Holy Cow I didn’t know You covered this aspect of 3D modeling! I’m in good hands now as you provide the best tutorials on the web because your clear, concise and articulate. This is fantastic.🙏🏽👍🏽
Excellent video! So glad your covering CC3 . It’s a great program! Would love to see the positives and negatives of posing a character using CC3 compared to posing in blender. Also curious how to get gravity to work on the clothing and hair w/ the addon from this video. Thanks again for all the work you do.
Thanks for the video. Worth noting that the procedure for importing animated CC3 characters into Blender through iClone 7 follows this same process. However, I have, on occasion, struggled with importing animation sequences from iClone 7 and adding them to existing CC3 characters within Blender. That is, after pulling a CC3 character into Blender, then modifying materials on the character, animating that character using iClone 7 animation sequences. Sometimes, I can bring in a new copy of the character from iClone and then transfer the animation sequence to the Blender character using NLA. But there are times I copy the NLA strip to the character and nothing happens. I have yet to figure out why. A tutorial on how to make this work would be very useful!
There isn't much use to bring the CC3 model into Blender unless you really want to overmorph it. Mind you, you don't want to change the poly count or the model will not go back into CC3. So like you can make like an Ogre, or Orc which is a course they teach you how to over morph them in Z Brush, and or now Blender, which I already knew how to do, but it was harder before now. If you are sculpting something like a Dragon, or Spider/Scorpion You wont be able to put them into CC3 but you can rig them to put them into iClone, or rig them in iClone or straight into Unreal 4 or 5.
is there any way to import them with morphs and expressions? I would really love to be able to use these on the go Inside of blender and have them be able to express.
Nice, great information! How much freedom do you have to modify the model and texture of a character, once imported to Blender, and not lose the rig or custom controls in the n menu? For example if you wanted to change the import to a fantasy or alien character, or add or modify the clothes?
This is something I'm wanting to learn more about - I know you can import with physics and then some of the clothes work, but I'm not 100% sure just how advanced this can be yet
@@TheCGEssentials I've been looking at CC3 for a while, but have not wanted to pony up the money until I understand that better. I'm still a relative Blender beginner, so I'm not convinced I could answer these questions for myself within the free trial period. Was your tutorial done with bare-bones CC3, or were there other paid add-ons for hair/beard/clothes etc? I find their pricing model confusing because it's unclear how much can be accomplished with the bare CC3 app and how many expensive paid add-ons are needed.
How to export this model to mixamo with texture ? Via blender...? My character has been imported now but when i export this character from blender there is no texture in the uploaded model? What to do?
Do you think downloaded characters can be imported and used in Blender with this? I have a linux machine and I can't install character creator, but I really like some of their models and would like to try them.
i just have one question, is it possible to make the imported character model assume a pose? Not for an animation i mean for a still image for a wallpaper or something similar
it seems like an fantastic tool, - but its a rather high price. Some of the same feautures are also in the free tool daz studio, in a lower qualitie, but with the same easy workflow. This platform can also export to blender, and Mixamo and there by make animations, - like This platform
Hey what up guys lol I was wondering if you can do an video about exporting codewalker files and bringing them into codewalker I watch all your videos and you’re the reason I’m this far thanks I’m advance
As I import the .fbx file on Blender, the model is just the default one. Not one change that I have made on Character Creator has been imported. It's just the blank default person that you get when you start the Software. First I tried importing without the Blender addon but it doesn't change anything. I even exported the model in .obj format but the problem remains. What could it be?
🤔I wonder if we can make adjustments to the character in blender and then import them back into character creator with the adjustments? Example coloring the hair
Hmmm...I'm gonna have to look into this - I think you can - I watched a video where a artist exported the initial mesh into Blender and sculpted it, but I clicked off before I could see if it got re-imported or not. I better go back and look ;p
Hi everyone! Let me know what you think about Character Creator in the comments below! :)
You are the best!!!!!!
Holy Cow I didn’t know You covered this aspect of 3D modeling! I’m in good hands now as you provide the best tutorials on the web because your clear, concise and articulate. This is fantastic.🙏🏽👍🏽
Lol - This is kind of a new offering for me, but this product definitely makes it feel more achievable :)
Das hast du klasse gemacht ! Bitte mache mehr Tutorials von CC zu Blender , Bewegungen Importieren usw. Vielen Dank,Bauitsch
🔥🔥🔥 I get so much trouble importing things into blender. This should be helpful. I like working in blender
It is fun :)
Excellent video! So glad your covering CC3 . It’s a great program! Would love to see the positives and negatives of posing a character using CC3 compared to posing in blender. Also curious how to get gravity to work on the clothing and hair w/ the addon from this video. Thanks again for all the work you do.
