Muse sounds promising. If they can actually ship everything they showed with ethically sourced models it would be pretty crazy. Text to animation data would be pretty crazy. It’s a big if though.
Even with license issues, it's insanely useful for quickly prototyping ideas, and later you can send the existing assets as concept art to the artists. Also, for a hobbyist who's just making a game for themselves and maybe some friends it must feel like a dream. I do really hope there are no license issues tho! 😄
Ethical basically mean corporate gated model you will have to pay and suffer their whim. The only model sued for being unethical is the one that's free and run on everyone's computer, because giving back to community, instead of building monopoly, is a crime.
Humans use copyrighted art as training data and have done so for millennia. If AI's can't use copyrighted art as training data then humans shouldn't be allowed to look at copyrighted art to take inspiration from it. (Inb4 people who don't know how computers work claiming the generative model is simply copy/pasting or blending, completely oblivious to why image generation was such a hard problem before neural nets were invented)
If you watched Unity's CEO talking about AI in many interviews, he mentioned project Barracuda and said they're expanding it for this AI projects, probably what's happening here is the same thing as the move from LWRP to URP, LWRP got more features and a lot tighter and easier to use so they just thought it's worth a rebrand.
Even putting the ethics aside, I have a hard time imagining generative game design AI beyond making some basic classes. These systems can pull together associated patterns, but getting these parts to interact with each other through multiple variables requires these systems to actually be able to evaluate whether their outputs are true/accurate/functional/efficient.
That orb thing is totally 2D? I guess it would be ok for inserts like TV screens or UI guides? I just got my Sentis invite but I can already do interactive 3D characters with Convai or InWorld so I just don't know what the point is...yet.
It looks like your hunch was correct - Unity have just updated the readme for Barracuda to say it's been replaced by Sentis: "Note: The Barracuda package has been replaced by the Sentis package, which is in a closed beta phase. Refer to the Sentis documentation for more information. You can sign up for the closed beta."
The thing about AI tools is they have to be able to show source material that was used in the generation. Commercially, there have been a few court cases where creators have had their copywrite submissions denied by the US copywrite office because the AI was used to create them and therefore they cannot prove human creative ownership. Same with Co-Pilot/ChatGPT API code, its often using open-sourced code bases where you need a special license to use the code commercially. If you use these tools to build out a games codebase, there is a good chance some of your source code could be unlicensed and illegal to use for commercial use. That is why my studio doesn't use AI, yet. Since we sell our games commercially. All this potential legal issues and DMCA potential to a Steam page is not worth the risk/time saving potential of generative AI. I think there is going to be a strong future in these tools, but the legal system just has not caught up to it yet, in my opinion, to make them a viable tool for worldwide commercial releases.
I definitely feel that if they could make the busy work in Unity a little less time consuming(Lookup-table generation, animation rigging, etc.,) and add AI documentation that would be great, but that's really all it should be ethically used for. I'm seeing these prompts on the screen like "set up a tower defense game in unity" or "make me a 2D Sprite" and I'm confused as to where they are getting the data for this. There is a certain extent to which these AI models can randomize the code they are generating to achieve the same output as the code it's been trained on and the practice of having AI just rip code from other peoples game's and implement it into a game for you would definitely be a learning experience, but that's really all it should be. In all honestly it seems like we are just going to be seeing a lot more dishonest work and half assed games that have no optimization, which is not good
How would one prove that code, for example, is AI generated? Variable names? They can be changed. Specific class structure? That can be re-arranged. Algorithms? They can be consolidated. It just feels significantly harder to prove that code was AI-generated compared to proving that art is AI-generated, and it's already getting more and more difficult to prove that newer art is AI-generated as the models get better.
Yes it really depends how the cookie crumbles. I think a lot of people are familiar with "brilliant tool idea... but we're not using it in production for reason X" that has happened a lot in history. AI is still at that crossroads where maybe it becomes insanely integrated, or maybe becomes New Google.
Totally agree. It's easy to convince shareholders with buzz words like AI or NFT's. These tools have their very specific niche. But my guess is that they will stay in that niche.
@@igorthelight yeah, on larger projects definitely, but wonder how it would do all that on a completely empty new project (which takes easily 10 minutes in latest LTS)^^
I feel like adding AI to games is more of a skill than a skill replacement than people assume. It'll be cool to see how these tools evolve and how people figure out how to use them in unique ways.
Remember that AIs can use other AIs, so probably in the future you will just be able to input a prompt for a game idea and several AIs will literally create that game from scratch, no skill involved.
