations!
Rip this Channel :( it was a great zelda channel
i dont know. i think he got too busy with real life stuff and quit youtube.
Probably
I know I miss this channel uploading I've watched all videos soo
You spoke too soon.
you thought
Well, after 106 likes this video finally gets its first dislike. I guess I should be proud, but... what a douche
Akimoto Unnamed
Well I'm only at 4 by my last count...
***** what are your thoughts on the zelda u trailer
randomgamerdude98 that's called hyrule warriors
logan greenup I'm not talking about hyrule warriors!!! I'm obviously talking about the zelda u trailer you know the one with the feminine link and the robot
Plz make more videos... you're one of my favorite youtubers
This video still kicks ass today.
"I'm going to Gamelon for dinner."
...wow, you didn't just...
Sorry, my favorite moment from Majora's Mask is the first time you play the Song of Time.
The moon is crashing down and you take the the Ocarina, learn the song, but then you pull out the deku pipes and play it.
It's like begging for a few precious seconds... only you get 3 days...
Oh my god the FEELS! It was so desperate, then it's so relieving when you see you got the precious time you needed!
***** the ocarina is magical, so it form depend on ho is holding it. No race exept humans held it, so it was always an ocarina, but now another race held it, it turns into what that race is familiar with
***** Deku Shrubs don't have fingers, how could it hold an ocarina?
Silence is Silver You grab the ocarina and suddenly, butt trumpet.
THAT HOLES REFERENCE AT THE END WAS A MASTERPIECE!
Oh Yeah! The best Zelda related guy on YT! I hope to see your impressions on ALBW soon :D
thank you for the video. your clear reasoning helped me to get a more precise understanding what specific aspects actually make many zelda games so great.
I really admire and love how you described each of your best moments.
So logical and yet very personal and emotional and it really touched me.
Thank you for sharing your special memories!
And I'm really looking forward to see your Skyward Sword review!
I'm going to Gamelon for DINNER!!! I laughed so fricking hard at that part. your humor is great chyde!!!!
Am I the only one that absolutely loved twilight princess?? Idk maybe because it was the first zelda I have ever beaten in my life when I was a kid but I loved it.
Darkstrides Its my 2nd favriote
Darkstrides I totally love it too, the bosses should be more of a challenge though especially Ganondorf
The first Zelda game I beat was wind waker and the first Zelda I beat on master mode was skyward and I also loved the end of skyward once you beat demise when to disappears
17:13 my favorite part with girahim was when he talked about 'thread of destiny smothered with link's blood'
Wow.... I'm speechless. This was an awesome video and you explained everything so unbelieveable good! I recognized so many moments myself and you got me to think of how awesome those moments really are and how good the franchise is. You're awesome!
The moment that to this day gives me chills, is when Linebeck goddamn slaps Bellum's dick with Link's sword. After ALTTP and OOT, that's the moment that hit me.
"Linebeck goddamn slaps Bellum's dick"
I laughed so hard at this
Chyde where did u go );
one of my favorite memories was when i mashed the A button to skip the owl Gabora's text and it always tricked you with the "no" button on top!
The part in Spirit tracks where you enter the empty shop, no music playing, you walk up to the counter and then you see the lower half of Linebeck III's body enter, he gets close and the camera is zooms on his face, Linebeck's theme plays and then your greeted with "What do you want, you Rupeeless ragamuffin?" would of made my list as I remember thinking "could it be?" as he entered and when I saw him I was so excited and happy that a Linebeck was in the game. Great video, the moments I have experienced were all memorable and my favourite companion got 2 moments :)
First video of yours that I watched and I instantly subscribed. Epic journey through my childhood. I loved no13 I remember how it blind sided me when arriving in that field! Totally entertaining and funny video!
Actually, you have to stop running to swing your sword in every Zelda game EXCEPT The Wii version of TP. Which is seriously one of the most awesome things in TP.
Well you could swing it while running in the Gamecube version as well, but he stops moving when he actually hits something. IIRC I thought it applied to the Wii version as well, I wasn't aware of any mechanics changes.
and hyrule warriora
Hell yeah. I don't really think twilight princess is that good on the game cube. Mostly because the Wii version is flipped so I'm like "the fuck?" And with a button for the sword instead of swinging the remote isn't as fun. I think TP was really made for the Wii.
+Nicholas Flanders the wifi one was better. The fishing is more accurate
I have this one really stupid memorable moment that isn't really a moment but more just proof of my own idiocy as a kid. But when I was like 5, I saw my dad play the game and hyrule field scared the crap out of me at night. I literally didn't dare to look.
Now skip forward a few years, I'm 8, maybe 9 and I finally (FINALLY) make it to the shadow temple. So I already found hyrule field at night scary, so the shadow temple scared me shitless. I was so so scared. I literally ran in there, grabbed the hover boots, left to finish the Spirit temple first and only dared to come back after.
Now many many years later, it's my favourite temple, for some odd reason. But I will never forget I went into that temple the first time and ran right back out because I was so terrified.
