What If TF2 Maps Had NO Invisible Walls?

Поделиться
HTML-код
  • Опубликовано: 9 апр 2021
  • Invisible wall can be such a pain, can't they? Let's fix that. In this video, I removed every single invisible wall from a handful of maps, allowing me to go wherever I want. What does this end up changing, other than my mental state? Watch to find out!
    Join the community!
    My other channel: / @bluesnest
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: discord.gg/TFVcZUR
    Twitch: / greatblue
    Patreon: / greatblue
    Let me know if you want me to do this again, and if so, what maps I should do! This took a few hours to do because Hammer is a pain and leaked for no reason half the time, but I think I've streamlined the process so future videos should be easier to do.
  • ИгрыИгры

Комментарии • 613

  • @TARINunit9
    @TARINunit9 3 года назад +1583

    At first I imagined this being "all invisible walls made visible" and seeing the depressing claustrophobia of familiar maps turned into restrictive box-like arenas

    • @thepip3599
      @thepip3599 3 года назад +114

      That actually sounds really interesting. I want to see that.

    • @xL1PEx
      @xL1PEx 3 года назад +34

      @@thepip3599 Just set "r_drawclipbrushes 2" in the console and there you have it.

    • @theextremeanimator4721
      @theextremeanimator4721 2 года назад +9

      @@xL1PEx ...oh no.

    • @whitespace226
      @whitespace226 2 года назад +4

      @@theextremeanimator4721 ...oh yea

    • @yoursleepparalysisdemon1828
      @yoursleepparalysisdemon1828 Год назад +3

      that needs to be created

  • @MoniNueva
    @MoniNueva 3 года назад +744

    Tf3, now featuring a new open-world campaign.

    • @DynoSkrimisher
      @DynoSkrimisher 3 года назад +53

      Bruh. I want an Open World TF2 game.

    • @nolader28
      @nolader28 3 года назад +4

      @@DynoSkrimisher same

    • @SomeRandoQuacko
      @SomeRandoQuacko 3 года назад +41

      Now imagine it with destructible environments as well.
      heaven

    • @boxcarz
      @boxcarz 3 года назад +25

      TF RPG with lore from the comics, taking down Gray Mann and assisting your team in taking over the western American desert.

    • @LordVader1094
      @LordVader1094 3 года назад +6

      @@boxcarz Y E S

  • @tonyf3431
    @tonyf3431 3 года назад +384

    12:44 "Aand you can... take people's orders like a McDonald's, I dunno"
    ok but like now I can actually see a bunch of hoovies sitting there handing out lunchbox items

    • @jd_the_cat
      @jd_the_cat 3 года назад +34

      That’s probably what I’d do if we could access that area in game.

    • @spagsauce
      @spagsauce 3 года назад +56

      and the spies paying with the buy a life taunt

    • @tonyf3431
      @tonyf3431 3 года назад +12

      @@spagsauce y e s

    • @vadernation1233
      @vadernation1233 2 года назад +5

      One steak sandvich coming right up

    • @420mralucard
      @420mralucard Год назад +4

      get a bunch of them and have them all hold a different lunchbox item so people can chose which one they want. Then if someone attacks them they all pull out the brass beast and shred the guy who did it.

  • @WeegeeSlayer123
    @WeegeeSlayer123 3 года назад +914

    Finally! Now we can go into that big monitor room in 2Fort that was seen at the beginning of Meet the Spy.

    • @MachuThePichu
      @MachuThePichu 3 года назад +108

      That room is actually on doublecross

    • @walrusgiraffe3440
      @walrusgiraffe3440 3 года назад +220

      @@MachuThePichu soldier was so dedicated to killing the red spy that he ran all the way to 2fort

    • @mustardcookie864
      @mustardcookie864 3 года назад +78

      @@walrusgiraffe3440 if you heard that your teammates were dying left and right because of a red french man you'd also be that determined to killing him

    • @zyxkon8235
      @zyxkon8235 3 года назад +48

      @@walrusgiraffe3440 he wasted a whole night running from doublecross to 2fort

    • @Its_Just_Livvie
      @Its_Just_Livvie 3 года назад +6

      @@MachuThePichu isn't it in both?