Sounds more like they are trying to cash in on the AI by saying they have it first or are I guess really into it. One of those tactics to be like well we announced it first kind of thing. I do like the potential and I could be totally wrong but given what they have it looks like they have been working on it and need to show something, but they are way off from it. Still looking forward to the future of game making even if it means more people will be making games, maybe some of those games will be cool.
I think for the current tech they are focusing in all the wrong places, make narrow usefull nets not broad inch deep ones. Of the top of my head, a lot of optimizing tasks are arduous and could not really be automated by classic means, however a visual net can certenlly identify issues and inconsistencies.
@gamefromscratch - not trying to be the 'actually' guy but Muse is pronounced like the Greek deities of the arts - phonetically 'myooze' not 'myuce' all that being said it seems quite interesting - would love an AI trained on Unity C# code since that's where i'm spending most of my time. and i think Barracuda will certainly be part of Sentis though i don't think it will be all of it.
im pretty skilled at 3D modeling / sculpting, and middling at coding. ive been supercharging my productivity with ai in the past year or so with chat gpt and midjourney, mj gives me concept art to model from and chat gpt is able to take my prompts and generate scripts or fix my scripts with them. i love that unity is doing more animation driven ai work because id rather correct another close animation by hand in engine with a plugin than completely start an animation from scratch myself
yeah, as said before me, it's really good to have all these integrated and specialized into the engine, massive productivity boost. I'd imagine the chatbot is trained on all of Unity docs and is capable of generating way more accurate results
Anything that can help me parse Unity's sparse documentation is a plus more than anything. I've been asking ChatGPT for help with things because Unity's documentation says nothing more than the editor does.
For a consumer focused business that makes sense to do that but for a business that provides professional products killing off stuff just because it’s not widely used is bad business.
Anybody who has played around with ChatGPT as well as Dall-E significantly will notice that while these tools are amazing for prototyping they do work in a way that's highly predictable. I'm sure with time they'll get significantly better as machine learning is constantly improving its models. But as of right now this idea would only be good for prototyping, otherwise every game would effectively look the same after a few years. The personal customization of characters, animations, stylization and all of that would basically be thrown out the window. You can't replace human artistic innovation with machine learning, not on a mass scale anyways. Machine learning will always default to making things look like everything else that is already out there. Doing something fun, unique, and new is where we will still need world-class artists. TLDR: Game artists aren't being replaced any time soon.
Of yourself and of all of the commenters... I am probably one of the few that have actually used barracuda... And it is not for beginners.. I train agents for studios and sold NNs for inference... Barracuda is a lower level than this new one... again this new runtime seems to be a runtime of texted based pre trained models so if true... I can absolutely see the different product here. Muse is development... sentis is runtime of these gpt models imo
Let's be honest: this is Unity so none of this will go anywhere for at least the next 3 years, if ever. Just as Google is known for instantly killing projects before they mature, Unity announces stuff and then leaves it out there to fade away into nothingness (just like that Barracuda thing mentioned that I don't recall ever hearing about even though it is entirely likely I did).
Ai is great. But it is not at the level of creating deep systems working together. Maybe assembling templated peices. Maybe in the future. Maybe asset mesh or sprite manipulation. But creating an infinitely complex game or application. Its going to be a while.
Glad to see that one of the Game Engines is actually embracing Ai. Unity could very well be bigger then Unreal if they keep this up....but idk Unreal has been releasing some new features lately that utilize Ai to pull off some pretty cool stuff.
This feels like Unity is wading close to the brand damaging danger zone again. Unity3D is already associated with asset-rip trashware games due to their splash screen idiocy. Soon we'll have garbage "games" made with horrible looking AI generated assets and text-to-speech flooding the internet, all accompanied by that universally hated "Made With Unity" screen.
@@senkrouf Capitalism is shit though, so I don't see your point. "Don't complain about this shit thing because that'd be like complaining about this other shit thing." ???
I've never been in the unity camp, but them pushing this low quality AI garbage has made me feel great about not investing my time and effort into unity.
Baracuda seem to be an AI framework that is written in C# on its top. No Python junk here that usually comes with AI. In other words it is not renamed or anything for Muse/Sentis I think. It is just their base framework to run any model. AI is a collection of models. Even stabe diffusion and such are already a collection of sub models that are glued together by AI devs who never saw a real programming language before. They did not really need a real one before because everything was experimental in AI and nothing serious. Until now. RIP Python. Even its dev mentioned that it may not survive. Good riddance... -.-
Not sure they will be free to use or going to be paid! if paid it's not going to make a big noise if free everyone might give it a shot and hopefully useful.