Same with me. I always did the Spirit Temple first and I just got the courage to go out in Hyrule Field once I knew I could get into the castle without night. Hell I was even scared of Mad Monster Mansion in Banjo-Kazooie which made me not playing my main save file for over a year... I was a pretty easy to scare child. :D
Shadow Temple was scary but I still think being a kid in the bottom of the well was even more terrifying. At least it was for me
To this day I find both the bottom of the well and the Shadow Temple disturbing. And I'm a grown woman with children. -_-
I was a sophomore in high school when OOT first came out, so I can't believe I was affected so much, but the Shadow Temple disturbed me so much I actually stopped playing it because I didn't want to go in there. It was about 6 months later before I worked up the nerve to finishing it, thus finishing the whole game.
Omg when u played the avatar scene I broke down crying , good job keep up the great vids !!
AHAHAHAHA OMG LOVE THE ENDING!!!!! Nice touch on that. Great vid by the way really enjoyed watching someone talk about a great series in their own way.
my top most memorable moment is Midna's Desperate Hour/ Midna's Lament
Just the sheer sense of urgency and overwhelming sadness and the desperate feeling that spurs you on to get her help just crushes all your feels in one split second. I really loved Twilight Princess, I know a lot of people won't agree with me and that is fine.
But this was by far my most memorable moment because when Midna was first introduced I had a love/hate relationship with her. At moments I loved her for just the sly and sneaky things she did, but also hated her because of how badly she treated Link at the start of the game.
However as time went on her characters probably became one of the most, if not the most, developed. She went from being a snarky selfish prick to a person who actually cared about Link and Zelda both and she did all she could to help them save the realm of light, she even put her own life on the line to protect Link when Zant struck him with his magic.
She even tried to stop Ganon from harming Zelda when he went to posses her body. That takes guts.
This is why Midna's Lament is and always will be my top memorable Legend of Zelda Moment.
However strange as it is Midna's Lament isn't my top fave Legend of Zelda song, it's actually Dragoon Roost from Wind Waker. But seeing as Twilight Princess and Wind Waker are tied for my fave Zelda game...then the songs are tied I guess.
Chyde!!! Where have you been!! Everyone comment and like this thread to get Chyde's attention! He promised us tons of countdowns!!
Hello! Thanks for the support
FINNALY another vid, and it's a damn good one. I love how long your videos are because I love countdowns. Can't wait for the next video!
Dude you rock please don't stop making videos they really make my day
I'm actually a bit surprised you left out Link's Awakening on this list, even though you said it'd be dominated by 3D Zeldas. I remember that you did put LA as one of your favourites on your best Zelda games videos and to me it's one of the most touching games up to date.
The moment I think of is when your entering Southern Shrine and finds out that your whole journey is nothing but a dream. All the people you've met, the island itself and everything else will vanish if you proceed to wake up the wind fish. It's in the later stages of the game and it left me puzzled. Did I actually want to continue? The music and atmosphere in this moment is absolutely amazing, and even though I understand it's your list and your choices it kind of saddens me that it was left out.
If I were to remake this list now I might actually do that. I like LA even more than ever
(This is about Paper Mario the Thousand-Year Door, not any LoZ game. I just thought of it when he asked if I have a stupid moment like Phantom Gannon hitting the light back from my childhood.)
When I was young I loved Paper Mario the Thousand-Year door a lot, but I could never get passed the room in Hooktail's Castle where you obtain the paper mode power where Mario travels into the 3rd dimension while the game retains a 2-D view so Mario can wiggle his way through thin gaps in walls, doors, etc. and I couldn't figure out that it could be used that way for a good 10+ years. (Though I didn't play it for a good 4-5 between then and when I figured it out.) I was around 5 the first time I played it, so I was not in much of a position to figure out 'puzzles' anyways. Once I knew what to do I almost cried.
Haha, the music thing is my favorite thing about this video! Switching the songs in the battle in avatar was hilarious!
Just finished it, I can honestly say this is your best video!
Aaaaand another genius thinking Zant went from badass to plain crazy during the game. Zant was ALWAYS mad , he was pretending not to be until the very ending of the game, it's called a plot twist.
People were just upset that he wasn't what he seemed. But yeah people who complain don't understand his character. He remained calm, because he knew he was in control. He only reverts to a psycho when his entire empire falls to some light dwelling teenager. I understand that people were disappointed, but to me it makes him much more memorable. I could also go into a lot of depth about how deep he makes the story but I'll keep this short.
I liked him, he was this angry, vengeful character... in a world where literally no one else feels those emotions. The Twili are meek and submissive, yet either causing his insanity or because of it, Zant is not, he hates the gods for trapping them forever, it's not like the modern twili did anything to deserve that, and then all of a sudden this god shows up, takes him as a vessel, lies to him, gives him power and makes him wage war on the light world.
I like to imagine that last shot of him differently, it wasn't ganon just imagining zant dying. zant saw ganondorf was a mortal who had lied to him and lead him to do all this evil, and just when Ganon needs him if he's to survive and come back, Zant kills himself in a final act of redemptive spite, and thus Ganon cannot help but die with no vessel.
It's also interesting how the only way to defeat two beings of light and shadow working together, was for midna and zelda to bind together, and for link to become tainted with darkness himself.
lol, I remember when he promised ALBW review in the spring of 2013, and I thought "it'll take a while but it'll be worth it", and here we are in 2015 and no updates for over a year.
3 years later...
Hey sorry for disappearing! ALBW video will be coming
Great to have you back... I always enjoy you videos.
I recently found your channel, and I have to say... I'm hooked on your content!
