1- You can create a new apparel type and name it like "seasonal" for both head and body and assign it to every settler. Whenever you need to change the apparel just edit this type and you can change everyones cloths in one action. 2- Stewarding is a very fast job. Assign every settlers stewarding priority to "2" this way you will get this job done dramatically faster while you further decreasing this works working time too. This is extremely useful on large colonies specially on panic times. Everyone closing/opening doors is way better than a single settler trying to manage the whole colony.
Is there a way to discard/delete raw materials produced by mining (clay, limestone)??? Creating many storage areas and the time it takes to store the surplus material is frustrating =(
hmm, I don't think you can outright delete items, though if you leave anything besides raw materials outside they will naturally decay. To quickly move raw materials out of the way then my solution is a "waste" storage zone marked out in an unused portion of the map. It is pretty annoying to deal with. Another option that is more time consuming is if you're trying to get rid of say clay you can build a large box of clay walls and then delete them to destroy some of the resource. On the plus side that will improve your villagers construction skills.
Honestly the raw materials need massively tweaking in terms of amount, even a small limestone/coal/iron deposit gives like 3000 resources... which is pretty excessive, it also leads to me wondering why anyone does anything other than mining limestone IMMEDIATELY. getting 2000 limestone is so much easier than 2000 wood and will then give you enough limestone to build 1000 floors or 400 walls.
love this video, I've been wanting to make my Dwarf Fortress for awhile but wasn't really sure how to do it lol and on top of that I thought that I could only do 3x3 without it caving in (face palm insert here). I just got tired of getting so far into the game just to have it destroyed by enemy siege and having no real way to defend against it. I dont think there is even a height of walls that would protect from siege as they just seem to be coming from the sky lol. but thanks for the awesome video, it explained everything Ive been wanting to do and answered all of my questions on building underground. You've gotten my sub! thanks again for the video!
The natural earth ceiling should block the trebuchets. You can build a small bunker over top that will make them waste all their amo, or be content with them shooting at your stairs. That's all the trebuchets should be able to accomplish.
This is probably a 10-15 hour investment if you want to build straight towards it. It will depend somewhat on how quickly you pick up the game and how much you role play verses power game.
Hey, so base range of a bows are 18 m and crossbows go up to 25 m. So the short answer is cross bows shoot 7 m farther. The long answer is that their height advantage over their enemies will add 20% to their range, so when firing from a height advantage the crossbows get an even larger range advantage. I agree that going for crossbows is the best choice because the breakdown is: bows are good against unarmored and bad against armored, the crossbows are bad against unarmored and good against armored. Well the crossbows can still deal with the unarmored riff raff, and given the enemies wearing full armor are the really dangerous ones to worry about having maximum damage against them is the best.
@@TeddyNinja I see, speaking of clay if you're insane like me just turn that +12K clay to clay brick if you wanna make your base red (Make Ivan proud!)
@@TeddyNinja do you possibly have a video of this in the making? im trying to do something like yours but i cant seem to get it. specially after the 1st set of stairs.
INB4 it becomes common practice to dig trenches to put trees underneath the ground to give greenery variation. Just Sayin. Though, that might be my Planet Coaster/Zoo brain looking for copium where it doesn't exist. Lol
1 brewing station for 2 settlers? jesus christ. i use 1 brewing station for 10 settlers and never run into problems. but it is worthwhile to note that i have a dedicated cook who does basically nothing but make meals and brew booze.
haha, feels about right for medieval alcohol consumption. I have a designated cook, too, but this video is several patches behind live now so they may have made some tweaks.
@@TeddyNinja potentially, though i have pretty much always done it this way, i feel like the real issue is that 6 brewing stations manned by one person is only a little more efficient than 1 to 1 cook since he can only tend to one at a time, even with the brewing process it doesnt seem like he'd get much more out of having more brewers in terms of extra alcohol per day.
If you double click a brazier, it will group select all braziers simultaneously. This makes it so much easier to turn them on/off all at once.
+ you need to know that multiple selection range is limited by your screen range.
Adding the new shelves .. really makes storage easier!
1- You can create a new apparel type and name it like "seasonal" for both head and body and assign it to every settler. Whenever you need to change the apparel just edit this type and you can change everyones cloths in one action.
2- Stewarding is a very fast job. Assign every settlers stewarding priority to "2" this way you will get this job done dramatically faster while you further decreasing this works working time too. This is extremely useful on large colonies specially on panic times. Everyone closing/opening doors is way better than a single settler trying to manage the whole colony.