There are at least three official Plugins from epic games regarding ai/machine learning: ML deformer (trains a Neural network to approximate simulated character animation), Learning Agents (Train AI agents), and another generalized one I don't have the name in mind which uses pretrained networks. So there is definitely something. And of course a bunch of community Integrations of gpt, text to voice... and so on. I don't expect epic games to make any big hype announcements regarding ai.
Tim Sweeney isn’t super impressed by current AI and for good reason. I think the unreal team should focus on adding AI features to existing tools rather than making another chatgpt
@@KomodoBitGames A chatbot that knows the UE codebase, features and the documentation would be amazing. Since UE is a lot about learning existing systems and how to use them.
It is only unusable for people who have no business making games. Real developers have been using unity to make makes that are generating hundreds of millions of dollars. Keep sleeping
@@leeoiou7295 I teach Game dev in a University. Been teaching unity for 8 years. Have made lots of projects and 1000s of hours in Unity but this year I reached my limit and ported a Game ai course from Unity to Godot. Honestly, unity is just terrible now. So slow to do anything. Godot is fast and light and let's me implement my ideas with so much less friction. I've dropped Unity from all my courses due to all the problems I have had with it. Godot does not have the user base that unity has right now, but if you are smart you will check it out. Usability and speed is night and day different to Unity
@skooter500 Sure, if you can't get along with Photoshop anymore because it's too complex, you can also switch to Gimp or Affinity Photo. Of course you're basically right, but Unity is very broad and it brings a certain complexity with it. It's kind of like comparing Maya to Blender. Personally, I've spent years with Blender, 3D Studio Max, and Maya. Maya has endless functionalities and then seems like they won't stop adding more. Well, some in the professional environment appreciate that. Of course, if you have to explain it to others, then you come across as stupid if you don't know everything. I mean 50% out of 1000 is more than 100% out of 400. In teaching, 100% knowledge of a subject is maybe more than half knowledge of a subject.
@@sabiplaypuzzles7332 omg. My view has nothing to do with features or complexity. Godot has just as many features and just as much complexity as Unity. It took me many months to port my 8 years of experience with Unity to Godot. I have been teaching game dev courses using many different engines and technologies for nearly 20 years. Its to do with how long it takes me to make something. Make anything! Having used and taught Unity (including ECS examples with 1000s of lines of code and 23k entities) I have decided to give up on Unity and switch to GODOT. Its simple. Click the build button in Unity and 7 or 8 minutes later my game appears on the Quest 2. In Godot it takes 20 seconds to do a full build for the Quest. In Unity debugging is a mess. In Godot you can update the code and the GAME UPDATES LIVE while its running. I am a creative person and an educator. For my mental health and my students mental health I have dumped Unity forever and you should too. No creative person should put up with bad tools.
@@skooter500 Ah yes. Another rant about how godot is great and unity is bad. I just wish godot devs can spend more time making games that actually make money. Unity and unreal are for pros who want to make money and feed their family. Godot is for amateur enthusiasts who just want to make little toys that will make them happy. I'm yet to see any studio worth their salt using godot. Unity runs very fast on my legacy GTX 1060 with 8gb ram. I'm running unity just fine with my garbage computer.
My opinion, AI tools are the future. My concern is (I have seen all the Terminator movies) that AI will be used against humans for warfare. But AI tools will revolutionized game industry, because a lot more people with no programming or artistic skills will gain the possibility to make games.
Hey always love your videos ❤ I've watched all your videos on how to export your game for Android.. I'm on a kali and when it's get to the building gradle i get an error I would love it if you make a tutorial covering that Thank you😊
I want improve my art skills and use that skill in my products. I dont want use ai. if I use ai ,even my work will be great it is not my work it is ai work and I am not artist I am ai operator.
If you envision something in your mind AI won't be able to give that. Like a specific model. If i ask for a hovercar it might give me something but not exactly that. But same thing with buying assets. It might not be exactly what you envision. So if you want to put exactly what you want into an asset you'll have to learn some 3d art program anyways like blender
@@newsciencestuff5540 by the time you model the car, and learn the tool, a 18 years old , will finish his 6 games, and get better in the game loop - fun - juicy things and you will left bhiend with learning blender modeling, than rigging, than textutring than animation, than improte to the game engine, than code the logic ... all this need lots of learning , and TBH you will lose to the kid that made 20 games, while you just finish prototype... as he will learn what people wants. not mean that you will lose, but try to get discoverd when there is 500K games on steam every year, mean 900-1500 games a day... everyday... how the hell would you even know what games to play? whats worth it?
