Whoever the stowaway is, they're a mad genius... Changing the jump destination just before _and_ just after so TFE thought that the drive was still set to the proper location? Brilliant! Really adds to their confusion.
Careless, distracted, overconfident, docking challenged, chronicly lost, "semi"-competent, cursed and haunted. I almost choked on my drink when you crushed connector... AGAIN xD Loved how TFE confidently says GO, but jumpdrive is still set to blind jump. And nobody noticed "Seated crew 3/3" - 3! There IS ghost onboard! I'm really curious what will come out of this.
Yeah I just edited mine to comment on the 3/3 thing too, probably oblivious to the extra passenger for a while, like they changed the jump to blind max distance.
Wooooo, been waiting for this all morning. I love Capac either uses a rocket launcher or a pistol 🤣 Surprised TFE didnt use one of those rovers as the base for his portable solar vehicle. "Seated crew on board 3/3" THERES SOMEONE ON THE SHIP
To be fair, the burst pistol is one of the most effective small-arms in the game for personnel damage, speed, and accuracy. Unlike the rifles, it properly returns to zero after the burst is fired.
The pistol is amazing against bots or other players but it is truly awful against grids. I can take down the interior turrets much faster with the rifle which might be one of the reasons capac dies to them so often :D
There haven't been many youtube series that I'd watch all the way until almost 100 episodes in (and beyond). Much less youtube series that I wait for attentively and think about during the week. I don't know how you're making this content so captivating, but somehow you are. Thank you.
EVENT CONTROLLERS SPLITSIE, event controllers allow you to drill sideways very efficiently. set the controller to reverse the hinge and increase the piston distance by .5 or so when it reached a certain degree. and PRESTO, the whole is practically dug!
Yes, but that doesn't solve the speed issue. The hinge needs to go slower the longer the piston arm is, so unless he starts the automation at the slowest speed needed, he has to continuously adjust the speed to compensate for the extending arm.
if you don't extend the pistons too deep (as to catch in the rock) speed is not an issue. i've used this method multiple times, it can be set as fast or as slow as you like (whatever speed you deem acceptable) it's an AFK drilling method that doesn't require any scripts. (completely vanilla)
@@grozzby8170 The drills only destroy the voxel so fast. If the hinge is moving too fast, the drills will strike the voxel before it gets destroyed and take damage, eventually being destroyed... something I've done a few times. The longer the piston arm gets, the faster the *drills* will move, eventually moving faster than the voxel is destroyed. That requires lowering the speed of the hinge to compensate, or (as Splitsie stated) starting them at the speed necessary for the longest extension from the beginning... Which would make the project take longer.
after the encounter of the Cryo transport, and the shooting going on, I think those were distractions, the transport landed as planned... to make it look like it crashed... then while Capac went to investigate what was going on someone sneaked onboard the ship found a place to set up a control seat and a vent, hide them from view and from the list as Capac rarely looks for stuff hidden in the list the big questions are.... where did they go, and who now is about to take them hostage so Splitsie has to go rescue them both.... and will we see an upgrade to the Van Go.... to be the "Van Go Up Now" or will he have to finish the Sky Warp to be battle ready for a rescue, or is their little guest someone we already seen before...maybe someoen who showed interest in the Skywarp before, who they traded with... who knows.... find out more... maybe... next time, stay tuned 🙂
Gravity is your friend. Instead of building a conveyor line up the drill arm, consider building a conveyer spitter-outter near the rig's cargo box, then a collector sucker-inner at ground level, essentially just tossing your ore into the refineries.
@@Splitsie That's fair, I didn't consider the resource deletion concern over that long of a distance. And it's not like that rendition of the Goofy was particularly efficient/ effective anyways.
They really should rename the Ghost to "Small Cargo Container #56". Its way more iconic and, if you think about it, what else is it made of if not a truly ridiculous ammount of small cargos?
Just for fun: That 410000kg of Gold ore is worth around ($331,000,000 / €299.000.000 / £254,000,000) once refined. That would place you 70th on the list of countries by their gold reserve, just below Lithuania. And of course, this is *one* mine.
