Infection Free Zone - Zombie Apocalypse Scavenging Colony Survival
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- Опубликовано: 7 сен 2024
- Infection Free Zone gameplay with Splat! Let's Play Infection Free Zone and check out a game where you'll build a zombie defense fortress and reclaim the world from the undead menace.
Key provided by developers
Download Infection Free Zone : store.steampow...
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Wish splattt still did series, even if its just a few episodes. I'd spend a few hours watching him play this.
Same honestly
Would watch too. He's really entertaining and it's thanks to him that I started getting way more interested in indie games.
Yea I definitely would like that even if he got to pick what he wanted to cover as a short series.
I would also watch more of splatt playing this.
hey... I believe he does... over on Twitch tho...
I remember the earlier demo and it seems not much has changed. The map update is a good idea and will certainly create more immersion, but the main 2 challenges remain...
1. pathfinding is below par (good to know that the devs are fully aware)
2. balancing seems off. You're not really building a base, developing and improving, it's just a mad race every day to find enough food and ammo to survive one more day.
Yeah, I know it's the zombie apocalypse and it's not supposed to be a walk in the park, but I think that in order to keep players interested, they need to feel a certain sense of progress and achievement beyond mere surviving one more day.
There was this game I played a while back galled rebuild 3: gangs of deadville, with the premise you are reclaiming the city from zombies by slowly expanding your base, I think they really wouldn't be amiss to use some of the ideas from it... like using the walls to "capture" territory to make it into a "safe zone" that zombies would need to breach a wall to get through.
To 2. It is my Main Problem with Project Zomboid. It has too little Progress and is lifeless (it has no NPCs, Trading, Quests and Story).
At least the Character are "trainable", but it is so time and resource intensive that you only increase Death Rate instead to decrease it.
Difficulty and Boringness is truly over realistic, but the rewarding Mechanics are Lackluster. But the Zombies can spawn unrealistically endless and out of nowhere... you can have Max crafting Skills and the best Materials to build Walls and Bases, but any single Random Zombie can destroy Everything with his Bare Hands without taking Damage, while you are on a Supply Run.
It is impossible to build any real Safe Zone and Zombie free Zone. You have finite Resources and Time in a World of Infinite Zombie, all that to be.... realistic???
At this Point i lost all Motivation to keep playing.
Therefore dont repeat their Mistake, be aware of the necessary Balance of Difficulty and Reward.
@@DFero13 I wholeheartedly agree with you. The appeal of a zombie apocalypse is to rebuild, that's the hook. Survival is a short leash that you should start with in order to create the sense of value for the world objects. After that you should be able to control most aspects of your world.
@@DFero13 There are settings for all of these problems you mention. You can disable zombies being able to destroy structures, and disable zombie respawn. NPCs are in progress - animals will be in the next major build, and human NPCs in the one after that.
@@yap9877 There's already mods with NPCs XD
Honestly, one of the things I like about zombie apocalypse games is the recycling. I just love looting abandoned buildings and making good use of the things that we find. It appeals to me as a keen recycler.
Me, too, though... I think of myself more as a looter, I guess. In the games, I mean! Heh, heh. But when I play Cataclysm: Dark Days Ahead, I just can't stand to pass up any loot. My bases always end up packed to the rafters with... stuff. Kind of like my basement.
@@Bill_Garthright Yeah, survival games tend to turn you into a pack rat after awhile.
This is one of my most wanted games for the last year! Please keep us updated on this game if you get more updates!
Setting up base right across a fitness center... good choice. Staying fit aka Cardio is Rule Nr. 1 of the Zapocalypse...
This reminds me of State of Decay though you are playing more of the role of Lily Ritter, the community's radio operator just informing the guys where to check out and what target to check out or hit.
I like it. I like the dev team for their previous titles, so this one shouldn't surprise me.
The fact you can choose realistic cities is insane and rad. I love it.
Oooh, I remember loving this concept when you first covered it. I live in the suburbs of Washington DC, and I am really excited about playing in my hometown!!
Ayeeee dc gang 🎉
Yup, that's a pretty cool feature.
Now, if they could use MS Flight Simulator assets IIRC a lot of buildings would actually resemble IRL buildings 😀
I would also like to see Washington DC overrun by zombies.
@@TheJunnutin I wouldn't be surprised if there are rules/laws about it being too close.
@@blainehowes5242 Have you seen Congress? It'd be an improvement for sure.
This game is almost amazing!
Like, with some better UI and AI it could be amazing. When you take over any building it should establish a trade line between them and any squad should be able to reload there.