Great info, dude. Thought-provoking, some stuff I might try. Thanks for sharing! :)
5:28 Frostpunk is actually done by Poles :)
But isn't it set in England? I know the sequel is going to be in "New London"
The game itself is set in England (1&2). Guess the developers think of the Brits when they think of steampunk-ish ideas
Is there a way to discard/delete raw materials produced by mining (clay, limestone)??? Creating many storage areas and the time it takes to store the surplus material is frustrating =(
hmm, I don't think you can outright delete items, though if you leave anything besides raw materials outside they will naturally decay. To quickly move raw materials out of the way then my solution is a "waste" storage zone marked out in an unused portion of the map. It is pretty annoying to deal with. Another option that is more time consuming is if you're trying to get rid of say clay you can build a large box of clay walls and then delete them to destroy some of the resource. On the plus side that will improve your villagers construction skills.
Honestly the raw materials need massively tweaking in terms of amount, even a small limestone/coal/iron deposit gives like 3000 resources... which is pretty excessive, it also leads to me wondering why anyone does anything other than mining limestone IMMEDIATELY. getting 2000 limestone is so much easier than 2000 wood and will then give you enough limestone to build 1000 floors or 400 walls.
love this video, I've been wanting to make my Dwarf Fortress for awhile but wasn't really sure how to do it lol and on top of that I thought that I could only do 3x3 without it caving in (face palm insert here). I just got tired of getting so far into the game just to have it destroyed by enemy siege and having no real way to defend against it. I dont think there is even a height of walls that would protect from siege as they just seem to be coming from the sky lol. but thanks for the awesome video, it explained everything Ive been wanting to do and answered all of my questions on building underground. You've gotten my sub! thanks again for the video!
Do u know if cave in s are still permanent? Thanks for the info
does this stuff still work now in 2024?
How do you deal with trebuchets?
The natural earth ceiling should block the trebuchets.
You can build a small bunker over top that will make them waste all their amo, or be content with them shooting at your stairs. That's all the trebuchets should be able to accomplish.
@@TeddyNinja ah okay, thanks!!
try to build a sky fortress and then if it works see if the underground or sky base is better
im just starting the game. how long does it take to arrive at this stage? thanks
This is probably a 10-15 hour investment if you want to build straight towards it. It will depend somewhat on how quickly you pick up the game and how much you role play verses power game.
Are you sure Trebuchet won't do damage?
Cuz I heard some folks saying that it's actually not really that working tbh
trebuchet at the current ineration is actually a nuke that ignore dirt walls..
But I hope this is just a bug that they will fixed it soon tho 🙏😁
Hey Teddyninja, how far the archer range they can shoot? I've mostly gonna focusing crossbow for the underground base
Hey, so base range of a bows are 18 m and crossbows go up to 25 m. So the short answer is cross bows shoot 7 m farther.
The long answer is that their height advantage over their enemies will add 20% to their range, so when firing from a height advantage the crossbows get an even larger range advantage.
I agree that going for crossbows is the best choice because the breakdown is: bows are good against unarmored and bad against armored, the crossbows are bad against unarmored and good against armored. Well the crossbows can still deal with the unarmored riff raff, and given the enemies wearing full armor are the really dangerous ones to worry about having maximum damage against them is the best.
@@TeddyNinja I see, speaking of clay if you're insane like me just turn that +12K clay to clay brick if you wanna make your base red (Make Ivan proud!)
Oh yeah I've noticed earth ground will take damage from trebuchet but it have more resistant than your building tho
Very cool. Are you an architect?
Mechanical Engineer :)
@@TeddyNinja do you possibly have a video of this in the making? im trying to do something like yours but i cant seem to get it. specially after the 1st set of stairs.
I had some enemies jump a trench, it was one of the “assassins”
That sounds like the stuff of nightmare
@@TeddyNinja i freaked out a bit, then made it a double wide trench and no probs.
Certain production structure like the 'Kiln' and 'Furnaces' won't work that efficiently inside.
They will be around 80-60% effectiveness
Yeah, it's unfortunate :( putting them out in an open air pit is a current project.
@@TeddyNinja open air pit works too. Just make sure the room/area for the furnaces and kilns are separated from the other rooms.
INB4 it becomes common practice to dig trenches to put trees underneath the ground to give greenery variation. Just Sayin. Though, that might be my Planet Coaster/Zoo brain looking for copium where it doesn't exist. Lol
Of course is practical /Every Rimworld player
Fallout: Medieval
1 brewing station for 2 settlers? jesus christ. i use 1 brewing station for 10 settlers and never run into problems. but it is worthwhile to note that i have a dedicated cook who does basically nothing but make meals and brew booze.
haha, feels about right for medieval alcohol consumption. I have a designated cook, too, but this video is several patches behind live now so they may have made some tweaks.
@@TeddyNinja potentially, though i have pretty much always done it this way, i feel like the real issue is that 6 brewing stations manned by one person is only a little more efficient than 1 to 1 cook since he can only tend to one at a time, even with the brewing process it doesnt seem like he'd get much more out of having more brewers in terms of extra alcohol per day.
Dont use traps coz setlers get injured and may die same for animals wild and domestic