I love the Alien-ish atmosphere around Capac and TFE being stranded in the middle of nowhere after the jump 😁 You know how to write a cliffhanger! Looking forward to the next episode!
Lol you give me too much credit, I just try my best to put them in situations where bad stuff can happen 😂 This only happened because TFE and capac didn't use the jump drive properly 😂
I don't think it was the cliff that brought the Spirit of Lomond down. The first glace in your view showed two pieces coming down which slammed into the cliff. That ending is Epic, I'm wondering what the power supply is on the ship and can they recharge the jump drive. So, what's the price for early access views to next episode 😄😄
TLDR: Windows behind the bow, windows astern, observation deck above. In gravity the belly is not a good option. Aight. This is my specialty. For the oban tide. They have less armament underneath. Mostly interior turrets to fend of hydrogen man. Buuuuut. If you fly in frint if it really fast and drop a bunch of decoys with parachutes. You can get closer before it actively targets you. The front most portion contains a room with a frint wall of artificial mass blocks. DO NOT run a boarding pod headlong into the ship. Buuuuut. Big but. Just behind it is a line of windows running back (May be a floor above or right on the same floor as the AM blocks. In that room are two interior turrets, and outside it are two gat turrets that can fire in if you destroy too many windows. Further to the rear is a massive 2 story room (plus the basement level that has the remote control), there are 2 med bays mid level all the way at the rear. 1 interior turret near the RC block, 2 on the rear facing wall at the front of the room, probably a couple more I forget about, and 2 in the refinery compartment forward of that room that have line of sight into small sections of that room. Lastly. And this may actually be easiest. On the dorsal surface just forward of halfway there is an observation deck. Medium sized open area loaded with seats and a single interior turret. But 2 gat turrets in front of this room on the dorsal surface. So anything sticking out of the hole you make will get shot at.
Heavy armor torpedo with a blast door on one end and gear that locks to the target ship, then open the door under cover and cut in. Also, either those two are completely hopeless on their own, lol, or this might be setting up something interesting. Who's the ghost?
Glitches are likely when you let Capac design a ship unsupervised. Even with the face the ship looks like it should be called the Stubby Chubby instead of the ghost.
@@Splitsie I'd mentally catalogued this as already being somewhere around season 3, tbh. Season 1 on the moon, season 2 in space and making the purple behemoth, and now season 3 playing around on the planet and having more direct "player NPC" interactions and such.
Instead of a second/relay satellite, now that the Hermes is no longer in a hole, you should be able to move the existing satellite a few kilometers closer to the asteroid base and still have the line of sight connection. Unless the lack of comms is just used for storytelling purposes, in which case, carry on as you were.
Good luck trying to run away from your stowaway 😅 At 56:45 -> Seated crew on board: 3/3 Do you have a remote control onboard that your stowaway could be using?
I think attacking a ship in gravity has its potential to be easier than in space. If it's using its thrusters ti stay up (and isn't reliant on like a single large one that it will drop like a rock without), then taking out just enough that it can't support itself and slowly drifts downwards might let it survive, particularly if you do have a craft of your own guiding it with either a lot of toggleable gyro power to force the cargo ship to combine directions of thrust, or just outright parachutes for when the roughly 2 km gives it too much time to accelerate. At the end of the day it's probably easier to just board and take ownership of the whole craft though. Capac letting all these fighters come by and gradually wear down the base's defenses is ominous... though generally these attacks have come after a main ship was already taken down, them being before might be a shift to a more intentional strategy. 26:09 I mean, you kind of can, but you'd need either a kind of unreliable step system that would be slower but might work anyways, or just outright a different timer for every time it changes direction rather than a looping system, which would be tedius. A lot of initial effort for something you could just do anyways if you're near there (like the similar setup at the asteroid). I will note that the shape of your new drill rig doesn't conform to the hole quite right because the hinge is off by a block from where the old point of rotation was. Falling unfueled to the ground while watching a ship leave the Van Go is tradition at this point. Fascinating little passenger or pest they've gotten aboard the Ghast. This, I suppose, is why you're not supposed to rename ships. A thruster in each direction going on override was particularly clever.