  • @Vooman
    @Vooman 3 года назад +755

    ngl that 2fort edit looks like it would be hella fun if it was touched up to look normal (EDIT: and got some balance fixing), probably more fun than normal 2fort

    • @The_WhitePencil
      @The_WhitePencil 3 года назад +37

      Sir, have you heard of Free 2Fort?

    • @dantheman2038
      @dantheman2038 3 года назад +30

      "2_fort_engi_power" is like that, was on my favorite server back in the day and we had tons of fun on the roofs of 2fort

    • @Vooman
      @Vooman 3 года назад +27

      @@The_WhitePencil i have now played free 2fort, and can confirm i have had a spiritual awakening

    • @The_WhitePencil
      @The_WhitePencil 3 года назад +9

      @@Vooman very good, you have learned.

    • @theartistformidablyknownas3807
      @theartistformidablyknownas3807 3 года назад

      There's a map called 2fort egypt that does the same thing

  • @ExoTheFlyingFish
    @ExoTheFlyingFish 3 года назад +588

    Invisible walls are the worst. For example- that one above Upward's first point that completely blocks you from stickeyjumping way behind the enemy.

    • @dgamer5075
      @dgamer5075 3 года назад +38

      And the invisible wall on upward that blocks most rocket jumps from BLUs furthest spawn point.

    • @Henrix1998
      @Henrix1998 3 года назад +22

      It would be the worst to not have it

    • @user-qc1mc2ly8j
      @user-qc1mc2ly8j 3 года назад +6

      I can only imagine. I play xbox so I can't play upward tho
      But I can only imagine dealing all that self damage to your health and then trying to land there but end up falling down (idk its layout but I'm guessing to your death)

    • @wuzz111
      @wuzz111 3 года назад +29

      Laughs in a balanced good map
      Invisible walls do serve a purpose, though if it was replaced with a visible one I think a lot less people would dislike it.

    • @gr3my
      @gr3my 3 года назад +3

      @@wuzz111 tru tru

  • @The_Great_Butler
    @The_Great_Butler 3 года назад +168

    Between this and breakable 2fort, I REALLY want to see a modified version of 2fort without as many boundries and with the extensions made to blue that red already has. Add and remove some collision and texures and throw a whole server at it.

    • @The_WhitePencil
      @The_WhitePencil 3 года назад +3

      It already exists

    • @elfabrip
      @elfabrip 3 года назад +8

      ctf_free2fort

    • @MinosPrimeGaming
      @MinosPrimeGaming 9 месяцев назад

      I remember playing a map similar to what you described

    • @Tekker2234
      @Tekker2234 8 месяцев назад

      There is a map that is similar in concept to this called widefort. It is basically 2fort but opened up on the sides with some other edits to map geometry to make more flank routes possible with the extra space.

  • @ShockInazuma
    @ShockInazuma 3 года назад +306

    "We're back with the only series where you can take the camera, wherever you want. And we try to find secret in all our favourite games" wait, wrong RUclipsr

    • @Pop4484
      @Pop4484 3 года назад +5

      Boundary Break moment

    • @StupidNSimplesns
      @StupidNSimplesns 3 года назад

      Used to watch that guy when I was like 13 all the time

    • @elijahfriedline9381
      @elijahfriedline9381 2 года назад +1

      That’s A reference that breaks my boundaries

  • @ganicc4782
    @ganicc4782 3 года назад +106

    Fun fact: You can see all this WITH the usual props in SFM since SFM does not limit you as much as TF2 does.

    • @cetozofumee
      @cetozofumee 3 года назад +7

      I'd disagree. Sfm is the limit.

