Camera Basics in Maya

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  • Опубликовано: 26 окт 2024

Комментарии • 9

  • @improvementTime10.3.17
    @improvementTime10.3.17 6 лет назад +19

    1:20 Creating a camera
    3:12 Looking through camera view, to place it
    4:45) Resolution Settings) Will let you see the borders of the render/shot itself
    5:12 Changing Render frame/shot's boundaries
    5:50 Safe Action) Any motion outside this box may get lost
    6:10) Safe Title) Keeping titles inside this screen so the words dont get warped in weird ways ( Usually do titles in aftereffects and stuff, but if you do a 3d title in Maya, you can utilize this)
    6:55) Angle of View and Focal Length are inversions of each other, only need to change one in order for the other to be auto changed
    8:45) 50 mm/Focal Length = what humans see
    25mm = More perspective/ fish eye warping
    9:03) When the focal length changes, it seems like the scene moved further away, while keeping same perspective
    But the truth is the camera hasnt moved at all, and if you try to bring it back to the same zoom as before you will notice the changes in perspective
    11:00) Normally if the camera focal length changes, it affects the depth of field as well, but in Maya you can turn DOF on and off even if the focal length is extreme
    The reason being that DOF is an expensive calculation so Maya doesnt auto leave it on
    11:25) Can use Viewport 2.0 to preview DOF quickly
    12:15 if you need to see Camera settings again, press this
    12:43) using Ctrl+Middle mouse to drag the values of a setting, and you can keep dragging this until you get the focus you want (Or just use Display>Heads Up Display> Object Details)
    ----------------------------------------------------------------------------------------------------------------
    13:15 F-Stop) Measure of the aperture, = Control the DOF more in addition to Focal length
    15:55) The Distance From Camera Display, shows the distance from the center of the object, not the outer portions
    16:30) Changing the Camera thats being rendered
    18:10-19:25) If you want an exact place to be sharply rendered, then you need to find that exact distance from camera
    heres how to find that value
    20:25) Making the f-stop too high, like above 40, can cause some level of loss of immersion and loss of believe-ability
    21:15-end) If you want to make an animated camera where the focus changes, you can do this this way...

    • @dominickaugustus7395
      @dominickaugustus7395 3 года назад

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    • @gatlinarturo1102
      @gatlinarturo1102 3 года назад

      @Dominick Augustus instablaster :)

    • @dominickaugustus7395
      @dominickaugustus7395 3 года назад

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    • @dominickaugustus7395
      @dominickaugustus7395 3 года назад

      @Gatlin Arturo it did the trick and I finally got access to my account again. Im so happy!
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    • @gatlinarturo1102
      @gatlinarturo1102 3 года назад

      @Dominick Augustus No problem :)

  • @improvementTime10.3.17
    @improvementTime10.3.17 6 лет назад +2

    7:40 Camera Anatomy) Lens, Sensor, Focal Length
    8:10) Shorter Focal Length =
    Wider shot
    + Greater Sense of Perspective Depth/Warping (Fish eye) which can include more BG elements into the photos because of the ultra wide view scope + warping
    + Greater sense of Depth, things will seems farther away than they originally were from each other,
    as seen in 9:40 and in Ellen and Conan studios or LOTR Hobbit
    9:55) Now doing the opposite, by increasing the focal length, and going back to same zoom, now the 2 objects look alot closer than before when the focal length was much shorter

  • @naifox1
    @naifox1 6 лет назад +2

    the voice under the water jajajaja but excelent tutorial anyway

    • @DrJasonKennedy
      @DrJasonKennedy  6 лет назад +1

      Sorry about the audio quality - this tutorial was either recorded with a poor quality mic or it lost audio quality during compression. I've updated my microphone to a Yeti Blue for my more recent tutorials.