Onto my actual comment, I probably would have talked about the Finale of Wind Waker more, more specifically, I would have talked about the part where Link stabbed Ganondorf's head. The first time I got there, I was shocked that the "Light hearted kids' game" of the franchise actually had the protagonist bury his sword in the head of the antagonist. But other than that, it was an extremely good list. Nice Job!
YES FINALLY! A youtuber that realizes you can shove your sword into Ghirahim from jumping the platform above in the last fight.
7makosheva wait there are people that didn't realize that? O.O
Andres Sagredo I've seen like 5 youtubers with lists where they jump down to the next platform, THEN do the stab ahem *PBG*
7makosheva
but but why wouldn't they even tried it from the top? That is what i did because it seemed logical since you could still Z-target him! Oh gosh the horrors of people not knowing
Thank you everybody!!! lessthanthree
Hold on one fucking second, I assure you, there are MUCH worse games in the Zelda franchise than Phantom Hourglass. I hope you know what I'm talking about *cough cough* CDI
Gaven Heaps thats not a main title game and most people dont know it exists but no one talks about the games either
Please upload more
respond Chyde please please respond.
Hey number 16 that same thing happend to me
Gaven Heaps thank u Phantom Hourglass is my favorite Legend of Zelda game and my 1st. Yeah I God dam said it.
thanks for uploading this, it put me in tha feels haha! You definitely have several of the same moments i would, its just so hard to chose only 15!
Great to see a new video from you. Fantastic list. Even though I didn't exactly grow up with the series (at least from the very beginning; my Zelda history is complicated...I played Link's Awakening DX first back when it came out and also played a little of OoT-and I mean a very, very little, like just running around not knowing what was going on on a rental or something-back then too, then played Majora's Mask, but didn't really get into the series until around The Wind Waker), your top two moments absolutely resonated with me. I was fortunate to have played A Link to the Past (the GBA version, but I've played the original version countless times since) before OoT. I finally played through OoT for the first time on the WW pre-order bonus disc for the GameCube. With OoT fresh in my mind, I played the TWW as soon as it came out. TWW's story was doubly impactful for me after just having played the amazing OoT for the first time. Even though I wasn't super familiar with the series at the time, the finale of OoT was still mega powerful for me for all the reasons you mentioned, and still stands as my favorite finale in any game to date.
The Wind Waker's finale comes close though. And the reveal of Hyrule at the bottom of the sea might be my personal favorite moment in the series. Both Tetra being Zelda and Hyrule's reveal both surprised me back then, and even though I again wasn't well-versed in the Zelda lore yet, that reveal of Hyrule with that music gave me chills and that scene still does every single time I play the game to this day.
I only wish I hadn't known about The Dark World in ALttP and Sheik being Zelda so I could have got the full experience in that regard, but I still think that moment in ALttP is great and Sheik turning into Zelda was still an incredible moment for me the first time and every time I play OoT. It's a testament to just how well thought-out OoT is that even for me, someone with very limited Zelda experience at the time, and even when knowing the game's twists ahead of time, it still hit all the right notes.
Off the top of my head, the only major stand-out moments I can think to add right now are a few more from MM like Anju and Kafei reuniting (as you said though, that game is just one memorable moment after the next), as well as some moments from Link's Awakening, which is obviously a personal favorite of mine, not only because of how brilliant it is but it being my first Zelda game and all, but you hit on a lot of my favorites and your top two (well, more like top five or so) absolutely resonated with me.
Even if I didn't agree though (which as far as Phantom Hourglass is concerned, I actually don't...sure, it's not the greatest, but I like it, actually probably more than Spirit Tracks haha, but that's a different, long conversation), this list was just very well put together and I can really hear your passion for the series. Looking forward to future videos from you; keep up the excellent work! :)
Why do people bust on Twilight Princess?
That is my favorite game of the whole series and i find it the BEST
come on guys
YOU GET TO BE A WOLF.
Your 1 point as to why TP, which did nothing but rehash ideas from other zelda games, have no areas to explore, was the most linear zelda game before Skyward, had worthless characters that did absolutey nothing but make Link go save them, and was only made to satisfy fans and subsequently had no heart or soul put into it, is the best game in the series, because you get to be a wolf? Play the other games, then come back and tell me TP is the best because you get to be an animal that doesn't even exist as a species in that world. The only good thing about this game are some dungeons, and even then, not all of them are good.
This is your opinion, and its not that linear, I know everyone adores OOT but come on OOT was such a small area to explore; there was so much more in TP and jsut because you didn't like it, doesn't mean it was the worst; its better than most by some.
LxLJxG It is though because there is absolutely nothing to explore in the field. In OoT, at least Nintendo actually put little secrets like hidden skulltulas and ruppees in caves, as well as the big poes. In TP, there are trees, slopes, and a bridge. So cool to look at for hours. Besides, in OoT the field was supposed to just connect the areas that you were supposed to explore, and not be the area you would spend the most time in, and it isn't. Ever wonder WHY people "adore" OoT? Because it's good. TP is average, and absolute garbage compared to every other game in the series. Nintendo claimed it was a fanservice game, yet all we got was rehashed puzzles and boring characters, as I said earlier. Now, tell me please. Why is TP fun to you?