  • @dutssz
    @dutssz 3 года назад +65

    I love how he rate the new locations by how good an engineer sentry would be there

  • @roboticintelligenceunit1a652
    @roboticintelligenceunit1a652 3 года назад +585

    “Anywhere you can see you can go”
    Me:
    M o u n t I n s?!
    Edit: I mostly meant I could go on the mountains and others can extreme ranch o or grapple hook there because grapple in community servers

  • @pepsiatlas5452
    @pepsiatlas5452 3 года назад +10

    open 2fort would make an AMAZING garys mod map with all the textures touched up. just that massive, flat desert around this little, engineery complex. with garages. and a river. its perfect!

  • @JoeL-bd9lz
    @JoeL-bd9lz 3 года назад +22

    me: opens map
    walks out of spawn
    gets hit with a barrage of sentry bullets on the roofs
    respawns
    game crashes

  • @lm9029
    @lm9029 3 года назад +47

    Alternative title:
    "TF2 but learning to rocket jump pays off"

  • @blight8bit
    @blight8bit 3 года назад +41

    "You may notice the hole to the center of brazil"

  • @zeno9794
    @zeno9794 3 года назад +317

    Seeing these maps kinda fills me with a feeling of sadness. The fact that developers had a lot of visions for the game then ended up abandoning it really hits weird. The TF2 universe in general is just so awesome and it makes me sad thinking what the game could've been if valve actually cared. Animated movies, updates, hell even a TF2 TV show. Man.

    • @applesyrupgaming
      @applesyrupgaming 3 года назад +30

      spahgetti leftover code from quake

    • @AnnaSue81
      @AnnaSue81 2 года назад +41

      expiration date was a pilot for a scrapped adult swim series, rumors flew around. its just depressing how bad valve is.

    • @Spacebugg
      @Spacebugg 2 года назад +4

      @@applesyrupgaming what

    • @dailyyy5979
      @dailyyy5979 2 года назад +7

      @@Spacebugg spahgetti leftover code from quake

    • @wallywheezer8256
      @wallywheezer8256 Год назад +4

      @@AnnaSue81 It had the potential to be a great show too

  • @elitely6748
    @elitely6748 3 года назад +63

    Imagine if Valve made us see the whole story of tf2 but ingame

  • @casulal_m6900
    @casulal_m6900 3 года назад +97

    I kinda wanna see a regular match played on some of these maps

  • @_strayfer_
    @_strayfer_ 3 года назад +74

    2Fort actually looks enjoyable... what in the hell

  • @VIOLENT6
    @VIOLENT6 3 года назад +57

    this takes spy's voiceline
    "Off to visit your mother" to a whole new level

    • @Kylirr
      @Kylirr 3 года назад +2

      >picrew icon

    • @hazeltree7738
      @hazeltree7738 3 года назад +2

      @@Kylirr And?...

    • @Kylirr
      @Kylirr 3 года назад

      @@hazeltree7738 if you know you know.

    • @hazeltree7738
      @hazeltree7738 3 года назад +1

      @@Kylirr And if I don't, I want to know

    • @Kylirr
      @Kylirr 3 года назад

      @@hazeltree7738 guess you better do some research then

  • @l_Dash
    @l_Dash 3 года назад +118

    This is going to be hilarious on a community server

  • @Rebateman
    @Rebateman 3 года назад +48

    if this was an april fools video, you would remove the invisible walls by making them visible

  • @engineergaming3412
    @engineergaming3412 3 года назад +43

    Alternative title: great blue discovers open maps

  • @epunati
    @epunati 3 года назад +39

    0:00 - Introduction
    1:35 - ctf_2fort
    15:13 - cp_well
    25:04 - cp_granary
    30:04 - ctf_sawmill
    35:40 - Outro

  • @utamajuruteraperunding7307
    @utamajuruteraperunding7307 3 года назад +64

    Imagine if this man remove every invisible wall in wutvile.

