I was so excited about a tectonic plate simulator, but it turned out to just be a keyframe animation program with a sphere to mercator view built-in A bad one at that...
Yeah it gives you a scientific realism and unpredictability that I’d really like for my world but even watching these and trying to use GPlates it’s too much of a hurdle to get over.
In all honesty it felt a bit like "here's a really cool simulation tool... it's so much work to do a full world that I got somebody else to do it". Given how it seems you still have to pretty much manually choose and draw every movement you want, I'm not sure there what benefit there really is to using such a clunky tool over just drawing each stage on a globe in some 3D program, or just manually on paper for that matter. The animation just doesn't feel like enough pay-off. I'm honestly glad we are past this bit, because I genuinely love Artifexian's world building.
@@honema123456789 I know. I really want something that would just have you draw an initial super continent, map out some plate boundaries maybe, and then you could just hit play and let the sim work. Gplates is just too technical and clunky for me.
Lord, I have spent three years trying to pull this off, and seeing a second example of the method is both inspiring and frustrating as it still feels like 200 to 300 million years into my attempts I screw up in a way that can only be fixed by starting over. Would have loved to have seen what they did at each step, especially with the ocean crust...
Ocean Crust has me screaming! I always seem to get to a point where it just becomes to giant slaps moving away from each other, but can't actually subduct anywhere without messing up the flowlines due to the geometry of a sphere!
I've been watching this series since you first started it and I can't wait to see what the ocean currents and global climate ends up like. I've always drawn fake maps and tried to label the ocean currents and how the climate is with different colored pencils so that's right up my alley.
I still stand by my original assessment of the GPlates UI being crap-tastic. Seeing these results, though, is amazing! While I, or anyone, could simply invent a world, seeing how this evolves gives rise to situations that I would likely never think of on my own.
This is simply incredible. WP did an amazing job on this. For future videos, I'd recommend shifting the view of the world so that the western little "peninsulas" of the southern continent aren't cut off by the map. Edit: Just for funsies, I'm just going to project and theorize how societies could develop on this planet. The "Americas analogue" could develop in a similar way to Eurasian societies, not only because the northern part of the continent is horizontally-oriented, but is also situated in where the temperate regions of the planet would likely develop. The north-eastern part of the continent could even develop into a society analogous to the United States, because it's isolated by mountains. Of course, there are a *ton* of mountains, and as you said, that part of the continent could be very arid. If not the north-eastern continent, the northern region of the "Australia analogue" continent could lead to a highly developed society, not only because a good chunk of the land is laid horizontally across the temperate band, but of how it has far less orogenies, and could be far more fertile, instead of having a big, dried-up Rockies analogue taking up the west coast. I don't see the southern continent as becoming advanced as the northern continents could (with the exception of some regions) because a lot of it is in the polar zone, and it is vertically oriented, and would have drastic swings in climate as you migrated from one end to the other. The tiny continent in between the "Americas" and "Australia" would probably not be advanced, either, since it is in the tropics zone. Lands in tropical or polar zones would have climates that were either inhospitably arid, or infested with disease-carrying insects, or be unbearably cold, whereas temperate regions, being, well, *temperate*, would have lands far more suitable for yearly agriculture. This is all just by going off of "Guns, Germs and Steel", which of course, isn't the best history book, but is a decent resource for worldbuilding fictional cultures. Geography and climate *do* have an impact on history and societal development, although the sapient factor is not to be ignored.
One thing I can't help but wonder: the big inland sea in West America. Since it's been cut off from the rest of the ocean bodies for so long, I reckon it would be full of aquatic life not seen elsewhere, having taken an isolated evolutionary route and being cut off from their main ocean body cousins. A Madagascar of the Deep, if you will.... 👀
@@itisALWAYSR.A.if it’s completely cut off from other waters then the only thing maintaining it would be rains. When the Mediterranean was cut off from the Atlantic Ocean 5 mya, it dried up into a massive salt desert with islands sticking out as small mountains.
@@idle_speculation Wait. Wouldn't that result in dried up oceanic crust? Something we don't currently have on Earth. Even when the Mediterranean was cut off it still had large lakes inside of it where the oceanic crust was.
I'm looking forward to the climate maps. I've more or less freehanded the continents in my world, but I've hit a spot where a bunch of my climate map is probably out of date, so I could use a refresher/updated guide.
