The HIDDEN Game Industry DEVLOGS
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- Опубликовано: 8 фев 2025
- Curious to see how professional gaming companies make devlogs, what they share? How they look? Have a look at this video as I share their secrets.
👉 Interested in knowing more about what I'm building? • I Discovered the Hidde...
👉 I'm building Devlogs for a good reason • The Surprising reason ...
V I D E O S T O W A T C H N E X T :
Want to know why I started making Devlogs? • The Surprising reason ...
Follow my full development journey here: • I Discovered the Hidde...
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➡️ Want to help me finish my game, follow my journey: • I Discovered the Hidde...
➡️ Interested in knowing more about me? Check out these videos: • The Surprising reason ...
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the professional devlogs are given at GDC 😆
GDC is mostly about very specific problems they've faced during development, or a post-mortem about a development cycle. But in general GDC presentations are rarely given about games currently in production. So its not really these types of status updates, where ideas and decisions still can be shaped. That being said; GDC is very awesome.
So JUST like my lecturers make their lesson sliders in my uni! Cool!
I do prefer the Steam format personally, regardless of audience type, as less effort to watch a presentation, but I can see why the slide lecture style is employed in a professional setting!
This is very insightful! Thank you!
I watched a podcast with pontypants and he said that devlogs are useless eventhough his game sold 50000 copies due to devlogs! I think he said that it was over a couple of years but still, I think he stopped because he wanted to focus more on game creation and reach gamers and not devs
As you can see from the video i definitely disagree with the fact that they're useless. However the Devlogs from pontypants look like they require a huge amount of work so I can understand that if he wants to keep that production quality he feels like its better to focus on his game.
Correlation doesn't imply causation. You have no clue how his game would have performed without the devlogs. It's possible that they had no real impact on his success, especially if you consider the time it took him to create the devlogs, and putting all the hundreds, maybe even thousands of hours into something else. In fact, his 2nd game had zero devlogs and did order of magnitudes better.
I kind of want to make my own devlogs as slide decks now...Great video.
I think for smaller projects/low stakes projects simple devlogs can be made for yourself
it's fun to look back on what you've done or to be able to see how the project's changed overtime
meanwhile I can also get that it might take a lot of time to plan out how they will go/compose the video. Im thining of pushing out an actually edited video for once about the mod im making, but learning lightworks & doing anything with it is taking me a long time and that takes time away from pushing out the next release.
These days, everyone is making more devlogs and less games AKA talking about the same obvious things for the sake of "content" ..instead of focusing on progressing their damn game. Its truly a problem now. Sadly, this video is a prime example. Yap yap yap.
I agree generally with you. Devs waste a lot of dev time just to market towards other devs. But this video specifically I disagree with u. 1stly he isn't wasting that much time. This isn't high effort vlog like many other yt videos are. Keeping it simple means less time wasted. AND he uses it as accountable tool. Yes some people/teams are able to be their own boss but many people need a deadline and some kinda check-in system to keep them on their toes. This simple slide thingy holds him accountable. Also it is a way to quickly analyse what was done, what needs to be improved and what to focus next. Yes u can do that on trello board too but some people need to take the small goal thingies and reword&reformat them in easier to understand shape. U aren't just looking at trees in the forest. U take the trees into slide show to see if forest is still growing in pace u were predicting.
Devs don't need devlogs. But they do need accountable checks. And this dev believes best way for him (and I guess hinting to viewers that others could benefit from this format too) is to put info on slides and see where everything fits in timeline.
@@samamies88 i observe your point. For better context into your perspective i must ask.. are you currently working on your own game? Plan to work on one in the future? or just a fan of devlogs? And how is this video helping you as a viewer?
@cirusMEDIA Atm making my 1st game. I don't wanna waste my time doing devlogs during production as I don't think targeting to other game devs is worth it & it would just distract me. I will make some kinda documentation about the game but only edit and finish the video when I already published the game or its nearly done (like only few bug fixes & polish left to do). But that is just something I wanna have personally for myself as a memory even if I publish it on yt. However from this video I got an idea to implement his system of that traffic light measuring tool and simple slides (I might just use few simple images on notion, a monthly or biweekly check-out that only takes like 30min to an hour isn't gonna postpone the game for months) to measure my progress and keep myself accountable. In case I get accountable-partner for myself I can use these slides (or images) to show them that I have actually worked on something.
@@samamies88 okay. Well good luck on completing and launching your first game. I am also working on my very first game and i plan on posting to a new yt channel after i've completed around 5 devlogs. Like you, i'm mostly doing it as documentation and to keep myself accountable. I am really trying to avoid falling into the devlog trap (with all the pressure of posting new devlogs as my audience grows), hence why i'm only committing to post once i already have a head start. I also agree that simple slides can do the trick!
I see these devlogs as a source of inspiration, so i wanted to add to the pool of inspiration myself. But i just had to point out where the community is headed. Devlogs hardly generate sales and since most people watching devlogs are other devs in search of inspiration and motivation.... why waste time making this type of talk-and-no-dev "content" (as simple as it may be) that does not sel games and takes you away from coding.
This is a great video, I’m genuinely shocked at the view count
Thank you for the kind words!
Please stop with the clickbait style titles