@@danielr7599 I'm not saying AI is bad. I'm just saying if you want to put your own art you need to make it. An AI can't read your mind to put what you envision onto paper. We're not there yet
@@newsciencestuff5540 I personally love the idea of AI, it's like the whole IT sector is becoming actual wizardry with spells I need to chant to the computer and get something awesome 😂 way to feel like an actual mage 🧙
@@newsciencestuff5540 true, but i pretty sure that the tools will improve and be able to fine tone it much better that it will just be better and faster to give up on 10% of your"idea" for the thing, and just go with the AI part, to not lose time... or let the AI do 95% of the work and just do the final touch.
@saulsantos4132 Sure, if Godot had announced something like this before Unity, you would have been the first to yell "Gamechanger!!!" or some similar garbage. Why does Godot actually need any dynamic GI solution if it doesn't handle 3D very well anyway. That only inflates the engine unnecessarily 😁
@Cleefbag71 Even if you mean it ironically. But yes, Windows is an excellent product. Many have a lot to complain about, but if they want to play games, they suddenly don't want to do without Windows.
Unity has held back so many capable hobby developers that have been unwittingly gaslit into building C# bikesheds. Now they can chat with an AI to build more bikesheds with custom inspectors and dynamic runtime abilities that no one will ever use since the project never gets out of prototype sandbox and asset store scrolling. They're also anti-source control, and that has done even more damage to the unwitting hobbyist. Git should just work, and the formats shouldn't require a special yaml diff tool. But maybe the AI will help you write a better engine. Edit: a new project should automatically create all git config files and be ready for a git init and commit and push to whatever remote you want. Like the new developer that has never opened a game engine before should automatically be forced to use version control in their workflow. And those using perforce, etc can use their knowhow to make custom project templates for all that.
Git is just one of many source control tools and the least favorite for big data. It's not part of a game-engine to do your work and reasearch what the best sourcesave and pipeline is for you.
Do you relay blame the Unity Engine? Because if you do Then you do not know what you are Talking About. You are a workman that blames his tool. So you are saying that it is the Engines Fault? Not your Fault. I think you do not know your tools that you Work with Learn more about the Tools that you work with to Destine Game. I work with unity and I have not had One Problem with it. I am Making a Game Know Called Dragon Star Realm with the URP in unity. Found no Problem with it. Any way unity 2022 is Fine it has LTS Support and 2021 is Fine Too also Has LTS support For it. Both Unity Engine Versions Are Great Game Engines to Make All sorts of Games. AAA Standard Games. So that's My take on Unity. Love the Game Engine.
Links
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I just want a "Animation Ready Topology and UV's" button.
tres useful
It's called "learning to do 3d art".
Careful what you wish for. "Automatic sculpts directly from images or prompts, bypassing the need for modelers" will likely come first.
@@piorismgood less workload
Muse sounds promising. If they can actually ship everything they showed with ethically sourced models it would be pretty crazy. Text to animation data would be pretty crazy.
It’s a big if though.
Even with license issues, it's insanely useful for quickly prototyping ideas, and later you can send the existing assets as concept art to the artists. Also, for a hobbyist who's just making a game for themselves and maybe some friends it must feel like a dream. I do really hope there are no license issues tho! 😄
Ethical basically mean corporate gated model you will have to pay and suffer their whim. The only model sued for being unethical is the one that's free and run on everyone's computer, because giving back to community, instead of building monopoly, is a crime.
Humans use copyrighted art as training data and have done so for millennia. If AI's can't use copyrighted art as training data then humans shouldn't be allowed to look at copyrighted art to take inspiration from it. (Inb4 people who don't know how computers work claiming the generative model is simply copy/pasting or blending, completely oblivious to why image generation was such a hard problem before neural nets were invented)
If you watched Unity's CEO talking about AI in many interviews, he mentioned project Barracuda and said they're expanding it for this AI projects, probably what's happening here is the same thing as the move from LWRP to URP, LWRP got more features and a lot tighter and easier to use so they just thought it's worth a rebrand.
What have you done Open ai! .....
Every field is evolving at an astonishing speed now. And i like it.
Even putting the ethics aside, I have a hard time imagining generative game design AI beyond making some basic classes. These systems can pull together associated patterns, but getting these parts to interact with each other through multiple variables requires these systems to actually be able to evaluate whether their outputs are true/accurate/functional/efficient.