I love how Splitsie is leaning in to the whole 'ghost seated' controversy. Also, can we talk about Capac grinding an engineer out of a fighter, then shooting him once he falls out? _Finish Him,_ Capac?
Splitsie, you do know you are responsible for what happens when you let those two lunatics out on their own, right? Also, tell the truth now, you hired Steve to 'haunt' them, haven't you? It must be revenge for all the times they ignore you, it's okay, we understand.
Yeah, I thought there were some workarounds, but for our purposes it doesn't really matter since once we're not there nothing will get attacked anyway - it's just for when we've arrived that we need to make sure it's safe :)
well, tell him and the 3/3rd passenger to play nice with your gold reserves. I want to see a return to the moon someday to reclaim or rebuild agitation station (that ASSERT must have built their base over by now :) ) (or just finally going on an offensive)
I'm surprised you didn't put a landing gear on the bottom of your mining rig and retract the top part/cargo into the hole for protection and to stabilize the new horizontal rig.
wait, weren't you stuck on that safe zone outpost last time? how did that magically resolve itself? i was looking forward to a ridiculous piston construction to push the rover off.
How to get gold from top to the ground. how about dropping it from an ejector and catching it below with a .. a ... (darn cant remember the name, but you know what I mean.
Sooooooo in previous episode make a 2km chain in this episode let's move the hermes with the little tug that u had made previous that could have got the hermes out in about 1 min okk hahhahah
Stupid question Splitsie, when you setup you server games, do you add any extra block mods or strictly vanilla blocks. By the way, love your spider drilling rig.
I try very hard to limit block mods after my experiences with Survival Unlikely. If we need to migrate to a new save and find which mods are causing issues, it's far easier if we can just take a blueprint and move it because everything is vanilla anyway, no risk of the build falling apart due to missing block mods :)
@@Splitsie thank you for you answer. I like to mess around with different light blocks and building blocks and when say 80 hrs in, my entire save vanishes. Games can't load anything and when I try to go into world settings (it doesn't exist). Now starting over. With your answer, I'm going to reduce all none vanilla mods. 👍
You have a stowaway on your ship, when you jumped it said 3 of 3 seated.....
I was just coming here to ask about that...
It’s Steve.
@@hudsonfiredog2472 Or so do they want you to think... (I think it's BlackShadow)
Was gonna be my comment too
yeah Steve is the unsung hero of Splitsie's videos. We all love Steve
Capac encounters a Deep Space Cryo Transport... "I guess I should try and salvage it?" ... Immediately checks the on board kitchen for sandwiches. LOL
Salvage done! 😄
56:45 seated crew onboard 3? when it's only Capac and TFE? yep haunted confirmed.
Whoever the stowaway is, they're a mad genius... Changing the jump destination just before _and_ just after so TFE thought that the drive was still set to the proper location? Brilliant! Really adds to their confusion.
😮
Also, the jump destination was because TFE set it not Capac, Capac just didn't check where he was going :D
@@Splitsie you forgot your monthly sacrifice for Lord Clang, didn't you?
@@seannemo8076 Also, making one hell of jump drive hack to make that sort of jump with a single drive! 😆
Careless, distracted, overconfident, docking challenged, chronicly lost, "semi"-competent, cursed and haunted.
I almost choked on my drink when you crushed connector... AGAIN xD
Loved how TFE confidently says GO, but jumpdrive is still set to blind jump. And nobody noticed "Seated crew 3/3" - 3! There IS ghost onboard! I'm really curious what will come out of this.
Yeah I just edited mine to comment on the 3/3 thing too, probably oblivious to the extra passenger for a while, like they changed the jump to blind max distance.
It could be steve ?
@@maximedaunis8292 no can't be Steve as we haven't seen him in forever and a day
@@VandalIronfist It could be Steve for recording purposes, as Splitsie has done in previous series.
Unless I misremember Steve hasn't been a part of this series yet. I doubt he'd suddenly be here now.
47:56 "drive me closer so I can hit them with my welder", I like the 40k reference here :)
Capac does enjoy himself a 40k reference
Wooooo, been waiting for this all morning.
I love Capac either uses a rocket launcher or a pistol 🤣
Surprised TFE didnt use one of those rovers as the base for his portable solar vehicle.