    • @elfabrip
      @elfabrip 3 года назад +23

      My CPU would just inmediatly lit on fire

    • @walrusgiraffe3440
      @walrusgiraffe3440 3 года назад +6

      that would be epic

    • @mynormalpillshavewornoff1991
      @mynormalpillshavewornoff1991 3 года назад +3

      oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no oh no

    • @micha5200
      @micha5200 3 года назад +4

      ENGINEER CAMPING

    • @cetozofumee
      @cetozofumee 3 года назад +5

      Wutville would finally be ballanced

  • @NoSymes082
    @NoSymes082 3 года назад +43

    No one:
    Blue:
    THIS WOULD BE A GREAT SPOT FOR A SENTRY!

  • @RayanfhoulaBR
    @RayanfhoulaBR 3 года назад +12

    These spots at blu's intel on 2forts look so comfy for me and I don't know why
    where download

    • @ThwompantsGarbageDump
      @ThwompantsGarbageDump 3 года назад

      I mean, hey. There's a coffee room.

    • @RayanfhoulaBR
      @RayanfhoulaBR 3 года назад

      @@ThwompantsGarbageDump For the the elevated ones are the best

  • @greenlemon9155
    @greenlemon9155 3 года назад +22

    0:40 those are "area portal" and not used at all for clip, but for the portal system
    and you should never, really never disable it

    • @greenlemon9155
      @greenlemon9155 3 года назад

      He just need to be understood, all he ask for is just a little care
      Dont feel scared by he imperfection

    • @ScruffyGamerAnimations
      @ScruffyGamerAnimations 3 года назад

      The only thing I'd remove is the occluders, but not the areaportals.

    • @greenlemon9155
      @greenlemon9155 3 года назад

      i dont wanna sound mean, or be that smartass, but i have no idea what you call "occluder"

    • @grizzle4449
      @grizzle4449 3 года назад

      @@greenlemon9155 there is a func called occluder, it hides anything behind it

  • @kingfrog6807
    @kingfrog6807 3 года назад +60

    someone needs to show this to soundsmith he'd love the sawmill
    also could you do sawmill i think its the coolest one and its like the most fixable

  • @CoolSs
    @CoolSs 3 года назад +3

    as much i hate playing on 2fort . i still have so much love to the feel and look and atmosphere of the map . some of the old sfm's and gmod on 2fort give me nostalgic warm feeling toward the map
    it reminded me of old tf2 before we forgot what art style and theme mean and start adding too much . we did not stop and think . should we add meme hat or bad maps ? no we should not (tf2 need quality control for sure) .
    2fort look make me wish we got single player tf2 game . i love the spy base under 2forts and wish we did that (you know . like 60's war conspiracy and the game will be before the gray man attacked mann co )

  • @suspiciousersandwich
    @suspiciousersandwich 3 года назад +28

    please if you have time. flesh out these maps. a less choke point less sniper hell two fort would be amazing.

    • @grizzle4449
      @grizzle4449 3 года назад

      I will try to make 2fort, without useless clips, a lot of new areas.
      I actually made dustbowl like that, i have released it to the workshop, but the workshop is shit and it wont anyone download the map KEKW it was top2 on workshop once

    • @crashmasterj0837
      @crashmasterj0837 3 года назад

      In the words of medic- “ooh”

  • @Apple-vk3fi
    @Apple-vk3fi 3 года назад +3

    3:52 funning thing is, is that he sentry can detect enemies through the crack from the spiral door from outside so its almost as if we were supposed to go up there at one point

  • @thennoth2860
    @thennoth2860 3 года назад +11

    This is really interesting. I'm considering taking 2fort and doing this but spending a much longer time polishing it up since you did multiple maps.

