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1:45 - The reason the car alarm didn't activate is because they can only be triggered from a certain distance. If you're outside of that radius, then the car alarm is functually "inactive".
@@MayoMan61 Not sure if it's customizable, but the distance on that specific map is to the fences. On other maps, like Dark Carnival 1 or The Parish 3, you can easily maintain line of sight with the alarm car and shoot it from beyond the maximum distance.
yeah, i'm pretty sure that's for balance/fairness reasons. it's unfair if a stray bullet from across the map triggers a car alarm they didn't even see when they were shooting at a zombie or something.
Car alarms are based on how far away from the car you are, to make it so you don't accidentally activate one from 5km away while shooting. You have to be pretty close to it.
In regards to the L4D1 models being different in The Passing, technically the answer is yes. The models of Francis and Zoey have some amount of fewer polygons because of the distance and how little time the camera will be near them during the opening cinematic. However, Bill's body is a prop and Louis remains unchanged since by that point the original models are loaded back in, even for Zoey and Francis. That's also why there are two models for Francis and Zoey for Tumtara users. Andwhen you mod Bill's player appearance he still appears vanilla. They used the same model, just posed him and made him a prop, so a reskin will apply but not a remodel. However, during the port to Left 4 Dead 2, it does appear they were upscaled in a sense to be higher definition compared to L4D1, though that could be placebo/anecdotal
5:09 yes, they are the same!, i like my l4d2 HEAVILY modded so i have mods that replaces all characters, i don't know if the modders also swap those models but when i load up the passing the OG survivor models are also replaced by the mods i'm using, so it is either 1: the modders also replace the the passing models or 2: it uses the same models. lemme know which one is right
maybe you should retry the balcony myth by properly launching yourself (aiming at the ground and shooting while jumping) (also, for ease, use the rocketdude mutation)
i think OG L4D model myth is just probably something misunderstood like probably it's just something that Valve had to do to able to port the model from the first game into the second game. just my guess
I've often told people this, but never had any evidence so I'd like you to test it for me please. I play offline so it's not possible for me to do myself. Myth: If a player is brought back to life via the defib each time they die (not saferoom respawn or rescue closet) then it'll glitch out the end-game stats and incorrectly state aforementioned played never died (death at zero).
Ive tried that and ive just ended up crashing out from how difficult it is to use, but i did it, and published a Myth Testing map that got fixed by JaiZ. if you would like to check it out, just ask and ill give ya the link in my next comment.
I actually tested this a while ago and no, you cannot, they put a limit on how fast you can pick up items that's basically unnoticeable in every other scenario
Hey everyone! If you have a myth that you want to have be featured in next week's episode, please leave it here in the comments down below. If you like today's video, please leave a like, comment and subscribe!
1:45 - The reason the car alarm didn't activate is because they can only be triggered from a certain distance. If you're outside of that radius, then the car alarm is functually "inactive".
I thought so, but is the distance customizable, and what are its limits on that map
@@MayoMan61 Not sure if it's customizable, but the distance on that specific map is to the fences.
On other maps, like Dark Carnival 1 or The Parish 3, you can easily maintain line of sight with the alarm car and shoot it from beyond the maximum distance.
I'm glad someone pointed it out
Thank you for sharing that info Jaiz. I'll remember that for next time
yeah, i'm pretty sure that's for balance/fairness reasons. it's unfair if a stray bullet from across the map triggers a car alarm they didn't even see when they were shooting at a zombie or something.
Played an 8 player modded dark carnival once, that Zoe scream in the microphone…. You know the one
I hate putting the lotion in the basket.
Playing online and there will no doubt be someone who thinks they are really funny spamming voice lines
Car alarms are based on how far away from the car you are, to make it so you don't accidentally activate one from 5km away while shooting. You have to be pretty close to it.
In regards to the L4D1 models being different in The Passing, technically the answer is yes.
The models of Francis and Zoey have some amount of fewer polygons because of the distance and how little time the camera will be near them during the opening cinematic. However, Bill's body is a prop and Louis remains unchanged since by that point the original models are loaded back in, even for Zoey and Francis.
That's also why there are two models for Francis and Zoey for Tumtara users. Andwhen you mod Bill's player appearance he still appears vanilla. They used the same model, just posed him and made him a prop, so a reskin will apply but not a remodel.
However, during the port to Left 4 Dead 2, it does appear they were upscaled in a sense to be higher definition compared to L4D1, though that could be placebo/anecdotal
Myth: you can push a lot of props into the water, so that you can float on top of the water
5:09 yes, they are the same!, i like my l4d2 HEAVILY modded so i have mods that replaces all characters, i don't know if the modders also swap those models but when i load up the passing the OG survivor models are also replaced by the mods i'm using, so it is either 1: the modders also replace the the passing models or 2: it uses the same models.
lemme know which one is right
maybe you should retry the balcony myth by properly launching yourself (aiming at the ground and shooting while jumping)
(also, for ease, use the rocketdude mutation)
I feel as if I have seen people get on the passing bridge before.
i think OG L4D model myth is just probably something misunderstood like probably it's just something that Valve had to do to able to port the model from the first game into the second game. just my guess
The highest i got on the shooting gallery is 1260. Played on last man on earth. It's fun
Idk if it has been done before but myth: does your flashlight alert common faster?
I've often told people this, but never had any evidence so I'd like you to test it for me please. I play offline so it's not possible for me to do myself.
Myth: If a player is brought back to life via the defib each time they die (not saferoom respawn or rescue closet) then it'll glitch out the end-game stats and incorrectly state aforementioned played never died (death at zero).
That first one is because car alarms have a range not invisible barriers test it on no mercy you will see the range
Myth: The Lighthouse in the last stand is different then the menu one.
hmmmm!
Use Hammer until it crashes or you crash out
Ive tried that and ive just ended up crashing out from how difficult it is to use, but i did it, and published a Myth Testing map that got fixed by JaiZ. if you would like to check it out, just ask and ill give ya the link in my next comment.
@@drzed2004Oh, yeah sure
@@tacotwinsgaming9373 steamcommunity.com/sharedfiles/filedetails/?id=2821629313
can you still duplicate pistols by doing the melee glitch that was on Xbox but can you do it on PC?
I actually tested this a while ago and no, you cannot, they put a limit on how fast you can pick up items that's basically unnoticeable in every other scenario
oh okay thank you @@KorvekKorborjordordon
W vid