That was really cool. I feel like if I saw this before the rest of the series, I would have been that much more interested in all the gplates tutorials knowing what it was leading towards.
This is such a valuable milestone in the development of this world. This video is just one of many great reminders as to why I subscribed all those years ago.
That's pretty cool. 👍 13:40 It's only a small, large igneous province ... but I be it's really venomous 😅 A lot of those trapped sea areas could have some really interesting salt based geology / geography.
I love how during the animations the polar distortion just causes the southbound plate to just slowly "schloooooop" across the bottom border of the map :D
I'm only at my second rifting event on my world, but I've watched each of the videos a couple of times. I'm absolutely enraptured with this process. So cool. Thank you
I'm really looking forward to seeing what happens with that isolated bit of ocean around 15:00. Something about them always peaks my curiosity. Cave pools full of blind fish do that, too. Maybe something about it being a thematic inversion of isolated island species tickles my brain.
Fantastic! I'm really loving this series and it's great to see it all come together! So far in the series, have you been demonstrating plates? Unless I've totally forgotten, I don't remember you covering the actual landmasses, or are they what you've been looking at and the plates are just the combination of landmasses and ocean crusts?
A certain amount of the theory is in old videos on similar topics- but basically the land masses split and collide per the tectonics and crusts, and their interactions shape accordingly.
Well, after watching how much this guy is putting into his world I am a little ashamed of my notepad document that's like "yeah there's like people, and they like do stuff"
This is very evocative. By that I mean once we arrived at the "current time" I began picturing the civilisations that would inhabit the continents and island arcs. But then I remembered that it's "spec' bio" so the human-like civilisations I pictured wouldn't be there. I wonder what effect the giant Southern continent would have on the climate as there will be lots of ice there. Also, would the old inland sea in the north have ancient fish species? Certainly they'd be isolated. Could they be intelligent coelacanths?
How do you get the topology boundaries to interact so well with each other. Why do the subduction boundaries swallow the divergent boundaries instead of them overlapping, is it just the configuration of the features making up the topologies?
I think that can create a lot of messy data for GPlates, as all the numbers are aligned with the current ones, so changing it would be tedious and possibly destructive to the project. It’s much safer and easier to change the dates after GPlates (in the illustrator stage).
I was looking more closely at the animation and noticed a ton of glitches and errros: For one thing, features appear and dissapear where they shouldn't do that, and at 5:56 your mouse is over a plate boundary shaped like a cross. That is a glaring mistake, if I learnt anything.
I'm excited for the 'all that good stuff'! This was a nice journey, from the beginning of Your first gplates presentation to this one, complete geo world history.
I don't recall if you explained why older ocean crust is denser. Is it just denser from the start, like the magma coming out of the mantle in further back parts of the timeline is itself denser than modern mantle material, or does the ocean crust become denser with age, and if so, by what mechanism?
Temperature, apparently. Older oceanic crust has had more time to cool, which causes it to form into denser, less buoyant rocks over time, while newer oceanic crust still retains much of its initial heat and tends to be in the form of less dense minerals that can more easily sit on top.
Hey Artifexia, I've been watching your worldbuilding series and enjoying it. Recently I've started following your Gplates tutorial and noticed in the final world the Topological boundaries (the divergent, convergent, and transform boundaries) will sink under each other seamlessly. I can't figure out how. It looks like the boundaries are separated by a layer, but looking at the layers in this video it doesn't seem like that. Is there a point on the boundaries that ends between the boundaries? I NEED ANSWERS
Hey, I had a question: what is the correct way to handle a LIP being involved in a collision? Would the area of the LIP that was overtaken by orogenies lose its distinctiveness? Or would it remain a notably basaltic mountain area?
Would have been nice if so much didn't happen around the poles. The wrapping casued by the projection meant of alot iof the detail was hard to understand. additionallyu the fact the 2nd super continent collided along the edeg of the map made that hard to see Overall, this was a good video just the view used and choices made meant alot of detail was lost.
I only have one question: Those weird shapes on the landmasses at the beggining of the simulation are just large igneous provinces of the past or old mountains that got eroded before the start of the simulation?