"Seated crew on board 3/3" THERES SOMEONE ON THE SHIP
To be fair, the burst pistol is one of the most effective small-arms in the game for personnel damage, speed, and accuracy. Unlike the rifles, it properly returns to zero after the burst is fired.
The pistol is amazing against bots or other players but it is truly awful against grids. I can take down the interior turrets much faster with the rifle which might be one of the reasons capac dies to them so often :D
@@Splitsie its like being kissed by a chain saw at close range
TFE:ism of the day
No, i have ruined the perfect smoothness of the hole
Had a real "Silence of the Sabaroids" vibe
"Shoulda, coulda, woulda; the way we did it was more fun" That right there is the slogan for your channel.
8:22 Welding or mag-locking parachutes to a target before stealing it gives me massive "movie heist" vibes.
There haven't been many youtube series that I'd watch all the way until almost 100 episodes in (and beyond). Much less youtube series that I wait for attentively and think about during the week.
I don't know how you're making this content so captivating, but somehow you are. Thank you.
EVENT CONTROLLERS SPLITSIE, event controllers allow you to drill sideways very efficiently. set the controller to reverse the hinge and increase the piston distance by .5 or so when it reached a certain degree. and PRESTO, the whole is practically dug!
Yes, but that doesn't solve the speed issue. The hinge needs to go slower the longer the piston arm is, so unless he starts the automation at the slowest speed needed, he has to continuously adjust the speed to compensate for the extending arm.
if you don't extend the pistons too deep (as to catch in the rock) speed is not an issue. i've used this method multiple times, it can be set as fast or as slow as you like (whatever speed you deem acceptable) it's an AFK drilling method that doesn't require any scripts. (completely vanilla)
@@grozzby8170 The drills only destroy the voxel so fast. If the hinge is moving too fast, the drills will strike the voxel before it gets destroyed and take damage, eventually being destroyed... something I've done a few times.
The longer the piston arm gets, the faster the *drills* will move, eventually moving faster than the voxel is destroyed. That requires lowering the speed of the hinge to compensate, or (as Splitsie stated) starting them at the speed necessary for the longest extension from the beginning... Which would make the project take longer.
What Sean said :)
after the encounter of the Cryo transport, and the shooting going on, I think those were distractions, the transport landed as planned... to make it look like it crashed... then while Capac went to investigate what was going on someone sneaked onboard the ship found a place to set up a control seat and a vent, hide them from view and from the list as Capac rarely looks for stuff hidden in the list
the big questions are.... where did they go, and who now is about to take them hostage so Splitsie has to go rescue them both.... and will we see an upgrade to the Van Go.... to be the "Van Go Up Now" or will he have to finish the Sky Warp to be battle ready for a rescue, or is their little guest someone we already seen before...maybe someoen who showed interest in the Skywarp before, who they traded with... who knows.... find out more... maybe... next time, stay tuned 🙂
So many big questions... :D
The most interesting question for me is - will the grinder pit of Doom find its place on a side of Sky Warp?
Gravity is your friend. Instead of building a conveyor line up the drill arm, consider building a conveyer spitter-outter near the rig's cargo box, then a collector sucker-inner at ground level, essentially just tossing your ore into the refineries.
Ah, yes. The infamous conveyor-spitter-outer and cargo-sucker-inner. Two of the most crucial blocks in Space Engineers :P
@@thefatcat2790 It was a technique that Splitsie used on a miner rover early on in Survival Impossible.
It's also very slow and a little risky with all the stone being ejected. It's possible the gold could get deleted in transit 😮
@@Splitsie That's fair, I didn't consider the resource deletion concern over that long of a distance. And it's not like that rendition of the Goofy was particularly efficient/ effective anyways.
Capac should name that ship the "Phallaghast" ...
It really is rather phallic, isn't it...
They really should rename the Ghost to "Small Cargo Container #56". Its way more iconic and, if you think about it, what else is it made of if not a truly ridiculous ammount of small cargos?
Just for fun: That 410000kg of Gold ore is worth around ($331,000,000 / €299.000.000 / £254,000,000) once refined.
That would place you 70th on the list of countries by their gold reserve, just below Lithuania.