People should be a resource that can be gained and lost. I think taking buildings should somewhat defend them as long as they are manned and manning and equipping should be a menu thing you can bring up. The more people at a location the more defended it is, but the worse the spreading outbreak will be if it taken over. So if you lose a building with a lot of people, you can get snowballed as the disease spreads and grows.
This game is close to really being fun... A little more like a command and conquer, but inkeeping with the pace, theme, and focus of the concept game.
Also it would be great if you could demo buildings for resources and not just trees. This way you could build out of a city as well?
You talk like negan
Finally a damn near perfect game, to start training for 2023. Thanks for revisiting this bud 👌.
It'd be interesting if they adapted other things from the place you choose to play, such as if you choose Tokyo then it'd be much harder to find firearms or if you choose Venice the city is divided by mainland and the island(s).
Very interesting.. Having to take into consideration certain aspects of a particular region's political choices such as gun ownership, or land ownership.. Your Tokyo 'what-if' would definitely make things tough to push back against the infected.
@@Nyrkes How? You shoot a gun in a city and you are dead, end of.
Restart the Shogun XD Matchlocks/Yumi's and Katana's only run. lol
time to go samurai warrior on them zombies
I disagree tho unless this game using TWD zombies. As he said melee are useless and guarantee death. However i would suggest like you more likely to find guns in city then a rural farm area.
While I love the idea of using maps from real life geospatial data, this game has a lot of work left in the scavenging/recycling area. I hope that cutting down trees for wood to refit buildings is a placeholder.
I grew up half a mile away from that square you selected. I can vividly imagine what’s the street actually like as you’re rebuilding
Search large buildings faster with 3 or 4 squads, even if they are not armed! 6 to 8 minimum!
Get your fences up fast to funnel the hordes toward your towers! One tower at every corner of each buildings!
Deconstruct building that are in you line of fire! And you also get many resources too!
Start garden early, do not relay on cans of food, But the cook house can make the cans go farther.
More barrack gets you more workers above ground!
Zoom out and tag each resources on the whole map screen, at the beginning all of them, not just the trees and brick!
I'm more concerned by the zombies seemingly to glitch through walls there at the end. That's gotta not be a thing before release. lol. But I like the concept. I'd love to try a game like this in my hometown.
I already have one town in mind. It was mentioned in Max Brooks ultimate zombie survival guide. I can't wait to get my hands on this game
Huge potential on this one. I love the idea of being able to pick your own city for the map. More games need to get on that idea. putting this one on the wishlist for sure.
Splat we need a mini series please , this game seem really interesting to watch
I like the idea of this game
Funny thing with the maps, that’s how I used to run a variety of “modern” rpg games. Used to use a variety of maps from my home town and nearby areas to set the games within.
I really want to try out a demo of this myself, as the area I currently live in is on the edge of a city but we have a lot of woodland and farmland near us (whenever we go outside we can hear cows mooing pretty regularly, as well as the occasional horse neighing....and deer are a relatively common sight as well). So I feel like the area where I live could be a really good zone to play this in due to the abundance of both woodland and farmland, while also being good for scavenging with a city being located very close as well.
We seem to be approaching trend that I really hope sticks with Zombie games where it's not just about either escaping the zombies or just scraping by. But instead actually fighting back and taking back infected cities. I've only seen a couple of indie games try this but I really want to have a zombie game where the main purpose is to clear a city of infected/have a story of mankind re-claiming territory. This game looks to have something of that, but it still goes back to scraping just enough to get by routine we're all very familiar with. Still, good looking concept. Will keep an eye on this.
Can you recommend some indie games you talking about?
Have you played They Are Billions? The campaign has you leading mankind's final attempt to reclaim the world outside their safe haven from the zombie hordes.
@@HistorianOfVaelris I have, it's an enjoyable title. A good start at least ^^
@@aquiceeo Cepheus Protocol is one I can think of, As the other comment says, They are biliions is another option. To a degree Project Zomboid but you'd have to muck around with the settings.
This game has so much potential. I’d like to see the developers get rid of the green for captured buildings- maybe make them more colourful compared to the drabness of uncaptured buildings. Gates for palisades is a must too along with deeper base building
This looks magnificent, just the type of game I love playing, thanks for sharing.
All the people saying they're stoked to play this game in their local area, and here is me thinking "I'm playing it somewhere else, I'd be dead in 4 minutes, my home town sucks and nobody is prepared for zambies"
I could round up 20-30 guns and 1000's of rounds of ammo from the 3 houses in my immediate vicinity, lol.
Meanwhile, me, living in the UK where nobody has weapons...