This isn't look similar to your demo before so the past video is just a tutorial for howto work with Gplates to create history of the world. But this is absolutely gorgeous. I still have question on how exactly to make an initial supercontinent and how to make continent move in a way that have the place the story set in to be exist in desired place while continental movement never be a straightforward process (I designed the main continent to be somewhat Eurasian dialogue situated in southern hemisphere, and the main story start in one city sit around 25 degree south in earth like planet in western part of said continent, there's somewhat tall mountain range around 250km from the city on the north but the area not far from the city can grow rice, there's main river run through the city, and there's desert or at least dry steppes in the east 2-3 days from the city by horse, and there should have a peninsula on the other side of said mountain range that extended to the equator and there's more than 2000km of land west of the city until it reach the sea). I have follow your old video and got what I want (by imagine where all the plates supposed to move in recent history so I can put feature I want) although I can't know where the old mountain range exist as I don't have information on geologic history, like if I do it with this method, but it's hard to imagine continent trajectory with the setting of a city that I already set in stone in mind. I already ask question like this in your previous video but people here in comment section suggest that I should skip these steps because it's almost impossible to make geologic history backward from modern day map, but I still want to try these nonetheless, so I would like some suggestion on how to do that, or will it be clear by itself how to after we already tried to proceed some way into the project?
does anyone know, what he is doing with the rifts and subduction zones in de full timelapse (with the forming Ocean platforms)? Im trying to figure it out, but i dont know what to do there - ive tried it myself
Eventually, they would, if not interrupted by other landmass. They will pass the equator first by the edges of the map (by virtue of the proyection) but if they continue they might impact the "then" southern continent, assuming that it didn't move past that point. They way he phrased implies that the north and south edges of the map meet, which is incorrect. I think that's what you mean, right?
I asume the inhabitants of this world will use a cartographic projection that distorts the south continent less than mercator does Also it looks like a dragon in orthographic
Let's say you started out with a row of cratons that more closely resembled an arc of New Zealand sized islands--basically what geologists think the first dry land on earth looked like. And then you ran the simulation through two supercontinent cycles. But the simulation lasts only 24 hours. What kinds of effects would that insanely rapid worldbuilding have on the planet? We're not including any life forms at all in this equation. Earth is a barren, sterile rock mostly covered in water in this scenario.
Then the continents would have to have moved 40 000 km in 24 hours, or 1739 km/hr. All that friction will certainly melt some rock and evaporate some water, possibly even leading to a runaway greenhouse effect.
@@Jpteryx Okay, so then we drop an entire biomass made up of plants and microorganisms on the planet. Just plop it right in there, because the universe is our sandbox. What happens then? Does it stop the greenhouse effect or accelerate it?
@@AtarahDerek The presence of autotrophs will reduce the greenhouse effect eventually, if they have enough time to start burying carbon, but not necessarily fast enough to prevent the runaway greenhouse from evaporating the oceans.
@@Jpteryx Interesting. So you'd basically have to put a lid on the world in order to prevent all that evaporated water from escaping and force it to eventually fall back onto the surface.
Thanks for caveating the GGS mention. Geography is spectacularly important but to cherry pick data just to remove the impact of choice, preference and agency really misses the point
Upwelling of mantle plumes from either earlier subducted crust helping to drive convection at the upper mantle, large superswells, or from deep at the core boundary. When these meet continental lithosphere they can punch through. LIPs are usually really quick, depositing in less than a million years. They often precede a future rift. There's a lot of competing theories/hypotheses about how much each type of reason is the driving force. There's even a belief that some hotspot + LIP combos (which happen to be antipodal) are LIPs caused by meteor impacts (although so far I believe that's not a very strongly-held opinion).
You totally don't have to do any of this. One can get a perfectly good world map without a deep geological history. Though I would recommend trying to think about where your landmasses came from so you can make a good stab at believable topography.
can anyone help me with this, a there is something that is going wrong and I don't know why and his tutorial videos dont explain it so could som3eone try to help me?
I don t know if i understand you correctly? Ingnise province or what are you saying? And if i don t know anyway link me a vid where you talk about it please :D
Yes! Gplates will still feature a lot in the series but I can minimise the amount of on screen GPlates time, cause the fundamentals of the app have been covered.
Get ready for someone to speed this up 60x, play Gotye’s Someone I Used To Know, and title it Artifexian Lore
can't wait
Be the change you want to see in this world
bang bang
More like the Megalith remix of Somebody I used to know.
@@TheSpearkan This is the way
I know that a lot of people liked the detailed tutorial on how the tool worked. But I am so glad to be back to these types of episodes
I was so excited about a tectonic plate simulator, but it turned out to just be a keyframe animation program with a sphere to mercator view built-in
A bad one at that...