And of course, this is *one* mine.
That's interesting, as when I go mining for it in my large grid asteroid eater I never come back with anything less than 1.5 million ore.
this series is incredible Splits. Your SE content is some of the best I tell ya!
Love how Capac keeps dumping Pistol Mags inside enemy grids, even though they barely scratch blocks XD
seated crew 3/3
😮
You know, this one time on Mars in a different dimension, someone did steal a ship from our brave adventurers
56:40 seated crew 3/3? the ship really is hunted
😮
finally all caught up with the series, loving it btw! keep it up :)
When Capac was jumping the pop up box said there were 3 seated crew.
😮
@@Splitsie surprised you take the time to respond to so many comments. Nice to see but I must have been like the 20th+ to comment that
To be honest, I was enjoying replying that emote after saying Capac's ship looked like it 😂
@@Splitsie 🤣
56:45 Jump dialog. Seated Crew on board: 3/3
😮
you start watching splitsie to learn how to play space engineers and you stay to watch him and learn how NOT to play space engineers
Lol accurate 😂
I've started this series couple of weeks ago after one of Scrapyard ones and now I am doooooomed to wait =)
I love the Alien-ish atmosphere around Capac and TFE being stranded in the middle of nowhere after the jump 😁 You know how to write a cliffhanger! Looking forward to the next episode!
Lol you give me too much credit, I just try my best to put them in situations where bad stuff can happen 😂
This only happened because TFE and capac didn't use the jump drive properly 😂
It's a face... everyone misses the top down shape
I couldn't unsee that once I'd noticed - but I figured maybe everyone was just being too polite to mention it :P
It is a strong shape.
😮
@@Splitsie sorry. 😂
the other emoji
I don't think it was the cliff that brought the Spirit of Lomond down. The first glace in your view showed two pieces coming down which slammed into the cliff.
That ending is Epic, I'm wondering what the power supply is on the ship and can they recharge the jump drive.
So, what's the price for early access views to next episode 😄😄
Yeah, you could be right there. I'm still suspicious of this planet though :P
@@Splitsie would be interesting if it turned out one of the factions had advanced electronic warfare
1:13, that was a ROVER??! Dayum
TLDR: Windows behind the bow, windows astern, observation deck above. In gravity the belly is not a good option.
Aight. This is my specialty. For the oban tide. They have less armament underneath. Mostly interior turrets to fend of hydrogen man. Buuuuut. If you fly in frint if it really fast and drop a bunch of decoys with parachutes. You can get closer before it actively targets you. The front most portion contains a room with a frint wall of artificial mass blocks. DO NOT run a boarding pod headlong into the ship. Buuuuut. Big but. Just behind it is a line of windows running back (May be a floor above or right on the same floor as the AM blocks. In that room are two interior turrets, and outside it are two gat turrets that can fire in if you destroy too many windows.
Further to the rear is a massive 2 story room (plus the basement level that has the remote control), there are 2 med bays mid level all the way at the rear. 1 interior turret near the RC block, 2 on the rear facing wall at the front of the room, probably a couple more I forget about, and 2 in the refinery compartment forward of that room that have line of sight into small sections of that room.
Lastly. And this may actually be easiest. On the dorsal surface just forward of halfway there is an observation deck. Medium sized open area loaded with seats and a single interior turret. But 2 gat turrets in front of this room on the dorsal surface. So anything sticking out of the hole you make will get shot at.
Splitsie replying 😮 to all the "3/3 crew seated" comments is all the gold they need.
Lol glad you enjoyed it 😮
I watched this at night. Thanks for the spooky ending 😮 😂
this came out an hour ago as of writing this, an hour ago i was going to spend 5 more min in factorio... here i am an hour later..
Heavy armor torpedo with a blast door on one end and gear that locks to the target ship, then open the door under cover and cut in.
Also, either those two are completely hopeless on their own, lol, or this might be setting up something interesting. Who's the ghost?
capac was in the pipe, five by five.
Glitches are likely when you let Capac design a ship unsupervised. Even with the face the ship looks like it should be called the Stubby Chubby instead of the ghost.