Nah chatgpt had made my workflow 10x. This is the future
That orb thing is totally 2D? I guess it would be ok for inserts like TV screens or UI guides? I just got my Sentis invite but I can already do interactive 3D characters with Convai or InWorld so I just don't know what the point is...yet.
It looks like your hunch was correct - Unity have just updated the readme for Barracuda to say it's been replaced by Sentis: "Note: The Barracuda package has been replaced by the Sentis package, which is in a closed beta phase. Refer to the Sentis documentation for more information. You can sign up for the closed beta."
The thing about AI tools is they have to be able to show source material that was used in the generation. Commercially, there have been a few court cases where creators have had their copywrite submissions denied by the US copywrite office because the AI was used to create them and therefore they cannot prove human creative ownership. Same with Co-Pilot/ChatGPT API code, its often using open-sourced code bases where you need a special license to use the code commercially. If you use these tools to build out a games codebase, there is a good chance some of your source code could be unlicensed and illegal to use for commercial use.
That is why my studio doesn't use AI, yet. Since we sell our games commercially. All this potential legal issues and DMCA potential to a Steam page is not worth the risk/time saving potential of generative AI. I think there is going to be a strong future in these tools, but the legal system just has not caught up to it yet, in my opinion, to make them a viable tool for worldwide commercial releases.
I definitely feel that if they could make the busy work in Unity a little less time consuming(Lookup-table generation, animation rigging, etc.,) and add AI documentation that would be great, but that's really all it should be ethically used for. I'm seeing these prompts on the screen like "set up a tower defense game in unity" or "make me a 2D Sprite" and I'm confused as to where they are getting the data for this. There is a certain extent to which these AI models can randomize the code they are generating to achieve the same output as the code it's been trained on and the practice of having AI just rip code from other peoples game's and implement it into a game for you would definitely be a learning experience, but that's really all it should be. In all honestly it seems like we are just going to be seeing a lot more dishonest work and half assed games that have no optimization, which is not good
How would one prove that code, for example, is AI generated?
Variable names? They can be changed.
Specific class structure? That can be re-arranged.
Algorithms? They can be consolidated.
It just feels significantly harder to prove that code was AI-generated compared to proving that art is AI-generated, and it's already getting more and more difficult to prove that newer art is AI-generated as the models get better.
This is why your studio sucks.
It does feel like AI stuff is in the 'smoke and mirrors' / 'impress the shareholders' phase. Lots of promises and potential, sure.
Yes it really depends how the cookie crumbles. I think a lot of people are familiar with "brilliant tool idea... but we're not using it in production for reason X" that has happened a lot in history. AI is still at that crossroads where maybe it becomes insanely integrated, or maybe becomes New Google.
Totally agree. It's easy to convince shareholders with buzz words like AI or NFT's. These tools have their very specific niche. But my guess is that they will stay in that niche.
Guess the first thing i'll ask the AI for, is to simply open up my Unity project much quicker.
It will probably change asset compression method, deletes unused packages and degrades some of your assets ;-)
@@igorthelight yeah, on larger projects definitely, but wonder how it would do all that on a completely empty new project (which takes easily 10 minutes in latest LTS)^^
NO it wil tell you not to use Unity lol
@@michaelperkins1119 "which takes easily 10 minutes in latest LTS" - holy shit! I should try that!
I feel like adding AI to games is more of a skill than a skill replacement than people assume. It'll be cool to see how these tools evolve and how people figure out how to use them in unique ways.
Remember that AIs can use other AIs, so probably in the future you will just be able to input a prompt for a game idea and several AIs will literally create that game from scratch, no skill involved.
@@asgoritolinasgoritolino7708 I would love that
If it allows full control through prompts and Code changing will be amazing
Sounds more like they are trying to cash in on the AI by saying they have it first or are I guess really into it. One of those tactics to be like well we announced it first kind of thing. I do like the potential and I could be totally wrong but given what they have it looks like they have been working on it and need to show something, but they are way off from it. Still looking forward to the future of game making even if it means more people will be making games, maybe some of those games will be cool.
Immediate issue I noticed with the first demo that makes it look unnatural. The head doesn't move when it talks.
I think for the current tech they are focusing in all the wrong places, make narrow usefull nets not broad inch deep ones. Of the top of my head, a lot of optimizing tasks are arduous and could not really be automated by classic means, however a visual net can certenlly identify issues and inconsistencies.