Yeah it gives you a scientific realism and unpredictability that I’d really like for my world but even watching these and trying to use GPlates it’s too much of a hurdle to get over.
In all honesty it felt a bit like "here's a really cool simulation tool... it's so much work to do a full world that I got somebody else to do it". Given how it seems you still have to pretty much manually choose and draw every movement you want, I'm not sure there what benefit there really is to using such a clunky tool over just drawing each stage on a globe in some 3D program, or just manually on paper for that matter. The animation just doesn't feel like enough pay-off.
I'm honestly glad we are past this bit, because I genuinely love Artifexian's world building.
@@honema123456789 I know. I really want something that would just have you draw an initial super continent, map out some plate boundaries maybe, and then you could just hit play and let the sim work. Gplates is just too technical and clunky for me.
@@honema123456789 SO REAL.
This just completely blows my mind every time I watch it...
I think that it is absolutely incredible that you managed to create hype around something so weirdly specific. And you did it: I'm loving this series!
Cheers :)
Lord, I have spent three years trying to pull this off, and seeing a second example of the method is both inspiring and frustrating as it still feels like 200 to 300 million years into my attempts I screw up in a way that can only be fixed by starting over. Would have loved to have seen what they did at each step, especially with the ocean crust...
Ocean Crust has me screaming! I always seem to get to a point where it just becomes to giant slaps moving away from each other, but can't actually subduct anywhere without messing up the flowlines due to the geometry of a sphere!
Wow! You can certainly tell WBP that they've done a fab job! This is so inspiring - I'm so looking forwards to the rest of this series. :D
He's the GOAT
I've been watching this series since you first started it and I can't wait to see what the ocean currents and global climate ends up like. I've always drawn fake maps and tried to label the ocean currents and how the climate is with different colored pencils so that's right up my alley.
Cant wait to see the ocean currents and climates to be filled in!
Can’t wait for the alien biospheres section of this series!
Watching how many "temporary" plates got gobbled up, it makes me wonder about Earth's lost tectonics
IIRC they found evidence of such a plate in Southern Europe not so long ago
I still stand by my original assessment of the GPlates UI being crap-tastic. Seeing these results, though, is amazing! While I, or anyone, could simply invent a world, seeing how this evolves gives rise to situations that I would likely never think of on my own.
This is simply incredible. WP did an amazing job on this.
For future videos, I'd recommend shifting the view of the world so that the western little "peninsulas" of the southern continent aren't cut off by the map.
Edit: Just for funsies, I'm just going to project and theorize how societies could develop on this planet. The "Americas analogue" could develop in a similar way to Eurasian societies, not only because the northern part of the continent is horizontally-oriented, but is also situated in where the temperate regions of the planet would likely develop. The north-eastern part of the continent could even develop into a society analogous to the United States, because it's isolated by mountains. Of course, there are a *ton* of mountains, and as you said, that part of the continent could be very arid. If not the north-eastern continent, the northern region of the "Australia analogue" continent could lead to a highly developed society, not only because a good chunk of the land is laid horizontally across the temperate band, but of how it has far less orogenies, and could be far more fertile, instead of having a big, dried-up Rockies analogue taking up the west coast. I don't see the southern continent as becoming advanced as the northern continents could (with the exception of some regions) because a lot of it is in the polar zone, and it is vertically oriented, and would have drastic swings in climate as you migrated from one end to the other. The tiny continent in between the "Americas" and "Australia" would probably not be advanced, either, since it is in the tropics zone. Lands in tropical or polar zones would have climates that were either inhospitably arid, or infested with disease-carrying insects, or be unbearably cold, whereas temperate regions, being, well, *temperate*, would have lands far more suitable for yearly agriculture. This is all just by going off of "Guns, Germs and Steel", which of course, isn't the best history book, but is a decent resource for worldbuilding fictional cultures. Geography and climate *do* have an impact on history and societal development, although the sapient factor is not to be ignored.
How do you do that uin gplates?
@@plaecholder You go to "Set Projection" and shift the view.
One thing I can't help but wonder: the big inland sea in West America. Since it's been cut off from the rest of the ocean bodies for so long, I reckon it would be full of aquatic life not seen elsewhere, having taken an isolated evolutionary route and being cut off from their main ocean body cousins. A Madagascar of the Deep, if you will.... 👀
@@itisALWAYSR.A.if it’s completely cut off from other waters then the only thing maintaining it would be rains. When the Mediterranean was cut off from the Atlantic Ocean 5 mya, it dried up into a massive salt desert with islands sticking out as small mountains.