    • @thennoth2860
      @thennoth2860 3 года назад +3

      Progress update: I've been texturing and extending parts of the map to make it feel more like a place, and got rid of some weird stuff, made sure to keep stair clipping. Unfortunately made the mistake of deleting all the skybox textures resulting in FIFTEEN THOUSAND NUMPORTALS* , time to add skybox back manually because it took nearly half an hour to compile

    • @demogaming8895
      @demogaming8895 3 года назад +1

      @@thennoth2860 yikes, I wouldn't mess with that map, it's held together by the holy spirit, the smallest change can break it

    • @thennoth2860
      @thennoth2860 3 года назад

      @@demogaming8895 I stopped working on it today but I'll continue tomorrow, yeah, its a total shitshow lol. The compile times too... It's absolutely insane. I can't believe this map still functions.

  • @realmackle
    @realmackle 3 года назад +21

    My life as a demoknight would be 100x easier, I can tell you that

    • @JosephFlores-yn4yi
      @JosephFlores-yn4yi 3 года назад

      What about the sentry places tho?

    • @realmackle
      @realmackle 3 года назад

      @@JosephFlores-yn4yi :hollow emoji:

    • @evangonzalez7732
      @evangonzalez7732 2 года назад +1

      My life as a spy main would be much much easier, more flanks = more fun as tuxedo terrorist :)

  • @proboscismonkeygaming
    @proboscismonkeygaming 3 года назад +92

    Our lord and saviour amazing red has uploaded once again

    • @circlexc908
      @circlexc908 3 года назад +3

      Damn, we really giving him the large Joseph treatment?

    • @proboscismonkeygaming
      @proboscismonkeygaming 3 года назад +3

      @@circlexc908 Wtf do you mean, are you talking about gargantuan jonathan or joesephine of considerable size?

    • @circlexc908
      @circlexc908 3 года назад +2

      @@proboscismonkeygaming perhaps, but I was thinking more along the lines of Gigantic Johan.

  • @youtubeuniversity3638
    @youtubeuniversity3638 3 года назад +23

    Shoulda added Magenta textures to the untexed stuff, would stand out more.

  • @shadowsheder6519
    @shadowsheder6519 3 года назад +2

    5:15 i remember that on Xbox360 you could somehow crouch on the stairs while going up and than you glitched out and you were able to put a tele exit there. After one person did it the whole srver went friendly and we built dispensers on the rooftops. you can do this on both sides and its super fun! you can even build a sentry on the rooftop and they cant kill it for some reason the invisible wall blocks their bullets or projectiles( i dont remember wich one) but the sentry can shoot them without a problem!

  • @YourFriendJessie
    @YourFriendJessie 2 года назад +2

    pro tip: when doing any kind of video with source maps - because youtube and twitch compression "love" darkness, a good command to learn is "mat_fullbright 1" which will allow you to light up all surfaces and objects completely.

  • @InkyGhoul
    @InkyGhoul 2 года назад +1

    This one’s so nostalgic to me. When I was a kid with the orange box on xbox 360, TF2 had a bunch of modders. If you joined their lobbies, they often had custom stuff going on. Especially modded 2fort with less boundaries. I remember all the cheesy building spots I had. Specifically behind the windows of the control point I’d put a tele and dispenser too.
    There was even more crazy stuff, though.
    For example, super powered classes, infinite spy cloak, infinite crit mini gun, super engineer quick building.
    But also, if you joined their lobby, you’d be able to use voice lines with the dpad, which you normally can’t do.

  • @fortnitesexman
    @fortnitesexman 3 года назад +37

    Oh boy I sure do love the pile of wood room
    What a great room
    It has a pile of wood or two
    And a door
    Man what a nice room
    Yep, that's a pretty swell room.

    • @dianauwu1312
      @dianauwu1312 3 года назад +1

      how the fuck are you everywhere? I swear I keep recognizing you in different videos but forgetting the last place I saw you.