@gamefromscratch - not trying to be the 'actually' guy but Muse is pronounced like the Greek deities of the arts - phonetically 'myooze' not 'myuce'
all that being said it seems quite interesting - would love an AI trained on Unity C# code since that's where i'm spending most of my time. and i think Barracuda will certainly be part of Sentis though i don't think it will be all of it.
im pretty skilled at 3D modeling / sculpting, and middling at coding. ive been supercharging my productivity with ai in the past year or so with chat gpt and midjourney, mj gives me concept art to model from and chat gpt is able to take my prompts and generate scripts or fix my scripts with them. i love that unity is doing more animation driven ai work because id rather correct another close animation by hand in engine with a plugin than completely start an animation from scratch myself
This is one of those things "for investors". To keep them interested and keep the money flowing. There are plenty of tools like this already.
Of course, such tools already exist frequently, but not as integrated into one's own engine. This is similar to Photoshop.
yeah, as said before me, it's really good to have all these integrated and specialized into the engine, massive productivity boost. I'd imagine the chatbot is trained on all of Unity docs and is capable of generating way more accurate results
@@therealpeter2267 We'll see if it meets the expectations or is just one of many gimmicks to keep the cash moving.
Anything that can help me parse Unity's sparse documentation is a plus more than anything. I've been asking ChatGPT for help with things because Unity's documentation says nothing more than the editor does.
this could become such a helpful tool damn
Feels like one of those features that if doesn't brings them tons of cash right away they will let die, Google style
For a consumer focused business that makes sense to do that but for a business that provides professional products killing off stuff just because it’s not widely used is bad business.
@@KomodoBitGames wecome to Unity, we hope you enjoy your stay, but if you don't, we'll deprecate it :)
Super... really Amazing 💯👍🏻
automatic generated texture map would be great
Anybody who has played around with ChatGPT as well as Dall-E significantly will notice that while these tools are amazing for prototyping they do work in a way that's highly predictable. I'm sure with time they'll get significantly better as machine learning is constantly improving its models. But as of right now this idea would only be good for prototyping, otherwise every game would effectively look the same after a few years. The personal customization of characters, animations, stylization and all of that would basically be thrown out the window. You can't replace human artistic innovation with machine learning, not on a mass scale anyways. Machine learning will always default to making things look like everything else that is already out there. Doing something fun, unique, and new is where we will still need world-class artists. TLDR: Game artists aren't being replaced any time soon.
Of yourself and of all of the commenters... I am probably one of the few that have actually used barracuda... And it is not for beginners.. I train agents for studios and sold NNs for inference... Barracuda is a lower level than this new one... again this new runtime seems to be a runtime of texted based pre trained models so if true... I can absolutely see the different product here. Muse is development... sentis is runtime of these gpt models imo
Let's be honest: this is Unity so none of this will go anywhere for at least the next 3 years, if ever. Just as Google is known for instantly killing projects before they mature, Unity announces stuff and then leaves it out there to fade away into nothingness (just like that Barracuda thing mentioned that I don't recall ever hearing about even though it is entirely likely I did).
Volv-e?
Ai is great. But it is not at the level of creating deep systems working together. Maybe assembling templated peices. Maybe in the future. Maybe asset mesh or sprite manipulation. But creating an infinitely complex game or application. Its going to be a while.
Glad to see that one of the Game Engines is actually embracing Ai. Unity could very well be bigger then Unreal if they keep this up....but idk Unreal has been releasing some new features lately that utilize Ai to pull off some pretty cool stuff.
I am honestly surprised they still did not show an integrated example of a hyper specialized LLM coding Dots. Maybe Next time.
NPC powered by sentis
Whom ever is skipping on AI good luck. By the time you finish 1 game others will be done with their 5th-10tg
This feels like Unity is wading close to the brand damaging danger zone again. Unity3D is already associated with asset-rip trashware games due to their splash screen idiocy.
Soon we'll have garbage "games" made with horrible looking AI generated assets and text-to-speech flooding the internet, all accompanied by that universally hated "Made With Unity" screen.
@@senkrouf Capitalism is shit though, so I don't see your point.
"Don't complain about this shit thing because that'd be like complaining about this other shit thing."
???
Looking forward for the Muse. Hopefully, it function well cuz I'm tired of looking for textures and animations online, lol.
Same here😂
I've never been in the unity camp, but them pushing this low quality AI garbage has made me feel great about not investing my time and effort into unity.
Prompt: Create a realistic human character
Output: Orb
unigine 2.17 is out worthy of a video?
I'm a big fan of unigine too. The engine is really underrated.