@@idle_speculation Wait. Wouldn't that result in dried up oceanic crust? Something we don't currently have on Earth. Even when the Mediterranean was cut off it still had large lakes inside of it where the oceanic crust was.
I'm looking forward to the climate maps. I've more or less freehanded the continents in my world, but I've hit a spot where a bunch of my climate map is probably out of date, so I could use a refresher/updated guide.
WOOO! Do not regret bringing the rest of this series for the past few days, perfectly timed.
That was really cool. I feel like if I saw this before the rest of the series, I would have been that much more interested in all the gplates tutorials knowing what it was leading towards.
That's a fair point.
This is such a valuable milestone in the development of this world. This video is just one of many great reminders as to why I subscribed all those years ago.
Wow! This world looks so cool! Really exited for the future of Artifexia!
nice! much thanks to world building pasta for helping with putting this together as well
That's pretty cool. 👍
13:40 It's only a small, large igneous province ... but I be it's really venomous 😅
A lot of those trapped sea areas could have some really interesting salt based geology / geography.
Amazing stuff! Can't wait to see what's next!
I love how during the animations the polar distortion just causes the southbound plate to just slowly "schloooooop" across the bottom border of the map :D
I'm only at my second rifting event on my world, but I've watched each of the videos a couple of times. I'm absolutely enraptured with this process. So cool. Thank you
Great video keep up the great work.
15:48 this made me go down a wikipedia rabbit hole trying to find what you meant by this, and now i have a book i'd like to read
15:48 yessss great book. I was wondering if you were going to bring that up.
upon seeing this video i immediately went "oh fuck yeah"
so very dope to see!
Was really interesting to see the age of the ocean crust too
I was just reading about the Paratethys Sea that is responsible for today's Black Sea and Caspian Sea and so this is very fitting.
tbh working with how continents moved and working with gplates is nothing for me, however this looks sick, really well done
This is so freaking cool!!
I'm really looking forward to seeing what happens with that isolated bit of ocean around 15:00. Something about them always peaks my curiosity. Cave pools full of blind fish do that, too.
Maybe something about it being a thematic inversion of isolated island species tickles my brain.
Now map drawing? I cant wait to see erosion have an effect on the mountains
That's an impressive work
Shout out worldbuildingpasta!
FINALLY! soon for the spec evo if thats still in the plan
It is but not soon. We'll need to sort out the topography and climate before we can talk biology
Fantastic! I'm really loving this series and it's great to see it all come together!
So far in the series, have you been demonstrating plates? Unless I've totally forgotten, I don't remember you covering the actual landmasses, or are they what you've been looking at and the plates are just the combination of landmasses and ocean crusts?
A certain amount of the theory is in old videos on similar topics- but basically the land masses split and collide per the tectonics and crusts, and their interactions shape accordingly.
This is amazing!
Well, after watching how much this guy is putting into his world I am a little ashamed of my notepad document that's like "yeah there's like people, and they like do stuff"
There's a lot a detail we didn't get, like the fact that his rift move or, the boundaries.
Watch the advanced video. He covers all the dynamically moving parts in that video.
This is very evocative. By that I mean once we arrived at the "current time" I began picturing the civilisations that would inhabit the continents and island arcs. But then I remembered that it's "spec' bio" so the human-like civilisations I pictured wouldn't be there.
I wonder what effect the giant Southern continent would have on the climate as there will be lots of ice there.
Also, would the old inland sea in the north have ancient fish species? Certainly they'd be isolated. Could they be intelligent coelacanths?
I believe Artifexian mentioned humans would indeed exist on this world. Probably as colonizers instead of naturally evolving doe
In the world I’ve been working on a dragon like species evolved from an armored fish species in an isolated inland sea.
How do you get the topology boundaries to interact so well with each other. Why do the subduction boundaries swallow the divergent boundaries instead of them overlapping, is it just the configuration of the features making up the topologies?
ahh, pure gold this is.
this is dope
"We will get to that, internet. Don't worry" promises, promises.
Fascinating. We're but motes on the surface of (geological) history.
Should've played with the metadata to make the playbar 850 million years long smh
I think that can create a lot of messy data for GPlates, as all the numbers are aligned with the current ones, so changing it would be tedious and possibly destructive to the project. It’s much safer and easier to change the dates after GPlates (in the illustrator stage).