*****
You know, close minded ass-faces like you really piss me off with your nostalgia value bullshit. Ocarina of Time is not the masterpiece everybody says it is. Sure, it was innovative and certainly ahead of its time, but it's fucking 2014 for God's sake. Of course, a feeble brained moron like yourself who enjoys beating small animals into submission and forcing them to repeat the process on their own kin, you probably won't understand this positively mind-boggling concept that I'm presenting to you, so I'll break it down piece by piece for you. So set yourself up with a pot of coffee and a snack, cause this is gonna be a read.
1. Combat
OoT was a stepping stone to make Zelda more combat-centric, and because of this, the world was going to have to change. But the world DIDN'T change. You had new combat options, like rolling, dodging, stabbing and leaping, and the new Z-Targetting, but the world was still designed like a 2-d Zelda game. For instance, you're utilizing Z-Targetting in a fight against a Stalfos, and then you utilize that awesome side-step, and now you've fallen into a hole, and now have to walk ALL the way through the dungeon to get back to that mini-boss fight. The combat scenario and the world-exploration scenario became 2 different things, and the combat section itself was lacking because 80% of it is waiting for the enemy to give you an opening.
Twilight Princess saw these flaws and fixed the shit out of them. With new sword techniques in the game to learn (which are OPTIONAL, if you're the kind of OoT fanboy who got all butthurt by the idea), and a new AI for enemies, the combat-centric nature of Zelda finally melded together. Combat felt fluid and satisfying, and for the first time in the franchise since Link to the Past, your ability to actually play the game became the deciding factor on your ability to control the pace of the battle. There was no more waiting for an enemy to stand back up after you knock him down because you could just kick him while he's down and finish it. Save that turn-based combat for Pokemon. In addition to this, Twilight Princess also improved on your other realms of combat, the realms being horseback combat and underwater combat. In OoT, you could use a bow on horseback, and the controls were about as responsive as a twitching Stephen Hawking with Down Syndrome. In Twilight Princess, the bow's response was fluid and immediate, and you could use your sword, slingshots, bombs, and your boomerang on horseback. In OoT, your underwater arsenal included your hookshot. Twilight Princess gave you the clawshot, your sword, and bombs that can detonate underwater.
2. The Overworld
"In OoT, at least Nintendo actually put little secrets like hidden skulltulas and ruppees in caves, as well as the big poes."
Oh boy, you blew up a rock. Now you're in a hole in the ground. Kick open the chest, the game goes "duh duh duh duuuuuuuh", and then you fucking leave. SOOOOOO much fucking fun. Going on a really meager and down-right easy hunt for only FIVE ghosts to give to some creepy dude who in return gives you a bottle. SO INNOVATIVE.
Are you catching my persona? Your idea of fun is fucking boring, and your view at the overworld in Twilight Princess as a whole is completely 1-dimmensional. In fact, saying that there's nothing to see in Twilight Princess' land of Hyrule is evidence that you're just an ignorant fanboy who refuses to accept Wolf-Link as an innovative part of the franchise. Much like the new ability in A Link Between Worlds, Wolf Link is intended to change the player's view of the world around them by making use of the senses unique to wolves. Because of this, you have the ability to change the way you see the world around you. LITERALLY. All those caves that were "so cool" in Ocarina, and "aren't there" in Twilight Princess actually ARE there, you've just been too lazy to look. When you DO actually take the time to look, you'll find monster hordes, secret fishing holes, puzzle chambers, and even a dodongo-infested mine shaft. So please, do us all a favor and actually PLAY the game and explore it before bitching on the internet about how it's overworld is barren when it actually isn't.
3. Controls
Please, tell me how Epona controls better in OoT then she does in Twilight Princess. Having to stop and then wait for your horse to back up every time there's a slight shift in elevation is so much better than being able to just, you know, actually ride a horse. Please, tell me how the swimming mechanic in OoT was soooooo much better than it was in Twilight Princess. Betcha you enjoyed that Water Temple waaaaay more than you enjoyed the Lakebed Temple. Why have your Iron Boots on an in-game task bar, when you could just pause the game, flip to your wearable items bar, and equip and unequip it every six seconds, right?
4. Characters
"TP had worthless characters that did absolutey nothing but make Link go save them, and was only made to satisfy fans and subsequently had no heart or soul put into it."
This statement is so downright ignorant and fucking stupid, I think I just got cancer. Worthless characters? No heart or soul? Hmmm, sounds like a Zelda game I've played before, alright. Although it sounds WAAAY more like Ocarina of Time than it does Twilight Princess.
Blasphemy, you say? Well, let's have a look...
Your beloved characters in Ocarina of Time lack a serious something. I doubt you'd understand it if I described it to you, so to keep things simple, we'll just call this something, "Personality". In Ocarina of Time, Link is intentionally given no "personality". Shigeru Miyamoto says that this was done so that you, the player, would feel more immersed in the experience. But guess what? IT DOESN'T FUCKING WORK. When you present us characters like Saria, who are supposed to be life-long friends, and you give us a character with no expression, it causes you to feel absolutely NOTHING towards a character that a game is trying to FORCE you to connect with. On top of that, Link lake of "personality" makes the whole game feel forced upon the player. Link doesn't really have any motivation whatsoever to save anybody because he has no "personality". His lack of "personality" means we as players can't connect to anyone the game wants us to. And because of this, the only reason we can find that we should be wasting our time trying to save the world is because some big-ass talking tree in the woods told us to. It's the game trying to TELL you HOW to feel, and that's the last thing you want a game to do.