We would be. EVERYONE has guns. EVERYONE can hunt. Almost everyone has survival skills and materials to build or reinforce structures if necessary. I doubt that's the sort of things that's applied to this game, though. Major cities with strict firearm prohibitions would be the last place you'd want to try to survive in a major catastrophic event, like the theoretical "zombie apocalypse".
This game looks amazeballs. I can't wait to turn western Phoenix into a zombie nightmare
I'd love to get my hands in this demo.
Where I live is one of the best places for a zombie apocalypse
Glad Zombie stuff still being popped out. Favorite part of the Horror category for me
As a Santa Rosa local, you gave me a good laugh with your destination choice!
The guy who found the Assault Rifle is a farmer. A LEAD farmer.
I can see the intersection my house is on. This is so cool!
Thanks Splatty,
This is a very cool looking game. I will likely wait for the 1.0 before I look at giving it a try, however.
Zombie Muir Woods. One tree builds an entire base. 😁
Auto explore is a must, I wouldn't touch this game without it.
10:50 Part of the reason I preferred to take BART whenever me and friends would visit San Fran on the weekends is because those hills... It's like the city was designed around the philosophy of "How can we ensure someone will burn out their transmission and brakes fail in the most minimal amount of time?" There are cities in WV that have the same problem, but, usually the areas that have those extreme hills are residential areas. Granted, I wish more cities would have a public transportation system that's as developed too. Like, NYC could DEFINITELY use a transport system like that. Last I visited NYC it's not that they didn't have transport options, it's just that it wasn't to the same level of the BART.
Looking forward to playing in my home town.
I do too... Though it at the same time is somewhat disturbing.
Really wish, I could play it already. There are not many, if at all, good Strategy games in a Zombie Apocalypse. And this one looks good.
you can buy access in backerkit or wait till feb for free demo
beware no save feature
"The Streets of San Francisco" A Quinn Martin Production.
This is sooo cool, I'm rarely hyped for games but wow I can't wait for that one!
19:31 for a genuine Splattercat sneeze
6:45 Reminds me of when Microsoft Flight Sim X was released. It assumed everything was a standard building and texture mapped windows and doors. There was a really neat Saturn 1B shaped building out at Cape Canaveral...
I love games like this, reminds me of Last stand in a way. The problem is, I want more atmosphere, scavenging, and action and WAY less farmville but games these days tend to just have far too many tedious crafting/farming elements and too many items. I wish someone would just simplify a post apocalyptic survival game like this, especially one in a world taken by zombies.
What I always hoped for: Fallout Tactics only with zombies and base defence.
@@DGneoseeker1 YES!!! I don't even usually like games like this (point and click) but Fallout Tactics did it RIGHT. I would also want it to be forced real time. No turn-based 'pausing' the action and making moves.
@@charlespancamo9771 Hm. I'm not so sure about that part, simply because if it's done exactly like Fallout Tactics, the interface is too complex to control a whole squad in full real time without things going horribly wrong. I'd definitely want that ability to leave someone on guard duty in a sniping position and leave it running in real time though. Or to run around and loot in real time. These games where you ONLY have turn based are painfully slow.
Sadly the nearest game to what I suggested (and honestly it really does look very close) ONLY has turn based. Other than that it has the stances, cover system, AP use for weapons, etc. I forgot the name.
@@DGneoseeker1 Xenonauts? That's one that I know of, though it might not be what you're thinking of.
@@omegaentertainment01 Completed that already and I'm waiting for the sequel.
That's not quite the same kind of thing as I was envisioning, simply because combat in that is purely turn based from I remember.
In Fallout Tactics you can just tell your guy to lie on a roof top in a sniper position and shoot at the enemy when there's more than (for example) 90% chance of hitting.
And then play in real time while he shoots as you specified.
Saves on a lot of micromanagement every turn.
You live in the Bay Area, Spattercat? You poor bastard... get out while you can, that place will be a zombie death trap when the Apocalypse comes!
LOL that Game into they got has me ROLLING....
A ZOMBIE Game... "They started acting more like Vampire's than human" You mean Like ZOMBIES?
Idea: 30 Days of Night Challenge: Play in any town/city within the arctic circle (anywhere in northern Canada, Alaska, Greenland, northern Scandinavia, northern Russia, Siberia, etc.)
I don't know why Splatty forgot to garrison his scavengers to help in protecting them fighting the hordes.
I watched your first preview of the game, looking forward to this.
"i'm low on food"
Have you considered trying more than 1-2 scav parties? 50 people and you have 8 trying to feed them. See how you do with like half your starting population on the scav job.
they dont have the auto search feature but they do have the feature where if you hold ctrl you can select multiple buildings for them to search in succession and they will continue to search until done.