Thanks for the video. Worth noting that the procedure for importing animated CC3 characters into Blender through iClone 7 follows this same process. However, I have, on occasion, struggled with importing animation sequences from iClone 7 and adding them to existing CC3 characters within Blender. That is, after pulling a CC3 character into Blender, then modifying materials on the character, animating that character using iClone 7 animation sequences. Sometimes, I can bring in a new copy of the character from iClone and then transfer the animation sequence to the Blender character using NLA. But there are times I copy the NLA strip to the character and nothing happens. I have yet to figure out why. A tutorial on how to make this work would be very useful!
There isn't much use to bring the CC3 model into Blender unless you really want to overmorph it. Mind you, you don't want to change the poly count or the model will not go back into CC3.
So like you can make like an Ogre, or Orc which is a course they teach you how to over morph them in Z Brush, and or now Blender, which I already knew how to do, but it was harder before now.
If you are sculpting something like a Dragon, or Spider/Scorpion You wont be able to put them into CC3 but you can rig them to put them into iClone, or rig them in iClone or straight into Unreal 4 or 5.
what kind of file do you bring in into blender ? fbx ?
is there any way to import them with morphs and expressions? I would really love to be able to use these on the go Inside of blender and have them be able to express.
Need to see more of this, please. Can you sculpt these characters?
Yeah - you can bring them in and sculpt them - not sure how it affects the clothes yet
Wow. Super helpful video. Thank you so much!
I hope you can do animation on the character creation in the next video.
Yep - this is definitely on my list :)
Nice, great information! How much freedom do you have to modify the model and texture of a character, once imported to Blender, and not lose the rig or custom controls in the n menu? For example if you wanted to change the import to a fantasy or alien character, or add or modify the clothes?
This is something I'm wanting to learn more about - I know you can import with physics and then some of the clothes work, but I'm not 100% sure just how advanced this can be yet
@@TheCGEssentials I've been looking at CC3 for a while, but have not wanted to pony up the money until I understand that better. I'm still a relative Blender beginner, so I'm not convinced I could answer these questions for myself within the free trial period.
Was your tutorial done with bare-bones CC3, or were there other paid add-ons for hair/beard/clothes etc? I find their pricing model confusing because it's unclear how much can be accomplished with the bare CC3 app and how many expensive paid add-ons are needed.
How to export this model to mixamo with texture ? Via blender...? My character has been imported now but when i export this character from blender there is no texture in the uploaded model? What to do?
I was wondering if there is any way to simply bake all the textures to get optimized results. Is there any way other than manual texture baking?
Why my CC4 target tool preset is not working, can't roll it down.
Do you think downloaded characters can be imported and used in Blender with this? I have a linux machine and I can't install character creator, but I really like some of their models and would like to try them.
i just have one question, is it possible to make the imported character model assume a pose? Not for an animation i mean for a still image for a wallpaper or something similar
it seems like an fantastic tool, - but its a rather high price. Some of the same feautures are also in the free tool daz studio, in a lower qualitie, but with the same easy workflow. This platform can also export to blender, and Mixamo and there by make animations, - like This platform
Thanks dude
Thanks for watching!
Interesting! Congratulations!
Thank you!
Hey what up guys lol I was wondering if you can do an video about exporting codewalker files and bringing them into codewalker I watch all your videos and you’re the reason I’m this far thanks I’m advance
Good TUT, thank You.
As I import the .fbx file on Blender, the model is just the default one. Not one change that I have made on Character Creator has been imported. It's just the blank default person that you get when you start the Software.
First I tried importing without the Blender addon but it doesn't change anything.
I even exported the model in .obj format but the problem remains.
What could it be?
🤔I wonder if we can make adjustments to the character in blender and then import them back into character creator with the adjustments? Example coloring the hair
Hmmm...I'm gonna have to look into this - I think you can - I watched a video where a artist exported the initial mesh into Blender and sculpted it, but I clicked off before I could see if it got re-imported or not. I better go back and look ;p
@@TheCGEssentials ok 😆💕
Is there a way to use Mixamo mocap on the model after you import it? Ive been trying to figure it out but cant seem to find a way
I'm wondering if this might be easier in iClone instead of Blender? Gonna have to research this some more, but it sounds fun :)
Thank for the info
No problem!
Is it rigged? Does it maintain its blue shapes? Looks like a static character. Is that correct?
Please do something with CC & animations/morphs etc... incl. motion Mixamo files
Definitely on the list - thanks!
Would love to use character creator but if it's not free can't do it since I'm poor an live with my parents with no job because of health conditions.
Can you Please update your video to use CHARACTER CREATOR 4!
Has the reallusion website disappeared so far? it's like no such a web address exists anymore!
i cant get the zip
Any tips on how to make blender 2.8 faster? I updated the graphics drive on my PC and blender is running so slow now.
Not really - sounds like you might need to roll back your graphics drivers
Looks like David Gandy
Are there any software like this but free?
As soon as try to rig or export it I get a ton of python errors.
you still look like your name would be Chad
Paid tool 😥 but they look so REAL
Well that's how it works a lot of the time - paid programs can have more resources to put towards their final results
This is so out of date, there is a new work around now
I mean...to be fair, the video is over a year old