Twilight Princess' characters, despite your ignorant accusation, are by no means worthless. How can I come to this conclusion? The characters have that thing I keep mentioning, "personality". Link is given a "personality", but not to the point to where his overrules that of the player's. From the way he interacts with others around him, we are able to understand the kind of relationships he has with the other characters, and because of this, we're actually able to connect with them through him. THAT is how you implement good character design, NOT by making some fucking dumbass gaurd sit at the bottom of Death Mountain and tell you you can't go up without consent of the Royal Family. Not with some fucking owl who flies around disrupting the flow of your gamer experience by showing up out of fucking nowhere to tell you what you need to do next.
In the prologue of the game, the children of your village and your childhood friend all get kidnapped by bandits, and so your focus for the first act of the game is to save all of them. And you're compelled to. The prologue is a bit lengthy, I'll admit, but with good reason. The Link portion gets you aquainted with Link's relationship with the kids. The Wolf portion helps you understand the concern of their parents. All of this fuels your motivation to save them. You want to save your friends, you want to put the minds of concerned parents at ease. The second half of the game revolves around Midna... while we're at it, let's talk about her.
Midna is a bitch to you for the entire first half of the game. She doesn't care about your feelings or the fate of your world, she only cares about herself. She feels as though her suffering is greater than the world of light's. However, the more you and Midna travel together, the more she opens up to you and develops as a character. CHARACTER DEVELOPMENT. IMPORTANT. NOT IN OCARINA.
Overall, my point with all of this is that I don't believe for a moment that the characters in Ocarina are actually people, I feel like they're NPCs. And it's because they lack "personality". Twilight Princess' characters have enough of it for me to actually feel for their plight and make me WANT to help them for means other than just to advance the plot.
5. Story
Sorry I'm not sorry. I'm about to ruin your childhood.
In Ocarina of Time, you begin your journey as a boy, draw the master sword, travel through time, become a man, and defeat the king of evil, where he is then sealed away by the sages. From an initial reaction, pretty fucking awesome concept. But when you look at it with a critical eye, you scratch your chin for a second, look at it again, deny to yourself that Nintendo was really that stupid with this game, look at it ONCE MORE, and then finally come to the conclusion that Nintendo fucked up BIG with the story of Ocarina of Time. Which is kinda pathetic, considering that CLEARLY the only focus in the game was story. If you don't believe me, see bullets 1-4.
Now the question: "How did they fuck up, you dumb piece of shit?" (asks anyone who has read this far.)
Plot Hole A. The Seal Over the Sacred Realm
Well, look at the game. In the past, Ganondorf threatens to enter the Sacred Realm, steal the Triforce, and plunge Hyrule into everlasting darkness. There are two keys to opening the Sacred Realm: The Ocarina of Time, and the Master Sword. While the Ocarina of Time is an object that can be held by anyone, the Master Sword can be weilded ONLY by the hero chosen by the goddesses. This means that the only one who can pull the sword from its pedestal, thereby opening the Sacred Realm is Link. Now Link is unaware of the toll he must pay upon claiming the Master Sword, being sealed in a chamber for 7 years, and because of this, Ganondorf is able to walk into the Sacred Realm, and claim the Triforce of Power. However, throughout the course of the game, you are able (and required) to travel back in time at any given moment. Now any normal person with a brain would just put the sword back in its place, say "fuck it, I'm just gonna call the police", and just have Ganondorf arrested. But as I mentioned previously, Link has no "personality", and this game's story has no soul, so for the sake of Nintendo making a fortune for 20 years, we're all just gonna go with it.
Plot Hole B. Time/Space Theory
Think about how time/space works. When someone travels back in time from the future, there's always that presented danger that anything one does in the past can drastically change the course of the future. But what happens when someone travels into the future from the past? Nothing. The events from the past are unaffected by the events of the future. Duh, right? I mean, the future comes after the past.
So how is the relevant?
Well, Link traveling into the future to defeat a man who threatens to become the Usurper King of Hyrule AFTER he has already done so is a waste of time, really (7 years, in fact). On top of that, the way the game concludes itself is fucking stupid. Link and the sages seal Ganon away in the future, and Link returns to the past before Ganondorf could rise to gain the Triforce. In the very last scene after the credits, we see Link in Hyrule Castle, about to warn Zelda about Ganondorf's plot for betraying Hyrule and conquering the world. Ganondorf is later captured, incarcerated in the Arbiter's Grounds, and banished into the Twilight Realm by the sages.
HOLD ON JUST A MINUTE.
Plot Hole C. Hyrule Historia
So Link goes through the effort of sealing Ganondorf away in the future, just so he can return to the past afterwards so he can put the sword down, say "fuck it I'm just gonna call the police", they inform the authorities, Ganondorf gets arrested, and then the sages just seal him away anyways!? THE WHOLE MESS OF TIME-TRAVELING, END-OF-THE-WORLD BULLSHIT COULD HAVE BEEN COMPLETELY AVOIDED!?
The answer is yes. Nintendo just fucking admitted it. Your entire adventure throughout the course of the game is completely and entirely meaningless. You claim that Twilight Princess has no soul in it, but you may want to have a look at your favorite game of all time, and the "best game ever made" before making such harsh and inaccurate accusations about another man's favorite Zelda game, ESPECIALLY when you have no evidence to back any of it up.