That face was really something else :D
Noooooo, not leaving the donut dock!
Do not mind me, I shall grief the eventual end of this awesome series...
Don't worry, my plans for AA have always involved a 'season 2' ;)
@@Splitsie I'd mentally catalogued this as already being somewhere around season 3, tbh. Season 1 on the moon, season 2 in space and making the purple behemoth, and now season 3 playing around on the planet and having more direct "player NPC" interactions and such.
Yeah, I can understand that perspective, I was more thinking in terms of whether we'd had an extended break that was planned or not
@@Splitsie ooh, that's all juicy information ;)
Instead of a second/relay satellite, now that the Hermes is no longer in a hole, you should be able to move the existing satellite a few kilometers closer to the asteroid base and still have the line of sight connection. Unless the lack of comms is just used for storytelling purposes, in which case, carry on as you were.
It's a bit of both, but you're right, the satellite should probably be moved closer to the asteroid to keep comms up - would be simplest approach :D
Good luck trying to run away from your stowaway 😅
At 56:45 -> Seated crew on board: 3/3
Do you have a remote control onboard that your stowaway could be using?
😮
I think attacking a ship in gravity has its potential to be easier than in space. If it's using its thrusters ti stay up (and isn't reliant on like a single large one that it will drop like a rock without), then taking out just enough that it can't support itself and slowly drifts downwards might let it survive, particularly if you do have a craft of your own guiding it with either a lot of toggleable gyro power to force the cargo ship to combine directions of thrust, or just outright parachutes for when the roughly 2 km gives it too much time to accelerate. At the end of the day it's probably easier to just board and take ownership of the whole craft though.
Capac letting all these fighters come by and gradually wear down the base's defenses is ominous... though generally these attacks have come after a main ship was already taken down, them being before might be a shift to a more intentional strategy.
26:09 I mean, you kind of can, but you'd need either a kind of unreliable step system that would be slower but might work anyways, or just outright a different timer for every time it changes direction rather than a looping system, which would be tedius. A lot of initial effort for something you could just do anyways if you're near there (like the similar setup at the asteroid).
I will note that the shape of your new drill rig doesn't conform to the hole quite right because the hinge is off by a block from where the old point of rotation was.
Falling unfueled to the ground while watching a ship leave the Van Go is tradition at this point.
Fascinating little passenger or pest they've gotten aboard the Ghast. This, I suppose, is why you're not supposed to rename ships. A thruster in each direction going on override was particularly clever.
I love how Splitsie is leaning in to the whole 'ghost seated' controversy. Also, can we talk about Capac grinding an engineer out of a fighter, then shooting him once he falls out? _Finish Him,_ Capac?
Y’all got a haunted ship, or a stowaway, maybe both.
😮
@@Splitsie someone is about to gold heist you guys, and prob steal the Ghast
7:40 Even I don't hand weld large refineries if I can help it!
The Ghast looks like something
Yep, it looks like this > 😮
@@Splitsie Not that.... in it's top down view it looks like something
😮
@@Splitsie Capac Cooked with the design🔥🔥🔥
Also TFE said that he set the coordinates to the cobalt but when Capac hit the jump it is set for Blind Jump of 2000 km with 3 crew members seated.
I love how Splitsie is just answering all 3/3 comments with Capac's ship...
lol I couldn't resist :D
And also u have a perfect load and unload bridge on the truck on the left that was the drill rig for unloading the new drill rig
Maybe the station(s) offers exorcisms.
Should have called the ship "The Emoji Mover"
Awww missed opportunity. You should have done the old batman punching spinny transitions when you switch teams
Man…. It’s only Wednesday. Two more days until I can play 12 hours of this game! It’s consumed me.
IS THE SCRAMBLER A RAMBLER SCRAMBLER LOL
Do those bases provide power? If yes, you could have also just parked the Hermes on the landing pad.
amazing that they did not notice they set blind jump 2k km ahead... or did they ^_^
Nope, Capac is just completely blind to such things :D
Riveting. Quite!!
Splitsie, you do know you are responsible for what happens when you let those two lunatics out on their own, right?
Also, tell the truth now, you hired Steve to 'haunt' them, haven't you? It must be revenge for all the times they ignore you, it's okay, we understand.
