Explaining my game engine in 2023 - Part6: HLSL waves + texture import pipeline

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  • Опубликовано: 31 окт 2024

Комментарии • 3

  • @therealone19jshak
    @therealone19jshak 5 месяцев назад +4

    I dont understand how you don't have at least 100k subs!

  • @JustixLoL
    @JustixLoL 5 месяцев назад +1

    Thanks for sharing! So how much files you endup for one texture asset - it's original file + asset info + ready to use compressed (optionaly) texture file, so it's 3 (assuming no mipmaps were generated), right? 🙏

    • @GameEngineSeries
      @GameEngineSeries  5 месяцев назад +1

      The original file is not part of the game and won't be included. The imported texture with all its mip levels is saved in a single asset file along with additional information about the asset. So, it's just 1 file.