Now for anyone who's actually read this far without rage-quitting on life or starting a death-threat letter against me, here's my disclaimer: by no means is Ocarina of Time a bad game. To this day, I'm still entertained while playing it. The dungeons are fun, interesting, and non-linear, the quest for the Biggoron sword is pretty fulfilling, and to this day, one of my favorite experiences in video games is conquering the Gerudo Fortress. On top of that, the concept of a hero who travels through time to save the world is actually pretty cool. Hell, if you look at the timeline from Wind Waker's point of view, OoT's Future Link is a goddamn legend, and rightfully so. But if you look at it from the moment and time of OoT itself, it's incredibly flawed, and there's as many plot-holes in it as there is in The Dark Knight Rises. Twilight Princess, as a whole, is just a more solid game. The plot is far more consistent and immersive, the combat feels better, the controls are responsive and conveniently placed, and the characters are more relatable because I actually feel like they're human when I talk to them. I feel for this game in ways Ocarina never made me feel, even when I first played this game at the age of 4.
Alright, I'm done with my diatribe. This has all been on my mind for a very long time now, so thank you to anyone who put up with my shit and read to the end. If anyone disagrees with me on any of this, go ahead and send me a diatribe of your own. It's only fair, I just made you read a comment on RUclips that's longer than most high schoolers are probably capable of writing.
Madara Uchiha You think i didn't watch the sequelitis for zelda? Because 1 point in, you're already "borrowing" "points" from the video. Im not close-minded, in fact, i like twilight princess. However, I was questioning this person's logic because their one point as to why the game was their favorite and the best was that you get to be a wolf. If you look at almost ALL the puzzles in the game, they are rehashed from other, better games. twilight was only made to shut the fans up because they kept bitching and moaning about the art-style and sailing of Wind Waker. Subsequently not as much heart or soul was put in, and it's clearly noticeable. The best villain ever from zelda was Zant. He was a calm, collected leader that stole the crown. He was calm and cool throughout the whole game... at least until you fight him. In these last seconds of his life, they ruined the character. the calmness was completely forgotten about, and they made him batshit crazy, which ruined the whole sense of taking down someone who was a complete badass and took over Hyrule, your homeland. Then he went batshit insane for no reason. then, Nintendo felt the need to bring back Ganon, which just lengthened the game, and added a boring, easy dungeon just so that people who were bitching about the tech demo fight not being a part of Wind Waker, would be included. Then, not only was the fight backwards, it was way too easy. He walks slower than a slug slithers, hit slits a child, and all you do to overpower him when the blades meet is mash A. No strategy, just mash A. The best character by far was Midna. I was actually sad when she left, just as I teared up with real sadness when Navi left (yes, I like Navi) and I feel Navi could have been like Midna if the 64DD took off, which would give more space and subsequently make room for that kind of thing. So, yes. Twilight Princess is okay, but it tried to be better than OoT, but instead just borrowed countless aspects from it in hopes to ignite nostalgia and drive up sales.
There, Twilight Princess is a good game, and a below average zelda. That's what you wanted to see. Also, one last thing, I don't beat small animals, nor force them to do that to their kin. I think it's funny that you'd say that even though I have given no proof nor evidence through my claims that OoT is better. That's like me saying you're a homosexual and murder people that don't agree with you views on how homosexuality is the way to go. Not true, at least as far as I know, and you gave no proof nor evidence supporting my claim. Good day, sir.
1 year now ;-; Chyde pls
hmmm strange
Ash go back to pokèmon world with your yellow mouse.
Wtf are You talking about
One of my favourite moments was when Link and Phantom Zelda make it to the top of the Spirit Tower, and fight Staven (or Byrne). The fight isn't the moment, but it's the cutscene afterwards. It's brilliant. I love Spirit Tracks.
I liked it. I am a die hard legend of zelda fan. You got everyone of those moments right. I will be subscribing!
Ok, you keep beating on Phantom Hourglass, but here's the thing: That is actually the game that convinced me to play LOZ. I got into it thanks to Peanut ButterGamer's videos, so I wanted to try a game. My friend gave my PH, because that was the only portable LOZ game she had. I played it and hated the windwaker style graphics after looking at beautiful shots of OOT and MM on youtube, but I had so much fun that I bought the OOT remake, along with Link Between worlds and started catching up. If it weren't for that game, I wouldn't be the gamer I am today. However I never did complete phantom hourglass.
I really like the phantom hourglass I mean it's not my favorite zelda game but I really liked it
It gave me a feel for the puzzles and plot, and I liked it :) Currently playing MM.
You should beat the game man, the finale is awesome
The one that got me hooked was Majora's Mask. I just, I loved how the three days loop thing it in, plus, it was the first game that made me cry and think about life, when I was eight.
I never got to experience #14 because my best friend in high school friggin spoiled it! I recall this conversation from 2000
Me (about to play the fire temple)... oh please Sheik! Stop hitting on me, I don't swing that way
Andy: You know it's Zelda right?
Me: ....(rage in 3-2-1.....) FALCON PUNCH!
I knew it when I played it for first time because I played super smash bros. brawl and when your Zelda you get to turn into sheik
I really enjoy your videos. They are well thought-out and reasoned.