    • @fortnitesexman
      @fortnitesexman 3 года назад +1

      Diana French I mean, I just watch videos I find interesting, and if I have something to say I say it 👀

  • @ThatguycalledJoe
    @ThatguycalledJoe 3 года назад +2

    11:13 "I would love to see this in actual gameplay." - Look up AceTheOcarinaMaker's video "2fort but it's DESTRUCTIBLE!", thank me later.
    Also, no one ever will because it's not worth the effort, but I'd enjoy seeing a 2Fort World map where the map is just 2Fort, but with the invisible walls removed and *everything* modeled. All the spots that are like "Oh, we didn't model this because you're not supposed to see it." are filled in, and let's say that barn way out in the distance? Make that a real-ass barn that you can go to and be inside, and it has full collision and everything. Is that barn useful for gameplay purposes? Heck no. But it's interesting to look at.
    Also maybe add some extra props so classes other than Soldier, Demoman, and to a lesser extent Engineer and Scout can actually get around.

  • @ozvoid1245
    @ozvoid1245 3 года назад +5

    Someone needs to do a polishing of all these maps with this concept, would be very interesting.

  • @jamesdevine02
    @jamesdevine02 3 года назад +3

    25:28 "As long as it doesn't cause problems, it should be fine." - Great Blue, 2021

  • @YZYE
    @YZYE 3 года назад +2

    Maybe I can finally leave the battlefield and make a life selling Milk, as my Scout has an infinite reply that somehow replenishes itself, I might also sell the Balls from his Melee weapons.

  • @Buglin_Burger7878
    @Buglin_Burger7878 2 года назад +2

    Invisible walls and glass keep Soldiers, Demo, and Engi in check.
    It is pretty interesting and says a lot about balance, that these classes would arguably be OP, especially Engi as unless you make these areas all unbuildable you have hidden teleporters for your team that a spy can't find or a Sentry a spy can't reach. Heavies can't get close to do effective damage, so this leaves Soldiers and Demos if you position well.

  • @kyokonull
    @kyokonull 3 года назад +3

    "basically i just deleted every clip and player clip brush"
    ...this is going to be one of those days

  • @microsoftseniortechneeshun
    @microsoftseniortechneeshun 3 года назад +4

    Great vid bro :)

  • @linxbit8984
    @linxbit8984 3 года назад +5

    Considering there's already free 2fort, I think sawmill would he the most interesting.

  • @hunt3308
    @hunt3308 3 года назад +6

    I think upward could be pretty wacky if you remove all the death barriers on the cliffs

  • @j.a.m.m
    @j.a.m.m 3 года назад +4

    Damn, I learned a lot of new things about the Hammer editor (the first thing being that it exists), thank you!

  • @bloobiest
    @bloobiest 2 года назад

    You should make a 3rd one of these, this is so entertaining to watch, I'll definately be showing some of my friends these videos. Hope you grow more because this is awesome :)

  • @juckya9660
    @juckya9660 3 года назад +4

    "Because of the holes here it's a whole lot harder to camp here"

  • @JellyBlockLP
    @JellyBlockLP 3 года назад

    This video was really cool. Good work man!

  • @NintenGunner
    @NintenGunner 3 года назад +2

    Sawmill with the open-ness you gave it would be a BLESSING to play on. Please do that one.

  • @theattacker4135
    @theattacker4135 3 года назад +2

    this was a really awesome video. if you were to make more (which i really hope you do) id love to see maybe a few maps like junction. I wonder if much would change route wise on that map.

  • @Kevin-lv8wv
    @Kevin-lv8wv 3 года назад +1

    I love the opening in the roof on 2fort, always fun to jump up there with air strike solder and unload a clip onto a sentry nest

  • @GhotiCan
    @GhotiCan 3 года назад

    Great video, would love to see more!

  • @SweetKait
    @SweetKait 3 года назад +1

    The 2fort part just reminds me of old days of playing xbox tf2 and doing medic needle jumps and teleporter glitches to be able to go out of bounds, was some fun times

  • @arielchandia2
    @arielchandia2 3 года назад +6

    god imagine all of the engineers putting sentries in the ceiling

  • @silvercapsule9176
    @silvercapsule9176 3 года назад +1

    You are an extremely underrated youtuber man, I hope your channel blows up big one day, and we can all celebrate the dub with a party

  • @pigeon4634
    @pigeon4634 3 года назад +1

    Nice to see another hammer++ user, keep up the good work!