No, the video metadata. You can mess with a video file to make the playbar longer than the video actually is
I was looking more closely at the animation and noticed a ton of glitches and errros: For one thing, features appear and dissapear where they shouldn't do that, and at 5:56 your mouse is over a plate boundary shaped like a cross. That is a glaring mistake, if I learnt anything.
I'm excited for the 'all that good stuff'!
This was a nice journey, from the beginning of Your first gplates presentation to this one, complete geo world history.
I don't recall if you explained why older ocean crust is denser. Is it just denser from the start, like the magma coming out of the mantle in further back parts of the timeline is itself denser than modern mantle material, or does the ocean crust become denser with age, and if so, by what mechanism?
Temperature, apparently. Older oceanic crust has had more time to cool, which causes it to form into denser, less buoyant rocks over time, while newer oceanic crust still retains much of its initial heat and tends to be in the form of less dense minerals that can more easily sit on top.
@@Plotatothewondercat Ah, that makes sense, thank you.
Great fun. I'm a bit slow so would have appreciated an early colour key intro.
You can play with moisture by adding glacial lakes. Still have a high degree of continentality, just have some little moisture.
No mention of how there's a bit of the southern polar continent sticking up into the equator and probably being inhabitable?
LET'S GOOOOO
Hey Artifexia, I've been watching your worldbuilding series and enjoying it. Recently I've started following your Gplates tutorial and noticed in the final world the Topological boundaries (the divergent, convergent, and transform boundaries) will sink under each other seamlessly. I can't figure out how. It looks like the boundaries are separated by a layer, but looking at the layers in this video it doesn't seem like that. Is there a point on the boundaries that ends between the boundaries?
I NEED ANSWERS
HYPE 👏 🥳
Was this simulation done in Gplates or with pyGPlates? how did he dynamically make the subduction zones, well subduct? Its done so smoothly
Are there any major fresh water formations? Or would that be done when considering glaciers and rivers?
The latter
That southern continent is screaming to house a cold India.
Hey, I had a question: what is the correct way to handle a LIP being involved in a collision? Would the area of the LIP that was overtaken by orogenies lose its distinctiveness? Or would it remain a notably basaltic mountain area?
"Would the area of the LIP that was overtaken by orogenies lose its distinctiveness"
Not an expert at all, but this is how I would think about it.
Give me the planet temperature formula! Now!
Babe wake up new planet just dropped
Would have been nice if so much didn't happen around the poles. The wrapping casued by the projection meant of alot iof the detail was hard to understand. additionallyu the fact the 2nd super continent collided along the edeg of the map made that hard to see
Overall, this was a good video just the view used and choices made meant alot of detail was lost.
A lot of this will be mitigated when I put it into the reference doc
How do you remove the divergent boundaries when they're no longer equired?
I only have one question: Those weird shapes on the landmasses at the beggining of the simulation are just large igneous provinces of the past or old mountains that got eroded before the start of the simulation?
I think those are the cratons
@@fridtjofkielgast1883 yes. I realized that after asking the question.
This isn't look similar to your demo before so the past video is just a tutorial for howto work with Gplates to create history of the world. But this is absolutely gorgeous.
I still have question on how exactly to make an initial supercontinent and how to make continent move in a way that have the place the story set in to be exist in desired place while continental movement never be a straightforward process (I designed the main continent to be somewhat Eurasian dialogue situated in southern hemisphere, and the main story start in one city sit around 25 degree south in earth like planet in western part of said continent, there's somewhat tall mountain range around 250km from the city on the north but the area not far from the city can grow rice, there's main river run through the city, and there's desert or at least dry steppes in the east 2-3 days from the city by horse, and there should have a peninsula on the other side of said mountain range that extended to the equator and there's more than 2000km of land west of the city until it reach the sea). I have follow your old video and got what I want (by imagine where all the plates supposed to move in recent history so I can put feature I want) although I can't know where the old mountain range exist as I don't have information on geologic history, like if I do it with this method, but it's hard to imagine continent trajectory with the setting of a city that I already set in stone in mind.
I already ask question like this in your previous video but people here in comment section suggest that I should skip these steps because it's almost impossible to make geologic history backward from modern day map, but I still want to try these nonetheless, so I would like some suggestion on how to do that, or will it be clear by itself how to after we already tried to proceed some way into the project?
very cool
does anyone know, what he is doing with the rifts and subduction zones in de full timelapse (with the forming Ocean platforms)?