So glad you had that moment as your number 1, I think it's the most epic moment in all of video-gaming! Don't forget how awesome the music is!!! Otherwise, a great list. Thanks!
maybe breath of the wild will bring chyde back from the dead
I personally liked Phantom Hourglass...
Same I'm not done it yet tho my least favourite part so far is the weird flying whale you have to fig before you get to th Gordon island with the nostalgic music
1 of my favorites
I played that game when I was super little and somhow I did not know what I was doing, BUT I WAS A FREAKIN PRO!!
Well, it does have the best character in the series
This sent me on a badass nostalgic trip! Great vid
I think everything you mentionned is diserving of a place here, but for me personally, a few more scenes struck my imagination, and now bring me to the edge of tears with nostalgia and with the sheer power of the imagery.
- Song of healing and the different scenes, mostly the gibdo mask with Pamela and her father in Ikana valley. This song on its own motivated me to learn Piano.
- Ballad of the windfish. The end of a dream. In my case, turning the page to a hundred young boy's playtimes. Farewell Marin. I will miss you.
- The conclusion to Kafei and Anju's quest. I didn't have internet back then. It took me months to complete the quest, just from hearsay and from trial and error. I followed the mailman, the mother, the shady-salesman, the theif, Anju and Kafei for multiple 3 day cycles each just to figure it out. I watched them live, and struggle on the path of grief. Denial. Anger. Bargain. Sorrow. Like every other character. I watched them live and die. Again. And again. And over again. And incrementally I helped them... And when it happened. When I watched the both of them rush into this doomed place. Rush under the crashing moon to their certain death, just to be with each other one last time, I saw the real heroes of the game. The two character that really reached Acceptance in grief. In the end they were together. I don't know which was more painful... letting everyone die, or comming back in time and undoing all of it.
- The epic scene of TP where you ride epona into battle to save Colin. Hair raises on my arms every time I watch him wave his sword in the air with the setting sun behind him after his victory.
- Serenade of water. The place just lights my imagination. It's perhaps the one most romantic scene between Link and Zelda, after all. That and the kiss at the end of "the adventure of link?". Makes me realise that Link and Zelda might never even have anything else romantic going on, ever. But seriously this room and the astral observatory showed me there existed more colors than I thought there could.
- Horse hoves. Six ocarina notes. Cue the piano. Press start. And here you go. You finally have it, that nintendo you've been begging for for a year. All of your life's dreams are accomplished it seems. You're now embarking on a journey that will see you from childhood to adulthood. One that will mold you into the man you should be, give you a role model, and spark your soul with the flame of adventure.
Alright, your ending comment in No. 14 just made me think of this
www.dorkly.com/comic/53148/its-a-secret-to-everybody
That is hysterical. I don't know how I've never seen that before.
I asked what happened to you a year ago.... But man I just can't stop wondering what happened at least give us a video on why you left us plz. Or if you could plz make a video and an explanation on why you didn't or couldn't make videos. I really do love your content, so please an explanation or a confirmation that your are coming back would be amazing. Try to reply plz chyde... Reply to anyone.
GameHopper I miss him to
hes still alive, he connected on gamefaq in november. He probably has more important things going on in his life
Sorry for disappearing! Thank you for the support.
These lists are awesome, thanks for making these great videos!
SS Groose... darn that scene was awesome and soo funny... Oh I laughed the first time I saw this, but your character name made me laugh more than the first time I ever saw this scene XD
"worst Zelda game" obviously never seen a cdi
CDis dont count sa Zelda games , They are Even worse than the Teletubbies game for playstation 1
Marcel Altmann I meant it as a joke lol, and I do agree CDI loz gams aren't loz games
Spot on with number one man. By far the coolest scene to this day for the Zelda series. You explained it perfectly. GANNON Enough said.
Damn it! You have about 2 or 3 moments I'm thinking about putting in my own list when I'm gonna make one :p My won't be so unique after all...oh well!
This was a great video! Very well done, and seeing other people's favorite moments from Zelda is always interesting. 30 minutes may seem like a long time, but it was totally worth watching this. Great job! :)
Dude, your videos are awesome! I liked your Minish Cap dungeon ranking, personally my favorite was Palace of Winds.
***** Wow, thank you so much :D Yeah, the Palace of Winds is a great dungeon. It came close to number 1 ;)
You got yourself a sub my friend! Nice videos! Zelda is my all time fav game, keep up the great work!
It's Great!! Thanks for the Moments! I like it!!!
your number ten spot made my day! how the song switch brakes the mood pissed me off too!
Seemed to have found this Chanel too late, but it was a fun marathon, site your done now but you did some great work!
Thank you! I'm back now
you my friend just got yourself a subscriber :) Great vid!
The number one moment gives me chills to this DAY it’s such an effective final boss. It’s not even that difficult but that ONE moment just elevated the ENTIRE game for me. Something important for his intimidation is the fact that he knocks the Master Sword out of your hand. You’ve had a sword since the beginning and without it the game feels naked. When you get the sword back it gives you the feeling that you’ve gained the upper hand and delivering the final blow is SO satisfying. God this series is amazing.
Wow, so many videos on youtube and then there is this one... I fucking love it! and I love you too Chyde109. I really enjoyed this, thank you!
