Thank you for the content! I found myself here in part to the bullet hell tag from the Shmup side of game dev :) My game Interstellar Sentinel is as if Einhander & DeathSmiles had a baby delivered by Dr. R-Type (no worries if none of those games mean anything to you). Cheers and have have a great day, subbed for future smooth voice overviews of games.
It's not an autoshooter, but you pretty much always want to be performing some kind of action at all times. It's like a bullet hell with extra steps, so you'll dodge bullets but will also have to engage in MMO-Raid-Like mechanics.
Its basically a move character to not get hit game, but you have actions that you periodically press in order to do damage! Sorry for the late reply been busy this week :D
@@optimusPRIMEn1 The skills are not used automatically and you must press a button in order to use them. Not that you’d want them to be used automatically anyway. Some skills for example slow you down for a second when you use them. You wouldn’t want that skill to automatically be used when you’re trying to dodge an oncoming attack as you would just get hit due to the slowdown. Defensive skills are also a good example of this. They grant you a few seconds of invulnerability that can get you out of dodge when you’re stuck in a bad spot and about to get hit. You wouldn’t want that skill to be used when the enemy is doing nothing, and then be on cooldown when you would need defensive skill to protect you.
@@optimusPRIMEn1 all of them are pressed by you the player, the cooldown is added in order to not be just a spam fest. Each ability has different cooldowns or different effects which creates the "combat" of the game and others games with gcds like mmorps. So for example my primary is E for me and has a gcd of 1.5 seconds so every 1.5 seconds i hit E, then i have buttons R that say are a damage over time for 5 seconds, so every five seconds i hit R instead of E. Meaning my buttons presses are: R (1.5 s) E (1.5 s) E (1.5 s) E (1.5 s) R (1.5 s) (1.5 s) E (1.5 s) E (1.5 s) E and i hit them as soon as i can which is when their cooldown comes up. It looks automatic because im used to games like this and hit them on time while doing all the other things like moving :D
bro your voice is making me feel some typa way
Thank you for the content! I found myself here in part to the bullet hell tag from the Shmup side of game dev :) My game Interstellar Sentinel is as if Einhander & DeathSmiles had a baby delivered by Dr. R-Type (no worries if none of those games mean anything to you). Cheers and have have a great day, subbed for future smooth voice overviews of games.
thank you! its been a busy month honestly but should be having some more uploads the next couple of weeks :)
@@Zaiyuo Rad!
I still don't get it how to play the game, it is an autoshooter? You have to dodge the attacks?
It's not an autoshooter, but you pretty much always want to be performing some kind of action at all times.
It's like a bullet hell with extra steps, so you'll dodge bullets but will also have to engage in MMO-Raid-Like mechanics.
Its basically a move character to not get hit game, but you have actions that you periodically press in order to do damage! Sorry for the late reply been busy this week :D
@@Zaiyuo thank you for explanations, so these actions have cool down as I see and they perform automatically?
@@optimusPRIMEn1 The skills are not used automatically and you must press a button in order to use them.
Not that you’d want them to be used automatically anyway. Some skills for example slow you down for a second when you use them. You wouldn’t want that skill to automatically be used when you’re trying to dodge an oncoming attack as you would just get hit due to the slowdown. Defensive skills are also a good example of this. They grant you a few seconds of invulnerability that can get you out of dodge when you’re stuck in a bad spot and about to get hit. You wouldn’t want that skill to be used when the enemy is doing nothing, and then be on cooldown when you would need defensive skill to protect you.
@@optimusPRIMEn1 all of them are pressed by you the player, the cooldown is added in order to not be just a spam fest. Each ability has different cooldowns or different effects which creates the "combat" of the game and others games with gcds like mmorps.
So for example my primary is E for me and has a gcd of 1.5 seconds so every 1.5 seconds i hit E, then i have buttons R that say are a damage over time for 5 seconds, so every five seconds i hit R instead of E.
Meaning my buttons presses are:
R (1.5 s) E (1.5 s) E (1.5 s) E (1.5 s) R (1.5 s) (1.5 s) E (1.5 s) E (1.5 s) E
and i hit them as soon as i can which is when their cooldown comes up. It looks automatic because im used to games like this and hit them on time while doing all the other things like moving :D
Would