Steve can't be hired, he doesn't care for such trivial things :D
That's a suspicious end... also 2 episodes until 100!
It's crazy it's that close
56:46 Well that looks suspicious.
AGhast being haunted.. is it October already?
😮
if the (sub)grid that locks to the ground is completely outside you can be inside.
i don't know if sticking a subgrid into the sz still works.
Yeah, I thought there were some workarounds, but for our purposes it doesn't really matter since once we're not there nothing will get attacked anyway - it's just for when we've arrived that we need to make sure it's safe :)
The Ghast looks a, and should be called, a puffer fish.
😮
At this rate you'll never get the skywarp built.
Gotta have the materials to do it when I get back up there, otherwise it really will never get built :P
i think you overshot the mark by about 1900 kilometers.
I think you mean capac overshot 😂
well, tell him and the 3/3rd passenger to play nice with your gold reserves. I want to see a return to the moon someday to reclaim or rebuild agitation station (that ASSERT must have built their base over by now :) ) (or just finally going on an offensive)
58:00, Cue theme song for Lost in Space
:)
Danger Will Robinson, Danger!
In the UK, Lomond (which is a place in Scotland), is pronounced low-mund, not lo-mond
time to jump.... Hmmm Crew of 3 seated?...... what Deep Space. Well who is the thrid person?.
😮
I'm surprised you didn't put a landing gear on the bottom of your mining rig and retract the top part/cargo into the hole for protection and to stabilize the new horizontal rig.
Hmm... that didn't occur to me at all but could have been a nice approach :)
Could also build down to embed in the voxels at the bottom of the pit, also stabilising the drills.
I’m thinking Capac has an unwanted stowaway
😮
Is there such a thing as a 'wanted stowaway'?
For capac, that would depend on how many sandwiches the brought
It depends on what they bring to the table
sealed crew 3/3 and haunted......hmmmmmm
😮
🥳 new episode, I‘m so addicted to your contest😅
@Splitsie you’re the reason I‘m playing SE
Ship made by Boeing?
cylons
wait, weren't you stuck on that safe zone outpost last time? how did that magically resolve itself? i was looking forward to a ridiculous piston construction to push the rover off.
The last 10 seconds of the last video showed the rover getting unstuck thanks to jiggly physics
@@rishidas9731 thanks, must have missed that.
Yeah, just as we were all logging out it jiggled itself free :D
a Breaching pod? perhaps?
Yep, one day I want to properly attempt to make something like that
why does the ghast say crew seated 3 in the jump menu?
😮
How to get gold from top to the ground. how about dropping it from an ejector and catching it below with a .. a ... (darn cant remember the name, but you know what I mean.
Call it the 'Pooper scooper'
Thrusters where on override. You where at 0 speed but where still firing on opposite directions. I bet next time you will run out of fuel.
Sooooooo in previous episode make a 2km chain in this episode let's move the hermes with the little tug that u had made previous that could have got the hermes out in about 1 min okk hahhahah
I have always wanted to ask... who of you is the zebra and who is the monkey?
Capac is zebra, I am monkey :)
I think you have saboutour on board Capack and this isnt TFE
😮
how did you guys get unstucked?
It was freed by jiggle fyziks.
Klang did not appear to like it there and moved them.
Yeah, just as we were all logging out it jiggled itself free :D
the enemys attacking are they npc? or real players? hahhahaha
Sometimes one, sometimes the other, sometimes both :)
483rd like
Stupid question Splitsie, when you setup you server games, do you add any extra block mods or strictly vanilla blocks. By the way, love your spider drilling rig.
I try very hard to limit block mods after my experiences with Survival Unlikely. If we need to migrate to a new save and find which mods are causing issues, it's far easier if we can just take a blueprint and move it because everything is vanilla anyway, no risk of the build falling apart due to missing block mods :)
@@Splitsie thank you for you answer. I like to mess around with different light blocks and building blocks and when say 80 hrs in, my entire save vanishes. Games can't load anything and when I try to go into world settings (it doesn't exist). Now starting over. With your answer, I'm going to reduce all none vanilla mods. 👍