Nice video! I feel like you should have more views here, it was good! I also agreed with (most) of your picks :)
enjoyed this a lot :). great list
You make pristine content on this channel. I share the love of the series, too. It would be awesome to see your impressions on Breath of the Wild, man :)
Really funny video dude, great list as well
so happy you posted
Midnas desperate hour: entire dialouge box.
Bellum possestion: 1 word....most favored....
please upload more! I love watching your Zelda videos!
This video was really well done. I love it. :)
Thanks!
Sooo awesome!
Good Job, man
I think the screen (Dawn of a new day) in M/M is my favorite moment because when I first time playing majora's mask, I didn't like it because of the timesystem, but when the screen (dawn of a new day) pops up, then I realized that the whole point of the timelimit is build to that point. Even though you're not care so much about the time limit, you still feeling like you have to take into account about the time especially when you don't know what's gonna happen if you run out of time. And when that screen is popping up, then I always think yes no more time limit! And you feel like you actually saved the people of termina. That's why it's my favorite moment.
What Zant did to Minda, was he pulled her out of Link's shadow, were she hides from the sunlight and light magic... when the light spirit reemerged after being attack she was in the light, wounding her and nearly killing her
Chyde your awesome and so fricking hilarious keep up the fantastic work man
Yes a new chyde video. Your the best man.
awesome video and awesome list! i couldn't agree any more
To go along with number 1, i believe that the final scene (when you kill Ganon, like those final swings, then STAB) is the best scene in the series.
P.S you have earned another subscriber(me) lol
This list is awesome. It totally tells how freaking awesome Zelda is. I love Zelda so much.
Another moment I find memorable is Fi's farewell from "Skyward sword", it hit straight in my heart where it will stay forever
HAHA the guy from the movie holes at the end spitting out his pip and saying THE END haha nice one.
My favorite moment was when you have beaten all the temple in majoras mask and you go to the clock tower. Then when you play oath to order... IT GETS REAL, all the giant spirits come out and hold up the moon and then majora starts freaking out and just passes out... I thought the game was over and I was like, no final boss battle?? Then the mask floats up and says he no longer need his puppet and just drops the skull kid. AND THE MUSIC. Everything just made me want to cry. I'm not saying your list is bad for not including it. I loved the video I'm the biggest legend of zelda fan of all time and I subscribed.
This video makes me proud to be your subscriber.
Very nice list! A couple I didn't agree with and I wasn't sure if some issues were stated for humor sake or that you actually found them as a flaw.
But to explain the King of Hyrule from Wind Waker he is just a lingering spirit. You never see him walk, he just appears when he can, and most of the time he is stuck as the King of Red Lions to live on. The only thing he could do was get the Triforce in his presence so he could save Link and Zelda, the rest was up to them.
Still nice list and kudos for the Spirit Tracks love.
your video editing skills are actually superb
Thank you!
The part where the Door of time opens in OoT gives me chills no matter if im watching it or playing the game my self
Please make more vids. You have very high quality content and are clearly very hardworking at this.
To me, I think the most memorable moment of any Zelda game was from Link's Awakening- now even this is technically two moments, I put them both at the top because of the fact that they are related to eachother- When you find out what really happens if you succeed in waking the Windfish, and the finale, because they both have such deep meaning and such a melancholy feel, and the contrast of that from a relatively bright and innocent game really hit me the first time I played the game. Link's Awakening, along with Majora's Mask, will always be my favourite Zelda games, because to me they're both the most atmospheric and meaningful.
9. Going back to The Temple of Time in the past is an awesome moment. That is 'till you start to think: Hey, why can't I leave the temple and still be in the past?
one of my favorite moments in zelda was when you run into the ghost ship in Phantom Hourglass for the second time in the mist maze puzzle thing /that music that plays during that time sticks out too
This is the funniest video I've seen in a long time.
I grew up playing Twilight Princess and Wind Waker, but my most memorable moment of my childhood was definitely in TP. The first time I played, it took about an hour and a half to collect the first set of Tears of Light. When I finally found all of the tears, I was ecstatic. I remember how happy I felt when I collected all of the tears... Then I found out that there were 2 more.... But still, the WIN I felt at that moment is very memorable. I know I am not the only one that remembers that.
One scene in Skyward Sword I have to mention is the scene after the third dungeon where you encountered Impa and Zelda entering a Gate of Time, you were just about to reunite with Zelda on the bridge. All of a sudden Ghirahim shows up all like "SURPRISE MOTHA FUCKA!" He rushes in to get Zelda, but fights with Impa. Only drawback with Impa vs Ghirahim is that she doesn't attack. Impa shields Ghirahim's attacks and Zelda hands Link the Harp and the game is all like "This isn't the time to admire it!" Impa then tells Zelda to head for the gate, and Link jumps in to stop Ghirahim. I always chose "Go!" or "Protect Zelda" just to feel like the main badass. Impa makes it all up by destroying the gate by one of her... magic bombs or whatever and Ghirahim and just runs away like a dumbass. The scene was so good and it's my favorite out of Skyward Sword.
I gotta say I really enjoyed this video. Nice
LMAO at the Zuko/Azula agni kai with Momo's theme busting in! Excellent way to make your point there hahaha!
Nice Holes reference at the end too. Haha. Seriously though awesome video, brought back some great memories!
My favorite moment was in Wind Waker. It was when Aryll gets taken away. For me, it was the first moment in any game that I have played that made me feel an emotion.
I want you back man. You are so entertaining.