  • @a7o50
    @a7o50 3 года назад

    Amazing unique video, good job dude

  • @Qwerty-zj3rk
    @Qwerty-zj3rk 3 года назад +2

    The black lines all over the ground is a rendering error with displacements.

  • @VeryPeeved
    @VeryPeeved 2 года назад +1

    that long room with the terminals would be a really good place to put a teleporter... for the enemy team.

  • @Glue_Eater06
    @Glue_Eater06 3 года назад +6

    Why
    How
    And most inportantly
    Where, is the download

  • @metallic_king2106
    @metallic_king2106 3 года назад +1

    i'm not sure if anyone has mentioned this, but theres a map called 2fort revamped and it adds a way to get into that small room on the ceiling with the diagonal windows in the intel room

  • @madmasseur6422
    @madmasseur6422 3 года назад +2

    The room with the big map is probably the only way a single player can take out the high ground sentries if the player enters it through that hallway window so it definitely has a purpose

  • @wiiprocontroller6471
    @wiiprocontroller6471 3 года назад +1

    I'm sure there is comments that have pointed this out, but there is a map called "Destructible 2fort" which open the same areas in the intel room but also you can break certain walls to hide or put a sneaky sentry. And the map-maker(s) made non-colidable objects, colidable. Go try it out!

  • @Zodaxa_zdx
    @Zodaxa_zdx 3 года назад

    this was really really cool, and would really enjoy playing these either on trade maps or community servers. Think saw mill was my fav would be so much fun to market garden specially if you raise the ceiling and finally rancho relax in places as god intended

  • @Niko69420
    @Niko69420 3 года назад

    I’ve been searching for a video like this for ages

  • @tright6
    @tright6 2 года назад +3

    The blocked off parts of 2fort actually look like unfinished areas, so it isn’t hard to imagine that with some tweaking it could look like a complete map.

  • @shakeztf
    @shakeztf 3 года назад

    i like the fact that the train changes from a dev textured brush to an actual train at 16:41
    well i guess it was just a nodraw brush before but its still funny

  • @ReiCaixa
    @ReiCaixa 7 месяцев назад +1

    I've seen a video about a destructable 2Fort (and pretty sure they did it to other maps).
    They made all props solid and fixed a lot of things.
    Then the players could break windows and stuff and use those areas (like the rooms by the Intel room)

  • @_GhostMiner
    @_GhostMiner 3 года назад +2

    *10:17** It's over, Anakin! I have the high ground!*

    • @cetozofumee
      @cetozofumee 3 года назад

      YOU UNDERESTIMATE MY POWER

  • @normconel2907
    @normconel2907 3 года назад

    Really cool idea. It's almost surreal seeing you jump onto the roofs!

  • @blazeburner303
    @blazeburner303 3 года назад +1

    I saw this and I was like "so the inferior map expanded series" which does literally this but makes the collision the actual map border lol

  • @Fennalope
    @Fennalope 2 года назад

    22:38 you actually used to be able to build up there when TF2 first came out i have fond memories of building ontop of the central tower opposite to the rocket.
    this was way back then when we had no wranglers, and could not even pick up our buildings, we had to place buildings in specific areas and use them to place teleporters up onto higher ones just to get up there.

  • @mothballmouth
    @mothballmouth Год назад +1

    I used to play on a server all the time that had an open Tuefort map called "Engi-powered", it utilized lots of the newly opened spaces well to make the map much more balanced. I wish I remembered what server it was, it was always popular but then it died :(

  • @MaestroAlvis
    @MaestroAlvis 3 года назад +3

    I remember someone did a game of destroyable 2fort. Sentries were hell

  • @hypotheticallycheese
    @hypotheticallycheese 3 года назад +2

    Removing All Clipping Brushes is a very bad idea for complicated map designes

  • @JanoschNr1
    @JanoschNr1 9 месяцев назад

    Omg I *LOVE* this version of it way more, looks way more alive and intristing

  • @arataki4417
    @arataki4417 3 года назад +1

    23:27 Time for the ultimate market garden.