*Kindly add ray tracing in linux*
Baracuda seem to be an AI framework that is written in C# on its top. No Python junk here that usually comes with AI. In other words it is not renamed or anything for Muse/Sentis I think. It is just their base framework to run any model. AI is a collection of models. Even stabe diffusion and such are already a collection of sub models that are glued together by AI devs who never saw a real programming language before. They did not really need a real one before because everything was experimental in AI and nothing serious. Until now. RIP Python. Even its dev mentioned that it may not survive. Good riddance... -.-
Not sure they will be free to use or going to be paid! if paid it's not going to make a big noise if free everyone might give it a shot and hopefully useful.
Aged like milk
Myooze
RIP to a lot of third party assets
Finally, waiting on Unreal Engine's response.
There are at least three official Plugins from epic games regarding ai/machine learning: ML deformer (trains a Neural network to approximate simulated character animation), Learning Agents (Train AI agents), and another generalized one I don't have the name in mind which uses pretrained networks. So there is definitely something. And of course a bunch of community Integrations of gpt, text to voice... and so on.
I don't expect epic games to make any big hype announcements regarding ai.
@@kettenotter I appreciate the genuinely thoughtful response.
Tim Sweeney isn’t super impressed by current AI and for good reason. I think the unreal team should focus on adding AI features to existing tools rather than making another chatgpt
@kettenotter There is learning agents but it's source engine build only atm.
@@KomodoBitGames A chatbot that knows the UE codebase, features and the documentation would be amazing. Since UE is a lot about learning existing systems and how to use them.
hope epic game creates AI text to video game creation. make money with new game ideas that change the world.
why so sad bro?
More Unity bloatware. In the past few years Unity has become unusalble. They need to fix the core problems with their engine before adding more crud
It is only unusable for people who have no business making games. Real developers have been using unity to make makes that are generating hundreds of millions of dollars. Keep sleeping
@@leeoiou7295 I teach Game dev in a University. Been teaching unity for 8 years. Have made lots of projects and 1000s of hours in Unity but this year I reached my limit and ported a Game ai course from Unity to Godot. Honestly, unity is just terrible now. So slow to do anything. Godot is fast and light and let's me implement my ideas with so much less friction. I've dropped Unity from all my courses due to all the problems I have had with it. Godot does not have the user base that unity has right now, but if you are smart you will check it out. Usability and speed is night and day different to Unity
@skooter500 Sure, if you can't get along with Photoshop anymore because it's too complex, you can also switch to Gimp or Affinity Photo. Of course you're basically right, but Unity is very broad and it brings a certain complexity with it. It's kind of like comparing Maya to Blender. Personally, I've spent years with Blender, 3D Studio Max, and Maya. Maya has endless functionalities and then seems like they won't stop adding more. Well, some in the professional environment appreciate that. Of course, if you have to explain it to others, then you come across as stupid if you don't know everything. I mean 50% out of 1000 is more than 100% out of 400. In teaching, 100% knowledge of a subject is maybe more than half knowledge of a subject.
@@sabiplaypuzzles7332 omg. My view has nothing to do with features or complexity. Godot has just as many features and just as much complexity as Unity. It took me many months to port my 8 years of experience with Unity to Godot. I have been teaching game dev courses using many different engines and technologies for nearly 20 years. Its to do with how long it takes me to make something. Make anything! Having used and taught Unity (including ECS examples with 1000s of lines of code and 23k entities) I have decided to give up on Unity and switch to GODOT. Its simple. Click the build button in Unity and 7 or 8 minutes later my game appears on the Quest 2. In Godot it takes 20 seconds to do a full build for the Quest. In Unity debugging is a mess. In Godot you can update the code and the GAME UPDATES LIVE while its running. I am a creative person and an educator. For my mental health and my students mental health I have dumped Unity forever and you should too. No creative person should put up with bad tools.
@@skooter500 Ah yes. Another rant about how godot is great and unity is bad. I just wish godot devs can spend more time making games that actually make money. Unity and unreal are for pros who want to make money and feed their family. Godot is for amateur enthusiasts who just want to make little toys that will make them happy. I'm yet to see any studio worth their salt using godot.
Unity runs very fast on my legacy GTX 1060 with 8gb ram. I'm running unity just fine with my garbage computer.
My opinion, AI tools are the future. My concern is (I have seen all the Terminator movies) that AI will be used against humans for warfare. But AI tools will revolutionized game industry, because a lot more people with no programming or artistic skills will gain the possibility to make games.
Hey always love your videos ❤
I've watched all your videos on how to export your game for Android..