Im trying to figure it out, but i dont know what to do there - ive tried it myself
hyyyppee, today I started my simulation
finally!
16:30 continents going north would not meet the backend of the south polar continent
Why not? I don't disbelieve you, I just want to understand
Eventually, they would, if not interrupted by other landmass. They will pass the equator first by the edges of the map (by virtue of the proyection) but if they continue they might impact the "then" southern continent, assuming that it didn't move past that point.
They way he phrased implies that the north and south edges of the map meet, which is incorrect. I think that's what you mean, right?
I asume the inhabitants of this world will use a cartographic projection that distorts the south continent less than mercator does
Also it looks like a dragon in orthographic
Let's say you started out with a row of cratons that more closely resembled an arc of New Zealand sized islands--basically what geologists think the first dry land on earth looked like. And then you ran the simulation through two supercontinent cycles. But the simulation lasts only 24 hours. What kinds of effects would that insanely rapid worldbuilding have on the planet? We're not including any life forms at all in this equation. Earth is a barren, sterile rock mostly covered in water in this scenario.
Then the continents would have to have moved 40 000 km in 24 hours, or 1739 km/hr. All that friction will certainly melt some rock and evaporate some water, possibly even leading to a runaway greenhouse effect.
@@Jpteryx Okay, so then we drop an entire biomass made up of plants and microorganisms on the planet. Just plop it right in there, because the universe is our sandbox. What happens then? Does it stop the greenhouse effect or accelerate it?
@@AtarahDerek The presence of autotrophs will reduce the greenhouse effect eventually, if they have enough time to start burying carbon, but not necessarily fast enough to prevent the runaway greenhouse from evaporating the oceans.
@@Jpteryx Interesting. So you'd basically have to put a lid on the world in order to prevent all that evaporated water from escaping and force it to eventually fall back onto the surface.
Remember your Oa conlang? I need a dictionary for it. Please make it!
Who would inherent this strange world
There's really nothing strange about this world.
Thanks for caveating the GGS mention. Geography is spectacularly important but to cherry pick data just to remove the impact of choice, preference and agency really misses the point
Can someone compare this to the tutorial one pls
Someone remind me why LIPs form? In the context of these simulations
Upwelling of mantle plumes from either earlier subducted crust helping to drive convection at the upper mantle, large superswells, or from deep at the core boundary. When these meet continental lithosphere they can punch through. LIPs are usually really quick, depositing in less than a million years. They often precede a future rift. There's a lot of competing theories/hypotheses about how much each type of reason is the driving force. There's even a belief that some hotspot + LIP combos (which happen to be antipodal) are LIPs caused by meteor impacts (although so far I believe that's not a very strongly-held opinion).
NEW EPISODE
I wanna do this for my world so bad but i don't have the patience 😢😢😢😢
You totally don't have to do any of this. One can get a perfectly good world map without a deep geological history. Though I would recommend trying to think about where your landmasses came from so you can make a good stab at believable topography.
Day 1 of asking for you to show us how to make a Paper currency for our worlds🙏😁
can anyone help me with this, a there is something that is going wrong and I don't know why and his tutorial videos dont explain it so could som3eone try to help me?
DO RETROGRADE CLIMATES🥺🥺
He already did that in an older video.
I know, but I meant do it in his world
We'll see when we come to climate. If I think I can get nicer climate zones if retrograde then I'll switch else not
God bless
Goodday
that was a very long 5 months
I enjoyed myself
@@Artifexian i'm glad, i just wish you could have uploaded them at the same time
Are you gonna invent creatures to put on your planet?
Do you think gaming studios need conlangers for their fantasy games?
Who's Ed Grout?? You kinda growled his name all sexy there for some reason.
That's how we roll here
Can we get into culture animals races and stuff now 😂
I don t know if i understand you correctly? Ingnise province or what are you saying? And if i don t know anyway link me a vid where you talk about it please :D
artifexia face reveal?
Already been done :)
@@Artifexian i meant the world artifexia, because you showed the map, unless that is what you’re talking about
w00t!
42 seconds
are we finally out of GplatesSleeper saga?
Yes! Gplates will still feature a lot in the series but I can minimise the amount of on screen GPlates time, cause the fundamentals of the app have been covered.