  • @fortnitesexman
    @fortnitesexman 3 года назад +6

    These would be interesting trade maps
    I remember a highertower map without insvisible walls, that was like the most fun I've had in tf2

  • @maddoxsane4946
    @maddoxsane4946 3 года назад +1

    I would love that updated 2fort map! It wouldn't be so damn stalematey with all the additional routes to get intel

  • @KFlexFantastic
    @KFlexFantastic 9 месяцев назад

    They don’t even know that we were getting up to these skyboxes and then over these fences in 2007 with the medics needle jump boost while we frantically tried to balance being thrust upward and place a teleporter exit on the one tiny spot in the skybox

  • @jamesdevine02
    @jamesdevine02 3 года назад +1

    25:40 I wouldn't worry about that, since Snipers don't have the required mobility to access areas that high up anyway. Soldiers, demomen and sentry-jumping engineers would be a much greater concern.

  • @ExtraLargeWindow
    @ExtraLargeWindow 3 года назад

    Im glad that i came across ur channel

  • @BOT-Mojjo
    @BOT-Mojjo 3 года назад

    My inner map maker's heart is hurting... you just removed all of it... some of it is there for a reason... and it's gone. i love it

  • @SO_SIC
    @SO_SIC 3 года назад

    This is actually a really good idea, it would be a pretty good series.

  • @jlmstudios8453
    @jlmstudios8453 3 года назад

    I remember looking at all the maps in the custom server thing and seeing a map like this. Theres a map in the base game thats like this but with extra litte things added. So its cool to see the normal map with mo boundaries

  • @Scanlaid
    @Scanlaid 3 года назад +1

    Wall-less 2fort..... Takes me back to the xbox 360 days, jellyhopping through the long rock hall stairway down to intel

  • @user-jw8fn1iu3z
    @user-jw8fn1iu3z 4 месяца назад +1

    those server rooms are so cozy

  • @Dante901
    @Dante901 3 года назад

    Awesome video as always! Could you make this like a series?

  • @thedoctorfish2726
    @thedoctorfish2726 3 года назад +4

    Seeing 2fort without boundaries remains me of tf2 on the Xbox 360

  • @DerpyDooReviews
    @DerpyDooReviews 2 года назад +1

    I've played on these maps for years and years but there's still things I never noticed. I somehow never noticed the giant ship on CP_Granary. You just don't pay attention to areas you can't go to I guess.

  • @RockAnimJOOJ
    @RockAnimJOOJ 3 года назад

    Awesome work, new sub

  • @racer927
    @racer927 Год назад +1

    "Maps require impassable boundaries, but unless we restrict the environments to either interior spaces or steep canyons, these boundaries can't always block the player's view of the outlying, unreachable area. In our more realistic titles, like HL2, these boundaries often require fictional and visual explanations. In the heavily stylized Team Fortress world, however, conspicuous artificiality is a core design principle and so we can simplify or altogether ignore these explanations without compromising the player experience. Playtesting showed, for instance, that these low fences leading to an empty expanse successfully conveyed the message that the area beyond the fence is uninteresting and out-of-bounds." --- Laura Dubuk

  • @TessHKM
    @TessHKM 3 года назад

    I would love to see a community server hosting cleaned up versions of some of these opened maps.

  • @unrevoked7137
    @unrevoked7137 Год назад

    back in the xbox 360 days, people as engineer used an exploit in the intel entry stairs that come from the courtyard to escape the map and build teles the blu side really has so much more, the same person also managed to put a tele inside the room inside the ceiling room in the blu intel room

  • @catfan5618
    @catfan5618 3 года назад

    Nobody:
    Great Blue: You could put a Sentry in here.