I'm on a kali and when it's get to the building gradle i get an error
I would love it if you make a tutorial covering that
Thank you😊
* Unity doesn't works great on Linux
* Kali is not great as a daily distro ;-)
So empty the Docs are cant be Trained good on 😂😂
I want improve my art skills and use that skill in my products.
I dont want use ai.
if I use ai ,even my work will be great it is not my work it is ai work and I am not artist I am ai operator.
If you envision something in your mind AI won't be able to give that.
Like a specific model. If i ask for a hovercar it might give me something but not exactly that.
But same thing with buying assets. It might not be exactly what you envision.
So if you want to put exactly what you want into an asset you'll have to learn some 3d art program anyways like blender
@@newsciencestuff5540 by the time you model the car, and learn the tool, a 18 years old , will finish his 6 games, and get better in the game loop - fun - juicy things and you will left bhiend with learning blender modeling, than rigging, than textutring than animation, than improte to the game engine, than code the logic ...
all this need lots of learning , and TBH you will lose to the kid that made 20 games, while you just finish prototype... as he will learn what people wants.
not mean that you will lose, but try to get discoverd when there is 500K games on steam every year, mean 900-1500 games a day... everyday... how the hell would you even know what games to play? whats worth it?
@@danielr7599 I'm not saying AI is bad. I'm just saying if you want to put your own art you need to make it. An AI can't read your mind to put what you envision onto paper. We're not there yet
@@newsciencestuff5540 I personally love the idea of AI, it's like the whole IT sector is becoming actual wizardry with spells I need to chant to the computer and get something awesome 😂 way to feel like an actual mage 🧙
@@newsciencestuff5540 true, but i pretty sure that the tools will improve and be able to fine tone it much better that it will just be better and faster to give up on 10% of your"idea" for the thing, and just go with the AI part, to not lose time...
or let the AI do 95% of the work and just do the final touch.
this is awesome
I hope godot adopts ai features soon too
Godot does not need it, this is only for investor’s my guy and it just would be useless bloat.
@@saulsantos4132 oh ok
@@saulsantos4132Godot would benefit greatly from AI assisted documentation, any project would.
lol. Godot
@saulsantos4132 Sure, if Godot had announced something like this before Unity, you would have been the first to yell "Gamechanger!!!" or some similar garbage. Why does Godot actually need any dynamic GI solution if it doesn't handle 3D very well anyway. That only inflates the engine unnecessarily 😁
hey looks like you have a grudge for unity ... everything that unity do is useless for .. plz stop doing that ...
We've all come to know that with Unity, it's "wait and see". Can't really blame ol' Mike for recognizing a pattern.
He seemed to treat unity fairly, but even if he was biased, it would also be fair because unity is actual trash
Unity's success and the resentment of its critics simply proves Unity right.
@@sabiplaypuzzles7332 Yeah, in the same way that Windows' success and the resentment of its critics simply proves Microsoft right 😆
@Cleefbag71 Even if you mean it ironically. But yes, Windows is an excellent product. Many have a lot to complain about, but if they want to play games, they suddenly don't want to do without Windows.
Unity has held back so many capable hobby developers that have been unwittingly gaslit into building C# bikesheds. Now they can chat with an AI to build more bikesheds with custom inspectors and dynamic runtime abilities that no one will ever use since the project never gets out of prototype sandbox and asset store scrolling.
They're also anti-source control, and that has done even more damage to the unwitting hobbyist. Git should just work, and the formats shouldn't require a special yaml diff tool. But maybe the AI will help you write a better engine.
Edit: a new project should automatically create all git config files and be ready for a git init and commit and push to whatever remote you want. Like the new developer that has never opened a game engine before should automatically be forced to use version control in their workflow. And those using perforce, etc can use their knowhow to make custom project templates for all that.
Git is just one of many source control tools and the least favorite for big data. It's not part of a game-engine to do your work and reasearch what the best sourcesave and pipeline is for you.
Do you relay blame the Unity Engine? Because if you do Then you do not know what you are Talking About. You are a workman that blames his tool. So you are saying that it is the Engines Fault? Not your Fault. I think you do not know your tools that you Work with Learn more about the Tools that you work with to Destine Game. I work with unity and I have not had One Problem with it. I am Making a Game Know Called Dragon Star Realm with the URP in unity. Found no Problem with it. Any way unity 2022 is Fine it has LTS Support and 2021 is Fine Too also Has LTS support For it. Both Unity Engine Versions Are Great Game Engines to Make All sorts of Games. AAA Standard Games. So that's My take on Unity. Love the Game Engine.
disgusting
Like yo face, ayoooo 😊