I had the exact same experience traveling to San Francisco...
the squads are superhuman and no need to rest 🤣
Dont be fooled by Cali's laws XD you can definitely find plenty of bullets here
I like how 4 people can carry 5 cans. That's my type of contribution. I only got 2 hands, man!
Game had a sick intro sequance followed by a bad adma sandler "we will build our new home"
sooo glad your covering this again. i have been wanting to see some more game play, i'd love to see more mid game stuff what can you do late game or hour long games you eventually get over run?
Looks interesting with at least SOME twist on the age old "Hey Joe, do you wanna play a zombie game?" I will watching it
This is exactly the type of game I've been looking for. There was a game on YahooGames that was very similar. I loved it, until they just eliminated it altogether. I will definitely keep my eye on this one.
This game looks so good. A brill idea. Thanks splattercat for the vid!!!!!
wow i felt called out when he said sleep apnea XD
"I think this game is super sick" Splat' , Infection Free Zone. That's a little bit on the nose ^^
Such an ambitious premise for the game and given the extent of the challenge, it's doing pretty fine imo.
It would be cool of they used cenus statistics for zombie population. North America has a population of slightly over 600mil. South America slightly over 430mil. So that's just over 1billion people when adjusted for survivors and the idea that someone would have killed some zombies. Now obviously not all zombies would be adults ( but I dont wanna fight zombie babies) and they wouldn't realistically all concentrate on one selected town or city. But it would be a great concept For continents, islands, and etc to limit the amount of zombies. The America's has one billion zombies max. Australia has 25 million. Etc.
Or be more specific to a city.
Normally I wouldn't think of that kind of limitation, but with the choose tour town thing, it could stand out.
I can't wait until this game comes out I'm definitely going to purchase this
This game look VERY fascinating
Grew up fishing around treasure island. Cool to integrate real map data
I would like more of this game
Aside from the bug of getting stuck in the walls, this game is really great. I wonder how things will go with factions.
I can see my house from there. I was so hoping he would randomly choose my neighborhood. Great Video as Always.
19:33 bless you!🙃
Game looks good game play was bomb haha but what erks my ocd mind is just that little building right in the middle of the farms fields 😂
Looks genuinely interesting.
definitely want to check this game out
19:32 - God bless you.
i really do like this so far very much.
So… what happens if you decide to settle in like, the Rubicon? Or some other unpopulated region like the Cascades? Or even within a National Park?
Does the game just fail then? There wouldn’t be any zombies because there weren’t any humans living there, but there also wouldn’t be any buildings either.
Frisco is hella dangerous. Trust me dude, bullets are plentiful.
I always get excited then all the games are tbh 😂 I wanna play it too!
What a beautifully rendered map! If you zoom in enough, can you see the piles of human feces, dirty needles, and homeless encampments? Keep voting for your own destruction, California! LOL
You’ve got an odd habit of making political comments on gaming videos. Ever consider not projecting?😂
me love this game me happy to see splatter re-review this.
Me not like zombie i am legend zombie face, jaw traumatizes me.
no demo, guess they pulled it back. thx for the preview
Thanks for showcasing! ^^
Would watch a series of this.
THe game should DEFINITELY implement a guaranteed loot per XX amount of space function. otherwise clearing the large building is a massive waste of time. Unless they are about 3x as likely to have rare loot or minimum of a tier better.
Along with maybe a flashing, slowly, contrasting color to help show which scavenger team is idle. Which just falls under qol/polish updates.
Your headquarters is Body Wisdom SF.
Probably would be nice if they added something like laws for themself like frostpunk where they ration their food or civilians can now scavenge too but it would cause discontent or something it would be easier and harder to play but also more fun
Don't forget there is a free demo on steam with 4 map locations!
"We're goin' to the mall...."
I want moreeeee of this game
No to jedziemy na GOP
Really looking forward to this game! Been on my wishlist since your first video of it.
its the class 3 outbreak spiritual successor~
assault seed gun, the true cali mindset
The narrator is almost doing a Nic Cage impression... would be epic if he just went all the way with it.
Could I remember when Splat actually made series?
Cool concept.
man I can build a zombie fort out of my real house?! IM IN!
Another added to the wishlist...looks amazing. I would pay to play this game right now as-is
Thanks for the video.
This game is similar to the rebuild game, but has a better graphics.
seems like there is a built in hardness by where you start. california would be impossible, while montana would be easy mode, every house a new firearm and 8k ammo
Looks good wishlisted.
That picture of zombie looks like the wojak holding phone meme